Maintenance for the week of September 8:
• PC/Mac: No maintenance – September 8
• PC/Mac: EU megaserver for maintenance – September 9, 22:00 UTC (6:00PM EDT) - September 10, 16:00 UTC (12:00PM EDT) https://forums.elderscrollsonline.com/en/discussion/682784

PTS Feedback Thread for Templar Balance Improvements

  • Blackfyre20
    Blackfyre20
    ✭✭✭✭

    nb%20gank_zps6aoberll.jpg

    That's 45K health. In your "amazing protection" heavy armor. A real set with Impen. Not Trainee trash.

    nb%20gank1_zps5l67bqjn.jpg

    2511+5110+10066+1078+4802+8645+2719+1886+6729+5802=48270 damage. With 50% Battle Spirit.

    I got killed in 2 seconds. Got stunned. CC broke. Died before I could get a skill off. What's a joke is that Zenimax's "fix" for the whole proc set problem would have done nothing.

    Now you and Zenimax want me to run around in Light Armor with 25K health, right? Game is a joke. Every mechanic in this game is totally busted because players can keep pushing the numbers to ridiculously high levels. Heavy armor is not amazing protection. It's required for anyone who actually wants to press a few buttons before getting instantly vaporized.

    NBs wonder why their trial DPS sucks and why Zenimax doesn't boost their skills, it is because of abusive crap like that. In what universe is it even compelling gameplay that a very high health build in heavy armor gets insta-killed?. This isn't even Call of Duty. It's a joke and why so many people can't stand the NB class.

    Soft caps
    Buff Soft Caps
  • Dagoth_Rac
    Dagoth_Rac
    ✭✭✭✭✭
    ✭✭✭✭✭
    Delsskia wrote: »
    Breath of Life - Remember a few months ago when ZOS brought up the subject of "smart heals" in their patch notes? BoL is not one of the smart ones. It's ridiculous that I have to run myself out of magicka just to get 1 or 2 of my own heals to land on me. If it was truly smart, it'd prioritize the caster, then the group/raid and lastly people outside the group/raid.

    If BoL starts targeting a healer at 90% health instead of a tank at 30% health, you have a big problem in PvE. The entire point of BoL is as an emergency heal when a player is very low on health. It cannot start prioritizing a target who may very well be near full health.
  • S'yn
    S'yn
    ✭✭✭
    Blazing spear was fine, leave it alone. Even the people who hate templars never really complained about this skill. Enough said.

    Radiant glory gets a bad rep, but the skill is totally fine in current live state. For all the perks other classes have, templars are seriously lacking. RG is a really good execute, but what else do we have? People look at the recaps and see that our execute hit for 70k or something stupid and scream that it needs a nerf- rediculous. It's an execute. It's supposed to kill you when your health is low, just like every other execute. The tool tip has been borked forever and people think the skill is broken...NO!

    If 7 people hit you with an execute, or a fully charged fire staff attack, you are going to die. Not because the skill is broken, but because 7 people are actively trying to kill you. Just because the final hit is a stupidly high number is irrelevant. If reverse slash's tool tip said the last hit did 80k, would everyone be crying for a nerf? Templars who beam are turrets, we can't move or block or do anything really while we beam. Other execute skills don't have this problem, so we need that range to be viable.

    Stamplars need some morphs that support the play style. Many skills are never taken by magplars, give stamplars something they can use.

    The key to balance, which is what I thought this post was about, is to make ALL play styles viable. Stamplars are crap and Magplars are two of their best (basically required) abilities nerfed. That's not balance, that's bull$h1t.
  • WldKarde
    WldKarde
    ✭✭✭✭✭
    Sorry I'm a little late to the party...so I'll just add this from another thread.
    WldKarde wrote: »
    UppGRAYxDD wrote: »
    Templars are praying to the gods old and new for no more nerfs and a massive buff to stamplars .....

    So VERY true!

    I Main a Stamplar...and I'll pray to whomever it takes, to be able to ACTUALLY use Templar skills without gimping myself :(

    It's the only character I have out of the 21 so far over 3 accounts...that is BETTER served NOT using class skills.

    I LOVE my Stamplar...but damn ZOS...throw us a bone! It's kind of sad that ALL of my other characters laugh at my Main :'(
    PC NA
    Characters formally known as Veteran 16:
    Wldkarde, Sir WldKarde , Lil-Miss WldKarde,
    Dame WldKarde Stamplar "Master Angler" "Main" ,
    Shady WldKarde, WldKarde"s Bacon, Jaded WldKarde,
    River Wldkarde
    18 Master Anglers so far
    "Dames and Sirs, take my advice, pull down your pants...and slide on the ice!" Slightly adjusted quote of Dr. Sidney Friedman from M*A*S*H
  • Karivaa
    Karivaa
    ✭✭✭✭✭
    If you are going to nerf shards and want Templars to be solely healers, then nerf other toons heals please so we are needed again.
  • Mitoice
    Mitoice
    ✭✭✭✭✭
    Please.... Healing Ritual and Nova are useless skills that need some rework or remove them...
    Healing Ritual range of 10 meters makes this a useless skill and nova cant really compete with meteor... it takes twice the amount to use and does WAY less dmg than meteor, the resist dmg buff isnt really that good to compensate for the loss of dmg.

