Gilliamtherogue wrote: »NightbladeMechanics wrote: »
Mmmm said with zero appreciation for the PvP side of the game. At least I'm trying to offer a middle ground to bring your precious parses up to par.
A skill revolved around weaving, which is hard enough to do when performance issues and being constantly pressured is happening, getting tuned up to have less fluff casts? Nah, I have appreciation for PvP and the change I've suggested would aid both PvE and PvP without making the skill over powered by any stretch. The only time the Spectral Bow gets in the line of being over tuned is in small man/dueling. Still, being pressured immediately lowers the efficiency of this skill and my suggestion aids it.
You're the one too focused on your own personal play style and preference to compromise.
NightbladeMechanics wrote: »I'd love to see funnel health, refreshing path, and veil be adored in pve raids. Extra hots and mitigation and damage for everybody. Let's talk about fixing and buffing shade, buffing path, and buffing consuming darkness to compete in today's trials instead of demanding frag procs. Heck, maybe even agony could be made into another trial-viable dot to add to the rotation. Mageblades have a ton of dots. Bring them up to par.
Once again, it's not an issue of making it instacast, stop comparing it to sorcs, it's an entirely differently class.the issue is continuity. How smooth it is in casting, BTW, I see no issue with veil in my raids, it's the most asked for defensive ultimate in our vet trial runs next to novas.
stevepdodson_ESO888 wrote: »Gilliamtherogue wrote: »NightbladeMechanics wrote: »
Mmmm said with zero appreciation for the PvP side of the game. At least I'm trying to offer a middle ground to bring your precious parses up to par.
A skill revolved around weaving, which is hard enough to do when performance issues and being constantly pressured is happening, getting tuned up to have less fluff casts? Nah, I have appreciation for PvP and the change I've suggested would aid both PvE and PvP without making the skill over powered by any stretch. The only time the Spectral Bow gets in the line of being over tuned is in small man/dueling. Still, being pressured immediately lowers the efficiency of this skill and my suggestion aids it.
You're the one too focused on your own personal play style and preference to compromise.
I'm one of those players who is absolutely useless at weaving, so for me it would be better if the Spectral Bow would proc after hitting a target 4 times with anything (LA, HA, Class Skill, Weapon Skill) sort of in the way that Crystal Frags can proc from well almost anything it seems
btw - i appreciate all the hard work you put into your theory-crafting Gill, keep up the good work
NightbladeMechanics wrote: »NightbladeMechanics wrote: »I'd love to see funnel health, refreshing path, and veil be adored in pve raids. Extra hots and mitigation and damage for everybody. Let's talk about fixing and buffing shade, buffing path, and buffing consuming darkness to compete in today's trials instead of demanding frag procs. Heck, maybe even agony could be made into another trial-viable dot to add to the rotation. Mageblades have a ton of dots. Bring them up to par.
Once again, it's not an issue of making it instacast, stop comparing it to sorcs, it's an entirely differently class.the issue is continuity. How smooth it is in casting, BTW, I see no issue with veil in my raids, it's the most asked for defensive ultimate in our vet trial runs next to novas.
I find Merciless to be a smooth ability unless you clip into the channel time of the arrow trying to animation cancel shooting it. I'm not sure what your issue is exactly regarding continuity and smoothness. Can you elaborate?
And if merciless were to change in the way everyone's asking for, it would function exactly like frag in a theoretical fight where rng is taken out of the equation. Frag procs after 3 abilities on average, so it's the fourth ability cast on average. Merciless procs after 4 light attacks. There are 3 ability casts between those 4 light attacks with the proc after the final light attack, so merciless would be the fourth ability cast every time. Mageblade would be getting a higher damage frag with no rng component. Such a change would degrade class diversity.
NightbladeMechanics wrote: »NightbladeMechanics wrote: »I'd love to see funnel health, refreshing path, and veil be adored in pve raids. Extra hots and mitigation and damage for everybody. Let's talk about fixing and buffing shade, buffing path, and buffing consuming darkness to compete in today's trials instead of demanding frag procs. Heck, maybe even agony could be made into another trial-viable dot to add to the rotation. Mageblades have a ton of dots. Bring them up to par.
Once again, it's not an issue of making it instacast, stop comparing it to sorcs, it's an entirely differently class.the issue is continuity. How smooth it is in casting, BTW, I see no issue with veil in my raids, it's the most asked for defensive ultimate in our vet trial runs next to novas.
I find Merciless to be a smooth ability unless you clip into the channel time of the arrow trying to animation cancel shooting it. I'm not sure what your issue is exactly regarding continuity and smoothness. Can you elaborate?
And if merciless were to change in the way everyone's asking for, it would function exactly like frag in a theoretical fight where rng is taken out of the equation. Frag procs after 3 abilities on average, so it's the fourth ability cast on average. Merciless procs after 4 light attacks. There are 3 ability casts between those 4 light attacks with the proc after the final light attack, so merciless would be the fourth ability cast every time. Mageblade would be getting a higher damage frag with no rng component. Such a change would degrade class diversity.
Still it would be more balanced than doing 2 buttonclicks to get less dps compared to another procc-based ability from a different class. With an auto-refresh it would be a little bit stronger than frags i guess, but the other dots and the spammable are worse than the sorcs ones. Don't think that change would cause any problems balance-wise.
NightbladeMechanics wrote: »NightbladeMechanics wrote: »NightbladeMechanics wrote: »I'd love to see funnel health, refreshing path, and veil be adored in pve raids. Extra hots and mitigation and damage for everybody. Let's talk about fixing and buffing shade, buffing path, and buffing consuming darkness to compete in today's trials instead of demanding frag procs. Heck, maybe even agony could be made into another trial-viable dot to add to the rotation. Mageblades have a ton of dots. Bring them up to par.
Once again, it's not an issue of making it instacast, stop comparing it to sorcs, it's an entirely differently class.the issue is continuity. How smooth it is in casting, BTW, I see no issue with veil in my raids, it's the most asked for defensive ultimate in our vet trial runs next to novas.
I find Merciless to be a smooth ability unless you clip into the channel time of the arrow trying to animation cancel shooting it. I'm not sure what your issue is exactly regarding continuity and smoothness. Can you elaborate?
And if merciless were to change in the way everyone's asking for, it would function exactly like frag in a theoretical fight where rng is taken out of the equation. Frag procs after 3 abilities on average, so it's the fourth ability cast on average. Merciless procs after 4 light attacks. There are 3 ability casts between those 4 light attacks with the proc after the final light attack, so merciless would be the fourth ability cast every time. Mageblade would be getting a higher damage frag with no rng component. Such a change would degrade class diversity.
Still it would be more balanced than doing 2 buttonclicks to get less dps compared to another procc-based ability from a different class. With an auto-refresh it would be a little bit stronger than frags i guess, but the other dots and the spammable are worse than the sorcs ones. Don't think that change would cause any problems balance-wise.
I said it would degrade class diversity, not that it would be op. Damage numbers are irrelevant to this discussion, as they can be easily tweaked into balance. Changing entire mechanics is a big deal.
NightbladeMechanics wrote: »NightbladeMechanics wrote: »NightbladeMechanics wrote: »I'd love to see funnel health, refreshing path, and veil be adored in pve raids. Extra hots and mitigation and damage for everybody. Let's talk about fixing and buffing shade, buffing path, and buffing consuming darkness to compete in today's trials instead of demanding frag procs. Heck, maybe even agony could be made into another trial-viable dot to add to the rotation. Mageblades have a ton of dots. Bring them up to par.
