DeadlyRecluse wrote: »Level playing fields are the worst, eh?
LuminaLilly wrote: »Waffennacht wrote: »Kagetenchu wrote: »LuminaLilly wrote: »MLGProPlayer wrote: »flguy147ub17_ESO wrote: »I hear people say stuff like CP adds variety, i think its the opposite. You dont have to make choices on whether you want burst damage, high sustain, heals, be a tank, etc. Because with CP you can have it all. You dont have to make choices with your build much and choice between sustain or damage or survivability. I have no played a MMO ever where i could do insane DPS, heal myself back to full and be tanky all in one.
This. And as the cap rises, this will become even more noticeable.
CP also dissuades anyone below max level from trying PvP due to the enormous power spike that CP gives you.
And penalize players who worked hard for their CP? When I was a mere veteran rank 1 with 30 cp. I was thrown around like a pinball. What I did? I leveled up, hit cp 600, now no one can best me in Cyrodiil by themselves.
Penalize? No
However, without some sort of learning curve (CP limits or no cp) all you get is people who come out of BWB for the first time and either:
1. They give up on PvP and create a new toon to back into BWB
2. They go into AS and depending on platform it's either locked or dead
3. They never touch PvP again
4. They grind to max CP and don't fully understand the class and still lose and were're back at square 1.
The 2x Ap has drawn people into PvP who normally don't maybe we can find a happy medium somewhere in the middle.
The game shouldn't cater to the new players, but rather those that have played and invested for years.
The only imbalance CP brings is, those with vs those without. Those without can always earn more.
Why give no incentive to play the game? You're saying it should be ok for me to not play for the next year, pick it back up, and be in the exact same position as someone whom has played for that whole year?
It creates an incentive to play other games.
@Waffennacht OMGOSH THANK YOU
point I've been trying to make
It seems everyone wants to get good with zero effort and want ZOS to hand everything to them in a silver platter
CP is EARNED not given
LuminaLilly wrote: »Waffennacht wrote: »Kagetenchu wrote: »LuminaLilly wrote: »MLGProPlayer wrote: »flguy147ub17_ESO wrote: »I hear people say stuff like CP adds variety, i think its the opposite. You dont have to make choices on whether you want burst damage, high sustain, heals, be a tank, etc. Because with CP you can have it all. You dont have to make choices with your build much and choice between sustain or damage or survivability. I have no played a MMO ever where i could do insane DPS, heal myself back to full and be tanky all in one.
This. And as the cap rises, this will become even more noticeable.
CP also dissuades anyone below max level from trying PvP due to the enormous power spike that CP gives you.
And penalize players who worked hard for their CP? When I was a mere veteran rank 1 with 30 cp. I was thrown around like a pinball. What I did? I leveled up, hit cp 600, now no one can best me in Cyrodiil by themselves.
Penalize? No
However, without some sort of learning curve (CP limits or no cp) all you get is people who come out of BWB for the first time and either:
1. They give up on PvP and create a new toon to back into BWB
2. They go into AS and depending on platform it's either locked or dead
3. They never touch PvP again
4. They grind to max CP and don't fully understand the class and still lose and were're back at square 1.
The 2x Ap has drawn people into PvP who normally don't maybe we can find a happy medium somewhere in the middle.
The game shouldn't cater to the new players, but rather those that have played and invested for years.
The only imbalance CP brings is, those with vs those without. Those without can always earn more.
Why give no incentive to play the game? You're saying it should be ok for me to not play for the next year, pick it back up, and be in the exact same position as someone whom has played for that whole year?
It creates an incentive to play other games.
@Waffennacht OMGOSH THANK YOU
point I've been trying to make
It seems everyone wants to get good with zero effort and want ZOS to hand everything to them in a silver platter
CP is EARNED not given
CP is not getting good. CP is insane levels of power creep on your PVP character by way of mindlessly grinding zombies or Skyreach. CP is artificial offence and defense by way of buffs. It has its uses, and it's fine if it has a place in PVP, but in PVP specifically it needs some changes to be a good system. It is by no means a measure of anything else but time put in getting XP, which is easy.
Waffennacht wrote: »LuminaLilly wrote: »Waffennacht wrote: »Kagetenchu wrote: »LuminaLilly wrote: »MLGProPlayer wrote: »flguy147ub17_ESO wrote: »I hear people say stuff like CP adds variety, i think its the opposite. You dont have to make choices on whether you want burst damage, high sustain, heals, be a tank, etc. Because with CP you can have it all. You dont have to make choices with your build much and choice between sustain or damage or survivability. I have no played a MMO ever where i could do insane DPS, heal myself back to full and be tanky all in one.
