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https://forums.elderscrollsonline.com/en/discussion/668861

F Maelstrom. I'm never goin there again

  • Niaver
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    Stage 7 isn't that bad for my tank, i can use shields and heals to go to the pull in order to cleanse mushroom debuff.
    Last boss (stage 9) is the hell itself though.

    vMA is challenging, that's why i like it. It's not really rewarding, but that's another story.
    PC EU - Daggerfall Covenant - @Niaver
    Erazar (main) - Khajit DK tank

    Proud owner of Maelstrom Sharpened Bow
  • Doctordarkspawn
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    Get 500+ cp and try again.

    Be grateful you have something to work towards.

    Lol. Something to work towards.

    Why work toward unfun content that technically isn't needed for -anything-?
    Edited by Doctordarkspawn on November 9, 2016 12:21PM
  • Doctordarkspawn
    Doctordarkspawn
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    Humatiel wrote: »
    Every thread I see like this reminds me that VMA is still doing its job. Keeping the good from the rest.

    The scaling is allready doing that. Though the scaling has a much better chance of killing this game for the hardcore only MMO so many crave.
    Edited by Doctordarkspawn on November 9, 2016 12:24PM
  • strikeback1247
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    Stage 7 is a pain, even on normal. 43k damage just from Argonian behemoths battleroar + an additional 10k from everything else that's going on? Who the !"%&//½!½! came up with that?

    I did get 9 CP out of it, so I should probably not complain too much... :p

    No offense, but this is a wonderful example of people not knowing the mechanics. The battleroar does no damage if you stand in the add's shield.
    P.A.W.S. - Positively Against Wild Sasquatches - NO TO BIGFOOT!
  • Armitas
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    Humatiel wrote: »
    Every thread I see like this reminds me that VMA is still doing its job. Keeping the good from the rest.

    Ability is not what separates someone that has completed vma and someone that hasn't. A persons capacity to tolerate large amount of pain, suffering, and frustration is what separates them, not ability. Ability shows up in your FC achievement.

    __________

    It is a poop show OP. I have completed it many times and I hate it as well. It has caused me to rage quit the game once and nearly a second time. I actively have to monitor my time in there to keep me from uninstalling in a rage. VMA is a show case of everything broken in this game. Simply being in there makes me think this whole game is poop and makes me not want to play it. It's a terrible dungeon with synthetic challenge derived from poor game mechanics like targeting, RNG, and terrible server performance.

    On top of that there is the whole RNG for the chest thing. There are people who claim to have done it 1 thousand times and not gotten what they want. It's like running barefoot on a treadmill covered in glass with a carrot at the far end of it while being promised a slight chance that the treadmill will turn off. Screw player feedback though ZOS is always right.
    Edited by Armitas on November 9, 2016 1:52PM
    Retired.
    Nord mDK
  • DocFrost72
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    Stage 7 is a pain, even on normal. 43k damage just from Argonian behemoths battleroar + an additional 10k from everything else that's going on? Who the !"%&//½!½! came up with that?

    I did get 9 CP out of it, so I should probably not complain too much... :p

    No offense, but this is a wonderful example of people not knowing the mechanics. The battleroar does no damage if you stand in the add's shield.

    Listen to this dude ^

    If you took a roar it means you did something wrong. When the boss summons those two sorc argonian archer (LOL) adds, kill one and move right next to the other. Also, watch out for the boss. If you kill the sorcs, the boss enrages. His stomp AoE when enraged is a one shot.

    Good luck!
  • DPShiro
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    So much salt and hate from people who can't handle the difficulty.

    I have one major complain about VMA and that is the RNG drops at the end, it's stupid to not get the weapon you want after 300++ runs.

    But for the actual arena, I love it! The gameplay, mechanics and the constant demand of the player to actually adapt is incredible. Everyone who has completed and mastered it are a much better player afterwards. It forces you to do t depend on others and actually manage you damage, sustain, healing etc on you own. Something that sometimes is needed in Veteran Trials Hard Mode etc

    I would never want to play Vet Trials, and especially Hard Mode with someone who can't even complete VMA. That person will only slow the teams down, maybe even cause the team to wipe and would need to be carried.

