LeifErickson wrote: »I am going to give my thoughts on why I think grim focus should NOT be changed.
A few days ago I was on my dual wield sorc and was dueling @Zendran who is an exceptional mageblade dueler. In my opinion, when faced with a very exceptional mageblade, beating that player on a magicka sorc is very hard. The reason being is that the magicka nightblade can maintain almost 100% uptime on pressure while the sorc has to constantly stack shields and spend minutes waiting for that small window to which the sorc can put some pressure back (DW sorc, but I feel this is true with staff sorc as well). When I do beat a good mageblade on my sorc, they will often tell me after the fight that they had over x million damage on me throughout the whole fight. There is more to it than that, such as a good player like @Zendran should and will never miss blocking a frag or dodging it because of things like siphoning attacks and being able to keep the pressure up, but this is the main thing. While some of this pressure is partly because of how strong valkyn is, it is mainly because of the way that the nightblade works in relation to sorc. The only time in the fight when the mageblade is not putting on pressure is when they have to reapply buffs. If grim focus was changed to what people have said earlier in this thread, part of that time of not having to rebuff up would be gone, in turn making the fight even harder for the sorc. I personally feel that magicka nightblade is one of if not the best dueling class in the game (#1 in my opinion but stam sorc can be good as well). While some may say that dueling doesn't matter, it has its effects on open world pvp too.
In another situation, I have dueled him on my stamblade as well. I focus on being as elusive as possible on my stamblade, so when @Zendran fights me he has to make those assassins wills count. 9 times out of 10 I will dodge it if he doesn't try to set it up correctly. If what people want grim focus to change to happens, then it won't even be a big deal if he misses one since he doesn't have to relive pressure to get another up.
While you may say that this perspective only has pvp in mind, balance should always be done with pvp in mind first. This is because the devs can balance pve in different ways such as changing the actual content, introducing sets that benefit specific classes more (Illabris, Soulshine, Spell Power Cure on a mageblade, etc.), changing what the skills actually do in pve (negate, ambush), the competitiveness of pvp, gear having more of an effect on dps than skill, and the fact that pve is the same thing over and over again making it easier while pvp is always different and involves fighting enemies that can reason.
So you are saying dont make any changes cause magblades are already good in duelling. The funny thing is that mDKs are demigods in duelling. That by itself should tell you how bad it is to balance around duelling. All classes are good in duelling. There is no class balance in duelling. There is always going to be someone that can counter ur build. It doesnt mean its balanced.
NightbladeMechanics wrote: »LeifErickson wrote: »I am going to give my thoughts on why I think grim focus should NOT be changed.
A few days ago I was on my dual wield sorc and was dueling @Zendran who is an exceptional mageblade dueler. In my opinion, when faced with a very exceptional mageblade, beating that player on a magicka sorc is very hard. The reason being is that the magicka nightblade can maintain almost 100% uptime on pressure while the sorc has to constantly stack shields and spend minutes waiting for that small window to which the sorc can put some pressure back (DW sorc, but I feel this is true with staff sorc as well). When I do beat a good mageblade on my sorc, they will often tell me after the fight that they had over x million damage on me throughout the whole fight. There is more to it than that, such as a good player like @Zendran should and will never miss blocking a frag or dodging it because of things like siphoning attacks and being able to keep the pressure up, but this is the main thing. While some of this pressure is partly because of how strong valkyn is, it is mainly because of the way that the nightblade works in relation to sorc. The only time in the fight when the mageblade is not putting on pressure is when they have to reapply buffs. If grim focus was changed to what people have said earlier in this thread, part of that time of not having to rebuff up would be gone, in turn making the fight even harder for the sorc. I personally feel that magicka nightblade is one of if not the best dueling class in the game (#1 in my opinion but stam sorc can be good as well). While some may say that dueling doesn't matter, it has its effects on open world pvp too.
In another situation, I have dueled him on my stamblade as well. I focus on being as elusive as possible on my stamblade, so when @Zendran fights me he has to make those assassins wills count. 9 times out of 10 I will dodge it if he doesn't try to set it up correctly. If what people want grim focus to change to happens, then it won't even be a big deal if he misses one since he doesn't have to relive pressure to get another up.
While you may say that this perspective only has pvp in mind, balance should always be done with pvp in mind first. This is because the devs can balance pve in different ways such as changing the actual content, introducing sets that benefit specific classes more (Illabris, Soulshine, Spell Power Cure on a mageblade, etc.), changing what the skills actually do in pve (negate, ambush), the competitiveness of pvp, gear having more of an effect on dps than skill, and the fact that pve is the same thing over and over again making it easier while pvp is always different and involves fighting enemies that can reason.
So you are saying dont make any changes cause magblades are already good in duelling. The funny thing is that mDKs are demigods in duelling. That by itself should tell you how bad it is to balance around duelling. All classes are good in duelling. There is no class balance in duelling. There is always going to be someone that can counter ur build. It doesnt mean its balanced.
He used duels as an example to make a point which impacts PvP as a whole. Would you rather ZOS balance around zerging, or around dps parses? You can't limit balance decisions to small portions of the game and exclude others, else you end up with train wreck changes like the original Haunting Curse...
There is also open world PVP in general. Its not just duels or zerging. He used duels as an example and more specific about a duel when someone countered his build. You cant balance like that. There is always going to be someone that will counter you in a duel. That doesnt mean that classes are balanced. And mDK are the perfect example. Demigod in duels and crappy in open world. He also said an exceptional mNB. That means even if the class actually had major issues he would still performed well since he is an exceptional player. So u cant actually judge like that. Again, you cant balance in duels. magblades are complaining about mDK. sorcs are complaining about mDK. mDK are complaining about sorcs. stamblades are complaining about stamDK and stam sorcs. Not sure if stamDK and stam sorcs can complain about anythingIn short, everyone are complaining about everyone in duels.
LeifErickson wrote: »I am going to give my thoughts on why I think grim focus should NOT be changed.
A few days ago I was on my dual wield sorc and was dueling @Zendran who is an exceptional mageblade dueler. In my opinion, when faced with a very exceptional mageblade, beating that player on a magicka sorc is very hard.