This. And as the cap rises, this will become even more noticeable.
CP also dissuades anyone below max level from trying PvP due to the enormous power spike that CP gives you.
And penalize players who worked hard for their CP? When I was a mere veteran rank 1 with 30 cp. I was thrown around like a pinball. What I did? I leveled up, hit cp 600, now no one can best me in Cyrodiil by themselves.
Penalize? No
However, without some sort of learning curve (CP limits or no cp) all you get is people who come out of BWB for the first time and either:
1. They give up on PvP and create a new toon to back into BWB
2. They go into AS and depending on platform it's either locked or dead
3. They never touch PvP again
4. They grind to max CP and don't fully understand the class and still lose and were're back at square 1.
The 2x Ap has drawn people into PvP who normally don't maybe we can find a happy medium somewhere in the middle.
The game shouldn't cater to the new players, but rather those that have played and invested for years.
The only imbalance CP brings is, those with vs those without. Those without can always earn more.
Why give no incentive to play the game? You're saying it should be ok for me to not play for the next year, pick it back up, and be in the exact same position as someone whom has played for that whole year?
It creates an incentive to play other games.
@Waffennacht OMGOSH THANK YOU
point I've been trying to make
It seems everyone wants to get good with zero effort and want ZOS to hand everything to them in a silver platter
CP is EARNED not given
CP is not getting good. CP is insane levels of power creep on your PVP character by way of mindlessly grinding zombies or Skyreach. CP is artificial offence and defense by way of buffs. It has its uses, and it's fine if it has a place in PVP, but in PVP specifically it needs some changes to be a good system. It is by no means a measure of anything else but time put in getting XP, which is easy.
I actually did quests... took me (trying to remember) I caught up with the cap... well it was after VRs turned into CPs, the boost they gave really helped. In any case it took me close to 6 months to reach cap. I didn't mindless grind for a moment, I enjoyed the game.

Waffennacht wrote: »LuminaLilly wrote: »Waffennacht wrote: »Kagetenchu wrote: »LuminaLilly wrote: »MLGProPlayer wrote: »flguy147ub17_ESO wrote: »I hear people say stuff like CP adds variety, i think its the opposite. You dont have to make choices on whether you want burst damage, high sustain, heals, be a tank, etc. Because with CP you can have it all. You dont have to make choices with your build much and choice between sustain or damage or survivability. I have no played a MMO ever where i could do insane DPS, heal myself back to full and be tanky all in one.
This. And as the cap rises, this will become even more noticeable.
CP also dissuades anyone below max level from trying PvP due to the enormous power spike that CP gives you.
And penalize players who worked hard for their CP? When I was a mere veteran rank 1 with 30 cp. I was thrown around like a pinball. What I did? I leveled up, hit cp 600, now no one can best me in Cyrodiil by themselves.
Penalize? No
However, without some sort of learning curve (CP limits or no cp) all you get is people who come out of BWB for the first time and either:
1. They give up on PvP and create a new toon to back into BWB
2. They go into AS and depending on platform it's either locked or dead
3. They never touch PvP again
4. They grind to max CP and don't fully understand the class and still lose and were're back at square 1.
The 2x Ap has drawn people into PvP who normally don't maybe we can find a happy medium somewhere in the middle.
The game shouldn't cater to the new players, but rather those that have played and invested for years.
The only imbalance CP brings is, those with vs those without. Those without can always earn more.
Why give no incentive to play the game? You're saying it should be ok for me to not play for the next year, pick it back up, and be in the exact same position as someone whom has played for that whole year?
It creates an incentive to play other games.
@Waffennacht OMGOSH THANK YOU
point I've been trying to make
It seems everyone wants to get good with zero effort and want ZOS to hand everything to them in a silver platter
CP is EARNED not given
CP is not getting good. CP is insane levels of power creep on your PVP character by way of mindlessly grinding zombies or Skyreach. CP is artificial offence and defense by way of buffs. It has its uses, and it's fine if it has a place in PVP, but in PVP specifically it needs some changes to be a good system. It is by no means a measure of anything else but time put in getting XP, which is easy.
I actually did quests... took me (trying to remember) I caught up with the cap... well it was after VRs turned into CPs, the boost they gave really helped. In any case it took me close to 6 months to reach cap. I didn't mindless grind for a moment, I enjoyed the game.
