The new candle in the unfurnished Cyrodilic Jungle House is hovering a foot above its pedestal.
tribbsb16_ESO wrote: »@MLGProPlayer I noticed some lamp posts in Kvatch, by the furniture merchants, are in the style that was in furnished homes before the patch, so they are in game still but maybe something unfortunate happened when they did the renaming for housing








I absolutely agree. Right now, when you first buy the house there is literally no reason to go there except to decorate. You should start with the ability to cook in your own home from the very start, at least.Our houses *need* to be more interactive and useful.
YESS!!! A couple of the homes don't have fireplaces at all, like Twin Arches, and it's disappointing. Fireplaces add so much atmosphere, and it would be wonderful to be able to place them ourselves.MornaBaine wrote: »Allow us to place fireplaces wherever we want and move existing ones. You don't have the outside of houses correspond to the inside anyway so this shouldn't be a big deal. And give us some different fireplaces so we can have some choice and variety.
MornaBaine wrote: »1. Please give us a way to build walls inside the houses. Giant empty spaces (and even smaller ones) are just not cool. I mean I'm all about the open floorplan but this is ridiculous.
2. Allow us to place fireplaces wherever we want and move existing ones. You don't have the outside of houses correspond to the inside anyway so this shouldn't be a big deal. And give us some different fireplaces so we can have some choice and variety.
9. Make all towers accessible. We want those views!
11. Let us build swimmable pools. So that we can createRoman Imperial style baths!
12. Make beds interactable
Absolutely agree with this. Pets and mounts need to have a wandering animation. Just like enemy and NPCs have in the game. Just allow them to walk a bit, perform their idle animations, then walk some more.Perhaps pets and mounts (and merchants/bankers) could be given a "wandering circle" where they are able to move around and perform their actions - have it so you could see the circle outlined while placing them in the house, and it would be up to players to place them appropriately (using the outlined circle as a guide) so the npcs could move freely.
Would this be possible?
Would really like to see the placed pets and npcs showing a little life.
Perhaps pets and mounts (and merchants/bankers) could be given a "wandering circle" where they are able to move around and perform their actions - have it so you could see the circle outlined while placing them in the house, and it would be up to players to place them appropriately (using the outlined circle as a guide) so the npcs could move freely.
Would this be possible?
Would really like to see the placed pets and npcs showing a little life.
Perhaps pets and mounts (and merchants/bankers) could be given a "wandering circle" where they are able to move around and perform their actions - have it so you could see the circle outlined while placing them in the house, and it would be up to players to place them appropriately (using the outlined circle as a guide) so the npcs could move freely.
Would this be possible?
Would really like to see the placed pets and npcs showing a little life.
This would be fantastic.
One thing I was really looking forward to was being able to place my mounts and pets in the house. But I've actually stopped using most of them because it just looks too creepy to have them standing there, frozen in place.
MornaBaine wrote: »Perhaps pets and mounts (and merchants/bankers) could be given a "wandering circle" where they are able to move around and perform their actions - have it so you could see the circle outlined while placing them in the house, and it would be up to players to place them appropriately (using the outlined circle as a guide) so the npcs could move freely.
Would this be possible?
Would really like to see the placed pets and npcs showing a little life.
This would be fantastic.
One thing I was really looking forward to was being able to place my mounts and pets in the house. But I've actually stopped using most of them because it just looks too creepy to have them standing there, frozen in place.
Are we sure this isn't a glitch of some sort? I put my cat on a table and it continued to move around like they always do.
Seriously, why no item storage in player houses? Couldn't they make a vault that works like a bank, one that can only be accessed while in a player-owned house or apartment? Would that be so hard to set up? They want players to collect various sets and experiment with different ways to play, but the character inventories and bank space fill up too easily. If they made a shared player vault like the one I described that could hold up to (preferably) 300 or more items, that would allow players the variety of flexibility that everyone wants without having to dump items they would want to keep.
MLGProPlayer wrote: »If you don't want every second person to have the same title, then some titles need to be locked behind hard-to-acquire achievements.
