ZOS_JessicaFolsom wrote: »There has been a longstanding request from some of our players to consider adding the Impenetrable Trait to item sets that drop from end-game PVE content. We’ve read arguments for and against making this change, and have discussed options among the team here. We’d like to share with you what we’re currently considering.Thoughts?
- Add Impenetrable as a valid Trait for all item sets in the game, regardless of where they drop
- Add Impenetrable as a valid Trait for all item sets in the game, except those that drop in Trials
- Remove Prosperous and Training as valid Traits from Trial item sets
Personofsecrets wrote: »@ZOS_JessicaFolsom , please be aware that many players would gladly pay $50 for a forge that has the capability of changing item traits and appearances.
ZOS_JessicaFolsom wrote: »There has been a longstanding request from some of our players to consider adding the Impenetrable Trait to item sets that drop from end-game PVE content. We’ve read arguments for and against making this change, and have discussed options among the team here. We’d like to share with you what we’re currently considering.Thoughts?
- Add Impenetrable as a valid Trait for all item sets in the game, regardless of where they drop
- Add Impenetrable as a valid Trait for all item sets in the game, except those that drop in Trials
- Remove Prosperous and Training as valid Traits from Trial item sets
Personofsecrets wrote: »@ZOS_JessicaFolsom , please be aware that many players would gladly pay $50 for a forge that has the capability of changing item traits and appearances.
I wouldnt. I never want to see a player advantage be paid for. That's pay to win. You want to pay to win, play a browser game.
ESO has done a pretty good job at keeping pay to play the game(buy the game, DLCs etc) the monetary focus instead of you only get to win if you pay extra. I like the enthusiasm you have in wanting it enough that you would pay to get it, but I've watched games lose a lot of people who quit games in frustration because they just didnt have the disposable income to keep up with the other players.
ZOS_JessicaFolsom wrote: »There has been a longstanding request from some of our players to consider adding the Impenetrable Trait to item sets that drop from end-game PVE content. We’ve read arguments for and against making this change, and have discussed options among the team here. We’d like to share with you what we’re currently considering.Thoughts?
- Add Impenetrable as a valid Trait for all item sets in the game, regardless of where they drop
- Add Impenetrable as a valid Trait for all item sets in the game, except those that drop in Trials
- Remove Prosperous and Training as valid Traits from Trial item sets
ZOS_JessicaFolsom wrote: »There has been a longstanding request from some of our players to consider adding the Impenetrable Trait to item sets that drop from end-game PVE content. We’ve read arguments for and against making this change, and have discussed options among the team here. We’d like to share with you what we’re currently considering.Thoughts?
- Add Impenetrable as a valid Trait for all item sets in the game, regardless of where they drop
- Add Impenetrable as a valid Trait for all item sets in the game, except those that drop in Trials
- Remove Prosperous and Training as valid Traits from Trial item sets
ChildOfLight wrote: »The fact that none wants the "prosperous" or "training" traits does not mean those are not necessary for the good health of the drop table.
Is this a thread on what community wants or about what is good for the game?