    But healing Ritual... is useless both on PVP and PvE, it has always been useless due to the range not the cast time. Havent seen one healer use it and ive been here since beta, im a healer and ive tried so hard to make this usable in some kind of scenario...... but everytime i do... someone dies due to the strange combination of 2 sec cast time with 10 meter range.... basically everyone needs to hug me for this to work for 2 secs....... thats not happening....
  • Mitoice
    Mitoice
    ✭✭✭✭✭
    We desperately one thing for balance... right now if you use a staff you lose a set but you can weave... if you use dual wield you can wear an additional set but lose the weaving....

    why cant we use a two handed like staff or 2h sword while having the same advantages as a dual wield or sword and board?

    This is the only reason i wear dual wield on my magplar... so i can have 2 sets and a monster helm... it just look so unbalanced....

  • Pallio
    Pallio
    ✭✭✭✭✭
    I guess this puts magic on the same level of suckage as stam. Templar can heal or tank, period.
  • Duckbutta
    Duckbutta
    ✭✭✭
    Minor Slayer still is not properly working with many Templar skills, including Radiant Oppression, please make it a multiplicative buff and not additive.
    Daggerfall Covenant [NA/PC] - Requiem | Elder Scrolls Exchange | Nightfighters | Ethereal Traders Union | Centuria Invictus

    Smush M’gush | Orsimer | Stam DK DPS [Trials Guide] [vMA Guide]
    Bill Clawsby | Khajiit | Stam NB PvP/DPS
    Yolo Swagginborn | Breton | Mag Templar DPS [vMA Guide]
    Tastes-Like-Chícken | Argonian | Mag DK Tank
    Cholo Laggins | Altmer | Mag NB DPS [vMA Guide]
    Critney Spearz | Redguard | Stam Templar DPS
    Michael Boltin | Imperial | Stam Sorc DPS
    Sherlock Ohms | Altmer | Mag Sorc DPS
    Pyro Ren | Dunmer | Mag DK DPS
    Mules-All-Gear | Argonian | Mag Templar Healer
    Lil Bossmer | Bosmer | Stam Warden DPS
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    I PvPed last night and thought about how terrible Blazing Spear will be in the next patch every. time. i. used. it.

    Don't try to sell me on Luminous because it offers free CC immunity as per @Cinbri 's testing:

    source.gif.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Ron_Burgundy_79
    Ron_Burgundy_79
    ✭✭✭✭✭
    I PvPed last night and thought about how terrible Blazing Spear will be in the next patch every. time. i. used. it.

    Don't try to sell me on Luminous because it offers free CC immunity as per @Cinbri 's testing:

    source.gif.

    I'm stuck on console, but I've been trying to adjust ahead of time. PVP without blazing spear has not been going well. It's hard to play without a defensive cc.

    On a side note, it would have been nice if they buffed it to cc more than one person in the AOE.
  • Blackfyre20
    Blackfyre20
    ✭✭✭✭
    Would switching luminous to an AOE stun instead of a disorient make it too OP? Take the damage off it, whatever, magplars need hard CC though. Just an idea. @ZOS_RichLambert stated we now have a choice between damage and a disorient/more resources but neither is really viable for PVP, especially not solo play since the benefit from the synergy is non-existent. As demonstrated, the disorient on luminous is worthless.
    Buff Soft Caps
  • blue.indigo5b14_ESO
    I agree utterly with the two following statements:

    1) "You guys should ditch the nerf to damage of Radiant Destruction and only nerf the range or the percentage health at which you can start dealing bonus damage. Magplar needs a strong execute or they can't deal enough burst damage to take out the countless players in heavy armor. "

    2) "Don't remove the cc from blazing spear. It's our only effective stun aside from top charge which only works half the time."

    I love my dps magplar and have huge fun whether in pve or pvp. I don't WANT to be a pure healer--especially when all any other class has to do is pick up a restro staff to be a perfectly effective healer.

    Whyin MMOs do the pvp whiners ALWAYS call for nerfs of the classes THEY don't play? And on a similar note, why empower lightning sorcs, archers and dks more than they already are? They're some of the most powerful builds in the game, hands down!

