Vercingetorix wrote: »The problem isn't CP - it's zergs. This week should hopefully make this painfully clear to ZoS. I made a post highlighting the issue and proposed a fix for dealing with zerglings: https://forums.elderscrollsonline.com/en/discussion/325828/cyrodiil-performance-and-a-solution#latest
Kagetenchu wrote: »What I would like is for them to give us a no cp 7 day campaign or a no cp variant of each campaign of each type. and then give each player a choice of 1 cp and 1 non cp campaign that would count to leaderboards in that campaign.
Darth_Apache wrote: »It would also be cool as hell to have a 7 day period with no cp and after the 7 day run activate cp and see how the leaders fare at that point.
This would be interesting as hell to see.
Here's the thing... CP doesn't need to be removed, per se, but it does need to be nerfed. Hard. I think it is reasonable to assume the game is most balanced for players without CP, so calling for its removal seems like the best plan. It also has a whole lot more impact to ask for it to go than to just ask for a nerf and there are a few aspects of the argument that make it that way.
The game COULD be made to be balanced around CP, but that would require much bigger changes. I won't knock that option, but there are better ways. The ideal way to balance a game is to fine-tune all classes at their utmost capacity and introduce debuffs from there by way of lower progression levels or removal of gear etc. when CP was tacked on top of everything, that threw everything out of whack. If it's stat-customization you want, then at a base level you need to be nerfed such that the stat tweaks/customizations can be balanced with one another.
It's a very involved process and for simplicity's sake we advocate the simplest path, but it's the end goal, not the means to that end, that matter.
flguy147ub17_ESO wrote: »I hear people say stuff like CP adds variety, i think its the opposite. You dont have to make choices on whether you want burst damage, high sustain, heals, be a tank, etc. Because with CP you can have it all. You dont have to make choices with your build much and choice between sustain or damage or survivability. I have no played a MMO ever where i could do insane DPS, heal myself back to full and be tanky all in one.
MLGProPlayer wrote: »flguy147ub17_ESO wrote: »I hear people say stuff like CP adds variety, i think its the opposite. You dont have to make choices on whether you want burst damage, high sustain, heals, be a tank, etc. Because with CP you can have it all. You dont have to make choices with your build much and choice between sustain or damage or survivability. I have no played a MMO ever where i could do insane DPS, heal myself back to full and be tanky all in one.
This. And as the cap rises, this will become even more noticeable.
CP also dissuades anyone below max level from trying PvP due to the enormous power spike that CP gives you.
LuminaLilly wrote: »MLGProPlayer wrote: »flguy147ub17_ESO wrote: »I hear people say stuff like CP adds variety, i think its the opposite. You dont have to make choices on whether you want burst damage, high sustain, heals, be a tank, etc. Because with CP you can have it all. You dont have to make choices with your build much and choice between sustain or damage or survivability. I have no played a MMO ever where i could do insane DPS, heal myself back to full and be tanky all in one.
This. And as the cap rises, this will become even more noticeable.
CP also dissuades anyone below max level from trying PvP due to the enormous power spike that CP gives you.
And penalize players who worked hard for their CP? When I was a mere veteran rank 1 with 30 cp. I was thrown around like a pinball. What I did? I leveled up now no one can best me in Cyrodiil by themselves.
NewBlacksmurf wrote: »Here's the thing... CP doesn't need to be removed, per se, but it does need to be nerfed. Hard. I think it is reasonable to assume the game is most balanced for players without CP, so calling for its removal seems like the best plan. It also has a whole lot more impact to ask for it to go than to just ask for a nerf and there are a few aspects of the argument that make it that way.
The game COULD be made to be balanced around CP, but that would require much bigger changes. I won't knock that option, but there are better ways. The ideal way to balance a game is to fine-tune all classes at their utmost capacity and introduce debuffs from there by way of lower progression levels or removal of gear etc. when CP was tacked on top of everything, that threw everything out of whack. If it's stat-customization you want, then at a base level you need to be nerfed such that the stat tweaks/customizations can be balanced with one another.
