We need a true auction house. With auction only and NO buyout.

  • c0rp
    c0rp
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    c0rp wrote: »
    Worst idea NA ever. Welcome to the forums OP.

    Worst idea, yet every single MMO on the current market uses a server wide centralized market place besides ESO.

    The logic of "everyone else is doing it" has nothing to do with what is good for ESO. The suggestion is terrible, as is reflected by the majority of comments in this thread. One of the reasons I play is ESO is because it is NOT LIKE EVERY OTHER MMO.
    Edited by c0rp on February 21, 2017 2:31PM
    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
  • Gandrhulf_Harbard
    Gandrhulf_Harbard
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    Scaena wrote: »
    77? There's 171 by my count, more than double the 77 you listed. Also would love to see where you got the 90%+ who can't.

    OK' let's say that there are 171.

    Each guild can have 1 Kiosk, and 500 Members. That's 85,500 MAXIMUM Traders in the game.

    So at a total game Population of just 855,000 Player 90% will NEVER have access to a Trader.

    And that assume no player is in more than one trade account.

    All The Best
    Those memories come back to haunt me, they haunt me like a curse.
    Is a dream a lie if it don't come true, or is it something worse.
  • idk
    idk
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    Long live the guild traders.

    This ^^^

    Because a true auction house is worse than a central trade kiosk.

    I'd like a central market place atleast in each zone in the main neutral safe hubs that pull all guild info in that zone into one vendor while still mainting the guild vendors and upkeep per week, but just have everything centralized instead of having to wander around from vendor to vendor all the time.

    @Kyle1983b14_ESO

    Your idea has never guilds involved so why do you even mention them?

    Nvm, it's not going to happen because the current guild trader system is working well and Zos sees that.
    Edited by idk on February 21, 2017 2:36PM
  • Gandrhulf_Harbard
    Gandrhulf_Harbard
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    Nvm, it's not going to happen because the current guild trader system is working well and Zos sees that.

    If it was actually working well (and any system that excludes 90% of the playerbase can NEVER be said to be even working, much less working well) then why have the forums been constantly full (ever since I started playing) of threads calling for either an AH or a major overhaul of the Kiosk system.

    Your claim is not supported by any evidence at all.

    All The Best
    Those memories come back to haunt me, they haunt me like a curse.
    Is a dream a lie if it don't come true, or is it something worse.
  • ItsGlaive
    ItsGlaive
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    Action house? Yes. No buyout? No.
    Allow cross-platform transfers and merges
  • Scaena
    Scaena
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    Scaena wrote: »
    77? There's 171 by my count, more than double the 77 you listed. Also would love to see where you got the 90%+ who can't.

    OK' let's say that there are 171.

    Each guild can have 1 Kiosk, and 500 Members. That's 85,500 MAXIMUM Traders in the game.

    So at a total game Population of just 855,000 Player 90% will NEVER have access to a Trader.

    And that assume no player is in more than one trade account.

    All The Best

    Once again you seem to be selectively leaving out important information.

    1) There are multiple servers (ex. NA-PC, EU-PC, Xbox-NA, etc) so the absolute max you like to keep going on about is much higher than the 85.5k you list. Going by your math, about 60% of the game pop can be a Trader. 6x servers times 85,500 / 855,500 total game pop.

    2) Most Players aren't interested in Trading as evidenced by the fact that most Trading Guilds will auto-accept everyone who applies. In your scenario, every Trade Guild would have a waitlist and players would have to wait weeks to join because the spots are so limited and there's so many players

    3) People play for different reasons (ex. PvP, PvE, RP, etc). Just like how many have never set foot in Cyrodiil or in a Trial run, many will never be interested in joining a Trading Guilds. That's just how games work.

    It makes zero sense for me to say 90%+ of players haven't done a campaign in Cyrodiil so we need to completely re-vamp Cyrodiil and kill the old system since obviously the majority of players don't like it! Just look at the performance! Only X amount of players could possibly be participating in this campaign!

    4) Every Guild with 50+ members has its own Guild Store so players can still list their items for sale, it just will be limited to the 500 members in that guild.

