@Gilliamtherogue
we have still better arguments to take mag DD's instead of stamina on trials for better scores while as I wrote : stamina is getting maybe just a bit but still is on the way nerfing more, losing a bit more in dps and being less wanted to take on trials because of more lack in dps and surviv from patch to patch now
Gilliamtherogue wrote: »xblackroxe wrote: »Gilliamtherogue wrote: »xblackroxe wrote: »Yeah so?Gilliamtherogue wrote: »
Doesn't change that fact that it only makes stamina less useful and makes even the last dw users aka templars reevaluate.
Almost seems like ZOS needs to compensate for something with basically forcing every player a long stick in their hands.
We lost 3% weapon damage from weapons. That's 40 weapon damage, which isn't affected by Major/minor brutality or other % amps because it hit a passive instead of the base. That's less than 100 DPS loss, calm down.
Its a not needed nerf nonetheless however small it may be.
And if i understand it right they changed how much less sd/wd the 2nd weapons adds which is then affected by major minor buffs.
Im also not in anyway outraged. Actually pretty calm.
Live servers;
PTS servers;
39 WD difference with Major Brut up + 5 medium armor passive.
Without Major Brut I have 2823 WD on live and on 2789 PTS. So yeah, it is being affected by buffs. Maximum of 51 WD lost if you're a sorc with Major/Minor brut and Flawless main barred (altho, not sure why you'd do that)
The 6% bonus passive, Dual Wield Expert, is also no longer granting Spell Damage, so that's also a nerf to Magicka using them (mainly Templars).
Gilliamtherogue wrote: »xblackroxe wrote: »Gilliamtherogue wrote: »xblackroxe wrote: »Yeah so?Gilliamtherogue wrote: »
Doesn't change that fact that it only makes stamina less useful and makes even the last dw users aka templars reevaluate.
Almost seems like ZOS needs to compensate for something with basically forcing every player a long stick in their hands.
We lost 3% weapon damage from weapons. That's 40 weapon damage, which isn't affected by Major/minor brutality or other % amps because it hit a passive instead of the base. That's less than 100 DPS loss, calm down.
Its a not needed nerf nonetheless however small it may be.
And if i understand it right they changed how much less sd/wd the 2nd weapons adds which is then affected by major minor buffs.
Im also not in anyway outraged. Actually pretty calm.
Live servers;
PTS servers;
39 WD difference with Major Brut up + 5 medium armor passive.
Without Major Brut I have 2823 WD on live and on 2789 PTS. So yeah, it is being affected by buffs. Maximum of 51 WD lost if you're a sorc with Major/Minor brut and Flawless main barred (altho, not sure why you'd do that)
The 6% bonus passive, Dual Wield Expert, is also no longer granting Spell Damage, so that's also a nerf to Magicka using them (mainly Templars).
xblackroxe wrote: »
I never said its a huge nerf but its one. And its toraly not called for.
Stamina isn't worth to take into trials, DW is far outclassed by other weapons for stamina in pvp and with the buffs to staffs also less desireable for magicka chars in both pve and pvp.
So I just don't see a single reason for this change.
Gilliamtherogue wrote: »xblackroxe wrote: »
I never said its a huge nerf but its one. And its toraly not called for.
Stamina isn't worth to take into trials, DW is far outclassed by other weapons for stamina in pvp and with the buffs to staffs also less desireable for magicka chars in both pve and pvp.
So I just don't see a single reason for this change.
To lessen the raw stat imbalance between Dual Wield and Bows/2 Handers? That's pretty obvious to see if you compare Dual Wield to any other stamina based weapon from a DPS perspective, Dual Wield has a complete advantage over the rest and raw stats play a pretty big role. Not saying I agree with the nerf, just saying that it's pretty obvious to see what ZoS is trying to do.
Gilliamtherogue wrote: »xblackroxe wrote: »
I never said its a huge nerf but its one. And its toraly not called for.
Stamina isn't worth to take into trials, DW is far outclassed by other weapons for stamina in pvp and with the buffs to staffs also less desireable for magicka chars in both pve and pvp.
So I just don't see a single reason for this change.
To lessen the raw stat imbalance between Dual Wield and Bows/2 Handers? That's pretty obvious to see if you compare Dual Wield to any other stamina based weapon from a DPS perspective, Dual Wield has a complete advantage over the rest and raw stats play a pretty big role. Not saying I agree with the nerf, just saying that it's pretty obvious to see what ZoS is trying to do.
xblackroxe wrote: »Gilliamtherogue wrote: »xblackroxe wrote: »
I never said its a huge nerf but its one. And its toraly not called for.
