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Open letter to all who believe CP should be permanently removed.

  • Waffennacht
    Waffennacht
    ✭✭✭✭✭
    ✭✭✭✭✭
    Level playing fields are the worst, eh?

    They are for FPS or MOBAs, not MMOs

    Like the whole point of an MMO is to start weak and end strong and diverse
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Darth_Apache
    Darth_Apache
    ✭✭✭
    Level playing fields are the worst, eh?


    66034882.jpg
    "Darth Apache XB1, NA, AD, StamBlade, DW/Bow"
    Insurrection - The Eye - The Nightshade Consortium
    Aldmeri Dominion
  • Sigtric
    Sigtric
    ✭✭✭✭✭
    ✭✭✭✭✭
    Kagetenchu wrote: »
    I hear people say stuff like CP adds variety, i think its the opposite. You dont have to make choices on whether you want burst damage, high sustain, heals, be a tank, etc. Because with CP you can have it all. You dont have to make choices with your build much and choice between sustain or damage or survivability. I have no played a MMO ever where i could do insane DPS, heal myself back to full and be tanky all in one.

    This. And as the cap rises, this will become even more noticeable.

    CP also dissuades anyone below max level from trying PvP due to the enormous power spike that CP gives you.

    And penalize players who worked hard for their CP? When I was a mere veteran rank 1 with 30 cp. I was thrown around like a pinball. What I did? I leveled up, hit cp 600, now no one can best me in Cyrodiil by themselves.

    Penalize? No

    However, without some sort of learning curve (CP limits or no cp) all you get is people who come out of BWB for the first time and either:
    1. They give up on PvP and create a new toon to back into BWB
    2. They go into AS and depending on platform it's either locked or dead
    3. They never touch PvP again
    4. They grind to max CP and don't fully understand the class and still lose and were're back at square 1.

    The 2x Ap has drawn people into PvP who normally don't maybe we can find a happy medium somewhere in the middle.

    The game shouldn't cater to the new players, but rather those that have played and invested for years.

    The only imbalance CP brings is, those with vs those without. Those without can always earn more.

    Why give no incentive to play the game? You're saying it should be ok for me to not play for the next year, pick it back up, and be in the exact same position as someone whom has played for that whole year?

    It creates an incentive to play other games.

    @Waffennacht OMGOSH THANK YOU

    point I've been trying to make

    It seems everyone wants to get good with zero effort and want ZOS to hand everything to them in a silver platter

    CP is EARNED not given

    CP is not getting good. CP is insane levels of power creep on your PVP character by way of mindlessly grinding zombies or Skyreach. CP is artificial offence and defense by way of buffs. It has its uses, and it's fine if it has a place in PVP, but in PVP specifically it needs some changes to be a good system. It is by no means a measure of anything else but time put in getting XP, which is easy.

    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
    Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

    Show Me Your Dunmer
    [/center]
  • Waffennacht
    Waffennacht
    ✭✭✭✭✭
    ✭✭✭✭✭
    Sigtric wrote: »
    Kagetenchu wrote: »
    I hear people say stuff like CP adds variety, i think its the opposite. You dont have to make choices on whether you want burst damage, high sustain, heals, be a tank, etc. Because with CP you can have it all. You dont have to make choices with your build much and choice between sustain or damage or survivability. I have no played a MMO ever where i could do insane DPS, heal myself back to full and be tanky all in one.

    This. And as the cap rises, this will become even more noticeable.

    CP also dissuades anyone below max level from trying PvP due to the enormous power spike that CP gives you.

    And penalize players who worked hard for their CP? When I was a mere veteran rank 1 with 30 cp. I was thrown around like a pinball. What I did? I leveled up, hit cp 600, now no one can best me in Cyrodiil by themselves.

    Penalize? No

    However, without some sort of learning curve (CP limits or no cp) all you get is people who come out of BWB for the first time and either:
    1. They give up on PvP and create a new toon to back into BWB
    2. They go into AS and depending on platform it's either locked or dead
    3. They never touch PvP again
    4. They grind to max CP and don't fully understand the class and still lose and were're back at square 1.

    The 2x Ap has drawn people into PvP who normally don't maybe we can find a happy medium somewhere in the middle.

    The game shouldn't cater to the new players, but rather those that have played and invested for years.

    The only imbalance CP brings is, those with vs those without. Those without can always earn more.

    Why give no incentive to play the game? You're saying it should be ok for me to not play for the next year, pick it back up, and be in the exact same position as someone whom has played for that whole year?