    I really hope we get another arena in the same spirit as VMA, maybe even one that can be 1-2 player (so we still can solo when no other is online).

    I also love testing out new and crazy builds in VMA, to see how they handle tough content. And even when I get all the weapons I want from VMA, I will continue to play it, because to me it's fun.
    ~ Gryphon Heart ~
    ~ Immortal Redeemer ~
    ~ Grand Master Crafter ~
    ~ Master Angler ~
    ~ Former Emperor ~
  • Agalloch
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    vMSA is like a trial for everybody. Its a nice addition to the game and must remain as it is. If u finish it u'll be a better player who could finish any hard content in the game like vMOL .

    Don't be upset, be calm and have patience ..and u'll complete it .

    Good luck!
  • kylewwefan
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    Thanks for the sympathy everyone. I am sadly max level, max CP, legendary gear etc. I know to bash his roar or hang out with the minders...I've watched many many videos. I had bad lag, so I ran a hard wire to console....it was almost like playing a different game. But I can't leave this wire strewn across my house.

    Moving forward, I will not be going back in there again. I'm just not tough enough. Kudos to all you stormproof out there. I'm taking a break for awhile.
  • jeremiah911
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    Get 500+ cp and try again.

    Be grateful you have something to work towards.

    Lol. Something to work towards.

    Why work toward unfun content that technically isn't needed for -anything-?

    This comment is simply a cop-out. Why run dungeons since they aren't "technically needed for anything?" Why bother playing any of the DLC's because they aren't "technically needed for anything" other than enjoyment.

    vMA has exposed the skill level of a lot of players in this community. It appears the vast majority of players think they are "awesome" players but for those who cant beat it their response is to blame the content rather than the lack of skill behind the keyboard/controller. People don't like to be told their not as good as they think they are and that's exactly what vMA does.

    And when can't an MMO have a piece of end game content for solo players? Just because MMO's in the past haven't done it? Give me a break. If you want group content go play dungeons or vDSA or trails. There is plenty of end game group content in this game without the need to hate on the 1 piece of end game solo content we have.
  • Erock25
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    I've been there. First time I tried VMA it took me hours just to get through the ice round. I eventually reached round 7 and gave up. Came back a few months later and it took me 20-30 tries or more to beat round 7. Then I was blocked on the final round for probably 100 attempts before finally beating it. I beat it two more times (always with 10-20 deaths) before saying F that after my third defending resto staff in a row. I came back to it about a week ago in preparation for this double drop week I'm now getting through it with 1-3 deaths and in under an hour and just got my sharpened 1h axe (looking for sharpened destro and sharpened dagger still).

    The point is, I thought this place was impossible. My deaths seemed too random and unavoidable. I was wrong and the only way to get it is through repetition. Stage 7 still makes me rage more than any but you start to learn exactly when and where everything spawns so you are waiting for that flower summoner and don't get caught off guard or you know just the right time to head to the storm caller to burn them down. Keep at it.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • pattyLtd
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    You are not alone OP, after what feels like a million attempts on pretty much all rounds it ends for me in round 9.
    I'm just not good enough, so be it.

    I've tried to use normal to get a feel for mechanics mostly in round 5, 6 and 7 but the difference in difficulty is to0 much.
    I DON'T want them to nerf anything but maybe rename normal to easy and introduce an in between difficulty would be nice.
    Edited by pattyLtd on November 9, 2016 3:02PM
    English is not my native language, no grammar police please, tyvm
  • Doctordarkspawn
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    Get 500+ cp and try again.

    Be grateful you have something to work towards.

    Lol. Something to work towards.

    Why work toward unfun content that technically isn't needed for -anything-?

