Shadowshire wrote: »@SadieJoanBy the way, if memory serves, someone in this discussion said that, although the banners on the walls of Daggerfall Overlook cannot be removed, they can be replaced. Then again, I don't know whether they can be replaced by AD or EP banners, or just by banners with symbols, colors, and markings like those on Guild Tabards.I have been looking at and playing around with the manors today, and didn't really like the AD one because it's Khajiit style, which I personally really dislike (kind of disappointed that the manor wasn't Altmer really, but never mind...) so I went to have a little mess around with the other two, and although the Daggerfall Overlook Manor is AMAZING, and for me, the most attractive of the three, it is completely covered with DC alliance banners and blue drapes...
The other two Manors are pretty much blank canvases, and could easily be inhabited by any alliance, but this 'in your face' blue in Daggerfall Overlook is really off putting... I realise that this home is located in a DC zone, but still, with One Tamriel here now, its a bit stupid to restrict a home to just one alliance like this. Why is there no option to remove these decorations from the walls? That way, it would be more appealing to everyone. With ALL 12 of my characters being AD, this would certainly put me off purchasing it, and I am sure I am not the only one who would feel this way...
(images deleted from quote by Shadowshire)
Which manor is "the AD one" that is Khajiit style? It isn't clear to me what you mean by a "manor" but there are four Notable Houses in the Aldmeri Dominion:
(1) Mathiisen Manor, Auridon
If you don't like the Mathiisen grounds, then I don't blame you. Although the area around the manor is enormous, there are no outbuildings, whether for stables or workshops. About half of the grounds are occupied by a grand "reflecting pool" on an elevated area at the rear, surrounded by a patio and with a large outer margin of grass and plants. This is great if you role-play and like to have large house parties! One plus: there are many hearths and fireplaces in the manor itself, where you can presumably install at least one Cooking Fire for Provisioning. (See also my Post #443 in this discussion.)
(2) The Gorinir Estate at Cormount, Grahtwood
This is a Classic style homestead for Wood Elves. Who else would want one? The circular tree-pods are somewhat small, but so should be the furnishings (i.e., if the design team got those right) . The large grounds are covered with plants and the grounds are rather scenic and accessible with various clearings and alcoves among the surrounding rock walls. They could add a stable like the one outside Elden Root, somewhere.
(3) Serenity Falls Estate near Rawl'kha, Reaper's March
This estate is a "rural manor", but I don't know whether it can be characterized as either Altmer or Khajiit. The huge yard includes a 2-story barn / workshop with outside stalls under the 2nd-floor roof (which looks as though a Nord built it). The grounds include a waterfall and a creek, but, at present, no Fishing Holes. I have offered suggestions for improvements to the main building (Post #446 in this discussion), but it is unlikely that the Z.O. design team will implement any of them.
(4) Dawnshadow, Reaper's March
Frankly, there isn't much that I found "notable" about this one. I suppose that it is Khajiit style, but it needs lighter colors for the interior walls, which look burnt or moldy. It's just a bare, basic large house without a Cooking Fire hearth. As to the grounds, there is no outbuilding and not much, if any, space for adding one. Also, there is no water feature. On the other hand, if memory serves, it has the lowest price of all the Notable Houses, which is probably meant as a "heads up" for players to expect to spend more for a better choice.
With regard to One Tamriel, without any differences among the provinces, the pacts, and their respective zones, would it not be a dull world? Where would player characters find adventures, discover new things, meet NPCs of other races and cultures and either befriend or kill them?
I would LOVE this for most of the animals, but it would mess up my idea of placing a dragon frog on a desk, or a cat on a bed. It wouldn't work for something like that. I'd happily give up on those ideas, though, if it meant my dog wouldn't be in the exact same spot every single second.Absolutely agree with this. Pets and mounts need to have a wandering animation. Just like enemy and NPCs have in the game. Just allow them to walk a bit, perform their idle animations, then walk some more.
