thegreybetween wrote: »First, we Argonians get "mudball" housing. We're simple people and everybody has to start somewhere, right? Then, we find out that each tier of housing is essentially a bigger mudball rather than exploring some of the other unique architectural styles related to us. Next, the forums are filled with decked-out images of manors and palaces - even quaint Breton cottages and dingy bungalows - but no shots of spruced-up Argonian homesteads or outer gardens (in spite of reports of allegedly decent yards)
thegreybetween wrote: »... you can buy a 200 furniture "bank" by buying Humblemud...Simply use it as a storage unit and throw your pieces in there.
First, we Argonians get "mudball" housing. We're simple people and everybody has to start somewhere, right? Then, we find out that each tier of housing is essentially a bigger mudball rather than exploring some of the other unique architectural styles related to us. Next, the forums are filled with decked-out images of manors and palaces - even quaint Breton cottages and dingy bungalows - but no shots of spruced-up Argonian homesteads or outer gardens (in spite of reports of allegedly decent yards), and most commentary on them, for those of us not on the PTR, falls into the "It's made of mud. Moving on." variety. But so flows the stream, and there is enough sun on my scales to enjoy what Homestead has in store for my egg-siblings.
But now, we discover that our cultural offering to the Player Housing system is essentially the equivalent of Tamriel's own U-Stor-It franchise ghetto - a storied residential pedigree that celebrates the likes of Hiro Protagonist, Buffalo Bill's decapitated head collection, failed garage bands of every genre, Darwin-Award-winning Meth labs, and now: The entire indigenous population of Black Marsh. This isn't what I had hoped for when reading about "class balance"
Pseudo-rant aside, you make a great point about acquiring non-residential homes to offload furniture storage. But I'm looking forward to seeing people share some great thematic Argonian home designs, and I hope we have at least a brief window before the "Humblemud Meta" is just a stack of semi-useless crap behind a rusty padlocked door
Good times.
I keep seeing people request having furniture not count in inventory, make it an ESO perk, sell more bank/bag space etc. While having it not count in inventory at all would be ideal, I feel people are missing the fact that you can buy a 200 furniture "bank" by buying Humblemud for only 40,000 gold - as an example. Simply use it as a storage unit and throw your pieces in there. Need more? By another plot. It's not as bad as people are making it in my eyes. There are certainly ways it could be easier though.
Jeremiah87 wrote: »ZOS_GinaBruno wrote: »FIXES & IMPROVEMENTS, BASE GAME PATCH
Homes
- Added a tower to Ebonheart Chateau, overlooking the nearby lava. The door to this new addition can be accessed from the courtyard.
While I can appreciate the addition of the tower I think it is the wrong way to improve the Ebonheart Chateu. The tower feels out of place and encroaches into open space, making the yard feel more cramped as there are high walls and buildings all around.
I think adding an overlook section (like the one the Daggerfall Manor has) instead of a tower to the left side of the yard would be a much better way to make use of the prime location of this estate. I will post post some quick Photoshop mock ups to illustrate what I mean below.Daggerfall Manor overlook area: View 1
Daggerfall Manor overlook area: View 2
Add a Dark Elf architecture themed overlook like this instead of the tower. See these mock ups:
Ebonheart Chateau overlook: View 1
Ebonheart Chateau overlook: View 2
This would show of the unique location and geographical features MUCH better than the current tower as well as help make the yard not feel as cramped. What do other people think?
GrafDresche wrote: »It has been said before, but I really believe every house needs a Cellar / basement / dungeon. Not only for practical or architectural reasons, but even more so for lore / credibility reasons. It is hard to imagine any solidly build house in this medieval dangerous setting would not add at least some sort of cool / safe storage beneath the surface.
Please add basements. I would imagine it could be easily done without too much changes to the existing structure and design.
Actually I'd argue that there are solid lore reasons NOT to give them all cellars. I'm not sure if you're aware of this but there are large parts of the real world where cellars and other underground structures are relatively uncommon (and more often found in modern buildings) because they are architecturally impractical. Especially if you have to do all the digging by hand.