    5) You can trade player to player, which so many people do. People say WTS Tempering Alloy for 9k each in zone and then make a sale that way without the guild store tax

    6) Guild Traders change every week so the Guilds who have a Trader rotate in and out. A guild with a trader can lose it one week and get it back the next. So new guilds can open their store to the general populace. It's a revolving door and a competition.
    Edited by Scaena on February 21, 2017 2:49PM
    FUTURE KINGPIN OF TAMRIEL
  • c0rp
    c0rp
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    Scaena wrote: »
    77? There's 171 by my count, more than double the 77 you listed. Also would love to see where you got the 90%+ who can't.

    OK' let's say that there are 171.

    Each guild can have 1 Kiosk, and 500 Members. That's 85,500 MAXIMUM Traders in the game.

    So at a total game Population of just 855,000 Player 90% will NEVER have access to a Trader.

    And that assume no player is in more than one trade account.

    All The Best

    Will you stop with your 90% of population is excluded from trading? The statement is completely false. Your trade guild is not required to own a kiosk in order for you to list items and sell them. Nor is trading in /zone required upon being in a guild at all ffs. The kiosks work for all the reasons they are supposed to. It is never going to change and these threads are pointless and a waste of space.

    AND..on top of all that...it's easy as *** to get into ANY of the top trade guilds. They boot and kick out inactives every single day and bring in fresh meat. You would know that if you ever made an attempt to be in one. It takes about 2 minutes worth of time to get in, or get on a waiting list and get in within a couple days at most.
    Edited by c0rp on February 21, 2017 2:50PM
    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
  • Scaena
    Scaena
    ✭✭✭
    c0rp wrote: »
    Scaena wrote: »
    77? There's 171 by my count, more than double the 77 you listed. Also would love to see where you got the 90%+ who can't.

    OK' let's say that there are 171.

    Each guild can have 1 Kiosk, and 500 Members. That's 85,500 MAXIMUM Traders in the game.

    So at a total game Population of just 855,000 Player 90% will NEVER have access to a Trader.

    And that assume no player is in more than one trade account.

    All The Best

    Will you stop with your 90% of population is excluded from trading? The statement is completely false. Your trade guild is not required to own a kiosk in order for you to list items and sell them. Nor is trading in /zone required upon being in a guild at all ffs. The kiosks work for all the reasons they are supposed to. It is never going to change and these threads are pointless and a waste of space.

    AND..on top of all that...it's easy as *** to get into ANY of the top trade guilds. They boot and kick out inactives every single day and bring in fresh meat. You would know that if you ever made an attempt to be in one. It takes about 2 minutes worth of time to get in, or get on a waiting list and get in within a couple days at most.

    Thank you! It feels like I'm knocking my head against a brick wall. There's no shortage of Spots in Trade Guilds for new players and new Trader Stalls are added every time ZOS opens a new zone so we can expect even more Guild Traders when the Expansion Launches.
    Edited by Scaena on February 21, 2017 2:54PM
    FUTURE KINGPIN OF TAMRIEL
  • Gandrhulf_Harbard
    Gandrhulf_Harbard
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    Scaena wrote: »
    Once again you seem to be selectively leaving out important information.

    1) There are multiple servers (ex. NA-PC, EU-PC, Xbox-NA, etc) so the absolute max you like to keep going on about is much higher than the 85.5k you list. Going by your math, about 60% of the game pop can be a Trader. 6x servers times 85,500 / 855,500 total game pop.

    2) Most Players aren't interested in Trading as evidenced by the fact that most Trading Guilds will auto-accept everyone who applies. In your scenario, every Trade Guild would have a waitlist and players would have to wait weeks to join because the spots are so limited and there's so many players

    3) People play for different reasons (ex. PvP, PvE, RP, etc). Just like how many have never set foot in Cyrodiil or in a Trial run, many will never be interested in joining a Trading Guilds. That's just how games work.

    It makes zero sense for me to say 90%+ of players haven't done a campaign in Cyrodiil so we need to completely re-vamp Cyrodiil and kill the old system since obviously the majority of players don't like it! Just look at the performance! Only X amount of players could possibly be participating in this campaign!

    4) Every Guild with 50+ members has its own Guild Store so players can still list their items for sale, it just will be limited to the 500 members in that guild.

    5) You can trade player to player, which so many people do. People say WTS Tempering Alloy for 9k each in zone and then make a sale that way without the guild store tax

    6) Guild Traders change every week so the Guilds who have a Trader rotate in and out. A guild with a trader can lose it one week and get it back the next. So new guilds can open their store to the general populace. It's a revolving door and a competition.

