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Furniture Crafting : Completely Inaccessible

  • AlMcFly
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    obscure7 wrote: »
    Recremen wrote: »
    [*] This one is the worst aspect. Furniture crafting base materials are scarce. VERY. SCARCE. I spent many hours last night farming materials and Ra Gada motif chapters and I would up with more motif chapters (3) than certain furniture crafting materials like Decorative Wax (0). SERIOUSLY, how did anyone think that was a good idea? I can make a full set of CP 160 gear of all armor types with the crafting materials I got, but I can't even make a green-quality table? Awful! This is the part that is not only easiest to change, but which would also have the most impact.

    This right here. We will be able to outfit an army with c160 gear before we can furnish even one room.

    Within 30 minutes last night, I found 6 vendors selling at least a total of 40 furniture items for gold. I'm not quite sure what your problem is.

    Oh, I understand now. What you meant to say was: "We will be able to outfit an army with c160 gear before we can furnish even one room with the specific decorations that I personally want."

    There. Fixed for you.
  • Recremen
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    AlMcFly wrote: »
    obscure7 wrote: »
    Recremen wrote: »
    [*] This one is the worst aspect. Furniture crafting base materials are scarce. VERY. SCARCE. I spent many hours last night farming materials and Ra Gada motif chapters and I would up with more motif chapters (3) than certain furniture crafting materials like Decorative Wax (0). SERIOUSLY, how did anyone think that was a good idea? I can make a full set of CP 160 gear of all armor types with the crafting materials I got, but I can't even make a green-quality table? Awful! This is the part that is not only easiest to change, but which would also have the most impact.

    This right here. We will be able to outfit an army with c160 gear before we can furnish even one room.

    Within 30 minutes last night, I found 6 vendors selling at least a total of 40 furniture items for gold. I'm not quite sure what your problem is.

    Oh, I understand now. What you meant to say was: "We will be able to outfit an army with c160 gear before we can furnish even one room with the specific decorations that I personally want."

    There. Fixed for you.

    I'm not totally sure what you're implying. Do you think that a house should have 700 Alchemy Signs as furnishings? 700 rough wooden benches? 700 little jungle plants? Your post does not seem to have a point.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • obscure7
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    AlMcFly wrote: »
    obscure7 wrote: »
    Recremen wrote: »
    [*] This one is the worst aspect. Furniture crafting base materials are scarce. VERY. SCARCE. I spent many hours last night farming materials and Ra Gada motif chapters and I would up with more motif chapters (3) than certain furniture crafting materials like Decorative Wax (0). SERIOUSLY, how did anyone think that was a good idea? I can make a full set of CP 160 gear of all armor types with the crafting materials I got, but I can't even make a green-quality table? Awful! This is the part that is not only easiest to change, but which would also have the most impact.

    This right here. We will be able to outfit an army with c160 gear before we can furnish even one room.

    Within 30 minutes last night, I found 6 vendors selling at least a total of 40 furniture items for gold. I'm not quite sure what your problem is.

    Oh, I understand now. What you meant to say was: "We will be able to outfit an army with c160 gear before we can furnish even one room with the specific decorations that I personally want."

    There. Fixed for you.

    Yes I can furnish a room with all cheap stools and cheap tea tables purchased from the Home Goods Vendor. Great point. Or I can stick a bunch of cheap trees and bushes in a room and call it furnished.

    The furniture items in the guild vendors though, someone still had to grind all the mats to create all those furnishing items, which means they will have an excess amount of raw/refined crafting mats as a result. It doesn't matter who does the grinding, someone will be able to outfit an army before a room full of crafted furnishings can be made.

    My point is the disproportionate amounts of crafting materials that drop from nodes makes for a pretty ludicrous picture.

