[*] This one is the worst aspect. Furniture crafting base materials are scarce. VERY. SCARCE. I spent many hours last night farming materials and Ra Gada motif chapters and I would up with more motif chapters (3) than certain furniture crafting materials like Decorative Wax (0). SERIOUSLY, how did anyone think that was a good idea? I can make a full set of CP 160 gear of all armor types with the crafting materials I got, but I can't even make a green-quality table? Awful! This is the part that is not only easiest to change, but which would also have the most impact.
This right here. We will be able to outfit an army with c160 gear before we can furnish even one room.
[*] This one is the worst aspect. Furniture crafting base materials are scarce. VERY. SCARCE. I spent many hours last night farming materials and Ra Gada motif chapters and I would up with more motif chapters (3) than certain furniture crafting materials like Decorative Wax (0). SERIOUSLY, how did anyone think that was a good idea? I can make a full set of CP 160 gear of all armor types with the crafting materials I got, but I can't even make a green-quality table? Awful! This is the part that is not only easiest to change, but which would also have the most impact.
This right here. We will be able to outfit an army with c160 gear before we can furnish even one room.
Within 30 minutes last night, I found 6 vendors selling at least a total of 40 furniture items for gold. I'm not quite sure what your problem is.
Oh, I understand now. What you meant to say was: "We will be able to outfit an army with c160 gear before we can furnish even one room with the specific decorations that I personally want."
There. Fixed for you.
[*] This one is the worst aspect. Furniture crafting base materials are scarce. VERY. SCARCE. I spent many hours last night farming materials and Ra Gada motif chapters and I would up with more motif chapters (3) than certain furniture crafting materials like Decorative Wax (0). SERIOUSLY, how did anyone think that was a good idea? I can make a full set of CP 160 gear of all armor types with the crafting materials I got, but I can't even make a green-quality table? Awful! This is the part that is not only easiest to change, but which would also have the most impact.
This right here. We will be able to outfit an army with c160 gear before we can furnish even one room.
Within 30 minutes last night, I found 6 vendors selling at least a total of 40 furniture items for gold. I'm not quite sure what your problem is.
Oh, I understand now. What you meant to say was: "We will be able to outfit an army with c160 gear before we can furnish even one room with the specific decorations that I personally want."
There. Fixed for you.
[*] This one is the worst aspect. Furniture crafting base materials are scarce. VERY. SCARCE. I spent many hours last night farming materials and Ra Gada motif chapters and I would up with more motif chapters (3) than certain furniture crafting materials like Decorative Wax (0). SERIOUSLY, how did anyone think that was a good idea? I can make a full set of CP 160 gear of all armor types with the crafting materials I got, but I can't even make a green-quality table? Awful! This is the part that is not only easiest to change, but which would also have the most impact.
This right here. We will be able to outfit an army with c160 gear before we can furnish even one room.
Within 30 minutes last night, I found 6 vendors selling at least a total of 40 furniture items for gold. I'm not quite sure what your problem is.
Oh, I understand now. What you meant to say was: "We will be able to outfit an army with c160 gear before we can furnish even one room with the specific decorations that I personally want."
There. Fixed for you.
I'm not totally sure what you're implying. Do you think that a house should have 700 Alchemy Signs as furnishings? 700 rough wooden benches? 700 little jungle plants? Your post does not seem to have a point.
I really have nothing to add to this. Im just posting to test if anyone is actually reading everything as they go along.
I really have nothing to add to this. Im just posting to test if anyone is actually reading everything as they go along.
Yes. I don't know why. Kill me now lol.
Would it be more profitable to sell my purple recipe for a canopied Khajiit bed, or learn it, make them, and sell them?
Also I'm one of those people who spilt my crafts but they are both almost caught up. Look, it hasn't even been a whole business week and already ppl are complaining… I'm getting drops at a regular pace and I'm in overcrowded Rawl.
[*] This one is the worst aspect. Furniture crafting base materials are scarce. VERY. SCARCE. I spent many hours last night farming materials and Ra Gada motif chapters and I would up with more motif chapters (3) than certain furniture crafting materials like Decorative Wax (0). SERIOUSLY, how did anyone think that was a good idea? I can make a full set of CP 160 gear of all armor types with the crafting materials I got, but I can't even make a green-quality table? Awful! This is the part that is not only easiest to change, but which would also have the most impact.
This right here. We will be able to outfit an army with c160 gear before we can furnish even one room.
Within 30 minutes last night, I found 6 vendors selling at least a total of 40 furniture items for gold. I'm not quite sure what your problem is.