Once again, it's not an issue of making it instacast, stop comparing it to sorcs, it's an entirely differently class.the issue is continuity. How smooth it is in casting, BTW, I see no issue with veil in my raids, it's the most asked for defensive ultimate in our vet trial runs next to novas.
I find Merciless to be a smooth ability unless you clip into the channel time of the arrow trying to animation cancel shooting it. I'm not sure what your issue is exactly regarding continuity and smoothness. Can you elaborate?
And if merciless were to change in the way everyone's asking for, it would function exactly like frag in a theoretical fight where rng is taken out of the equation. Frag procs after 3 abilities on average, so it's the fourth ability cast on average. Merciless procs after 4 light attacks. There are 3 ability casts between those 4 light attacks with the proc after the final light attack, so merciless would be the fourth ability cast every time. Mageblade would be getting a higher damage frag with no rng component. Such a change would degrade class diversity.
Still it would be more balanced than doing 2 buttonclicks to get less dps compared to another procc-based ability from a different class. With an auto-refresh it would be a little bit stronger than frags i guess, but the other dots and the spammable are worse than the sorcs ones. Don't think that change would cause any problems balance-wise.
I said it would degrade class diversity, not that it would be op. Damage numbers are irrelevant to this discussion, as they can be easily tweaked into balance. Changing entire mechanics is a big deal.
2 buttonclicks for 1 damaging action (which is not that good in a DPS-parse) is imo not a good mechanic, why shouldn't they change it?
But anyway...i allready said it, we won't agree with each other on this. If you like your 2click-low-dmg-skill that's ok. I don't agree and think it should be changed to balance the NB-class and bring it closer to sorcs. This change could also make the Stam-morph usefull for Stamblades.
NightbladeMechanics wrote: »Glad to see you all have solid arguments to stand on.tribbsb16_ESO wrote: »NightbladeMechanics wrote: »brandonv516 wrote: »NightbladeMechanics wrote: »People are whining way too much right now, fixated on the Strife cost increase and overlooking so many wonderful changes. So far you've given us attempted QoL fixes on cloak and shade for PvP, dps buffs to path for PvE, slight changes to Manifestation of Terror (more still needed), and 8% bonus single target or aoe damage dealt by wielding a fire or lightning staff.
Please just explain how Shades has been buffed. I don't see it.
QoL stands for quality of life. In shade's case, the change is merely aesthetic. Don't twist my words.
Edit: though on the subject, I'd love to see some sort of pve-oriented shade buff. It's already a very long lasting dot. Make them not steal SPC, increase damage and attack speed, and we're in business.
I see the change to shade attacking as soon as it's cast as a nerf, it brings you out of stealth and means you can't pre-cast it even in pve
Ah yes, I forgot that change. While this will have minor effects on play patterns, though, it won't have a long term impact on the performance of class in my opinion. We will see after the patch.
SublimeSparo wrote: »NightbladeMechanics wrote: »Glad to see you all have solid arguments to stand on.tribbsb16_ESO wrote: »NightbladeMechanics wrote: »brandonv516 wrote: »NightbladeMechanics wrote: »People are whining way too much right now, fixated on the Strife cost increase and overlooking so many wonderful changes. So far you've given us attempted QoL fixes on cloak and shade for PvP, dps buffs to path for PvE, slight changes to Manifestation of Terror (more still needed), and 8% bonus single target or aoe damage dealt by wielding a fire or lightning staff.
Please just explain how Shades has been buffed. I don't see it.
QoL stands for quality of life. In shade's case, the change is merely aesthetic. Don't twist my words.
Edit: though on the subject, I'd love to see some sort of pve-oriented shade buff. It's already a very long lasting dot. Make them not steal SPC, increase damage and attack speed, and we're in business.
I see the change to shade attacking as soon as it's cast as a nerf, it brings you out of stealth and means you can't pre-cast it even in pve
Ah yes, I forgot that change. While this will have minor effects on play patterns, though, it won't have a long term impact on the performance of class in my opinion. We will see after the patch.
Lol.
That change will have more effect than slightly changing assassins will
If it reapplies itself it wouldn't change that much in PvP, but helps with PvE-DPS. As i already said...it's not that much stronger than frags, but needs 2 clicks than only one which makes it worse.
It's also in line with the goal of ZOS, to make rotations easier (like it or not...they will try to do this)...
NightbladeMechanics wrote: »If it reapplies itself it wouldn't change that much in PvP, but helps with PvE-DPS. As i already said...it's not that much stronger than frags, but needs 2 clicks than only one which makes it worse.
It's also in line with the goal of ZOS, to make rotations easier (like it or not...they will try to do this)...
Reapplying would completely change it in PvP. This skill defines the class's combat patterns and tempo, and having to recast it in order to prime another proc is actually a huge deal. That mechanic alone gives mageblade a "one shot, make it count" play style where if you don't make that shot count, you have to sacrifice tempo for a moment to recast the ability. It may seem minor, but that one cast is actually a pretty big deal in PvP. Moreso than in PvE even, despite everyone raging about it.
NightbladeMechanics wrote: »old_mufasa wrote: »Still last in dps vs other mage class's and they still increasing the cost of strife.. with no compensation in damage.
But...they did compensate damage...a little. They want to buff mageblade. They're just doing incremental changes.
Buff Path and Shade, and we can come back in line with other classes easily @ZOS_GinaBruno
old_mufasa wrote: »NightbladeMechanics wrote: »old_mufasa wrote: »Still last in dps vs other mage class's and they still increasing the cost of strife.. with no compensation in damage.
But...they did compensate damage...a little. They want to buff mageblade. They're just doing incremental changes.
Buff Path and Shade, and we can come back in line with other classes easily @ZOS_GinaBruno
it wont compensate enough.. because one is our spam.. and most used skill..
Yes it was nice to have path buffed.. but it still sub par compared to other class aoe dots.. but just that gap is a little closer. But compared to eruption or liquid lighting its still behind.. so yes the buff to path was in the right direction the nerf though to our main spam was not...
Now if there issue is non magic using it as a spam.. they need to address it in a different way.. such as adding a stam morph or making a morph that ups it damage but lowers the health co efficiency while increasing the cost to what it is now.
no changes to grim focus was also a missed opportunity... ya ya I know some like the clunky aspect of the skill.. but that does not make it a good game play mechanic because its a clunky system..
for a patch that was to be a over haul of the magic class's this was a pretty huge let down of a patch.. as the minor changes that we got in most other games would of been a monthly balance tweak. I think many are getting upset with these 4 month patchs is because they know nothing will be done it address any of this for a long time.. so they have to try to be as vocal about there disappointment in the limited time the devs appear to be paying attention to our posts.
NightbladeMechanics wrote: »Coming from a long-time PvE and PvP mageblade with vMoL completed forever ago, parsing 45k dps with purple gear and using Refreshing Path at the time, and nearly 183 days /played on my main character.
People are whining way too much right now, fixated on the Strife cost increase and overlooking so many wonderful changes. So far you've given us attempted QoL fixes on cloak and shade for PvP, dps buffs to path for PvE, slight changes to Manifestation of Terror (more still needed), and 8% bonus single target or aoe damage dealt by wielding a fire or lightning staff.
