I would like to gauge some expectations here:
1. What percentage of blueprints did you expect to find by yourself in the first 24 hours of the update being out?
2. How many housing items did you expect to have crafted in the first 24 hours of the game being out?
3. How did this expectation meet with reality?
4. Do you think more blueprints should be available for purchase?
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
This was their Plan from the start to push RPers into the crown store.
I will put none of my valuable game time into housing. It is purely cosmetic BS tbh.
All I need is a empty room with a target dummy. I still can't believe this was not included in the base game at release.
We've known this would be the case since it first appeared on PTS, but I'll say it here now that it's live.
Furniture crafting is really cool in theory but completely impractical to get into. You cannot realistic furnish a home with this method.
The problem centers around a few major issues, only one of which is reasonable.
- Crafting furniture requires a "plan/blueprint/etc." This could have gone either way in the design, with the end result looking either more like armor crafting or more like provisioning, and I don't consider it a major loss that it ended up looking like provisioning. Yes, it's a long grind and a long search for all the recipes, but as it compares to other systems in game it's pretty reasonable. Higher drop rates for blueprints could fix any undue strain, at the very least.
- The plans require enormous amounts of materials. Even simple objects require a comparatively large amount of resources. Never mind that the resources make zero sense sometimes (as a friend asked, "why am I putting runestones IN MY BREAD??"). Even worse, objects require huge amounts of material regardless of their size or aesthetic impact. You need nearly as much material to make a tiny cup as you do a large brazier. I can't see this being fixed because it would require a lot of work going back through each recipe and fixing the bad decisions.
- This one is the worst aspect. Furniture crafting base materials are scarce. VERY. SCARCE. I spent many hours last night farming materials and Ra Gada motif chapters and I would up with more motif chapters (3) than certain furniture crafting materials like Decorative Wax (0). SERIOUSLY, how did anyone think that was a good idea? I can make a full set of CP 160 gear of all armor types with the crafting materials I got, but I can't even make a green-quality table? Awful! This is the part that is not only easiest to change, but which would also have the most impact. Please, make furniture materials drop from every node, and make Decorative Wax drop literally ever, because right now it doesn't.
This is holding back what should a fun and engaging system. If I need to spend hours a day farming just to make a single furniture item then I won't even have a fully furnished large home by this time next year. That is not fun or engaging, it is debilitating.
Vanthras79 wrote: »The more time that passes the more stable and reasonable the markets will get. This one thinks you need to learn the patience.
CASH SHOP. It is never going to go away, and it will always dictate game mechanics like this. Crafting furniture is supposed to be ridiculous else no one would buy it with real money.
This one thinks you may have had too much moonsugar. Reaper's March is nestled against the warm sands of Elsweyr, and is indeed Khajiit land... at least, last this one checked. We do share the border with our knifey-eared "friends" to the west, however. But rest assured, Five-Claws, if it's Nordic blueprints you seek travel to the fur-chilling lands of Eastmarch or the Rift. You'll find what you seek there.ZOS logic: let's make the Nord zone drop Kajiit (AD race) items
Vanthras79 wrote: »We've known this would be the case since it first appeared on PTS, but I'll say it here now that it's live.
Furniture crafting is really cool in theory but completely impractical to get into. You cannot realistic furnish a home with this method.
The problem centers around a few major issues, only one of which is reasonable.
- Crafting furniture requires a "plan/blueprint/etc." This could have gone either way in the design, with the end result looking either more like armor crafting or more like provisioning, and I don't consider it a major loss that it ended up looking like provisioning. Yes, it's a long grind and a long search for all the recipes, but as it compares to other systems in game it's pretty reasonable. Higher drop rates for blueprints could fix any undue strain, at the very least.
- The plans require enormous amounts of materials. Even simple objects require a comparatively large amount of resources. Never mind that the resources make zero sense sometimes (as a friend asked, "why am I putting runestones IN MY BREAD??"). Even worse, objects require huge amounts of material regardless of their size or aesthetic impact. You need nearly as much material to make a tiny cup as you do a large brazier. I can't see this being fixed because it would require a lot of work going back through each recipe and fixing the bad decisions.
- This one is the worst aspect. Furniture crafting base materials are scarce. VERY. SCARCE. I spent many hours last night farming materials and Ra Gada motif chapters and I would up with more motif chapters (3) than certain furniture crafting materials like Decorative Wax (0). SERIOUSLY, how did anyone think that was a good idea? I can make a full set of CP 160 gear of all armor types with the crafting materials I got, but I can't even make a green-quality table? Awful! This is the part that is not only easiest to change, but which would also have the most impact. Please, make furniture materials drop from every node, and make Decorative Wax drop literally ever, because right now it doesn't.
This is holding back what should a fun and engaging system. If I need to spend hours a day farming just to make a single furniture item then I won't even have a fully furnished large home by this time next year. That is not fun or engaging, it is debilitating.
Three words: Hash-tag Crown Store
Vanthras79 wrote: »We've known this would be the case since it first appeared on PTS, but I'll say it here now that it's live.
Furniture crafting is really cool in theory but completely impractical to get into. You cannot realistic furnish a home with this method.
The problem centers around a few major issues, only one of which is reasonable.
- Crafting furniture requires a "plan/blueprint/etc." This could have gone either way in the design, with the end result looking either more like armor crafting or more like provisioning, and I don't consider it a major loss that it ended up looking like provisioning. Yes, it's a long grind and a long search for all the recipes, but as it compares to other systems in game it's pretty reasonable. Higher drop rates for blueprints could fix any undue strain, at the very least.
