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Does Velocious curse need a nerf ?

  • Derra
    Derra
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    No
    Dymence wrote: »
    Dymence wrote: »
    Dracane wrote: »
    Dracane wrote: »
    I am very certain, that you can reapply curse after the first detonation to get 2 curse explosions after the next 6 seconds. (will be overpowered as hell vs non templars)
    It must be this way, otherwise it's daedric prey for poor people.

    Nooo I'm sure it's working as I've described. Let's see once the pts goes online.

    12 sec burst vs 3.5 sec burst?... Idk. In PvE sure it can be good, but the rotation will be boring AF. If what you say is true, it is a DPS boost though.
    In PvP? I'd rather be able to burst someone in 3.5 seconds than 12 seconds.

    I'm still not too happy with this change from both perspectives. Will have to adapt, but at this point, I can forget my DW build and take out the BSW and Destro staff. Goodbye variety.

    I know.
    But imagine if you really get a double curse explosion. That will be very lethal.

    I seriously doubt it's going to work this way. It's probably going to overwrite itself if you apply it again while it's still running, much like the current curse.

    Still, I wouldn't call the new curse morph a nerf. It's an interesting change for sure. It's going to offer more sustain as you have to spend magicka on it less and it opens up the possibility for backbarring it. The burst damage doesn't actually change, it simply takes longer.

    But all the things people have been asking for and they go for something nobody asked for, again. Like you say the change might not be a nerf, but the current curse didn't need any change according to most of the players who use it, so why did zos opt for such a drastic change? It's baffling. Either they have some sort of long-term super-vision that nobody can predict, or they actually are clueless and feeling their way around in the dark.

    It is absolutely 100% a nerf and a big one at that. Specifically it is nearly a 42% nerf to DPS with the skill.

    Theory =/= practice, and you're talking about how burst DPS is the most important, which remains unchanged. Sustained DPS is changed.

    But it is changed. Time is a crucial component to a fight and this change is nearly doubling the length it takes for a sorcerer to pull off a burst.

    As someone who mains a templar, I will 100% guarantee I will never have a curse explode on me as long as I am alive. Even with the 3.5 second time, I still cleansed it like 85%. Still potentially useful though since there were I times when I was stunned and prioritized cleansed rather than attack because of the short duration.

    The only possible way this change would be inviting to a sorc over velocious is if the game did not consider an "echo" to be an active curse and thus allowed you to time 2 explosions in 12 seconds. Which would be absolutely broken since it's not too hard to get a 8K curse in PVP, even with BattleSpiriit, and 16K unblockable damage at the same is way too much.

    Simple fix.

    Curse deals a percentage of it´s full dmg when being cleansed and now is on par with every other dot in that regard.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Dracane
    Dracane
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    Curse shouldn't be purgeable at all.
    It's dark daedric magic, not something you just cleanse away.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Birdovic
    Birdovic
    ✭✭✭✭✭
    No
    Dymence wrote: »
    Birdovic wrote: »
    @Dymence

    The reason why Velocious Curse was so important to me, was the reliable damage every 3.5sec, which could be well timed with mages wrath and a frag/meteor combo for instance.

    Especially was great because we have no strong enough Spammable against DK's perma flapping their wings.

    Now with force pulse being unreflectable (finally!), I think the pressure doesn't have to come from Curse only anymore, so here is a chance that this change won't hurt too much and only takes some time to get used to.

    Still, not a huge fan of Minor Magickasteal on elemental drain :confused:

    Yeah, I think the big picture has to be seen here. The new batswarm morph might also have a very nice burst in the combo.

    Yup, very excited for that Batswarm.
    Not the awesome one I missed from years ago, but who knows, maybe I will like this one even more, sounds promising atleast.
  • StopDropAndBear
    StopDropAndBear
    ✭✭✭✭
    No
    guys I got a sneak peek at the next set of patch notes
    Sorcerer
    • Dark Magic
      • Crystal Fragments: Removed the instant cast chance from this ability, ability now takes 10 seconds to cast and makes delicious cupcakes but only stamina classes are allowed to eat them
  • Athrys5
    Athrys5
    ✭✭✭
    No
    It won't stack, it's like you recast the skill i don't think it works like a dot.
    @ZOS_GinaBruno Please don't change velocious it's not really needed, and none wants it to change like the survey says... :neutral:
    Edited by Athrys5 on January 4, 2017 7:12PM
    EU - PC

    Athryss
  • Minalan
    Minalan
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    ✭✭✭✭
    No
    guys I got a sneak peek at the next set of patch notes
    Sorcerer
    • Dark Magic
      • Crystal Fragments: Removed the instant cast chance from this ability, ability now takes 10 seconds to cast and makes delicious cupcakes but only stamina classes are allowed to eat them

    Thanks for the laugh. :lol:

  • Dracane
    Dracane
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    Hey folks. Sorry to tell you, I was wrong :/
    Haunting Curse is not refreshable after the first curse exploded.

