Lord_Dexter wrote: »ZOS_RichLambert wrote: »Update 13 has been out on the PTS for almost a week now and there’s been a lot of good feedback and questions posted with regards to the balance changes. I wanted to take a few moments to briefly discuss the overall direction for these changes so you can hopefully start to see why these changes are occurring.
For Update 13, our overall goal was to lessen the gap between the top and bottom. (in terms of overall damage output, coordinated vs. uncoordinated, small and large scale PVE & PVP) This doesn’t mean all classes are perfectly equal in all ways or that we want to remove skill from the game. We want to establish a solid baseline so that we can better tune and tweak balance. For this update we attacked this problem from multiple angles by doing the following:
- Lowering the ceiling on the top damage
- Raising the floor on the bottom damage
- Simplifying some of the more intense rotations to make them a bit easier for players of all skill levels
Some of you will probably ask how the above goals translate into the changes we made. Here are some notes on a couple of the more hotly debated ones so you can see how they fit into the bigger picture:
- Proc Sets – This change falls directly into the “lower the ceiling” category for both PVP and PVE. We wanted to reduce the overall burst potential without dramatically lowering sustain. There have been a lot of comments on this change, specifically from the PVP side where sets not critting will not help because of the Impenetrable trait - Impen does not reduce the chance of being crit - it reduces the damage of the crit that hits you.
- Stun Removal on Blazing Spear – This change falls into the “simplify” category. We increased the duration of the damage on this ability to simplify the rotation. In addition we removed the stun component. Now the morph choices are more damage or more resources and disorient. (CC)
- Radiant Destruction – This one is definitely in the “lower the ceiling” category. It was strong in both PVE and PVP and needed adjustment.
- Haunting Curse – This one falls into the “simplify” category. The goal was to free up globals for more abilities to be cast with this change. (i.e. – every 10.5 seconds you get to use 3 more abilities) @Alpheu5 has a pretty great image that illustrates this change in this thread.
I didn't touch on every change or class, but I hope that sheds some light into how and why we've made some of the changes we've made. We have a lot more balance changes planned, but due to how our build cycle works, most of them won't make the next PTS build - they should hopefully make PTS3 though.
It should also be noted that what is on PTS now is our first pass at these changes. We’re evaluating all of them and will make adjustments based on both feedback and data collected, so please continue to test them on PTS and give feedback.
-rich
Explain why Destro Ult got a 3% damage buff with Lightning Staff?
AOE damage is reduced while hitting multiple targets,
ZOS_RichLambert wrote: »
- Lowering the ceiling on the top damage
puffytheslayer wrote: »to all the 30/35 year old saying they are old, can you please go suck a bag of...ZOS_RichLambert wrote: »Gamers who need things "simplified" shouldn't be playing games!
So because i'm an older gamer and slower... I shouldn't be playing games? That's a pretty narrow view don't you think?
wanted to say that the idea i cant remember to keep up curse every 3.5 seconds or spear every 6 cause im over 40 is pretty narrow and offensive too, but my false teeth fell off and i'm having trouble bending my back enough to pick them up....
i would reply with an appology/deffence of my previous post but my arthritis is playing up & i lost my glasses so typing is hard!
usmcjdking wrote: »
Publius_Scipio wrote: »Many of you make me lol irl. Mr. Lambert said he was an older GAMER, not that he was an OLD MAN.... lol.
Not to mention all the crazy comments ZOS has to swallow from some of the player base all the time, and he is defending ZOS's decisions just like the rest of us can defend ourselves here in the forums. Now you guys are going nuts because he said "older gamer" lol.
IzakiBrotherSs wrote: »So no one even cares about stamina builds in PvE DPS?.. I understand hating on them in PvP, but to not see how they have been over nerfed and no one making mention of it kinda baffles me.
WaTeR-aBuSeR wrote: »Random question: Where's Wrobel? Doesn't he do ability balance?
WaTeR-aBuSeR wrote: »Random question: Where's Wrobel? Doesn't he do ability balance?
You still can, they're just wanting to give options to the average player that don't put hours into testing. It's not as if a top 1% player will suddenly be on the same level as some fresh CP player. The patch reduced a very little amount of complex combos, mainly the curse 3.5second combo and what not.silky_soft wrote: »ZOS_RichLambert wrote: »[*] Lowering the ceiling on the top damage
[*] Raising the floor on the bottom damage
[*] Simplifying some of the more intense rotations to make them a bit easier for players of all skill levels
[/list]
-rich
You what mate? You want to take skill away so that bad people can artificially improve their dps? You do know handing out participation awards is more damaging then doing nothing? Some of us spend hours perfecting rotations for pve and pvp. Buffing and nerfing skills is part of the mmo, but if your actual goal is to reduce skill required to pull off complex combos. You guys are heading the wrong direction.
That said though, from this they are asking for help from players, and want to buff/nerf some stuff or make changes, maybe we should get them videos instead of just typingnot many people are streaming this pts
As someone who plays exclusively plays pvp games i can tell you one things which must remain to keep the pvp successful there is one factor. That factor is skill, skill difference is what makes pvp. The entire reason players even pit themselves against eachother is as a test of skill. Ofcourse this isnt the case for some on and off pvp players but anyone who has any serious interest in pvp values skill difference over anything else.
So why are we catering towards new players, for what reason? I seriously am missing the logic and would be extremely grateful if zos could explain why they want to lower the skill ceiling and floor. Nothing good ever comes from oversimplifying. Make things require skill and effort, i seriously just dont understand why anyone would think that a new non experienced player should win a fight vs a much better player just because of their armour or how forgiving the game mechanics are.
