FriedEggSandwich wrote: »FriedEggSandwich wrote: »kylewwefan wrote: »Just f it. Spent 4 hours today trying to pass the 7 round argonian ***. I even ran an Ethernet cable across my house. I can't spend any more time in there. It's not fun. It actually makes me not want to play the game.
Fruit nut. I hate you. Zenimax I hate you. Locking the best stuff behind this poo show is just disrespectful. I go bed now. Cry myself to sleep.
I agree with you. It saps my will to keep playing the game as well. In fact my playtime has slacked off dramatically since I attempted the veteran arena. The normal version (while frustrating at times) was alright.
It's just over-all very poorly designed content that favors a narrow build set and discourages other builds from playing.
Expecting healers and tanks to pay thousands of gold to rebuild there characters every time they want to attempt veteran Maelstrom or (as one poster actually suggested to me other day) to create an entirely new character whose sole purpose is to run this content is unreasonable and ridiculous.
If they are going to design content that drops gear for healers and tanks then they need to make such content do-able by healers and tanks. Because not all of us play mobile highly-offensive builds.
I'm usually complementary of this game's PvE content. But this one gets very low marks from me. ON a game that supposedly prides itself on character choices and customization - this content is as narrow-minded as it gets.
Healers and tanks are support roles. Who are you supporting in a solo arena? I'm a sorc dps and I have to pay 3000g to rearrange my cp for vma, this isn't an issue for just healers and tanks lol. Guess what? I have another max rank sorc that I levelled up just for pve.
Healers and tanks are not support roles. They are main roles that many players design their characters around.
To suggest that healers and tanks have no place in solo content is one of the more silly things I have ever read on this forum.
This isn't even to address the most obvious contradiction - that the content itself drops gear for both tanks and healers. So to say to me that healers and tanks should have no place in this content just defies simple logic.
Yeah they are support roles, and who said a support role wasn't a main role?. The end goal of all pve is to kill all the mobs and bosses. The DPS are responsible for the killing and healers and tanks facilitate this and try to ensure the DPS can dps as quickly as possible. It's a team effort of course but most of the killing is done by a fraction of the team. Did you expect a solo arena to be completed with your full healer setup on your own? What are you gonna do? Snare them to death with ritual? To complete any content solo you need to be able to damage the mobs cos you're the only one who can.
Support roles are typically roles that specialize at buffing other characters or contributing to the fight in more indirect ways rather what is referred to as the holy trinity of MMORPGs - namely tanking/healing and dps.
You just described a a tank and healer doing their jobs to perfection in ESO.
In coordinated group content tanks and healers very quickly reach a point where they are "tanky" enough or have enough "base healing", then they shift their focus to buffing the dps as much as possible, making sure they do as much damage as possible and never run out of resources.
idk about other MMOs, but if you fail to grasp the concept of tanks and healers being support roles in ESO, vMA is probably the least of your worries. You should probably spend some time reviewing the basics of game mechanics.
My point is VMA is content that is created exclusively for high offensive builds - yet it drops gear for healers and tanks. That is stupid.
What gear for healers and tanks? Oh, you mean the resto staff that is only good for self-healing solo content and outclassed for healing group content? Or the tank weapon that is so useless that no tank in their right mind would touch it? If you never intend to DPS, then there is no equipment in vMA that is worth getting.
Also, every one of my eight vet characters has done vMA. Including my tanks (yes, I have multiple). And my healer. My healer did it in his healer gear with the Atronach mundus, and my tanks change between DPS and tank with a simple swap of gear.
My point is VMA is content that is created exclusively for high offensive builds - yet it drops gear for healers and tanks. That is stupid.
What gear for healers and tanks? Oh, you mean the resto staff that is only good for self-healing solo content and outclassed for healing group content? Or the tank weapon that is so useless that no tank in their right mind would touch it? If you never intend to DPS, then there is no equipment in vMA that is worth getting.
Also, every one of my eight vet characters has done vMA. Including my tanks (yes, I have multiple). And my healer. My healer did it in his healer gear with the Atronach mundus, and my tanks change between DPS and tank with a simple swap of gear.
Yes, the Restoration Staff - which is for healing. No one is going to play a DPS role with a restoration staff.
I would like to see you do VMA as a healer. May we see a video?
My point is VMA is content that is created exclusively for high offensive builds - yet it drops gear for healers and tanks. That is stupid.
What gear for healers and tanks? Oh, you mean the resto staff that is only good for self-healing solo content and outclassed for healing group content? Or the tank weapon that is so useless that no tank in their right mind would touch it? If you never intend to DPS, then there is no equipment in vMA that is worth getting.
Also, every one of my eight vet characters has done vMA. Including my tanks (yes, I have multiple). And my healer. My healer did it in his healer gear with the Atronach mundus, and my tanks change between DPS and tank with a simple swap of gear.
Yes, the Restoration Staff - which is for healing. No one is going to play a DPS role with a restoration staff.
I would like to see you do VMA as a healer. May we see a video?