    Please don't NERF our subclass, especially when making OTHER classes and builds so much more OP!
  • Ishammael
    Ishammael
    ✭✭✭✭✭
    ✭✭
    Kilandros wrote: »
    Delsskia wrote: »
    Radiant Oppression - The problem with RO has never been the range of it. Those who complain about that don't understand the difference between ranged and melee dps. Mag Sorcs sit at the back of groups spamming Curse until they get free Frags. Bowtards stay a mile away sniping and Magplars stay at the back casting. Add to that the facts that Magplars have hard casts, we have zero mobility AND we snare ourselves to cast those long spells. We pretty much have no choice but to stay ranged to be effective. And BTW, DK's quit complaining that we spam beams at you, it's the only thing we can do that doesn't get reflected back at us. The goal is to kill you not ourselves.

    The 21% nerf is simply a lazy, knee jerk reaction. The real answer to making it right is to make the execute kick in at 30 - 35 percent health (as ALL executes should do) rather than 50% health and to cut the bonus execute damage to 300% rather than 330%.

    Breath of Life - Remember a few months ago when ZOS brought up the subject of "smart heals" in their patch notes? BoL is not one of the smart ones. It's ridiculous that I have to run myself out of magicka just to get 1 or 2 of my own heals to land on me. If it was truly smart, it'd prioritize the caster, then the group/raid and lastly people outside the group/raid.

    Dark Flare - Everything about this spell is great except the self snare while casting and that it has to orbit the moons a few times on its way to the target. Seriously, at max range it can take 4 or 5 seconds to hit the target from the time when you begin the cast. Just give the projectile the same trajectory and speed as Frags and remove the self snare.

    Blazing Spear - In a game FULL of skills that have secondary knockdowns and stuns... And in which we can be snared, rooted, stunned, disoriented, knocked down, silenced and feared ALL AT THE SAME TIME, you decided that Blazing Spear was the culprit? Seriously? Of all the CC problems in this game, Blazing Spear is at the very bottom of that particular barrel full of bummers. Just revert it back to the way it was and focus on the real CC problems.

    Jabs - Both morphs of Jabs have the potential to do decent damage and to be effective in rotations. Even though the cost is very high, I actually think it's probably about where it should be if we weren't casting at air. As it is now, at least 1/2 of the ticks simply miss our intended targets because the spell has no target. Make the spell a targeted one and make it apply the snare on the first tick rather than the last one.

    The range is and always has been the problem of Radiant Destruction. The Risk/Reward for the skill is completely out of whack with 40+m range in PvP where Templars can sit behind their zerg, pick a target, and start beaming. You of all people should know this.

    Also, LOL at your Dark Flare suggestions. Are you seriously recommending they speed up the projectile and remove the self snare on this? I've hit people with 17k Dark Flares in PvP. That's practically a 1 shot. And it procs and AoE Major Defile. This is one of the strongest single-target skills in the game. It doesn't need a buff.

    How close to God mode do you want Magplar to be? It's arguably the strongest magicka class already.


    Completely agree here. Actually, I almost never disagree with @Kilandros.

    Magicka Templar is probably the most versatile spec in ESO.

    40m ranged, undodgeable, double-scaled execute? Lol people get real.
  • Lukums1
    Lukums1
    ✭✭✭✭
    Mitoice wrote: »
    We desperately one thing for balance... right now if you use a staff you lose a set but you can weave... if you use dual wield you can wear an additional set but lose the weaving....

    why cant we use a two handed like staff or 2h sword while having the same advantages as a dual wield or sword and board?

    This is the only reason i wear dual wield on my magplar... so i can have 2 sets and a monster helm... it just look so unbalanced....

    Didn't you see 2.7.1?

    Nerf to dual wield 3% to make it more in line with 2h.

    Cringe worthy. More sly changes.
    PS4 Yellow Scum Dominion
    1600+ vMA runs and counting
    Magicka Sorc - Flawless - 544k Score
    Stam Sorc - Flawless - 559k Score
    Stam DK - FLAWLESS 512k Score
    Stam NB - 492k Score - Work in progress
    Magicka Temp - 482k Score

    The Ozmeric Dominion (Oceanic) Australian Based Guild

    vMA "guru" - VHRC - vSO - vSOHM - vDSA - vAA - vMOL
    The Maelstrom BIBLE for beginners/Flawless Achieve Below
    https://www.twitch.tv/lukumms/v/111730700
    https://www.twitch.tv/videos/181142505

    You have vMA questions? Want a guide? Helping hand? PM me!

    Returns after 6 months back to back flawless
    https://go.twitch.tv/videos/180384648


  • Anti_Virus
    Anti_Virus
    ✭✭✭✭✭
    Jaronking wrote: »
    Jaronking wrote: »
    Don't remove the cc from blazing spear. It's our only effective stun aside from top charge which only works half the time.

    Instead of nerfing the damage of radiant just reduce the distance. I'm more than confidant most people can agree to that.