    This comment is simply a cop-out. Why run dungeons since they aren't "technically needed for anything?" Why bother playing any of the DLC's because they aren't "technically needed for anything" other than enjoyment.

    vMA has exposed the skill level of a lot of players in this community. It appears the vast majority of players think they are "awesome" players but for those who cant beat it their response is to blame the content rather than the lack of skill behind the keyboard/controller. People don't like to be told their not as good as they think they are and that's exactly what vMA does.

    And when can't an MMO have a piece of end game content for solo players? Just because MMO's in the past haven't done it? Give me a break. If you want group content go play dungeons or vDSA or trails. There is plenty of end game group content in this game without the need to hate on the 1 piece of end game solo content we have.

    I'm all for solo content, I'd love a solo mode for dungeons and what have you, but I dont think VMA is how to do that.

    Simply put, content in this game lives and dies on it's enjoyment. When so many BIS gear sets are easily obtainable or craftable it comes down to 'is this content fun'. I dont do VMA, SOTH dungeons or raids regularly. Why? I find VMA to be too DPS-racey and poorly designed IMO to be fun. i dont do SOTH dungeons because quite frankly Ruins final boss is the worst designed bossfight in this entire game, and COS isn't that far behind. I dont do raids because I'm not a raider.

    VMA is designed like a single player trial. I dont like it, I dont get it, I dont run DPS so I dont need to do it and if I did I'd likely run magicka DPS so the benefite would be negledgeable.

    Call it what you will, lack of skill, casualism, whatever. But I will allways advocate nerfing VMA and tip my hat to people who've had enough.

    PS: The vast majority of this games community isn't up to VMA, true. That's fine. it's why advocating for difficult content outside of raids has allways been a wash. VMA, for what it's worth, has allways provided a valuable service as a nice entry level to trials, but outside of that 'difficult' content isn't needed or wanted by the vast majority. Shadows of the Hist dungeons is a great example. No one runs it anymore. They got their helms, they got their shoulders, now no one runs it because it's not fun. Bottom line, the majority was never going to be able to complete Maelstrom vet. And if content is only geared toward the people who can, this game is actively chasing away buisness.

    I've had many many arguements about VMA with others. People who think VMA is great and anyone who hates it is a casual. Fact is, VMA is just poorly designed trash to me. Like most of the content that's come out this year, Shadows of the hist, Maw, all the group and now even serious solo content is hardcore pandering. (To be clear, I am not calling Maw badly designed, it's actually fairly well designed, but it follows the same 'for the hardcore audience' theme as the rest of the content.) And the only one that is consistantly popular is Maw. VMA is almost universally hated, and SOTH has just been *** forgotten, hardly ever mention and hardly ever ran. So what does this tell us?

    It tells us the only hard content that's successfull or of any worth to anybody for more than five minutes is Raids. So it needs to be kept to raids. If VMA's weapons were not a thing I'd guarentee you no one would run or even talk about this content exept as a raid-barrier. And that's all it is now anyway.
    Edited by Doctordarkspawn on November 9, 2016 3:17PM
  • Doctordarkspawn
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    kylewwefan wrote: »
    Thanks for the sympathy everyone. I am sadly max level, max CP, legendary gear etc. I know to bash his roar or hang out with the minders...I've watched many many videos. I had bad lag, so I ran a hard wire to console....it was almost like playing a different game. But I can't leave this wire strewn across my house.

    Moving forward, I will not be going back in there again. I'm just not tough enough. Kudos to all you stormproof out there. I'm taking a break for awhile.

    Ignore the haters, and play what you love playing. People who demand you like certain content are not worth lisening to.
  • Wifeaggro13
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    Humatiel wrote: »
    Every thread I see like this reminds me that VMA is still doing its job. Keeping the good from the rest.

    It does not really give a clear picture it only shows you can hold a rotation while avoiding damage. It does not show if you have any skill in tanking or pure healing. then again those roles or friggin not even needed in 90% of this games content. by far the easiest MMO ive played. Group content is an afterthought. the trully skilled end game trial groups were doing the hard stuff way before VMA was even in the game.
  • ZOS_PeterT
    ZOS_PeterT
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    We have moved this thread to, Dungeons, Trials & Arenas
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios

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    Staff Post
  • Erock25
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    pattyLtd wrote: »
    You are not alone OP, after what feels like a million attempts on pretty much all rounds it ends for me in round 9.
    I'm just not good enough, so be it.