Healers for group content run a 5/5/1 setup. Two 5-piece sets, and a free slot. There are two options for that free slot. Option 1 is a 1-piece heavy monster set, for the Undaunted passive (all of the 5p sets are light) and for extra survivability. Option 2 is to run a Master's staff. These are the two BiS configurations for healing. And none of them involve the vMA resto.
Where the vMA resto shines is in self-healing solo content. People often back-bar the vMA resto for running vMA. It, however, provides no value in group content. It's not a bad staff, per se. But it is outclassed and not optimal for actual healing.
As for running vMA as a healer, no, I don't have a video because I don't have recording capabilities. But SPC+Worm/Infal with destro/resto is a perfectly viable gear combination for DPS. Not optimal, and not something you'd use for competitive vMA. But it can and does work. Obviously I'm going to be using a very different skill bar, but that's trivial to change.
Also, running full DPS makes things easier, but isn't required. If you want to play with a highly survivable low-DPS build in vMA, you can.
Example 1: This video was from over a year ago, when andy.s cleared vMA on the PTS. Notice that he's using sword-and-shield on both bars. That his health is almost 24K, and that his magicka is a paltry 31K. These are the stats of a tank, not a DPS. Yet this is among the first clears of vMA. And if you compare this video to his recent videos, you'll see he's doing a mere fraction--1/3 to 1/4--the DPS that he does now. And yes, it's a long, drawn-out fight, and that's why almost nobody would choose to clear vMA like this, but that choice does exist.
Example 2: Heavy armor, sword-and-board on both bars. Same thing as above. Not a DPS build. But very survivable and beat it by outlasting. Isn't that the option that you want, yet claim to not exist?
Offensive is faster, and nobody wants to spend more time in there than they have to. But if you don't want to go super-offensive, you don't have to. The choice is there, even if you refuse to acknowledge that the choice exists.
And what exactly is different between healer gear and DPS gear? I use Infal as a healer. I use Infal as DPS. SPC is a perfectly legitimate set to DPS with, only slightly behind Julianos, if you are able to self-proc it, which is not an issue for magplars. By "not optimal", it means I have 1x recovery 2x spell damage instead of 3x spell damage and not using a monster set. But that recovery is an accommodation that a DPS would probably have to make anyway. You sound as if you've never seen a healer DPS in 4-man content.Until I see a video of a healer doing VMA I am going to have difficulty believing it. If it is possible, I don't even want to imagine the pain and death that would accompany it. To suggest that it isn't optimal is the understatement of the year.
"Requirement"? I don't think that word means what you think it means. Again, amongst the first clears of vMA ever was a clear done on a very defensive build doing less than 8K DPS (or did you not even bother watching the videos I linked above?).Where we disagree is you say going super-offensive is a choice, where I see it more as a requirement to do VMA.
And what exactly is different between healer gear and DPS gear? I use Infal as a healer. I use Infal as DPS. SPC is a perfectly legitimate set to DPS with, only slightly behind Julianos, if you are able to self-proc it, which is not an issue for magplars. By "not optimal", it means I have 1x recovery 2x spell damage instead of 3x spell damage and not using a monster set. But that recovery is an accommodation that a DPS would probably have to make anyway. You sound as if you've never seen a healer DPS in a 4-man content?Until I see a video of a healer doing VMA I am going to have difficulty believing it. If it is possible, I don't even want to imagine the pain and death that would accompany it. To suggest that it isn't optimal is the understatement of the year."Requirement"? I don't think that word means what you think it means. Again, amongst the first clears of vMA ever was a clear done on a very defensive build doing less than 8K DPS (or did you not even bother watching the videos I linked above?).Where we disagree is you say going super-offensive is a choice, where I see it more as a requirement to do VMA.
I believe this because I have been inside it. The whole thing is basically one DPS race. What you describe sounds nice - that any healing or tanking build can go inside and beat it. But that's just not the reality. Players who do not emphasize offense are going to have their asses handed to them.
Perhaps we should just agree to disagree at this point. Because obviously we are talking about two different things here. That's the only thing I can figure at this point.
I believe this because I have been inside it. The whole thing is basically one DPS race. What you describe sounds nice - that any healing or tanking build can go inside and beat it. But that's just not the reality. Players who do not emphasize offense are going to have their asses handed to them.
Perhaps we should just agree to disagree at this point. Because obviously we are talking about two different things here. That's the only thing I can figure at this point.
So... those videos. You did watch them, right?
In addition to that, my first clear 9 months ago was very defensive too. Sword-and-shield on one bar. A resto staff on another. Guess it never happened because apparently it's impossible. Yes, you're going to have to do damage, and no, you aren't going to go in there using the same skills you use in group content. But my point is that the most important thing in vMA is practice and following mechanics. It doesn't matter one bit what your build is if you don't know what to do in there, and if you do know what to do, you can beat it with a much wider range of builds than you seem to think is possible.
I'm not offended by the term. I just don't believe it is accurate.
Support jobs are not tanks and healers. Those are main roles as I said - who specialize in defense and healing magic. Support roles are jobs that specialize in buffing players or de-buffing enemies. I've never heard of anyone who describes tanks and healers as support classes before. That's just odd to me.