    1) Conceded - my error: 2 Regions, 3 Platforms - that multiplies the percentage of the playerbase that has access to Trade by 6 - but as it was as low as 1% anyway that it hardly sufficient, is it. Even at best case scenario it is only 60% of the playerbase - still not good enough.

    2) In all the time I have played ESO the single biggest barrier as to why people don't want to trade is the dysfunctional trade system. Most Trade Guilds don't have a waiting list because they require either a weekly "donation", a mandatory weekly raffle, or a minimum weekly trade contribution.

    3) Cyrodiil reinforces my opinion - so few people engage in PvP in ESO because it just isn't that good. However, like the Trade Kiosks, the Alliance PvP is a brilliant idea - just very, very poorly implemented.

    4) That is still not even close to comparable to being able to trade with the entire Region/Platform playerbase.

    5) You can Trade via Chat - however most MMORPGs implemented systems to make that obsolete over a decade ago.

    6) Doesn't matter. If there are a fixed number of Trade Slots (and there are) then every week a very significant number of players are deliberately and willfully denied access to content that have paid for.

    And for the record I DON'T want an AH.

    I want better access to a more functional trade system for ALL players - and I genuinely do not mind how that is achieved.

    All The Best
    Those memories come back to haunt me, they haunt me like a curse.
    Is a dream a lie if it don't come true, or is it something worse.
  • Wizzo91
    Wizzo91
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    They should add some centralization to be honest for us lazy folks, who'd prefer not to port to 20 locations.

    Add a Vendor ("Guild Kiosk - Broker" ) in Craglorn. Listing your guild here should be optional. If you do, all the items listed in your guild store will be listed here also.

    The Broker will take a cut from the guilds sales taxes and take a small fee from the person who uses the service to buy goods.

    I see a lot of advantages for all participants:

    - Small Guild Stores with low sales can improve their amount of sales (and profits) by listing their guild at the Broker
    - Buy-side has the choice between the time consuming variant (visiting the store directly) and time efficient variant (visiting the broker)
    - Large guilds with huge sales don't necessarily have to partake because they have the best spots everybody goes to anyway
    - would generate more healthy competition because the vast majority just goes to the hubs anyways. Smaller guilds will have a chance to partake more

    ..to name a few.
    [EU]

    Wizzo - Stamina DK - 50 - DC
    Wizzox - Magicka NB - 50 - DC
    Vilest Wizz - Magicka Sorc - 50 - DC
    Wiser Wizz - Magicka NB - 50 - DC
    Wizzo X - Magicka NB - 50 - AD
    In Rainbows - Stam Sorc - 50 - AD
    Fake Plastic Tree - Stamplar - 50 - EP

    6XX CP

  • Callous2208
    Callous2208
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    Global AH'S are a garbage item dump for people not interested in actually trading/money making in mmos. No effort/no reward system. Buyers in a global AH system will find no deals on anything worthwhile, unless buying garbage mats and items they already have. Rare or important commodities will remain through the roof in pricing. I enjoy making money with the system eso has implemented as it rewards the time and effort I put in. Both as a buyer and a seller. If I ever grow tired of it, I'll just pop a quick "wts" in zone chat of a major city and offload my quick sellers.
  • idk
    idk
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    Nvm, it's not going to happen because the current guild trader system is working well and Zos sees that.

    If it was actually working well (and any system that excludes 90% of the playerbase can NEVER be said to be even working, much less working well) then why have the forums been constantly full (ever since I started playing) of threads calling for either an AH or a major overhaul of the Kiosk system.

    Your claim is not supported by any evidence at all.

    All The Best

    @Gandrhulf_Harbard

    I'd start with if people didn't make wild baseless claims. 90% of the playerbase excluded. Back that up that baseless claim with actual data if is can.

    Lol

    All the best.
  • Wizzo91
    Wizzo91
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    Global AH'S are a garbage item dump for people not interested in actually trading/money making in mmos. No effort/no reward system. Buyers in a global AH system will find no deals on anything worthwhile, unless buying garbage mats and items they already have. Rare or important commodities will remain through the roof in pricing. I enjoy making money with the system eso has implemented as it rewards the time and effort I put in. Both as a buyer and a seller. If I ever grow tired of it, I'll just pop a quick "wts" in zone chat of a major city and offload my quick sellers.