    Give stamplar more utility and cost reduction for jabs. Also maybe make some of the passive viable because as of now there's pretty much 1 skill line for them and they're only playable in heavy.
    They should reduce the range and the keep the 21% damage nerf to Radiant you will still do great damage in PVE,it just balance the skill in PVP more.

    Get out of here with those horrible opinions, proccblade. :)
    Come on @Ron_Burgundy_79 you don't PVE your acting like am not PVE leach Magplar going be fine in PVE and fine in PVP.

    So you are a proc set user? Smh.
    Power Wealth And Influence.
  • bovardjeff_ESO
    bovardjeff_ESO
    ✭✭✭
    Personally i hate the term stamplar and magplar. it pigeons holes me as a templar. Besides that this update was great in my opinion for a few reasons:
    1. Eclipse has been restored to usefulness
    2. radiant destruction has gotten its much needed nerf. (not a fan of it: I want blinding flash back)
    3. appreaciate the attempt to give restoring aura a usefulness but the skill doesnt scream drain resource to me :/ how about something like you restore the resources of your allies near you? similar to how it worked before but instead of general resource return stat bonus it literally charges their resources?
    4. PLEASE for the love of god dont change any more of our skills to stamina use. I know many want more stamina based skills but please MAKE THEM ABILITIES OUTSIDE OUR SKILL LINES. I hated when they changed jabs and javelin to stamina morphs i lost the better morph effect :( i cant sustain the stamina any more to use them.

    For stamina builds: what you need are skill lines outside classes like spell crafting but for stamina and i think somone already stated that is in the works ( which explains the push back for spell craft cause they want to release them at the same time. At least that is what i hope.
  • Cinbri
    Cinbri
    ✭✭✭✭✭
    ✭✭✭✭
    Stun of Blazing Shield gone and gone for a good. I don't want of its return, there should not be cheap solutions like this, this is unhealthy for game.
    Instead zos must make another morph as viable and I see 2 easy fixes to do this:
    1. Change Disorient effect to not break on damage. Firstly it must remain Disorient coz only this effect can CC through block and with current meta this effect is needed as never before. Second, Due a time Disorient didn't break on damage but also didn't grant CC immunity; nowdays it grant CC immunity like any proper CC so I don't understand why it was chnaged to break on damage. Change it back on ignoring damage I see as main viable option to fix it. This change will also affect other skills, like sorc's Prison that is also weak and would be buffed by this change.

    2. When (if) CC component will be fixed Luminous Shards will still be a little bit weaker morph than Blazing. Back in time when it worked as intended people still didn't used it coz disparity in morphs utility was still too big.
    As we know the reasons of morphs are:
    Now the morph choices are more damage or more resources and disorient. (CC)
    The problem that even with fixed CC morph still will have flaw mechanic in term of "more resources" (check below).
    Lets compare with by comparable tooltip of morphs:
    shards.jpg
    Blazing Spear current DoT is already strong and approximetly 8% of additional damage:
    parse.jpg
    making skill top AoE damage. Now it will be added 2 more seconds od DoT that will be equal to:
    a. 2 more seconds of AoE 8m revealing ability,
    b. 2 more seconds of AoE DoT which additional damage is equal to 40% of skill initial damage,
    c. in theory it might grant 1 additional proc of Burning Light for solo target that according to tooltip is also equal to 100% of initial hit of skill,
    d. with 20 sec cooldown of synnergies it means it will be enough of 3 Blazing casts to ally to activate 2nd synnergy after 20 sec cooldown of 1st synnergy will ends, while Luminous will require to be casted 4 times for being synnergized 2nd time.
    ^^I.e. damage boost capability will be increased very high and loosing stun won't reduce utility of skill too much.
    And now check Luminous difference from Blazing - it don't provide any high dps boost but in return apply CC on 1 target.
    And now about resource returns - as you can see on screen of morphs - Luminous grant 185 more stamina/magicka return over 10 sec duration after synnergizing skill. It means for 10 seconds duration it grant ally an additional 37 stamina/magicka regeneration. Sorry, but I just refuse to see how 37 more stamina/magicka regen is counted near as "more resources". For this reason morph still much weaker.
    So, here is my suggestion how to buff and make morph viable and not loose to Blazing even if being fixed:
    Firstly, it should not be buffed to grant more resources return because 1. as everyone know Templar's utility in group is highest possible, with new Radiant Aura it will be even higher; and we don't need to do it. 2. It is useless for class itself as solo-players as we can't pick own synnergy.
    How it should be buffed is: buff CC component of skill: and solution to this buff was already in game (unintentionally):
    • A. Reduce duration of Disorient to 3 seconds. 6 seconds is already overkill duration for CC and simply not needed.
    • B. There was old bug of Luminous that I reported and that was eventually fixed: Disorient was double proccing, i.e. was applying on 2 targets instead of one. This must be returned as feature (same as when bug of lighting staff aoe ticks was made as feature) so skill would apply 3 sec unblockable disorients on 2 targets in its radius, transforming skill onto average damage semi-AoE CC where resource retuns from synnergy will be approximetly equal to another morph. Since DoT of Blazing is literally more than doubling damage of skill(5608 DoT with 3287 initial hit), i think for Luminous to double CC is fair enough.
    With such Luminous Shards we won't need Blinding Flashes ever again and both morphs will be equal.