    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • covenant_merchant
    covenant_merchant
    ✭✭✭✭✭
    No
    Dracane wrote: »
    Hey folks. Sorry to tell you, I was wrong :/
    Haunting Curse is not refreshable after the first curse exploded.

    Okay, can we all QQ now ? Seriously WTF.
  • Jsmalls
    Jsmalls
    ✭✭✭✭✭
    No
    Dracane wrote: »
    Hey folks. Sorry to tell you, I was wrong :/
    Haunting Curse is not refreshable after the first curse exploded.

    This skill just became useless for open world PvP... And boring AF for PvE..

    Not sure the direction they were trying to go for here.
  • Dracane
    Dracane
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    Looks bad. I don't see the use.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • covenant_merchant
    covenant_merchant
    ✭✭✭✭✭
    No
    Dracane wrote: »
    Looks bad. I don't see the use.

    Nobody does. Even in PVE, a 3.5 second curse was fine. And dumb dds that can't keep up with the rotation weren't using it anyways. It doesn't make things more "simple" for the sorc rotation neither in PVP or PVE.

    And you won't even be able to keep a 100% uptime on curse BECAUSE PEOPLE WILL CLEANSE IT. 6 seconds is way too long, and another "echoing" bulls. 6 seconds later is unnecessary when you can just recast the *** skill.

    I actually no-lifed this game since the Trueflame reset, rolling for emp and all. I seriously played almost 20 hours per day because I could and because I freaking love my sorc. But now? It just seems so utterly pointless. I mean why should you even bother with sorc this next month knowing that you'll lose pretty much half of what made your class attractive in February.
    As someone playing with curse + Master Ice staff, I just want to cry.
  • Dymence
    Dymence
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    Dracane wrote: »
    Looks bad. I don't see the use.

    Nobody does. Even in PVE, a 3.5 second curse was fine. And dumb dds that can't keep up with the rotation weren't using it anyways. It doesn't make things more "simple" for the sorc rotation neither in PVP or PVE.

    And you won't even be able to keep a 100% uptime on curse BECAUSE PEOPLE WILL CLEANSE IT. 6 seconds is way too long, and another "echoing" bulls. 6 seconds later is unnecessary when you can just recast the *** skill.

    I actually no-lifed this game since the Trueflame reset, rolling for emp and all. I seriously played almost 20 hours per day because I could and because I freaking love my sorc. But now? It just seems so utterly pointless. I mean why should you even bother with sorc this next month knowing that you'll lose pretty much half of what made your class attractive in February.
    As someone playing with curse + Master Ice staff, I just want to cry.

    just lol
  • covenant_merchant
    covenant_merchant
    ✭✭✭✭✭
    No
    Dymence wrote: »
    Dracane wrote: »
    Looks bad. I don't see the use.

    Nobody does. Even in PVE, a 3.5 second curse was fine. And dumb dds that can't keep up with the rotation weren't using it anyways. It doesn't make things more "simple" for the sorc rotation neither in PVP or PVE.

    And you won't even be able to keep a 100% uptime on curse BECAUSE PEOPLE WILL CLEANSE IT. 6 seconds is way too long, and another "echoing" bulls. 6 seconds later is unnecessary when you can just recast the *** skill.