    The vast majority does not play MMOs to trade/make money. It is a necessity to most.

    Why do you think the most successful MMOs for years had global AH? It is the best and transparent version to buy/sell commodities.

    Rare/Very valuable items are always mostly sold via zone or chat. That's how it works.
    [EU]

    Wizzo - Stamina DK - 50 - DC
    Wizzox - Magicka NB - 50 - DC
    Vilest Wizz - Magicka Sorc - 50 - DC
    Wiser Wizz - Magicka NB - 50 - DC
    Wizzo X - Magicka NB - 50 - AD
    In Rainbows - Stam Sorc - 50 - AD
    Fake Plastic Tree - Stamplar - 50 - EP

    6XX CP

  • c0rp
    c0rp
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    Wizzo91 wrote: »
    Global AH'S are a garbage item dump for people not interested in actually trading/money making in mmos. No effort/no reward system. Buyers in a global AH system will find no deals on anything worthwhile, unless buying garbage mats and items they already have. Rare or important commodities will remain through the roof in pricing. I enjoy making money with the system eso has implemented as it rewards the time and effort I put in. Both as a buyer and a seller. If I ever grow tired of it, I'll just pop a quick "wts" in zone chat of a major city and offload my quick sellers.

    The vast majority does not play MMOs to trade/make money. It is a necessity to most.

    Why do you think the most successful MMOs for years had global AH? It is the best and transparent version to buy/sell commodities.

    Rare/Very valuable items are always mostly sold via zone or chat. That's how it works.

    And ESO is one of the most successful current MMOs and it's WITHOUT a global AH. Makes you think huh?
    Edited by c0rp on February 21, 2017 3:14PM
    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
  • Eleusian
    Eleusian
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    I'm on console and decided to complete some rare styles last night knowing the prices are about to jump significantly.
    3 hours in only 3 cities is how long it took me to complete 5 styles. I have no budget and spent 2m.

    Current system needs a major overhaul. I remember when the only purple motifs was daedric , ancient elf & barbaric. It's a disaster just shopping motifs. Please revamp ZOS
    PS4 NA
  • Gandrhulf_Harbard
    Gandrhulf_Harbard
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    c0rp wrote: »
    And ESO is one of the most successful current MMOs and it's WITHOUT a global AH. Makes you think huh?

    If you think the success of ESO is in any way comparable to the success of WoW then I suggest we are using a very different frame of reference.

    WoW has more subscribes, and has had no need to go F2P.

    ESO is a very good game, I'll give you that, but it could be so much than just "very good" if a bit more thought and integrity was put into a few of the subsystems - Trading being one them.

    All The Best
    Those memories come back to haunt me, they haunt me like a curse.
    Is a dream a lie if it don't come true, or is it something worse.
  • Jitterbug
    Jitterbug
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    "need"
  • Sigtric
    Sigtric
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    Long live the guild traders.

    This right here

    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
    Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

    Show Me Your Dunmer
    [/center]
  • Tommy_The_Gun
    Tommy_The_Gun
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    Um... How about just a global "search engine" for items ? You could simply search for an item and then go directly to a traders guild vendor NPC, and don't waste time to search things you need.

    And as for the "solo" players or "small guilds" there should be some other way to trade than just simply spam zone chat with "WTS xyz" etc. Most players (probably like 90 - 95%) don't even have a chance to see how this trading mechanics work. It is just to hard to even be lucky enough to actually "have" a vendor NPC, even in some obscure place. Not to mention how hard is to simply stay in a trading guild with decent spot for longer period of time.

    Of course if such thing existed it would have to had some limits (for example a daily / weekly limit of thing you can sell).
    Edited by Tommy_The_Gun on February 21, 2017 3:46PM
  • Scaena
    Scaena
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    Scaena wrote: »
    Once again you seem to be selectively leaving out important information.

    1) There are multiple servers (ex. NA-PC, EU-PC, Xbox-NA, etc) so the absolute max you like to keep going on about is much higher than the 85.5k you list. Going by your math, about 60% of the game pop can be a Trader. 6x servers times 85,500 / 855,500 total game pop.

