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Does Velocious curse need a nerf ?

covenant_merchant
covenant_merchant
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Okay so, we had lost detonation and dawnbreaker, we had lost most of our shields and damage into Thaumaturge CP, we had been outsustained by heavy armor.
And now, we're losing elemental drain AND velocious curse, the latter making half of your damage in PVP . @ZOS_GinaBruno why ? Could you please explain why you feel this is necessary? Do you feel like curse is overperforming somewhat? And if so, why not look at tremorscale and snares, and things that actually do ?

@ZOS_RichLambert anyone? Team ?
Edited by covenant_merchant on January 3, 2017 10:47PM

Does Velocious curse need a nerf ? 264 votes

Yes
10%
StamdenGilvothvailjohn_ESOXeniphVoryn_DagothIruil_ESOWitarDaniAngioneMalthorneTanis-StormbinderDocmandunilldaxxeNNNNNMrCray78PurifedBladezPanerossCloudlessToc de MalsviScooberSteveDovahmiim 28 votes
No
83%
arkansas_ESOColoursYouHaveYolokin_Swagonbornarasysb14_ESORadioheadSh0tViekangGlassHalfFullhedna123b14_ESOJsmallslygerseyeMaliciousWyvernVynnVezWuffyCeruleiGlantirBirdovicSvenjaKelzanaMadysmoke_disease 221 votes
I've stopped playing sorc since they nerfed them to the ground in DB
5%
CronopolySnitmertustadroids097OwnDigimanDHaleBalticBluesmakeumrageAliyavanaInvitationNotFoundMinute_WaltzenzoisadogTreeHugger1SkylarkX 15 votes
  • Gobsta
    Gobsta
    No
    Yea wtf why mess with curse????
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    No
    Make the other morph haunting curse. Leave original curse alone.
  • Skinzz
    Skinzz
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    No
    I dont main a sorc but no it does not need a nerf..
    Anybody got a group? LFG, anybody? Hello?
  • Derra
    Derra
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    No
    They feel it´s necessary to make curse a nobrainer backbar dot ability for anyone trying to fill a slot in pve.

    This is a pve change through and through to make the magica sorc rotation executable even by a monkey - imho ofc.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Edziu
    Edziu
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    No
    only some played as sorc, mainy playing with other class and as I know in pve curse dont need any nerf, only on pvp it is hurting while its unblockable thats all, when on pve nothing is damn blockiing!

    split this damn pvp skills work from pve -.-
  • Icarus42
    Icarus42
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    No
    Please dont mess with one of the only good skills we have left, please just stop
    Ebonheart Pact - PC NA - Magicka Sorcerer
  • OdinForge
    OdinForge
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    No
    I don't play ESO so the disappointment isn't stressful to me anymore, but this game used to be good for PvP once upon a time ago.
    The Age of Wrobel.
  • XpoZeD_GoD
    XpoZeD_GoD
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    No
    This patch has actually nerfed magicka while leaving stamina untouched. Not what anyone expected and I think the majority of people are disappointed in what they have read.
    Xbox EU
    ~650 CP
    Breton Nightblade (AD)
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  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    No
    Derra wrote: »
    They feel it´s necessary to make curse a nobrainer backbar dot ability for anyone trying to fill a slot in pve.

    This is a pve change through and through to make the magica sorc rotation executable even by a monkey - imho ofc.

    Then they should have put it on the other morph. No one uses pets anyway.
  • Derra
    Derra
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    No
    Derra wrote: »
    They feel it´s necessary to make curse a nobrainer backbar dot ability for anyone trying to fill a slot in pve.

    This is a pve change through and through to make the magica sorc rotation executable even by a monkey - imho ofc.

    Then they should have put it on the other morph. No one uses pets anyway.

    They don´t understand why. Their metrics show them pets should be super useful.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • covenant_merchant
    covenant_merchant
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    No
    Derra wrote: »
    Derra wrote: »
    They feel it´s necessary to make curse a nobrainer backbar dot ability for anyone trying to fill a slot in pve.

    This is a pve change through and through to make the magica sorc rotation executable even by a monkey - imho ofc.

    Then they should have put it on the other morph. No one uses pets anyway.

    They don´t understand why. Their metrics show them pets should be super useful.

    and tremorscale to be balanced.
  • HoloYoitsu
    HoloYoitsu
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    No
    This is ridiculous, this and the other sorc changes are so transparently just an effort to push sorcs into pet builds. I guess their metrics showed that "not enough" sorcs played w/ pets.
  • KisoValley
    KisoValley
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    No
    Good thing I already use curse on backbar I guess
  • Dracane
    Dracane
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    I am very certain, that you can reapply curse after the first detonation to get 2 curse explosions after the next 6 seconds. (will be overpowered as hell vs non templars)
    It must be this way, otherwise it's daedric prey for poor people.