    It creates an incentive to play other games.

    @Waffennacht OMGOSH THANK YOU

    point I've been trying to make

    It seems everyone wants to get good with zero effort and want ZOS to hand everything to them in a silver platter

    CP is EARNED not given

    CP is not getting good. CP is insane levels of power creep on your PVP character by way of mindlessly grinding zombies or Skyreach. CP is artificial offence and defense by way of buffs. It has its uses, and it's fine if it has a place in PVP, but in PVP specifically it needs some changes to be a good system. It is by no means a measure of anything else but time put in getting XP, which is easy.

    I actually did quests... took me (trying to remember) I caught up with the cap... well it was after VRs turned into CPs, the boost they gave really helped. In any case it took me close to 6 months to reach cap. I didn't mindless grind for a moment, I enjoyed the game.
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Darth_Apache
    Darth_Apache
    ✭✭✭
    Sigtric wrote: »
    Kagetenchu wrote: »
    I hear people say stuff like CP adds variety, i think its the opposite. You dont have to make choices on whether you want burst damage, high sustain, heals, be a tank, etc. Because with CP you can have it all. You dont have to make choices with your build much and choice between sustain or damage or survivability. I have no played a MMO ever where i could do insane DPS, heal myself back to full and be tanky all in one.

    This. And as the cap rises, this will become even more noticeable.

    CP also dissuades anyone below max level from trying PvP due to the enormous power spike that CP gives you.

    And penalize players who worked hard for their CP? When I was a mere veteran rank 1 with 30 cp. I was thrown around like a pinball. What I did? I leveled up, hit cp 600, now no one can best me in Cyrodiil by themselves.

    Penalize? No

    However, without some sort of learning curve (CP limits or no cp) all you get is people who come out of BWB for the first time and either:
    1. They give up on PvP and create a new toon to back into BWB
    2. They go into AS and depending on platform it's either locked or dead
    3. They never touch PvP again
    4. They grind to max CP and don't fully understand the class and still lose and were're back at square 1.

    The 2x Ap has drawn people into PvP who normally don't maybe we can find a happy medium somewhere in the middle.

    The game shouldn't cater to the new players, but rather those that have played and invested for years.

    The only imbalance CP brings is, those with vs those without. Those without can always earn more.

    Why give no incentive to play the game? You're saying it should be ok for me to not play for the next year, pick it back up, and be in the exact same position as someone whom has played for that whole year?

    It creates an incentive to play other games.

    @Waffennacht OMGOSH THANK YOU

    point I've been trying to make

    It seems everyone wants to get good with zero effort and want ZOS to hand everything to them in a silver platter

    CP is EARNED not given

    CP is not getting good. CP is insane levels of power creep on your PVP character by way of mindlessly grinding zombies or Skyreach. CP is artificial offence and defense by way of buffs. It has its uses, and it's fine if it has a place in PVP, but in PVP specifically it needs some changes to be a good system. It is by no means a measure of anything else but time put in getting XP, which is easy.

    I actually did quests... took me (trying to remember) I caught up with the cap... well it was after VRs turned into CPs, the boost they gave really helped. In any case it took me close to 6 months to reach cap. I didn't mindless grind for a moment, I enjoyed the game.

    1009458.jpg
    "Darth Apache XB1, NA, AD, StamBlade, DW/Bow"
    Insurrection - The Eye - The Nightshade Consortium
    Aldmeri Dominion
  • Sigtric
    Sigtric
    ✭✭✭✭✭
    ✭✭✭✭✭
    Sigtric wrote: »
    Kagetenchu wrote: »
    I hear people say stuff like CP adds variety, i think its the opposite. You dont have to make choices on whether you want burst damage, high sustain, heals, be a tank, etc. Because with CP you can have it all. You dont have to make choices with your build much and choice between sustain or damage or survivability. I have no played a MMO ever where i could do insane DPS, heal myself back to full and be tanky all in one.

    This. And as the cap rises, this will become even more noticeable.

    CP also dissuades anyone below max level from trying PvP due to the enormous power spike that CP gives you.

    And penalize players who worked hard for their CP? When I was a mere veteran rank 1 with 30 cp. I was thrown around like a pinball. What I did? I leveled up, hit cp 600, now no one can best me in Cyrodiil by themselves.

    Penalize? No

    However, without some sort of learning curve (CP limits or no cp) all you get is people who come out of BWB for the first time and either:
    1. They give up on PvP and create a new toon to back into BWB
    2. They go into AS and depending on platform it's either locked or dead
    3. They never touch PvP again
    4. They grind to max CP and don't fully understand the class and still lose and were're back at square 1.