    @ZOS_RichLambert @Wrobel
    Edited by Cinbri on January 10, 2017 2:54PM
  • templesus
    templesus
    ✭✭✭✭✭
    ✭✭
    Personally i hate the term stamplar and magplar. it pigeons holes me as a templar. Besides that this update was great in my opinion for a few reasons:
    1. Eclipse has been restored to usefulness
    2. radiant destruction has gotten its much needed nerf. (not a fan of it: I want blinding flash back)
    3. appreaciate the attempt to give restoring aura a usefulness but the skill doesnt scream drain resource to me :/ how about something like you restore the resources of your allies near you? similar to how it worked before but instead of general resource return stat bonus it literally charges their resources?
    4. PLEASE for the love of god dont change any more of our skills to stamina use. I know many want more stamina based skills but please MAKE THEM ABILITIES OUTSIDE OUR SKILL LINES. I hated when they changed jabs and javelin to stamina morphs i lost the better morph effect :( i cant sustain the stamina any more to use them.

    For stamina builds: what you need are skill lines outside classes like spell crafting but for stamina and i think somone already stated that is in the works ( which explains the push back for spell craft cause they want to release them at the same time. At least that is what i hope.

    So let me get this straight, you think magplars own the class and the skills? Wrong. Stamplar exist and what your suggesting is practical discrimination. Are you going to sit there and tell me you use solar barrage or explosive charge?
  • Mr_Nobody
    Mr_Nobody
    ✭✭✭✭✭
    Paraflex wrote: »
    Paraflex wrote: »
    Paraflex wrote: »
    Sheuib wrote: »
    Neowit wrote: »
    Please add a gradient cost increase to Breath of Life, or do something which stops this terrible block/heal meta.

    Just no. It is the only effective defense for a magicka templar. And, if they a magicka templar is block casting heals and you can't run them out of stam in 4 hits the problem is you. Additionally, you would effectively eliminate the role of PVP healer let alone what it would do to PVE. Stop asking for things just because you can't deal with it. Plenty of other people are able to kill templars.

    The main reason you can do this is heavy armor gives you amazing protection and resources like mag/Stam back so you can block cast for ever due to this. Templars in Heavy Armor have it easy. They should have to sacrifice sustain wearing heavy but that's not the case at all. This is my problem with Templars and I main a Templar healer everyday and think it's to strong. Weak ones die Strong ones are the last one dead on the battlefield.

    Giving BOL a cost increase isn't the first solution or caster timer although it's something I'd consider.

    Heavy Armor is the problem. Joy Division can complain about NB Burst in pve all he wants. You could still run heavy armor if they killed the sustain you get from constitution and players would be forced to run all three jewelry pieces mag recovery or cost reduction and still run heavy.This is why Templars can still dps.

    Heavy Armor with no mag recovery from constitution forces people to run sustain enchants on jewelry while still getting protection. You won't have amazing dps either if your forced to get sustain wearing heavy.

    As far as PVE goes this won't hurt Trial healers or dps running heavy armor concerned about sustain...no one runs heavy armor in pve for dps or healing just tanks that like to spam obsidian shield.

    nb%20gank_zps6aoberll.jpg

    That's 45K health. In your "amazing protection" heavy armor. A real set with Impen. Not Trainee trash.

    nb%20gank1_zps5l67bqjn.jpg

    2511+5110+10066+1078+4802+8645+2719+1886+6729+5802=48270 damage. With 50% Battle Spirit.

    I got killed in 2 seconds. Got stunned. CC broke. Died before I could get a skill off. What's a joke is that Zenimax's "fix" for the whole proc set problem would have done nothing.

    Now you and Zenimax want me to run around in Light Armor with 25K health, right? Game is a joke. Every mechanic in this game is totally busted because players can keep pushing the numbers to ridiculously high levels. Heavy armor is not amazing protection. It's required for anyone who actually wants to press a few buttons before getting instantly vaporized.

    NBs wonder why their trial DPS sucks and why Zenimax doesn't boost their skills, it is because of abusive crap like that. In what universe is it even compelling gameplay that a very high health build in heavy armor gets insta-killed?. This isn't even Call of Duty. It's a joke and why so many people can't stand the NB class.