I have noticed that staff change has been overlooked by all the mageblade whining, but it's the single biggest change for the class this patch.
Yes, the other classes will benefit from it as well, but it's a huge help to us.
Thank you specifically for not fundamentally changing Grim Focus's casting mechanics like this vocal minority is calling for, but instead tuning up dps through Path. Wise move.
I see the big picture here, from an informed and experienced perspective. Strife was cheap. The change leaves me scratching my head, but it will be inconsequential in the end. The rest of these changes have been well-placed. I hope you keep up the positive effort.
@ZOS_GinaBruno
Now for a damage threshold before the Agony cc breaks so that dots don't immediately break it, an aoe PvP oriented synergy for Consuming Darkness, and further reworks to Manifestation of Terror and Soul Siphon.
LiquidPony wrote: »NightbladeMechanics wrote: »Coming from a long-time PvE and PvP mageblade with vMoL completed forever ago, parsing 45k dps with purple gear and using Refreshing Path at the time, and nearly 183 days /played on my main character.
People are whining way too much right now, fixated on the Strife cost increase and overlooking so many wonderful changes. So far you've given us attempted QoL fixes on cloak and shade for PvP, dps buffs to path for PvE, slight changes to Manifestation of Terror (more still needed), and 8% bonus single target or aoe damage dealt by wielding a fire or lightning staff.
I have noticed that staff change has been overlooked by all the mageblade whining, but it's the single biggest change for the class this patch.
Yes, the other classes will benefit from it as well, but it's a huge help to us.
Thank you specifically for not fundamentally changing Grim Focus's casting mechanics like this vocal minority is calling for, but instead tuning up dps through Path. Wise move.
I see the big picture here, from an informed and experienced perspective. Strife was cheap. The change leaves me scratching my head, but it will be inconsequential in the end. The rest of these changes have been well-placed. I hope you keep up the positive effort.
@ZOS_GinaBruno
Now for a damage threshold before the Agony cc breaks so that dots don't immediately break it, an aoe PvP oriented synergy for Consuming Darkness, and further reworks to Manifestation of Terror and Soul Siphon.
This makes no sense.
Staff buffs do not benefit Mablades any more than they do Magsorcs or Magplars or MagDKs. The Major Force nerf hurts NBs more than it does Sorcs or DKs.
Providing a buff to all Magicka users via staff changes may benefit Magblades but it does not buff them in relation to other Magicka builds. Magblade still remains the worst Magicka DPS class in PvE. No one brings Nightblades raiding and that isn't going to change with this patch.
And it doesn't look to me like a "vocal minority" calling for Grim Focus changes. In fact, I see the majority of people commenting on NB threads agreeing that the ability could use some fresh thinking, including quite a few well-known end-gamers. Same story on Reddit and other ESO communities. I suspect that you refer to it as a "vocal minority" because you want to marginalize opinions that don't align with your own.
Looks to me like you're making a dog and pony show of kissing ZOS's ass in order to justify your contrarian opinions. You are the vocal minority, not the other way 'round.
And then you've got the nerve to try to *** on @Gilliamtherogue and his contributions to the community. Oy vey. This is a troll shitpost if I've ever seen one.
NightbladeMechanics wrote: »LiquidPony wrote: »NightbladeMechanics wrote: »Coming from a long-time PvE and PvP mageblade with vMoL completed forever ago, parsing 45k dps with purple gear and using Refreshing Path at the time, and nearly 183 days /played on my main character.
People are whining way too much right now, fixated on the Strife cost increase and overlooking so many wonderful changes. So far you've given us attempted QoL fixes on cloak and shade for PvP, dps buffs to path for PvE, slight changes to Manifestation of Terror (more still needed), and 8% bonus single target or aoe damage dealt by wielding a fire or lightning staff.
I have noticed that staff change has been overlooked by all the mageblade whining, but it's the single biggest change for the class this patch.
Yes, the other classes will benefit from it as well, but it's a huge help to us.
Thank you specifically for not fundamentally changing Grim Focus's casting mechanics like this vocal minority is calling for, but instead tuning up dps through Path. Wise move.
I see the big picture here, from an informed and experienced perspective. Strife was cheap. The change leaves me scratching my head, but it will be inconsequential in the end. The rest of these changes have been well-placed. I hope you keep up the positive effort.
@ZOS_GinaBruno
Now for a damage threshold before the Agony cc breaks so that dots don't immediately break it, an aoe PvP oriented synergy for Consuming Darkness, and further reworks to Manifestation of Terror and Soul Siphon.
This makes no sense.
Staff buffs do not benefit Mablades any more than they do Magsorcs or Magplars or MagDKs. The Major Force nerf hurts NBs more than it does Sorcs or DKs.
Providing a buff to all Magicka users via staff changes may benefit Magblades but it does not buff them in relation to other Magicka builds. Magblade still remains the worst Magicka DPS class in PvE. No one brings Nightblades raiding and that isn't going to change with this patch.
And it doesn't look to me like a "vocal minority" calling for Grim Focus changes. In fact, I see the majority of people commenting on NB threads agreeing that the ability could use some fresh thinking, including quite a few well-known end-gamers. Same story on Reddit and other ESO communities. I suspect that you refer to it as a "vocal minority" because you want to marginalize opinions that don't align with your own.
Looks to me like you're making a dog and pony show of kissing ZOS's ass in order to justify your contrarian opinions. You are the vocal minority, not the other way 'round.
And then you've got the nerve to try to *** on @Gilliamtherogue and his contributions to the community. Oy vey. This is a troll shitpost if I've ever seen one.
Feel free to offer a solid counterargument to my points instead of more fluff. Thanks.
Fact is no one has provided a logical reason to why Grim Focus in particular needs to be fundamentally altered instead of having higher dps parse values brought into the kit elsewhere.
And it's true that Gil is a prominent PvEer because he crunches numbers exceptionally well, pulls high dps with his builds, and points the rest of the PvE community in the right direction to achieve min/maxed dps with all classes. That is entirely unrelated to class combat mechanics related to PvP.
That is an objective fact. Cheers.
Jeff Atwood wrote:Did you join this discussion to learn? To listen? To understand other perspectives? Or are you here to berate us and recite your talking points over and over? Are you more interested in fighting over who is right than actually communicating?
If you really care about a topic, you should want to learn as much as you can about it, to understand its boundaries, and the endless perspectives and details that make up any interesting topic. Heck, I don't even want anyone to change your mind. But you do have to demonstrate to us that you are at least somewhat willing to entertain other people's perspectives, and potentially evolve your position on the topic to a more nuanced, complex one over time.
In other words, are you here in good faith?
NightbladeMechanics wrote: »LiquidPony wrote: »NightbladeMechanics wrote: »Coming from a long-time PvE and PvP mageblade with vMoL completed forever ago, parsing 45k dps with purple gear and using Refreshing Path at the time, and nearly 183 days /played on my main character.
People are whining way too much right now, fixated on the Strife cost increase and overlooking so many wonderful changes. So far you've given us attempted QoL fixes on cloak and shade for PvP, dps buffs to path for PvE, slight changes to Manifestation of Terror (more still needed), and 8% bonus single target or aoe damage dealt by wielding a fire or lightning staff.
I have noticed that staff change has been overlooked by all the mageblade whining, but it's the single biggest change for the class this patch.
Yes, the other classes will benefit from it as well, but it's a huge help to us.