There doesn't seem to be nearly enough plant and tree options, especially flowers. Other than the flowering yucca and cactus, I've not seen any flowers at all (and those aren't quite 'flowers', either). Perhaps I simply haven't found other vendors that have flowers on them but at this point, I'm not expecting to find any. What I've found has come from vendors in each of the factions. Also on this note, why can we not craft the plants and trees? PS: I just saw that the flowers, what there are of them, are behind the paywall of the Crown store. Really? 50 crowns for a single flower? 150 crowns for a big single flower? Too much.
Shadowshire wrote: »@SadieJoanBy the way, if memory serves, someone in this discussion said that, although the banners on the walls of Daggerfall Overlook cannot be removed, they can be replaced. Then again, I don't know whether they can be replaced by AD or EP banners, or just by banners with symbols, colors, and markings like those on Guild Tabards.I have been looking at and playing around with the manors today, and didn't really like the AD one because it's Khajiit style, which I personally really dislike (kind of disappointed that the manor wasn't Altmer really, but never mind...) so I went to have a little mess around with the other two, and although the Daggerfall Overlook Manor is AMAZING, and for me, the most attractive of the three, it is completely covered with DC alliance banners and blue drapes...
The other two Manors are pretty much blank canvases, and could easily be inhabited by any alliance, but this 'in your face' blue in Daggerfall Overlook is really off putting... I realise that this home is located in a DC zone, but still, with One Tamriel here now, its a bit stupid to restrict a home to just one alliance like this. Why is there no option to remove these decorations from the walls? That way, it would be more appealing to everyone. With ALL 12 of my characters being AD, this would certainly put me off purchasing it, and I am sure I am not the only one who would feel this way...
(images deleted from quote by Shadowshire)
Which manor is "the AD one" that is Khajiit style? It isn't clear to me what you mean by a "manor" but there are four Notable Houses in the Aldmeri Dominion:
(1) Mathiisen Manor, Auridon
If you don't like the Mathiisen grounds, then I don't blame you. Although the area around the manor is enormous, there are no outbuildings, whether for stables or workshops. About half of the grounds are occupied by a grand "reflecting pool" on an elevated area at the rear, surrounded by a patio and with a large outer margin of grass and plants. This is great if you role-play and like to have large house parties! One plus: there are many hearths and fireplaces in the manor itself, where you can presumably install at least one Cooking Fire for Provisioning. (See also my Post #443 in this discussion.)
(2) The Gorinir Estate at Cormount, Grahtwood
This is a Classic style homestead for Wood Elves. Who else would want one? The circular tree-pods are somewhat small, but so should be the furnishings (i.e., if the design team got those right) . The large grounds are covered with plants and the grounds are rather scenic and accessible with various clearings and alcoves among the surrounding rock walls. They could add a stable like the one outside Elden Root, somewhere.
(3) Serenity Falls Estate near Rawl'kha, Reaper's March
This estate is a "rural manor", but I don't know whether it can be characterized as either Altmer or Khajiit. The huge yard includes a 2-story barn / workshop with outside stalls under the 2nd-floor roof (which looks as though a Nord built it). The grounds include a waterfall and a creek, but, at present, no Fishing Holes. I have offered suggestions for improvements to the main building (Post #446 in this discussion), but it is unlikely that the Z.O. design team will implement any of them.
(4) Dawnshadow, Reaper's March
Frankly, there isn't much that I found "notable" about this one. I suppose that it is Khajiit style, but it needs lighter colors for the interior walls, which look burnt or moldy. It's just a bare, basic large house without a Cooking Fire hearth. As to the grounds, there is no outbuilding and not much, if any, space for adding one. Also, there is no water feature. On the other hand, if memory serves, it has the lowest price of all the Notable Houses, which is probably meant as a "heads up" for players to expect to spend more for a better choice.
