Knootewoot wrote: »flguy147ub17_ESO wrote: »I hear people say stuff like CP adds variety, i think its the opposite. You dont have to make choices on whether you want burst damage, high sustain, heals, be a tank, etc. Because with CP you can have it all. You dont have to make choices with your build much and choice between sustain or damage or survivability. I have no played a MMO ever where i could do insane DPS, heal myself back to full and be tanky all in one.
That's what i've been saying from the start of CP system's inception.
People who claim that CP adds variety have obviously no clue how builds and min/maxing works. They probably just chug along with one character, killing some mobs, picking some flowers with blue and green gear and claim that CP system is fine and it adds variety.
Maybe to them, to their subpar and un-directional (yes i just made that up) builds it does add a feeling of a "variety" as their base stats are so low and any addition to it might feel like a huge change in a certain direction. But it certainly does not apply to min-maxing optimal PvP builds and hardcore PvE Raiding builds.
CP allows to cover your character's/builds inherent weaknesses (Which devs obviously didn't account for when making either said sets or the CP system itself) taking any variety and risk vs reward out of the equation.
In the old days you either went DPS, or you went Tank or Heal. You didn't do it all, you had to make sacrifices. Wanted that insanse DPS? Sure, go ahead and have it, but beware you will run out of resources in a few seconds and die from a wet noodle slap as all your focus went into DPS.
Same for tanking/healing - yeah you had virtually indestructible tanks that could take on 10 or more people, but at what cost? Their attacks felt like wet fish slaps, you just stood there afk while they were trying to inflict any kind of noticeable damage to you - that was their weakness.
Now with CP and broken sets that didn't take CP into account, what do we see?
*DPS builds with absolutely insane damage and sustain for near infinite fight times/dodgerolls etc (if done right)
*Tanks with all their positive traits and ability to dish out DPS close to dedicated DPS builds while not having the drawbacks of being squishy/low on sustain.
Now please, Explain OP - HOW is CP adding variety in this game? Please, i want to see an actual and factual argument where CP adds any variety instead of doing the exact opposite. Because as it stands now, CP has destroyed any and all variety and shoehorned people into FoTM builds which are literally "Jack-of-all-Trades" builds, good for everything or you are useless for anything remotely competitive, especially PvP.
In PvE group play you can somewhat get away with it as you have teammates to cover you and your weaknesses to an extent, as you will have people dropping shards, healing you, shooting magicka orbs, elemental drains etc to help, but PvP is too chaotic and unpredictable and nobody will be asking you if you need shards or orbs for your sustain as nobody will have the time for that. You either pull your own weight or you die.
CP could give variety if there was a real limit on it. Let's say 300. Then people have to put CP in specific trees like Skyrim had. But in the end, after 15 years, everybody will have 3600 and have everything maxed. Everybody is the same.
Same for skill points. There should be a cap so you can not have every passive or skill unlocked. Then you have diversity.
Like the 250 skill point system of SWG.
But the downside is.. with a limit there is always the FOTM build and people will always choose that. So even then diversity will only be with the people who want to play in their own unique style.
As a PvE player that doesn't give two hoots about PvP, I would like to make a point about Champion Points.
What's the point of leveling your character if your character never gets stronger?
The only way your character gets stronger is through CP. Without CP, you would not have any sense of progression with your character because you would never feel like your character was getting stronger.
Champion Points become especially important now that all of PvE is battle leveled. No matter what zone you go into, you will have the exact same playing experience. Unless you have champion points, in which case, you are stronger and can more easily combat enemies. Take that away and you have no sense of character progression. Which means you have no sense that all that work you did to level up your character was worth any of the time you invested in it.
PvP is a different story because you are just running around doing the same thing over and over again.
PvE is an entirely different kettle of fish and should be treated entirely differently from PvP. You want to take CP away from PvP? I don't care. But you sure better leave them in PvE or those of us who play PvE have lost all incentive to quest or do anything to advance our characters.
If you remove Champion Points from PvE, you may as well remove leveling.
As a PvE player that doesn't give two hoots about PvP, I would like to make a point about Champion Points.
What's the point of leveling your character if your character never gets stronger?
The only way your character gets stronger is through CP. Without CP, you would not have any sense of progression with your character because you would never feel like your character was getting stronger.
Champion Points become especially important now that all of PvE is battle leveled. No matter what zone you go into, you will have the exact same playing experience. Unless you have champion points, in which case, you are stronger and can more easily combat enemies. Take that away and you have no sense of character progression. Which means you have no sense that all that work you did to level up your character was worth any of the time you invested in it. I cannot stress enough how important character progression is to the PvE player (except for RP players who may play for a different reason).