Thank you specifically for not fundamentally changing Grim Focus's casting mechanics like this vocal minority is calling for, but instead tuning up dps through Path. Wise move.
I see the big picture here, from an informed and experienced perspective. Strife was cheap. The change leaves me scratching my head, but it will be inconsequential in the end. The rest of these changes have been well-placed. I hope you keep up the positive effort.
@ZOS_GinaBruno
Now for a damage threshold before the Agony cc breaks so that dots don't immediately break it, an aoe PvP oriented synergy for Consuming Darkness, and further reworks to Manifestation of Terror and Soul Siphon.
This makes no sense.
Staff buffs do not benefit Mablades any more than they do Magsorcs or Magplars or MagDKs. The Major Force nerf hurts NBs more than it does Sorcs or DKs.
Providing a buff to all Magicka users via staff changes may benefit Magblades but it does not buff them in relation to other Magicka builds. Magblade still remains the worst Magicka DPS class in PvE. No one brings Nightblades raiding and that isn't going to change with this patch.
And it doesn't look to me like a "vocal minority" calling for Grim Focus changes. In fact, I see the majority of people commenting on NB threads agreeing that the ability could use some fresh thinking, including quite a few well-known end-gamers. Same story on Reddit and other ESO communities. I suspect that you refer to it as a "vocal minority" because you want to marginalize opinions that don't align with your own.
Looks to me like you're making a dog and pony show of kissing ZOS's ass in order to justify your contrarian opinions. You are the vocal minority, not the other way 'round.
And then you've got the nerve to try to *** on @Gilliamtherogue and his contributions to the community. Oy vey. This is a troll shitpost if I've ever seen one.
Feel free to offer a solid counterargument to my points instead of more fluff. Thanks.
Fact is no one has provided a logical reason to why Grim Focus in particular needs to be fundamentally altered instead of having higher dps parse values brought into the kit elsewhere.
And it's true that Gil is a prominent PvEer because he crunches numbers exceptionally well, pulls high dps with his builds, and points the rest of the PvE community in the right direction to achieve min/maxed dps with all classes. That is entirely unrelated to class combat mechanics related to PvP.
That is an objective fact. Cheers.
NightbladeMechanics wrote: »LiquidPony wrote: »NightbladeMechanics wrote: »Coming from a long-time PvE and PvP mageblade with vMoL completed forever ago, parsing 45k dps with purple gear and using Refreshing Path at the time, and nearly 183 days /played on my main character.
People are whining way too much right now, fixated on the Strife cost increase and overlooking so many wonderful changes. So far you've given us attempted QoL fixes on cloak and shade for PvP, dps buffs to path for PvE, slight changes to Manifestation of Terror (more still needed), and 8% bonus single target or aoe damage dealt by wielding a fire or lightning staff.
I have noticed that staff change has been overlooked by all the mageblade whining, but it's the single biggest change for the class this patch.
Yes, the other classes will benefit from it as well, but it's a huge help to us.
Thank you specifically for not fundamentally changing Grim Focus's casting mechanics like this vocal minority is calling for, but instead tuning up dps through Path. Wise move.
I see the big picture here, from an informed and experienced perspective. Strife was cheap. The change leaves me scratching my head, but it will be inconsequential in the end. The rest of these changes have been well-placed. I hope you keep up the positive effort.
@ZOS_GinaBruno
Now for a damage threshold before the Agony cc breaks so that dots don't immediately break it, an aoe PvP oriented synergy for Consuming Darkness, and further reworks to Manifestation of Terror and Soul Siphon.
This makes no sense.
Staff buffs do not benefit Mablades any more than they do Magsorcs or Magplars or MagDKs. The Major Force nerf hurts NBs more than it does Sorcs or DKs.
Providing a buff to all Magicka users via staff changes may benefit Magblades but it does not buff them in relation to other Magicka builds. Magblade still remains the worst Magicka DPS class in PvE. No one brings Nightblades raiding and that isn't going to change with this patch.
And it doesn't look to me like a "vocal minority" calling for Grim Focus changes. In fact, I see the majority of people commenting on NB threads agreeing that the ability could use some fresh thinking, including quite a few well-known end-gamers. Same story on Reddit and other ESO communities. I suspect that you refer to it as a "vocal minority" because you want to marginalize opinions that don't align with your own.
Looks to me like you're making a dog and pony show of kissing ZOS's ass in order to justify your contrarian opinions. You are the vocal minority, not the other way 'round.
And then you've got the nerve to try to *** on @Gilliamtherogue and his contributions to the community. Oy vey. This is a troll shitpost if I've ever seen one.
Feel free to offer a solid counterargument to my points instead of more fluff. Thanks.
Fact is no one has provided a logical reason to why Grim Focus in particular needs to be fundamentally altered instead of having higher dps parse values brought into the kit elsewhere.
And it's true that Gil is a prominent PvEer because he crunches numbers exceptionally well, pulls high dps with his builds, and points the rest of the PvE community in the right direction to achieve min/maxed dps with all classes. That is entirely unrelated to class combat mechanics related to PvP.
That is an objective fact. Cheers.
xblackroxe wrote: »NightbladeMechanics wrote: »LiquidPony wrote: »NightbladeMechanics wrote: »Coming from a long-time PvE and PvP mageblade with vMoL completed forever ago, parsing 45k dps with purple gear and using Refreshing Path at the time, and nearly 183 days /played on my main character.
People are whining way too much right now, fixated on the Strife cost increase and overlooking so many wonderful changes. So far you've given us attempted QoL fixes on cloak and shade for PvP, dps buffs to path for PvE, slight changes to Manifestation of Terror (more still needed), and 8% bonus single target or aoe damage dealt by wielding a fire or lightning staff.
I have noticed that staff change has been overlooked by all the mageblade whining, but it's the single biggest change for the class this patch.
Yes, the other classes will benefit from it as well, but it's a huge help to us.
Thank you specifically for not fundamentally changing Grim Focus's casting mechanics like this vocal minority is calling for, but instead tuning up dps through Path. Wise move.
I see the big picture here, from an informed and experienced perspective. Strife was cheap. The change leaves me scratching my head, but it will be inconsequential in the end. The rest of these changes have been well-placed. I hope you keep up the positive effort.
@ZOS_GinaBruno
Now for a damage threshold before the Agony cc breaks so that dots don't immediately break it, an aoe PvP oriented synergy for Consuming Darkness, and further reworks to Manifestation of Terror and Soul Siphon.
This makes no sense.
Staff buffs do not benefit Mablades any more than they do Magsorcs or Magplars or MagDKs. The Major Force nerf hurts NBs more than it does Sorcs or DKs.
Providing a buff to all Magicka users via staff changes may benefit Magblades but it does not buff them in relation to other Magicka builds. Magblade still remains the worst Magicka DPS class in PvE. No one brings Nightblades raiding and that isn't going to change with this patch.
And it doesn't look to me like a "vocal minority" calling for Grim Focus changes. In fact, I see the majority of people commenting on NB threads agreeing that the ability could use some fresh thinking, including quite a few well-known end-gamers. Same story on Reddit and other ESO communities. I suspect that you refer to it as a "vocal minority" because you want to marginalize opinions that don't align with your own.
Looks to me like you're making a dog and pony show of kissing ZOS's ass in order to justify your contrarian opinions. You are the vocal minority, not the other way 'round.
And then you've got the nerve to try to *** on @Gilliamtherogue and his contributions to the community. Oy vey. This is a troll shitpost if I've ever seen one.