    Nooo I'm sure it's working as I've described. Let's see once the pts goes online.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • dsalter
    dsalter
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    No
    i'd rather have a middle ground and have a 4 second detonate with a half strength one exploding 2 more times every 2 seconds.

    basically: 4 seconds big boom then 2 seconds little pop and 2 more seconds little pop with spell ended.
    why?

    spreads out the damage of a second explosion countering the burst of 2 curses in 1, helps sorc AoE magicka style alittle by focusing less on reapplying curse all the time and works out more cost efficient.

    i personally want the other morph to be allowed to apply to 3 targets OR when cast increases pet speed by 50%, boost pet damage by 30% and forces them to tunnel the target allowing for a sort of deadric beast master type of play style
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • susmitds
    susmitds
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    Yes
    Wrong button.
  • FriedEggSandwich
    FriedEggSandwich
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    No
    Unless it works the way dracane has suggested this was horrible and unecessary. I would rather they just made it blockable again if they regret that buff. Even if it works the way dracane has suggested 6 secs is too long to wait for damage. I don't like it. I'm so used to the way curse has always been my brain ticks in 3.5s intervals. I recently used the unmorphed version of curse and the 6s delay is a lifetime even in pve.
    PC | EU
  • Father_X_Zombie
    Father_X_Zombie
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    No
    Sorcs are supposed to deal high timed burst damage, this is what defines our class just like stealth attacks define nightblades and etc.

    So taking away our timed burst damage is the right way to go? That's like adding a cast time to surprise attack

    Wrobel......if you hate mag Sorcs just make all of our abilities cost stam and be done with it.

    These patch notes are really dissapointing
    GT: AK x Zombie

    Marcurio Avidius - Breton Sorcerer - The Flawless Conquerer - General
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  • Snit
    Snit
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    I've stopped playing sorc since they nerfed them to the ground in DB
    Doesn't matter. It's a balance patch, and evidently those require magicka sorc nerfs as an integral part of the process ;)
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • LeifErickson
    LeifErickson
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    No
    This change basically destroys dw magicka sorc.
  • Izaki
    Izaki
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    No
    Dracane wrote: »
    I am very certain, that you can reapply curse after the first detonation to get 2 curse explosions after the next 6 seconds. (will be overpowered as hell vs non templars)
    It must be this way, otherwise it's daedric prey for poor people.

    Nooo I'm sure it's working as I've described. Let's see once the pts goes online.

    12 sec burst vs 3.5 sec burst?... Idk. In PvE sure it can be good, but the rotation will be boring AF. If what you say is true, it is a DPS boost though.
    In PvP? I'd rather be able to burst someone in 3.5 seconds than 12 seconds.

    I'm still not too happy with this change from both perspectives. Will have to adapt, but at this point, I can forget my DW build and take out the BSW and Destro staff. Goodbye variety.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Izaki
    Izaki
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    No
    Hey the good news is that us sorcs can now use Black Rose and stop shield stacking.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • STEVIL
    STEVIL
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    Yes
    Sorcs are supposed to deal high timed burst damage, this is what defines our class just like stealth attacks define nightblades and etc.

    So taking away our timed burst damage is the right way to go? That's like adding a cast time to surprise attack

    Wrobel......if you hate mag Sorcs just make all of our abilities cost stam and be done with it.

    These patch notes are really dissapointing

    Really? Really?

    i thought i had seen thread upon thread and post upon post describing streak as the "clas defining" skill back in the day when streak was being changed.

    Then, i am really sure i saw that shields were class defining too when they were getting changes made.

    Now it curse and its role in a very specific 3s timer combined boom burst (as opposed to the same burst at the 6s mark) that is now the new definition of "class defining" for sorcs, right?

    Do i have that down?

    A while back i determined from observation that "class defining" just means "whatever you are talking about changing to anything weaker or that to something i dont like" and its good to see that the sorc class is so versatile that every time a change is made to a "class defining" aspect it just miraculously develops a new class definition.

    A class that versatile and robust = obviously OP.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
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  • Minalan
    Minalan
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    No
    STEVIL wrote: »
    Sorcs are supposed to deal high timed burst damage, this is what defines our class just like stealth attacks define nightblades and etc.

    So taking away our timed burst damage is the right way to go? That's like adding a cast time to surprise attack

    Wrobel......if you hate mag Sorcs just make all of our abilities cost stam and be done with it.

    These patch notes are really dissapointing

    Really? Really?

    i thought i had seen thread upon thread and post upon post describing streak as the "clas defining" skill back in the day when streak was being changed.

    Then, i am really sure i saw that shields were class defining too when they were getting changes made.