With regard to One Tamriel, without any differences among the provinces, the pacts, and their respective zones, would it not be a dull world? Where would player characters find adventures, discover new things, meet NPCs of other races and cultures and either befriend or kill them?
I agree with you with the One Tamriel thing, but it is at it is, and anyone can buy the AD or EP manor and decorate it to their choosing, this is why it annoys me so...There are 3 'Manors' in the game, one in each alliance, each coming with achievements for buying them as they cost in excess of 3 million gold each, and a further acheivement for owning all three of them. They are the largest homes, Serenity Falls is the AD one, and is Khajiit style... The EP one is Ebonheart Chateaux and is Dunmer, and the DC one is Daggerfall overlook in Breton style. There is currently no way to change the banners in the DC manor, the other two have no banners and can be styled to however one chooses, but Daggerfall overlook, the most attractive of all of the manors, is covered in DC alliance banners which cannot be altered...
If the AD manor were Altmer style and was covered in AD banners, and the EP one had red banners all over it, I would understand that it had been made in a way to convinse people to buy manors int heir own alliance zones, but they dont, it is only the DC one that is covered in alliance paraphernalia.
I would like to add that our guild was thinking about buying one of these as a guild base, but the Khajiit one is out of the question, too many people dislike it, and Daggerfall Overlook is so nice looking, but even though we have all alliances in our guild, we are primarily AD, and even disregarding that, I don't particularly want any alliance banners splattered all over my walls, whichever alliance that may be
Shadowshire wrote: »Whether better selections and/or additional items were available, I don't know. Yet again, the development team has dropped the ball. From how many fumbles that they decline to recover will they make before they lose the game?
I found some items which do not seem to be obtainable if you do not purchase the Furnished houses. I am assuming that the pre-made characters have all recipes (except the Mastercraft ones), so if a recipe is missing from their 'book' then I may have mistakenly listed the item below.
Bolded Items are ones I feel really need to be available to players separately from purchasing the Furnished House with crowns either by crafting, buying with gold, or buying with crowns.
- Cactus, Golden Barrel there aren't many arid region plant options
- Cactus, Golden Bulbs
- Cactus, Lemon Bulbs
- Cactus, Stocky Columnar
- Fern, Hearty Autumn
- Plant, Verdant Swamp
- Rough Foliage Plant, Strong Sage
- Rough Foliage Sapling, Mountain
- Rough Foliage Sapling, Twisted
- Boulder, Moss Covered
- Boulder, Mossy Grey
- Rough Foliage Rock, Craggy Boulder
- Rough Foliage Rock, Craggy Conglomerate
- Plants, Sparse Undergrowth
- Rough Foliage Shrub, Desert Scrub
- Hedge, Dense Low Wall
- Auridon Coneplants, Cluster
- Hedge, Wall Arc
- Rough Foliage Tree, Crabapple
- Rough Foliage Tree, Crabapple Sapling
- Rough Foliage Tree, Desert Sapling
- Rough Foliage Tree, Double Sapling
- Rough Foliage Tree, Mountain Sapling
- Rough Foliage Tree, Pine Sapling
- Rough Foliage Tree, Tall Scrub
- Rough Foliage Tree, Twisted Sapling
- Slender Palm Tree Cluster
- Tree, Ancient Banyan these trees are giant and awesome
- Tree, Ancient Jungle
- Tree, Craglorn Crabapple
- Tree, Giant Cypress
- Tree, Healthy Jungle
- Tree, Towering Cypress
- Tree, Young Green Birch
- Trees, Mossy Murkmire Cluster
- Trees, Young Autumn Birch
- Dark Elf Column Lantern
- Orcish Figurine, Strength
- Redguard Armchair, Lattice
- Redguard Chair, Lattice
- Redguard Chandelier, Grated
- Redguard Chandelier, Heavy Grated
- High Elf Medal, Winged
- Orcish Brazier, Pillar iconic outdoor Orc lighting
- Deer Antlers on Plaque would go great in a lot of homes! especially over mantles.