It's a very involved process and for simplicity's sake we advocate the simplest path, but it's the end goal, not the means to that end, that matter.
@WhiteMage
I'd say you have it backwards and your ideas are too complicated. The game was already nerfed a few times. For CP characters only, the game should go back to its original difficulty and be veteran with CP
The existing world could be a non CP world and player can phase to one or the other in this One Tamriel set up
Kagetenchu wrote: »Darth_Apache wrote: »Kagetenchu wrote: »What I would like is for them to give us a no cp 7 day campaign or a no cp variant of each campaign of each type. and then give each player a choice of 1 cp and 1 non cp campaign that would count to leaderboards in that campaign.
It would also be cool as hell to have a 7 day period with no cp and after the 7 day run activate cp and see how the leaders fare at that point.
This would be interesting as hell to see.
True it would be fun.
I'm more of the opinion that instead of having a "home" and a "guest" campaigns we instead can have an active cp and Non-cp campaign with both campaigns acting like the current home campaign. this would make people invest into the campaigns that they choose. For instance, right now i have a campaign that i battle on and use the guest campaigns for quests; what I am thinking is that if i want to do quests in Bruma instead of campaign switching to a dead campaign where my alliance holds everything
LuminaLilly wrote: »MLGProPlayer wrote: »flguy147ub17_ESO wrote: »I hear people say stuff like CP adds variety, i think its the opposite. You dont have to make choices on whether you want burst damage, high sustain, heals, be a tank, etc. Because with CP you can have it all. You dont have to make choices with your build much and choice between sustain or damage or survivability. I have no played a MMO ever where i could do insane DPS, heal myself back to full and be tanky all in one.
This. And as the cap rises, this will become even more noticeable.
CP also dissuades anyone below max level from trying PvP due to the enormous power spike that CP gives you.
And penalize players who worked hard for their CP? When I was a mere veteran rank 1 with 30 cp. I was thrown around like a pinball. What I did? I leveled up now no one can best me in Cyrodiil by themselves.
Because Cyrodiil is meant to be competitive. Having an advantage just because you played for longer isn't a competitive practice.
LuminaLilly wrote: »MLGProPlayer wrote: »flguy147ub17_ESO wrote: »I hear people say stuff like CP adds variety, i think its the opposite. You dont have to make choices on whether you want burst damage, high sustain, heals, be a tank, etc. Because with CP you can have it all. You dont have to make choices with your build much and choice between sustain or damage or survivability. I have no played a MMO ever where i could do insane DPS, heal myself back to full and be tanky all in one.
This. And as the cap rises, this will become even more noticeable.
CP also dissuades anyone below max level from trying PvP due to the enormous power spike that CP gives you.
And penalize players who worked hard for their CP? When I was a mere veteran rank 1 with 30 cp. I was thrown around like a pinball. What I did? I leveled up, hit cp 600, now no one can best me in Cyrodiil by themselves.
LuminaLilly wrote: »LuminaLilly wrote: »MLGProPlayer wrote: »flguy147ub17_ESO wrote: »I hear people say stuff like CP adds variety, i think its the opposite. You dont have to make choices on whether you want burst damage, high sustain, heals, be a tank, etc. Because with CP you can have it all. You dont have to make choices with your build much and choice between sustain or damage or survivability. I have no played a MMO ever where i could do insane DPS, heal myself back to full and be tanky all in one.
This. And as the cap rises, this will become even more noticeable.
CP also dissuades anyone below max level from trying PvP due to the enormous power spike that CP gives you.
And penalize players who worked hard for their CP? When I was a mere veteran rank 1 with 30 cp. I was thrown around like a pinball. What I did? I leveled up now no one can best me in Cyrodiil by themselves.
Because Cyrodiil is meant to be competitive. Having an advantage just because you played for longer isn't a competitive practice.