    Now it curse and its role in a very specific 3s timer combined boom burst (as opposed to the same burst at the 6s mark) that is now the new definition of "class defining" for sorcs, right?

    Do i have that down?

    A while back i determined from observation that "class defining" just means "whatever you are talking about changing to anything weaker or that to something i dont like" and its good to see that the sorc class is so versatile that every time a change is made to a "class defining" aspect it just miraculously develops a new class definition.

    A class that versatile and robust = obviously OP.

    So you're happy we got a fat DPS nerf.

    Want a cookie?
  • DODHitman
    DODHitman
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    No
    This change basically destroys dw magicka sorc.

    exactly.....We already had to be careful with our timing, this will screw us.
    Eager' Skeaver
    AD-NA/PC | HighElf Sorc. V16 - Magicka Sorc 4Life!
    Guilds: Fantasia - ETU
    R.I.P. Dominion Mafia

    Two rules to live by:
    Stay on Crown - Stay out of the Red
  • pieratsos
    pieratsos
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    Dracane wrote: »
    I am very certain, that you can reapply curse after the first detonation to get 2 curse explosions after the next 6 seconds. (will be overpowered as hell vs non templars)
    It must be this way, otherwise it's daedric prey for poor people.

    Nooo I'm sure it's working as I've described. Let's see once the pts goes online.

    12 sec burst vs 3.5 sec burst?... Idk. In PvE sure it can be good, but the rotation will be boring AF. If what you say is true, it is a DPS boost though.
    In PvP? I'd rather be able to burst someone in 3.5 seconds than 12 seconds.

    I'm still not too happy with this change from both perspectives. Will have to adapt, but at this point, I can forget my DW build and take out the BSW and Destro staff. Goodbye variety.

    Your potential burst dmg is going to be a lot higher. No one is going to survive 2 curses and a frag proc at the same time. And those will acutally hit even harder cause of destro passives.
  • Gobsta
    Gobsta
    No
    Dracane wrote: »
    I am very certain, that you can reapply curse after the first detonation to get 2 curse explosions after the next 6 seconds. (will be overpowered as hell vs non templars)
    It must be this way, otherwise it's daedric prey for poor people.

    Nooo I'm sure it's working as I've described. Let's see once the pts goes online.

    I didn't think about it like that. If it does work the way you described. Well then I take back my frustrations and I'm on board with echoing because the potential to burst ppl down with 2 curses going ogf within seconds of each other.

    I see you

    If it ends up working that way
  • Minalan
    Minalan
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    No
    DODHitman wrote: »
    This change basically destroys dw magicka sorc.

    exactly.....We already had to be careful with our timing, this will screw us.

    Will the last DW sorc please turn out the lights?
  • DODHitman
    DODHitman
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    No
    pieratsos wrote: »
    Dracane wrote: »
    I am very certain, that you can reapply curse after the first detonation to get 2 curse explosions after the next 6 seconds. (will be overpowered as hell vs non templars)
    It must be this way, otherwise it's daedric prey for poor people.

    Nooo I'm sure it's working as I've described. Let's see once the pts goes online.

    12 sec burst vs 3.5 sec burst?... Idk. In PvE sure it can be good, but the rotation will be boring AF. If what you say is true, it is a DPS boost though.
    In PvP? I'd rather be able to burst someone in 3.5 seconds than 12 seconds.

    I'm still not too happy with this change from both perspectives. Will have to adapt, but at this point, I can forget my DW build and take out the BSW and Destro staff. Goodbye variety.

    Your potential burst dmg is going to be a lot higher. No one is going to survive 2 curses and a frag proc at the same time. And those will acutally hit even harder cause of destro passives.

    Seriously, the way it is worded....states the second proc will be 12sec later. Timing a 3.5sec burst takes practice....now make it take longer and say "but it will tick again in 6sec" is a complete joke! I hope im wrong.....but its not looking that way.
    Eager' Skeaver
    AD-NA/PC | HighElf Sorc. V16 - Magicka Sorc 4Life!
    Guilds: Fantasia - ETU
    R.I.P. Dominion Mafia

    Two rules to live by:
    Stay on Crown - Stay out of the Red
  • DODHitman
    DODHitman
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    No
    Minalan wrote: »
    DODHitman wrote: »
    This change basically destroys dw magicka sorc.

    exactly.....We already had to be careful with our timing, this will screw us.

    Will the last DW sorc please turn out the lights?

    Why?? Well actually, with the un-reflect able crushing shock I just might lol
    Eager' Skeaver
    AD-NA/PC | HighElf Sorc. V16 - Magicka Sorc 4Life!
    Guilds: Fantasia - ETU
    R.I.P. Dominion Mafia

    Two rules to live by:
    Stay on Crown - Stay out of the Red
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