    I really didn't think I needed to spell it out, but you know, some people...
    PC NA
  • AlMcFly
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    Recremen wrote: »
    AlMcFly wrote: »
    obscure7 wrote: »
    Recremen wrote: »
    [*] This one is the worst aspect. Furniture crafting base materials are scarce. VERY. SCARCE. I spent many hours last night farming materials and Ra Gada motif chapters and I would up with more motif chapters (3) than certain furniture crafting materials like Decorative Wax (0). SERIOUSLY, how did anyone think that was a good idea? I can make a full set of CP 160 gear of all armor types with the crafting materials I got, but I can't even make a green-quality table? Awful! This is the part that is not only easiest to change, but which would also have the most impact.

    This right here. We will be able to outfit an army with c160 gear before we can furnish even one room.

    Within 30 minutes last night, I found 6 vendors selling at least a total of 40 furniture items for gold. I'm not quite sure what your problem is.

    Oh, I understand now. What you meant to say was: "We will be able to outfit an army with c160 gear before we can furnish even one room with the specific decorations that I personally want."

    There. Fixed for you.

    I'm not totally sure what you're implying. Do you think that a house should have 700 Alchemy Signs as furnishings? 700 rough wooden benches? 700 little jungle plants? Your post does not seem to have a point.

    My point is this: there are plenty of quick and easy ways to furnish the interior and exterior of your house right now. They may not be the "most desirable" decorations, but they are decorations. Don't argue "Wah, I cannot furnish my house at all." because that would be a lie. There is a big difference between "not being able to acquire decorations" and "not being able to acquire the decorations I want."
  • max_only
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    jaye63 wrote: »
    I really have nothing to add to this. Im just posting to test if anyone is actually reading everything as they go along.

    Yes. I don't know why. Kill me now lol.


    Would it be more profitable to sell my purple recipe for a canopied Khajiit bed, or learn it, make them, and sell them?

    Also I'm one of those people who spilt my crafts but they are both almost caught up. Look, it hasn't even been a whole business week and already ppl are complaining… I'm getting drops at a regular pace and I'm in overcrowded Rawl.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • Iselin
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    max_only wrote: »
    jaye63 wrote: »
    I really have nothing to add to this. Im just posting to test if anyone is actually reading everything as they go along.

    Yes. I don't know why. Kill me now lol.


    Would it be more profitable to sell my purple recipe for a canopied Khajiit bed, or learn it, make them, and sell them?

    Also I'm one of those people who spilt my crafts but they are both almost caught up. Look, it hasn't even been a whole business week and already ppl are complaining… I'm getting drops at a regular pace and I'm in overcrowded Rawl.

    Lol. The recipe drops are not much of an issue. They drop at at slightly lower rate than provisioning recipes. Now go get the mats required for your Khajiit bed and tell us how that went.
  • Recremen
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    AlMcFly wrote: »
    Recremen wrote: »
    AlMcFly wrote: »
    obscure7 wrote: »
    Recremen wrote: »
    [*] This one is the worst aspect. Furniture crafting base materials are scarce. VERY. SCARCE. I spent many hours last night farming materials and Ra Gada motif chapters and I would up with more motif chapters (3) than certain furniture crafting materials like Decorative Wax (0). SERIOUSLY, how did anyone think that was a good idea? I can make a full set of CP 160 gear of all armor types with the crafting materials I got, but I can't even make a green-quality table? Awful! This is the part that is not only easiest to change, but which would also have the most impact.

    This right here. We will be able to outfit an army with c160 gear before we can furnish even one room.

    Within 30 minutes last night, I found 6 vendors selling at least a total of 40 furniture items for gold. I'm not quite sure what your problem is.

    Oh, I understand now. What you meant to say was: "We will be able to outfit an army with c160 gear before we can furnish even one room with the specific decorations that I personally want."

    There. Fixed for you.

    I'm not totally sure what you're implying. Do you think that a house should have 700 Alchemy Signs as furnishings? 700 rough wooden benches? 700 little jungle plants? Your post does not seem to have a point.

    My point is this: there are plenty of quick and easy ways to furnish the interior and exterior of your house right now. They may not be the "most desirable" decorations, but they are decorations. Don't argue "Wah, I cannot furnish my house at all." because that would be a lie. There is a big difference between "not being able to acquire decorations" and "not being able to acquire the decorations I want."