Stamina isn't worth to take into trials, DW is far outclassed by other weapons for stamina in pvp and with the buffs to staffs also less desireable for magicka chars in both pve and pvp.
So I just don't see a single reason for this change.
To lessen the raw stat imbalance between Dual Wield and Bows/2 Handers? That's pretty obvious to see if you compare Dual Wield to any other stamina based weapon from a DPS perspective, Dual Wield has a complete advantage over the rest and raw stats play a pretty big role. Not saying I agree with the nerf, just saying that it's pretty obvious to see what ZoS is trying to do.
Did you even read my comment?
The only place where dw is actually in no way outclassed is for stam dps in pve.
And even that is outclassed by magicka.
The raw stat increase and the extra set bonus is the only thing dw has actually going for it. In pvp other weapons have far better passives and skills.
So no its definitely not a logical step if you think about it for 1min. And thats something I can expect from zos for sure.
Gilliamtherogue wrote: »@Gilliamtherogue
we have still better arguments to take mag DD's instead of stamina on trials for better scores while as I wrote : stamina is getting maybe just a bit but still is on the way nerfing more, losing a bit more in dps and being less wanted to take on trials because of more lack in dps and surviv from patch to patch now
I already commented that Stamina is inferior in every way shape and form to Magicka in terms of DPS right now. I also understand that the devs do stuff for a reason, and that even if this patch goes live that it isn't going to be the end of the game. The second we get proof and show them inconsistencies with real evidence they will make change, so I don't mind. The real issue is people on the forums and other social media that just complain about out of context information that they have no clue anything about, before they even test themselves. The devs are tired of people jumping to conclusions and acting like children every patch before they get their hands on stuff.
Hello, now in this thread I want to explain why Magicka is superior to Stamina Builds in Trial environments. I want to show you why it is basically pointless to bring Stamina setups into a Trial.
Now there is changes that affect all builds, like the aggressive warhorn or nerf. However, we all know stamina setups are built upon crit chance and increased critical damage taken.
Stamina Builds used to have a higher single target dps and that is mostly WHY we brought them into trials. However, nowadays Magicka basically gets the same Single Target dps as Stamina setups, also magicka has like 2x the AoE damage output. So why bother bringing stamina setups? There is even magicka builds that basically get the same single target dps from RANGED whereas a Stamina build has to stay melee to actually to any decent dmg at all.
Now ZOS keeps nerfing Stamina setups:
-MSA Nerf last patch (which I agree with, because Stam Setups are relying too much on those, but its only way to stay competitive)
-Aggressive Warhorn nerf
-Rearming Trap nerf (Dmg and inc crit dmg)
-Less Gearchoices viable due to inc crit modifier change
-Bow damage got slightly buffed
So why again does stamina underperform in trials?
No fake health (Harness Magicka, it is so much easier to stay alive on a magicka setup)
Much lower AoE dps compared to magicka setups (Destro Ulti for Magicka setups op) 70-80% in Trials we are fighting Trash
Approx. same Single Target DPS as Magicka setups.
Maelstrom Weapons
The only reason Stamina builds come even close to good Single target DPS is due to Malestrom Weapons, which I also think is not good. Basically you need those weapons to achieve good dps on most setups. Without MSA Weapons Stamina Builds prolly could not even f... Roleplay mkay.
Take Away MSA weapons and Proc sets and stamina would both suck in PvE and PvP. So stamina builds dmg is artifically increased through MSA waeps(PvE) or Proc sets (PvP). Take away those two things and you will most likely end up with garbage.
Magicka is in any way superior and its just pointless to bring stamina setups into competitive Trial groups.
How to fix this? A lot of suggestions have been made over the past few months. I am not gonna list up any again bc it does not matter anyway, hence why am I even writing this lol?
AgHello, now in this thread I want to explain why Magicka is superior to Stamina Builds in Trial environments. I want to show you why it is basically pointless to bring Stamina setups into a Trial.
Now there is changes that affect all builds, like the aggressive warhorn or nerf. However, we all know stamina setups are built upon crit chance and increased critical damage taken.
Stamina Builds used to have a higher single target dps and that is mostly WHY we brought them into trials. However, nowadays Magicka basically gets the same Single Target dps as Stamina setups, also magicka has like 2x the AoE damage output. So why bother bringing stamina setups? There is even magicka builds that basically get the same single target dps from RANGED whereas a Stamina build has to stay melee to actually to any decent dmg at all.
