I think you're confused. First of all, Epic quality doesn't need Tempering Alloy. It only needs Honing Stones, Dwarven Oil and Grain Solvent. It's Legendary which requires gold tempers.
Secondly, Master Writs are not how you get ordinary furniture recipes. Those are obtained by looting or stealing from cupboards, chests and backpacks like food and drink recipes.
Writ Vouchers from Master Writs allow you to craft special, very expensive furniture like target skeletons. They also allow you to buy the Ebony armor Motif.
BlackSparrow wrote: »THEDKEXPERIENCE wrote: »Glad I thought years ago that having crafting all on one toon, who also happens to be my main, would be a good idea eventually. I kinda laugh at everyone who didn't think something like this could happen.
It's clear that reading patch notes isn't something most people do. Were you really not preparing for this? I have over 50 writ rewards and treasure maps just sitting on my main. We've known about this for a month.
And I've been preparing for it for a month, which is why my newly designated "all-in-one" furniture crafter is as capable as she is... and feeling skill point starved because of it.
Before the Homestead crafting announcement, why would we have thought it would happen? That sounds like hindsight talking more than anything, and I hardly think "laughter" is an admirable reaction to having flipped a coin and won.
I see some people complaining they have not enough skill points to make a char master crafter in all 6 trades. That's plainly false. I've been able to get enough skill points on my main to fully spec all 6 crafting trades, spec all useful passives and also fully spec class skills, 4 weapon skills, 2 armor skills (and most passives in the 3rd), undaunted, fighters guild most skills in alliance war lines, and even some passives in ledgermain and thieves guild. Splitting is also bad because you need to relearn all motifs on all your chars, instead of just one. And they are quite pricey. I've spent more than 2.5M getting them all. Research can also proceed in parallel on the same char. Splitting the research in the same trade on multiple chars is even less efficient.
THEDKEXPERIENCE wrote: »BlackSparrow wrote: »THEDKEXPERIENCE wrote: »Glad I thought years ago that having crafting all on one toon, who also happens to be my main, would be a good idea eventually. I kinda laugh at everyone who didn't think something like this could happen.
It's clear that reading patch notes isn't something most people do. Were you really not preparing for this? I have over 50 writ rewards and treasure maps just sitting on my main. We've known about this for a month.
And I've been preparing for it for a month, which is why my newly designated "all-in-one" furniture crafter is as capable as she is... and feeling skill point starved because of it.
Before the Homestead crafting announcement, why would we have thought it would happen? That sounds like hindsight talking more than anything, and I hardly think "laughter" is an admirable reaction to having flipped a coin and won.
Because it's an MMO. Things always change in an MMO. It was a totally reasonable assumption to think that at some point down the line ZOS would reward crafters who are a master at everything.
SunfireKnight86 wrote: »or bought from an achievement vendor.
SunfireKnight86 wrote: »or bought from an achievement vendor.
@SunfireKnight86
Yeah it's real easy to fill up when you're buying 290 books from an achievement vendor. That's more than a third of the 700 cap. Way to move the goalposts on this, stellar argumentative strategy. I'm talking about farming up your own materials to craft your own furniture to fill all, or close to all, 700 slots. Maybe if you do nothing but farm materials for 12 hours a day, or if you settle for low-tier furniture, I could see getting most of those slots filled, but if you want to play any other aspect of the game then your proposition is completely untenable.
SunfireKnight86 wrote: »SunfireKnight86 wrote: »or bought from an achievement vendor.
@SunfireKnight86
Yeah it's real easy to fill up when you're buying 290 books from an achievement vendor. That's more than a third of the 700 cap. Way to move the goalposts on this, stellar argumentative strategy. I'm talking about farming up your own materials to craft your own furniture to fill all, or close to all, 700 slots. Maybe if you do nothing but farm materials for 12 hours a day, or if you settle for low-tier furniture, I could see getting most of those slots filled, but if you want to play any other aspect of the game then your proposition is completely untenable.
Way to ignore everything else I said and twist one thing in a paragraph into something it's not to try and continue an "argument" that is really just you being mad you can't have everything the day it comes out.
hmsdragonfly wrote: »In 3 months people will sell green blueprints to NPC vendors.
MarrazzMist wrote: »hmsdragonfly wrote: »In 3 months people will sell green blueprints to NPC vendors.
Blueprints are not the problem. They drop in good pace and will be yours for ever.