Feel free to offer a solid counterargument to my points instead of more fluff. Thanks.
Fact is no one has provided a logical reason to why Grim Focus in particular needs to be fundamentally altered instead of having higher dps parse values brought into the kit elsewhere.
And it's true that Gil is a prominent PvEer because he crunches numbers exceptionally well, pulls high dps with his builds, and points the rest of the PvE community in the right direction to achieve min/maxed dps with all classes. That is entirely unrelated to class combat mechanics related to PvP.
That is an objective fact. Cheers.
Reasons to remove the recast in Grim Focus to have unlimited use during the duration:
-) Combat in both pve and pvp will be working smoother as you free up time
-) The skill is extremely underperforming in pve as the damage gets effictively cut in half during recast
-) In pvp against any competent player your burst only comes from timing your Grim Focus with an ult, this change would put more pressure on your opponent till your ult is back up.
-) It does nothing except do damage thats easier to predict and dodge than even frag which already is *** obvious. For that it already has harder condition than any other burst skills around so this change wouldnt overbuff.
I´d argue that the uniqueness comes from the way its proccd not from the recast so this wouldnt be "fundamentally altering" it.
My proposition would be refresh the bow proc after shooting for the whole duration and instead make it shoot after 5 light attacks to make it not possible to cast it more often. The only thing that would change is free up one global for doing something else in pvp and boost dps in pve without hurting any side.
NightbladeMechanics wrote: »xblackroxe wrote: »NightbladeMechanics wrote: »LiquidPony wrote: »NightbladeMechanics wrote: »Coming from a long-time PvE and PvP mageblade with vMoL completed forever ago, parsing 45k dps with purple gear and using Refreshing Path at the time, and nearly 183 days /played on my main character.
People are whining way too much right now, fixated on the Strife cost increase and overlooking so many wonderful changes. So far you've given us attempted QoL fixes on cloak and shade for PvP, dps buffs to path for PvE, slight changes to Manifestation of Terror (more still needed), and 8% bonus single target or aoe damage dealt by wielding a fire or lightning staff.
I have noticed that staff change has been overlooked by all the mageblade whining, but it's the single biggest change for the class this patch.
Yes, the other classes will benefit from it as well, but it's a huge help to us.
Thank you specifically for not fundamentally changing Grim Focus's casting mechanics like this vocal minority is calling for, but instead tuning up dps through Path. Wise move.
I see the big picture here, from an informed and experienced perspective. Strife was cheap. The change leaves me scratching my head, but it will be inconsequential in the end. The rest of these changes have been well-placed. I hope you keep up the positive effort.
@ZOS_GinaBruno
Now for a damage threshold before the Agony cc breaks so that dots don't immediately break it, an aoe PvP oriented synergy for Consuming Darkness, and further reworks to Manifestation of Terror and Soul Siphon.
This makes no sense.
Staff buffs do not benefit Mablades any more than they do Magsorcs or Magplars or MagDKs. The Major Force nerf hurts NBs more than it does Sorcs or DKs.
Providing a buff to all Magicka users via staff changes may benefit Magblades but it does not buff them in relation to other Magicka builds. Magblade still remains the worst Magicka DPS class in PvE. No one brings Nightblades raiding and that isn't going to change with this patch.
And it doesn't look to me like a "vocal minority" calling for Grim Focus changes. In fact, I see the majority of people commenting on NB threads agreeing that the ability could use some fresh thinking, including quite a few well-known end-gamers. Same story on Reddit and other ESO communities. I suspect that you refer to it as a "vocal minority" because you want to marginalize opinions that don't align with your own.
Looks to me like you're making a dog and pony show of kissing ZOS's ass in order to justify your contrarian opinions. You are the vocal minority, not the other way 'round.
And then you've got the nerve to try to *** on @Gilliamtherogue and his contributions to the community. Oy vey. This is a troll shitpost if I've ever seen one.
Feel free to offer a solid counterargument to my points instead of more fluff. Thanks.
Fact is no one has provided a logical reason to why Grim Focus in particular needs to be fundamentally altered instead of having higher dps parse values brought into the kit elsewhere.
And it's true that Gil is a prominent PvEer because he crunches numbers exceptionally well, pulls high dps with his builds, and points the rest of the PvE community in the right direction to achieve min/maxed dps with all classes. That is entirely unrelated to class combat mechanics related to PvP.
That is an objective fact. Cheers.
Reasons to remove the recast in Grim Focus to have unlimited use during the duration:
-) Combat in both pve and pvp will be working smoother as you free up time
-) The skill is extremely underperforming in pve as the damage gets effictively cut in half during recast
-) In pvp against any competent player your burst only comes from timing your Grim Focus with an ult, this change would put more pressure on your opponent till your ult is back up.
-) It does nothing except do damage thats easier to predict and dodge than even frag which already is *** obvious. For that it already has harder condition than any other burst skills around so this change wouldnt overbuff.
I´d argue that the uniqueness comes from the way its proccd not from the recast so this wouldnt be "fundamentally altering" it.
My proposition would be refresh the bow proc after shooting for the whole duration and instead make it shoot after 5 light attacks to make it not possible to cast it more often. The only thing that would change is free up one global for doing something else in pvp and boost dps in pve without hurting any side.
It would be a frag with a 25% proc chance, normalizing performance for rng for the sake of argument.
The 4 light attack model is identical to frag, taking rnb out of the equation. The proc would fire as every fourth ability.
You're literally saying you want it to be easier and less unique. Combat doesn't need to have freed up time. Spending time on Grim Focus is important. It doesn't need to be less predictable in PvP. It hits like a truck. We should have to work to make it land.And mageblade already has a ton of sustained pressure. The moment of relieved pressure when recasting this is important.
Just my perspective on it. If you people want to dumb down this class, then *** it, I give up. Make the game a *** carebear RP mmo. I don't care anymore. Sorry for enjoying class diversity and mechanical challenge.
NightbladeMechanics wrote: »xblackroxe wrote: »NightbladeMechanics wrote: »LiquidPony wrote: »NightbladeMechanics wrote: »Coming from a long-time PvE and PvP mageblade with vMoL completed forever ago, parsing 45k dps with purple gear and using Refreshing Path at the time, and nearly 183 days /played on my main character.
People are whining way too much right now, fixated on the Strife cost increase and overlooking so many wonderful changes. So far you've given us attempted QoL fixes on cloak and shade for PvP, dps buffs to path for PvE, slight changes to Manifestation of Terror (more still needed), and 8% bonus single target or aoe damage dealt by wielding a fire or lightning staff.
I have noticed that staff change has been overlooked by all the mageblade whining, but it's the single biggest change for the class this patch.
Yes, the other classes will benefit from it as well, but it's a huge help to us.
Thank you specifically for not fundamentally changing Grim Focus's casting mechanics like this vocal minority is calling for, but instead tuning up dps through Path. Wise move.
I see the big picture here, from an informed and experienced perspective. Strife was cheap. The change leaves me scratching my head, but it will be inconsequential in the end. The rest of these changes have been well-placed. I hope you keep up the positive effort.
@ZOS_GinaBruno
Now for a damage threshold before the Agony cc breaks so that dots don't immediately break it, an aoe PvP oriented synergy for Consuming Darkness, and further reworks to Manifestation of Terror and Soul Siphon.
This makes no sense.