    The 2x Ap has drawn people into PvP who normally don't maybe we can find a happy medium somewhere in the middle.

    The game shouldn't cater to the new players, but rather those that have played and invested for years.

    The only imbalance CP brings is, those with vs those without. Those without can always earn more.

    Why give no incentive to play the game? You're saying it should be ok for me to not play for the next year, pick it back up, and be in the exact same position as someone whom has played for that whole year?

    It creates an incentive to play other games.

    @Waffennacht OMGOSH THANK YOU

    point I've been trying to make

    It seems everyone wants to get good with zero effort and want ZOS to hand everything to them in a silver platter

    CP is EARNED not given

    CP is not getting good. CP is insane levels of power creep on your PVP character by way of mindlessly grinding zombies or Skyreach. CP is artificial offence and defense by way of buffs. It has its uses, and it's fine if it has a place in PVP, but in PVP specifically it needs some changes to be a good system. It is by no means a measure of anything else but time put in getting XP, which is easy.

    I actually did quests... took me (trying to remember) I caught up with the cap... well it was after VRs turned into CPs, the boost they gave really helped. In any case it took me close to 6 months to reach cap. I didn't mindless grind for a moment, I enjoyed the game.

    Like I said, it's getting XP, it's easy. The fact that it can be done by mindlessly grinding mobs makes it no measure of anything. CP160, 600, 1200 or 3000 is no indication of anything other than you've put in time getting XP, and that time does not translate in anyway to player skill or being good or 'getting good'.

    CP is great for PVE, and could work pretty well for PVP if it could force someone into specialization, instead of getting all 3 damage/survive/sustain, but as it is right now, it's just a crutch to make up for where the player lacks.

    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
    Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

    Show Me Your Dunmer
    [/center]
  • Waffennacht
    Waffennacht
    ✭✭✭✭✭
    ✭✭✭✭✭
    Sigtric wrote: »
    Sigtric wrote: »
    Kagetenchu wrote: »
    I hear people say stuff like CP adds variety, i think its the opposite. You dont have to make choices on whether you want burst damage, high sustain, heals, be a tank, etc. Because with CP you can have it all. You dont have to make choices with your build much and choice between sustain or damage or survivability. I have no played a MMO ever where i could do insane DPS, heal myself back to full and be tanky all in one.

    This. And as the cap rises, this will become even more noticeable.

    CP also dissuades anyone below max level from trying PvP due to the enormous power spike that CP gives you.

    And penalize players who worked hard for their CP? When I was a mere veteran rank 1 with 30 cp. I was thrown around like a pinball. What I did? I leveled up, hit cp 600, now no one can best me in Cyrodiil by themselves.

    Penalize? No

    However, without some sort of learning curve (CP limits or no cp) all you get is people who come out of BWB for the first time and either:
    1. They give up on PvP and create a new toon to back into BWB
    2. They go into AS and depending on platform it's either locked or dead
    3. They never touch PvP again
    4. They grind to max CP and don't fully understand the class and still lose and were're back at square 1.

    The 2x Ap has drawn people into PvP who normally don't maybe we can find a happy medium somewhere in the middle.

    The game shouldn't cater to the new players, but rather those that have played and invested for years.

    The only imbalance CP brings is, those with vs those without. Those without can always earn more.

    Why give no incentive to play the game? You're saying it should be ok for me to not play for the next year, pick it back up, and be in the exact same position as someone whom has played for that whole year?

    It creates an incentive to play other games.

    @Waffennacht OMGOSH THANK YOU

    point I've been trying to make

    It seems everyone wants to get good with zero effort and want ZOS to hand everything to them in a silver platter

    CP is EARNED not given

    CP is not getting good. CP is insane levels of power creep on your PVP character by way of mindlessly grinding zombies or Skyreach. CP is artificial offence and defense by way of buffs. It has its uses, and it's fine if it has a place in PVP, but in PVP specifically it needs some changes to be a good system. It is by no means a measure of anything else but time put in getting XP, which is easy.

    I actually did quests... took me (trying to remember) I caught up with the cap... well it was after VRs turned into CPs, the boost they gave really helped. In any case it took me close to 6 months to reach cap. I didn't mindless grind for a moment, I enjoyed the game.

    Like I said, it's getting XP, it's easy. The fact that it can be done by mindlessly grinding mobs makes it no measure of anything. CP160, 600, 1200 or 3000 is no indication of anything other than you've put in time getting XP, and that time does not translate in anyway to player skill or being good or 'getting good'.