- Breton Throne
- Basket of Apples various decorative food, adds character to homes.
- Basket of Apples, Full
- Basket of Corn
- Basket of Gourds
- Basket of Lettuce
- Basket of Tomatoes
- Redguard Oven, Clay iconic Redguard piece
- Bottle, Elixir for decorating our alchemy areas
- Bottle, Liquor
- Goblet, Wine
- Noble's Chalice
- Vial, Delicate for decorating our alchemy areas
- Box of Grapes various decorative food, adds character to homes.
- Box of Oranges
- Box of Peaches
- Box of Plums
- Box of Tangerines
- Bread, Braided
- Bread, Round
- Pie Dish, Display
- Firelogs, Ashen these are the fires designed to go into fireplaces/hearths in the houses.
- Firelogs, Flaming if I could double bold these I would. No other fires fit like these into the hearths
- Firelogs, Charred
- Noble Standing Cauldron
- Wood Elf Hearth, Forest
- Redguard Lamp, Oil
- Book Row, Decorative these library clutter items are needed to make homes feel lived in
- Book Row, Long
- Book Stack, Decorative
- Common Book Stack, Single
- Letter, Personal
- Papers, Stack
- Signed Contract
- Scroll, Rolled
- Common Cloak on a Hook everyone needs to hang a cloak by the door
- Banner, Tattered Blue
- Banner, Tattered Red
- Imperial Common Decorative Green Rug
- Imperial Common Kyne's Green Carpet
- Imperial Common Stendarr's Green Carpet
- Imperial Simple Blue Carpet
- Orcish Carpet, Blood a bolder Orcish carpet option
- High Elf Banner, Gilded
- Vase, Gilded Offering
- Redguard Censer, Hanging Bulb
- Redguard Censer, Hanging Disc
- High Elf Bed, Winged Double
- Candle Set, Ritual
- Hew's Bane Candlestick
- High Elf Sconce, Winged
- Imperial Simple Nightstand
- Skeletal Remains, Side only skeletons available (they are underwater at Strident Springs)
- Lantern, Hanging
- Redguard Lantern, Caged Stand
Shadowshire wrote: »@SadieJoanBy the way, if memory serves, someone in this discussion said that, although the banners on the walls of Daggerfall Overlook cannot be removed, they can be replaced. Then again, I don't know whether they can be replaced by AD or EP banners, or just by banners with symbols, colors, and markings like those on Guild Tabards.I have been looking at and playing around with the manors today, and didn't really like the AD one because it's Khajiit style, which I personally really dislike (kind of disappointed that the manor wasn't Altmer really, but never mind...) so I went to have a little mess around with the other two, and although the Daggerfall Overlook Manor is AMAZING, and for me, the most attractive of the three, it is completely covered with DC alliance banners and blue drapes...
The other two Manors are pretty much blank canvases, and could easily be inhabited by any alliance, but this 'in your face' blue in Daggerfall Overlook is really off putting... I realise that this home is located in a DC zone, but still, with One Tamriel here now, its a bit stupid to restrict a home to just one alliance like this. Why is there no option to remove these decorations from the walls? That way, it would be more appealing to everyone. With ALL 12 of my characters being AD, this would certainly put me off purchasing it, and I am sure I am not the only one who would feel this way...
(images deleted from quote by Shadowshire)
Which manor is "the AD one" that is Khajiit style? It isn't clear to me what you mean by a "manor" but there are four Notable Houses in the Aldmeri Dominion:
@SydneyGrey That's true however I'd assume they would let us have a toggle for them. Where you can switch them to idle mode or wandering I had the idea of making a little enclosure kind of thing for my dragon frogSydneyGrey wrote: »I would LOVE this for most of the animals, but it would mess up my idea of placing a dragon frog on a desk, or a cat on a bed. It wouldn't work for something like that. I'd happily give up on those ideas, though, if it meant my dog wouldn't be in the exact same spot every single second.Absolutely agree with this. Pets and mounts need to have a wandering animation. Just like enemy and NPCs have in the game. Just allow them to walk a bit, perform their idle animations, then walk some more.