For a start all the houses in Black Marsh couldn't have cellars because the ground is permanently waterlogged. At best it'd be very damp, at worst it'd be flooded. The same might be true in High Rock, although I'm not sure because it's based on a large area of Europe with a wide range of climates. In the UK cellars are relatively uncommon, especially on small family homes, because they flood in the winter, but in Germany almost every house has one. I'm not sure where the climate of High Rocks falls on that spectrum.
But the two smaller khajiit houses are likely to be the extremes for flooding. They're built up on stilts (as are most of the other khajiit buildings) which implies the entire region is under water for part of the year, as is the case in many tropical regions which get long dry seasons followed by a monsoon. Obviously this doesn't actually happen in game, but it looks like it is part of the lore.
Meanwhile the big khajiit houses and the redguard houses are likely to have the opposite problem - they're in very dry, arid landscapes and raised up on stone foundations which implies that the ground is very soft and sandy. Digging a cellar here would be impossible because the hole would fill in nearly as fast as you dig it. (Hunding's is a double-whammy. Built on sand and so close to the water it would almost certainly flood.)
Then there's Morrowind which is mostly volanic rock which I've heard is a pain to dig through. A cellar here would likely be a very solid, secure structure once you've built it (unless they get a lot of earthquakes, but I don't know if they do) but it would be a huge amount of work to create, not something you'd expect to see for every house.
And then of course the style of the bosmer houses is totally unsuited to a cellar, and I assume the Green Pact forbids them from digging through the roots of trees (which makes digging basically impossible).
But I can't see any reason the altmer, nord, orc and imperial houses couldn't have cellars.
3. Sometimes when buying houses furnished, there is paintings and such on the walls. This is really nice but so far none of those paintings has been removable... making it quite hard to replace it with another painting, or to simply move it to work better with another furnishing item should we choose to. Please give us the possiblity to remove those paintings even if we buy the house furnished.
The same thing happened to another firelog item I had, don't remember the name but one of those that are burned out and not giving off any light what so ever, nor are they interactable.
I assume this is a bug, and that some items have gotten that label despite not supposed to have it? If not, you may wish to make sure they are interactable
I have been looking at and playing around with the manors today, and didn't really like the AD one because it's Khajiit style, which I personally really dislike (kind of disappointed that the manor wasn't Altmer really, but never mind...) so I went to have a little mess around with the other two, and although the Daggerfall Overlook Manor is AMAZING, and for me, the most attractive of the three, it is completely covered with DC alliance banners and blue drapes...
The other two Manors are pretty much blank canvases, and could easily be inhabited by any alliance, but this 'in your face' blue in Daggerfall Overlook is really off putting... I realise that this home is located in a DC zone, but still, with One Tamriel here now, its a bit stupid to restrict a home to just one alliance like this. Why is there no option to remove these decorations from the walls? That way, it would be more appealing to everyone. With ALL 12 of my characters being AD, this would certainly put me off purchasing it, and I am sure I am not the only one who would feel this way...
[img][/img]
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Perhaps pets and mounts (and merchants/bankers) could be given a "wandering circle" where they are able to move around and perform their actions - have it so you could see the circle outlined while placing them in the house, and it would be up to players to place them appropriately (using the outlined circle as a guide) so the npcs could move freely.
Would this be possible?
Would really like to see the placed pets and npcs showing a little life.
Yolokin_Swagonborn wrote: »Going to make another plea here for the development team to address some of the Frustrating Invisible Walls that are really hurting design creativity.
Can we get another quality pass to clean up some of those walls? Especially the ones INSIDE the houses? I get the need for some external boundary walls but inside the house?
Kikki_Wintersong wrote: »3. Sometimes when buying houses furnished, there is paintings and such on the walls. This is really nice but so far none of those paintings has been removable... making it quite hard to replace it with another painting, or to simply move it to work better with another furnishing item should we choose to. Please give us the possiblity to remove those paintings even if we buy the house furnished.
It is possible to remove the paintings with the function "retrive", you'll find them in your inventory, at least it worked for me.
The same thing happened to another firelog item I had, don't remember the name but one of those that are burned out and not giving off any light what so ever, nor are they interactable.