Oh, I understand now. What you meant to say was: "We will be able to outfit an army with c160 gear before we can furnish even one room with the specific decorations that I personally want."
There. Fixed for you.
I'm not totally sure what you're implying. Do you think that a house should have 700 Alchemy Signs as furnishings? 700 rough wooden benches? 700 little jungle plants? Your post does not seem to have a point.
My point is this: there are plenty of quick and easy ways to furnish the interior and exterior of your house right now. They may not be the "most desirable" decorations, but they are decorations. Don't argue "Wah, I cannot furnish my house at all." because that would be a lie. There is a big difference between "not being able to acquire decorations" and "not being able to acquire the decorations I want."
I really have nothing to add to this. Im just posting to test if anyone is actually reading everything as they go along.
Yes. I don't know why. Kill me now lol.
Would it be more profitable to sell my purple recipe for a canopied Khajiit bed, or learn it, make them, and sell them?
Also I'm one of those people who spilt my crafts but they are both almost caught up. Look, it hasn't even been a whole business week and already ppl are complaining… I'm getting drops at a regular pace and I'm in overcrowded Rawl.
Lol. The recipe drops are not much of an issue. They drop at at slightly lower rate than provisioning recipes. Now go get the mats required for your Khajiit bed and tell us how that went.
. . .I don't mind the grind and I don't mind the stupid high prices for stuff (ie achievement furnishings). But having to have 3 or more level crafting skills to make furniture.... this MUST change.
Sure you do. All of the guild stores are already filling up with player-made furniture for sale for in-game gold. It's expensive right now, but the prices will come down once the market is saturated. You can just buy furniture from guild stores.I think about the house I'd like to furnish and realize, with 100% certainty, that I have no option of doing that...unless I wanna drop a couple hundred bucks on the cash shop, and even that's a vomited puddle of incomplete offerings.
No kidding.ZOS MAKES MONEY WHEN YOU BUY FURNISHED HOMES AND FURNISHINGS FROM THE CROWN STORE. THEY DON'T WANT YOU CRAFTING FURNISHINGS YOURSELF.
No. You can make as many items as you want with one blueprint. So, with one blueprint for a Nord chair (or Orc, or Breton, etc.), you can make an entire set of chairs for the same table.If I have a table that takes 6 chairs, I need to find 6 blueprints of that same chair to finish my table and chairs set??
. . .I don't mind the grind and I don't mind the stupid high prices for stuff (ie achievement furnishings). But having to have 3 or more level crafting skills to make furniture.... this MUST change.
Why???
Let's look at crafting a bed...
A bed consists of:
- wood for... framing, headboard and legs/posts, etc. = Woodworking skill required!
- metal for... nails, screws and/or other fasteners connecting everything together = Metalworking skill required!
- cloth for... bedding material, sheets, pillows and canopy, etc. = Clothing skill required!
Sure, some items could get away with just a single skill to create a thing.
But for most items that people use, the creation of said items requires proficiency in different tradeskills to craft the items.
It's not a stretch to see this as being the correct design choice.
Now if we want to talk about them adding a whole new batch of Mats to each of the lines for the simple purpose of introducing more needless grind.... yeah, that I agree is a thing that could go away!!!
SunfireKnight86 wrote: »Furniture crafting is really cool in theory but completely impractical to get into. You cannot realistic furnish a home with this method in under 48 hours.
FTFY
I definitely found altmer design plans in Stormhaven. And I agree...Why must I have all this extra crap to display carrots? Maybe the decorative wax, so they don't go bad. But nothing else should be needed. The redguard candle plan I found requires WOODWORKING ffs.
They royally screwed up with furniture crafting imo. It should have been an extension of the other crafting trades, i.e.:
-woodworking makes tables, chairs, etc.
-blacksmithing makes metal objects/decor
-clothing makes rugs, drapes/curtains, etc.
-alchemy makes glassware and plant decor
-enchanting makes magical furnishings
-Provisioning makes food related items
But no, they had to force another ridiculous grind into the game
I definitely found altmer design plans in Stormhaven. And I agree...Why must I have all this extra crap to display carrots? Maybe the decorative wax, so they don't go bad. But nothing else should be needed. The redguard candle plan I found requires WOODWORKING ffs.
Well, how exactly do you want to hold that candle? Are you trying to burn down your house?
An iron stand? Not wood! Lol
They're redguards, they aren't that advanced yet. Duh
They royally screwed up with furniture crafting imo. It should have been an extension of the other crafting trades, i.e.:
-woodworking makes tables, chairs, etc.
-blacksmithing makes metal objects/decor
-clothing makes rugs, drapes/curtains, etc.