I really don't like that they called them manors because it creates confusion with the two houses with 'manor' in the name. But at least this time around they've rearranged the crown store categories so only the manors and store exclusives are in the 'notable' category and the others are grouped with the medium houses which makes it a bit clearer.
Canopy beds cannot be used because there is no interactive button and the canopy prevents entering. Ideally, I'd like the canopy to be raised so that you could enter and lie or sit, as you choose.
If these crown prices are accurate for furnishings, they are unreasonable. 400 crowns for a chipped pillar that's considered an epic?
I'd love to see the placeable mobs move around a small area, not just stay in one spot.
Especially with the Crown items, we need to be able to preview them.
Population limit in houses is not specified in the list.
Being able to size or scale an item would be absolutely wonderful and very helpful. That's the thing I'm missing the most right now. For example, we have lovely hanging pots but not enough small plants to put in them to create hanging flower plants/pots.
.There doesn't seem to be nearly enough plant and tree options, especially flowers
There needs to be a greater variety of statues. Why just military themed or a poorly put together obelisk? There are so many deities in the lore, where are those? Also a greater variety of fountains.. and why can we not craft them?
The categories would be better simplified. Its very hard to find stuff you want to craft because they are made on different stations and put in different categories. It would be easier to find lights if all the lights were under the category of light instead of having look in parlor, workshop, etc. Also, why would you make kitchen tables and the like at an enchanting station? Stuff just isn't intuitive where to find and its all jumbled around.
Why cant we craft any paintings? Why are no paintings for sale in the crown store?
After patch v2.7.2 a HUGE number of furniture recipes have been removed. Those items that were possible to craft or to buy on v2.7.0 - v2.7.1 are no longer available for crafting (and a lot of them are not in the crown store too).ZOS_GinaBruno wrote: »This is the official feedback thread for player housing! Specific feedback that the team is looking for includes the following:
- Do you have any other general feedback?
This is a long post, based on my thoughts and findings from when it first opened on the PTS and this second time, after the wipe. ....
Bugs:
Assistants disappeared from the Overlook when returned the second day.
When entering/exiting Daggerfall Overlook, you always oriented to the one corner instead of the center or what you're facing.
When sitting on the Starry Redguard Chair, you sink most of the way into the cushion.
The dye station is targettable from waaay too far away.
Continual error: C stack overflow: too many (128) nested C function calls.
When trying to place a tapestry upright, to use it as a painting, even though I have surface drag and right click to align, when placing it turns it at an angle, perhaps 45 degrees, to the placement I was trying to make. This happens with the High Elf Carpet, water themed.
I've had furniture disappear from a house, the next time I returned. Breton Nightstand, knotwork disappeared from Daggerfall Overlook. It was not under placement nor retrieval.
When using the Ayleid throne, you sink into it too much, leaving only your chest and knees visible.
Khajiit column, spiked, cannot be put back into my inventory even after relogging.
The carving knife disappeared from the house after I logged and cannot be found for retrieval, even after using the search function.
In the Forsaken Stronghold, there is a trunk in the great room that's set on a small square table. When you cursor over it, both in preview as well as after furnished purchase, it shows as 'empty' just as a trunk might be in the Live game. When I went into housing mode, I could pick it up and move it.. but there was another one underneath it, which I couldn't target until I moved the table under that. So, one of them is registering as a container and I'm guessing the duplication wasn't intended.
In Mournoth Hold, going up the stairs to the upper portion of the house, when you stop at the first landing you see Z fighting going on with the two built in wall pillars flanking the candle sconce.
The Pedestal Orcish Brazier back is missing.