    @Joy_Division

    Here's a link to all of the Passives for Heavy Armor...extra health isn't the only reason it's strong.

    http://elderscrollsonline.wiki.fextralife.com/Heavy+Armor+Skills

    The best benefit to heavy armor is the resistances with sustain not health stacking....

    45k health in PvP is way to high of health and clearly your doing something wrong if your stacking health unless your going for a healthplar build.

    I run 20k health and have 23k spell and 20k base physical on my Templar and very rarely run into a person who can burst me.

    In your death recap within 2 seconds you can block cast which helps mitigate damage plus throws out a big heal.

    Stay Alert for gankers
    Block Cast BOL
    Use Rune Focus gives 8% mitigation too
    Go for Armor over Health -Blood Spawn is great for this.
    Transmutation buff makes it Easy to max out crit resistance

    I can't see your build or CP so I can only assume based on that screen shot.

    I think your also missing my point I don't want Templars to not run heavy I just think it doesn't need sustain from mag recovery. Builds should have to adjust for mag recovery if they equip heavy armor which currently isn't a problem. Here's a PvP video from 2 days ago of me solo Healing in PvP with 20k health. We had Emp buff so it's higher than normal.


    https://youtu.be/0ezE4uZMdMQ

    Templar healers are to strong in heavy armor

    I can't tell if you are genuinely try to help or just trolling me at this point.

    I don't need links ESO Wiki stats, or to be told I can block-cast, or to be told to stay alert for gankers. I don't even know if you are actually reading what I wrote because you clearly missed the part when I said I did nothing that "fight" except CC break and die. Some people who die and lose fights do so even though they generally are aware of the mechanics and know what they are doing. It happens.

    I'm sure heavy armor seems OP to you because you run in a group of 8 who can cover your weaknesses and help you "stay alert for gankers." As far as my build goes, I call it "45K health in heavy impenetrable armor insta-dies, have fun trying to open world in Light Armor and 25K health."

    No kidding heavy armor is strong. Stupid strong. That's why I wear it. Because just about everything in Cyrodiil is busted and the only way to compete is to abuse these busted mechanics.

    Ok let's build and balance the game just for you because your build is more important and the general population isn't.

    You are missing the point. The game needs to be balanced in other areas besides heavy armor because more things than just heavy armor are totally busted (e.g. NB gank damage). You just want to nerf heavy armor because you think your templar in a group wearing it is too strong. All that does is make the other broken stuff even worse. ESO's entire combat system is out of control because there are no limits and abusable mechanics everywhere. I don't want to wear heavy armor but I feel have too. It's not "my" build. It's what I wear because in some fights, I actually get to press 3 or 4 button using it.

    I totally agree with you. I have been back for like a month or so and i am FORCED to run heavy armor even though ive always weared light, and adapted my playstyle to it.

    You cant adapt anything now if you are not in Heavy Armor. You will get 1shot randomly every now and then and not necessarily if ganked. You can fight a tanky DK with 40k hp who is wearing some 2PC proc set that would hit you for like 8k out of nowhere.

    Sense? None. Light armor is gone out of PvP. It is not competetive. I will list some things to compare what it seems to be an issue now:

    Light armor cost & regen reduxs < HA passives and/or Desert Rose
    5PC passive, which is very good = Spinners 5PC, and you may not even wear a single Light armor piece to get it.
    In general, more spell power / resource Light sets for magicka < Heavy armor sets for magicka / spell power

    Someone please give a valid reason to run Light armor now instead of heavy...? i am not even taking resistances into consideration. I mean Light armor may be cool to roleplay a Wizard in Stormhaven, but thats it.

    ~ @Niekas ~




  • Ashamray
    Ashamray
    ✭✭✭✭✭
    Mr_Nobody wrote: »

    Someone please give a valid reason to run Light armor now instead of heavy...? i am not even taking resistances into consideration. I mean Light armor may be cool to roleplay a Wizard in Stormhaven, but thats it.

    Why is majority of magicka sorcs and magicka nbs using only light armor, huh?
    Heavy finally took its place, and I don't want it to be acceptable only for tanks as it used to be for 2 years.
    Boadrig, EU PC

    Very Balanced
    Battleground Beta Testers
    Cite's Legacy
    Colosseum

    Imperial City frequenter
    Imperial City feedback and suggestions
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    Ashamray wrote: »
    Mr_Nobody wrote: »

    Someone please give a valid reason to run Light armor now instead of heavy...? i am not even taking resistances into consideration. I mean Light armor may be cool to roleplay a Wizard in Stormhaven, but thats it.

    Why is majority of magicka sorcs and magicka nbs using only light armor, huh?
    Heavy finally took its place, and I don't want it to be acceptable only for tanks as it used to be for 2 years.

    Sorcs = Shield stack.
    NBs = Glass cannon bombs. Cloak and mobility sometimes can get away.