Now ZOS keeps nerfing Stamina setups:
-MSA Nerf last patch (which I agree with, because Stam Setups are relying too much on those, but its only way to stay competitive)
-Aggressive Warhorn nerf
-Rearming Trap nerf (Dmg and inc crit dmg)
-Less Gearchoices viable due to inc crit modifier change
-Bow damage got slightly buffed
So why again does stamina underperform in trials?
No fake health (Harness Magicka, it is so much easier to stay alive on a magicka setup)
Much lower AoE dps compared to magicka setups (Destro Ulti for Magicka setups op) 70-80% in Trials we are fighting Trash
Approx. same Single Target DPS as Magicka setups.
Maelstrom Weapons
The only reason Stamina builds come even close to good Single target DPS is due to Malestrom Weapons, which I also think is not good. Basically you need those weapons to achieve good dps on most setups. Without MSA Weapons Stamina Builds prolly could not even f... Roleplay mkay.
Take Away MSA weapons and Proc sets and stamina would both suck in PvE and PvP. So stamina builds dmg is artifically increased through MSA waeps(PvE) or Proc sets (PvP). Take away those two things and you will most likely end up with garbage.
Magicka is in any way superior and its just pointless to bring stamina setups into competitive Trial groups.
How to fix this? A lot of suggestions have been made over the past few months. I am not gonna list up any again bc it does not matter anyway, hence why am I even writing this lol?
Devs have nerfed stamina so much that none of my end-game trial guilds want to take any stamina characters into trials. Magicka characters pull slightly less DPS, but have way more survivability due to proper shields (harness).
Basically for me it's either start playing Magicka, or quit the game... Now I don't mind playing Magicka, but as someone who's 'mained' a stam character, it'll take ages to get used to playing Magicka properly.. They advocate build diversity, yet push us into a meta every time a patch drops..
AgHello, now in this thread I want to explain why Magicka is superior to Stamina Builds in Trial environments. I want to show you why it is basically pointless to bring Stamina setups into a Trial.
Now there is changes that affect all builds, like the aggressive warhorn or nerf. However, we all know stamina setups are built upon crit chance and increased critical damage taken.
Stamina Builds used to have a higher single target dps and that is mostly WHY we brought them into trials. However, nowadays Magicka basically gets the same Single Target dps as Stamina setups, also magicka has like 2x the AoE damage output. So why bother bringing stamina setups? There is even magicka builds that basically get the same single target dps from RANGED whereas a Stamina build has to stay melee to actually to any decent dmg at all.
Now ZOS keeps nerfing Stamina setups:
-MSA Nerf last patch (which I agree with, because Stam Setups are relying too much on those, but its only way to stay competitive)
-Aggressive Warhorn nerf
-Rearming Trap nerf (Dmg and inc crit dmg)
-Less Gearchoices viable due to inc crit modifier change
-Bow damage got slightly buffed
So why again does stamina underperform in trials?
No fake health (Harness Magicka, it is so much easier to stay alive on a magicka setup)
Much lower AoE dps compared to magicka setups (Destro Ulti for Magicka setups op) 70-80% in Trials we are fighting Trash
Approx. same Single Target DPS as Magicka setups.
Maelstrom Weapons
The only reason Stamina builds come even close to good Single target DPS is due to Malestrom Weapons, which I also think is not good. Basically you need those weapons to achieve good dps on most setups. Without MSA Weapons Stamina Builds prolly could not even f... Roleplay mkay.
Take Away MSA weapons and Proc sets and stamina would both suck in PvE and PvP. So stamina builds dmg is artifically increased through MSA waeps(PvE) or Proc sets (PvP). Take away those two things and you will most likely end up with garbage.
Magicka is in any way superior and its just pointless to bring stamina setups into competitive Trial groups.
How to fix this? A lot of suggestions have been made over the past few months. I am not gonna list up any again bc it does not matter anyway, hence why am I even writing this lol?
Devs have nerfed stamina so much that none of my end-game trial guilds want to take any stamina characters into trials. Magicka characters pull slightly less DPS, but have way more survivability due to proper shields (harness).
Basically for me it's either start playing Magicka, or quit the game... Now I don't mind playing Magicka, but as someone who's 'mained' a stam character, it'll take ages to get used to playing Magicka properly.. They advocate build diversity, yet push us into a meta every time a patch drops..
