So much salt and hate from people who can't handle the difficulty.
I have one major complain about VMA and that is the RNG drops at the end, it's stupid to not get the weapon you want after 300++ runs.
But for the actual arena, I love it! The gameplay, mechanics and the constant demand of the player to actually adapt is incredible. Everyone who has completed and mastered it are a much better player afterwards. It forces you to do t depend on others and actually manage you damage, sustain, healing etc on you own. Something that sometimes is needed in Veteran Trials Hard Mode etc
I would never want to play Vet Trials, and especially Hard Mode with someone who can't even complete VMA. That person will only slow the teams down, maybe even cause the team to wipe and would need to be carried.
I really hope we get another arena in the same spirit as VMA, maybe even one that can be 1-2 player (so we still can solo when no other is online).
I also love testing out new and crazy builds in VMA, to see how they handle tough content. And even when I get all the weapons I want from VMA, I will continue to play it, because to me it's fun.
I've said it before and I'll say it again.
Even the very best players who clear his content repeateadly (with exceptions) hate this content.
Two of my guilds have players locked in there chasing gear and even those who beat it finish frustrated annoyed and generally less fun to have in guild chat then. He usually are.
If you guaranteed me everything I could ever want in one clear I wouldn't go there.
It for my money and in only my opinion may be the worst content in the game.
People generally don't hate the content, people hate the RNG behind the loot. The hate is just more prominent in this particular instance because it is harder to complete than most other things in the game.
People who genuinely hate this content for what it is and think it is badly designed fall into 2 branches:
- People who hate solo content;
- People who need a bucket of L2P
People who genuinely hate this content for what it is and think it is badly designed fall into 2 branches:
- People who hate solo content;
- People who need a bucket of L2P
Rune_Relic wrote: »But it is supposed to be hell on earth.
Its a benchmarking tool.
The problem I see is, if you are going to put someone through that kind of hell,
you damn well better make sure they get compensated for it.
Anything less than the ability for the player to actually outright choose their preferred reward is a slap in the face.
Would you still hate VMA then...or would you say...damn it a nightmare...but hell its worth it if you get there.
kylewwefan wrote: »Just f it. Spent 4 hours today trying to pass the 7 round argonian ***. I even ran an Ethernet cable across my house. I can't spend any more time in there. It's not fun. It actually makes me not want to play the game.
Fruit nut. I hate you. Zenimax I hate you. Locking the best stuff behind this poo show is just disrespectful. I go bed now. Cry myself to sleep.
So what does this tell us? That there's a lot of lazy players who want instant gratification for no effort. Whaaaat? People are lazy? What a twist.Doctordarkspawn wrote: »
VMA is designed like a single player trial. I dont like it, I dont get it, I dont run DPS so I dont need to do it and if I did I'd likely run magicka DPS so the benefite would be negledgeable.
Call it what you will, lack of skill, casualism, whatever. But I will allways advocate nerfing VMA and tip my hat to people who've had enough.
PS: The vast majority of this games community isn't up to VMA, true. That's fine. it's why advocating for difficult content outside of raids has allways been a wash. VMA, for what it's worth, has allways provided a valuable service as a nice entry level to trials, but outside of that 'difficult' content isn't needed or wanted by the vast majority. Shadows of the Hist dungeons is a great example. No one runs it anymore. They got their helms, they got their shoulders, now no one runs it because it's not fun. Bottom line, the majority was never going to be able to complete Maelstrom vet. And if content is only geared toward the people who can, this game is actively chasing away buisness.
I've had many many arguements about VMA with others. People who think VMA is great and anyone who hates it is a casual. Fact is, VMA is just poorly designed trash to me. Like most of the content that's come out this year, Shadows of the hist, Maw, all the group and now even serious solo content is hardcore pandering. (To be clear, I am not calling Maw badly designed, it's actually fairly well designed, but it follows the same 'for the hardcore audience' theme as the rest of the content.) And the only one that is consistantly popular is Maw. VMA is almost universally hated, and SOTH has just been *** forgotten, hardly ever mention and hardly ever ran. So what does this tell us?