    Those Sorcs and NBs who aren't the above two are AP fodder.
    Edited by Joy_Division on January 10, 2017 3:37PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Robbmrp
    Robbmrp
    ✭✭✭✭✭
    Instead of the current fix for RD, they should have decreased the range and updated the skill to only be castable when the enemy health hit 20% or below. It's an execute afterall and shouldn't be spammed regardless of range.

    For blazing Spear, add the stun back and reduce the % on stun a little. Problem solved with minor changes.
    NA Server - Kildair
  • timidobserver
    timidobserver
    ✭✭✭✭✭
    ✭✭✭✭
    templesus wrote: »
    Personally i hate the term stamplar and magplar. it pigeons holes me as a templar. Besides that this update was great in my opinion for a few reasons:
    1. Eclipse has been restored to usefulness
    2. radiant destruction has gotten its much needed nerf. (not a fan of it: I want blinding flash back)
    3. appreaciate the attempt to give restoring aura a usefulness but the skill doesnt scream drain resource to me :/ how about something like you restore the resources of your allies near you? similar to how it worked before but instead of general resource return stat bonus it literally charges their resources?
    4. PLEASE for the love of god dont change any more of our skills to stamina use. I know many want more stamina based skills but please MAKE THEM ABILITIES OUTSIDE OUR SKILL LINES. I hated when they changed jabs and javelin to stamina morphs i lost the better morph effect :( i cant sustain the stamina any more to use them.

    For stamina builds: what you need are skill lines outside classes like spell crafting but for stamina and i think somone already stated that is in the works ( which explains the push back for spell craft cause they want to release them at the same time. At least that is what i hope.
    Are you going to sit there and tell me you use solar barrage or explosive charge?

    I agree with buffing Stamplar. It's the weakest thing in the game. That said, stamina already has access to enough gap closers. Invasion and Critical Rush are great skills. I'd like to leave explosive charge alone. It also does have its uses.

    Edited by timidobserver on January 10, 2017 4:07PM
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Lore_lai
    Lore_lai
    ✭✭✭✭✭
    Cinbri wrote: »
    And now about resource returns - as you can see on screen of morphs - Luminous grant 185 more stamina/magicka return over 10 sec duration after synnergizing skill. It means for 10 seconds duration it grant ally an additional 37 stamina/magicka regeneration. Sorry, but I just refuse to see how 37 more stamina/magicka regen is counted near as "more resources". For this reason morph still much weaker.
    You're reading the tooltip of resource return wrong then.
    It's 1875 over 10 seconds, NOT 185 over 10 seconds. That is a good amount of regen.

    If they fix Luminous CC, it will be decent. (I say decent because it's the hardest CC to land relative to other CCs.)

    Question is - will they?

  • Cinbri
    Cinbri
    ✭✭✭✭✭
    ✭✭✭✭
    Lore_lai wrote: »
    Cinbri wrote: »
    And now about resource returns - as you can see on screen of morphs - Luminous grant 185 more stamina/magicka return over 10 sec duration after synnergizing skill. It means for 10 seconds duration it grant ally an additional 37 stamina/magicka regeneration. Sorry, but I just refuse to see how 37 more stamina/magicka regen is counted near as "more resources". For this reason morph still much weaker.
    You're reading the tooltip of resource return wrong then.
    It's 1875 over 10 seconds, NOT 185 over 10 seconds. That is a good amount of regen.

    If they fix Luminous CC, it will be decent. (I say decent because it's the hardest CC to land relative to other CCs.)

    Question is - will they?
    I indeed misclicked one number and made small mistake with math 1875-1700=175, not 185. But sadly this is only mistake in my post.
    I compared utility of morphs: feature of Luminous is "more resource" returns, so check on my screenshot how big difference in synnergy restore between morphs: Blazing - 1700, Luminous - 1875. Difference is only 175 mag/stamina. converting it to most wide-spreaded comparable format of "regeneration" make it equal 35 stamina/mana regeneration. Well, 35 is even worse than 37 and you must agree this is definetly not "more resources", and this one of reasons why Blazing overperform.
    Edited by Cinbri on January 10, 2017 6:17PM
  • usmcjdking
    usmcjdking
    ✭✭✭✭✭
    ✭✭✭
    Cinbri wrote: »
    Lore_lai wrote: »
    Cinbri wrote: »
    And now about resource returns - as you can see on screen of morphs - Luminous grant 185 more stamina/magicka return over 10 sec duration after synnergizing skill. It means for 10 seconds duration it grant ally an additional 37 stamina/magicka regeneration. Sorry, but I just refuse to see how 37 more stamina/magicka regen is counted near as "more resources". For this reason morph still much weaker.
    You're reading the tooltip of resource return wrong then.
    It's 1875 over 10 seconds, NOT 185 over 10 seconds. That is a good amount of regen.