-alchemy makes glassware and plant decor
-enchanting makes magical furnishings
-Provisioning makes food related items
But no, they had to force another ridiculous grind into the game
^^^^^^ THIS^^^^^^ So much THIS.
I don't mind the grind and I don't mind the stupid high prices for stuff (ie achievement furnishings). But having to have 3 or more level crafting skills to make furniture.... this MUST change.
WhiteCoatSyndrome wrote: »Is there an add-on to track what furniture recipes have been picked up where?
CASH SHOP. It is never going to go away, and it will always dictate game mechanics like this. Crafting furniture is supposed to be ridiculous else no one would buy it with real money.
THANK YOU! Reading this thread was starting to make me depressed. It's embarrassing that I had to scroll down this far before I finally saw a post from someone who gets it.
I'll put this in bold letters for all of you who don't get it:
ZOS MAKES MONEY WHEN YOU BUY FURNISHED HOMES AND FURNISHINGS FROM THE CROWN STORE. THEY DON'T WANT YOU CRAFTING FURNISHINGS YOURSELF.
Jeez, this isn't rocket science, people.
I think players would be more likely to quit in frustration than they would shell out $200 in the crown store to furnish their house.
So far I've found 3 recipes, 2 I could learn and 1 I had to put in my bank to save for when my crafting levels are high enough. I also found 3 decorative wax. Not too bad. If I can gather the materials, I'll be able to make a pot and a chair.
So to clarify, I know that to craft a piece of furnature, say a chair, I need to find a blueprint for that chair.
If I have a table that takes 6 chairs, I need to find 6 blueprints of that same chair to finish my table and chairs set??
If so....that's nuts
Should be able to learn one blueprint for that style chair and be able to make as many as you want.
Is someone forces you to do all that things? Is it nessesary to furnish your home ASAP?
Homestead is just a side activity. And as every other activities it shouldn't be completed in a week from the start.
I'm really frustrated of all that whining about time-consuming furnishing. What did you expect? All rare furnish in your house after one week? Are you serious?
Yeah but, In real life when you buy a home do you wait YEARS to furnish it?? Furnishing a home should be doable in a REASONABLE time frame. The fun in a home-building is picking and choosing the right items that look best in your homes, like in the Sims games, Fallout 4 settlement building, etc. Here, you don't even get to SEE and lay your hands on the items without interminable grinding.
I recognize the need to have rare furnishing items that require bigger effort, but maybe there should be more basic, easier-to-get furnishing items so we can at least fill our homes on day one. They should add more items to the furnishing vendors that we can buy right away with in-game gold. Blueprint drops should be more frequent, at least for the lower-level ones. I also hope we could simply transfer some of our basic inventory items like apples, bananas, stew, etc. to our homes instead of having to find or buy those stupid "display-only" apples and oranges and stew that are made from decorative wax, LOL. (Are we building wax museums?? So stupid.) But the game's engine doesn't allow storing items anywhere other than banks and guild stores, so there is little hope for that.
Not to mention that if you have specialized your toons like I have (I have a blacksmith/wood worker, a Clothier/Artificer, and potion/provionser), you now need to either make one of your toons your "Craft Everything" toon or power level a new toon to be a crafter of everything.
HORRIBLE idea. Why couldn't you tie furniture making to a specific craft ability. Why did they tie it to multiple?
GRIND GRIND GRIND.... for something that provides ZERO actual benefit in game.
Sorry....this is a FAIL.
Plus, back when they had the nodes fixed to only give mats at the crafting level of the character I leveled up a bunch of my chars in specific crafts, but not all, so I ended up with different crafting specialist chars.
Of course, they subsequently changed this to 50/50 char lvl/area lvl - then they dumped area levels altogether.
But the point is that they motivated us to spread our crafting skills around and not concentrate them all on one char. Now they have changed that.
[*] This one is the worst aspect. Furniture crafting base materials are scarce. VERY. SCARCE. I spent many hours last night farming materials and Ra Gada motif chapters and I would up with more motif chapters (3) than certain furniture crafting materials like Decorative Wax (0). SERIOUSLY, how did anyone think that was a good idea? I can make a full set of CP 160 gear of all armor types with the crafting materials I got, but I can't even make a green-quality table? Awful! This is the part that is not only easiest to change, but which would also have the most impact.
This right here. We will be able to outfit an army with c160 gear before we can furnish even one room.
Within 30 minutes last night, I found 6 vendors selling at least a total of 40 furniture items for gold. I'm not quite sure what your problem is.
