Kyle1983b14_ESO wrote: »
77? There's 171 by my count, more than double the 77 you listed. Also would love to see where you got the 90%+ who can't.
Kyle1983b14_ESO wrote: »Giles.floydub17_ESO wrote: »DigitalShibby wrote: »Long live the guild traders.
This ^^^
Because a true auction house is worse than a central trade kiosk.
I'd like a central market place atleast in each zone in the main neutral safe hubs that pull all guild info in that zone into one vendor while still mainting the guild vendors and upkeep per week, but just have everything centralized instead of having to wander around from vendor to vendor all the time.
Giles.floydub17_ESO wrote: »Nvm, it's not going to happen because the current guild trader system is working well and Zos sees that.
Gandrhulf_Harbard wrote: »77? There's 171 by my count, more than double the 77 you listed. Also would love to see where you got the 90%+ who can't.
OK' let's say that there are 171.
Each guild can have 1 Kiosk, and 500 Members. That's 85,500 MAXIMUM Traders in the game.
So at a total game Population of just 855,000 Player 90% will NEVER have access to a Trader.
And that assume no player is in more than one trade account.
All The Best
Gandrhulf_Harbard wrote: »77? There's 171 by my count, more than double the 77 you listed. Also would love to see where you got the 90%+ who can't.
OK' let's say that there are 171.
Each guild can have 1 Kiosk, and 500 Members. That's 85,500 MAXIMUM Traders in the game.
So at a total game Population of just 855,000 Player 90% will NEVER have access to a Trader.
And that assume no player is in more than one trade account.
All The Best
Gandrhulf_Harbard wrote: »77? There's 171 by my count, more than double the 77 you listed. Also would love to see where you got the 90%+ who can't.
OK' let's say that there are 171.
Each guild can have 1 Kiosk, and 500 Members. That's 85,500 MAXIMUM Traders in the game.
So at a total game Population of just 855,000 Player 90% will NEVER have access to a Trader.
And that assume no player is in more than one trade account.
All The Best
Will you stop with your 90% of population is excluded from trading? The statement is completely false. Your trade guild is not required to own a kiosk in order for you to list items and sell them. Nor is trading in /zone required upon being in a guild at all ffs. The kiosks work for all the reasons they are supposed to. It is never going to change and these threads are pointless and a waste of space.
AND..on top of all that...it's easy as *** to get into ANY of the top trade guilds. They boot and kick out inactives every single day and bring in fresh meat. You would know that if you ever made an attempt to be in one. It takes about 2 minutes worth of time to get in, or get on a waiting list and get in within a couple days at most.
Once again you seem to be selectively leaving out important information.
1) There are multiple servers (ex. NA-PC, EU-PC, Xbox-NA, etc) so the absolute max you like to keep going on about is much higher than the 85.5k you list. Going by your math, about 60% of the game pop can be a Trader. 6x servers times 85,500 / 855,500 total game pop.
2) Most Players aren't interested in Trading as evidenced by the fact that most Trading Guilds will auto-accept everyone who applies. In your scenario, every Trade Guild would have a waitlist and players would have to wait weeks to join because the spots are so limited and there's so many players
3) People play for different reasons (ex. PvP, PvE, RP, etc). Just like how many have never set foot in Cyrodiil or in a Trial run, many will never be interested in joining a Trading Guilds. That's just how games work.
It makes zero sense for me to say 90%+ of players haven't done a campaign in Cyrodiil so we need to completely re-vamp Cyrodiil and kill the old system since obviously the majority of players don't like it! Just look at the performance! Only X amount of players could possibly be participating in this campaign!
4) Every Guild with 50+ members has its own Guild Store so players can still list their items for sale, it just will be limited to the 500 members in that guild.
5) You can trade player to player, which so many people do. People say WTS Tempering Alloy for 9k each in zone and then make a sale that way without the guild store tax
6) Guild Traders change every week so the Guilds who have a Trader rotate in and out. A guild with a trader can lose it one week and get it back the next. So new guilds can open their store to the general populace. It's a revolving door and a competition.
Gandrhulf_Harbard wrote: »Giles.floydub17_ESO wrote: »Nvm, it's not going to happen because the current guild trader system is working well and Zos sees that.
If it was actually working well (and any system that excludes 90% of the playerbase can NEVER be said to be even working, much less working well) then why have the forums been constantly full (ever since I started playing) of threads calling for either an AH or a major overhaul of the Kiosk system.
Your claim is not supported by any evidence at all.
All The Best
Callous2208 wrote: »Global AH'S are a garbage item dump for people not interested in actually trading/money making in mmos. No effort/no reward system. Buyers in a global AH system will find no deals on anything worthwhile, unless buying garbage mats and items they already have. Rare or important commodities will remain through the roof in pricing. I enjoy making money with the system eso has implemented as it rewards the time and effort I put in. Both as a buyer and a seller. If I ever grow tired of it, I'll just pop a quick "wts" in zone chat of a major city and offload my quick sellers.