    LOL forget you sweetie. Go wear green-quality dropped nonset items and then talk to me about how something that isn't ideal is still viable or even desirable. Why do you hate people getting things that are nice?
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • max_only
    max_only
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    Iselin wrote: »
    max_only wrote: »
    jaye63 wrote: »
    I really have nothing to add to this. Im just posting to test if anyone is actually reading everything as they go along.

    Yes. I don't know why. Kill me now lol.


    Would it be more profitable to sell my purple recipe for a canopied Khajiit bed, or learn it, make them, and sell them?

    Also I'm one of those people who spilt my crafts but they are both almost caught up. Look, it hasn't even been a whole business week and already ppl are complaining… I'm getting drops at a regular pace and I'm in overcrowded Rawl.

    Lol. The recipe drops are not much of an issue. They drop at at slightly lower rate than provisioning recipes. Now go get the mats required for your Khajiit bed and tell us how that went.

    lol I have the mats to make two already. I'm just wondering if selling the recipe is worth gold more than making the beds and selling those. I dislike Khajiit style so it's useless to me to learn it if I can't make a profit.

    I'm not having any trouble getting mats ;^)
    Edited by max_only on February 9, 2017 4:10AM
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • Zenzuki
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    Korinth wrote: »
    . . .I don't mind the grind and I don't mind the stupid high prices for stuff (ie achievement furnishings). But having to have 3 or more level crafting skills to make furniture.... this MUST change.

    Why???

    Let's look at crafting a bed...

    A bed consists of:
    • wood for... framing, headboard and legs/posts, etc. = Woodworking skill required!
    • metal for... nails, screws and/or other fasteners connecting everything together = Metalworking skill required!
    • cloth for... bedding material, sheets, pillows and canopy, etc. = Clothing skill required!

    Sure, some items could get away with just a single skill to create a thing.
    But for most items that people use, the creation of said items requires proficiency in different tradeskills to craft the items.

    It's not a stretch to see this as being the correct design choice.


    Now if we want to talk about them adding a whole new batch of Mats to each of the lines for the simple purpose of introducing more needless grind.... yeah, that I agree is a thing that could go away!!!
    Can Open...
    Worms EVERYWHERE!
  • SydneyGrey
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    Chadak wrote: »
    I think about the house I'd like to furnish and realize, with 100% certainty, that I have no option of doing that...unless I wanna drop a couple hundred bucks on the cash shop, and even that's a vomited puddle of incomplete offerings.
    Sure you do. All of the guild stores are already filling up with player-made furniture for sale for in-game gold. It's expensive right now, but the prices will come down once the market is saturated. You can just buy furniture from guild stores. :) No one has to spend any real-life money on these things AT ALL.

  • SydneyGrey
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    Pallmor wrote: »
    ZOS MAKES MONEY WHEN YOU BUY FURNISHED HOMES AND FURNISHINGS FROM THE CROWN STORE. THEY DON'T WANT YOU CRAFTING FURNISHINGS YOURSELF.
    No kidding. B)

    It's still a free update. You don't HAVE to buy anything from the crown store at all, if you don't want to. Sure, ZOS would like for you to. They have to have a way to make money on the game, since they've done away with mandatory monthly subscriptions. Personally, I'm OK with their new model. No mandatory subscription fees, but they encourage people to buy from the crown store. So what? Big deal. Who cares. :/ It's better than a mandatory subscription fee.

    So don't act like everybody who is OK with this is some blithering idiot, please.

    Edited by SydneyGrey on February 9, 2017 6:19AM
  • SydneyGrey
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    zaria wrote: »
    If I have a table that takes 6 chairs, I need to find 6 blueprints of that same chair to finish my table and chairs set??
    No. You can make as many items as you want with one blueprint. So, with one blueprint for a Nord chair (or Orc, or Breton, etc.), you can make an entire set of chairs for the same table.

  • Iselin
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    Zenzuki wrote: »
    Korinth wrote: »
    . . .I don't mind the grind and I don't mind the stupid high prices for stuff (ie achievement furnishings). But having to have 3 or more level crafting skills to make furniture.... this MUST change.