    CP is great for PVE, and could work pretty well for PVP if it could force someone into specialization, instead of getting all 3 damage/survive/sustain, but as it is right now, it's just a crutch to make up for where the player lacks.

    You mean where the build lacks.

    You need to stop thinking of bad players suddenly being better than good players because of CP.

    That makes no logical sense as CPs are equal.

    UNLESS you are saying a Good player cannot beat a "bad"player, because the "better"player has less CPs. At which point, I feel the "bad" player has indeed earned the ability to have his investment of time in the game to pay dividends of success - it is a MMO after all.

    In this case, it's only a matter of time until the good player has the same CPs and will then defeat the bad player.

    Logically CPs are only "unfair" for a limited amount of time in a players career, apparently something some people aren't capable of dealing with.
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Danksta
    Danksta
    ✭✭✭✭✭
    ✭✭✭
    My issue with the current CP system is the more they raise the cap the more there will be a power advantage to veteran players over newer players. Right now it's a problem, but when we get to 1000+ CPs it'll be downright discouraging to newer players. Also at which point do we stop adding to the cap? 3600 CPs? Now that would certainly not be adding "variety to the game", in fact it would be the exact opposite. I don't think they should completely dispose of the CP system, but it needs some major reworking.
    BawKinTackWarDs PS4/NA

  • Kagetenchu
    Kagetenchu
    ✭✭✭
    Kagetenchu wrote: »
    I hear people say stuff like CP adds variety, i think its the opposite. You dont have to make choices on whether you want burst damage, high sustain, heals, be a tank, etc. Because with CP you can have it all. You dont have to make choices with your build much and choice between sustain or damage or survivability. I have no played a MMO ever where i could do insane DPS, heal myself back to full and be tanky all in one.

    This. And as the cap rises, this will become even more noticeable.

    CP also dissuades anyone below max level from trying PvP due to the enormous power spike that CP gives you.

    And penalize players who worked hard for their CP? When I was a mere veteran rank 1 with 30 cp. I was thrown around like a pinball. What I did? I leveled up, hit cp 600, now no one can best me in Cyrodiil by themselves.

    Penalize? No

    However, without some sort of learning curve (CP limits or no cp) all you get is people who come out of BWB for the first time and either:
    1. They give up on PvP and create a new toon to back into BWB
    2. They go into AS and depending on platform it's either locked or dead
    3. They never touch PvP again
    4. They grind to max CP and don't fully understand the class and still lose and were're back at square 1.

    The 2x Ap has drawn people into PvP who normally don't maybe we can find a happy medium somewhere in the middle.

    Too many cry and qq about everything in this game. I doubt there will ever be a happy medium in this game. Maybe people actually leveled up and not expect to 1vx as a level 20 then maybe.

    Where did I say anything about 1vX'ing as a level 20, my point is and if read through my posts on this thread has been a call for 1 or 2 seven day campaigns that have no cp not the removal of cp entirely. second what I don't want is for a player who has done well in BWB to get the "well here's real life for you" smack in the face the first time they played haderus or trueflame. If players don't find they can compete they will give up and move on. If we can give them a no CP campaign that runs 7 days like BWB but with more seasoned players to help them they will move into CP campaigns and at least enjoy themselves.

    BTW I do agree with you in that they shouldn't remove CP that we earned, but when do we say that we have enough CP 600, 720, 3000? there needs to be a decision on how much we can block/damage/sustain before everyone is a god.
  • LuminaLilly
    LuminaLilly
    ✭✭✭✭
    Kagetenchu wrote: »
    Kagetenchu wrote: »
    I hear people say stuff like CP adds variety, i think its the opposite. You dont have to make choices on whether you want burst damage, high sustain, heals, be a tank, etc. Because with CP you can have it all. You dont have to make choices with your build much and choice between sustain or damage or survivability. I have no played a MMO ever where i could do insane DPS, heal myself back to full and be tanky all in one.

    This. And as the cap rises, this will become even more noticeable.

    CP also dissuades anyone below max level from trying PvP due to the enormous power spike that CP gives you.

    And penalize players who worked hard for their CP? When I was a mere veteran rank 1 with 30 cp. I was thrown around like a pinball. What I did? I leveled up, hit cp 600, now no one can best me in Cyrodiil by themselves.