Callous2208 wrote: »Global AH'S are a garbage item dump for people not interested in actually trading/money making in mmos. No effort/no reward system. Buyers in a global AH system will find no deals on anything worthwhile, unless buying garbage mats and items they already have. Rare or important commodities will remain through the roof in pricing. I enjoy making money with the system eso has implemented as it rewards the time and effort I put in. Both as a buyer and a seller. If I ever grow tired of it, I'll just pop a quick "wts" in zone chat of a major city and offload my quick sellers.
The vast majority does not play MMOs to trade/make money. It is a necessity to most.
Why do you think the most successful MMOs for years had global AH? It is the best and transparent version to buy/sell commodities.
Rare/Very valuable items are always mostly sold via zone or chat. That's how it works.
And ESO is one of the most successful current MMOs and it's WITHOUT a global AH. Makes you think huh?
DigitalShibby wrote: »Long live the guild traders.
Gandrhulf_Harbard wrote: »Once again you seem to be selectively leaving out important information.
1) There are multiple servers (ex. NA-PC, EU-PC, Xbox-NA, etc) so the absolute max you like to keep going on about is much higher than the 85.5k you list. Going by your math, about 60% of the game pop can be a Trader. 6x servers times 85,500 / 855,500 total game pop.
2) Most Players aren't interested in Trading as evidenced by the fact that most Trading Guilds will auto-accept everyone who applies. In your scenario, every Trade Guild would have a waitlist and players would have to wait weeks to join because the spots are so limited and there's so many players
3) People play for different reasons (ex. PvP, PvE, RP, etc). Just like how many have never set foot in Cyrodiil or in a Trial run, many will never be interested in joining a Trading Guilds. That's just how games work.
It makes zero sense for me to say 90%+ of players haven't done a campaign in Cyrodiil so we need to completely re-vamp Cyrodiil and kill the old system since obviously the majority of players don't like it! Just look at the performance! Only X amount of players could possibly be participating in this campaign!
4) Every Guild with 50+ members has its own Guild Store so players can still list their items for sale, it just will be limited to the 500 members in that guild.
5) You can trade player to player, which so many people do. People say WTS Tempering Alloy for 9k each in zone and then make a sale that way without the guild store tax
6) Guild Traders change every week so the Guilds who have a Trader rotate in and out. A guild with a trader can lose it one week and get it back the next. So new guilds can open their store to the general populace. It's a revolving door and a competition.
1) Conceded - my error: 2 Regions, 3 Platforms - that multiplies the percentage of the playerbase that has access to Trade by 6 - but as it was as low as 1% anyway that it hardly sufficient, is it. Even at best case scenario it is only 60% of the playerbase - still not good enough.
2) In all the time I have played ESO the single biggest barrier as to why people don't want to trade is the dysfunctional trade system. Most Trade Guilds don't have a waiting list because they require either a weekly "donation", a mandatory weekly raffle, or a minimum weekly trade contribution.
3) Cyrodiil reinforces my opinion - so few people engage in PvP in ESO because it just isn't that good. However, like the Trade Kiosks, the Alliance PvP is a brilliant idea - just very, very poorly implemented.
4) That is still not even close to comparable to being able to trade with the entire Region/Platform playerbase.
5) You can Trade via Chat - however most MMORPGs implemented systems to make that obsolete over a decade ago.
6) Doesn't matter. If there are a fixed number of Trade Slots (and there are) then every week a very significant number of players are deliberately and willfully denied access to content that have paid for.
And for the record I DON'T want an AH.
I want better access to a more functional trade system for ALL players - and I genuinely do not mind how that is achieved.
All The Best
Khedrakb14_ESO wrote: »I've been playing since Alpha and do agree there needs to be a change in the way we are allowed to sell our goods.
The guild stores / trader are a nice concept and different than most games. But its a major flaw in an MMO. More than 9/10 of guilds out there won't have a guild trader. You'd have to be in as many trade guilds as you can, just to sell stuff. These guilds are the worst for they are only for trading. There is hardly any socialization within them, making friends is impossible, yet alone finding people to do groups or other things within this type of guild. You also have to spend gold to the guild so the guild can get or keep a guild trader. That is gold you lose. (i.e. Lottery, in-guild auctions and just donating). Some even require you to pay guild dues in order to stay in the guild. There is also a lot of guild hoping, as when a guild loses their guild trader, people drop guild and look for another that has a guild trader. Most of these type of guilds have an inactive policy of 7 days to 30 days and you get the boot to make room for more gold payers to get or keep the trader. Again hard to make friends with this system.