LOL. This will be my final post to you, because the "humor factor" in dealing with someone like you is starting to wane.NightbladeMechanics wrote: »Jesus christ, do I have to spell this out for you? .....Stop being unnecessarily antagonistic.
LeifErickson wrote: »I am going to give my thoughts on why I think grim focus should NOT be changed.
A few days ago I was on my dual wield sorc and was dueling @Zendran who is an exceptional mageblade dueler. In my opinion, when faced with a very exceptional mageblade, beating that player on a magicka sorc is very hard.
Agreed Lief. Mageblade is the single toughest opponent for a sorcerer, and possibly the toughest match up in the game , exactly for the reason you cited. Its 100% offense vs 100% defense for most of the fight, and a duel between equally skilled and built opponents will end in a stall at best or the sorc will eventually die. If grim focus were changed in the way that is being suggested, it would be nigh impossible to win that match up for a sorcerer. That being said, I also sympathize with the concerns that the skill is not very accessible to most mageblades and its full potential goes under utilized for all but the very best. Thats probably not great design either. Maybe there is a middle of the road solution?
While I agree that the game should be balanced around PvP first as the human element will always be more dynamic than that of computers, I don't think the game should be evenly balanced around duels in every matchup. Rock, paper, scissors and all that. All that being said, I'm very curious to see if maybe the new pet builds and haunting curse next patch will open up some possibilities to counter mageblade as a sorc.
LeifErickson wrote: »I am going to give my thoughts on why I think grim focus should NOT be changed.
A few days ago I was on my dual wield sorc and was dueling @Zendran who is an exceptional mageblade dueler. In my opinion, when faced with a very exceptional mageblade, beating that player on a magicka sorc is very hard. The reason being is that the magicka nightblade can maintain almost 100% uptime on pressure while the sorc has to constantly stack shields and spend minutes waiting for that small window to which the sorc can put some pressure back (DW sorc, but I feel this is true with staff sorc as well). When I do beat a good mageblade on my sorc, they will often tell me after the fight that they had over x million damage on me throughout the whole fight. There is more to it than that, such as a good player like @Zendran should and will never miss blocking a frag or dodging it because of things like siphoning attacks and being able to keep the pressure up, but this is the main thing. While some of this pressure is partly because of how strong valkyn is, it is mainly because of the way that the nightblade works in relation to sorc. The only time in the fight when the mageblade is not putting on pressure is when they have to reapply buffs. If grim focus was changed to what people have said earlier in this thread, part of that time of not having to rebuff up would be gone, in turn making the fight even harder for the sorc. I personally feel that magicka nightblade is one of if not the best dueling class in the game (#1 in my opinion but stam sorc can be good as well). While some may say that dueling doesn't matter, it has its effects on open world pvp too.
In another situation, I have dueled him on my stamblade as well. I focus on being as elusive as possible on my stamblade, so when @Zendran fights me he has to make those assassins wills count. 9 times out of 10 I will dodge it if he doesn't try to set it up correctly. If what people want grim focus to change to happens, then it won't even be a big deal if he misses one since he doesn't have to relive pressure to get another up.
While you may say that this perspective only has pvp in mind, balance should always be done with pvp in mind first. This is because the devs can balance pve in different ways such as changing the actual content, introducing sets that benefit specific classes more (Illabris, Soulshine, Spell Power Cure on a mageblade, etc.), changing what the skills actually do in pve (negate, ambush), the competitiveness of pvp, gear having more of an effect on dps than skill, and the fact that pve is the same thing over and over again making it easier while pvp is always different and involves fighting enemies that can reason.
LeifErickson wrote:While you may say that this perspective only has pvp in mind, balance should always be done with pvp in mind first. This is because the devs can balance pve in different ways such as changing the actual content, introducing sets that benefit specific classes more (Illabris, Soulshine, Spell Power Cure on a mageblade, etc.), changing what the skills actually do in pve (negate, ambush), the competitiveness of pvp, gear having more of an effect on dps than skill, and the fact that pve is the same thing over and over again making it easier while pvp is always different and involves fighting enemies that can reason.
LeifErickson wrote:People have said where mageblades are weak (pve dps, a very small part of the game)
I said u dont balance around duels cause there is no balance around duels. You responded should we balance around zerging as if zerging is the only thing besides duels. So i told u there is also open world PVP. You obviously balance around that. I really dont understand how u made the assumption that i said u dont balance around open world.NightbladeMechanics wrote: »NightbladeMechanics wrote: »LeifErickson wrote: »I am going to give my thoughts on why I think grim focus should NOT be changed.
A few days ago I was on my dual wield sorc and was dueling @Zendran who is an exceptional mageblade dueler. In my opinion, when faced with a very exceptional mageblade, beating that player on a magicka sorc is very hard. The reason being is that the magicka nightblade can maintain almost 100% uptime on pressure while the sorc has to constantly stack shields and spend minutes waiting for that small window to which the sorc can put some pressure back (DW sorc, but I feel this is true with staff sorc as well). When I do beat a good mageblade on my sorc, they will often tell me after the fight that they had over x million damage on me throughout the whole fight. There is more to it than that, such as a good player like @Zendran should and will never miss blocking a frag or dodging it because of things like siphoning attacks and being able to keep the pressure up, but this is the main thing. While some of this pressure is partly because of how strong valkyn is, it is mainly because of the way that the nightblade works in relation to sorc. The only time in the fight when the mageblade is not putting on pressure is when they have to reapply buffs. If grim focus was changed to what people have said earlier in this thread, part of that time of not having to rebuff up would be gone, in turn making the fight even harder for the sorc. I personally feel that magicka nightblade is one of if not the best dueling class in the game (#1 in my opinion but stam sorc can be good as well). While some may say that dueling doesn't matter, it has its effects on open world pvp too.
In another situation, I have dueled him on my stamblade as well. I focus on being as elusive as possible on my stamblade, so when @Zendran fights me he has to make those assassins wills count. 9 times out of 10 I will dodge it if he doesn't try to set it up correctly. If what people want grim focus to change to happens, then it won't even be a big deal if he misses one since he doesn't have to relive pressure to get another up.