For Update 13, our overall goal was to lessen the gap between the top and bottom. (in terms of overall damage output, coordinated vs. uncoordinated, small and large scale PVE & PVP)
And from what was posted they want new players to = veteran players.
Evasion: Casting this ability and its morphs now requires that you wear 5 pieces of Medium Armor.
VC...ZOS_RichLambert wrote: »
You're not that old yet mate, a more complex rotation is just a matter of practice. A LOT of it, just to get the muscle memory down. The "over 40" crowd in my guild do just fine, no reflex problems or slowness. They do say their fingers hurt a little after hours of PVP play, but it's totally worth it.
Besides, I plan on playing video games until they stick me in the ground dead. It's awesome that some of you older guys are still playing.
PS: If you think a 3.5 second curse is too short, how about a 6 second shield?
Hey that's a really good point - people who need help with their response time or whatever are going to find the six second shield a major problem.
@ZOS_RichLambert
Publius_Scipio wrote: »Many of you make me lol irl. Mr. Lambert said he was an older GAMER, not that he was an OLD MAN.... lol.
Not to mention all the crazy comments ZOS has to swallow from some of the player base all the time, and he is defending ZOS's decisions just like the rest of us can defend ourselves here in the forums. Now you guys are going nuts because he said "older gamer" lol.
It really is against the interest of most people who want to harp on it, because it detracts from the real issues.
Lord_Dexter wrote: »ZOS_RichLambert wrote: »Update 13 has been out on the PTS for almost a week now and there’s been a lot of good feedback and questions posted with regards to the balance changes. I wanted to take a few moments to briefly discuss the overall direction for these changes so you can hopefully start to see why these changes are occurring.
For Update 13, our overall goal was to lessen the gap between the top and bottom. (in terms of overall damage output, coordinated vs. uncoordinated, small and large scale PVE & PVP) This doesn’t mean all classes are perfectly equal in all ways or that we want to remove skill from the game. We want to establish a solid baseline so that we can better tune and tweak balance. For this update we attacked this problem from multiple angles by doing the following:
- Lowering the ceiling on the top damage
- Raising the floor on the bottom damage
- Simplifying some of the more intense rotations to make them a bit easier for players of all skill levels
Some of you will probably ask how the above goals translate into the changes we made. Here are some notes on a couple of the more hotly debated ones so you can see how they fit into the bigger picture:
- Proc Sets – This change falls directly into the “lower the ceiling” category for both PVP and PVE. We wanted to reduce the overall burst potential without dramatically lowering sustain. There have been a lot of comments on this change, specifically from the PVP side where sets not critting will not help because of the Impenetrable trait - Impen does not reduce the chance of being crit - it reduces the damage of the crit that hits you.
- Stun Removal on Blazing Spear – This change falls into the “simplify” category. We increased the duration of the damage on this ability to simplify the rotation. In addition we removed the stun component. Now the morph choices are more damage or more resources and disorient. (CC)
- Radiant Destruction – This one is definitely in the “lower the ceiling” category. It was strong in both PVE and PVP and needed adjustment.
- Haunting Curse – This one falls into the “simplify” category. The goal was to free up globals for more abilities to be cast with this change. (i.e. – every 10.5 seconds you get to use 3 more abilities) @Alpheu5 has a pretty great image that illustrates this change in this thread.
I didn't touch on every change or class, but I hope that sheds some light into how and why we've made some of the changes we've made. We have a lot more balance changes planned, but due to how our build cycle works, most of them won't make the next PTS build - they should hopefully make PTS3 though.
It should also be noted that what is on PTS now is our first pass at these changes. We’re evaluating all of them and will make adjustments based on both feedback and data collected, so please continue to test them on PTS and give feedback.
-rich
Explain why Destro Ult got a 3% damage buff with Lightning Staff?
AOE damage is reduced while hitting multiple targets,
Actually the AoE caps got a nerf, so destro ulti will be doing more damage to more targets next patch (plus the additional 3% overall buff with lightning staff)ZOS_RichLambert wrote: »
- Lowering the ceiling on the top damage
Sorry @ZOS_RichLambert but in term of destro ultimate the logic doesn't check out!
xmasterrreb17_ESO wrote: »Guys. They are talking about OLDER players and change SHIELDS timers to 6! couple of patches ago. lel?
Every sorc on a planet could tell you, that WE are very hard class to master. If u want to win duels in PVP against other classes and experienced players - you have to push a lot more buttons than NB for example.
We know its hard, but also - ITS CHALLENGING. And now we have a massive Curse NERF. MASSIVE. Its a core sorc ability like frags and and shields. Its a disaster.
If u want to siplify this ability - just give us 3.5-4 sec UNMORFED and make new morph for pvp and pve.
Also waiting for 10 sec shields.
ZOS_RichLambert wrote: »
They are probably not streaming because the vast majority of times any suggestions have been ignored.
And from what was posted they want new players to = veteran players. This is exactly what was posted.
I use to defend alot of things but it is becoming impossible. Why make changes that nobody wants? Who wanted ultimate cut in half? This will not help new players be equal to veteran but this is what they said they wanted to happen.
Nobody wants pet builds with how pets work in this game.
timidobserver wrote: »He said they nerfed proc sets to "reduce overall burst potential". Burst doesn't matter in PvE, which means that the proc set nerf is 100% a PvP issue.