The common piled firepit and common outdoor firepit both seemed to have a very high light glare when you're close to them, to the point of obscuring things visually around.
This second time, I could no longer find the light and dark stone chunks of rock on vendors or even listed in the store. I also couldn't find the Khajiit spiked column at all (but that could be due to the difficulty of finding anything in the mess of housing crafts).
Design Flaws:
Canopy beds cannot be used because there is no interactive button and the canopy prevents entering. Ideally, I'd like the canopy to be raised so that you could enter and lie or sit, as you choose.
I'd love to see the placeable mobs move around a small area, not just stay in one spot.
Especially with the Crown items, we need to be able to preview them.
The lights in the houses do not throw off enough light to light up big areas. Even with chandeliers and sconces, etc, it still seems like its unlit. And with such a limited number of housing items, it feels like you'll reach your item limit just from trying to light the place, alone!
Population limit in houses is not specified in the list. I also find it very cumbersome to have to go into housing mode, then placement mode, to see the limits.
I find the placement system cumbersome as well. I really appreciate having multiple axis to rotate the items on, that part is very good but having to use the camera to shift left and right or up and down (mouse wheel does do up and down but its not straight up and down. Its on an angle.) It would be nice to have the addition of a direct left/right, up/down mode as well. Rift handled that part well. You'd simply hit 1 for the arrows to move in a straight line up, down, left or right, or you'd hit 2 if you wanted the rotating axis, 3 to scale the item, 4 to put it into carry mode so you could move to a different place and 5 to put it in your bag. You also had built in command for duplicate placement (if you had more than one item, you could hit the duplicate key and it'd copy the next one at the same size and angle onto your cursor so you could simply click to place).
Being able to size or scale an item would be absolutely wonderful and very helpful. That's the thing I'm missing the most right now. For example, we have lovely hanging pots but not enough small plants to put in them to create hanging flower plants/pots.
There doesn't seem to be nearly enough plant and tree options, especially flowers. Other than the flowering yucca and cactus, I've not seen any flowers at all (and those aren't quite 'flowers', either). Perhaps I simply haven't found other vendors that have flowers on them but at this point, I'm not expecting to find any. What I've found has come from vendors in each of the factions. Also on this note, why can we not craft the plants and trees? PS: I just saw that the flowers, what there are of them, are behind the paywall of the Crown store. Really? 50 crowns for a single flower? 150 crowns for a big single flower? Too much.
Has any thought been given to how things will go if someone decides they want to change their primary residence and have 700 items to pick up? A pick up all button would be nice.. but then there are going to be inventory issues. It would be nice if there were an option to pack up everything into a packing crate and have it moved to another residence. Of course, there will be conditions and such that need to be considered. Like, if the crate contains more than the house allows, it cannot be moved there. If there was enough room, the packing crate could be moved but the count of the container would count against the house items. Something like that... having to pick the items up and put them into your inventory, when you have hundreds of them, to move them to a new residence, is going to be a problem. Perhaps ESO could consider a furniture bag for Plus members?
Previews in the crown store need to be able to offer a zoom because the larger items overfill the screen and you cannot even see the item, making the preview useless.
There needs to be a greater variety of statues. Why just military themed or a poorly put together obelisk? There are so many deities in the lore, where are those? Also a greater variety of fountains.. and why can we not craft them?
The categories would be better simplified. Its very hard to find stuff you want to craft because they are made on different stations and put in different categories. It would be easier to find lights if all the lights were under the category of light instead of having look in parlor, workshop, etc. Also, why would you make kitchen tables and the like at an enchanting station? Stuff just isn't intuitive where to find and its all jumbled around.
I've found only a few recipes and those were in containers. I've also seen a few for sale on the crafting vendors but all in all, it seems like they are going to be pretty darn scarce to find.
Too many of the epic recipes require frost mirriam and Bervez juice, which aren't are difficult to obtain regularly.