    I actually no-lifed this game since the Trueflame reset, rolling for emp and all. I seriously played almost 20 hours per day because I could and because I freaking love my sorc. But now? It just seems so utterly pointless. I mean why should you even bother with sorc this next month knowing that you'll lose pretty much half of what made your class attractive in February.
    As someone playing with curse + Master Ice staff, I just want to cry.

    just lol

    Hey I know it's just a game and all. But still, having invested a *** ton of time in my magicka sorc, which is pretty much the only thing I'm good at, and playing with an Ice staff, those changes are unexpected and unwanted.
    They promised stamina balance. Not further magicka sorc nerfs.
  • Dracane
    Dracane
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    At this point it should be clear, that daedric curse must become unpurgeable. It is no dot that deals damage every second and still has done something even if it gets cleansed. No, it does simply nothing even if it gets purged 0,1 seconds before it detonates.
    It's not realiable this way, they should change that.
    Edited by Dracane on January 4, 2017 9:15PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Dymence
    Dymence
    ✭✭✭✭✭
    Dymence wrote: »
    Dracane wrote: »
    Looks bad. I don't see the use.

    Nobody does. Even in PVE, a 3.5 second curse was fine. And dumb dds that can't keep up with the rotation weren't using it anyways. It doesn't make things more "simple" for the sorc rotation neither in PVP or PVE.

    And you won't even be able to keep a 100% uptime on curse BECAUSE PEOPLE WILL CLEANSE IT. 6 seconds is way too long, and another "echoing" bulls. 6 seconds later is unnecessary when you can just recast the *** skill.

    I actually no-lifed this game since the Trueflame reset, rolling for emp and all. I seriously played almost 20 hours per day because I could and because I freaking love my sorc. But now? It just seems so utterly pointless. I mean why should you even bother with sorc this next month knowing that you'll lose pretty much half of what made your class attractive in February.
    As someone playing with curse + Master Ice staff, I just want to cry.

    just lol

    Hey I know it's just a game and all. But still, having invested a *** ton of time in my magicka sorc, which is pretty much the only thing I'm good at, and playing with an Ice staff, those changes are unexpected and unwanted.
    They promised stamina balance. Not further magicka sorc nerfs.

    I know right, why should you even bother with a class that got flat out buffed across the board on single target and AOE through new destro passives, force pulse non reflect and pet buffs, when your curse now pops 2.5 seconds later? Bloody murder I tell you.
  • covenant_merchant
    covenant_merchant
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    No
    Dracane wrote: »
    At this point it should be clear, that daedric curse must become unpurgeable.
    It's not realiable this way.

    Even if it becomes unpurgeable, 12 seconds is way too long. It doesn't even save magicka since it lengthens the fight and forces you to cast more shields (which are more expensive than curse magicka-wise).
  • covenant_merchant
    covenant_merchant
    ✭✭✭✭✭
    No
    Dymence wrote: »
    Dymence wrote: »
    Dracane wrote: »
    Looks bad. I don't see the use.

    Nobody does. Even in PVE, a 3.5 second curse was fine. And dumb dds that can't keep up with the rotation weren't using it anyways. It doesn't make things more "simple" for the sorc rotation neither in PVP or PVE.

    And you won't even be able to keep a 100% uptime on curse BECAUSE PEOPLE WILL CLEANSE IT. 6 seconds is way too long, and another "echoing" bulls. 6 seconds later is unnecessary when you can just recast the *** skill.

    I actually no-lifed this game since the Trueflame reset, rolling for emp and all. I seriously played almost 20 hours per day because I could and because I freaking love my sorc. But now? It just seems so utterly pointless. I mean why should you even bother with sorc this next month knowing that you'll lose pretty much half of what made your class attractive in February.
    As someone playing with curse + Master Ice staff, I just want to cry.

    just lol

    Hey I know it's just a game and all. But still, having invested a *** ton of time in my magicka sorc, which is pretty much the only thing I'm good at, and playing with an Ice staff, those changes are unexpected and unwanted.
    They promised stamina balance. Not further magicka sorc nerfs.

    I know right, why should you even bother with a class that got flat out buffed across the board on single target and AOE through new destro passives, force pulse non reflect and pet buffs, when your curse now pops 2.5 seconds later? Bloody murder I tell you.

    The diversity of builds got significantly smaller. Have you tried playing with pets open world ? It's a nightmare. They don't provide a reliable burst, they don't offer any help in 1vX situations to kill a target and even with the buffed resistances (that don't matter since they don't impact shields), killing a pet is still easy and good luck trying to conjure them again with the cast time while being constantly rooted and bashed /cced. Pet sorc is a niche build, it's not the go-to thing for every player.

    Nobody needed the non-reflectable force pulse. I'd rather have my curse back.

    Same thing goes for fire and lightning staff, damage was fine, I don't see why they buffed it. And they rendered frost staff useless for PVP.