Waffennacht wrote: »LuminaLilly wrote: »Waffennacht wrote: »Kagetenchu wrote: »LuminaLilly wrote: »MLGProPlayer wrote: »flguy147ub17_ESO wrote: »I hear people say stuff like CP adds variety, i think its the opposite. You dont have to make choices on whether you want burst damage, high sustain, heals, be a tank, etc. Because with CP you can have it all. You dont have to make choices with your build much and choice between sustain or damage or survivability. I have no played a MMO ever where i could do insane DPS, heal myself back to full and be tanky all in one.
This. And as the cap rises, this will become even more noticeable.
CP also dissuades anyone below max level from trying PvP due to the enormous power spike that CP gives you.
And penalize players who worked hard for their CP? When I was a mere veteran rank 1 with 30 cp. I was thrown around like a pinball. What I did? I leveled up, hit cp 600, now no one can best me in Cyrodiil by themselves.
Penalize? No
However, without some sort of learning curve (CP limits or no cp) all you get is people who come out of BWB for the first time and either:
1. They give up on PvP and create a new toon to back into BWB
2. They go into AS and depending on platform it's either locked or dead
3. They never touch PvP again
4. They grind to max CP and don't fully understand the class and still lose and were're back at square 1.
The 2x Ap has drawn people into PvP who normally don't maybe we can find a happy medium somewhere in the middle.
The game shouldn't cater to the new players, but rather those that have played and invested for years.
The only imbalance CP brings is, those with vs those without. Those without can always earn more.
Why give no incentive to play the game? You're saying it should be ok for me to not play for the next year, pick it back up, and be in the exact same position as someone whom has played for that whole year?
It creates an incentive to play other games.
@Waffennacht OMGOSH THANK YOU
point I've been trying to make
It seems everyone wants to get good with zero effort and want ZOS to hand everything to them in a silver platter
CP is EARNED not given
CP is not getting good. CP is insane levels of power creep on your PVP character by way of mindlessly grinding zombies or Skyreach. CP is artificial offence and defense by way of buffs. It has its uses, and it's fine if it has a place in PVP, but in PVP specifically it needs some changes to be a good system. It is by no means a measure of anything else but time put in getting XP, which is easy.
I actually did quests... took me (trying to remember) I caught up with the cap... well it was after VRs turned into CPs, the boost they gave really helped. In any case it took me close to 6 months to reach cap. I didn't mindless grind for a moment, I enjoyed the game.
Like I said, it's getting XP, it's easy. The fact that it can be done by mindlessly grinding mobs makes it no measure of anything. CP160, 600, 1200 or 3000 is no indication of anything other than you've put in time getting XP, and that time does not translate in anyway to player skill or being good or 'getting good'.
CP is great for PVE, and could work pretty well for PVP if it could force someone into specialization, instead of getting all 3 damage/survive/sustain, but as it is right now, it's just a crutch to make up for where the player lacks.
LuminaLilly wrote: »Kagetenchu wrote: »LuminaLilly wrote: »MLGProPlayer wrote: »flguy147ub17_ESO wrote: »I hear people say stuff like CP adds variety, i think its the opposite. You dont have to make choices on whether you want burst damage, high sustain, heals, be a tank, etc. Because with CP you can have it all. You dont have to make choices with your build much and choice between sustain or damage or survivability. I have no played a MMO ever where i could do insane DPS, heal myself back to full and be tanky all in one.
This. And as the cap rises, this will become even more noticeable.
CP also dissuades anyone below max level from trying PvP due to the enormous power spike that CP gives you.
And penalize players who worked hard for their CP? When I was a mere veteran rank 1 with 30 cp. I was thrown around like a pinball. What I did? I leveled up, hit cp 600, now no one can best me in Cyrodiil by themselves.
Penalize? No
However, without some sort of learning curve (CP limits or no cp) all you get is people who come out of BWB for the first time and either:
1. They give up on PvP and create a new toon to back into BWB
2. They go into AS and depending on platform it's either locked or dead
3. They never touch PvP again
4. They grind to max CP and don't fully understand the class and still lose and were're back at square 1.
The 2x Ap has drawn people into PvP who normally don't maybe we can find a happy medium somewhere in the middle.
Too many cry and qq about everything in this game. I doubt there will ever be a happy medium in this game. Maybe people actually leveled up and not expect to 1vx as a level 20 then maybe.
Kagetenchu wrote: »LuminaLilly wrote: »Kagetenchu wrote: »LuminaLilly wrote: »MLGProPlayer wrote: »flguy147ub17_ESO wrote: »I hear people say stuff like CP adds variety, i think its the opposite. You dont have to make choices on whether you want burst damage, high sustain, heals, be a tank, etc. Because with CP you can have it all. You dont have to make choices with your build much and choice between sustain or damage or survivability. I have no played a MMO ever where i could do insane DPS, heal myself back to full and be tanky all in one.