I'm glad someone caught the slaughterfish that had been hiding in the corners of the Earthtear Cavern.
Why can't we craft any paintings? Why are no paintings for sale in the crown store?
Shadowshire wrote: »@ZOS_GinaBruno @ZOS_KaiSchober @ZOS_JessicaFolsom @ZOS_GaryA @ZOS_TristanK
With apologies to Welewa: perchance anyone at ZOS might overlooked any of them, I've edited the following message to list the bugs, followed by the design flaws:This is a long post, based on my thoughts and findings from when it first opened on the PTS and this second time, after the wipe. ....
Bugs:
Assistants disappeared from the Overlook when returned the second day.
When entering/exiting Daggerfall Overlook, you always oriented to the one corner instead of the center or what you're facing.
When sitting on the Starry Redguard Chair, you sink most of the way into the cushion.
The dye station is targettable from waaay too far away.
Continual error: C stack overflow: too many (128) nested C function calls.
When trying to place a tapestry upright, to use it as a painting, even though I have surface drag and right click to align, when placing it turns it at an angle, perhaps 45 degrees, to the placement I was trying to make. This happens with the High Elf Carpet, water themed.
I've had furniture disappear from a house, the next time I returned. Breton Nightstand, knotwork disappeared from Daggerfall Overlook. It was not under placement nor retrieval.
When using the Ayleid throne, you sink into it too much, leaving only your chest and knees visible.
Khajiit column, spiked, cannot be put back into my inventory even after relogging.
The carving knife disappeared from the house after I logged and cannot be found for retrieval, even after using the search function.
In the Forsaken Stronghold, there is a trunk in the great room that's set on a small square table. When you cursor over it, both in preview as well as after furnished purchase, it shows as 'empty' just as a trunk might be in the Live game. When I went into housing mode, I could pick it up and move it.. but there was another one underneath it, which I couldn't target until I moved the table under that. So, one of them is registering as a container and I'm guessing the duplication wasn't intended.
In Mournoth Hold, going up the stairs to the upper portion of the house, when you stop at the first landing you see Z fighting going on with the two built in wall pillars flanking the candle sconce.
The Pedestal Orcish Brazier back is missing.
The common piled firepit and common outdoor firepit both seemed to have a very high light glare when you're close to them, to the point of obscuring things visually around.
This second time, I could no longer find the light and dark stone chunks of rock on vendors or even listed in the store. I also couldn't find the Khajiit spiked column at all (but that could be due to the difficulty of finding anything in the mess of housing crafts).
Design Flaws:
Canopy beds cannot be used because there is no interactive button and the canopy prevents entering. Ideally, I'd like the canopy to be raised so that you could enter and lie or sit, as you choose.
I'd love to see the placeable mobs move around a small area, not just stay in one spot.
Especially with the Crown items, we need to be able to preview them.
The lights in the houses do not throw off enough light to light up big areas. Even with chandeliers and sconces, etc, it still seems like its unlit. And with such a limited number of housing items, it feels like you'll reach your item limit just from trying to light the place, alone!
Population limit in houses is not specified in the list. I also find it very cumbersome to have to go into housing mode, then placement mode, to see the limits.
I find the placement system cumbersome as well. I really appreciate having multiple axis to rotate the items on, that part is very good but having to use the camera to shift left and right or up and down (mouse wheel does do up and down but its not straight up and down. Its on an angle.) It would be nice to have the addition of a direct left/right, up/down mode as well. Rift handled that part well. You'd simply hit 1 for the arrows to move in a straight line up, down, left or right, or you'd hit 2 if you wanted the rotating axis, 3 to scale the item, 4 to put it into carry mode so you could move to a different place and 5 to put it in your bag. You also had built in command for duplicate placement (if you had more than one item, you could hit the duplicate key and it'd copy the next one at the same size and angle onto your cursor so you could simply click to place).