    You won't kill anyone with just force pulse + frags. You need curse. And you seem to have forgotten that curse is purgeable. So while some templars may forget it in 3.5 sec, 6 seconds is more than enough to do it. And the "echoing" part is dumb af either way.
  • Dymence
    Dymence
    ✭✭✭✭✭
    Dymence wrote: »
    Dymence wrote: »
    Dracane wrote: »
    Looks bad. I don't see the use.

    Nobody does. Even in PVE, a 3.5 second curse was fine. And dumb dds that can't keep up with the rotation weren't using it anyways. It doesn't make things more "simple" for the sorc rotation neither in PVP or PVE.

    And you won't even be able to keep a 100% uptime on curse BECAUSE PEOPLE WILL CLEANSE IT. 6 seconds is way too long, and another "echoing" bulls. 6 seconds later is unnecessary when you can just recast the *** skill.

    I actually no-lifed this game since the Trueflame reset, rolling for emp and all. I seriously played almost 20 hours per day because I could and because I freaking love my sorc. But now? It just seems so utterly pointless. I mean why should you even bother with sorc this next month knowing that you'll lose pretty much half of what made your class attractive in February.
    As someone playing with curse + Master Ice staff, I just want to cry.

    just lol

    Hey I know it's just a game and all. But still, having invested a *** ton of time in my magicka sorc, which is pretty much the only thing I'm good at, and playing with an Ice staff, those changes are unexpected and unwanted.
    They promised stamina balance. Not further magicka sorc nerfs.

    I know right, why should you even bother with a class that got flat out buffed across the board on single target and AOE through new destro passives, force pulse non reflect and pet buffs, when your curse now pops 2.5 seconds later? Bloody murder I tell you.

    The diversity of builds got significantly smaller. Have you tried playing with pets open world ? It's a nightmare. They don't provide a reliable burst, they don't offer any help in 1vX situations to kill a target and even with the buffed resistances (that don't matter since they don't impact shields), killing a pet is still easy and good luck trying to conjure them again with the cast time while being constantly rooted and bashed /cced. Pet sorc is a niche build, it's not the go-to thing for every player.

    Nobody needed the non-reflectable force pulse. I'd rather have my curse back.

    Same thing goes for fire and lightning staff, damage was fine, I don't see why they buffed it. And they rendered frost staff useless for PVP.

    You won't kill anyone with just force pulse + frags. You need curse. And you seem to have forgotten that curse is purgeable. So while some templars may forget it in 3.5 sec, 6 seconds is more than enough to do it. And the "echoing" part is dumb af either way.

    I know pets aren't very useful in open world. I was just mentioning it as one of the things that got buffed. They're god in duels though.

    Maybe lightning and fire staves were fine before. They're better now. Nothing to complain about. And frost staves are HARDLY useless now for PVP, they just cater to a different kind of role now.

    And not entire cyrodiil is made up out of templars.
  • covenant_merchant
    covenant_merchant
    ✭✭✭✭✭
    No
    Dymence wrote: »
    Dymence wrote: »
    Dymence wrote: »
    Dracane wrote: »
    Looks bad. I don't see the use.

    Nobody does. Even in PVE, a 3.5 second curse was fine. And dumb dds that can't keep up with the rotation weren't using it anyways. It doesn't make things more "simple" for the sorc rotation neither in PVP or PVE.

    And you won't even be able to keep a 100% uptime on curse BECAUSE PEOPLE WILL CLEANSE IT. 6 seconds is way too long, and another "echoing" bulls. 6 seconds later is unnecessary when you can just recast the *** skill.

    I actually no-lifed this game since the Trueflame reset, rolling for emp and all. I seriously played almost 20 hours per day because I could and because I freaking love my sorc. But now? It just seems so utterly pointless. I mean why should you even bother with sorc this next month knowing that you'll lose pretty much half of what made your class attractive in February.
    As someone playing with curse + Master Ice staff, I just want to cry.

    just lol

    Hey I know it's just a game and all. But still, having invested a *** ton of time in my magicka sorc, which is pretty much the only thing I'm good at, and playing with an Ice staff, those changes are unexpected and unwanted.
    They promised stamina balance. Not further magicka sorc nerfs.

    I know right, why should you even bother with a class that got flat out buffed across the board on single target and AOE through new destro passives, force pulse non reflect and pet buffs, when your curse now pops 2.5 seconds later? Bloody murder I tell you.

