They feel it´s necessary to make curse a nobrainer backbar dot ability for anyone trying to fill a slot in pve.
This is a pve change through and through to make the magica sorc rotation executable even by a monkey - imho ofc.
Yolokin_Swagonborn wrote: »They feel it´s necessary to make curse a nobrainer backbar dot ability for anyone trying to fill a slot in pve.
This is a pve change through and through to make the magica sorc rotation executable even by a monkey - imho ofc.
Then they should have put it on the other morph. No one uses pets anyway.
Yolokin_Swagonborn wrote: »They feel it´s necessary to make curse a nobrainer backbar dot ability for anyone trying to fill a slot in pve.
This is a pve change through and through to make the magica sorc rotation executable even by a monkey - imho ofc.
Then they should have put it on the other morph. No one uses pets anyway.
They don´t understand why. Their metrics show them pets should be super useful.
I am very certain, that you can reapply curse after the first detonation to get 2 curse explosions after the next 6 seconds. (will be overpowered as hell vs non templars)
It must be this way, otherwise it's daedric prey for poor people.
Nooo I'm sure it's working as I've described. Let's see once the pts goes online.
Father_X_Zombie wrote: »Sorcs are supposed to deal high timed burst damage, this is what defines our class just like stealth attacks define nightblades and etc.
So taking away our timed burst damage is the right way to go? That's like adding a cast time to surprise attack
Wrobel......if you hate mag Sorcs just make all of our abilities cost stam and be done with it.
These patch notes are really dissapointing
Father_X_Zombie wrote: »Sorcs are supposed to deal high timed burst damage, this is what defines our class just like stealth attacks define nightblades and etc.
So taking away our timed burst damage is the right way to go? That's like adding a cast time to surprise attack
Wrobel......if you hate mag Sorcs just make all of our abilities cost stam and be done with it.
These patch notes are really dissapointing
Really? Really?
i thought i had seen thread upon thread and post upon post describing streak as the "clas defining" skill back in the day when streak was being changed.
Then, i am really sure i saw that shields were class defining too when they were getting changes made.
Now it curse and its role in a very specific 3s timer combined boom burst (as opposed to the same burst at the 6s mark) that is now the new definition of "class defining" for sorcs, right?
Do i have that down?
A while back i determined from observation that "class defining" just means "whatever you are talking about changing to anything weaker or that to something i dont like" and its good to see that the sorc class is so versatile that every time a change is made to a "class defining" aspect it just miraculously develops a new class definition.
A class that versatile and robust = obviously OP.
LeifErickson wrote: »This change basically destroys dw magicka sorc.
IzakiBrotheSs wrote: »I am very certain, that you can reapply curse after the first detonation to get 2 curse explosions after the next 6 seconds. (will be overpowered as hell vs non templars)
It must be this way, otherwise it's daedric prey for poor people.
Nooo I'm sure it's working as I've described. Let's see once the pts goes online.
12 sec burst vs 3.5 sec burst?... Idk. In PvE sure it can be good, but the rotation will be boring AF. If what you say is true, it is a DPS boost though.
In PvP? I'd rather be able to burst someone in 3.5 seconds than 12 seconds.
I'm still not too happy with this change from both perspectives. Will have to adapt, but at this point, I can forget my DW build and take out the BSW and Destro staff. Goodbye variety.
I am very certain, that you can reapply curse after the first detonation to get 2 curse explosions after the next 6 seconds. (will be overpowered as hell vs non templars)
It must be this way, otherwise it's daedric prey for poor people.
Nooo I'm sure it's working as I've described. Let's see once the pts goes online.
LeifErickson wrote: »This change basically destroys dw magicka sorc.
exactly.....We already had to be careful with our timing, this will screw us.
IzakiBrotheSs wrote: »I am very certain, that you can reapply curse after the first detonation to get 2 curse explosions after the next 6 seconds. (will be overpowered as hell vs non templars)
It must be this way, otherwise it's daedric prey for poor people.
Nooo I'm sure it's working as I've described. Let's see once the pts goes online.
12 sec burst vs 3.5 sec burst?... Idk. In PvE sure it can be good, but the rotation will be boring AF. If what you say is true, it is a DPS boost though.
In PvP? I'd rather be able to burst someone in 3.5 seconds than 12 seconds.
I'm still not too happy with this change from both perspectives. Will have to adapt, but at this point, I can forget my DW build and take out the BSW and Destro staff. Goodbye variety.
Your potential burst dmg is going to be a lot higher. No one is going to survive 2 curses and a frag proc at the same time. And those will acutally hit even harder cause of destro passives.
LeifErickson wrote: »This change basically destroys dw magicka sorc.
exactly.....We already had to be careful with our timing, this will screw us.
Will the last DW sorc please turn out the lights?