    2) Most Players aren't interested in Trading as evidenced by the fact that most Trading Guilds will auto-accept everyone who applies. In your scenario, every Trade Guild would have a waitlist and players would have to wait weeks to join because the spots are so limited and there's so many players

    3) People play for different reasons (ex. PvP, PvE, RP, etc). Just like how many have never set foot in Cyrodiil or in a Trial run, many will never be interested in joining a Trading Guilds. That's just how games work.

    It makes zero sense for me to say 90%+ of players haven't done a campaign in Cyrodiil so we need to completely re-vamp Cyrodiil and kill the old system since obviously the majority of players don't like it! Just look at the performance! Only X amount of players could possibly be participating in this campaign!

    4) Every Guild with 50+ members has its own Guild Store so players can still list their items for sale, it just will be limited to the 500 members in that guild.

    5) You can trade player to player, which so many people do. People say WTS Tempering Alloy for 9k each in zone and then make a sale that way without the guild store tax

    6) Guild Traders change every week so the Guilds who have a Trader rotate in and out. A guild with a trader can lose it one week and get it back the next. So new guilds can open their store to the general populace. It's a revolving door and a competition.

    1) Conceded - my error: 2 Regions, 3 Platforms - that multiplies the percentage of the playerbase that has access to Trade by 6 - but as it was as low as 1% anyway that it hardly sufficient, is it. Even at best case scenario it is only 60% of the playerbase - still not good enough.

    2) In all the time I have played ESO the single biggest barrier as to why people don't want to trade is the dysfunctional trade system. Most Trade Guilds don't have a waiting list because they require either a weekly "donation", a mandatory weekly raffle, or a minimum weekly trade contribution.

    3) Cyrodiil reinforces my opinion - so few people engage in PvP in ESO because it just isn't that good. However, like the Trade Kiosks, the Alliance PvP is a brilliant idea - just very, very poorly implemented.

    4) That is still not even close to comparable to being able to trade with the entire Region/Platform playerbase.

    5) You can Trade via Chat - however most MMORPGs implemented systems to make that obsolete over a decade ago.

    6) Doesn't matter. If there are a fixed number of Trade Slots (and there are) then every week a very significant number of players are deliberately and willfully denied access to content that have paid for.

    And for the record I DON'T want an AH.

    I want better access to a more functional trade system for ALL players - and I genuinely do not mind how that is achieved.

    All The Best

    1) I consider 60% easily good enough (even though we have no idea of the actual number of players) because not every player is interested in trade, maybe not even most. A lot of people play ESO as if it was single player.

    2) Where do you get MOST Trade Guilds have weekly minimums? Only the top trading guilds have those. Most just say make a sale each week and log in. Only the top guilds gets to be picky. Most Trader Guilds are just happy to get some taxes from your sales. Top Trading Hubs like Rawl or Elden Root are not representative of all 171 Trader Stalls. I'm pretty sure most guild have no such minimums and as I said before as long as you make sure to actually sell something, you are good.

    I know for my guild at least that its usually 185ish members who actually support the guild's bidding financially (ex. raffles) as its not mandatory to donate. As long as they sell well they are good.

    3) As I said before Cyrodiil isn't my cup of tea but lots of players like it. I don't really have enough knowledge here to know whether Cyrodiil actually needs a major overhaul/change, I leave that to the PvPers who have the experience.

    4) We are talking about Trade and you saying most players cant participate due to the Trader Stalls. I was just saying they can easily participate and I did mention it was limited. Also by the way the Trader Stalls only give you so much reach. My Guild For example gets about ~3000 outside buyers per week through their Stall in the Top Trading Hub. So 6 times as many as the default 500. Enough to justify the cost of bids but not anywhere close to the 10s of thousands or hundreds of thousands of players playing ESO.

    5) Trade via chat is never obsolete, you can get some of the best deals that way. Also due to the tax system, there are benefits through direct Trade especially since you have the chance to NEGOTIATE. You can't bargain with a guild store but you can with another player.

    6) Denied access? for what they paid for? What are you smoking? It's like saying why can't everyone be Emperor?! They paid for the game! It's called competition!