    I've tried to use normal to get a feel for mechanics mostly in round 5, 6 and 7 but the difference in difficulty is to0 much.
    I DON'T want them to nerf anything but maybe rename normal to easy and introduce an in between difficulty would be nice.

    @pattyLtd What gear and spec are you using? I had a lot of trouble on round 9 myself until I maximized my DPS. When you burn crematorial guards, crystals, summoners very fast this is one of the easiest stages.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • pattyLtd
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    Erock25 wrote: »
    @pattyLtd What gear and spec are you using? I had a lot of trouble on round 9 myself until I maximized my DPS. When you burn crematorial guards, crystals, summoners very fast this is one of the easiest stages.

    Julianos, willpower jewelry and thorugs pact swords or seducer staff.
    I also got elegant but haven't really tried that yet because i don't think it will make that big of a difference tbh.

    Just feel overwhelmed alot in vma but for some strange reason i keep trying lol.

    English is not my native language, no grammar police please, tyvm
  • Stopnaggin
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    Humatiel wrote: »
    Every thread I see like this reminds me that VMA is still doing its job. Keeping the good from the rest.

    Then why even bother coming in and making any comments. Wow you can complete something that many others can't, you're so awsome! The absolute arrogance, so what you cleared something in a GAME. Why in the hell do people need to put others down is beyond me.
  • Qbiken
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    "The more you cry the less you try"
  • Jeremy
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    kylewwefan wrote: »
    Just f it. Spent 4 hours today trying to pass the 7 round argonian ***. I even ran an Ethernet cable across my house. I can't spend any more time in there. It's not fun. It actually makes me not want to play the game.

    Fruit nut. I hate you. Zenimax I hate you. Locking the best stuff behind this poo show is just disrespectful. I go bed now. Cry myself to sleep.

    I agree with you. It saps my will to keep playing the game as well. In fact my playtime has slacked off dramatically since I attempted the veteran arena. The normal version (while frustrating at times) was alright.

    It's just over-all very poorly designed content that favors a narrow build set and discourages other builds from playing.

    Expecting healers and tanks to pay thousands of gold to rebuild there characters every time they want to attempt veteran Maelstrom or (as one poster actually suggested to me other day) to create an entirely new character whose sole purpose is to run this content is unreasonable and ridiculous.

    If they are going to design content that drops gear for healers and tanks then they need to make such content do-able by healers and tanks. Because not all of us play highly mobile highly-offensive builds.

    I'm usually complementary of this game's PvE content. But this one gets very low marks from me. ON a game that supposedly prides itself on character choices and customization - this content is as narrow-minded as it gets.
    Edited by Jeremy on November 9, 2016 7:28PM
  • FriedEggSandwich
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    Jeremy wrote: »
    kylewwefan wrote: »
    Just f it. Spent 4 hours today trying to pass the 7 round argonian ***. I even ran an Ethernet cable across my house. I can't spend any more time in there. It's not fun. It actually makes me not want to play the game.

    Fruit nut. I hate you. Zenimax I hate you. Locking the best stuff behind this poo show is just disrespectful. I go bed now. Cry myself to sleep.

    I agree with you. It saps my will to keep playing the game as well. In fact my playtime has slacked off dramatically since I attempted the veteran arena. The normal version (while frustrating at times) was alright.

    It's just over-all very poorly designed content that favors a narrow build set and discourages other builds from playing.

    Expecting healers and tanks to pay thousands of gold to rebuild there characters every time they want to attempt veteran Maelstrom or (as one poster actually suggested to me other day) to create an entirely new character whose sole purpose is to run this content is unreasonable and ridiculous.