While you may say that this perspective only has pvp in mind, balance should always be done with pvp in mind first. This is because the devs can balance pve in different ways such as changing the actual content, introducing sets that benefit specific classes more (Illabris, Soulshine, Spell Power Cure on a mageblade, etc.), changing what the skills actually do in pve (negate, ambush), the competitiveness of pvp, gear having more of an effect on dps than skill, and the fact that pve is the same thing over and over again making it easier while pvp is always different and involves fighting enemies that can reason.
So you are saying dont make any changes cause magblades are already good in duelling. The funny thing is that mDKs are demigods in duelling. That by itself should tell you how bad it is to balance around duelling. All classes are good in duelling. There is no class balance in duelling. There is always going to be someone that can counter ur build. It doesnt mean its balanced.
He used duels as an example to make a point which impacts PvP as a whole. Would you rather ZOS balance around zerging, or around dps parses? You can't limit balance decisions to small portions of the game and exclude others, else you end up with train wreck changes like the original Haunting Curse...
There is also open world PVP in general. Its not just duels or zerging. He used duels as an example and more specific about a duel when someone countered his build. You cant balance like that. There is always going to be someone that will counter you in a duel. That doesnt mean that classes are balanced. And mDK are the perfect example. Demigod in duels and crappy in open world. He also said an exceptional mNB. That means even if the class actually had major issues he would still performed well since he is an exceptional player. So u cant actually judge like that. Again, you cant balance in duels. magblades are complaining about mDK. sorcs are complaining about mDK. mDK are complaining about sorcs. stamblades are complaining about stamDK and stam sorcs. Not sure if stamDK and stam sorcs can complain about anythingIn short, everyone are complaining about everyone in duels.
Can't balance in duels, can't balance in zerging, can't balance in open world, can't balance around good players. What can you balance around?
Leif didn't make his point because he "got countered." He does fine against mageblades. You're missing his actual point.
Aaaaand I don't see your point about people complaining about dueling matchups. That's totally irrelevant to balance discussions. I don't really see your point at all to be honest. We illustrate the play patterns of Grim Focus to explain why changing it would be a poor idea, and you just say ZOS can't balance around our examples. But our examples are microcosms within the game, used to illustrate the larger play patterns. You gotta look bigger than examples.
EDIT: Through all of this, I still arrive at my original point. It is unnecessary for ZOS to fundamentally change Grim Focus' basic mechanics for the sake of PvE dps parses, and if they were to choose to make the ability refresh on proc, which people have suggested, Grim Focus would become entirely overpowered in PvP specifically. I've stated why already, but let me know if I need to elaborate..
LiquidPony wrote: »LeifErickson wrote:While you may say that this perspective only has pvp in mind, balance should always be done with pvp in mind first. This is because the devs can balance pve in different ways such as changing the actual content, introducing sets that benefit specific classes more (Illabris, Soulshine, Spell Power Cure on a mageblade, etc.), changing what the skills actually do in pve (negate, ambush), the competitiveness of pvp, gear having more of an effect on dps than skill, and the fact that pve is the same thing over and over again making it easier while pvp is always different and involves fighting enemies that can reason.
@LeifErickson this strikes me is a load of hogwash.
I'd wager that you think PvP should be the primary focus of balance because you primarily play PvP. It's based on self-interest, not reason.
Same goes for your ridiculous assessment of PvP vs. PvE. They are vastly different end-games that require different skill-sets. One is not "easier" than the other in a general sense. Do you even play end-game PvE? Do you know how many hundreds of hours guilds spend perfecting group composition and DPS rotations and strategies and tactics to get leaderboard times in Trials? It took over 5 months before the first guild was able to complete vMoL HM.LeifErickson wrote:People have said where mageblades are weak (pve dps, a very small part of the game)
You think PvE DPS is a "very small part of the game?"
LeifErickson wrote: »LiquidPony wrote: »LeifErickson wrote:While you may say that this perspective only has pvp in mind, balance should always be done with pvp in mind first. This is because the devs can balance pve in different ways such as changing the actual content, introducing sets that benefit specific classes more (Illabris, Soulshine, Spell Power Cure on a mageblade, etc.), changing what the skills actually do in pve (negate, ambush), the competitiveness of pvp, gear having more of an effect on dps than skill, and the fact that pve is the same thing over and over again making it easier while pvp is always different and involves fighting enemies that can reason.
@LeifErickson this strikes me is a load of hogwash.
I'd wager that you think PvP should be the primary focus of balance because you primarily play PvP. It's based on self-interest, not reason.
Same goes for your ridiculous assessment of PvP vs. PvE. They are vastly different end-games that require different skill-sets. One is not "easier" than the other in a general sense. Do you even play end-game PvE? Do you know how many hundreds of hours guilds spend perfecting group composition and DPS rotations and strategies and tactics to get leaderboard times in Trials? It took over 5 months before the first guild was able to complete vMoL HM.LeifErickson wrote:People have said where mageblades are weak (pve dps, a very small part of the game)
You think PvE DPS is a "very small part of the game?"
Yes but it is the same thing over and over again. So that guild that took 5 months to clear that trial has done it so many times now that they can do it easily. It is easy for them because it is the same content over and over. It never changes. They can use the same strategy they used last time. Because how much they practiced, they know how to do what they need to do almost subconsciously, which I would say means it is easy.
I use to do pve. I don't do it anymore because I got bored and didn't like how I had to have this gear set and that weapon with this amount of cp and that amount of gold mats. I have cleared every single pve content in the game except vMoL HM and vAA HM. Only reason I don't have those complete is because I have never attempted them and never joined a guild that was attempting them. I was one of the first few stamblades NA PC to clear vMA flawlessly and I started the flawless run before I even had 400 cp. This was back in Thieves Guild POST stamblade nerfs (siphoning attacks) before you could one shot everything in there with proc sets and before it got nerfed.
I said pve dps is a small part of the game because I was making the comparison of that to dueling. What I meant was that if we are going to buff something, than dueling (because plenty of 1v1s do happen in open world pvp believe it or not that can be crucial to a fight) should be consider at least as equally as pve dps.