    The diversity of builds got significantly smaller. Have you tried playing with pets open world ? It's a nightmare. They don't provide a reliable burst, they don't offer any help in 1vX situations to kill a target and even with the buffed resistances (that don't matter since they don't impact shields), killing a pet is still easy and good luck trying to conjure them again with the cast time while being constantly rooted and bashed /cced. Pet sorc is a niche build, it's not the go-to thing for every player.

    Nobody needed the non-reflectable force pulse. I'd rather have my curse back.

    Same thing goes for fire and lightning staff, damage was fine, I don't see why they buffed it. And they rendered frost staff useless for PVP.

    You won't kill anyone with just force pulse + frags. You need curse. And you seem to have forgotten that curse is purgeable. So while some templars may forget it in 3.5 sec, 6 seconds is more than enough to do it. And the "echoing" part is dumb af either way.

    I know pets aren't very useful in open world. I was just mentioning it as one of the things that got buffed. They're god in duels though.

    Maybe lightning and fire staves were fine before. They're better now. Nothing to complain about. And frost staves are HARDLY useless now for PVP, they just cater to a different kind of role now.

    And not entire cyrodiil is made up out of templars.

    Half of it is, at least on PC EU. And frost staffs will be useless for PVP. I tried anim cancelling on PTS with it - guess what? No magicka regen, hype. The frost heavy attack passive is arguably more useful now than it will be (atm : gives a 1.8k damage shield, after : taunts the enemy). And the snares do make a difference in PVP.

    The changes to curse or frost staff won't impact sorcs playing in zergballs. But people still trying to play in small groups will suffer enormously from it. They've dumbed down a vital sorc skill either because of their own incompetence and ignorance of how the game works, or to cater to new players who start out as sorcs and are too lazy to learn to time their burst. Either way, these are nerfs.

    And that's not even to mention dual wielding sorcs. How do you expect them to keep pressure in the meantime?
  • Aliniel
    Aliniel
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    No
    Why do you hate Sorcs? No love since the launch...
  • SanTii.92
    SanTii.92
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    No
    .
    Edited by SanTii.92 on January 4, 2017 9:43PM
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭
    Yes
    Minalan wrote: »
    STEVIL wrote: »
    Sorcs are supposed to deal high timed burst damage, this is what defines our class just like stealth attacks define nightblades and etc.

    So taking away our timed burst damage is the right way to go? That's like adding a cast time to surprise attack

    Wrobel......if you hate mag Sorcs just make all of our abilities cost stam and be done with it.

    These patch notes are really dissapointing

    Really? Really?

    i thought i had seen thread upon thread and post upon post describing streak as the "clas defining" skill back in the day when streak was being changed.

    Then, i am really sure i saw that shields were class defining too when they were getting changes made.

    Now it curse and its role in a very specific 3s timer combined boom burst (as opposed to the same burst at the 6s mark) that is now the new definition of "class defining" for sorcs, right?

    Do i have that down?

    A while back i determined from observation that "class defining" just means "whatever you are talking about changing to anything weaker or that to something i dont like" and its good to see that the sorc class is so versatile that every time a change is made to a "class defining" aspect it just miraculously develops a new class definition.

    A class that versatile and robust = obviously OP.

    So you're happy we got a fat DPS nerf.

    Want a cookie?

    No... but i am unhappy with everything being a class defining aspect when it gets reviewed. its basically a cheap easy throw in ephemera that just skips the "what really happens" with emotional BS.

    if you dont like the change, argue the numbers not some holy sanctified status that gets trotted out every time it is needed.

    personally, most of the time i see a lot of comments describing a "best way" to get kills i have a knee jerk "OP" vibe going.

    Seen quite a bit of the curse/frags/wrath type comments going on and the key was the curse timing.

    So i am not surprised its getting removed - the short timer - ESPECIALLY given the impact of lag on short timer counters - but as i suggested on another thread there are a lot of non-3s options they could pursue instead of the 6s second boom.

    but 3.5s velicurse morph is not class defining... or should e go back to the last couple patches and see all the "only class defining" threads to prove that?

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Glarin
    Glarin
    ✭✭✭
    No
    STEVIL wrote: »
    Sorcs are supposed to deal high timed burst damage, this is what defines our class just like stealth attacks define nightblades and etc.