I cried for nerfs and cp removal when I was a cp30. Not anymore. You believe people shouldn't be rewarded for the time they invested into this game? That they should 1vx easily when they enter Cyrodiil at level 17 and gold lvl 15 gear?
LuminaLilly wrote: »LuminaLilly wrote: »MLGProPlayer wrote: »flguy147ub17_ESO wrote: »I hear people say stuff like CP adds variety, i think its the opposite. You dont have to make choices on whether you want burst damage, high sustain, heals, be a tank, etc. Because with CP you can have it all. You dont have to make choices with your build much and choice between sustain or damage or survivability. I have no played a MMO ever where i could do insane DPS, heal myself back to full and be tanky all in one.
This. And as the cap rises, this will become even more noticeable.
CP also dissuades anyone below max level from trying PvP due to the enormous power spike that CP gives you.
And penalize players who worked hard for their CP? When I was a mere veteran rank 1 with 30 cp. I was thrown around like a pinball. What I did? I leveled up now no one can best me in Cyrodiil by themselves.
Because Cyrodiil is meant to be competitive. Having an advantage just because you played for longer isn't a competitive practice.
I cried for nerfs and cp removal when I was a cp30. Not anymore. You believe people shouldn't be rewarded for the time they invested into this game? That they should 1vx easily when they enter Cyrodiil at level 17 and gold lvl 15 gear?
PvE and PvP are different, and SHOULD be different.
PvP should be kept competitive and not unbalanced by tryhards just because they have time.
If you want to faceroll things go play PvE...it's stupidly easy. We play PvP to be challenged.
LuminaLilly wrote: »MLGProPlayer wrote: »flguy147ub17_ESO wrote: »I hear people say stuff like CP adds variety, i think its the opposite. You dont have to make choices on whether you want burst damage, high sustain, heals, be a tank, etc. Because with CP you can have it all. You dont have to make choices with your build much and choice between sustain or damage or survivability. I have no played a MMO ever where i could do insane DPS, heal myself back to full and be tanky all in one.
This. And as the cap rises, this will become even more noticeable.
CP also dissuades anyone below max level from trying PvP due to the enormous power spike that CP gives you.
And penalize players who worked hard for their CP? When I was a mere veteran rank 1 with 30 cp. I was thrown around like a pinball. What I did? I leveled up, hit cp 600, now no one can best me in Cyrodiil by themselves.
LuminaLilly wrote: »LuminaLilly wrote: »LuminaLilly wrote: »MLGProPlayer wrote: »flguy147ub17_ESO wrote: »I hear people say stuff like CP adds variety, i think its the opposite. You dont have to make choices on whether you want burst damage, high sustain, heals, be a tank, etc. Because with CP you can have it all. You dont have to make choices with your build much and choice between sustain or damage or survivability. I have no played a MMO ever where i could do insane DPS, heal myself back to full and be tanky all in one.
This. And as the cap rises, this will become even more noticeable.
CP also dissuades anyone below max level from trying PvP due to the enormous power spike that CP gives you.
And penalize players who worked hard for their CP? When I was a mere veteran rank 1 with 30 cp. I was thrown around like a pinball. What I did? I leveled up now no one can best me in Cyrodiil by themselves.
Because Cyrodiil is meant to be competitive. Having an advantage just because you played for longer isn't a competitive practice.
I cried for nerfs and cp removal when I was a cp30. Not anymore. You believe people shouldn't be rewarded for the time they invested into this game? That they should 1vx easily when they enter Cyrodiil at level 17 and gold lvl 15 gear?
PvE and PvP are different, and SHOULD be different.
PvP should be kept competitive and not unbalanced by tryhards just because they have time.
If you want to faceroll things go play PvE...it's stupidly easy. We play PvP to be challenged.
Then play in azuras star or black water. Too many qq when they're level 30 and get killed by a cp600, I mean duh.
