There's also a hidden level requirement on furniture recipes. I have one my crafter char, level 47 and he's being told his level is too low to read the recipe, even though no level requirement is listed on the item.
We've known this would be the case since it first appeared on PTS, but I'll say it here now that it's live.
Furniture crafting is really cool in theory but completely impractical to get into. You cannot realistic furnish a home with this method.
The problem centers around a few major issues, only one of which is reasonable.
- Crafting furniture requires a "plan/blueprint/etc." This could have gone either way in the design, with the end result looking either more like armor crafting or more like provisioning, and I don't consider it a major loss that it ended up looking like provisioning. Yes, it's a long grind and a long search for all the recipes, but as it compares to other systems in game it's pretty reasonable. Higher drop rates for blueprints could fix any undue strain, at the very least.
- The plans require enormous amounts of materials. Even simple objects require a comparatively large amount of resources. Never mind that the resources make zero sense sometimes (as a friend asked, "why am I putting runestones IN MY BREAD??"). Even worse, objects require huge amounts of material regardless of their size or aesthetic impact. You need nearly as much material to make a tiny cup as you do a large brazier. I can't see this being fixed because it would require a lot of work going back through each recipe and fixing the bad decisions.
- This one is the worst aspect. Furniture crafting base materials are scarce. VERY. SCARCE. I spent many hours last night farming materials and Ra Gada motif chapters and I would up with more motif chapters (3) than certain furniture crafting materials like Decorative Wax (0). SERIOUSLY, how did anyone think that was a good idea? I can make a full set of CP 160 gear of all armor types with the crafting materials I got, but I can't even make a green-quality table? Awful! This is the part that is not only easiest to change, but which would also have the most impact. Please, make furniture materials drop from every node, and make Decorative Wax drop literally ever, because right now it doesn't.
This is holding back what should a fun and engaging system. If I need to spend hours a day farming just to make a single furniture item then I won't even have a fully furnished large home by this time next year. That is not fun or engaging, it is debilitating.
drakhan2002_ESO wrote: »This is correct, but that's pretty easy and I'm pretty sure represents the typical way people play, with all crafts on at least one character.
Not true at all. I for one have my equipment crafting spread out on several different toons - one is a woodworker, one is a blacksmith, one is a clothier. It's been that way since beta. While all of these toons also are level 50 in all crafts at this point in time due to deconstruction, they certainly do not have any skill points invested into those other crafts.
I can't vouch for delves and dungeons, but I can vouch that overworld droprates are majority racial. Farm in Wrothgar you'll get Orc, farm in Stormhaven you'll get Breton, farm in Reaper's you'll get majority Khajiit. I don't know if every delve/dungeon follows the same pattern as overworld.Gandrhulf_Harbard wrote: »LOL.
Just got into Stormcrag Crypt in Eastmarch. First drop was Redgard Work Cart.
All The Best
[*] The plans require enormous amounts of materials. Even simple objects require a comparatively large amount of resources. Never mind that the resources make zero sense sometimes (as a friend asked, "why am I putting runestones IN MY BREAD??"). Even worse, objects require huge amounts of material regardless of their size or aesthetic impact. You need nearly as much material to make a tiny cup as you do a large brazier. I can't see this being fixed because it would require a lot of work going back through each recipe and fixing the bad decisions.
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BlackSparrow wrote: »drakhan2002_ESO wrote: »This is correct, but that's pretty easy and I'm pretty sure represents the typical way people play, with all crafts on at least one character.
Not true at all. I for one have my equipment crafting spread out on several different toons - one is a woodworker, one is a blacksmith, one is a clothier. It's been that way since beta. While all of these toons also are level 50 in all crafts at this point in time due to deconstruction, they certainly do not have any skill points invested into those other crafts.
Agreed. Since launch, I've had Smithing and Clothier on one character (for convenience and to save motifs), but the other four crafts have each gone to a different character. All but the Enchanter have now mastered their individual craft.
This has been a very popular method of crafting since early in the game. When we were all first leveling, skill points were at a premium, so it made a lot of sense to spread crafting across multiple characters. I remember when "crafting alts" were considered risky and hard to level.
Because of this update, I've basically started training my Master Woodworker in the other crafts, just so I can make some of these more complicated recipes. It's a pain. I've had to respec her just to free up some skill points for it.
IronCrystal wrote: »I don't know the design behind what spawns where, but I laughed when you mentioned you couldn't find Decorative Wax.
I've been stealing in Orsinium for like 2 hours and found over 100 of them.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
IronCrystal wrote: »I don't know the design behind what spawns where, but I laughed when you mentioned you couldn't find Decorative Wax.
I've been stealing in Orsinium for like 2 hours and found over 100 of them.
@IronCrystal are you getting them by stealing from containers that have food or food that's sitting out in the open? The first 2 Wax I found yesterday was from 2 bananas sitting in an open crate.