It tells us the only hard content that's successfull or of any worth to anybody for more than five minutes is Raids. So it needs to be kept to raids. If VMA's weapons were not a thing I'd guarentee you no one would run or even talk about this content exept as a raid-barrier. And that's all it is now anyway.
FriedEggSandwich wrote: »kylewwefan wrote: »Just f it. Spent 4 hours today trying to pass the 7 round argonian ***. I even ran an Ethernet cable across my house. I can't spend any more time in there. It's not fun. It actually makes me not want to play the game.
Fruit nut. I hate you. Zenimax I hate you. Locking the best stuff behind this poo show is just disrespectful. I go bed now. Cry myself to sleep.
I agree with you. It saps my will to keep playing the game as well. In fact my playtime has slacked off dramatically since I attempted the veteran arena. The normal version (while frustrating at times) was alright.
It's just over-all very poorly designed content that favors a narrow build set and discourages other builds from playing.
Expecting healers and tanks to pay thousands of gold to rebuild there characters every time they want to attempt veteran Maelstrom or (as one poster actually suggested to me other day) to create an entirely new character whose sole purpose is to run this content is unreasonable and ridiculous.
If they are going to design content that drops gear for healers and tanks then they need to make such content do-able by healers and tanks. Because not all of us play mobile highly-offensive builds.
I'm usually complementary of this game's PvE content. But this one gets very low marks from me. ON a game that supposedly prides itself on character choices and customization - this content is as narrow-minded as it gets.
Healers and tanks are support roles. Who are you supporting in a solo arena? I'm a sorc dps and I have to pay 3000g to rearrange my cp for vma, this isn't an issue for just healers and tanks lol. Guess what? I have another max rank sorc that I levelled up just for pve.
Healers and tanks are not support roles. They are main roles that many players design their characters around.
To suggest that healers and tanks have no place in solo content is one of the more silly things I have ever read on this forum.
This isn't even to address the most obvious contradiction - that the content itself drops gear for both tanks and healers. So to suggest to me that healers and tanks should have no place in content that drops gear for healers and tanks defies simple logic.
If they want to make content just for dps classes - fine make it - but don't try and lure other builds in there by making it drop gear for roles the content supposedly wasn't designed to accommodate.
Celas_Dranacea wrote: »Last night, I finally finished vMA on Dranacea (stamblade). I'd like to add that I completed boss fights on stage 2, 3, 4, 5 6, and 9 as a werewolf.
Now, I feel like I have ascended to another level of werewolf nirvana. I am hardened by hours of practice and training like Uma Thurmond in Kill Bill with that crazy Kung fu master. Except in this case an ancient Daedric force helped me train to be the best stamblade werewolf I could be.
I am happy and the struggle was well worth it. Ever since MA came out I have gone in there every once in awhile, completed one stage of vMA at a time over months. It was manageable that way and fun. It's about the journey, not the destination.
I was rewarded a nirnhoned bow for my efforts - I know it's not BIS but I will take it - I'm not likely to make a habit of farming it as I have other more social things to do with my game time.
That is all.
Celas_Dranacea wrote: »Last night, I finally finished vMA on Dranacea (stamblade). I'd like to add that I completed boss fights on stage 2, 3, 4, 5 6, and 9 as a werewolf.
Now, I feel like I have ascended to another level of werewolf nirvana. I am hardened by hours of practice and training like Uma Thurmond in Kill Bill with that crazy Kung fu master. Except in this case an ancient Daedric force helped me train to be the best stamblade werewolf I could be.
I am happy and the struggle was well worth it. Ever since MA came out I have gone in there every once in awhile, completed one stage of vMA at a time over months. It was manageable that way and fun. It's about the journey, not the destination.
I was rewarded a nirnhoned bow for my efforts - I know it's not BIS but I will take it - I'm not likely to make a habit of farming it as I have other more social things to do with my game time.