    Penalize? No

    However, without some sort of learning curve (CP limits or no cp) all you get is people who come out of BWB for the first time and either:
    1. They give up on PvP and create a new toon to back into BWB
    2. They go into AS and depending on platform it's either locked or dead
    3. They never touch PvP again
    4. They grind to max CP and don't fully understand the class and still lose and were're back at square 1.

    The 2x Ap has drawn people into PvP who normally don't maybe we can find a happy medium somewhere in the middle.

    Too many cry and qq about everything in this game. I doubt there will ever be a happy medium in this game. Maybe people actually leveled up and not expect to 1vx as a level 20 then maybe.

    Where did I say anything about 1vX'ing as a level 20, my point is and if read through my posts on this thread has been a call for 1 or 2 seven day campaigns that have no cp not the removal of cp entirely. second what I don't want is for a player who has done well in BWB to get the "well here's real life for you" smack in the face the first time they played haderus or trueflame. If players don't find they can compete they will give up and move on. If we can give them a no CP campaign that runs 7 days like BWB but with more seasoned players to help them they will move into CP campaigns and at least enjoy themselves.

    BTW I do agree with you in that they shouldn't remove CP that we earned, but when do we say that we have enough CP 600, 720, 3000? there needs to be a decision on how much we can block/damage/sustain before everyone is a god.

    Wasn't directed at you, just a general statement meaning there may not be a happy medium
    Edited by LuminaLilly on February 28, 2017 8:38PM
  • Sigtric
    Sigtric
    ✭✭✭✭✭
    ✭✭✭✭✭
    Sigtric wrote: »
    Sigtric wrote: »
    Kagetenchu wrote: »
    I hear people say stuff like CP adds variety, i think its the opposite. You dont have to make choices on whether you want burst damage, high sustain, heals, be a tank, etc. Because with CP you can have it all. You dont have to make choices with your build much and choice between sustain or damage or survivability. I have no played a MMO ever where i could do insane DPS, heal myself back to full and be tanky all in one.

    This. And as the cap rises, this will become even more noticeable.

    CP also dissuades anyone below max level from trying PvP due to the enormous power spike that CP gives you.

    And penalize players who worked hard for their CP? When I was a mere veteran rank 1 with 30 cp. I was thrown around like a pinball. What I did? I leveled up, hit cp 600, now no one can best me in Cyrodiil by themselves.

    Penalize? No

    However, without some sort of learning curve (CP limits or no cp) all you get is people who come out of BWB for the first time and either:
    1. They give up on PvP and create a new toon to back into BWB
    2. They go into AS and depending on platform it's either locked or dead
    3. They never touch PvP again
    4. They grind to max CP and don't fully understand the class and still lose and were're back at square 1.

    The 2x Ap has drawn people into PvP who normally don't maybe we can find a happy medium somewhere in the middle.

    The game shouldn't cater to the new players, but rather those that have played and invested for years.

    The only imbalance CP brings is, those with vs those without. Those without can always earn more.

    Why give no incentive to play the game? You're saying it should be ok for me to not play for the next year, pick it back up, and be in the exact same position as someone whom has played for that whole year?

    It creates an incentive to play other games.

    @Waffennacht OMGOSH THANK YOU

    point I've been trying to make

    It seems everyone wants to get good with zero effort and want ZOS to hand everything to them in a silver platter

    CP is EARNED not given

    CP is not getting good. CP is insane levels of power creep on your PVP character by way of mindlessly grinding zombies or Skyreach. CP is artificial offence and defense by way of buffs. It has its uses, and it's fine if it has a place in PVP, but in PVP specifically it needs some changes to be a good system. It is by no means a measure of anything else but time put in getting XP, which is easy.

    I actually did quests... took me (trying to remember) I caught up with the cap... well it was after VRs turned into CPs, the boost they gave really helped. In any case it took me close to 6 months to reach cap. I didn't mindless grind for a moment, I enjoyed the game.

    Like I said, it's getting XP, it's easy. The fact that it can be done by mindlessly grinding mobs makes it no measure of anything. CP160, 600, 1200 or 3000 is no indication of anything other than you've put in time getting XP, and that time does not translate in anyway to player skill or being good or 'getting good'.

    CP is great for PVE, and could work pretty well for PVP if it could force someone into specialization, instead of getting all 3 damage/survive/sustain, but as it is right now, it's just a crutch to make up for where the player lacks.

    You mean where the build lacks.

    You need to stop thinking of bad players suddenly being better than good players because of CP.

    That makes no logical sense as CPs are equal.