I have all crafting maxed, all the skills I need plus a few I only swap in occasionally, and have 18 spare skill points. The key is collecting all the sky shards and doing all the quests that award a skill point for completion.
ZurinArctus wrote: »Homestead is a disappointment in accessibility given the nature of the content.
I sincerely hope we see some of the suggested changes in this thread sooner than later!
We've known this would be the case since it first appeared on PTS, but I'll say it here now that it's live.
Furniture crafting is really cool in theory but completely impractical to get into. You cannot realistic furnish a home with this method.
The problem centers around a few major issues, only one of which is reasonable.
- Crafting furniture requires a "plan/blueprint/etc." This could have gone either way in the design, with the end result looking either more like armor crafting or more like provisioning, and I don't consider it a major loss that it ended up looking like provisioning. Yes, it's a long grind and a long search for all the recipes, but as it compares to other systems in game it's pretty reasonable. Higher drop rates for blueprints could fix any undue strain, at the very least.
- The plans require enormous amounts of materials. Even simple objects require a comparatively large amount of resources. Never mind that the resources make zero sense sometimes (as a friend asked, "why am I putting runestones IN MY BREAD??"). Even worse, objects require huge amounts of material regardless of their size or aesthetic impact. You need nearly as much material to make a tiny cup as you do a large brazier. I can't see this being fixed because it would require a lot of work going back through each recipe and fixing the bad decisions.
- This one is the worst aspect. Furniture crafting base materials are scarce. VERY. SCARCE. I spent many hours last night farming materials and Ra Gada motif chapters and I would up with more motif chapters (3) than certain furniture crafting materials like Decorative Wax (0). SERIOUSLY, how did anyone think that was a good idea? I can make a full set of CP 160 gear of all armor types with the crafting materials I got, but I can't even make a green-quality table? Awful! This is the part that is not only easiest to change, but which would also have the most impact. Please, make furniture materials drop from every node, and make Decorative Wax drop literally ever, because right now it doesn't.
This is holding back what should a fun and engaging system. If I need to spend hours a day farming just to make a single furniture item then I won't even have a fully furnished large home by this time next year. That is not fun or engaging, it is debilitating.
ZurinArctus wrote: »Homestead is a disappointment in accessibility given the nature of the content.
I sincerely hope we see some of the suggested changes in this thread sooner than later!
Did you see the ESO Live? They were like "uuuuuuh so the SPARTAN look sure seems to be in right now!" They seemed very aware that something is not quite working as planned, and it gives me hope that there may be some adjustments on the way.
I see some people complaining they have not enough skill points to make a char master crafter in all 6 trades. That's plainly false. I've been able to get enough skill points on my main to fully spec all 6 crafting trades, spec all useful passives and also fully spec class skills, 4 weapon skills, 2 armor skills (and most passives in the 3rd), undaunted, fighters guild most skills in alliance war lines, and even some passives in ledgermain and thieves guild. Splitting is also bad because you need to relearn all motifs on all your chars, instead of just one. And they are quite pricey. I've spent more than 2.5M getting them all. Research can also proceed in parallel on the same char. Splitting the research in the same trade on multiple chars is even less efficient.
SunfireKnight86 wrote: »ZurinArctus wrote: »Homestead is a disappointment in accessibility given the nature of the content.
I sincerely hope we see some of the suggested changes in this thread sooner than later!
Did you see the ESO Live? They were like "uuuuuuh so the SPARTAN look sure seems to be in right now!" They seemed very aware that something is not quite working as planned, and it gives me hope that there may be some adjustments on the way.
I think they assumed more people would drop crowns than have, if anything. The drops rates are working as intended, I have no doubt.
I have all crafting maxed, all the skills I need plus a few I only swap in occasionally, and have 18 spare skill points. The key is collecting all the sky shards and doing all the quests that award a skill point for completion.
@Shardaxx
I also have all crafting skills maxed, that was not the issue! This is about how scarce the materials to make furniture are, not about the skill points needed. Anyone who had the foresight to make a master crafter is in the same boat, I'm sure.
I see some people complaining they have not enough skill points to make a char master crafter in all 6 trades. That's plainly false. I've been able to get enough skill points on my main to fully spec all 6 crafting trades, spec all useful passives and also fully spec class skills, 4 weapon skills, 2 armor skills (and most passives in the 3rd), undaunted, fighters guild most skills in alliance war lines, and even some passives in ledgermain and thieves guild. Splitting is also bad because you need to relearn all motifs on all your chars, instead of just one. And they are quite pricey. I've spent more than 2.5M getting them all. Research can also proceed in parallel on the same char. Splitting the research in the same trade on multiple chars is even less efficient.