Kagetenchu wrote: »LuminaLilly wrote: »MLGProPlayer wrote: »flguy147ub17_ESO wrote: »I hear people say stuff like CP adds variety, i think its the opposite. You dont have to make choices on whether you want burst damage, high sustain, heals, be a tank, etc. Because with CP you can have it all. You dont have to make choices with your build much and choice between sustain or damage or survivability. I have no played a MMO ever where i could do insane DPS, heal myself back to full and be tanky all in one.
This. And as the cap rises, this will become even more noticeable.
CP also dissuades anyone below max level from trying PvP due to the enormous power spike that CP gives you.
And penalize players who worked hard for their CP? When I was a mere veteran rank 1 with 30 cp. I was thrown around like a pinball. What I did? I leveled up, hit cp 600, now no one can best me in Cyrodiil by themselves.
Penalize? No
However, without some sort of learning curve (CP limits or no cp) all you get is people who come out of BWB for the first time and either:
1. They give up on PvP and create a new toon to back into BWB
2. They go into AS and depending on platform it's either locked or dead
3. They never touch PvP again
4. They grind to max CP and don't fully understand the class and still lose and were're back at square 1.
The 2x Ap has drawn people into PvP who normally don't maybe we can find a happy medium somewhere in the middle.
Kagetenchu wrote: »LuminaLilly wrote: »MLGProPlayer wrote: »flguy147ub17_ESO wrote: »I hear people say stuff like CP adds variety, i think its the opposite. You dont have to make choices on whether you want burst damage, high sustain, heals, be a tank, etc. Because with CP you can have it all. You dont have to make choices with your build much and choice between sustain or damage or survivability. I have no played a MMO ever where i could do insane DPS, heal myself back to full and be tanky all in one.
This. And as the cap rises, this will become even more noticeable.
CP also dissuades anyone below max level from trying PvP due to the enormous power spike that CP gives you.
And penalize players who worked hard for their CP? When I was a mere veteran rank 1 with 30 cp. I was thrown around like a pinball. What I did? I leveled up, hit cp 600, now no one can best me in Cyrodiil by themselves.
Penalize? No
However, without some sort of learning curve (CP limits or no cp) all you get is people who come out of BWB for the first time and either:
1. They give up on PvP and create a new toon to back into BWB
2. They go into AS and depending on platform it's either locked or dead
3. They never touch PvP again
4. They grind to max CP and don't fully understand the class and still lose and were're back at square 1.
The 2x Ap has drawn people into PvP who normally don't maybe we can find a happy medium somewhere in the middle.
Waffennacht wrote: »Kagetenchu wrote: »LuminaLilly wrote: »MLGProPlayer wrote: »flguy147ub17_ESO wrote: »I hear people say stuff like CP adds variety, i think its the opposite. You dont have to make choices on whether you want burst damage, high sustain, heals, be a tank, etc. Because with CP you can have it all. You dont have to make choices with your build much and choice between sustain or damage or survivability. I have no played a MMO ever where i could do insane DPS, heal myself back to full and be tanky all in one.
This. And as the cap rises, this will become even more noticeable.
CP also dissuades anyone below max level from trying PvP due to the enormous power spike that CP gives you.
And penalize players who worked hard for their CP? When I was a mere veteran rank 1 with 30 cp. I was thrown around like a pinball. What I did? I leveled up, hit cp 600, now no one can best me in Cyrodiil by themselves.
Penalize? No
However, without some sort of learning curve (CP limits or no cp) all you get is people who come out of BWB for the first time and either:
1. They give up on PvP and create a new toon to back into BWB
2. They go into AS and depending on platform it's either locked or dead
3. They never touch PvP again
4. They grind to max CP and don't fully understand the class and still lose and were're back at square 1.
The 2x Ap has drawn people into PvP who normally don't maybe we can find a happy medium somewhere in the middle.
The game shouldn't cater to the new players, but rather those that have played and invested for years.
The only imbalance CP brings is, those with vs those without. Those without can always earn more.
Why give no incentive to play the game? You're saying it should be ok for me to not play for the next year, pick it back up, and be in the exact same position as someone whom has played for that whole year?
It creates an incentive to play other games.