    UNLESS you are saying a Good player cannot beat a "bad"player, because the "better"player has less CPs. At which point, I feel the "bad" player has indeed earned the ability to have his investment of time in the game to pay dividends of success - it is a MMO after all.

    In this case, it's only a matter of time until the good player has the same CPs and will then defeat the bad player.

    Logically CPs are only "unfair" for a limited amount of time in a players career, apparently something some people aren't capable of dealing with.

    Build would have been a better choice of words, yes, but it has nothing to do really with my being concerned about 'bad players' suddenly being better than good players. I don't really care one way or another whose good or bad or anything in between. What gets me is the people who flaunt their 'skill' or throw around 'get good' and it's all relying on a buff that has nothing to do with actual skill or being good.


    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
    Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

    Show Me Your Dunmer
    [/center]
  • cjthibs
    cjthibs
    ✭✭✭✭✭
    Level playing fields are the worst, eh?

    Ha. This is exactly what I'm seeing.

    I have fairly high CP too...but I'll gladly give it away for more challenging PvP...these dudes just want to be more powerful and win.
  • KingKush
    KingKush
    ✭✭✭✭
    I love that argument that "CP is earned" as if its this incredibly difficult currency to come by. If you have more CP than somebody, theres a 99% chance you have more play time than that person. That's really it.

    CP has turned into an artificial measure of skill level. Higher CP DOES NOT = better player.

    With that said, I could care less if CP is removed or not. Ill never be at the same CP as a hardcore player as I play at most 10 hours a week but even with my measly 180CP, I'm still constantly working CP300+ players in PVP which is the only gameplay I give a *** about honestly.

    A skilled player is gonna be a skilled player, CP or no CP.
    Xbox NA
    GT: Live Like Kure
    King Kush-MagSorc
  • KochDerDamonen
    KochDerDamonen
    ✭✭✭✭✭
    I think one of the huge problems with CP is that there is no tradeoff. You get higher damage, higher sustain, and higher defense through CP. There is no "oh I could sacrifice more of my defenses to get higher damage" or any other trade one can do. You can pick between cost reduction or faster recovery, and in PvP I'd think many would like to sprinkle in some extra block cost reduction or roll cost reduction, it's all sustain. Red stars give you all sorts of mitigation, with a few outliers like healing received and shield size that are essentially the same thing but for builds high in shielding or being healed. Blue, damage, it's damage, this tree I would argue is the worst, one can probably cold calculate the optimal setup for their blue CP.


    I do not agree that CP makes a character more interesting. It makes them more powerful in all regards.
    If you quote someone, and intend for them to see what you have said, be sure to Mention them with @[insert name].
  • Hurika
    Hurika
    ✭✭✭✭
    At least to me, no cp campaign is like highschool football. The players are more likely to be of similar skill levels.

    A cp campaign is more like college or NFL. People are faster/stronger/tougher and probably more cut throat competitive.

    Both can exist and people can have fun watching whatever they feel is more entertaining. You don't get rid of one because some people like one over the other.
    Edited by Hurika on February 28, 2017 8:49PM
  • gp1680
    gp1680
    ✭✭✭✭✭
    Danksta wrote: »
    My issue with the current CP system is the more they raise the cap the more there will be a power advantage to veteran players over newer players. Right now it's a problem, but when we get to 1000+ CPs it'll be downright discouraging to newer players. Also at which point do we stop adding to the cap? 3600 CPs? Now that would certainly not be adding "variety to the game", in fact it would be the exact opposite. I don't think they should completely dispose of the CP system, but it needs some major reworking.

    It's food for thought, but I think this is too much the culture in this world today. Everyone thinks they should be on a level playing field with everyone else. Participation trophies for everyone...that's not how it works. I always consider that there is someone better than me, not only in eso, but in life and I need to work and out-think the next guy to get better. As others have stated, I didn't grind dungeons over and over to level up, I worked on completing quests and learning the game. This made me a better player all around, in PVE and PVP. CP is a kinda' reward for the time and effort I've put into it. I've been handily beaten in PVP by players with less CP, so it's not always a crutch. It makes me rethink ALL aspects of my build, skill, and CP point allocations. I look forward to learning and building my toons through this forum and through far better players than I.

    All the above mush aside, I do like the idea of no CP in Cyrodiil for the week, if it somehow helps zos fix the performance issues.
  • WhiteMage
    WhiteMage
    ✭✭✭✭✭
    CP is the reason real magplars are an endangered species.
    The generally amicable yet sporadically salty magplar that may or may not have 1vXed you in Sotha Sil. Who knows?
  • Waffennacht
    Waffennacht
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    ✭✭✭✭✭
    The thing is, even with only 1 hour to play a day, you can still reach CP cap in a reasonable amount of time.