    PvP has competition, PvE has competition and so does Trade. Trade Wars between Guilds while stressful and tense make the game more interesting. Traders have to work together to support their guild if they want to take their trading to the next level. It's all about good fun and making gold.
    FUTURE KINGPIN OF TAMRIEL
  • Jeremy
    Jeremy
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    I've been playing since Alpha and do agree there needs to be a change in the way we are allowed to sell our goods.

    The guild stores / trader are a nice concept and different than most games. But its a major flaw in an MMO. More than 9/10 of guilds out there won't have a guild trader. You'd have to be in as many trade guilds as you can, just to sell stuff. These guilds are the worst for they are only for trading. There is hardly any socialization within them, making friends is impossible, yet alone finding people to do groups or other things within this type of guild. You also have to spend gold to the guild so the guild can get or keep a guild trader. That is gold you lose. (i.e. Lottery, in-guild auctions and just donating). Some even require you to pay guild dues in order to stay in the guild. There is also a lot of guild hoping, as when a guild loses their guild trader, people drop guild and look for another that has a guild trader. Most of these type of guilds have an inactive policy of 7 days to 30 days and you get the boot to make room for more gold payers to get or keep the trader. Again hard to make friends with this system.

    I do like the idea but there just isn't enough Guild merchants to go around. It would be better if there was at least 10 times more of them.

    So I say keep this Guild Store / Merchant system but put in a true auction house. One that has NO buyout function and at minimum of 3-5 day auctions. Also only allow certain items (high value items) in the auction house. Also with a limit to how many items you can put into the action house. Something like 10 - 15 would be best. Mainly to keep the traders useful and to keep out all those stack-able, single item posts that take up auction space, out.

    This would also be something unique as most MMO have a buyout in their auction houses. I'm not even sure if any MMO has a true Auction house. I've never seen one. I've played MMO's for over 20 years now and I've not seen an auction house without a buyout feature.


    EDIT: Look at this from a sellers point of view. You can get the most profit from your most valued items and there would be no undercutting of prices. You set a price and the players would control the market by bidding only what they feel its worth.

    From a buyers point of view, yes you may have to wait a few days till the action is over but you at least know the item isn't over priced because its the players market that set the price. Like when you go to a guild trader and buy something for say 10k and find out in many other guild traders that the item sells for 2k. If you don't get the one you bid on, you can always bid on another like it later with a better idea on how much it'l be. Also you wouldn't have to keep going from town to town looking at all those guild Traders for the high value items you're looking for.

    They should just split the server in half.

    Give one side an auction house (with a buyout option) and let the other side keep these guild traders.

    Then most people should be happy.
    Edited by Jeremy on February 21, 2017 3:56PM
  • Sylo78
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    So if a guild only has a guild store, items listed by its members can only be seen and bough... by its members? New to the game( 4 days ) and was surprised that there was no central type AH, but have been trying to learn the guild trading aspect.
  • Skritha
    Skritha
    There is a huge amount of trade spam in chat at Wayrest now. Some nights it's almost impossible to follow a non-trade conversation because of the offers scrolling by. It wasn't like that during my last spurt of playing ESO.

    This seems to indicate there is a group of people who want to trade, but for whatever reason the trade guild system just does not work for them.

    I'm not sure if an AH is the answer, but something has to be done.
  • Tommy_The_Gun
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    So the reason why most guilds can't have a vendor NPC is... because there are too little trading guilds "places" (aka kiosks) ?
    If so, then why just not to make those vendor NPC to be available for more than one guild at the time ?

    From a buyer point of view all I am interested is the availability of stuff I want to buy and its price. The LAST thing that interest me is the name of the trading guild that currently owns the spot / vendor NPC.
  • Cpt_Teemo
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    c0rp wrote: »
    Scaena wrote: »
    77? There's 171 by my count, more than double the 77 you listed. Also would love to see where you got the 90%+ who can't.

    OK' let's say that there are 171.

    Each guild can have 1 Kiosk, and 500 Members. That's 85,500 MAXIMUM Traders in the game.

    So at a total game Population of just 855,000 Player 90% will NEVER have access to a Trader.

    And that assume no player is in more than one trade account.

    All The Best

    Will you stop with your 90% of population is excluded from trading? The statement is completely false. Your trade guild is not required to own a kiosk in order for you to list items and sell them. Nor is trading in /zone required upon being in a guild at all ffs. The kiosks work for all the reasons they are supposed to. It is never going to change and these threads are pointless and a waste of space.