LeifErickson wrote: »LiquidPony wrote: »LeifErickson wrote:While you may say that this perspective only has pvp in mind, balance should always be done with pvp in mind first. This is because the devs can balance pve in different ways such as changing the actual content, introducing sets that benefit specific classes more (Illabris, Soulshine, Spell Power Cure on a mageblade, etc.), changing what the skills actually do in pve (negate, ambush), the competitiveness of pvp, gear having more of an effect on dps than skill, and the fact that pve is the same thing over and over again making it easier while pvp is always different and involves fighting enemies that can reason.
@LeifErickson this strikes me is a load of hogwash.
I'd wager that you think PvP should be the primary focus of balance because you primarily play PvP. It's based on self-interest, not reason.
Same goes for your ridiculous assessment of PvP vs. PvE. They are vastly different end-games that require different skill-sets. One is not "easier" than the other in a general sense. Do you even play end-game PvE? Do you know how many hundreds of hours guilds spend perfecting group composition and DPS rotations and strategies and tactics to get leaderboard times in Trials? It took over 5 months before the first guild was able to complete vMoL HM.LeifErickson wrote:People have said where mageblades are weak (pve dps, a very small part of the game)
You think PvE DPS is a "very small part of the game?"
Yes but it is the same thing over and over again. So that guild that took 5 months to clear that trial has done it so many times now that they can do it easily. It is easy for them because it is the same content over and over. It never changes. They can use the same strategy they used last time. Because how much they practiced, they know how to do what they need to do almost subconsciously, which I would say means it is easy.
I use to do pve. I don't do it anymore because I got bored and didn't like how I had to have this gear set and that weapon with this amount of cp and that amount of gold mats. I have cleared every single pve content in the game except vMoL HM and vAA HM. Only reason I don't have those complete is because I have never attempted them and never joined a guild that was attempting them. I was one of the first few stamblades NA PC to clear vMA flawlessly and I started the flawless run before I even had 400 cp. This was back in Thieves Guild POST stamblade nerfs (siphoning attacks) before you could one shot everything in there with proc sets and before it got nerfed.
I said pve dps is a small part of the game because I was making the comparison of that to dueling. What I meant was that if we are going to buff something, than dueling (because plenty of 1v1s do happen in open world pvp believe it or not that can be crucial to a fight) should be consider at least as equally as pve dps.
Even tho i find PVE boring and i dont really care how much DPS can magblades pull, you cant compare it with duelling. Its not about whether it is a minority or not in the game. If magblades are not pulling enough dmg in PVE then the class is underperforming. There is really no doubt about that. If magblades can kill or die in duels it doesnt mean that they are overperforming or underperforming because of counters. Thats the difference. And open world 1v1 is not the same as a duel. You use different abilities, cp layout etc in duels. In open world u are just running ur open world setup. And magblade vs sorc is actually the perfect example. In a duel u can cc a sorc with flame reach from range to follow with assassins will. In open world u will most likely have fear on ur bar and not flame reach. Its not gonna be that simple to get through sorc mines.
vyndral13preub18_ESO wrote: »I am very disappointed by this thread. I was expecting more on the MASSIVE BUFFS the title promised. Instead I got 5 pages of arguing over something that wasn't even changed. I'm sad on the inside.
vyndral13preub18_ESO wrote: »I am very disappointed by this thread. I was expecting more on the MASSIVE BUFFS the title promised. Instead I got 5 pages of arguing over something that wasn't even changed. I'm sad on the inside.
LeifErickson wrote: »LiquidPony wrote: »LeifErickson wrote:While you may say that this perspective only has pvp in mind, balance should always be done with pvp in mind first. This is because the devs can balance pve in different ways such as changing the actual content, introducing sets that benefit specific classes more (Illabris, Soulshine, Spell Power Cure on a mageblade, etc.), changing what the skills actually do in pve (negate, ambush), the competitiveness of pvp, gear having more of an effect on dps than skill, and the fact that pve is the same thing over and over again making it easier while pvp is always different and involves fighting enemies that can reason.
@LeifErickson this strikes me is a load of hogwash.
I'd wager that you think PvP should be the primary focus of balance because you primarily play PvP. It's based on self-interest, not reason.
Same goes for your ridiculous assessment of PvP vs. PvE. They are vastly different end-games that require different skill-sets. One is not "easier" than the other in a general sense. Do you even play end-game PvE? Do you know how many hundreds of hours guilds spend perfecting group composition and DPS rotations and strategies and tactics to get leaderboard times in Trials? It took over 5 months before the first guild was able to complete vMoL HM.LeifErickson wrote:People have said where mageblades are weak (pve dps, a very small part of the game)
You think PvE DPS is a "very small part of the game?"
Yes but it is the same thing over and over again. So that guild that took 5 months to clear that trial has done it so many times now that they can do it easily. It is easy for them because it is the same content over and over. It never changes. They can use the same strategy they used last time. Because how much they practiced, they know how to do what they need to do almost subconsciously, which I would say means it is easy.
I use to do pve. I don't do it anymore because I got bored and didn't like how I had to have this gear set and that weapon with this amount of cp and that amount of gold mats. I have cleared every single pve content in the game except vMoL HM and vAA HM. Only reason I don't have those complete is because I have never attempted them and never joined a guild that was attempting them. I was one of the first few stamblades NA PC to clear vMA flawlessly and I started the flawless run before I even had 400 cp. This was back in Thieves Guild POST stamblade nerfs (siphoning attacks) before you could one shot everything in there with proc sets and before it got nerfed.
I said pve dps is a small part of the game because I was making the comparison of that to dueling. What I meant was that if we are going to buff something, than dueling (because plenty of 1v1s do happen in open world pvp believe it or not that can be crucial to a fight) should be consider at least as equally as pve dps.
LiquidPony wrote: »vyndral13preub18_ESO wrote: »I am very disappointed by this thread. I was expecting more on the MASSIVE BUFFS the title promised. Instead I got 5 pages of arguing over something that wasn't even changed. I'm sad on the inside.