    So taking away our timed burst damage is the right way to go? That's like adding a cast time to surprise attack

    Wrobel......if you hate mag Sorcs just make all of our abilities cost stam and be done with it.

    These patch notes are really dissapointing

    Really? Really?

    i thought i had seen thread upon thread and post upon post describing streak as the "clas defining" skill back in the day when streak was being changed.

    Then, i am really sure i saw that shields were class defining too when they were getting changes made.

    Now it curse and its role in a very specific 3s timer combined boom burst (as opposed to the same burst at the 6s mark) that is now the new definition of "class defining" for sorcs, right?

    Do i have that down?

    A while back i determined from observation that "class defining" just means "whatever you are talking about changing to anything weaker or that to something i dont like" and its good to see that the sorc class is so versatile that every time a change is made to a "class defining" aspect it just miraculously develops a new class definition.

    A class that versatile and robust = obviously OP.

    Multiple things can define a class. For sorcs, mobility, high damage, and shields to help mitigate some damage to stay alive long enough all define a sorc.
    Aldmeri Dominon: Glarin |Dragonknight *** Erìnwy |Sorcerer
    Ebonheart Pact: Alexandrìte |Dragonknight |Former Emperor *** Oops I Negated Again |Sorcerer |Former Emperor
    Daggerfall Covenant: Eìr |Templar
  • FriedEggSandwich
    FriedEggSandwich
    ✭✭✭✭✭
    No
    STEVIL wrote: »
    Minalan wrote: »
    STEVIL wrote: »
    Sorcs are supposed to deal high timed burst damage, this is what defines our class just like stealth attacks define nightblades and etc.

    So taking away our timed burst damage is the right way to go? That's like adding a cast time to surprise attack

    Wrobel......if you hate mag Sorcs just make all of our abilities cost stam and be done with it.

    These patch notes are really dissapointing

    Really? Really?

    i thought i had seen thread upon thread and post upon post describing streak as the "clas defining" skill back in the day when streak was being changed.

    Then, i am really sure i saw that shields were class defining too when they were getting changes made.

    Now it curse and its role in a very specific 3s timer combined boom burst (as opposed to the same burst at the 6s mark) that is now the new definition of "class defining" for sorcs, right?

    Do i have that down?

    A while back i determined from observation that "class defining" just means "whatever you are talking about changing to anything weaker or that to something i dont like" and its good to see that the sorc class is so versatile that every time a change is made to a "class defining" aspect it just miraculously develops a new class definition.

    A class that versatile and robust = obviously OP.

    So you're happy we got a fat DPS nerf.

    Want a cookie?

    No... but i am unhappy with everything being a class defining aspect when it gets reviewed. its basically a cheap easy throw in ephemera that just skips the "what really happens" with emotional BS.

    if you dont like the change, argue the numbers not some holy sanctified status that gets trotted out every time it is needed.

    personally, most of the time i see a lot of comments describing a "best way" to get kills i have a knee jerk "OP" vibe going.

    Seen quite a bit of the curse/frags/wrath type comments going on and the key was the curse timing.

    So i am not surprised its getting removed - the short timer - ESPECIALLY given the impact of lag on short timer counters - but as i suggested on another thread there are a lot of non-3s options they could pursue instead of the 6s second boom.

    but 3.5s velicurse morph is not class defining... or should e go back to the last couple patches and see all the "only class defining" threads to prove that?

    Arguing about whether it's class defining or not is pretty pointless imo; it's a staple of most sorcs pvp and pve setup and that's all that matters. They only just buffed curse last patch by making it unblockable, and now this patch they turn around and nerf it more. We just want to know why. You specifically mention the timing and that relating to lag, well why should that warrant a 42% damage nerf? Surely if that was true they would have tried to keep the damage output the same? What other skill has been buffed only to be nerfed more in the next patch?
    PC | EU
  • smacx250
    smacx250
    ✭✭✭✭✭
    No
    Dymence wrote: »
    Dymence wrote: »
    Dracane wrote: »
    Looks bad. I don't see the use.

    Nobody does. Even in PVE, a 3.5 second curse was fine. And dumb dds that can't keep up with the rotation weren't using it anyways. It doesn't make things more "simple" for the sorc rotation neither in PVP or PVE.