    AND..on top of all that...it's easy as *** to get into ANY of the top trade guilds. They boot and kick out inactives every single day and bring in fresh meat. You would know that if you ever made an attempt to be in one. It takes about 2 minutes worth of time to get in, or get on a waiting list and get in within a couple days at most.

    Actually yes it does, if you only sell to the current 60-100 people online in that guild you will not sell a thing tbh, I have had a guild like that with no trader I haven't sold one thing for 2 months and most of the items were underpriced as well since they weren't bigger ticket items.
  • Cpt_Teemo
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    Skritha wrote: »
    There is a huge amount of trade spam in chat at Wayrest now. Some nights it's almost impossible to follow a non-trade conversation because of the offers scrolling by. It wasn't like that during my last spurt of playing ESO.

    This seems to indicate there is a group of people who want to trade, but for whatever reason the trade guild system just does not work for them.

    I'm not sure if an AH is the answer, but something has to be done.

    Centralized server AH's cut spam so much imo, even though WoW still gets spammed quite a bit in trade its no where even close to nudge the spam from BDO or any other game. Also WoW is the most populated MMO currently as well so got to take that into perspective as well.
  • Cpt_Teemo
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    So the reason why most guilds can't have a vendor NPC is... because there are too little trading guilds "places" (aka kiosks) ?
    If so, then why just not to make those vendor NPC to be available for more than one guild at the time ?

    From a buyer point of view all I am interested is the availability of stuff I want to buy and its price. The LAST thing that interest me is the name of the trading guild that currently owns the spot / vendor NPC.

    They're also needs to be some centralized market hub as well per zone cause it really is stupid to travel to a single vendor not knowing if something sold or not or if its even there anymore.
  • Callous2208
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    Skritha wrote: »
    There is a huge amount of trade spam in chat at Wayrest now. Some nights it's almost impossible to follow a non-trade conversation because of the offers scrolling by. It wasn't like that during my last spurt of playing ESO.

    This seems to indicate there is a group of people who want to trade, but for whatever reason the trade guild system just does not work for them.

    I'm not sure if an AH is the answer, but something has to be done.

    Centralized server AH's cut spam so much imo, even though WoW still gets spammed quite a bit in trade its no where even close to nudge the spam from BDO or any other game. Also WoW is the most populated MMO currently as well so got to take that into perspective as well.

    So you're saying that global AH cuts spam but actually doesn't?
  • Callous2208
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    Wizzo91 wrote: »
    Global AH'S are a garbage item dump for people not interested in actually trading/money making in mmos. No effort/no reward system. Buyers in a global AH system will find no deals on anything worthwhile, unless buying garbage mats and items they already have. Rare or important commodities will remain through the roof in pricing. I enjoy making money with the system eso has implemented as it rewards the time and effort I put in. Both as a buyer and a seller. If I ever grow tired of it, I'll just pop a quick "wts" in zone chat of a major city and offload my quick sellers.

    The vast majority does not play MMOs to trade/make money. It is a necessity to most.

    Why do you think the most successful MMOs for years had global AH? It is the best and transparent version to buy/sell commodities.

    Rare/Very valuable items are always mostly sold via zone or chat. That's how it works.

    I agree. Rare and valuable items are mostly sold through zone chat. Eso is no different so what's the issue? Also, your other statement is meaningless. If people don't play mmos to trade and make money, why would those successful mmos having an auction house have anything to do with their success?
  • AlnilamE
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    So why should the tiny percentage of players who CAN engage with the Trader system spoil the game for the 90%+ who can't.

    There are ONLY 38.500 Trader slots (77 Kiosks) in the whole game.

    That's a massive percentage of players who can't engage with Trading even if they wanted to.

    Actually, that's 84,000 over 168 kiosks (at last count).

    And that's not counting access to guild stores via Keep/Resource ownership in Cyrodiil or internal sales within a guild.

    There are several aspects of the game that are engaged by a "tiny percentage" of the population, like PvP, vet Trials, vet Maelstrom. Should they also be changed so that everybody can have a shot at them?

    It's not like joining a trading guild (or a guild that has a trader) is hard.

    That said, I would like to see the AwesomeGuildStore functionality incorporated into the game UI.
    The Moot Councillor
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