    "I'll never reach the cap" just isn't true
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Saint_Bud
    Saint_Bud
    ✭✭✭✭
    Once i was a v14 and now i am cp600. Whats the differant? Of corce i can respac the points for differant dungeons or roles (dd/heal), but 3k gold each time. Once i dont must spend gold, just switch gear and skills.
    PVP Saint-Bud magicka Templar: AR 49
    PVE Lord Victarion mDK : dro'm-Athra-Destroyer pre Morrowind retired for crafting
    PVE Ramsay-Bolton magicka NB: Voice of Reason Clockwork City Patch retired
    VAA hm/ VHRC hm/ VSO hm/ VMOL hm/ VHOF hm/ VAS hm clear

    Stop playing PVE because its boring, content not disigned for melee players and class balance and sustain is ***
  • Sigtric
    Sigtric
    ✭✭✭✭✭
    ✭✭✭✭✭
    Hurika wrote: »
    At least to me, no cp campaign is like highschool football. The players are more likely to be of similar skill levels.

    A cp campaign is more like college or NFL. People are faster/stronger/tougher and probably more cut throat competitive.

    Both can exist and people can have fun watching whatever they feel is more entertaining. You don't get rid of one because some people like one over the other.

    This only really works if the NFL players are there because they are stronger/faster due to roids. CP is artificial strength.

    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
    Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

    Show Me Your Dunmer
    [/center]
  • Danksta
    Danksta
    ✭✭✭✭✭
    ✭✭✭
    gp1680 wrote: »
    Danksta wrote: »
    My issue with the current CP system is the more they raise the cap the more there will be a power advantage to veteran players over newer players. Right now it's a problem, but when we get to 1000+ CPs it'll be downright discouraging to newer players. Also at which point do we stop adding to the cap? 3600 CPs? Now that would certainly not be adding "variety to the game", in fact it would be the exact opposite. I don't think they should completely dispose of the CP system, but it needs some major reworking.

    It's food for thought, but I think this is too much the culture in this world today. Everyone thinks they should be on a level playing field with everyone else. Participation trophies for everyone...that's not how it works. I always consider that there is someone better than me, not only in eso, but in life and I need to work and out-think the next guy to get better. As others have stated, I didn't grind dungeons over and over to level up, I worked on completing quests and learning the game. This made me a better player all around, in PVE and PVP. CP is a kinda' reward for the time and effort I've put into it. I've been handily beaten in PVP by players with less CP, so it's not always a crutch. It makes me rethink ALL aspects of my build, skill, and CP point allocations. I look forward to learning and building my toons through this forum and through far better players than I.

    All the above mush aside, I do like the idea of no CP in Cyrodiil for the week, if it somehow helps zos fix the performance issues.

    Well like I said I don't think they should scrap the CP system, we do need some kind of progression after level 50. Simply put, our current CP system is overpowered and limited in how far we can progress. If it's the intention of ZoS that we will eventually get to 3600 CPs, I'll be gone long before we get there. I'd like to have to make actual decisions about my CPs, not just fill it all in just like everyone else. It's already getting there, if your DPS you just put your points into increasing your damage.

    It's also going to get more and more discouraging for new players to continue leveling the more they raise the cap, which no one that cares about this game should want. People leave so if we don't have people to replace them it's bad for the longevity of the game. I say this all as someone who is over the cap and without an unforeseen hiatus will remain above the cap, so I'm certainly not looking for my participation trophy.
    BawKinTackWarDs PS4/NA

  • Gandrhulf_Harbard
    Gandrhulf_Harbard
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    ✭✭
    I hear people say stuff like CP adds variety, i think its the opposite. You dont have to make choices on whether you want burst damage, high sustain, heals, be a tank, etc. Because with CP you can have it all. You dont have to make choices with your build much and choice between sustain or damage or survivability. I have no played a MMO ever where i could do insane DPS, heal myself back to full and be tanky all in one.

    Captains, Warden. and arguably Loremaster in LOTRO.
    Paladin, Druid, Death Knight in WoW.
    Jedi Sage, Sith Sorcerer in SW:TOR.

    Can't have played many MMOs if you've never played at least 2 of those.