I assume this is a bug, and that some items have gotten that label despite not supposed to have it? If not, you may wish to make sure they are interactable
I suspect that's the Rough Firewood, Fireplace.
It's the one that was in the crown store on day 1 (the others were added later) and the one you can find at many merchants. The description says it's interactable but you can't actually do anything with it.
Yolokin_Swagonborn wrote: »Going to make another plea here for the development team to address some of the Frustrating Invisible Walls that are really hurting design creativity.
Can we get another quality pass to clean up some of those walls? Especially the ones INSIDE the houses? I get the need for some external boundary walls but inside the house?
manavortex wrote: »I think you broke housing lighting some time yesterday:
https://forums.elderscrollsonline.com/en/discussion/316185/housing-lighting-broken
Also, I love housing, but a wider variety of lamp intensities would be awesome:
https://forums.elderscrollsonline.com/en/discussion/316212/housing-lamp-variety/p1?new=1
Thanks for your good work.
LMAO! .... Well, apparently you have found a clever work-around to the furnishing storage problems that was probably not intended by the Homestead feature designers. How easy is it to access the storehouse while using the Housing Editor to place the retrieved furnishings in the Homestead where you want them? ..... I don't have a fully-developed character that I can use on the PTS at the moment (whether I ever will), so I can't test this for myself.I keep seeing people request having furniture not count in inventory, make it an ESO perk, sell more bank/bag space etc. While having it not count in inventory at all would be ideal, I feel people are missing the fact that you can buy a 200 furniture "bank" by buying Humblemud for only 40,000 gold - as an example. Simply use it as a storage unit and throw your pieces in there. Need more? By another plot. It's not as bad as people are making it in my eyes. There are certainly ways it could be easier though.
Shadowshire wrote: »LMAO! .... Well, apparently you have found a clever work-around to the furnishing storage problems that was probably not intended by the Homestead feature designers. How easy is it to access the storehouse while using the Housing Editor to place the retrieved furnishings in the Homestead where you want them? ..... I don't have a fully-developed character that I can use on the PTS at the moment (whether I ever will), so I can't test this for myself.I keep seeing people request having furniture not count in inventory, make it an ESO perk, sell more bank/bag space etc. While having it not count in inventory at all would be ideal, I feel people are missing the fact that you can buy a 200 furniture "bank" by buying Humblemud for only 40,000 gold - as an example. Simply use it as a storage unit and throw your pieces in there. Need more? By another plot. It's not as bad as people are making it in my eyes. There are certainly ways it could be easier though.
Didn't the design team also remove the ability of Player Characters to craft Colovian furnishings -- if the ability ever existed -- too?That's probably exactly what happened. All three Imperial houses were furnished with Colovian furniture (as indeed they should be, since they're Colovian houses), and then ZOS went and removed all the Colovian furniture. Some of it was inexplicably replaced with Nibenese furniture, which is a completely different style and doesn't mesh with the Colovian style at all. SMH.The Cyrodilic Jungle House appears to be missing most of it's furnishings. When you preview it furnished the inside looks very empty and most of the items which are there are floating, as if they were placed on furniture which isn't there any more.
Shadowshire wrote: »Didn't the design team also remove the ability of Player Characters to craft Colovian furnishings -- if the ability ever existed -- too?
Yes, there will certainly be an uproar!! Personally, this actually does to appear to be a bug -- if only because it deviates significantly from the existing system for calculating the fee paid to "recall" a player's character to a Wayshrine. There is no rational basis for it to cost more.Wayshrine Prices STILL rising on travel to a home
....
Now, I have no idea if this is a bug or intentional, but either way...it's ridiculously high and I can hear the uproar from players if this kinda thing goes live.
Please note that The Harborage is a cavern which has been implemented as an "instance" in the same way, and for the same reasons, as a Homestead is implemented in Tamriel as an "instance".Personal opinion: traveling to a home -- either previewed or owned -- is NOT wayshrining and should not incur added costs to the wayshrine. If it is considered wayshrining -- which ZoS will need a darn good explanation to convince me of that -- then it should at least increment at the same pace as regular wayshrining.