    If they are going to design content that drops gear for healers and tanks then they need to make such content do-able by healers and tanks. Because not all of us play mobile highly-offensive builds.

    I'm usually complementary of this game's PvE content. But this one gets very low marks from me. ON a game that supposedly prides itself on character choices and customization - this content is as narrow-minded as it gets.

    Healers and tanks are support roles. Who are you supporting in a solo arena? I'm a sorc dps and I have to pay 3000g to rearrange my cp for vma, this isn't an issue for just healers and tanks lol. Guess what? I have another max rank sorc that I levelled up just for pve.
    PC | EU
  • Jeremy
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    Stopnaggin wrote: »
    Humatiel wrote: »
    Every thread I see like this reminds me that VMA is still doing its job. Keeping the good from the rest.

    Then why even bother coming in and making any comments. Wow you can complete something that many others can't, you're so awsome! The absolute arrogance, so what you cleared something in a GAME. Why in the hell do people need to put others down is beyond me.

    Because they like to puff themselves up at the expense of others.

    After attempting veteran arena several times, I've come to conclusion that player skill has very little to do with it. It's just about having the mobility and offense necessary to deal with the gimmicky mechanics. And for many builds (especially healers and tanks) that would require an entire re-working of their characters and skill sets - probably even gear. And I'm quickly coming to the conclusion it isn't worth the massive amount of trouble and headaches that it would require.


  • Jeremy
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    Jeremy wrote: »
    kylewwefan wrote: »
    Just f it. Spent 4 hours today trying to pass the 7 round argonian ***. I even ran an Ethernet cable across my house. I can't spend any more time in there. It's not fun. It actually makes me not want to play the game.

    Fruit nut. I hate you. Zenimax I hate you. Locking the best stuff behind this poo show is just disrespectful. I go bed now. Cry myself to sleep.

    I agree with you. It saps my will to keep playing the game as well. In fact my playtime has slacked off dramatically since I attempted the veteran arena. The normal version (while frustrating at times) was alright.

    It's just over-all very poorly designed content that favors a narrow build set and discourages other builds from playing.

    Expecting healers and tanks to pay thousands of gold to rebuild there characters every time they want to attempt veteran Maelstrom or (as one poster actually suggested to me other day) to create an entirely new character whose sole purpose is to run this content is unreasonable and ridiculous.

    If they are going to design content that drops gear for healers and tanks then they need to make such content do-able by healers and tanks. Because not all of us play mobile highly-offensive builds.

    I'm usually complementary of this game's PvE content. But this one gets very low marks from me. ON a game that supposedly prides itself on character choices and customization - this content is as narrow-minded as it gets.

    Healers and tanks are support roles. Who are you supporting in a solo arena? I'm a sorc dps and I have to pay 3000g to rearrange my cp for vma, this isn't an issue for just healers and tanks lol. Guess what? I have another max rank sorc that I levelled up just for pve.

    Healers and tanks are not support roles. They are main roles that many players design their characters around.

    To suggest that healers and tanks have no place in solo content is one of the more silly things I have ever read on this forum.

    This isn't even to address the most obvious contradiction - that the content itself drops gear for both tanks and healers. So to suggest to me that healers and tanks should have no place in content that drops gear for healers and tanks defies simple logic.

    If they want to make content just for dps classes - fine make it - but don't try and lure other builds in there by making it drop gear for roles the content supposedly wasn't designed to accommodate.
    Edited by Jeremy on November 9, 2016 7:20PM
  • FriedEggSandwich
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    Jeremy wrote: »
    Jeremy wrote: »
    kylewwefan wrote: »
    Just f it. Spent 4 hours today trying to pass the 7 round argonian ***. I even ran an Ethernet cable across my house. I can't spend any more time in there. It's not fun. It actually makes me not want to play the game.

    Fruit nut. I hate you. Zenimax I hate you. Locking the best stuff behind this poo show is just disrespectful. I go bed now. Cry myself to sleep.

    I agree with you. It saps my will to keep playing the game as well. In fact my playtime has slacked off dramatically since I attempted the veteran arena. The normal version (while frustrating at times) was alright.