    If they fix Luminous CC, it will be decent. (I say decent because it's the hardest CC to land relative to other CCs.)

    Question is - will they?
    I indeed misclicked one number and made small mistake with math 1875-1700=175, not 185. But sadly this is only mistake in my post.
    Feature of Luminous is more resource returns, so check on my screenshot how big difference in synnergy restore between morphs: Blazing - 1700, Luminous - 1875. Difference is only 175 mag/stamina. converting it to most wide-spreaded comparable format of "regeneration" make it equal 35 stamina/mana regeneration. Well, 35 is even worse than 37 but still this "more resources" feature is irrelevant, and this one of reasons why Blazing overperform.

    Blazing provides no magicka return Cinbri.
    0331
    0602
  • Cinbri
    Cinbri
    ✭✭✭✭✭
    ✭✭✭✭
    usmcjdking wrote: »
    Cinbri wrote: »
    Lore_lai wrote: »
    Cinbri wrote: »
    And now about resource returns - as you can see on screen of morphs - Luminous grant 185 more stamina/magicka return over 10 sec duration after synnergizing skill. It means for 10 seconds duration it grant ally an additional 37 stamina/magicka regeneration. Sorry, but I just refuse to see how 37 more stamina/magicka regen is counted near as "more resources". For this reason morph still much weaker.
    You're reading the tooltip of resource return wrong then.
    It's 1875 over 10 seconds, NOT 185 over 10 seconds. That is a good amount of regen.

    If they fix Luminous CC, it will be decent. (I say decent because it's the hardest CC to land relative to other CCs.)

    Question is - will they?
    I indeed misclicked one number and made small mistake with math 1875-1700=175, not 185. But sadly this is only mistake in my post.
    Feature of Luminous is more resource returns, so check on my screenshot how big difference in synnergy restore between morphs: Blazing - 1700, Luminous - 1875. Difference is only 175 mag/stamina. converting it to most wide-spreaded comparable format of "regeneration" make it equal 35 stamina/mana regeneration. Well, 35 is even worse than 37 but still this "more resources" feature is irrelevant, and this one of reasons why Blazing overperform.

    Blazing provides no magicka return Cinbri.
    I pointed it out already several times, so... Morph grant you literally 35 stamina/magicka more than other morph. Once again - I don't see how 35 mana regeneration could be relevant in this game. This additional mana won't allow you to even cast 1 BoL...
    Edited by Cinbri on January 10, 2017 6:30PM
  • UppGRAYxDD
    UppGRAYxDD
    ✭✭✭✭✭
    All Magplars when the great Blazing Spear nerf hits live:
    office_space_gif_by_wheen_store-d4kus1k.gif

    All Stamplars on next patch:
    giphy.gif

    Please rethink removing the only viable cc for magplars to protect their house.
    And please just give Stamplars something, anything to make them less and less a mythical creature in Tamerial.

    "Stendarr's mercy be upon you, for the vigil has none to spare."
  • usmcjdking
    usmcjdking
    ✭✭✭✭✭
    ✭✭✭
    Cinbri wrote: »
    usmcjdking wrote: »
    Cinbri wrote: »
    Lore_lai wrote: »
    Cinbri wrote: »
    And now about resource returns - as you can see on screen of morphs - Luminous grant 185 more stamina/magicka return over 10 sec duration after synnergizing skill. It means for 10 seconds duration it grant ally an additional 37 stamina/magicka regeneration. Sorry, but I just refuse to see how 37 more stamina/magicka regen is counted near as "more resources". For this reason morph still much weaker.
    You're reading the tooltip of resource return wrong then.
    It's 1875 over 10 seconds, NOT 185 over 10 seconds. That is a good amount of regen.

    If they fix Luminous CC, it will be decent. (I say decent because it's the hardest CC to land relative to other CCs.)

    Question is - will they?
    I indeed misclicked one number and made small mistake with math 1875-1700=175, not 185. But sadly this is only mistake in my post.
    Feature of Luminous is more resource returns, so check on my screenshot how big difference in synnergy restore between morphs: Blazing - 1700, Luminous - 1875. Difference is only 175 mag/stamina. converting it to most wide-spreaded comparable format of "regeneration" make it equal 35 stamina/mana regeneration. Well, 35 is even worse than 37 but still this "more resources" feature is irrelevant, and this one of reasons why Blazing overperform.

    Blazing provides no magicka return Cinbri.
    I pointed it out already several times, so... Morph grant you literally 35 stamina/magicka more than other morph. Once again - I don't see how 35 mana regeneration could be relevant in this game. This additional mana won't allow you to even cast 1 BoL...

    You are misreading.

    Blazing Spear: 25% stamina and 1700 stamina over 10 seconds
    Luminous Shards: 25% stamina and 1875 stamina AND MAGICKA over 10 seconds.
    0331
    0602
Sign In or Register to comment.