PvP is a different story because you are just running around doing the same thing over and over again.
PvE is an entirely different kettle of fish and should be treated entirely differently from PvP. You want to take CP away from PvP? I don't care. But you sure better leave them in PvE or those of us who play PvE have lost all incentive to quest or do anything to advance our characters.
If you remove Champion Points from PvE, you may as well remove leveling.
Waffennacht wrote: »Kagetenchu wrote: »LuminaLilly wrote: »MLGProPlayer wrote: »flguy147ub17_ESO wrote: »I hear people say stuff like CP adds variety, i think its the opposite. You dont have to make choices on whether you want burst damage, high sustain, heals, be a tank, etc. Because with CP you can have it all. You dont have to make choices with your build much and choice between sustain or damage or survivability. I have no played a MMO ever where i could do insane DPS, heal myself back to full and be tanky all in one.
This. And as the cap rises, this will become even more noticeable.
CP also dissuades anyone below max level from trying PvP due to the enormous power spike that CP gives you.
And penalize players who worked hard for their CP? When I was a mere veteran rank 1 with 30 cp. I was thrown around like a pinball. What I did? I leveled up, hit cp 600, now no one can best me in Cyrodiil by themselves.
Penalize? No
However, without some sort of learning curve (CP limits or no cp) all you get is people who come out of BWB for the first time and either:
1. They give up on PvP and create a new toon to back into BWB
2. They go into AS and depending on platform it's either locked or dead
3. They never touch PvP again
4. They grind to max CP and don't fully understand the class and still lose and were're back at square 1.
The 2x Ap has drawn people into PvP who normally don't maybe we can find a happy medium somewhere in the middle.
The game shouldn't cater to the new players, but rather those that have played and invested for years.
The only imbalance CP brings is, those with vs those without. Those without can always earn more.
Why give no incentive to play the game? You're saying it should be ok for me to not play for the next year, pick it back up, and be in the exact same position as someone whom has played for that whole year?
It creates an incentive to play other games.
Ultimate_Overlord wrote: »@LuminaLilly 1st off, your "inbefore uuhh i solo plenty" is pretty much the exact response you gave me xD
2nd, theres a thing such as "zerg surfing". What it means is that you may not be grouped, you may be grouped with only 4 ppl, but you run near a zerg doing pretty much whatever they do.
3rd, dueling stopped being an indicator of skill a long time ago.
Im on pc eu, so theres no other way for me to duel you other than doing it verbally.
Anyway, my question still stands, what is exactly the point youre trying to make? Respond carefully, cause your comments have almost lost all credibility after you turned this thread into an epeen contest.
Also, bashing everyone who says something sensible against your opinion isnt a way of discussing, its only a way of showing your immaturity and lack of knowledge.
LuminaLilly wrote: »Ultimate_Overlord wrote: »@LuminaLilly 1st off, your "inbefore uuhh i solo plenty" is pretty much the exact response you gave me xD
2nd, theres a thing such as "zerg surfing". What it means is that you may not be grouped, you may be grouped with only 4 ppl, but you run near a zerg doing pretty much whatever they do.
3rd, dueling stopped being an indicator of skill a long time ago.
Im on pc eu, so theres no other way for me to duel you other than doing it verbally.
Anyway, my question still stands, what is exactly the point youre trying to make? Respond carefully, cause your comments have almost lost all credibility after you turned this thread into an epeen contest.
Also, bashing everyone who says something sensible against your opinion isnt a way of discussing, its only a way of showing your immaturity and lack of knowledge.
@Ultimate_Overlord
Alright. Point being, why does everyone want all cp removed from all campaigns when azuras star has been there for the past year. If they dislike cp, go to azuras star, leave the other campaigns alone
I don't and I don't think anyone else here is demanding that.
Most of us on this side are just expressing that we enjoy PvP more without CP and have been discussing our perception of balance.
LuminaLilly wrote: »@cjthibs @Ultimate_Overlord
Don't get me wrong,,it's cool that people like playing without cp, Azuras star is there and always will be. I started getting agitated when many advocated for permanent removal from all campaigns. Which would ruin the game for a gross majority.
The only people who want CP removed are a small sub-section of PvP players who, as I've always observed, are on a never-ending mission to nerf every class, race or char difference into bland uniformity in their overpowering addiction to 'balance'.
I don't and I don't think anyone else here is demanding that.
Most of us on this side are just expressing that we enjoy PvP more without CP and have been discussing our perception of balance.