So I only found, like, four additional items across all the Home Goods Furnishers. In case I missed any, I've listed all the ones I went to on the Notes sheet.@Enodoc, no mining there. I had to go vendor to vendor. I listed the vendor location for items that appeared only once or twice per vendor - mostly stones, rocks, trees and plants specific to the zone the vendor was in. Things that appeared frequently on these vendors, I didn't list a particular location. Shoot me a PM with your Google login email and I'll add you as an editor of the sheet if you simply want to update min (now ours) when you make your passes.Great, thanks! Have you got details of specifically which Home Goods Furnisher is selling which items? I got them all down from last week, but apparently they have added more furnishings to them all with this patch, which means another circuit of all the vendors is in order@Enodoc, feel free to use it.@Dominoid You're getting through all this stuff a lot faster than I am. Do you mind if we use your spreadsheet as a source for UESP?The sheet that has all the details:
https://docs.google.com/spreadsheets/d/1Zjp0byRyjqQAopZhcWqConJsQiVZQQqH4fxo22qxJc8/edit?usp=sharing
I'll probably be doing that starting Wednesday, unless you are able to mine that information.
So I only found, like, four additional items across all the Home Goods Furnishers. In case I missed any, I've listed all the ones I went to on the Notes sheet.@Enodoc, no mining there. I had to go vendor to vendor. I listed the vendor location for items that appeared only once or twice per vendor - mostly stones, rocks, trees and plants specific to the zone the vendor was in. Things that appeared frequently on these vendors, I didn't list a particular location. Shoot me a PM with your Google login email and I'll add you as an editor of the sheet if you simply want to update min (now ours) when you make your passes.Great, thanks! Have you got details of specifically which Home Goods Furnisher is selling which items? I got them all down from last week, but apparently they have added more furnishings to them all with this patch, which means another circuit of all the vendors is in order@Enodoc, feel free to use it.@Dominoid You're getting through all this stuff a lot faster than I am. Do you mind if we use your spreadsheet as a source for UESP?The sheet that has all the details:
https://docs.google.com/spreadsheets/d/1Zjp0byRyjqQAopZhcWqConJsQiVZQQqH4fxo22qxJc8/edit?usp=sharing
I'll probably be doing that starting Wednesday, unless you are able to mine that information.
Yeah, that's basically a list of all the vendors that sell the same stuff as each other. If you take out the 7 items that everyone sells, the ones in that list all sell the same 34 items.@Enodoc, looks awesome thanks. I love the "short list".So I only found, like, four additional items across all the Home Goods Furnishers. In case I missed any, I've listed all the ones I went to on the Notes sheet.@Enodoc, no mining there. I had to go vendor to vendor. I listed the vendor location for items that appeared only once or twice per vendor - mostly stones, rocks, trees and plants specific to the zone the vendor was in. Things that appeared frequently on these vendors, I didn't list a particular location. Shoot me a PM with your Google login email and I'll add you as an editor of the sheet if you simply want to update min (now ours) when you make your passes.Great, thanks! Have you got details of specifically which Home Goods Furnisher is selling which items? I got them all down from last week, but apparently they have added more furnishings to them all with this patch, which means another circuit of all the vendors is in order@Enodoc, feel free to use it.@Dominoid You're getting through all this stuff a lot faster than I am. Do you mind if we use your spreadsheet as a source for UESP?The sheet that has all the details:
https://docs.google.com/spreadsheets/d/1Zjp0byRyjqQAopZhcWqConJsQiVZQQqH4fxo22qxJc8/edit?usp=sharing
I'll probably be doing that starting Wednesday, unless you are able to mine that information.
By the way, if memory serves, someone in this discussion said that, although the banners on the walls of Daggerfall Overlook cannot be removed, they can be replaced. Then again, I don't know whether they can be replaced by AD or EP banners, or just by banners with symbols, colors, and markings like those on Guild Tabards.I have been looking at and playing around with the manors today, and didn't really like the AD one because it's Khajiit style, which I personally really dislike (kind of disappointed that the manor wasn't Altmer really, but never mind...) so I went to have a little mess around with the other two, and although the Daggerfall Overlook Manor is AMAZING, and for me, the most attractive of the three, it is completely covered with DC alliance banners and blue drapes...
The other two Manors are pretty much blank canvases, and could easily be inhabited by any alliance, but this 'in your face' blue in Daggerfall Overlook is really off putting... I realise that this home is located in a DC zone, but still, with One Tamriel here now, its a bit stupid to restrict a home to just one alliance like this. Why is there no option to remove these decorations from the walls? That way, it would be more appealing to everyone. With ALL 12 of my characters being AD, this would certainly put me off purchasing it, and I am sure I am not the only one who would feel this way...