That is all.
Do it in one werewolf transformation
Integral1900 wrote: »Here is a though, how about everyone who says stupid things like l2p and get good or some other utterly hollow tripe has an anvil tied round their legs and pushed off the nearest convinient pier. I'm not a sadist but that was would make me so happy
Finished normal, story was okay as a concept, loot was vendor trash and a dribble of xp, wouldn't do it again. My job entails a lot of frustration and bottled up rage, the last thing I want is for that to follow over into games. I play for fun and stories, couldn't give a toss about difficulty as long as it's not a total cake walk.
Tried vet, gave up at the first round, besides, I don't do any content that t requires maelstrom anyway. Also, bear this in mind, my crafted gear gets me through all the stuff in the game I want to do, even soloed every site in craglorn, which is quite a thing for a muppet like me. When the promised gear cap comes, and rest assured it will, I can just stroll down to the crafting sites and make new stuff, the maelstrom ninjas will have to do the grind... all... over... again............ sound of evil laughter
FriedEggSandwich wrote: »FriedEggSandwich wrote: »FriedEggSandwich wrote: »kylewwefan wrote: »Just f it. Spent 4 hours today trying to pass the 7 round argonian ***. I even ran an Ethernet cable across my house. I can't spend any more time in there. It's not fun. It actually makes me not want to play the game.
Fruit nut. I hate you. Zenimax I hate you. Locking the best stuff behind this poo show is just disrespectful. I go bed now. Cry myself to sleep.
I agree with you. It saps my will to keep playing the game as well. In fact my playtime has slacked off dramatically since I attempted the veteran arena. The normal version (while frustrating at times) was alright.
It's just over-all very poorly designed content that favors a narrow build set and discourages other builds from playing.
Expecting healers and tanks to pay thousands of gold to rebuild there characters every time they want to attempt veteran Maelstrom or (as one poster actually suggested to me other day) to create an entirely new character whose sole purpose is to run this content is unreasonable and ridiculous.
If they are going to design content that drops gear for healers and tanks then they need to make such content do-able by healers and tanks. Because not all of us play mobile highly-offensive builds.
I'm usually complementary of this game's PvE content. But this one gets very low marks from me. ON a game that supposedly prides itself on character choices and customization - this content is as narrow-minded as it gets.
Healers and tanks are support roles. Who are you supporting in a solo arena? I'm a sorc dps and I have to pay 3000g to rearrange my cp for vma, this isn't an issue for just healers and tanks lol. Guess what? I have another max rank sorc that I levelled up just for pve.
Healers and tanks are not support roles. They are main roles that many players design their characters around.
To suggest that healers and tanks have no place in solo content is one of the more silly things I have ever read on this forum.
This isn't even to address the most obvious contradiction - that the content itself drops gear for both tanks and healers. So to say to me that healers and tanks should have no place in this content just defies simple logic.
Yeah they are support roles, and who said a support role wasn't a main role?. The end goal of all pve is to kill all the mobs and bosses. The DPS are responsible for the killing and healers and tanks facilitate this and try to ensure the DPS can dps as quickly as possible. It's a team effort of course but most of the killing is done by a fraction of the team. Did you expect a solo arena to be completed with your full healer setup on your own? What are you gonna do? Snare them to death with ritual? To complete any content solo you need to be able to damage the mobs cos you're the only one who can.
Describing tanks and healers as support role makes no sense to me.
Support roles are typically roles that specialize at buffing other characters or contributing to the fight in more indirect ways rather what is referred to as the holy trinity of MMORPGs - namely tanking/healing and dps.
There were more common back in the older days of MMORPGs.
I have to go - but if content drops gear for healers and tanks it needs to be designed to accommodate tanks and healers.
Things that need support cannot exist without support. Do not be offended by the term support role. How do you make content that can be completed without killing npcs? Puzzles? Would you like a maze?
My point is VMA is content that is created exclusively for high offensive builds - yet it drops gear for healers and tanks. That is stupid.