Well, yeah, it's a shitpost. What did you expect? No one legitimately thinks magblades got "MASSIVE BUFFS" this patch. It's a clickbait title meant to set the stage for a condescending, self-aggrandizing diatribe.
NightbladeMechanics wrote: »xblackroxe wrote: »NightbladeMechanics wrote: »xblackroxe wrote: »NightbladeMechanics wrote: »xblackroxe wrote: »NightbladeMechanics wrote: »xblackroxe wrote: »NightbladeMechanics wrote: »LiquidPony wrote: »NightbladeMechanics wrote: »Coming from a long-time PvE and PvP mageblade with vMoL completed forever ago, parsing 45k dps with purple gear and using Refreshing Path at the time, and nearly 183 days /played on my main character.
People are whining way too much right now, fixated on the Strife cost increase and overlooking so many wonderful changes. So far you've given us attempted QoL fixes on cloak and shade for PvP, dps buffs to path for PvE, slight changes to Manifestation of Terror (more still needed), and 8% bonus single target or aoe damage dealt by wielding a fire or lightning staff.
I have noticed that staff change has been overlooked by all the mageblade whining, but it's the single biggest change for the class this patch.
Yes, the other classes will benefit from it as well, but it's a huge help to us.
Thank you specifically for not fundamentally changing Grim Focus's casting mechanics like this vocal minority is calling for, but instead tuning up dps through Path. Wise move.
I see the big picture here, from an informed and experienced perspective. Strife was cheap. The change leaves me scratching my head, but it will be inconsequential in the end. The rest of these changes have been well-placed. I hope you keep up the positive effort.
@ZOS_GinaBruno
Now for a damage threshold before the Agony cc breaks so that dots don't immediately break it, an aoe PvP oriented synergy for Consuming Darkness, and further reworks to Manifestation of Terror and Soul Siphon.
This makes no sense.
Staff buffs do not benefit Mablades any more than they do Magsorcs or Magplars or MagDKs. The Major Force nerf hurts NBs more than it does Sorcs or DKs.
Providing a buff to all Magicka users via staff changes may benefit Magblades but it does not buff them in relation to other Magicka builds. Magblade still remains the worst Magicka DPS class in PvE. No one brings Nightblades raiding and that isn't going to change with this patch.
And it doesn't look to me like a "vocal minority" calling for Grim Focus changes. In fact, I see the majority of people commenting on NB threads agreeing that the ability could use some fresh thinking, including quite a few well-known end-gamers. Same story on Reddit and other ESO communities. I suspect that you refer to it as a "vocal minority" because you want to marginalize opinions that don't align with your own.
Looks to me like you're making a dog and pony show of kissing ZOS's ass in order to justify your contrarian opinions. You are the vocal minority, not the other way 'round.
And then you've got the nerve to try to *** on @Gilliamtherogue and his contributions to the community. Oy vey. This is a troll shitpost if I've ever seen one.
Feel free to offer a solid counterargument to my points instead of more fluff. Thanks.
Fact is no one has provided a logical reason to why Grim Focus in particular needs to be fundamentally altered instead of having higher dps parse values brought into the kit elsewhere.
And it's true that Gil is a prominent PvEer because he crunches numbers exceptionally well, pulls high dps with his builds, and points the rest of the PvE community in the right direction to achieve min/maxed dps with all classes. That is entirely unrelated to class combat mechanics related to PvP.
That is an objective fact. Cheers.
Reasons to remove the recast in Grim Focus to have unlimited use during the duration:
-) Combat in both pve and pvp will be working smoother as you free up time
-) The skill is extremely underperforming in pve as the damage gets effictively cut in half during recast
-) In pvp against any competent player your burst only comes from timing your Grim Focus with an ult, this change would put more pressure on your opponent till your ult is back up.
-) It does nothing except do damage thats easier to predict and dodge than even frag which already is *** obvious. For that it already has harder condition than any other burst skills around so this change wouldnt overbuff.
I´d argue that the uniqueness comes from the way its proccd not from the recast so this wouldnt be "fundamentally altering" it.
My proposition would be refresh the bow proc after shooting for the whole duration and instead make it shoot after 5 light attacks to make it not possible to cast it more often. The only thing that would change is free up one global for doing something else in pvp and boost dps in pve without hurting any side.
It would be a frag with a 25% proc chance, normalizing performance for rng for the sake of argument.
The 4 light attack model is identical to frag, taking rnb out of the equation. The proc would fire as every fourth ability.
You're literally saying you want it to be easier and less unique. Combat doesn't need to have freed up time. Spending time on Grim Focus is important. It doesn't need to be less predictable in PvP. It hits like a truck. We should have to work to make it land.And mageblade already has a ton of sustained pressure. The moment of relieved pressure when recasting this is important.
Just my perspective on it. If you people want to dumb down this class, then *** it, I give up. Make the game a *** carebear RP mmo. I don't care anymore. Sorry for enjoying class diversity and mechanical challenge.
LoL K.
You asked for reasons I gave you 4. If you can´t live with that hf.
Sorry I broke your argument down so easily?
Okay.
As you love to compare Grim Focus with Frags.
Now Grim Focus is a Frag with 20% "proc chance" ~20% more damage, no stun, and needs an extra cast to even work once.
After the change its a frag with 20% "proc chanc" ~20% more damage, no stun and needs to be cast an additional time ever 20 sec.
Being unique doesn´t mean its good. Obsidian shard is also unique (ranged knockdown with heal) and still utter ***.
Focus is too clunky for pve and does deserve a change for pvp too simple as that.
You asked for reasons, you got them. You made a point why it shouldn´t get changed, you got reasons why that is bs.
Give better arguments other than I want it to be unique then lets talk again.
It's not a 20% proc chance frag. Pay attention closely.
After the change, Grim Focus will proc after 4 light attacks.
Frag procs after 3 ability casts.
How many ability casts are contained between 4 light attack weaves?
3.
Grim Focus proc is your 4th ability cast if you shoot it after that 4th light attack weave, right as it procs.
And frag is your 4th ability cast on average if it procs on every 3rd ability cast, following its proc chance.