Agree but it may be a sign of the times.
My original mains went thru every zone doing all quests and shards etc and so have like 300+ skill points.
The ones who were at say vet 1-4 when vet levels went bye-bye and the ones leveled since - never did gold and silver content and so have less than 150 sp normally.
with legerdem, db, tg, wolf/vamp, etc it is extremely easy for characters who do not go the full monty anyhmore to not be able to see a road to all-six mastered.
Me, for my mains, it was no problem. i run 35 tier-10 writs a day but every character with six maxed or even more than three maxed crafts came to 160 before vet levels were dropped. Everyone else its 2-3 crafts maxed and not a lot of room left over after the outfitted skills for adventuring and what not.
Question: Are there layers to furniture crafting? For example can I start the crafting process then pass the unfinished product off to another craftsman to complete?
Example: An Upholstered Chair requires Woodworking, Blacksmithing and Clothier. I use my woodworking and blacksmithing to complete the piece 2/3 of the way then hire or ask a friend with the required clothier skill to complete it for me.
It would be more interesting if the "best" items required some level of cooperation imo. I haven't touched furniture crafting yet so I'm truly interested in understanding how it works.
We've known this would be the case since it first appeared on PTS, but I'll say it here now that it's live.
Furniture crafting is really cool in theory but completely impractical to get into. You cannot realistic furnish a home with this method.
The problem centers around a few major issues, only one of which is reasonable.
- Crafting furniture requires a "plan/blueprint/etc." This could have gone either way in the design, with the end result looking either more like armor crafting or more like provisioning, and I don't consider it a major loss that it ended up looking like provisioning. Yes, it's a long grind and a long search for all the recipes, but as it compares to other systems in game it's pretty reasonable. Higher drop rates for blueprints could fix any undue strain, at the very least.
- The plans require enormous amounts of materials. Even simple objects require a comparatively large amount of resources. Never mind that the resources make zero sense sometimes (as a friend asked, "why am I putting runestones IN MY BREAD??"). Even worse, objects require huge amounts of material regardless of their size or aesthetic impact. You need nearly as much material to make a tiny cup as you do a large brazier. I can't see this being fixed because it would require a lot of work going back through each recipe and fixing the bad decisions.
- This one is the worst aspect. Furniture crafting base materials are scarce. VERY. SCARCE. I spent many hours last night farming materials and Ra Gada motif chapters and I would up with more motif chapters (3) than certain furniture crafting materials like Decorative Wax (0). SERIOUSLY, how did anyone think that was a good idea? I can make a full set of CP 160 gear of all armor types with the crafting materials I got, but I can't even make a green-quality table? Awful! This is the part that is not only easiest to change, but which would also have the most impact. Please, make furniture materials drop from every node, and make Decorative Wax drop literally ever, because right now it doesn't.
This is holding back what should a fun and engaging system. If I need to spend hours a day farming just to make a single furniture item then I won't even have a fully furnished large home by this time next year. That is not fun or engaging, it is debilitating.
You are right on all accounts. They want you to buy the stuff with real credits in the Store.
Online games today are all about money. real money. we are paying to have fun.
my thought. if something is not fun... i do not buy it at all; for real coin is the ONLY WAY
to get developers to provide a good product. stop buying rotten eggs.
BlackSparrow wrote: »Question: Are there layers to furniture crafting? For example can I start the crafting process then pass the unfinished product off to another craftsman to complete?
Example: An Upholstered Chair requires Woodworking, Blacksmithing and Clothier. I use my woodworking and blacksmithing to complete the piece 2/3 of the way then hire or ask a friend with the required clothier skill to complete it for me.
It would be more interesting if the "best" items required some level of cooperation imo. I haven't touched furniture crafting yet so I'm truly interested in understanding how it works.
Nope.
This is something I was hoping, and something I requested while it was in PTS, but like many such requests it went unheard.
Basically, how it works is that a blueprint/pattern/etc has a set of requirements in a crafting trait's primary leveling passive (Woodworking, Recipe Improvement, Solvent Proficiency, etc.), and some have multiple requirements (e.g., a fancy lamp may require 4 Metalworking, 8 Potency Improvement, and 6 Solvent Proficiency). If the character crafting the item doesn't meet all requirements, they can't craft it.
it would logically take more skill and materials to craft a cuirass than a table........