    It's just over-all very poorly designed content that favors a narrow build set and discourages other builds from playing.

    Expecting healers and tanks to pay thousands of gold to rebuild there characters every time they want to attempt veteran Maelstrom or (as one poster actually suggested to me other day) to create an entirely new character whose sole purpose is to run this content is unreasonable and ridiculous.

    If they are going to design content that drops gear for healers and tanks then they need to make such content do-able by healers and tanks. Because not all of us play mobile highly-offensive builds.

    I'm usually complementary of this game's PvE content. But this one gets very low marks from me. ON a game that supposedly prides itself on character choices and customization - this content is as narrow-minded as it gets.

    Healers and tanks are support roles. Who are you supporting in a solo arena? I'm a sorc dps and I have to pay 3000g to rearrange my cp for vma, this isn't an issue for just healers and tanks lol. Guess what? I have another max rank sorc that I levelled up just for pve.

    Healers and tanks are not support roles. They are main roles that many players design their characters around.

    To suggest that healers and tanks have no place in solo content is one of the more silly things I have ever read on this forum.

    This isn't even to address the most obvious contradiction - that the content itself drops gear for both tanks and healers. So to say to me that healers and tanks should have no place in this content just defies simple logic.

    Yeah they are support roles, and who said a support role wasn't a main role?. The end goal of all pve is to kill all the mobs and bosses. The DPS are responsible for the killing and healers and tanks facilitate this and try to ensure the DPS can dps as quickly as possible. It's a team effort of course but most of the killing is done by a fraction of the team. Did you expect a solo arena to be completed with your full healer setup on your own? What are you gonna do? Snare them to death with ritual? To complete any content solo you need to be able to damage the mobs cos you're the only one who can.
    PC | EU
  • Jeremy
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    Jeremy wrote: »
    Jeremy wrote: »
    kylewwefan wrote: »
    Just f it. Spent 4 hours today trying to pass the 7 round argonian ***. I even ran an Ethernet cable across my house. I can't spend any more time in there. It's not fun. It actually makes me not want to play the game.

    Fruit nut. I hate you. Zenimax I hate you. Locking the best stuff behind this poo show is just disrespectful. I go bed now. Cry myself to sleep.

    I agree with you. It saps my will to keep playing the game as well. In fact my playtime has slacked off dramatically since I attempted the veteran arena. The normal version (while frustrating at times) was alright.

    It's just over-all very poorly designed content that favors a narrow build set and discourages other builds from playing.

    Expecting healers and tanks to pay thousands of gold to rebuild there characters every time they want to attempt veteran Maelstrom or (as one poster actually suggested to me other day) to create an entirely new character whose sole purpose is to run this content is unreasonable and ridiculous.

    If they are going to design content that drops gear for healers and tanks then they need to make such content do-able by healers and tanks. Because not all of us play mobile highly-offensive builds.

    I'm usually complementary of this game's PvE content. But this one gets very low marks from me. ON a game that supposedly prides itself on character choices and customization - this content is as narrow-minded as it gets.

    Healers and tanks are support roles. Who are you supporting in a solo arena? I'm a sorc dps and I have to pay 3000g to rearrange my cp for vma, this isn't an issue for just healers and tanks lol. Guess what? I have another max rank sorc that I levelled up just for pve.

    Healers and tanks are not support roles. They are main roles that many players design their characters around.

    To suggest that healers and tanks have no place in solo content is one of the more silly things I have ever read on this forum.

    This isn't even to address the most obvious contradiction - that the content itself drops gear for both tanks and healers. So to say to me that healers and tanks should have no place in this content just defies simple logic.

    Yeah they are support roles, and who said a support role wasn't a main role?. The end goal of all pve is to kill all the mobs and bosses. The DPS are responsible for the killing and healers and tanks facilitate this and try to ensure the DPS can dps as quickly as possible. It's a team effort of course but most of the killing is done by a fraction of the team. Did you expect a solo arena to be completed with your full healer setup on your own? What are you gonna do? Snare them to death with ritual? To complete any content solo you need to be able to damage the mobs cos you're the only one who can.

