Which was your favorite home, and why?
Wow that's a hard question. I don't think there's one specific one. I think the most important thing for me is they need to have a good outside space, but also enough inside space that I can decorate it to look like a house (size proportional to cost of course - Autumn's Gate is as good to me as Dawnshadow). Any bigger than a small house without an outside space is definitely off the table for me. Also I especially like (in no particular order) the Imperial, Altmer, Khajiit, Nord, and (surprisingly) Orc styles.
The thing that's been frustrating me is that I wish I could move the houses around. There's lots I like which aren't in places my characters would live. But there's enough I like that I can find ones which are good for each character.
Incidentally I do think the description for Hammerdeck End should be changed. It's all about the outside space - the deck and all the things you could do on it, but that is not actually part of the house - all your buying and able to use is the inside space. That really disappointed me when I found out.
ZOS_MandiParker wrote: »Most of the furnishing recipes are found out in the world, not from the Master Writ vendor exclusively (which has a very small number of top tier recipes). The vast majority of furnishing recipes (well over a thousand) are found in all sorts of containers throughout the world, and also from things like pickpocketing and murder, certain vendors, humanoid enemies, and some other sources in the game. Also, recipe sourcing is influenced by region so if you are in Eastmarch for example, then you will see more Nord style furniture items recipes, and if you are in Alik'r, you should see more Redguard stuff. You will still find other recipes, but the local culture's recipes will be more common.
Totes-Bode wrote: »Bug
At the gate wayshrines in Cyrodiil, trying to recall to your house, the message "You cannot recall to a wayshrine while in Cyrodiil" appears.
Which was your favorite home, and why?
Wow that's a hard question. I don't think there's one specific one. I think the most important thing for me is they need to have a good outside space, but also enough inside space that I can decorate it to look like a house (size proportional to cost of course - Autumn's Gate is as good to me as Dawnshadow). Any bigger than a small house without an outside space is definitely off the table for me. Also I especially like (in no particular order) the Imperial, Altmer, Khajiit, Nord, and (surprisingly) Orc styles.
The thing that's been frustrating me is that I wish I could move the houses around. There's lots I like which aren't in places my characters would live. But there's enough I like that I can find ones which are good for each character.
Incidentally I do think the description for Hammerdeck End should be changed. It's all about the outside space - the deck and all the things you could do on it, but that is not actually part of the house - all your buying and able to use is the inside space. That really disappointed me when I found out.
After some more thought I've decided that if there were absolutely no considerations except how much I liked it - if I wasn't worried about cost, or location or what I'd do with the space then I'd go for Serenity Falls Estate, so I'm going to pick that as my favourite.
I really like the khajiit building style, but mainly it's because the grounds are beautiful and it's got a nice view. And the wall isn't as oppressive as some, which feel very shut in.
ZOS_MandiParker wrote: »Most of the furnishing recipes are found out in the world, not from the Master Writ vendor exclusively (which has a very small number of top tier recipes). The vast majority of furnishing recipes (well over a thousand) are found in all sorts of containers throughout the world, and also from things like pickpocketing and murder, certain vendors, humanoid enemies, and some other sources in the game. Also, recipe sourcing is influenced by region so if you are in Eastmarch for example, then you will see more Nord style furniture items recipes, and if you are in Alik'r, you should see more Redguard stuff. You will still find other recipes, but the local culture's recipes will be more common.
I murdered or robbed from 50 poor souls in Alik'r and Hew's Bane and didn't find a single furnishing recipe. How many more innocents have to die????
The water in both Earthtear Cavern and Hunding's Palatial Hall will kill players, but there is no clear indication of how far we can swim before we insta-die without hope of swimming back closer.
Please create invisible walls that prevent our movement further out OR create visible walls that prevent us from moving further out.
Anything is better than wondering if we will or will not suddenly die. I know my main purpose in buying these homes is so my character and guests can swim in them.
Housing Editor UI problem for me which I have reported several times in-game with Feedback, /Bug, and Help requests. CSR replies to Help and Support requests only refer me to the PTS Patch Notes which do not address my issues.
Problem: Pressing the F5 key does not open the Housing Editor for me. I have to press "." (period) then use the mouse cursor to open the Housing Editor. (Win10 x64)
....
There appears to be a significant discrepancy in the amount of furnishing items in furnished houses which will be sold on the Crown Store. I've only begun the analysis, but let's take the manors first.
I cataloged every item in the furnished version of the homes and then cross-referenced those items with their individual crown store cost - I will do this for all homes before it goes live.
