...
BUG: I cannot seem to turn in any "A Masterful Feast" quests. I only checked EP, but @Truthsnark seems to be having the same problem
wookikiller95 wrote: »Should i store The max-level writ rewards for opening after the Patch?
There is no chance. Old boxes do not drop master writs after 2.7.2. I opened few hundreds of them after EU characters got copied. Doing writs now in PTS give boxes with new ID, which do drop master writs.Apologies in advance if this has been asked already but...if I store up my crafters reward crates will I have a chance to loot master writs from them when the patch goes live? o.o
I believe you will get such master writs. Since your character have to make the gear, you have to either get access to the DLC or sell the writ. Master writs are sell-able in guild stores.david19979 wrote: »Do I get master writs if I dont have the DLC where I have to craft the item(s)?
I believe you will get such master writs. Since your character have to make the gear, you have to either get access to the DLC or sell the writ. Master writs are sell-able in guild stores.david19979 wrote: »Do I get master writs if I dont have the DLC where I have to craft the item(s)?
Can some dev here tell me the logic behind this?
A 9 trait set that takes over two months to research (if the crafter only focused on researching only that particular item) rewards you with TWO Vouchers?!!
And yet if it requires a specific trait (Nirnhoned) it will give THIRTY THREE Vouchers?!!
Do you realize that you need to know Nirnhoned to be able to craft Morkuldin?
FIX THIS!
Before it comes on the live servers.
Suggestion: ( A + B ) x ( C + D )
A = 2 to 9, corresponding the number of traits needed for the set
B = 0 to 3, corresponding to the rarity of the motif; normal > rare > alliance > exotic
C = 1 or 8, corresponding to the quality; epic or legendary
D = 0 or 1, corresponding to the number of Nirn materials used
In the above examples, the values would be:
22 Vouchers
96 Vouchers
9 Vouchers
The highest possible reward would be 108 (it's 288 on the PTS currently).
The lowest possible reward would still be 2, but it would not be as common as it currently is.
Can some dev here tell me the logic behind this?
A 9 trait set that takes over two months to research (if the crafter only focused on researching only that particular item) rewards you with TWO Vouchers?!!
And yet if it requires a specific trait (Nirnhoned) it will give THIRTY THREE Vouchers?!!
Do you realize that you need to know Nirnhoned to be able to craft Morkuldin?
FIX THIS!
Before it comes on the live servers.
Suggestion: ( A + B ) x ( C + D )
A = 2 to 9, corresponding the number of traits needed for the set
B = 0 to 3, corresponding to the rarity of the motif; normal > rare > alliance > exotic
C = 1 or 8, corresponding to the quality; epic or legendary
D = 0 or 1, corresponding to the number of Nirn materials used
In the above examples, the values would be:
22 Vouchers
96 Vouchers
9 Vouchers
The highest possible reward would be 108 (it's 288 on the PTS currently).
The lowest possible reward would still be 2, but it would not be as common as it currently is.
At first glance the only two things I can think of are the motifs and traits. The woodworking one requiring a blue, cheap Orc motif and the smithing one requiring a much more rare, much more expensive Celestial motif. Plus the Smithing one requires Nirhoned materials the other two don't.
However you are spot on about doing a set that requires 9 traits needing to be rewarded with more then two vouchers.
EDIT: just realised the middle one is legendary, definitely see your point and hope you get a proper answer.
Nirn vs diamond is not expense-wise a difference of only a x9 multiplier vs a x8 multiplier on every writ.
Similarly being tbs set 9 traits req vs say death wind 2 traits req - a tbs orc training factors in at 9x8=72 at top quality but a DW nirn in the most exotic and expensive style token possible is 6x9=54?
@STEVIL
I guess I can see your logic behind "players with less traits have less writs at their disposal".
However, if we are to look at the pure expense of finishing a writ, I hope we can both agree that the current formula that values a single Epic Nirn item 3x more than a legendary item is seriously flawed.
Grumble_and_Grunt wrote: »As something that is receiving little traction, I feel inclined to make another comment about it to raise awareness of the issue and in hope we get a dev response;
As of PTS patch v2.7.2 and v2.7.3 (Was unable to test prior builds of the PTS because I didn't have access to my characters) Crafting Surveys are NOT providing the new housing materials for Blacksmithing, Woodworking, Clothing and Enchanting surveys. They are only dropping on Alchemy surveys.
I decided to harvest some of my Crafting Surveys I had, enough to provide conclusive data, but not all to test potential 'fixes' in further builds of the PTS.
Below you can see the results of my findings:
*Worth noting I only harvested 3 Alchemy Surveys and received 8x Alchemical Resin RNG or not 8x Alchemical Resin in comparison to 0x 0x 0x 0x of all other crafts suggests they are not dropping and are therefore bugged.
So why is this a problem? Problem is and why I keep bringing this up is besides crafting surveys the only means to obtain these new housing materials is from farming. Something many people will be doing to;
a) Farm materials for their house
b) Farm to Make gold out of selling the materials
c) Farm material nodes in general to sell for gold (Farmers)
d) Farming materials for writs (maybe)
Sure there are other reasons people will be farming nodes, but the problems these will provide is that come day 1 and for a week or two minimum into the new patch there will be a rat race of people farming materials in every zone to accommodate for the reasons listed above.
With this being said the price of the materials will be high. As is everything at the start of a patch. So your options come housing is either the Crown Store (no thanks), Farming 30mins to craft a chair, farming another 30 mins for a second chair, farming 30mins for a table and so on and so forth(Exaggerated to prove a point), but something many people will be forced in to doing hence the rat race term described earlier. Or simply buying the materials farmed by others via Zone/Guild traders etc. Again a gold sink everyone will want to avoid given the other expenditures they will have (including the houses themselves).
So what does fixing this BUG do?
a) Prevents needless farming for items you would like to craft to make or sell from your own sources as a crafter available to you (Crafting writs/surveys basically).
b) Further injection of the materials into the economy making it more easily available.
c) Rewards crafting/crafters not fixing or removing from writs devalues standard writs by a large margin, especially with the decline in gold mats/ which will decline further as a result of the farming rat race.
d) Means people who are interested in housing have better chances/Even more so if crafters themselves at obtaining the new materials which you will need in abundance to craft/decorate your houses/guild halls without too much of a struggle, from the grind for basic materials *Almost like being put on a house waiting list lol*
I have mentioned this bug a few times as have others and have also provided data as have others previously, but the devs remain silent on the matter as well as it not having been fixed/mentioned at all in past PTS Patches. So can we get any confirmation @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_RichLambert that you are at least aware of this issue and if not and I have enlightened you, then any chance this will be looked at/fixed before Homestead goes live?