    Why???

    Let's look at crafting a bed...

    A bed consists of:
    • wood for... framing, headboard and legs/posts, etc. = Woodworking skill required!
    • metal for... nails, screws and/or other fasteners connecting everything together = Metalworking skill required!
    • cloth for... bedding material, sheets, pillows and canopy, etc. = Clothing skill required!

    Sure, some items could get away with just a single skill to create a thing.
    But for most items that people use, the creation of said items requires proficiency in different tradeskills to craft the items.

    It's not a stretch to see this as being the correct design choice.


    Now if we want to talk about them adding a whole new batch of Mats to each of the lines for the simple purpose of introducing more needless grind.... yeah, that I agree is a thing that could go away!!!

    They could have easily made it so that items that need multiple crafts to do can be partially done by different crafters. In your example 3 crafters could be involved each doing one of three required parts and the last one to do it could assemble the bed.

    That would have been a much better way of implementing it to account for all the different ways existing players leveled their crafting before there was ever any need to have several crafts on one character. Up to now that was always just player preference and could have been a source of role play for many players.

    This implementation is a literal game changer for anyone who chose to split their crafts.
  • SunfireKnight86
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    Furniture crafting is really cool in theory but completely impractical to get into. You cannot realistic furnish a home with this method in under 48 hours.

    FTFY
  • Recremen
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    Furniture crafting is really cool in theory but completely impractical to get into. You cannot realistic furnish a home with this method in under 48 hours.

    FTFY

    @SunfireKnight86

    Furniture crafting is really cool in theory but completely impractical to get into. You cannot realistic furnish a home with this method in under an actual literal year.

    FTFY
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • SunfireKnight86
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    Yes, you can. I'll probably be done within a month, month and a half. You're flat out wrong, and you're overstating your points to try to convince other people to agree with you.

    I nearly have one room furnished, have started a bedroom, and am making a trophy room in my basement. I've added a few things to my lawn too. All of this is self crafted (bed, 2 lights, 2 rugs, 3 shelves, a desk, a chest of drawers, a few knickknacks) or bought from an achievement vendor. (10 or so random + 290 books) Not to mention all the stuff that comes in the house even if you buy it with gold and it's "unfurnished". A few more items I've stolen. I never paid for raw mats, and I only bought the blueprints for the rugs and the shelves, and I did that at a very modest price. I'll snap some photos if you care to see them.

    You wanted everything now, now, now. If you just attempted to enjoy it instead of trying to power game a cosmetics system, you might actually have fun.
  • Iarao
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    heaven13 wrote: »
    I definitely found altmer design plans in Stormhaven. And I agree...Why must I have all this extra crap to display carrots? Maybe the decorative wax, so they don't go bad. But nothing else should be needed. The redguard candle plan I found requires WOODWORKING ffs.

    is it in a wooden candle holder?
  • Iarao
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    Lynx7386 wrote: »
    They royally screwed up with furniture crafting imo. It should have been an extension of the other crafting trades, i.e.:

    -woodworking makes tables, chairs, etc.
    -blacksmithing makes metal objects/decor
    -clothing makes rugs, drapes/curtains, etc.
    -alchemy makes glassware and plant decor
    -enchanting makes magical furnishings
    -Provisioning makes food related items

    But no, they had to force another ridiculous grind into the game

    i
    SaRuZ wrote: »
    heaven13 wrote: »
    AlnilamE wrote: »
    heaven13 wrote: »
    I definitely found altmer design plans in Stormhaven. And I agree...Why must I have all this extra crap to display carrots? Maybe the decorative wax, so they don't go bad. But nothing else should be needed. The redguard candle plan I found requires WOODWORKING ffs.

    Well, how exactly do you want to hold that candle? Are you trying to burn down your house?