    And you won't even be able to keep a 100% uptime on curse BECAUSE PEOPLE WILL CLEANSE IT. 6 seconds is way too long, and another "echoing" bulls. 6 seconds later is unnecessary when you can just recast the *** skill.

    I actually no-lifed this game since the Trueflame reset, rolling for emp and all. I seriously played almost 20 hours per day because I could and because I freaking love my sorc. But now? It just seems so utterly pointless. I mean why should you even bother with sorc this next month knowing that you'll lose pretty much half of what made your class attractive in February.
    As someone playing with curse + Master Ice staff, I just want to cry.

    just lol

    Hey I know it's just a game and all. But still, having invested a *** ton of time in my magicka sorc, which is pretty much the only thing I'm good at, and playing with an Ice staff, those changes are unexpected and unwanted.
    They promised stamina balance. Not further magicka sorc nerfs.

    I know right, why should you even bother with a class that got flat out buffed across the board on single target and AOE through new destro passives, force pulse non reflect and pet buffs, when your curse now pops 2.5 seconds later? Bloody murder I tell you.
    Destro changes don't have anything to do with curse, or even sorc, for that matter. Yeah, pet buffs - a pet build doesn't even run velocious. So you get a big fat "0" for illustrating why the sorc class gets velocious nerfed.
  • Minalan
    Minalan
    ✭✭✭✭✭
    ✭✭✭✭
    No
    STEVIL wrote: »
    Minalan wrote: »
    STEVIL wrote: »
    Sorcs are supposed to deal high timed burst damage, this is what defines our class just like stealth attacks define nightblades and etc.

    So taking away our timed burst damage is the right way to go? That's like adding a cast time to surprise attack

    Wrobel......if you hate mag Sorcs just make all of our abilities cost stam and be done with it.

    These patch notes are really dissapointing

    Really? Really?

    i thought i had seen thread upon thread and post upon post describing streak as the "clas defining" skill back in the day when streak was being changed.

    Then, i am really sure i saw that shields were class defining too when they were getting changes made.

    Now it curse and its role in a very specific 3s timer combined boom burst (as opposed to the same burst at the 6s mark) that is now the new definition of "class defining" for sorcs, right?

    Do i have that down?

    A while back i determined from observation that "class defining" just means "whatever you are talking about changing to anything weaker or that to something i dont like" and its good to see that the sorc class is so versatile that every time a change is made to a "class defining" aspect it just miraculously develops a new class definition.

    A class that versatile and robust = obviously OP.

    So you're happy we got a fat DPS nerf.

    Want a cookie?

    No... but i am unhappy with everything being a class defining aspect when it gets reviewed. its basically a cheap easy throw in ephemera that just skips the "what really happens" with emotional BS.

    if you dont like the change, argue the numbers not some holy sanctified status that gets trotted out every time it is needed.

    personally, most of the time i see a lot of comments describing a "best way" to get kills i have a knee jerk "OP" vibe going.

    Seen quite a bit of the curse/frags/wrath type comments going on and the key was the curse timing.

    So i am not surprised its getting removed - the short timer - ESPECIALLY given the impact of lag on short timer counters - but as i suggested on another thread there are a lot of non-3s options they could pursue instead of the 6s second boom.

    but 3.5s velicurse morph is not class defining... or should e go back to the last couple patches and see all the "only class defining" threads to prove that?

    Throwing aside the pointless words 'class defining' in favor of facts:

    Ultimates aside, magicka sorc has two damage attacks and one execute . Crystal fragments and curse. Everything else we generally use is a non-sorc ability available to well, anyone with a staff or guild skill-line.

    Nerfing one of our two attacks is crippling. I don't want to over-use the 'class defining' metaphor, but there are only TWO attacks we can reasonably use to defend ourselves and apply pressure to an enemy. Now we have ONE.

    The nerf is over 40%, someone else did the math. So now we have to turn to non-sorc abilities to apply pressure to someone spamming vigor or BoL, because what pressure we have isn't enough. Now we have a gaping 6 second window where 50% of our class DPS abilities can be healed through, shielded, nullified with purge, or just ignored.

    I say 'ignored', because if your opponent kills you outright it doesn't explode. Without pressure on an enemy (healing, shielding, or purging a 3.5 second curse) they are free to go on the offensive harder and more often. You are going to die if you cannot gain control of the fight, and you have no capability to do so with a 6 second burst window.