(images deleted from quote by Shadowshire)
MLGProPlayer wrote: »The new candle in the unfurnished Cyrodilic Jungle House is hovering a foot above its pedestal.
It's same issue with with all the Imperial homes because they redecorated all of them using the Nibenese style (instead of Colovian which was the imperial style in the first PTS). Most of the lamp posts are also clipping into things. I imagine they just did a bulk replace of all the Colovian assets with Nibenese ones, which resulted in some of them floating since they aren't the same size.
I posted about it here: https://forums.elderscrollsonline.com/en/discussion/314042/no-imperial-furnishings-in-the-crown-store
The biggest problem with this change is that the houses are Colovian style (Gothic) but the furnishings are Nibenese (Greco-Roman) and the two styles clash horribly (Colovian uses dark stone while Nibenese uses white marble).
The Imperial homes used the proper Colovian style in the first patch, but I guess ZOS didn't have enough assets to fill an entire house so they just removed all of them from the game and made Nibenese the default Imperial style.
Shadowshire wrote: »@SadieJoanBy the way, if memory serves, someone in this discussion said that, although the banners on the walls of Daggerfall Overlook cannot be removed, they can be replaced. Then again, I don't know whether they can be replaced by AD or EP banners, or just by banners with symbols, colors, and markings like those on Guild Tabards.I have been looking at and playing around with the manors today, and didn't really like the AD one because it's Khajiit style, which I personally really dislike (kind of disappointed that the manor wasn't Altmer really, but never mind...) so I went to have a little mess around with the other two, and although the Daggerfall Overlook Manor is AMAZING, and for me, the most attractive of the three, it is completely covered with DC alliance banners and blue drapes...
The other two Manors are pretty much blank canvases, and could easily be inhabited by any alliance, but this 'in your face' blue in Daggerfall Overlook is really off putting... I realise that this home is located in a DC zone, but still, with One Tamriel here now, its a bit stupid to restrict a home to just one alliance like this. Why is there no option to remove these decorations from the walls? That way, it would be more appealing to everyone. With ALL 12 of my characters being AD, this would certainly put me off purchasing it, and I am sure I am not the only one who would feel this way...
(images deleted from quote by Shadowshire)
Which manor is "the AD one" that is Khajiit style? It isn't clear to me what you mean by a "manor" but there are four Notable Houses in the Aldmeri Dominion:
(1) Mathiisen Manor, Auridon
If you don't like the Mathiisen grounds, then I don't blame you. Although the area around the manor is enormous, there are no outbuildings, whether for stables or workshops. About half of the grounds are occupied by a grand "reflecting pool" on an elevated area at the rear, surrounded by a patio and with a large outer margin of grass and plants. This is great if you role-play and like to have large house parties! One plus: there are many hearths and fireplaces in the manor itself, where you can presumably install at least one Cooking Fire for Provisioning. (See also my Post #443 in this discussion.)
(2) The Gorinir Estate at Cormount, Grahtwood
This is a Classic style homestead for Wood Elves. Who else would want one? The circular tree-pods are somewhat small, but so should be the furnishings (i.e., if the design team got those right) . The large grounds are covered with plants and the grounds are rather scenic and accessible with various clearings and alcoves among the surrounding rock walls. They could add a stable like the one outside Elden Root, somewhere.
(3) Serenity Falls Estate near Rawl'kha, Reaper's March
This estate is a "rural manor", but I don't know whether it can be characterized as either Altmer or Khajiit. The huge yard includes a 2-story barn / workshop with outside stalls under the 2nd-floor roof (which looks as though a Nord built it). The grounds include a waterfall and a creek, but, at present, no Fishing Holes. I have offered suggestions for improvements to the main building (Post #446 in this discussion), but it is unlikely that the Z.O. design team will implement any of them.
(4) Dawnshadow, Reaper's March
Frankly, there isn't much that I found "notable" about this one. I suppose that it is Khajiit style, but it needs lighter colors for the interior walls, which look burnt or moldy. It's just a bare, basic large house without a Cooking Fire hearth. As to the grounds, there is no outbuilding and not much, if any, space for adding one. Also, there is no water feature. On the other hand, if memory serves, it has the lowest price of all the Notable Houses, which is probably meant as a "heads up" for players to expect to spend more for a better choice.
With regard to One Tamriel, without any differences among the provinces, the pacts, and their respective zones, would it not be a dull world? Where would player characters find adventures, discover new things, meet NPCs of other races and cultures and either befriend or kill them?