    An iron stand? Not wood! Lol

    They're redguards, they aren't that advanced yet. Duh

    they most certainly are! they have beautiful houses and furnishings compared to say a poop house or a pod?
  • Iarao
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    Korinth wrote: »
    Lynx7386 wrote: »
    They royally screwed up with furniture crafting imo. It should have been an extension of the other crafting trades, i.e.:

    -woodworking makes tables, chairs, etc.
    -blacksmithing makes metal objects/decor
    -clothing makes rugs, drapes/curtains, etc.
    -alchemy makes glassware and plant decor
    -enchanting makes magical furnishings
    -Provisioning makes food related items

    But no, they had to force another ridiculous grind into the game

    ^^^^^^ THIS^^^^^^ So much THIS.

    I don't mind the grind and I don't mind the stupid high prices for stuff (ie achievement furnishings). But having to have 3 or more level crafting skills to make furniture.... this MUST change.

    that depends. if you are making a simple table/chair then yes ww since you can peg it together. a padded chair/couch would need metal braces and cloth/leather over the seating area and maybe the back. a candle needs a holder (wood/metal) and a candle(?), and rakeipa is used for the lighting part. drapes would need a metal/wood rod and cloth. and etc.
  • Iarao
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    Is there an add-on to track what furniture recipes have been picked up where?

    LOL a bit early dont ya think?
  • Iarao
    Iarao
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    Tabbycat wrote: »
    Pallmor wrote: »
    c0rp wrote: »
    CASH SHOP. It is never going to go away, and it will always dictate game mechanics like this. Crafting furniture is supposed to be ridiculous else no one would buy it with real money.

    THANK YOU! Reading this thread was starting to make me depressed. It's embarrassing that I had to scroll down this far before I finally saw a post from someone who gets it.

    I'll put this in bold letters for all of you who don't get it:

    ZOS MAKES MONEY WHEN YOU BUY FURNISHED HOMES AND FURNISHINGS FROM THE CROWN STORE. THEY DON'T WANT YOU CRAFTING FURNISHINGS YOURSELF.

    Jeez, this isn't rocket science, people.

    I think players would be more likely to quit in frustration than they would shell out $200 in the crown store to furnish their house.

    So far I've found 3 recipes, 2 I could learn and 1 I had to put in my bank to save for when my crafting levels are high enough. I also found 3 decorative wax. Not too bad. If I can gather the materials, I'll be able to make a pot and a chair.

    this is why i will stay in my free hovel for quite some time. until i have furnishings.
  • Iarao
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    Katahdin wrote: »
    So to clarify, I know that to craft a piece of furnature, say a chair, I need to find a blueprint for that chair.


    If I have a table that takes 6 chairs, I need to find 6 blueprints of that same chair to finish my table and chairs set??

    If so....that's nuts

    Should be able to learn one blueprint for that style chair and be able to make as many as you want.

    i think once you learn it, you can make as many as you want. but each item you make isnt copyable. you will need to remake.
  • Iarao
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    cwy wrote: »
    Eremith wrote: »
    Is someone forces you to do all that things? Is it nessesary to furnish your home ASAP?
    Homestead is just a side activity. And as every other activities it shouldn't be completed in a week from the start.
    I'm really frustrated of all that whining about time-consuming furnishing. What did you expect? All rare furnish in your house after one week? Are you serious?

    Yeah but, In real life when you buy a home do you wait YEARS to furnish it?? Furnishing a home should be doable in a REASONABLE time frame. The fun in a home-building is picking and choosing the right items that look best in your homes, like in the Sims games, Fallout 4 settlement building, etc. Here, you don't even get to SEE and lay your hands on the items without interminable grinding.

    I recognize the need to have rare furnishing items that require bigger effort, but maybe there should be more basic, easier-to-get furnishing items so we can at least fill our homes on day one. They should add more items to the furnishing vendors that we can buy right away with in-game gold. Blueprint drops should be more frequent, at least for the lower-level ones. I also hope we could simply transfer some of our basic inventory items like apples, bananas, stew, etc. to our homes instead of having to find or buy those stupid "display-only" apples and oranges and stew that are made from decorative wax, LOL. (Are we building wax museums?? So stupid.) But the game's engine doesn't allow storing items anywhere other than banks and guild stores, so there is little hope for that.

    zos needs to put in a preview system for all furniture.
  • Iarao
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    Tomg999 wrote: »
    Korinth wrote: »
    Not to mention that if you have specialized your toons like I have (I have a blacksmith/wood worker, a Clothier/Artificer, and potion/provionser), you now need to either make one of your toons your "Craft Everything" toon or power level a new toon to be a crafter of everything.