If the proposed change goes through, the play patterns in practice of both abilities will be identical. Frag will just deal slightly less damage and apply a cc.
And in PvP, Obsidian Shard is actually pretty good now. One of my guildies has hit 9k heals with the heal morph as a Dark Elf with an average PvP build (not stacking bonus healing). Another routinely nukes the crap out of people with the damage morph. That ability was buffed somewhat recently. You should actually test it before writing it off as bad based on stigma from before the buffs.
Thanks for confirming that you just read the first line of my comment and didn´t even bother to even gaze over it.
Why try and constructively discuss with such a person?
But...I responded to each of your points line by line.
LeifErickson wrote: »I am going to give my thoughts on why I think grim focus should NOT be changed.
A few days ago I was on my dual wield sorc and was dueling @Zendran who is an exceptional mageblade dueler. In my opinion, when faced with a very exceptional mageblade, beating that player on a magicka sorc is very hard. The reason being is that the magicka nightblade can maintain almost 100% uptime on pressure while the sorc has to constantly stack shields and spend minutes waiting for that small window to which the sorc can put some pressure back (DW sorc, but I feel this is true with staff sorc as well). When I do beat a good mageblade on my sorc, they will often tell me after the fight that they had over x million damage on me throughout the whole fight. There is more to it than that, such as a good player like @Zendran should and will never miss blocking a frag or dodging it because of things like siphoning attacks and being able to keep the pressure up, but this is the main thing. While some of this pressure is partly because of how strong valkyn is, it is mainly because of the way that the nightblade works in relation to sorc. The only time in the fight when the mageblade is not putting on pressure is when they have to reapply buffs. If grim focus was changed to what people have said earlier in this thread, part of that time of not having to rebuff up would be gone, in turn making the fight even harder for the sorc. I personally feel that magicka nightblade is one of if not the best dueling class in the game (#1 in my opinion but stam sorc can be good as well). While some may say that dueling doesn't matter, it has its effects on open world pvp too.
In another situation, I have dueled him on my stamblade as well. I focus on being as elusive as possible on my stamblade, so when @Zendran fights me he has to make those assassins wills count. 9 times out of 10 I will dodge it if he doesn't try to set it up correctly. If what people want grim focus to change to happens, then it won't even be a big deal if he misses one since he doesn't have to relive pressure to get another up.
While you may say that this perspective only has pvp in mind, balance should always be done with pvp in mind first. This is because the devs can balance pve in different ways such as changing the actual content, introducing sets that benefit specific classes more (Illabris, Soulshine, Spell Power Cure on a mageblade, etc.), changing what the skills actually do in pve (negate, ambush), the competitiveness of pvp, gear having more of an effect on dps than skill, and the fact that pve is the same thing over and over again making it easier while pvp is always different and involves fighting enemies that can reason.
xblackroxe wrote: »NightbladeMechanics wrote: »xblackroxe wrote: »NightbladeMechanics wrote: »xblackroxe wrote: »NightbladeMechanics wrote: »xblackroxe wrote: »NightbladeMechanics wrote: »xblackroxe wrote: »NightbladeMechanics wrote: »LiquidPony wrote: »NightbladeMechanics wrote: »Coming from a long-time PvE and PvP mageblade with vMoL completed forever ago, parsing 45k dps with purple gear and using Refreshing Path at the time, and nearly 183 days /played on my main character.
People are whining way too much right now, fixated on the Strife cost increase and overlooking so many wonderful changes. So far you've given us attempted QoL fixes on cloak and shade for PvP, dps buffs to path for PvE, slight changes to Manifestation of Terror (more still needed), and 8% bonus single target or aoe damage dealt by wielding a fire or lightning staff.
I have noticed that staff change has been overlooked by all the mageblade whining, but it's the single biggest change for the class this patch.
Yes, the other classes will benefit from it as well, but it's a huge help to us.
Thank you specifically for not fundamentally changing Grim Focus's casting mechanics like this vocal minority is calling for, but instead tuning up dps through Path. Wise move.
I see the big picture here, from an informed and experienced perspective. Strife was cheap. The change leaves me scratching my head, but it will be inconsequential in the end. The rest of these changes have been well-placed. I hope you keep up the positive effort.
@ZOS_GinaBruno
Now for a damage threshold before the Agony cc breaks so that dots don't immediately break it, an aoe PvP oriented synergy for Consuming Darkness, and further reworks to Manifestation of Terror and Soul Siphon.
This makes no sense.
Staff buffs do not benefit Mablades any more than they do Magsorcs or Magplars or MagDKs. The Major Force nerf hurts NBs more than it does Sorcs or DKs.
Providing a buff to all Magicka users via staff changes may benefit Magblades but it does not buff them in relation to other Magicka builds. Magblade still remains the worst Magicka DPS class in PvE. No one brings Nightblades raiding and that isn't going to change with this patch.
And it doesn't look to me like a "vocal minority" calling for Grim Focus changes. In fact, I see the majority of people commenting on NB threads agreeing that the ability could use some fresh thinking, including quite a few well-known end-gamers. Same story on Reddit and other ESO communities. I suspect that you refer to it as a "vocal minority" because you want to marginalize opinions that don't align with your own.
Looks to me like you're making a dog and pony show of kissing ZOS's ass in order to justify your contrarian opinions. You are the vocal minority, not the other way 'round.
And then you've got the nerve to try to *** on @Gilliamtherogue and his contributions to the community. Oy vey. This is a troll shitpost if I've ever seen one.
Feel free to offer a solid counterargument to my points instead of more fluff. Thanks.
Fact is no one has provided a logical reason to why Grim Focus in particular needs to be fundamentally altered instead of having higher dps parse values brought into the kit elsewhere.
And it's true that Gil is a prominent PvEer because he crunches numbers exceptionally well, pulls high dps with his builds, and points the rest of the PvE community in the right direction to achieve min/maxed dps with all classes. That is entirely unrelated to class combat mechanics related to PvP.
That is an objective fact. Cheers.