I do like the idea but there just isn't enough Guild merchants to go around. It would be better if there was at least 10 times more of them.
So I say keep this Guild Store / Merchant system but put in a true auction house. One that has NO buyout function and at minimum of 3-5 day auctions. Also only allow certain items (high value items) in the auction house. Also with a limit to how many items you can put into the action house. Something like 10 - 15 would be best. Mainly to keep the traders useful and to keep out all those stack-able, single item posts that take up auction space, out.
This would also be something unique as most MMO have a buyout in their auction houses. I'm not even sure if any MMO has a true Auction house. I've never seen one. I've played MMO's for over 20 years now and I've not seen an auction house without a buyout feature.
EDIT: Look at this from a sellers point of view. You can get the most profit from your most valued items and there would be no undercutting of prices. You set a price and the players would control the market by bidding only what they feel its worth.
From a buyers point of view, yes you may have to wait a few days till the action is over but you at least know the item isn't over priced because its the players market that set the price. Like when you go to a guild trader and buy something for say 10k and find out in many other guild traders that the item sells for 2k. If you don't get the one you bid on, you can always bid on another like it later with a better idea on how much it'l be. Also you wouldn't have to keep going from town to town looking at all those guild Traders for the high value items you're looking for.
Gandrhulf_Harbard wrote: »77? There's 171 by my count, more than double the 77 you listed. Also would love to see where you got the 90%+ who can't.
OK' let's say that there are 171.
Each guild can have 1 Kiosk, and 500 Members. That's 85,500 MAXIMUM Traders in the game.
So at a total game Population of just 855,000 Player 90% will NEVER have access to a Trader.
And that assume no player is in more than one trade account.
All The Best
Will you stop with your 90% of population is excluded from trading? The statement is completely false. Your trade guild is not required to own a kiosk in order for you to list items and sell them. Nor is trading in /zone required upon being in a guild at all ffs. The kiosks work for all the reasons they are supposed to. It is never going to change and these threads are pointless and a waste of space.
AND..on top of all that...it's easy as *** to get into ANY of the top trade guilds. They boot and kick out inactives every single day and bring in fresh meat. You would know that if you ever made an attempt to be in one. It takes about 2 minutes worth of time to get in, or get on a waiting list and get in within a couple days at most.
There is a huge amount of trade spam in chat at Wayrest now. Some nights it's almost impossible to follow a non-trade conversation because of the offers scrolling by. It wasn't like that during my last spurt of playing ESO.
This seems to indicate there is a group of people who want to trade, but for whatever reason the trade guild system just does not work for them.
I'm not sure if an AH is the answer, but something has to be done.
Tommy_The_Gun wrote: »So the reason why most guilds can't have a vendor NPC is... because there are too little trading guilds "places" (aka kiosks) ?
If so, then why just not to make those vendor NPC to be available for more than one guild at the time ?
From a buyer point of view all I am interested is the availability of stuff I want to buy and its price. The LAST thing that interest me is the name of the trading guild that currently owns the spot / vendor NPC.
Kyle1983b14_ESO wrote: »There is a huge amount of trade spam in chat at Wayrest now. Some nights it's almost impossible to follow a non-trade conversation because of the offers scrolling by. It wasn't like that during my last spurt of playing ESO.
This seems to indicate there is a group of people who want to trade, but for whatever reason the trade guild system just does not work for them.
I'm not sure if an AH is the answer, but something has to be done.
Centralized server AH's cut spam so much imo, even though WoW still gets spammed quite a bit in trade its no where even close to nudge the spam from BDO or any other game. Also WoW is the most populated MMO currently as well so got to take that into perspective as well.
Callous2208 wrote: »Global AH'S are a garbage item dump for people not interested in actually trading/money making in mmos. No effort/no reward system. Buyers in a global AH system will find no deals on anything worthwhile, unless buying garbage mats and items they already have. Rare or important commodities will remain through the roof in pricing. I enjoy making money with the system eso has implemented as it rewards the time and effort I put in. Both as a buyer and a seller. If I ever grow tired of it, I'll just pop a quick "wts" in zone chat of a major city and offload my quick sellers.
The vast majority does not play MMOs to trade/make money. It is a necessity to most.
Why do you think the most successful MMOs for years had global AH? It is the best and transparent version to buy/sell commodities.
Rare/Very valuable items are always mostly sold via zone or chat. That's how it works.
Gandrhulf_Harbard wrote: »So why should the tiny percentage of players who CAN engage with the Trader system spoil the game for the 90%+ who can't.
There are ONLY 38.500 Trader slots (77 Kiosks) in the whole game.
That's a massive percentage of players who can't engage with Trading even if they wanted to.