J'skaar Habasi wrote: »
Might as well call this game Elder Staves Online.
Gilliamtherogue wrote: »J'skaar Habasi wrote: »
Might as well call this game Elder Staves Online.
Then we'll have come full circle. This game once was called that already.
Strider_Roshin wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »mr_wazzabi wrote: »Strider_Roshin wrote: »Stamina needs to cause more damage in order to justify their low survivability. The fact that magicka now has the same single target damage output, superior AoE, and superior survivability is not balanced at all. The issue is that the magicka community QQs whenever there's an aspect of the game they're not the best at, and ZOS listens to them.
Was the difference maker vma staff and destro ult?
I haven't played trials since before 1T came out, so what abilities/sets make magicka better in aoe and what makes it better in single target?
Just curious, not trying to challenge anybody as I don't know
Grothdar, BSW, Destro staff passives (in U13) and OP Destro Ult are IMO the main factors that make Magicka overall superior in terms of damage.
ZOS needs to buff stamina by the means of buffing class passives/abilities, and stamina weapons (specifically the 2H).
The worst way ZOS could buff/balance stamina is by throwing item sets at the issue.
They can't just throw blank buffs at stamina. They need to be very careful here.
The best way, in my opinion, is to give them an ability that is great vs mobs, but not easily useable vs players.
If that's the case we need to double the duration of the destro ult, while maintaining the same overall damage it produces.
Afterall, we need to make sure powerful abilities such as that are great vs mobs, but not easily used against players
It's good for aoe, but not single target. It's good, but the best single target ult is in fact soul assault.
It's incredibly powerful against a single target; that's why it needs to be nerfed. If it was such a terrible single target ultimate it wouldn't be banned in dueling tournaments. Also soul assault is incredibly overpowered against medium armor wearers, but underwhelming against everyone else. It's like ZOS is trying to make playing magicka idiot friendly. Right now all you need to be a killing machine is just a destro ult. No brain cells or talent need; we'll reserve that for non-proc stamina players.
TrueI only slot soul assault vs medium armor, it's useless vs blocks and shields. But it's great vs bosses, it's always number 1 on my dps chart, elemental storm is pretty low on my charts due to the horrible uptime.
But this destro ult is super easy to avoid and to survive by single players. It needs no nerfing at all.
luen79rwb17_ESO wrote: »I frankly just don't undestand... Just a few weeks ago YouTube was flooded with stam Sorcs / stam Dks pulling crazy dps in trials and melting VMSA Bosses, simply ignoring all of the mechanics and owning in PVP... I still don't see stuff like that with magicka players, and the game definately shouldn't be balanced around Trials' trash and destro staff ultimate.
give them a shield. oh wait cant do that lol pvp lol
banned from using shields
mr_wazzabi wrote: »
See the thing is, shields are alright for PVE, it's kind of the only way to account for the high damage this game has taken and how they use high damage for a source of difficulty.Ragnaroek93 wrote: »mr_wazzabi wrote: »
Please no. Shields are already a terrible design (aren't critable but have zero defence... wtf is that). I don't want them on stamina chars, it would be super broken to run around with 50k stamina as Redguard and being able to stack crazy amounts of shields.
See the thing is, shields are alright for PVE, it's kind of the only way to account for the high damage this game has taken and how they use high damage for a source of difficulty.Ragnaroek93 wrote: »mr_wazzabi wrote: »
Please no. Shields are already a terrible design (aren't critable but have zero defence... wtf is that). I don't want them on stamina chars, it would be super broken to run around with 50k stamina as Redguard and being able to stack crazy amounts of shields.
Without a shield you are almost useless in PVE, which is heavily affected on stamina players, so this is a result of PVE and PVP not making a mix, because its highly op in 1 scenario and highly needed for the other, you need to make a sacrifice.
Which is mainly where the problem lies I think. There is a thing of risk/reward and I agree compeltely, but please don't try and tell me the risk is not running a shield because the damage is so *** out of hand in PVE if you dont use a shield you're useless. So the risk/reward is that playing a stamina you wont get to be in competitive raids, and the rewards is on the off chance your leader is an idiot and might invite you, and you might get very lucky and no bad RNG combo line ups to instantly kill you.
Do we really have to balance PVE like this? I mean really
My honest opinion? Give stamina a shield and then make adjustments for PVP, this shouldnt be such a balance issue to the point it makes something useless in the other half of the game. A shield is not a risk/reward gameplay, it's turned into a necessity