Reasons to remove the recast in Grim Focus to have unlimited use during the duration:
-) Combat in both pve and pvp will be working smoother as you free up time
-) The skill is extremely underperforming in pve as the damage gets effictively cut in half during recast
-) In pvp against any competent player your burst only comes from timing your Grim Focus with an ult, this change would put more pressure on your opponent till your ult is back up.
-) It does nothing except do damage thats easier to predict and dodge than even frag which already is *** obvious. For that it already has harder condition than any other burst skills around so this change wouldnt overbuff.
I´d argue that the uniqueness comes from the way its proccd not from the recast so this wouldnt be "fundamentally altering" it.
My proposition would be refresh the bow proc after shooting for the whole duration and instead make it shoot after 5 light attacks to make it not possible to cast it more often. The only thing that would change is free up one global for doing something else in pvp and boost dps in pve without hurting any side.
It would be a frag with a 25% proc chance, normalizing performance for rng for the sake of argument.
The 4 light attack model is identical to frag, taking rnb out of the equation. The proc would fire as every fourth ability.
You're literally saying you want it to be easier and less unique. Combat doesn't need to have freed up time. Spending time on Grim Focus is important. It doesn't need to be less predictable in PvP. It hits like a truck. We should have to work to make it land.And mageblade already has a ton of sustained pressure. The moment of relieved pressure when recasting this is important.
Just my perspective on it. If you people want to dumb down this class, then *** it, I give up. Make the game a *** carebear RP mmo. I don't care anymore. Sorry for enjoying class diversity and mechanical challenge.
LoL K.
You asked for reasons I gave you 4. If you can´t live with that hf.
Sorry I broke your argument down so easily?
Okay.
As you love to compare Grim Focus with Frags.
Now Grim Focus is a Frag with 20% "proc chance" ~20% more damage, no stun, and needs an extra cast to even work once.
After the change its a frag with 20% "proc chanc" ~20% more damage, no stun and needs to be cast an additional time ever 20 sec.
Being unique doesn´t mean its good. Obsidian shard is also unique (ranged knockdown with heal) and still utter ***.
Focus is too clunky for pve and does deserve a change for pvp too simple as that.
You asked for reasons, you got them. You made a point why it shouldn´t get changed, you got reasons why that is bs.
Give better arguments other than I want it to be unique then lets talk again.
It's not a 20% proc chance frag. Pay attention closely.
After the change, Grim Focus will proc after 4 light attacks.
Frag procs after 3 ability casts.
How many ability casts are contained between 4 light attack weaves?
3.
Grim Focus proc is your 4th ability cast if you shoot it after that 4th light attack weave, right as it procs.
And frag is your 4th ability cast on average if it procs on every 3rd ability cast, following its proc chance.
If the proposed change goes through, the play patterns in practice of both abilities will be identical. Frag will just deal slightly less damage and apply a cc.
And in PvP, Obsidian Shard is actually pretty good now. One of my guildies has hit 9k heals with the heal morph as a Dark Elf with an average PvP build (not stacking bonus healing). Another routinely nukes the crap out of people with the damage morph. That ability was buffed somewhat recently. You should actually test it before writing it off as bad based on stigma from before the buffs.
Thanks for confirming that you just read the first line of my comment and didn´t even bother to even gaze over it.
Why try and constructively discuss with such a person?
But...I responded to each of your points line by line.
You used half the comment on trying to make me look like a *** with that 25%. If you had actually read through my comments you would have seen that my idea was in order to not buff the uptime of grimfocus change the number of las needed to 5.
xblackroxe wrote: »LeifErickson wrote: »I am going to give my thoughts on why I think grim focus should NOT be changed.
A few days ago I was on my dual wield sorc and was dueling @Zendran who is an exceptional mageblade dueler. In my opinion, when faced with a very exceptional mageblade, beating that player on a magicka sorc is very hard. The reason being is that the magicka nightblade can maintain almost 100% uptime on pressure while the sorc has to constantly stack shields and spend minutes waiting for that small window to which the sorc can put some pressure back (DW sorc, but I feel this is true with staff sorc as well). When I do beat a good mageblade on my sorc, they will often tell me after the fight that they had over x million damage on me throughout the whole fight. There is more to it than that, such as a good player like @Zendran should and will never miss blocking a frag or dodging it because of things like siphoning attacks and being able to keep the pressure up, but this is the main thing. While some of this pressure is partly because of how strong valkyn is, it is mainly because of the way that the nightblade works in relation to sorc. The only time in the fight when the mageblade is not putting on pressure is when they have to reapply buffs. If grim focus was changed to what people have said earlier in this thread, part of that time of not having to rebuff up would be gone, in turn making the fight even harder for the sorc. I personally feel that magicka nightblade is one of if not the best dueling class in the game (#1 in my opinion but stam sorc can be good as well). While some may say that dueling doesn't matter, it has its effects on open world pvp too.
In another situation, I have dueled him on my stamblade as well. I focus on being as elusive as possible on my stamblade, so when @Zendran fights me he has to make those assassins wills count. 9 times out of 10 I will dodge it if he doesn't try to set it up correctly. If what people want grim focus to change to happens, then it won't even be a big deal if he misses one since he doesn't have to relive pressure to get another up.
While you may say that this perspective only has pvp in mind, balance should always be done with pvp in mind first. This is because the devs can balance pve in different ways such as changing the actual content, introducing sets that benefit specific classes more (Illabris, Soulshine, Spell Power Cure on a mageblade, etc.), changing what the skills actually do in pve (negate, ambush), the competitiveness of pvp, gear having more of an effect on dps than skill, and the fact that pve is the same thing over and over again making it easier while pvp is always different and involves fighting enemies that can reason.
This is really narrow minded.
First of all a game shouldn't be balance for dueling. As somebody said dks are really strong in duels and still bad in openworld unless they run in a goupr then they are cc monsters.
The same problem exists with magblade they are good in a controlled environment, bad in openworld pvp and bombers in bigger groups.
The exact thing that makes problems in open world is grim focus. You cant just sustainpressure one guy then nuke him with you ult+merciless combo while being beaten on by atleast one other guy.