    HORRIBLE idea. Why couldn't you tie furniture making to a specific craft ability. Why did they tie it to multiple?

    GRIND GRIND GRIND.... for something that provides ZERO actual benefit in game.

    Sorry....this is a FAIL.

    Plus, back when they had the nodes fixed to only give mats at the crafting level of the character I leveled up a bunch of my chars in specific crafts, but not all, so I ended up with different crafting specialist chars.
    Of course, they subsequently changed this to 50/50 char lvl/area lvl - then they dumped area levels altogether.

    But the point is that they motivated us to spread our crafting skills around and not concentrate them all on one char. Now they have changed that.

    just like they keep screwing with your abilities. i get screwed almost every major update.
  • Iarao
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    AlMcFly wrote: »
    Recremen wrote: »
    AlMcFly wrote: »
    obscure7 wrote: »
    Recremen wrote: »
    [*] This one is the worst aspect. Furniture crafting base materials are scarce. VERY. SCARCE. I spent many hours last night farming materials and Ra Gada motif chapters and I would up with more motif chapters (3) than certain furniture crafting materials like Decorative Wax (0). SERIOUSLY, how did anyone think that was a good idea? I can make a full set of CP 160 gear of all armor types with the crafting materials I got, but I can't even make a green-quality table? Awful! This is the part that is not only easiest to change, but which would also have the most impact.

    This right here. We will be able to outfit an army with c160 gear before we can furnish even one room.

    Within 30 minutes last night, I found 6 vendors selling at least a total of 40 furniture items for gold. I'm not quite sure what your problem is.

    Oh, I understand now. What you meant to say was: "We will be able to outfit an army with c160 gear before we can furnish even one room with the specific decorations that I personally want."

    There. Fixed for you.

    I'm not totally sure what you're implying. Do you think that a house should have 700 Alchemy Signs as furnishings? 700 rough wooden benches? 700 little jungle plants? Your post does not seem to have a point.

    My point is this: there are plenty of quick and easy ways to furnish the interior and exterior of your house right now. They may not be the "most desirable" decorations, but they are decorations. Don't argue "Wah, I cannot furnish my house at all." because that would be a lie. There is a big difference between "not being able to acquire decorations" and "not being able to acquire the decorations I want."

    why do i want to waste gold on crap i dont want?
  • baratron
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    Katahdin wrote: »
    So to clarify, I know that to craft a piece of furnature, say a chair, I need to find a blueprint for that chair.


    If I have a table that takes 6 chairs, I need to find 6 blueprints of that same chair to finish my table and chairs set??

    If so....that's nuts

    Should be able to learn one blueprint for that style chair and be able to make as many as you want.

    Don't worry. You *do* learn one blueprint and then make as many chairs as you want. It would be unplayable otherwise!
    Guildmaster of the UESP Guild on the North American PC/Mac Server 2350+ CP & also found on the European PC/Mac Server 1700+ CP

    These characters are on both servers:
    Alix de Feu - Breton Templar Healer level 50
    Brings-His-Own-Forest - Argonian Warden Healer level 50
    Hrodulf Bearpaw - Nord Warden Bear Friend & identical twin of Bjornolfr level 50
    Jadisa al-Belkarth - Redguard Arcanist Damage Dealer level 50