If the population on Azura's Star becomes consistently capped after this event, then ZOS might be forced to start a new campaign with no CP as well. I think Lilly's issue might be that if the majority preferred these non-CP campaigns, he'd be probably be left with mostly NPC's to fight with, with the exception of the occasional stranded shard-picker that goes down in a second and never comes back.
LuminaLilly wrote: »@cjthibs what grinds my gears are people advocating for its permanent removal. And im like "just why?"
Darth_Apache wrote: »Kagetenchu wrote: »Darth_Apache wrote: »Kagetenchu wrote: »What I would like is for them to give us a no cp 7 day campaign or a no cp variant of each campaign of each type. and then give each player a choice of 1 cp and 1 non cp campaign that would count to leaderboards in that campaign.
It would also be cool as hell to have a 7 day period with no cp and after the 7 day run activate cp and see how the leaders fare at that point.
This would be interesting as hell to see.
True it would be fun.
I'm more of the opinion that instead of having a "home" and a "guest" campaigns we instead can have an active cp and Non-cp campaign with both campaigns acting like the current home campaign. this would make people invest into the campaigns that they choose. For instance, right now i have a campaign that i battle on and use the guest campaigns for quests; what I am thinking is that if i want to do quests in Bruma instead of campaign switching to a dead campaign where my alliance holds everything
I can second this: as a lower cp pvp player I find it difficult to find balance between the two. Choosing which campaign I should quest on vs ones where I stand a chance. Alas, as I just need to git gud haha
LuminaLilly wrote: »@cjthibs what grinds my gears are people advocating for its permanent removal. And im like "just why?"
Then discuss it. Explain why you think that's a bad idea and not just accuse them of sucking at the game.
There are many reasons why people could think CP is a bad idea.
Balance - Why do we bother scaling folks if CP can unbalance that?
Increasing competition - Putting the focus more on skill than who has more time to grind.
Boring progression system - It doesn't add any character to builds, just raises stats.
Increased challenge - No CP means less infinite sustain builds.
Removing CP doesn't make it easier, it makes it less forgiving and more challenging. You can't have unlimited resources in No-CP. (Not easily anyway.) You have to make sacrifices or run a more rounded build. (Which is also a sacrifice.) CP is just free stuff. Just free stats with no drawbacks.
As a PvE player that doesn't give two hoots about PvP, I would like to make a point about Champion Points.
What's the point of leveling your character if your character never gets stronger?
The only way your character gets stronger is through CP. Without CP, you would not have any sense of progression with your character because you would never feel like your character was getting stronger.
Champion Points become especially important now that all of PvE is battle leveled. No matter what zone you go into, you will have the exact same playing experience. Unless you have champion points, in which case, you are stronger and can more easily combat enemies. Take that away and you have no sense of character progression. Which means you have no sense that all that work you did to level up your character was worth any of the time you invested in it. I cannot stress enough how important character progression is to the PvE player (except for RP players who may play for a different reason).
PvP is a different story because you are just running around doing the same thing over and over again.
PvE is an entirely different kettle of fish and should be treated entirely differently from PvP. You want to take CP away from PvP? I don't care. But you sure better leave them in PvE or those of us who play PvE have lost all incentive to quest or do anything to advance our characters.
If you remove Champion Points from PvE, you may as well remove leveling.
LuminaLilly wrote: »LuminaLilly wrote: »@cjthibs what grinds my gears are people advocating for its permanent removal. And im like "just why?"
Then discuss it. Explain why you think that's a bad idea and not just accuse them of sucking at the game.
There are many reasons why people could think CP is a bad idea.
Balance - Why do we bother scaling folks if CP can unbalance that?
Increasing competition - Putting the focus more on skill than who has more time to grind.
Boring progression system - It doesn't add any character to builds, just raises stats.
Increased challenge - No CP means less infinite sustain builds.
Removing CP doesn't make it easier, it makes it less forgiving and more challenging. You can't have unlimited resources in No-CP. (Not easily anyway.) You have to make sacrifices or run a more rounded build. (Which is also a sacrifice.) CP is just free stuff. Just free stats with no drawbacks.
@cjthibs
CP has always been part of the game since 1.3 (?) And has added ways to fine tune builds.
It gives you the edge against others.
Without cp, all the nerfs to Magick builds are still active and brutally punishes Magicka build. With nerfs to Magicka sorc and Magicka Templar. I have a character rotation and my stamplar has been immensely easier to play lately, while my Magicka sorc feels handicapped.
and also why impose on thone who actually enjoy cp
So help me if someone says "u just suck without cp" which is why I've been saying vice versa
My goodness, this child represents everything wrong with gaming today.Darth_Apache wrote: »{image removed}