    My apologies for not posting this much more cogent argument earlier. But when I say "six seconds is a crippling nerf", I mean it. And most people who play the game and PVP or duel frequently with this understand the consequences perfectly.
  • Icarus42
    Icarus42
    ✭✭✭
    No
    Thank you^
    Ebonheart Pact - PC NA - Magicka Sorcerer
  • Methariorn
    Methariorn
    ✭✭✭
    No
    Dymence wrote: »
    Dracane wrote: »
    Looks bad. I don't see the use.

    Nobody does. Even in PVE, a 3.5 second curse was fine. And dumb dds that can't keep up with the rotation weren't using it anyways. It doesn't make things more "simple" for the sorc rotation neither in PVP or PVE.

    And you won't even be able to keep a 100% uptime on curse BECAUSE PEOPLE WILL CLEANSE IT. 6 seconds is way too long, and another "echoing" bulls. 6 seconds later is unnecessary when you can just recast the *** skill.

    I actually no-lifed this game since the Trueflame reset, rolling for emp and all. I seriously played almost 20 hours per day because I could and because I freaking love my sorc. But now? It just seems so utterly pointless. I mean why should you even bother with sorc this next month knowing that you'll lose pretty much half of what made your class attractive in February.
    As someone playing with curse + Master Ice staff, I just want to cry.

    just lol

    Hey I know it's just a game and all. But still, having invested a *** ton of time in my magicka sorc, which is pretty much the only thing I'm good at, and playing with an Ice staff, those changes are unexpected and unwanted.
    They promised stamina balance. Not further magicka sorc nerfs.

    I feel the pain: magicka sorc is my favourite class and the one I've invested my free time. They could, at last, make the curse impossible to purge and give like a 5-8% damage bonus to cursed target.
    Methariorn sorc EU server AD
    Acciughina NB EU server AD
    Aiacos Templar EU server AD
    Sevoltan DK EU server AD
  • Minalan
    Minalan
    ✭✭✭✭✭
    ✭✭✭✭
    No
    smacx250 wrote: »
    Dymence wrote: »
    Dymence wrote: »
    Dracane wrote: »
    Looks bad. I don't see the use.

    Nobody does. Even in PVE, a 3.5 second curse was fine. And dumb dds that can't keep up with the rotation weren't using it anyways. It doesn't make things more "simple" for the sorc rotation neither in PVP or PVE.

    And you won't even be able to keep a 100% uptime on curse BECAUSE PEOPLE WILL CLEANSE IT. 6 seconds is way too long, and another "echoing" bulls. 6 seconds later is unnecessary when you can just recast the *** skill.

    I actually no-lifed this game since the Trueflame reset, rolling for emp and all. I seriously played almost 20 hours per day because I could and because I freaking love my sorc. But now? It just seems so utterly pointless. I mean why should you even bother with sorc this next month knowing that you'll lose pretty much half of what made your class attractive in February.
    As someone playing with curse + Master Ice staff, I just want to cry.

    just lol

    Hey I know it's just a game and all. But still, having invested a *** ton of time in my magicka sorc, which is pretty much the only thing I'm good at, and playing with an Ice staff, those changes are unexpected and unwanted.
    They promised stamina balance. Not further magicka sorc nerfs.

    I know right, why should you even bother with a class that got flat out buffed across the board on single target and AOE through new destro passives, force pulse non reflect and pet buffs, when your curse now pops 2.5 seconds later? Bloody murder I tell you.
    Destro changes don't have anything to do with curse, or even sorc, for that matter. Yeah, pet buffs - a pet build doesn't even run velocious. So you get a big fat "0" for illustrating why the sorc class gets velocious nerfed.

    Correct. Destro is a bigger buff to magicka nightblades and especially templars, the latter will likely use ice staves and die less than they do now.

    Edited by Minalan on January 5, 2017 1:32AM
  • Izaki
    Izaki
    ✭✭✭✭✭
    ✭✭
    No
    Dracane wrote: »
    At this point it should be clear, that daedric curse must become unpurgeable. It is no dot that deals damage every second and still has done something even if it gets cleansed. No, it does simply nothing even if it gets purged 0,1 seconds before it detonates.
    It's not realiable this way, they should change that.

    Frankly... I'd rather have the 3.5 sec duration back xD I'm sure I'm not the only one. It will be just like it was before: perfectly balanced. But yeah if they decide to keep Haunting Joke, at least make it unpurgeable.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
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