    NA-only characters:
    Martin Draconis - Imperial Sorceror Healer (Aldmeri Dominion) level 50
    Arzhela Petit - Breton Dragonknight Healer (Daggerfall Covenant) level 50
    Bjornolfr Steel-Shaper - Nord Dragonknight Crafter (Ebonheart Pact) level 50 EAGERLY AWAITING HIS BEAR
    Verandis Bloodraven - Altmer Nightblade Healer & clone of Count Verandis Ravenwatch (Aldmeri Dominion) level 50
    Gethin Oakrun - Bosmer Nightblade Thief (Ebonheart Pact) level 50
  • baratron
    baratron
    ✭✭✭✭✭
    Caroloces wrote: »
    Played for the first time after the patch last night, and did a crafting writ on my level 50 blacksmith. I was pleased to get a master crafting writ on my first go at this, but was mildly distressed when I found that I had to produce Epic gear as part of the contract! The realization is sinking in (I"m somewhat of a casual player since most of my playing is on the weekends) that it will take me, literally, years to make any furniture whatsoever! I need tempering alloys to make epic gear, and it takes me months to get enough of those to max out gear for my characters.

    So now, if I want to make furniture, I have to sacrifice the viability of my builds. This is a huge disappointment, for I'm not going to go down that path. Tempering alloys will not be squandered to get a blueprint for a chair (or whatever).

    I truly hope that ZOS recognizes this problem and acts to correct it so crafting furniture does not become an interminable burden and grind.

    I think you're confused. First of all, Epic quality doesn't need Tempering Alloy. It only needs Honing Stones, Dwarven Oil and Grain Solvent. It's Legendary which requires gold tempers.

    Secondly, Master Writs are not how you get ordinary furniture recipes. Those are obtained by looting or stealing from cupboards, chests and backpacks like food and drink recipes.

    Writ Vouchers from Master Writs allow you to craft special, very expensive furniture like target skeletons. They also allow you to buy the Ebony armor Motif.
    Guildmaster of the UESP Guild on the North American PC/Mac Server 2350+ CP & also found on the European PC/Mac Server 1700+ CP

    These characters are on both servers:
    Alix de Feu - Breton Templar Healer level 50
    Brings-His-Own-Forest - Argonian Warden Healer level 50
    Hrodulf Bearpaw - Nord Warden Bear Friend & identical twin of Bjornolfr level 50
    Jadisa al-Belkarth - Redguard Arcanist Damage Dealer level 50

    NA-only characters:
    Martin Draconis - Imperial Sorceror Healer (Aldmeri Dominion) level 50
    Arzhela Petit - Breton Dragonknight Healer (Daggerfall Covenant) level 50
    Bjornolfr Steel-Shaper - Nord Dragonknight Crafter (Ebonheart Pact) level 50 EAGERLY AWAITING HIS BEAR
    Verandis Bloodraven - Altmer Nightblade Healer & clone of Count Verandis Ravenwatch (Aldmeri Dominion) level 50
    Gethin Oakrun - Bosmer Nightblade Thief (Ebonheart Pact) level 50
  • Zenzuki
    Zenzuki
    ✭✭✭✭✭
    Iselin wrote: »
    ...

    They could have easily made it so that items that need multiple crafts to do can be partially done by different crafters. In your example 3 crafters could be involved each doing one of three required parts and the last one to do it could assemble the bed.

    That would have been a much better way of implementing it to account for all the different ways existing players leveled their crafting before there was ever any need to have several crafts on one character. Up to now that was always just player preference and could have been a source of role play for many players.

    This implementation is a literal game changer for anyone who chose to split their crafts.

    Splitting up their crafts was their decision. And doing so allowed them to have gains during gameplay in other areas as well as level things faster that they felt were more important/fun to them at that time. Players focusing on a single crafter focused their skill points and energy into crafting, and as such didn't enjoy gains in other aspects of the game as those that chose not too. That seems to have worked out fine for the non-focused crafter then, but now this update drops and it's "sniff sniff, I don't have a crafter that can do everything! This is impossible/broken!"

    It's not a game-changer (crafting has always been in-game), it just means non-focused crafters will need to start "focusing" if they want to actually, you know, craft things!

    And I'm sorry, but splitting up the creation of a bed (or anything) between three or more different crafters WOULD NOT have been the better way. Say I want to make something right now. Are the others I need also online right now or am I waiting? Or am I hunting for others that have the requisite skills I'm missing? Sounds fun! /s

    So if I'm the metalworker, now I'm what, just making nails, pins and screws all day? (yay, more new items to store) As a clothier, am I'm making bolts of cloth all day? (same - sure hope they stack) We all three need to have the same pattern learned to create one item? (should be unecessary) Who has final say on its creation? (determines who's home it goes in or purchases) Is this item going to be sold? If so, who gets the profit? (are we spiltting the money or micro-transactioning our nails and cloth?)