Its the exact same problem that sorcs brought up with the curse change. You need to burst people quick and can't fall into defenisve cuz then you are most likely dead already. Having to reapply merciless again after each burst makes you so vulnerable to being bursted down yourself by kultiple opponents.
Also your first example is a pretty bad one already cuz you chose the absolute worst class+build combintation to deal with sustained pressure. Since you Only have 1 burst then nothing till the next curse opponents can easily recover in between. You cant cc the magblade and start pressuring on your own to force them into defense till they are ready again. Most of the other specs can deal with the pressure and also build it up to bring the opponent into defense.
Well what you are describing isn't pvp first its "*** pve completely cuz idc".
I agree something shouldn't be balanced around pve only but it also shouldn't be the other way around.
And since the only part where i can see the argument against change (which doesnt mean i agree with it) is dueling and all the other parts of pvp either dont care about the ability or also benefit from the change + pve also gains from it, its pretty clear that your argument won't hold.
IzakiBrotherSs wrote: »Well... @Destruent a light attack + force pulse weave is about 1.1 second. That means a spectral bow proc every 5 seconds (has a 0.4 sec cast time) A bow proc can hit as hard as 65k (probably way higher for the top magblades out there) in a raid situation. On average, it crits for over 45-50k. 70% crit chance is common for a magblade. NB crit damage is typically around 80-90%. Too lazy to do the math here, bit basically you'll be doing around 7-11k DPS with the bow proc alone (more if you're real lucky on the crits). For comparison, Frags does around 4-6k on most parses. Doesn't take a genuis to see that the auto recast on bow proc is way beyond OP.
NB-parses from mashinat: bow procc 3k (6%) DPS at first bos vMoL
Sorc-pars from YOLO: 4.2k DPS (~8%) from crystal fragment procc
so it is doing less DPS, but it takes 2 casts to get there...sorcs only need one cast for more DPS.
NightbladeMechanics wrote: »xblackroxe wrote: »LeifErickson wrote: »I am going to give my thoughts on why I think grim focus should NOT be changed.
A few days ago I was on my dual wield sorc and was dueling @Zendran who is an exceptional mageblade dueler. In my opinion, when faced with a very exceptional mageblade, beating that player on a magicka sorc is very hard. The reason being is that the magicka nightblade can maintain almost 100% uptime on pressure while the sorc has to constantly stack shields and spend minutes waiting for that small window to which the sorc can put some pressure back (DW sorc, but I feel this is true with staff sorc as well). When I do beat a good mageblade on my sorc, they will often tell me after the fight that they had over x million damage on me throughout the whole fight. There is more to it than that, such as a good player like @Zendran should and will never miss blocking a frag or dodging it because of things like siphoning attacks and being able to keep the pressure up, but this is the main thing. While some of this pressure is partly because of how strong valkyn is, it is mainly because of the way that the nightblade works in relation to sorc. The only time in the fight when the mageblade is not putting on pressure is when they have to reapply buffs. If grim focus was changed to what people have said earlier in this thread, part of that time of not having to rebuff up would be gone, in turn making the fight even harder for the sorc. I personally feel that magicka nightblade is one of if not the best dueling class in the game (#1 in my opinion but stam sorc can be good as well). While some may say that dueling doesn't matter, it has its effects on open world pvp too.
In another situation, I have dueled him on my stamblade as well. I focus on being as elusive as possible on my stamblade, so when @Zendran fights me he has to make those assassins wills count. 9 times out of 10 I will dodge it if he doesn't try to set it up correctly. If what people want grim focus to change to happens, then it won't even be a big deal if he misses one since he doesn't have to relive pressure to get another up.
While you may say that this perspective only has pvp in mind, balance should always be done with pvp in mind first. This is because the devs can balance pve in different ways such as changing the actual content, introducing sets that benefit specific classes more (Illabris, Soulshine, Spell Power Cure on a mageblade, etc.), changing what the skills actually do in pve (negate, ambush), the competitiveness of pvp, gear having more of an effect on dps than skill, and the fact that pve is the same thing over and over again making it easier while pvp is always different and involves fighting enemies that can reason.
This is really narrow minded.
First of all a game shouldn't be balance for dueling. As somebody said dks are really strong in duels and still bad in openworld unless they run in a goupr then they are cc monsters.
The same problem exists with magblade they are good in a controlled environment, bad in openworld pvp and bombers in bigger groups.
The exact thing that makes problems in open world is grim focus. You cant just sustainpressure one guy then nuke him with you ult+merciless combo while being beaten on by atleast one other guy.
Its the exact same problem that sorcs brought up with the curse change. You need to burst people quick and can't fall into defenisve cuz then you are most likely dead already. Having to reapply merciless again after each burst makes you so vulnerable to being bursted down yourself by kultiple opponents.
Also your first example is a pretty bad one already cuz you chose the absolute worst class+build combintation to deal with sustained pressure. Since you Only have 1 burst then nothing till the next curse opponents can easily recover in between. You cant cc the magblade and start pressuring on your own to force them into defense till they are ready again. Most of the other specs can deal with the pressure and also build it up to bring the opponent into defense.
Well what you are describing isn't pvp first its "*** pve completely cuz idc".
I agree something shouldn't be balanced around pve only but it also shouldn't be the other way around.
And since the only part where i can see the argument against change (which doesnt mean i agree with it) is dueling and all the other parts of pvp either dont care about the ability or also benefit from the change + pve also gains from it, its pretty clear that your argument won't hold.
He used a duel as an example to illustrate a PvP play pattern that Grim Focus' recast mechanic stops from becoming OP. The mechanic is in there deliberately to stop Assassin's Will from behaving like frag. Trying to make it behave more like frag is attempting to make it op in PvP. lol
We agree with you that classes should be balanced with both PvE and PvP in mind. However, in the same way that dps parses are the building blocks on which larger scale PvE encounters are tested and built, all scales of PvP likewise distill down to the duel as their essential building block. To state that dueling has no place in balance at all is to state that dps parses have no place in balance at all.
All play patterns and scenarios have to be taken into account. That's why balance is such a beast of a subject for most forum-goers to tackle.