This. And as the cap rises, this will become even more noticeable.
CP also dissuades anyone below max level from trying PvP due to the enormous power spike that CP gives you.
And penalize players who worked hard for their CP? When I was a mere veteran rank 1 with 30 cp. I was thrown around like a pinball. What I did? I leveled up, hit cp 600, now no one can best me in Cyrodiil by themselves.
Penalize? No
However, without some sort of learning curve (CP limits or no cp) all you get is people who come out of BWB for the first time and either:
1. They give up on PvP and create a new toon to back into BWB
2. They go into AS and depending on platform it's either locked or dead
3. They never touch PvP again
4. They grind to max CP and don't fully understand the class and still lose and were're back at square 1.
The 2x Ap has drawn people into PvP who normally don't maybe we can find a happy medium somewhere in the middle.
Too many cry and qq about everything in this game. I doubt there will ever be a happy medium in this game. Maybe people actually leveled up and not expect to 1vx as a level 20 then maybe.
Where did I say anything about 1vX'ing as a level 20, my point is and if read through my posts on this thread has been a call for 1 or 2 seven day campaigns that have no cp not the removal of cp entirely. second what I don't want is for a player who has done well in BWB to get the "well here's real life for you" smack in the face the first time they played haderus or trueflame. If players don't find they can compete they will give up and move on. If we can give them a no CP campaign that runs 7 days like BWB but with more seasoned players to help them they will move into CP campaigns and at least enjoy themselves.
BTW I do agree with you in that they shouldn't remove CP that we earned, but when do we say that we have enough CP 600, 720, 3000? there needs to be a decision on how much we can block/damage/sustain before everyone is a god.
Waffennacht wrote: »Waffennacht wrote: »LuminaLilly wrote: »Waffennacht wrote: »Kagetenchu wrote: »LuminaLilly wrote: »MLGProPlayer wrote: »flguy147ub17_ESO wrote: »I hear people say stuff like CP adds variety, i think its the opposite. You dont have to make choices on whether you want burst damage, high sustain, heals, be a tank, etc. Because with CP you can have it all. You dont have to make choices with your build much and choice between sustain or damage or survivability. I have no played a MMO ever where i could do insane DPS, heal myself back to full and be tanky all in one.
This. And as the cap rises, this will become even more noticeable.
CP also dissuades anyone below max level from trying PvP due to the enormous power spike that CP gives you.
And penalize players who worked hard for their CP? When I was a mere veteran rank 1 with 30 cp. I was thrown around like a pinball. What I did? I leveled up, hit cp 600, now no one can best me in Cyrodiil by themselves.
Penalize? No
However, without some sort of learning curve (CP limits or no cp) all you get is people who come out of BWB for the first time and either:
1. They give up on PvP and create a new toon to back into BWB
2. They go into AS and depending on platform it's either locked or dead
3. They never touch PvP again
4. They grind to max CP and don't fully understand the class and still lose and were're back at square 1.
The 2x Ap has drawn people into PvP who normally don't maybe we can find a happy medium somewhere in the middle.
The game shouldn't cater to the new players, but rather those that have played and invested for years.
The only imbalance CP brings is, those with vs those without. Those without can always earn more.
Why give no incentive to play the game? You're saying it should be ok for me to not play for the next year, pick it back up, and be in the exact same position as someone whom has played for that whole year?
It creates an incentive to play other games.
@Waffennacht OMGOSH THANK YOU
point I've been trying to make
It seems everyone wants to get good with zero effort and want ZOS to hand everything to them in a silver platter
CP is EARNED not given
CP is not getting good. CP is insane levels of power creep on your PVP character by way of mindlessly grinding zombies or Skyreach. CP is artificial offence and defense by way of buffs. It has its uses, and it's fine if it has a place in PVP, but in PVP specifically it needs some changes to be a good system. It is by no means a measure of anything else but time put in getting XP, which is easy.
I actually did quests... took me (trying to remember) I caught up with the cap... well it was after VRs turned into CPs, the boost they gave really helped. In any case it took me close to 6 months to reach cap. I didn't mindless grind for a moment, I enjoyed the game.
Like I said, it's getting XP, it's easy. The fact that it can be done by mindlessly grinding mobs makes it no measure of anything. CP160, 600, 1200 or 3000 is no indication of anything other than you've put in time getting XP, and that time does not translate in anyway to player skill or being good or 'getting good'.