    All The Best
    Those memories come back to haunt me, they haunt me like a curse.
    Is a dream a lie if it don't come true, or is it something worse.
  • Koolio
    Koolio
    ✭✭✭✭✭
    ✭✭
    CP shouldn't be removed from the game. It should be removed from Cyrodiil. Especially if it impacts the performance of anyone outside of the CP-enabled campaigns.

    Maybe PVE CP is causing the lag in PVP. Remove CP from all Pve. I pays my subs for CP Pvp. It's what I like to do in this game. So why should I suffer because you want more stability. Maybe you should give your CP away so PVP can run properly.
  • Darth_Apache
    Darth_Apache
    ✭✭✭
    Saint_Bud wrote: »
    Once i was a v14 and now i am cp600. Whats the differant? Of corce i can respac the points for differant dungeons or roles (dd/heal), but 3k gold each time. Once i dont must spend gold, just switch gear and skills.

    Holy [snip]... this was so difficult to read this without eyes wide open bruh
    wtf happened?

    [Edit for profanity]
    Edited by ZOS_Bill on March 1, 2017 2:50PM
    "Darth Apache XB1, NA, AD, StamBlade, DW/Bow"
    Insurrection - The Eye - The Nightshade Consortium
    Aldmeri Dominion
  • WhiteMage
    WhiteMage
    ✭✭✭✭✭
    I hear people say stuff like CP adds variety, i think its the opposite. You dont have to make choices on whether you want burst damage, high sustain, heals, be a tank, etc. Because with CP you can have it all. You dont have to make choices with your build much and choice between sustain or damage or survivability. I have no played a MMO ever where i could do insane DPS, heal myself back to full and be tanky all in one.

    Captains, Warden. and arguably Loremaster in LOTRO.
    Paladin, Druid, Death Knight in WoW.
    Jedi Sage, Sith Sorcerer in SW:TOR.

    Can't have played many MMOs if you've never played at least 2 of those.

    All The Best

    In the case of LotRO, cooldowns are what balanced these sort of things. The captain is tanky and capable of good damage but his really good heal could only be used periodically. The warden, in the absence of cooldowns, had to build their attacks and the really powerful ones took longer and their power increased if you first built and used the weaker attacks in the chain. Loremasters... I didn't really play them much but early in their 45s cc immunity spell is what seemed to give them their tankiness, and they only had the one panic heal with a lengthy CD. This was before the shift from trait lines to trait trees, though.

    In ESO, because there are no cooldowns, things are a little bit more complicated.
    The generally amicable yet sporadically salty magplar that may or may not have 1vXed you in Sotha Sil. Who knows?
  • phairdon
    phairdon
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    ✭✭
    The problem isn't CP - it's zergs. This week should hopefully make this painfully clear to ZoS. I made a post highlighting the issue and proposed a fix for dealing with zerglings: https://forums.elderscrollsonline.com/en/discussion/325828/cyrodiil-performance-and-a-solution#latest

    Considering Cyrodiil was designed for large scale warfare, zergs should not be a problem. To my mind, even without the lag issues, people would still find a reason to complain about zergs.
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • Jitterbug
    Jitterbug
    ✭✭✭✭✭
    ✭✭
    Sigtric wrote: »
    CP is artificial offence and defense by way of buffs.

    Like
    gear?
    attribute points?
    skill morphs?

    If you guys love no cp pvp so much why'd you ever leave azura?
  • Darth_Apache
    Darth_Apache
    ✭✭✭
    Jitterbug wrote: »
    Sigtric wrote: »
    CP is artificial offence and defense by way of buffs.

    Like
    gear?
    attribute points?
    skill morphs?

    If you guys love no cp pvp so much why'd you ever leave azura?

    BOOM.
    "Darth Apache XB1, NA, AD, StamBlade, DW/Bow"
    Insurrection - The Eye - The Nightshade Consortium
    Aldmeri Dominion
  • Betheny
    Betheny
    ✭✭✭✭✭
    ✭✭
    Just remove Cyrodiil :lol:

    That'll fix the pvp lag.
  • MythicEmperor
    MythicEmperor
    ✭✭✭✭✭
    It adds variety until the CP cap is so high that you can max every tree. It will happen eventually.
    With cold regards,
    Mythic

    Favorite Characters:
    Kilith Telvayn, Dunmer Telvanni Sorcerer (main)
    Kilith, Dunmer Magblade (old main)
    Vadusa Venim, Dunmer crafter (older main)
    Hir Hlaalu, Dunmer Warden
    Søren Icehelm, N'wah Warden
    Fargoth of Morrowind, Bosmer commoner
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