Staff buffs do not benefit Mablades any more than they do Magsorcs or Magplars or MagDKs. The Major Force nerf hurts NBs more than it does Sorcs or DKs.
Providing a buff to all Magicka users via staff changes may benefit Magblades but it does not buff them in relation to other Magicka builds. Magblade still remains the worst Magicka DPS class in PvE. No one brings Nightblades raiding and that isn't going to change with this patch.
And it doesn't look to me like a "vocal minority" calling for Grim Focus changes. In fact, I see the majority of people commenting on NB threads agreeing that the ability could use some fresh thinking, including quite a few well-known end-gamers. Same story on Reddit and other ESO communities. I suspect that you refer to it as a "vocal minority" because you want to marginalize opinions that don't align with your own.
Looks to me like you're making a dog and pony show of kissing ZOS's ass in order to justify your contrarian opinions. You are the vocal minority, not the other way 'round.
And then you've got the nerve to try to *** on @Gilliamtherogue and his contributions to the community. Oy vey. This is a troll shitpost if I've ever seen one.
Feel free to offer a solid counterargument to my points instead of more fluff. Thanks.
Fact is no one has provided a logical reason to why Grim Focus in particular needs to be fundamentally altered instead of having higher dps parse values brought into the kit elsewhere.
And it's true that Gil is a prominent PvEer because he crunches numbers exceptionally well, pulls high dps with his builds, and points the rest of the PvE community in the right direction to achieve min/maxed dps with all classes. That is entirely unrelated to class combat mechanics related to PvP.
That is an objective fact. Cheers.
Reasons to remove the recast in Grim Focus to have unlimited use during the duration:
-) Combat in both pve and pvp will be working smoother as you free up time
-) The skill is extremely underperforming in pve as the damage gets effictively cut in half during recast
-) In pvp against any competent player your burst only comes from timing your Grim Focus with an ult, this change would put more pressure on your opponent till your ult is back up.
-) It does nothing except do damage thats easier to predict and dodge than even frag which already is *** obvious. For that it already has harder condition than any other burst skills around so this change wouldnt overbuff.
I´d argue that the uniqueness comes from the way its proccd not from the recast so this wouldnt be "fundamentally altering" it.
My proposition would be refresh the bow proc after shooting for the whole duration and instead make it shoot after 5 light attacks to make it not possible to cast it more often. The only thing that would change is free up one global for doing something else in pvp and boost dps in pve without hurting any side.
It would be a frag with a 25% proc chance, normalizing performance for rng for the sake of argument.
The 4 light attack model is identical to frag, taking rnb out of the equation. The proc would fire as every fourth ability.
You're literally saying you want it to be easier and less unique. Combat doesn't need to have freed up time. Spending time on Grim Focus is important. It doesn't need to be less predictable in PvP. It hits like a truck. We should have to work to make it land.And mageblade already has a ton of sustained pressure. The moment of relieved pressure when recasting this is important.
Just my perspective on it. If you people want to dumb down this class, then *** it, I give up. Make the game a *** carebear RP mmo. I don't care anymore. Sorry for enjoying class diversity and mechanical challenge.
xblackroxe wrote: »NightbladeMechanics wrote: »xblackroxe wrote: »NightbladeMechanics wrote: »LiquidPony wrote: »NightbladeMechanics wrote: »Coming from a long-time PvE and PvP mageblade with vMoL completed forever ago, parsing 45k dps with purple gear and using Refreshing Path at the time, and nearly 183 days /played on my main character.
People are whining way too much right now, fixated on the Strife cost increase and overlooking so many wonderful changes. So far you've given us attempted QoL fixes on cloak and shade for PvP, dps buffs to path for PvE, slight changes to Manifestation of Terror (more still needed), and 8% bonus single target or aoe damage dealt by wielding a fire or lightning staff.
I have noticed that staff change has been overlooked by all the mageblade whining, but it's the single biggest change for the class this patch.
Yes, the other classes will benefit from it as well, but it's a huge help to us.
Thank you specifically for not fundamentally changing Grim Focus's casting mechanics like this vocal minority is calling for, but instead tuning up dps through Path. Wise move.
I see the big picture here, from an informed and experienced perspective. Strife was cheap. The change leaves me scratching my head, but it will be inconsequential in the end. The rest of these changes have been well-placed. I hope you keep up the positive effort.
@ZOS_GinaBruno
Now for a damage threshold before the Agony cc breaks so that dots don't immediately break it, an aoe PvP oriented synergy for Consuming Darkness, and further reworks to Manifestation of Terror and Soul Siphon.
This makes no sense.
Staff buffs do not benefit Mablades any more than they do Magsorcs or Magplars or MagDKs. The Major Force nerf hurts NBs more than it does Sorcs or DKs.
Providing a buff to all Magicka users via staff changes may benefit Magblades but it does not buff them in relation to other Magicka builds. Magblade still remains the worst Magicka DPS class in PvE. No one brings Nightblades raiding and that isn't going to change with this patch.
And it doesn't look to me like a "vocal minority" calling for Grim Focus changes. In fact, I see the majority of people commenting on NB threads agreeing that the ability could use some fresh thinking, including quite a few well-known end-gamers. Same story on Reddit and other ESO communities. I suspect that you refer to it as a "vocal minority" because you want to marginalize opinions that don't align with your own.
Looks to me like you're making a dog and pony show of kissing ZOS's ass in order to justify your contrarian opinions. You are the vocal minority, not the other way 'round.
And then you've got the nerve to try to *** on @Gilliamtherogue and his contributions to the community. Oy vey. This is a troll shitpost if I've ever seen one.
Feel free to offer a solid counterargument to my points instead of more fluff. Thanks.
Fact is no one has provided a logical reason to why Grim Focus in particular needs to be fundamentally altered instead of having higher dps parse values brought into the kit elsewhere.
And it's true that Gil is a prominent PvEer because he crunches numbers exceptionally well, pulls high dps with his builds, and points the rest of the PvE community in the right direction to achieve min/maxed dps with all classes. That is entirely unrelated to class combat mechanics related to PvP.
That is an objective fact. Cheers.
Reasons to remove the recast in Grim Focus to have unlimited use during the duration:
-) Combat in both pve and pvp will be working smoother as you free up time
-) The skill is extremely underperforming in pve as the damage gets effictively cut in half during recast
-) In pvp against any competent player your burst only comes from timing your Grim Focus with an ult, this change would put more pressure on your opponent till your ult is back up.
-) It does nothing except do damage thats easier to predict and dodge than even frag which already is *** obvious. For that it already has harder condition than any other burst skills around so this change wouldnt overbuff.
I´d argue that the uniqueness comes from the way its proccd not from the recast so this wouldnt be "fundamentally altering" it.
My proposition would be refresh the bow proc after shooting for the whole duration and instead make it shoot after 5 light attacks to make it not possible to cast it more often. The only thing that would change is free up one global for doing something else in pvp and boost dps in pve without hurting any side.
It would be a frag with a 25% proc chance, normalizing performance for rng for the sake of argument.
The 4 light attack model is identical to frag, taking rnb out of the equation. The proc would fire as every fourth ability.
You're literally saying you want it to be easier and less unique. Combat doesn't need to have freed up time. Spending time on Grim Focus is important. It doesn't need to be less predictable in PvP. It hits like a truck. We should have to work to make it land.And mageblade already has a ton of sustained pressure. The moment of relieved pressure when recasting this is important.