- Daggerfall Overlook - 335 furnishings for a crown value of 62,710 crowns
- Ebonheart Chateau - 340 furnishings for a crown value of 58,840 crown
- Serenity Falls Estate - 254 furnishings for a crown value of 29.970 crowns
Firstly, no one should look at what the furniture crown value is to begin extrapolating what potential crown store prices will be. The point of the post is given the high likelihood that all three manors will be priced for the same Crown Points furnished or unfurnished, there is a significant gap with Serenity Falls Estate. One which needs to be closed. My initial work on other category of homes shows a similar wide discrepancy between the value of furnishings provided for equally sized/valued homes.
The sheet that has all the details:
https://docs.google.com/spreadsheets/d/1Zjp0byRyjqQAopZhcWqConJsQiVZQQqH4fxo22qxJc8/edit?usp=sharing
MLGProPlayer wrote: »I don't know whether this has already been said, but I cannot seem to craft or buy firewood for my fireplaces on pts that is actually alight... I found one in the high elf house in auridon, so they do exist, so I don't know why these aren't available to create or buy. Its quite annoying having an empty fireplace that doesn't work. A small thing, but frustrating nonetheless
You have to interact with it to light it, like lamps and candles.
Shadowshire wrote: »@Totes-BodeTotes-Bode wrote: »Bug
At the gate wayshrines in Cyrodiil, trying to recall to your house, the message "You cannot recall to a wayshrine while in Cyrodiil" appears.
Did you actually obtain the Interactive Prompt to use the Cyrodil Waysrhine, then use the displayed map to select the Homestead, and confirm that you want your character to move to the Homestead?
Recalling from the location of a Wayshrine is the same as recalling from any other location in Cyrodil -- it won't work. If memory serves, a character also cannot recall from a location in Cyrodil to the Wayshrine that is inside their Alliance Base. I don't recall that I have tried it, but you can spend a lot of time riding mounts in Cyrodil. That's why the Rapid Maneuver ability in the skill set of the Alliance War Support section is one of the first that your character needs to acquire.
There's no point to recalling from the location of a Wayshrine to another Wayshrine unless you have too many GP and want to get rid of some. Don't feel bad, I forget to use the interactive prompt at a Wayshrine relatively often to display the Map, and just use the Map directly instead. Of course, if I select a Wayshrine from the Map afterward, a dialog informs me of the cost of recalling from that location to a Wayshrine. So I have to close the map and obtain the Interactive Prompt to use the Wayshrine and its map to avoid the expenditure.
Shadowshire wrote: »The watch tower is excellent. However, (BUG -?-) it can be difficult to find a spot on the upper level where the software will display an interactive prompt, so that the character can use the hatch to return to the ground floor. (Endodoc mentions this too, in post #450 below)
@Dominoid You're getting through all this stuff a lot faster than I am. Do you mind if we use your spreadsheet as a source for UESP?The sheet that has all the details:
https://docs.google.com/spreadsheets/d/1Zjp0byRyjqQAopZhcWqConJsQiVZQQqH4fxo22qxJc8/edit?usp=sharing
More usable items in house
Beds Idea
Allow sleeping on beds like sitting on chairs
Maybe give a small bonus to stamina after selecting sleep on bed.
Yes to Sleeping Animations. No to giving stat bonuses, that's too Archeage...
Fire Places
Need a fire to fit in the fire place that you can cook on
Yes I agree we need to be able to cook in the home.
Repair Idea
Have some items that need repair if used. If not used, no wear and tear.
An item placed like a wood-working table and used would eventually stop working if not maintained. This could be done with gold or maybe a resource like wood or Heartwood (material would depend on the type of item).
I would suggest a crafting level requirement to repair. So if you place an item above your level you would need a friend or guild member to repair it, or pay a repairman in gold.
No this is costing too much already, including the cost to buy it, the cost to craft anything slightly usable. No we do not need a constant money sink just to keep our house. It should just be a place to go at the end of the day and we don't want anything like a 'rent' or 'upkeep cost'. They said this was going to be a permanent house without any further cost other than furnishing it so let's keep it that way? Otherwise...again...we are going into the Archeage realm of housing, ugh.
Gardens and Trees Idea
Houses that have a big yard, could have a alchemy garden (or other crafting components)
It could be like having Lumberjack Hireling, but you would pick one random ground component out of your garden each day (like mailed components from hirlings).
I would suggest only one crafting garden per house, players could choose which…
Alchemy garden, Clothing garden, Provisioning garden, Woodworking tree, …
I love this idea! I would love to be able to pick the herbs growing in the garden that spawn randomly and for the plants we buy to place in the homes to have a harvest quality to them too if we bought certain alchemy or food producing plants, that would be cool.
@Dominoid You're getting through all this stuff a lot faster than I am. Do you mind if we use your spreadsheet as a source for UESP?The sheet that has all the details:
https://docs.google.com/spreadsheets/d/1Zjp0byRyjqQAopZhcWqConJsQiVZQQqH4fxo22qxJc8/edit?usp=sharing