CP is great for PVE, and could work pretty well for PVP if it could force someone into specialization, instead of getting all 3 damage/survive/sustain, but as it is right now, it's just a crutch to make up for where the player lacks.
You mean where the build lacks.
You need to stop thinking of bad players suddenly being better than good players because of CP.
That makes no logical sense as CPs are equal.
UNLESS you are saying a Good player cannot beat a "bad"player, because the "better"player has less CPs. At which point, I feel the "bad" player has indeed earned the ability to have his investment of time in the game to pay dividends of success - it is a MMO after all.
In this case, it's only a matter of time until the good player has the same CPs and will then defeat the bad player.
Logically CPs are only "unfair" for a limited amount of time in a players career, apparently something some people aren't capable of dealing with.
DeadlyRecluse wrote: »Level playing fields are the worst, eh?
My issue with the current CP system is the more they raise the cap the more there will be a power advantage to veteran players over newer players. Right now it's a problem, but when we get to 1000+ CPs it'll be downright discouraging to newer players. Also at which point do we stop adding to the cap? 3600 CPs? Now that would certainly not be adding "variety to the game", in fact it would be the exact opposite. I don't think they should completely dispose of the CP system, but it needs some major reworking.
At least to me, no cp campaign is like highschool football. The players are more likely to be of similar skill levels.
A cp campaign is more like college or NFL. People are faster/stronger/tougher and probably more cut throat competitive.
Both can exist and people can have fun watching whatever they feel is more entertaining. You don't get rid of one because some people like one over the other.
My issue with the current CP system is the more they raise the cap the more there will be a power advantage to veteran players over newer players. Right now it's a problem, but when we get to 1000+ CPs it'll be downright discouraging to newer players. Also at which point do we stop adding to the cap? 3600 CPs? Now that would certainly not be adding "variety to the game", in fact it would be the exact opposite. I don't think they should completely dispose of the CP system, but it needs some major reworking.
It's food for thought, but I think this is too much the culture in this world today. Everyone thinks they should be on a level playing field with everyone else. Participation trophies for everyone...that's not how it works. I always consider that there is someone better than me, not only in eso, but in life and I need to work and out-think the next guy to get better. As others have stated, I didn't grind dungeons over and over to level up, I worked on completing quests and learning the game. This made me a better player all around, in PVE and PVP. CP is a kinda' reward for the time and effort I've put into it. I've been handily beaten in PVP by players with less CP, so it's not always a crutch. It makes me rethink ALL aspects of my build, skill, and CP point allocations. I look forward to learning and building my toons through this forum and through far better players than I.
All the above mush aside, I do like the idea of no CP in Cyrodiil for the week, if it somehow helps zos fix the performance issues.
flguy147ub17_ESO wrote: »I hear people say stuff like CP adds variety, i think its the opposite. You dont have to make choices on whether you want burst damage, high sustain, heals, be a tank, etc. Because with CP you can have it all. You dont have to make choices with your build much and choice between sustain or damage or survivability. I have no played a MMO ever where i could do insane DPS, heal myself back to full and be tanky all in one.
bulbousb16_ESO wrote: »CP shouldn't be removed from the game. It should be removed from Cyrodiil. Especially if it impacts the performance of anyone outside of the CP-enabled campaigns.
Once i was a v14 and now i am cp600. Whats the differant? Of corce i can respac the points for differant dungeons or roles (dd/heal), but 3k gold each time. Once i dont must spend gold, just switch gear and skills.
Gandrhulf_Harbard wrote: »flguy147ub17_ESO wrote: »I hear people say stuff like CP adds variety, i think its the opposite. You dont have to make choices on whether you want burst damage, high sustain, heals, be a tank, etc. Because with CP you can have it all. You dont have to make choices with your build much and choice between sustain or damage or survivability. I have no played a MMO ever where i could do insane DPS, heal myself back to full and be tanky all in one.
Captains, Warden. and arguably Loremaster in LOTRO.
Paladin, Druid, Death Knight in WoW.
Jedi Sage, Sith Sorcerer in SW:TOR.
Can't have played many MMOs if you've never played at least 2 of those.
All The Best
Vercingetorix wrote: »The problem isn't CP - it's zergs. This week should hopefully make this painfully clear to ZoS. I made a post highlighting the issue and proposed a fix for dealing with zerglings: https://forums.elderscrollsonline.com/en/discussion/325828/cyrodiil-performance-and-a-solution#latest