Oh, I understand now. What you meant to say was: "We will be able to outfit an army with c160 gear before we can furnish even one room with the specific decorations that I personally want."
There. Fixed for you.
I'm not totally sure what you're implying. Do you think that a house should have 700 Alchemy Signs as furnishings? 700 rough wooden benches? 700 little jungle plants? Your post does not seem to have a point.
My point is this: there are plenty of quick and easy ways to furnish the interior and exterior of your house right now. They may not be the "most desirable" decorations, but they are decorations. Don't argue "Wah, I cannot furnish my house at all." because that would be a lie. There is a big difference between "not being able to acquire decorations" and "not being able to acquire the decorations I want."
So to clarify, I know that to craft a piece of furnature, say a chair, I need to find a blueprint for that chair.
If I have a table that takes 6 chairs, I need to find 6 blueprints of that same chair to finish my table and chairs set??
If so....that's nuts
Should be able to learn one blueprint for that style chair and be able to make as many as you want.
Played for the first time after the patch last night, and did a crafting writ on my level 50 blacksmith. I was pleased to get a master crafting writ on my first go at this, but was mildly distressed when I found that I had to produce Epic gear as part of the contract! The realization is sinking in (I"m somewhat of a casual player since most of my playing is on the weekends) that it will take me, literally, years to make any furniture whatsoever! I need tempering alloys to make epic gear, and it takes me months to get enough of those to max out gear for my characters.
So now, if I want to make furniture, I have to sacrifice the viability of my builds. This is a huge disappointment, for I'm not going to go down that path. Tempering alloys will not be squandered to get a blueprint for a chair (or whatever).
I truly hope that ZOS recognizes this problem and acts to correct it so crafting furniture does not become an interminable burden and grind.
...
They could have easily made it so that items that need multiple crafts to do can be partially done by different crafters. In your example 3 crafters could be involved each doing one of three required parts and the last one to do it could assemble the bed.
That would have been a much better way of implementing it to account for all the different ways existing players leveled their crafting before there was ever any need to have several crafts on one character. Up to now that was always just player preference and could have been a source of role play for many players.
This implementation is a literal game changer for anyone who chose to split their crafts.
...
They could have easily made it so that items that need multiple crafts to do can be partially done by different crafters. In your example 3 crafters could be involved each doing one of three required parts and the last one to do it could assemble the bed.
That would have been a much better way of implementing it to account for all the different ways existing players leveled their crafting before there was ever any need to have several crafts on one character. Up to now that was always just player preference and could have been a source of role play for many players.
This implementation is a literal game changer for anyone who chose to split their crafts.
Splitting up their crafts was their decision. And doing so allowed them to have gains during gameplay in other areas as well as level things faster that they felt were more important/fun to them at that time. Players focusing on a single crafter focused their skill points and energy into crafting, and as such didn't enjoy gains in other aspects of the game as those that chose not too. That seems to have worked out fine for the non-focused crafter then, but now this update drops and it's "sniff sniff, I don't have a crafter that can do everything! This is impossible/broken!"
It's not a game-changer (crafting has always been in-game), it just means non-focused crafters will need to start "focusing" if they want to actually, you know, craft things!
And I'm sorry, but splitting up the creation of a bed (or anything) between three or more different crafters WOULD NOT have been the better way. Say I want to make something right now. Are the others I need also online right now or am I waiting? Or am I hunting for others that have the requisite skills I'm missing? Sounds fun! /s
So if I'm the metalworker, now I'm what, just making nails, pins and screws all day? (yay, more new items to store) As a clothier, am I'm making bolts of cloth all day? (same - sure hope they stack) We all three need to have the same pattern learned to create one item? (should be unecessary) Who has final say on its creation? (determines who's home it goes in or purchases) Is this item going to be sold? If so, who gets the profit? (are we spiltting the money or micro-transactioning our nails and cloth?)
All that's doing is just multiplying this into even more bite sized grinds and creating more headaches and hassles for everyone!
The furniture crafting aspect is being handled correctly. If a player has split up their crafts among several toons, just pick the one with the highest skill and start edging up the other skills where needed. Yeah, it may suck to do so, but the choices made along the way was the players in deciding to not create a single crafter, or ones split more favorable to crafting. And none of these (other then MASTER CRAFTING writs) require top level skills in multiple trades. One could be high and the other(s) at a lower (easier to achieve) level.
This particular aspect of the update is about "crafting" after all, and meant to be done by "crafters" that have achieved a certain level of competency. It shouldn't be necessary to piece-meal out the work among six different people that kinda sorta did a bit of leveling here and there, just to make a candle!
/soapbox dismount