Just my perspective on it. If you people want to dumb down this class, then *** it, I give up. Make the game a *** carebear RP mmo. I don't care anymore. Sorry for enjoying class diversity and mechanical challenge.
LoL K.
You asked for reasons I gave you 4. If you can´t live with that hf.
NightbladeMechanics wrote: »@LiquidPony making Grim Focus refresh on proc is a fundamental alteration to a key class mechanic. The change would make it into a sorc frag with normalized rng. To imply anything else is to trivialize the importance of the ability to the NB kit.
Other people's arguments have failed to counter that point, or my challenge to them, which was the question "why not just add dps elsewhere in the kit and leave Grim Focus alone? Why it?"
I'm still listening calmly for solid responses, but all I'm getting is "Grim Focus is clunky, make it easier to use."
NightbladeMechanics wrote: »xblackroxe wrote: »NightbladeMechanics wrote: »LiquidPony wrote: »NightbladeMechanics wrote: »Coming from a long-time PvE and PvP mageblade with vMoL completed forever ago, parsing 45k dps with purple gear and using Refreshing Path at the time, and nearly 183 days /played on my main character.
People are whining way too much right now, fixated on the Strife cost increase and overlooking so many wonderful changes. So far you've given us attempted QoL fixes on cloak and shade for PvP, dps buffs to path for PvE, slight changes to Manifestation of Terror (more still needed), and 8% bonus single target or aoe damage dealt by wielding a fire or lightning staff.
I have noticed that staff change has been overlooked by all the mageblade whining, but it's the single biggest change for the class this patch.
Yes, the other classes will benefit from it as well, but it's a huge help to us.
Thank you specifically for not fundamentally changing Grim Focus's casting mechanics like this vocal minority is calling for, but instead tuning up dps through Path. Wise move.
I see the big picture here, from an informed and experienced perspective. Strife was cheap. The change leaves me scratching my head, but it will be inconsequential in the end. The rest of these changes have been well-placed. I hope you keep up the positive effort.
@ZOS_GinaBruno
Now for a damage threshold before the Agony cc breaks so that dots don't immediately break it, an aoe PvP oriented synergy for Consuming Darkness, and further reworks to Manifestation of Terror and Soul Siphon.
This makes no sense.
Staff buffs do not benefit Mablades any more than they do Magsorcs or Magplars or MagDKs. The Major Force nerf hurts NBs more than it does Sorcs or DKs.
Providing a buff to all Magicka users via staff changes may benefit Magblades but it does not buff them in relation to other Magicka builds. Magblade still remains the worst Magicka DPS class in PvE. No one brings Nightblades raiding and that isn't going to change with this patch.
And it doesn't look to me like a "vocal minority" calling for Grim Focus changes. In fact, I see the majority of people commenting on NB threads agreeing that the ability could use some fresh thinking, including quite a few well-known end-gamers. Same story on Reddit and other ESO communities. I suspect that you refer to it as a "vocal minority" because you want to marginalize opinions that don't align with your own.
Looks to me like you're making a dog and pony show of kissing ZOS's ass in order to justify your contrarian opinions. You are the vocal minority, not the other way 'round.
And then you've got the nerve to try to *** on @Gilliamtherogue and his contributions to the community. Oy vey. This is a troll shitpost if I've ever seen one.
Feel free to offer a solid counterargument to my points instead of more fluff. Thanks.
Fact is no one has provided a logical reason to why Grim Focus in particular needs to be fundamentally altered instead of having higher dps parse values brought into the kit elsewhere.
And it's true that Gil is a prominent PvEer because he crunches numbers exceptionally well, pulls high dps with his builds, and points the rest of the PvE community in the right direction to achieve min/maxed dps with all classes. That is entirely unrelated to class combat mechanics related to PvP.
That is an objective fact. Cheers.
Reasons to remove the recast in Grim Focus to have unlimited use during the duration:
-) Combat in both pve and pvp will be working smoother as you free up time
-) The skill is extremely underperforming in pve as the damage gets effictively cut in half during recast
-) In pvp against any competent player your burst only comes from timing your Grim Focus with an ult, this change would put more pressure on your opponent till your ult is back up.
-) It does nothing except do damage thats easier to predict and dodge than even frag which already is *** obvious. For that it already has harder condition than any other burst skills around so this change wouldnt overbuff.
I´d argue that the uniqueness comes from the way its proccd not from the recast so this wouldnt be "fundamentally altering" it.
My proposition would be refresh the bow proc after shooting for the whole duration and instead make it shoot after 5 light attacks to make it not possible to cast it more often. The only thing that would change is free up one global for doing something else in pvp and boost dps in pve without hurting any side.
It would be a frag with a 25% proc chance, normalizing performance for rng for the sake of argument.
The 4 light attack model is identical to frag, taking rnb out of the equation. The proc would fire as every fourth ability.
You're literally saying you want it to be easier and less unique. Combat doesn't need to have freed up time. Spending time on Grim Focus is important. It doesn't need to be less predictable in PvP. It hits like a truck. We should have to work to make it land.And mageblade already has a ton of sustained pressure. The moment of relieved pressure when recasting this is important.
Just my perspective on it. If you people want to dumb down this class, then *** it, I give up. Make the game a *** carebear RP mmo. I don't care anymore. Sorry for enjoying class diversity and mechanical challenge.
So much for "calmly waiting"? Lol
NightbladeMechanics wrote: »LiquidPony wrote: »NightbladeMechanics wrote: »Coming from a long-time PvE and PvP mageblade with vMoL completed forever ago, parsing 45k dps with purple gear and using Refreshing Path at the time, and nearly 183 days /played on my main character.
People are whining way too much right now, fixated on the Strife cost increase and overlooking so many wonderful changes. So far you've given us attempted QoL fixes on cloak and shade for PvP, dps buffs to path for PvE, slight changes to Manifestation of Terror (more still needed), and 8% bonus single target or aoe damage dealt by wielding a fire or lightning staff.
I have noticed that staff change has been overlooked by all the mageblade whining, but it's the single biggest change for the class this patch.
Yes, the other classes will benefit from it as well, but it's a huge help to us.
Thank you specifically for not fundamentally changing Grim Focus's casting mechanics like this vocal minority is calling for, but instead tuning up dps through Path. Wise move.
I see the big picture here, from an informed and experienced perspective. Strife was cheap. The change leaves me scratching my head, but it will be inconsequential in the end. The rest of these changes have been well-placed. I hope you keep up the positive effort.
@ZOS_GinaBruno
Now for a damage threshold before the Agony cc breaks so that dots don't immediately break it, an aoe PvP oriented synergy for Consuming Darkness, and further reworks to Manifestation of Terror and Soul Siphon.
This makes no sense.
Staff buffs do not benefit Mablades any more than they do Magsorcs or Magplars or MagDKs. The Major Force nerf hurts NBs more than it does Sorcs or DKs.
Providing a buff to all Magicka users via staff changes may benefit Magblades but it does not buff them in relation to other Magicka builds. Magblade still remains the worst Magicka DPS class in PvE. No one brings Nightblades raiding and that isn't going to change with this patch.
And it doesn't look to me like a "vocal minority" calling for Grim Focus changes. In fact, I see the majority of people commenting on NB threads agreeing that the ability could use some fresh thinking, including quite a few well-known end-gamers. Same story on Reddit and other ESO communities. I suspect that you refer to it as a "vocal minority" because you want to marginalize opinions that don't align with your own.