[*] This one is the worst aspect. Furniture crafting base materials are scarce. VERY. SCARCE. I spent many hours last night farming materials and Ra Gada motif chapters and I would up with more motif chapters (3) than certain furniture crafting materials like Decorative Wax (0). SERIOUSLY, how did anyone think that was a good idea? I can make a full set of CP 160 gear of all armor types with the crafting materials I got, but I can't even make a green-quality table? Awful! This is the part that is not only easiest to change, but which would also have the most impact. Please, make furniture materials drop from every node, and make Decorative Wax drop literally ever, because right now it doesn't.
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I definitely found altmer design plans in Stormhaven. And I agree...Why must I have all this extra crap to display carrots? Maybe the decorative wax, so they don't go bad. But nothing else should be needed. The redguard candle plan I found requires WOODWORKING ffs.
I definitely found altmer design plans in Stormhaven. And I agree...Why must I have all this extra crap to display carrots? Maybe the decorative wax, so they don't go bad. But nothing else should be needed. The redguard candle plan I found requires WOODWORKING ffs.
Well, how exactly do you want to hold that candle? Are you trying to burn down your house?
CASH SHOP. It is never going to go away, and it will always dictate game mechanics like this. Crafting furniture is supposed to be ridiculous else no one would buy it with real money.
I definitely found altmer design plans in Stormhaven. And I agree...Why must I have all this extra crap to display carrots? Maybe the decorative wax, so they don't go bad. But nothing else should be needed. The redguard candle plan I found requires WOODWORKING ffs.
Well, how exactly do you want to hold that candle? Are you trying to burn down your house?
An iron stand? Not wood! Lol
I definitely found altmer design plans in Stormhaven. And I agree...Why must I have all this extra crap to display carrots? Maybe the decorative wax, so they don't go bad. But nothing else should be needed. The redguard candle plan I found requires WOODWORKING ffs.
Well, how exactly do you want to hold that candle? Are you trying to burn down your house?
An iron stand? Not wood! Lol
I'm also a little miffed that the decorative wax is mostly found through stealing. There are far less places to farm it "legally" than the other 5, which makes playing a law abiding character (who also happens to be my consumables crafter) even more of a grind.
We've known this would be the case since it first appeared on PTS, but I'll say it here now that it's live.
Furniture crafting is really cool in theory but completely impractical to get into. You cannot realistic furnish a home with this method.
The problem centers around a few major issues, only one of which is reasonable.
- Crafting furniture requires a "plan/blueprint/etc." This could have gone either way in the design, with the end result looking either more like armor crafting or more like provisioning, and I don't consider it a major loss that it ended up looking like provisioning. Yes, it's a long grind and a long search for all the recipes, but as it compares to other systems in game it's pretty reasonable. Higher drop rates for blueprints could fix any undue strain, at the very least.
- The plans require enormous amounts of materials. Even simple objects require a comparatively large amount of resources. Never mind that the resources make zero sense sometimes (as a friend asked, "why am I putting runestones IN MY BREAD??"). Even worse, objects require huge amounts of material regardless of their size or aesthetic impact. You need nearly as much material to make a tiny cup as you do a large brazier. I can't see this being fixed because it would require a lot of work going back through each recipe and fixing the bad decisions.
- This one is the worst aspect. Furniture crafting base materials are scarce. VERY. SCARCE. I spent many hours last night farming materials and Ra Gada motif chapters and I would up with more motif chapters (3) than certain furniture crafting materials like Decorative Wax (0). SERIOUSLY, how did anyone think that was a good idea? I can make a full set of CP 160 gear of all armor types with the crafting materials I got, but I can't even make a green-quality table? Awful! This is the part that is not only easiest to change, but which would also have the most impact. Please, make furniture materials drop from every node, and make Decorative Wax drop literally ever, because right now it doesn't.
This is holding back what should a fun and engaging system. If I need to spend hours a day farming just to make a single furniture item then I won't even have a fully furnished large home by this time next year. That is not fun or engaging, it is debilitating.
Working as intended. Designed to direct traffic to crown store.
IronCrystal wrote: »I don't know the design behind what spawns where, but I laughed when you mentioned you couldn't find Decorative Wax.
I've been stealing in Orsinium for like 2 hours and found over 100 of them.
@IronCrystal are you getting them by stealing from containers that have food or food that's sitting out in the open? The first 2 Wax I found yesterday was from 2 bananas sitting in an open crate.
I'm also a little miffed that the decorative wax is mostly found through stealing. There are far less places to farm it "legally" than the other 5, which makes playing a law abiding character (who also happens to be my consumables crafter) even more of a grind.
Just going through a humanoid based delve should give you some results. I managed to get 2-3 from probably 50 containers looted in a delve run.
Edit - That tip from @Vez sounds amazing. Will be checking food displays when I get home.