    All that's doing is just multiplying this into even more bite sized grinds and creating more headaches and hassles for everyone!

    The furniture crafting aspect is being handled correctly. If a player has split up their crafts among several toons, just pick the one with the highest skill and start edging up the other skills where needed. Yeah, it may suck to do so, but the choices made along the way was the players in deciding to not create a single crafter, or ones split more favorable to crafting. And none of these (other then MASTER CRAFTING writs) require top level skills in multiple trades. One could be high and the other(s) at a lower (easier to achieve) level.

    This particular aspect of the update is about "crafting" after all, and meant to be done by "crafters" that have achieved a certain level of competency. It shouldn't be necessary to piece-meal out the work among six different people that kinda sorta did a bit of leveling here and there, just to make a candle!

    /soapbox dismount
    Can Open...
    Worms EVERYWHERE!
  • M0bi
    M0bi
    ✭✭✭
    it would logically take more skill and materials to craft a cuirass than a table........
    FOR THE DOMINION!!
  • Iselin
    Iselin
    ✭✭✭✭✭
    ✭✭✭
    Zenzuki wrote: »
    Iselin wrote: »
    ...

    They could have easily made it so that items that need multiple crafts to do can be partially done by different crafters. In your example 3 crafters could be involved each doing one of three required parts and the last one to do it could assemble the bed.

    That would have been a much better way of implementing it to account for all the different ways existing players leveled their crafting before there was ever any need to have several crafts on one character. Up to now that was always just player preference and could have been a source of role play for many players.

    This implementation is a literal game changer for anyone who chose to split their crafts.

    Splitting up their crafts was their decision. And doing so allowed them to have gains during gameplay in other areas as well as level things faster that they felt were more important/fun to them at that time. Players focusing on a single crafter focused their skill points and energy into crafting, and as such didn't enjoy gains in other aspects of the game as those that chose not too. That seems to have worked out fine for the non-focused crafter then, but now this update drops and it's "sniff sniff, I don't have a crafter that can do everything! This is impossible/broken!"

    It's not a game-changer (crafting has always been in-game), it just means non-focused crafters will need to start "focusing" if they want to actually, you know, craft things!

    And I'm sorry, but splitting up the creation of a bed (or anything) between three or more different crafters WOULD NOT have been the better way. Say I want to make something right now. Are the others I need also online right now or am I waiting? Or am I hunting for others that have the requisite skills I'm missing? Sounds fun! /s

    So if I'm the metalworker, now I'm what, just making nails, pins and screws all day? (yay, more new items to store) As a clothier, am I'm making bolts of cloth all day? (same - sure hope they stack) We all three need to have the same pattern learned to create one item? (should be unecessary) Who has final say on its creation? (determines who's home it goes in or purchases) Is this item going to be sold? If so, who gets the profit? (are we spiltting the money or micro-transactioning our nails and cloth?)

    All that's doing is just multiplying this into even more bite sized grinds and creating more headaches and hassles for everyone!

    The furniture crafting aspect is being handled correctly. If a player has split up their crafts among several toons, just pick the one with the highest skill and start edging up the other skills where needed. Yeah, it may suck to do so, but the choices made along the way was the players in deciding to not create a single crafter, or ones split more favorable to crafting. And none of these (other then MASTER CRAFTING writs) require top level skills in multiple trades. One could be high and the other(s) at a lower (easier to achieve) level.

    This particular aspect of the update is about "crafting" after all, and meant to be done by "crafters" that have achieved a certain level of competency. It shouldn't be necessary to piece-meal out the work among six different people that kinda sorta did a bit of leveling here and there, just to make a candle!

    /soapbox dismount

    I get it. They chose to do it this way so this is the correct way to do it and other ways are wrong... retroactively even.

    Lol these forum...
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