Looks to me like you're making a dog and pony show of kissing ZOS's ass in order to justify your contrarian opinions. You are the vocal minority, not the other way 'round.
And then you've got the nerve to try to *** on @Gilliamtherogue and his contributions to the community. Oy vey. This is a troll shitpost if I've ever seen one.
Feel free to offer a solid counterargument to my points instead of more fluff. Thanks.
Fact is no one has provided a logical reason to why Grim Focus in particular needs to be fundamentally altered instead of having higher dps parse values brought into the kit elsewhere.
And it's true that Gil is a prominent PvEer because he crunches numbers exceptionally well, pulls high dps with his builds, and points the rest of the PvE community in the right direction to achieve min/maxed dps with all classes. That is entirely unrelated to class combat mechanics related to PvP.
That is an objective fact. Cheers.
LiquidPony wrote: »NightbladeMechanics wrote: »@LiquidPony making Grim Focus refresh on proc is a fundamental alteration to a key class mechanic. The change would make it into a sorc frag with normalized rng. To imply anything else is to trivialize the importance of the ability to the NB kit.
Other people's arguments have failed to counter that point, or my challenge to them, which was the question "why not just add dps elsewhere in the kit and leave Grim Focus alone? Why it?"
I'm still listening calmly for solid responses, but all I'm getting is "Grim Focus is clunky, make it easier to use."
Case in point. Your opinion is a fact, everyone else's opinions are dumb and unfounded.
Your arguments are bullet-proof, everyone else is just misguided.
Eyes are on Grim Focus because it is one of the few NB abilities used on stam and mag builds in both PvE and PvP. The only other abilities shared across all builds are Killer's Blade/Impale and (sometimes) Siphoning Strikes. The execute is already quite powerful and Siphoning Strikes is not a DPS ability. We are therefore left with Grim Focus.
And your argument for keeping Grim Focus as it is boils down to conservatism. You cite no practical benefits to having to re-cast the buff after proccing, aside from "that's how it's always been and changing it would make it too much like [insert other class/ability here]." That does not appear to be sufficient reason, for most people, to justify leaving a flawed ability as-is.
NightbladeMechanics wrote: »NightbladeMechanics wrote: »xblackroxe wrote: »NightbladeMechanics wrote: »LiquidPony wrote: »NightbladeMechanics wrote: »Coming from a long-time PvE and PvP mageblade with vMoL completed forever ago, parsing 45k dps with purple gear and using Refreshing Path at the time, and nearly 183 days /played on my main character.
People are whining way too much right now, fixated on the Strife cost increase and overlooking so many wonderful changes. So far you've given us attempted QoL fixes on cloak and shade for PvP, dps buffs to path for PvE, slight changes to Manifestation of Terror (more still needed), and 8% bonus single target or aoe damage dealt by wielding a fire or lightning staff.
I have noticed that staff change has been overlooked by all the mageblade whining, but it's the single biggest change for the class this patch.
Yes, the other classes will benefit from it as well, but it's a huge help to us.
Thank you specifically for not fundamentally changing Grim Focus's casting mechanics like this vocal minority is calling for, but instead tuning up dps through Path. Wise move.
I see the big picture here, from an informed and experienced perspective. Strife was cheap. The change leaves me scratching my head, but it will be inconsequential in the end. The rest of these changes have been well-placed. I hope you keep up the positive effort.
@ZOS_GinaBruno
Now for a damage threshold before the Agony cc breaks so that dots don't immediately break it, an aoe PvP oriented synergy for Consuming Darkness, and further reworks to Manifestation of Terror and Soul Siphon.
This makes no sense.
Staff buffs do not benefit Mablades any more than they do Magsorcs or Magplars or MagDKs. The Major Force nerf hurts NBs more than it does Sorcs or DKs.
Providing a buff to all Magicka users via staff changes may benefit Magblades but it does not buff them in relation to other Magicka builds. Magblade still remains the worst Magicka DPS class in PvE. No one brings Nightblades raiding and that isn't going to change with this patch.
And it doesn't look to me like a "vocal minority" calling for Grim Focus changes. In fact, I see the majority of people commenting on NB threads agreeing that the ability could use some fresh thinking, including quite a few well-known end-gamers. Same story on Reddit and other ESO communities. I suspect that you refer to it as a "vocal minority" because you want to marginalize opinions that don't align with your own.
Looks to me like you're making a dog and pony show of kissing ZOS's ass in order to justify your contrarian opinions. You are the vocal minority, not the other way 'round.
And then you've got the nerve to try to *** on @Gilliamtherogue and his contributions to the community. Oy vey. This is a troll shitpost if I've ever seen one.
Feel free to offer a solid counterargument to my points instead of more fluff. Thanks.
Fact is no one has provided a logical reason to why Grim Focus in particular needs to be fundamentally altered instead of having higher dps parse values brought into the kit elsewhere.
And it's true that Gil is a prominent PvEer because he crunches numbers exceptionally well, pulls high dps with his builds, and points the rest of the PvE community in the right direction to achieve min/maxed dps with all classes. That is entirely unrelated to class combat mechanics related to PvP.
That is an objective fact. Cheers.
Reasons to remove the recast in Grim Focus to have unlimited use during the duration:
-) Combat in both pve and pvp will be working smoother as you free up time
-) The skill is extremely underperforming in pve as the damage gets effictively cut in half during recast
-) In pvp against any competent player your burst only comes from timing your Grim Focus with an ult, this change would put more pressure on your opponent till your ult is back up.
-) It does nothing except do damage thats easier to predict and dodge than even frag which already is *** obvious. For that it already has harder condition than any other burst skills around so this change wouldnt overbuff.
I´d argue that the uniqueness comes from the way its proccd not from the recast so this wouldnt be "fundamentally altering" it.
My proposition would be refresh the bow proc after shooting for the whole duration and instead make it shoot after 5 light attacks to make it not possible to cast it more often. The only thing that would change is free up one global for doing something else in pvp and boost dps in pve without hurting any side.
It would be a frag with a 25% proc chance, normalizing performance for rng for the sake of argument.
The 4 light attack model is identical to frag, taking rnb out of the equation. The proc would fire as every fourth ability.
You're literally saying you want it to be easier and less unique. Combat doesn't need to have freed up time. Spending time on Grim Focus is important. It doesn't need to be less predictable in PvP. It hits like a truck. We should have to work to make it land.And mageblade already has a ton of sustained pressure. The moment of relieved pressure when recasting this is important.
Just my perspective on it. If you people want to dumb down this class, then *** it, I give up. Make the game a *** carebear RP mmo. I don't care anymore. Sorry for enjoying class diversity and mechanical challenge.
So much for "calmly waiting"? Lol
I have been.
I'm just fed up with people making such slack arguments. "It'll be easier this way" is such a lazy, copout reason to make such a drastic change to the class. No seasoned mageblade would support these changes unless the ONLY thing they care about is the number at the end of their PvE parse.
When someone says Grim Focus is "clunky," I know they're inexperienced at mageblade.
When someone says the recast is "unnecessary" or doesn't influence the play style heavily, I know they don't PvP on mageblade.
When someone says such a change is good because it'll make the skill easier to use, like frags, I know they 1) don't care about class diversity, and 2) don't care about skill cap or practicing to improve.
Are those people qualified to make balance decisions? Honest question.