Being able to size or scale an item would be absolutely wonderful and very helpful. That's the thing I'm missing the most right now. For example, we have lovely hanging pots but not enough small plants to put in them to create hanging flower plants/pots.
There doesn't seem to be nearly enough plant and tree options, especially flowers. Other than the flowering yucca and cactus, I've not seen any flowers at all (and those aren't quite 'flowers', either). Perhaps I simply haven't found other vendors that have flowers on them but at this point, I'm not expecting to find any. What I've found has come from vendors in each of the factions. Also on this note, why can we not craft the plants and trees? PS: I just saw that the flowers, what there are of them, are behind the paywall of the Crown store. Really? 50 crowns for a single flower? 150 crowns for a big single flower? Too much.
Has any thought been given to how things will go if someone decides they want to change their primary residence and have 700 items to pick up? A pick up all button would be nice.. but then there are going to be inventory issues. It would be nice if there were an option to pack up everything into a packing crate and have it moved to another residence. Of course, there will be conditions and such that need to be considered. Like, if the crate contains more than the house allows, it cannot be moved there. If there was enough room, the packing crate could be moved but the count of the container would count against the house items. Something like that... having to pick the items up and put them into your inventory, when you have hundreds of them, to move them to a new residence, is going to be a problem. Perhaps ESO could consider a furniture bag for Plus members?
Previews in the crown store need to be able to offer a zoom because the larger items overfill the screen and you cannot even see the item, making the preview useless.
There needs to be a greater variety of statues. Why just military themed or a poorly put together obelisk? There are so many deities in the lore, where are those? Also a greater variety of fountains.. and why can we not craft them?
The categories would be better simplified. Its very hard to find stuff you want to craft because they are made on different stations and put in different categories. It would be easier to find lights if all the lights were under the category of light instead of having look in parlor, workshop, etc. Also, why would you make kitchen tables and the like at an enchanting station? Stuff just isn't intuitive where to find and its all jumbled around.
I've found only a few recipes and those were in containers. I've also seen a few for sale on the crafting vendors but all in all, it seems like they are going to be pretty darn scarce to find.
Too many of the epic recipes require frost mirriam and Bervez juice, which aren't are difficult to obtain regularly.
I'm glad someone caught the slaughterfish that had been hiding in the corners of the Earthtear Cavern.
Why can't we craft any paintings? Why are no paintings for sale in the crown store?
In my humble opinion, paintings are Works of Art that must be created, not crafted. There is no feature in the game that enables Players qua Characters to create anything. Then again, maybe decorating a Homestead could be considered artistic, since it can express, whether require, creativity of the Player. But doing that uses items which are crafted or created by others. As to the Crown Store, paintings of what? Naked female Daedra? ESO landscapes? You were joking, right?
By the way, I admire the time and effort which you obviously spent to play the game on PTS, and to post your report on this forum.
MornaBaine wrote: »There are many paintings in the game all over the place. Why should they not be available as player housing decor? My surmise though is that they will slowly make these things available as time goes on. I DO feel it was an oversight NOT to include the paintings at release though.
MornaBaine wrote: »There are many paintings in the game all over the place. Why should they not be available as player housing decor? My surmise though is that they will slowly make these things available as time goes on. I DO feel it was an oversight NOT to include the paintings at release though.
There was a PTS patch where they added paintings as rare loot to treasure chests (afaik all treasure chests), but i did not yet test how likely it is to get them.
Some rather specific general feedback:
There are invisible ceilings in both the small and the medium Khajiiti house, which are way lower than the actual ceiling of the houses. This probably makes about 10% - 20% of the already very limited space in those homes unaccessible. Obviously this can very easily be resloved by removing those invisible ceilings.
@feyii They're in Kozanset.ZOS_GinaBruno
Not sure if this has already been asked, but are the no furnishing vendors in the Alik'r? There are none marked in either Sentinel or Bergama, and at least in Sentinel I've also been running up and down find them, but nothing.