    Describing tanks and healers as support role makes no sense to me.

    Support roles are typically roles that specialize at buffing other characters or contributing to the fight in more indirect ways rather what is referred to as the holy trinity of MMORPGs - namely tanking/healing and dps.

    There were more common back in the older days of MMORPGs.

    I have to go - but if content drops gear for healers and tanks it needs to be designed to accommodate tanks and healers.
  • FriedEggSandwich
    FriedEggSandwich
    ✭✭✭✭✭
    Jeremy wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    kylewwefan wrote: »
    Just f it. Spent 4 hours today trying to pass the 7 round argonian ***. I even ran an Ethernet cable across my house. I can't spend any more time in there. It's not fun. It actually makes me not want to play the game.

    Fruit nut. I hate you. Zenimax I hate you. Locking the best stuff behind this poo show is just disrespectful. I go bed now. Cry myself to sleep.

    I agree with you. It saps my will to keep playing the game as well. In fact my playtime has slacked off dramatically since I attempted the veteran arena. The normal version (while frustrating at times) was alright.

    It's just over-all very poorly designed content that favors a narrow build set and discourages other builds from playing.

    Expecting healers and tanks to pay thousands of gold to rebuild there characters every time they want to attempt veteran Maelstrom or (as one poster actually suggested to me other day) to create an entirely new character whose sole purpose is to run this content is unreasonable and ridiculous.

    If they are going to design content that drops gear for healers and tanks then they need to make such content do-able by healers and tanks. Because not all of us play mobile highly-offensive builds.

    I'm usually complementary of this game's PvE content. But this one gets very low marks from me. ON a game that supposedly prides itself on character choices and customization - this content is as narrow-minded as it gets.

    Healers and tanks are support roles. Who are you supporting in a solo arena? I'm a sorc dps and I have to pay 3000g to rearrange my cp for vma, this isn't an issue for just healers and tanks lol. Guess what? I have another max rank sorc that I levelled up just for pve.

    Healers and tanks are not support roles. They are main roles that many players design their characters around.

    To suggest that healers and tanks have no place in solo content is one of the more silly things I have ever read on this forum.

    This isn't even to address the most obvious contradiction - that the content itself drops gear for both tanks and healers. So to say to me that healers and tanks should have no place in this content just defies simple logic.

    Yeah they are support roles, and who said a support role wasn't a main role?. The end goal of all pve is to kill all the mobs and bosses. The DPS are responsible for the killing and healers and tanks facilitate this and try to ensure the DPS can dps as quickly as possible. It's a team effort of course but most of the killing is done by a fraction of the team. Did you expect a solo arena to be completed with your full healer setup on your own? What are you gonna do? Snare them to death with ritual? To complete any content solo you need to be able to damage the mobs cos you're the only one who can.

    Describing tanks and healers as support role makes no sense to me.

    Support roles are typically roles that specialize at buffing other characters or contributing to the fight in more indirect ways rather what is referred to as the holy trinity of MMORPGs - namely tanking/healing and dps.

    There were more common back in the older days of MMORPGs.

    I have to go - but if content drops gear for healers and tanks it needs to be designed to accommodate tanks and healers.

    Things that need support cannot exist without support. Do not be offended by the term support role. How do you make content that can be completed without killing npcs? Puzzles? Would you like a maze?
    Edited by FriedEggSandwich on November 9, 2016 7:37PM
    PC | EU
  • CultOfMMO
    CultOfMMO
    ✭✭✭
    Jeremy wrote: »

    After attempting veteran arena several times, I've come to conclusion that player skill has very little to do with it. It's just about having the mobility and offense necessary to deal with the gimmicky mechanics.