- The plans require enormous amounts of materials. Even simple objects require a comparatively large amount of resources. Never mind that the resources make zero sense sometimes (as a friend asked, "why am I putting runestones IN MY BREAD??"). Even worse, objects require huge amounts of material regardless of their size or aesthetic impact. You need nearly as much material to make a tiny cup as you do a large brazier. I can't see this being fixed because it would require a lot of work going back through each recipe and fixing the bad decisions.
- This one is the worst aspect. Furniture crafting base materials are scarce. VERY. SCARCE. I spent many hours last night farming materials and Ra Gada motif chapters and I would up with more motif chapters (3) than certain furniture crafting materials like Decorative Wax (0). SERIOUSLY, how did anyone think that was a good idea? I can make a full set of CP 160 gear of all armor types with the crafting materials I got, but I can't even make a green-quality table? Awful! This is the part that is not only easiest to change, but which would also have the most impact. Please, make furniture materials drop from every node, and make Decorative Wax drop literally ever, because right now it doesn't.
This is holding back what should a fun and engaging system. If I need to spend hours a day farming just to make a single furniture item then I won't even have a fully furnished large home by this time next year. That is not fun or engaging, it is debilitating.
Three words: Hash-tag Crown Store
I see your three words and raise you 1
Worst Money Grab EVER!
Vanthras79 wrote: »The more time that passes the more stable and reasonable the markets will get. This one thinks you need to learn the patience.
I 100% believe that is true for blueprints, which is why I said it's the most bearable aspect. I have over 99% of provisioning recipes (only missing the two new 100%+ XP pots) so I'm fully aware that a large recipe list isn't a huge deal. It's the materials that are going to be the biggest hell.
I have been having a lot of fun gathering furniture plans and mats. So far I have found quite a few plans and I am starting to accumulate mats. I bought Mournoth in Bangkorai and today I made a table, a water pitcher and 2 place settingsI'm quite proud of that table, felt like an accomplishment lol
Personally I am happy with furniture crafting the way it is, I don't want to have everything done in 2 days.
They royally screwed up with furniture crafting imo. It should have been an extension of the other crafting trades, i.e.:
-woodworking makes tables, chairs, etc.
-blacksmithing makes metal objects/decor
-clothing makes rugs, drapes/curtains, etc.
-alchemy makes glassware and plant decor
-enchanting makes magical furnishings
-Provisioning makes food related items
But no, they had to force another ridiculous grind into the game
It's an random chance of finding other stuff I found an orc one in Greenshade.This one thinks you may have had too much moonsugar. Reaper's March is nestled against the warm sands of Elsweyr, and is indeed Khajiit land... at least, last this one checked. We do share the border with our knifey-eared "friends" to the west, however. But rest assured, Five-Claws, if it's Nordic blueprints you seek travel to the fur-chilling lands of Eastmarch or the Rift. You'll find what you seek there.ZOS logic: let's make the Nord zone drop Kajiit (AD race) items
And that too will build up simple as people know its valuable.Vanthras79 wrote: »The more time that passes the more stable and reasonable the markets will get. This one thinks you need to learn the patience.
I 100% believe that is true for blueprints, which is why I said it's the most bearable aspect. I have over 99% of provisioning recipes (only missing the two new 100%+ XP pots) so I'm fully aware that a large recipe list isn't a huge deal. It's the materials that are going to be the biggest hell.
Buying a new drop at day one from an guild trader is always an bad idea as nobody have any idea of price and they just want to find an fool.Vanthras79 wrote: »We've known this would be the case since it first appeared on PTS, but I'll say it here now that it's live.
Furniture crafting is really cool in theory but completely impractical to get into. You cannot realistic furnish a home with this method.
The problem centers around a few major issues, only one of which is reasonable.
- Crafting furniture requires a "plan/blueprint/etc." This could have gone either way in the design, with the end result looking either more like armor crafting or more like provisioning, and I don't consider it a major loss that it ended up looking like provisioning. Yes, it's a long grind and a long search for all the recipes, but as it compares to other systems in game it's pretty reasonable. Higher drop rates for blueprints could fix any undue strain, at the very least.
- The plans require enormous amounts of materials. Even simple objects require a comparatively large amount of resources. Never mind that the resources make zero sense sometimes (as a friend asked, "why am I putting runestones IN MY BREAD??"). Even worse, objects require huge amounts of material regardless of their size or aesthetic impact. You need nearly as much material to make a tiny cup as you do a large brazier. I can't see this being fixed because it would require a lot of work going back through each recipe and fixing the bad decisions.
- This one is the worst aspect. Furniture crafting base materials are scarce. VERY. SCARCE. I spent many hours last night farming materials and Ra Gada motif chapters and I would up with more motif chapters (3) than certain furniture crafting materials like Decorative Wax (0). SERIOUSLY, how did anyone think that was a good idea? I can make a full set of CP 160 gear of all armor types with the crafting materials I got, but I can't even make a green-quality table? Awful! This is the part that is not only easiest to change, but which would also have the most impact. Please, make furniture materials drop from every node, and make Decorative Wax drop literally ever, because right now it doesn't.
This is holding back what should a fun and engaging system. If I need to spend hours a day farming just to make a single furniture item then I won't even have a fully furnished large home by this time next year. That is not fun or engaging, it is debilitating.
Three words: Hash-tag Crown Store
I see your three words and raise you 1
Worst Money Grab EVER!
That was certainly my impression the moment I saw the prices being asked on the Guild Traders!