Also: I never said VMA should not involve killing NPCS. Do you think healers and tanks don't kill things when they go exploring about Tamriel? Do you think everyone plays DPS-centric classes or builds when they solo on this game? They don't. Healers and tanks solo too. We kill things also. We just do it differently - with our edge being more in defense or healing magic to help us outlast our enemies instead of relying on high damage bursts.
My point is VMA is content that is created exclusively for high offensive builds - yet it drops gear for healers and tanks. That is stupid. I should not have to re-design my entire character and turn him from a healer into a DPSer to get healing gear. And I really don't understand how anyone could argue with such a simple point.
Well it does seem complicated for you since you STILL Can't grasp it. What you're saying is wrong. Support's role is not to buff/debuff, it's more general - to support it's groups so it can kill stuff fast and easy. In that sense, healers and tanks are both support roles.
This isn't complicated.
Tanks are jobs that specialize in defense and protecting other party members.
Healers are jobs that specialize in healing magic and keeping party members alive.
A support job would be one that specializes in buffing or de-buffing. ESO does not have a support role. The roles are divided up between tanks, healers, and DPS.
All classes have options they can use to help support their groups. But it is not their main focus. For example: do you think healing Templars are the only job on ESO who can use Luminous Shards or Repentance to help support the group members? Of course not. Any Templar can - and many Templar tanks and DPS do. Does that mean they stop being tanks or DPS when they use them? Of course not. So I don't really find your argument persuasive in that respect - and it certainly isn't helped by your condescension either.
So perhaps you should review the basis of the game, and learn that a healer's primary role is heal - and a tank's primary role is to tank.
Yes, the Restoration Staff - which is for healing. No one is going to play a DPS role with a restoration staff. Whether you think it's worth getting or what it's good for is beside the point.
I would like to see you do VMA as a healer. May we see a video?
I believe this because I have been inside it. The whole thing is basically one DPS race. What you describe sounds nice - that any healing or tanking build can go inside and beat it. But that's just not the reality. Players who do not emphasize offense are going to have their asses handed to them in there.
Builds that don't emphasize offense are going to get creamed in VMA. That is just the bottom line. What you say sounds nice - but I don't think you fully appreciate just how badly builds that do not emphasize offense do in there. You should try it sometime - then you will know. Because - and whether you acknowledge it or not - it is a DPS race - and a rather unforgiving one at that. Just be glad you favor builds that are capable of doing the kind of damage necessary to beat it.
I wouldn't mind the restoration staff. But I don't want it bad enough to re-design my entire character when it does well in all other veteran content I have tried. Yes, my damage is not that great. But so what. If I wanted to do a lot of damage then I would have played a DPSer.
So like the OP suggests - I have come to the same conclusion. F Maelstrom.
RoyalPink06 wrote: »I feel your pain, OP. I got over 600 CP. I have a magplar sitting at the drome of toxic shock level, and I just do not have it in me to bring him back in there. It seems the levels leading up to Toxic Shock aren't too mechanic-heavy, but I know it starts to get outrageous after that point. I'm building a stam sorc to take to vMA since I heard they are good for that, but I know its the mechanics that are gonna get me anyway, regardless of build.
You probably don't remember me, but I ran a trial with you once not too long ago and I can vouch that you are a strong, non-sh!tty player (maybe not such an eloquent way to put it, but the meaning still stands), and its a damn shame to hear that vMA got the better of you. Better luck next time, my friend.
So many people think they are entitled to every little smidge of content that a game contains simply because they bought it. It's pathetic, and watching them crumble when faced with the reality that they have to earn it brings me joy. Maybe I'm bitter towards entitlement or just a mean person, but I just don't want participation trophies in my games. I want to face the challenges and rise through adversity to get that feeling of proud accomplishment that only these things can give you. Instant gratification gives such a small and short glow of enjoyment in comparison.
GG
it stands for get gud
So many people think they are entitled to every little smidge of content that a game contains simply because they bought it. It's pathetic, and watching them crumble when faced with the reality that they have to earn it brings me joy. Maybe I'm bitter towards entitlement or just a mean person, but I just don't want participation trophies in my games. I want to face the challenges and rise through adversity to get that feeling of proud accomplishment that only these things can give you. Instant gratification gives such a small and short glow of enjoyment in comparison.
These days no one wants to spend the time and just complain how things are just "too hard"
Luke
jakeedmundson wrote: »So many people think they are entitled to every little smidge of content that a game contains simply because they bought it. It's pathetic, and watching them crumble when faced with the reality that they have to earn it brings me joy. Maybe I'm bitter towards entitlement or just a mean person, but I just don't want participation trophies in my games. I want to face the challenges and rise through adversity to get that feeling of proud accomplishment that only these things can give you. Instant gratification gives such a small and short glow of enjoyment in comparison.
Please let me know when you figure out how to "earn" a sharpened lightning staff.... apparently dozens and dozens of runs (many flawless 500k+) means i haven't earned it yet...
also let me know when you learn the difference between working for/earning something and complete garbage drop rates that never improve with the amount of time/effort you put in.