    i really look forward to that one day when i become as enlightened as you are to reach that mind blowing conclusion
    Edited by CultOfMMO on November 9, 2016 8:25PM
    vHoF HM 202k Tick-Tock Tormentor (Stamblade)
    vAS HM 111k Immortal Redeemer (Magplar)
    vCR HM 129k Gryphon Heart (Magblade/plar)
    vSS HM 245k NA 2nd Godslayer (Stamcro)
    Magblade vMA 601k
  • CultOfMMO
    CultOfMMO
    ✭✭✭
    Jeremy wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    kylewwefan wrote: »
    Just f it. Spent 4 hours today trying to pass the 7 round argonian ***. I even ran an Ethernet cable across my house. I can't spend any more time in there. It's not fun. It actually makes me not want to play the game.

    Fruit nut. I hate you. Zenimax I hate you. Locking the best stuff behind this poo show is just disrespectful. I go bed now. Cry myself to sleep.

    I agree with you. It saps my will to keep playing the game as well. In fact my playtime has slacked off dramatically since I attempted the veteran arena. The normal version (while frustrating at times) was alright.

    It's just over-all very poorly designed content that favors a narrow build set and discourages other builds from playing.

    Expecting healers and tanks to pay thousands of gold to rebuild there characters every time they want to attempt veteran Maelstrom or (as one poster actually suggested to me other day) to create an entirely new character whose sole purpose is to run this content is unreasonable and ridiculous.

    If they are going to design content that drops gear for healers and tanks then they need to make such content do-able by healers and tanks. Because not all of us play mobile highly-offensive builds.

    I'm usually complementary of this game's PvE content. But this one gets very low marks from me. ON a game that supposedly prides itself on character choices and customization - this content is as narrow-minded as it gets.

    Healers and tanks are support roles. Who are you supporting in a solo arena? I'm a sorc dps and I have to pay 3000g to rearrange my cp for vma, this isn't an issue for just healers and tanks lol. Guess what? I have another max rank sorc that I levelled up just for pve.

    Healers and tanks are not support roles. They are main roles that many players design their characters around.

    To suggest that healers and tanks have no place in solo content is one of the more silly things I have ever read on this forum.

    This isn't even to address the most obvious contradiction - that the content itself drops gear for both tanks and healers. So to say to me that healers and tanks should have no place in this content just defies simple logic.

    Yeah they are support roles, and who said a support role wasn't a main role?. The end goal of all pve is to kill all the mobs and bosses. The DPS are responsible for the killing and healers and tanks facilitate this and try to ensure the DPS can dps as quickly as possible. It's a team effort of course but most of the killing is done by a fraction of the team. Did you expect a solo arena to be completed with your full healer setup on your own? What are you gonna do? Snare them to death with ritual? To complete any content solo you need to be able to damage the mobs cos you're the only one who can.

    Support roles are typically roles that specialize at buffing other characters or contributing to the fight in more indirect ways rather what is referred to as the holy trinity of MMORPGs - namely tanking/healing and dps.

    You just described a a tank and healer doing their jobs to perfection in ESO.

    In coordinated group content tanks and healers very quickly reach a point where they are "tanky" enough or have enough "base healing", then they shift their focus to buffing the dps as much as possible, making sure they do as much damage as possible and never run out of resources.

    idk about other MMOs, but if you fail to grasp the concept of tanks and healers being support roles in ESO, vMA is probably the least of your worries. You should probably spend some time reviewing the basics of game mechanics.
    vHoF HM 202k Tick-Tock Tormentor (Stamblade)
    vAS HM 111k Immortal Redeemer (Magplar)
    vCR HM 129k Gryphon Heart (Magblade/plar)
    vSS HM 245k NA 2nd Godslayer (Stamcro)
    Magblade vMA 601k
  • kylewwefan
    kylewwefan
    ✭✭✭✭✭
    ✭✭
    I couldn't take it. Went back in there today and impaled that big *** finished off the level! Got to the 3rd round of next and left for dinner.

    Think I was using the sigils too early. And sometimes the spores were starting off in the wrong place wrong time.

    I still hate this content, but I want that maelstrom bow so bad.....
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