Joy_Division wrote: »Twohothardware wrote: »FriedEggSandwich wrote: »IzakiBrotheSs wrote: »I am very certain, that you can reapply curse after the first detonation to get 2 curse explosions after the next 6 seconds. (will be overpowered as hell vs non templars)
It must be this way, otherwise it's daedric prey for poor people.
Nooo I'm sure it's working as I've described. Let's see once the pts goes online.
12 sec burst vs 3.5 sec burst?... Idk. In PvE sure it can be good, but the rotation will be boring AF. If what you say is true, it is a DPS boost though.
In PvP? I'd rather be able to burst someone in 3.5 seconds than 12 seconds.
I'm still not too happy with this change from both perspectives. Will have to adapt, but at this point, I can forget my DW build and take out the BSW and Destro staff. Goodbye variety.
I know.
But imagine if you really get a double curse explosion. That will be very lethal.
I seriously doubt it's going to work this way. It's probably going to overwrite itself if you apply it again while it's still running, much like the current curse.
Still, I wouldn't call the new curse morph a nerf. It's an interesting change for sure. It's going to offer more sustain as you have to spend magicka on it less and it opens up the possibility for backbarring it. The burst damage doesn't actually change, it simply takes longer.
But all the things people have been asking for and they go for something nobody asked for, again. Like you say the change might not be a nerf, but the current curse didn't need any change according to most of the players who use it, so why did zos opt for such a drastic change? It's baffling. Either they have some sort of long-term super-vision that nobody can predict, or they actually are clueless and feeling their way around in the dark.
It is absolutely 100% a nerf and a big one at that. Specifically it is nearly a 42% nerf to DPS with the skill.
Theory =/= practice, and you're talking about how burst DPS is the most important, which remains unchanged. Sustained DPS is changed.
But it is changed. Time is a crucial component to a fight and this change is nearly doubling the length it takes for a sorcerer to pull off a burst.
As someone who mains a templar, I will 100% guarantee I will never have a curse explode on me as long as I am alive. Even with the 3.5 second time, I still cleansed it like 85%. Still potentially useful though since there were I times when I was stunned and prioritized cleansed rather than attack because of the short duration.
The only possible way this change would be inviting to a sorc over velocious is if the game did not consider an "echo" to be an active curse and thus allowed you to time 2 explosions in 12 seconds. Which would be absolutely broken since it's not too hard to get a 8K curse in PVP, even with BattleSpiriit, and 16K unblockable damage at the same is way too much.
@Dymence
The reason why Velocious Curse was so important to me, was the reliable damage every 3.5sec, which could be well timed with mages wrath and a frag/meteor combo for instance.
Especially was great because we have no strong enough Spammable against DK's perma flapping their wings.
Now with force pulse being unreflectable (finally!), I think the pressure doesn't have to come from Curse only anymore, so here is a chance that this change won't hurt too much and only takes some time to get used to.
Still, not a huge fan of Minor Magickasteal on elemental drain
Yeah, I think the big picture has to be seen here. The new batswarm morph might also have a very nice burst in the combo.
Sorcerer
- Dark Magic
- Crystal Fragments: Removed the instant cast chance from this ability, ability now takes 10 seconds to cast and makes delicious cupcakes but only stamina classes are allowed to eat them
StopDropAndBear wrote: »guys I got a sneak peek at the next set of patch notesSorcerer
- Dark Magic
- Crystal Fragments: Removed the instant cast chance from this ability, ability now takes 10 seconds to cast and makes delicious cupcakes but only stamina classes are allowed to eat them
Looks bad. I don't see the use.
covenant_merchant wrote: »Looks bad. I don't see the use.
Nobody does. Even in PVE, a 3.5 second curse was fine. And dumb dds that can't keep up with the rotation weren't using it anyways. It doesn't make things more "simple" for the sorc rotation neither in PVP or PVE.
And you won't even be able to keep a 100% uptime on curse BECAUSE PEOPLE WILL CLEANSE IT. 6 seconds is way too long, and another "echoing" bulls. 6 seconds later is unnecessary when you can just recast the *** skill.
I actually no-lifed this game since the Trueflame reset, rolling for emp and all. I seriously played almost 20 hours per day because I could and because I freaking love my sorc. But now? It just seems so utterly pointless. I mean why should you even bother with sorc this next month knowing that you'll lose pretty much half of what made your class attractive in February.
As someone playing with curse + Master Ice staff, I just want to cry.
covenant_merchant wrote: »Looks bad. I don't see the use.
Nobody does. Even in PVE, a 3.5 second curse was fine. And dumb dds that can't keep up with the rotation weren't using it anyways. It doesn't make things more "simple" for the sorc rotation neither in PVP or PVE.
And you won't even be able to keep a 100% uptime on curse BECAUSE PEOPLE WILL CLEANSE IT. 6 seconds is way too long, and another "echoing" bulls. 6 seconds later is unnecessary when you can just recast the *** skill.
I actually no-lifed this game since the Trueflame reset, rolling for emp and all. I seriously played almost 20 hours per day because I could and because I freaking love my sorc. But now? It just seems so utterly pointless. I mean why should you even bother with sorc this next month knowing that you'll lose pretty much half of what made your class attractive in February.
As someone playing with curse + Master Ice staff, I just want to cry.
just lol
covenant_merchant wrote: »covenant_merchant wrote: »Looks bad. I don't see the use.
Nobody does. Even in PVE, a 3.5 second curse was fine. And dumb dds that can't keep up with the rotation weren't using it anyways. It doesn't make things more "simple" for the sorc rotation neither in PVP or PVE.
And you won't even be able to keep a 100% uptime on curse BECAUSE PEOPLE WILL CLEANSE IT. 6 seconds is way too long, and another "echoing" bulls. 6 seconds later is unnecessary when you can just recast the *** skill.
I actually no-lifed this game since the Trueflame reset, rolling for emp and all. I seriously played almost 20 hours per day because I could and because I freaking love my sorc. But now? It just seems so utterly pointless. I mean why should you even bother with sorc this next month knowing that you'll lose pretty much half of what made your class attractive in February.
As someone playing with curse + Master Ice staff, I just want to cry.
just lol
Hey I know it's just a game and all. But still, having invested a *** ton of time in my magicka sorc, which is pretty much the only thing I'm good at, and playing with an Ice staff, those changes are unexpected and unwanted.
They promised stamina balance. Not further magicka sorc nerfs.
At this point it should be clear, that daedric curse must become unpurgeable.
It's not realiable this way.
covenant_merchant wrote: »covenant_merchant wrote: »Looks bad. I don't see the use.
Nobody does. Even in PVE, a 3.5 second curse was fine. And dumb dds that can't keep up with the rotation weren't using it anyways. It doesn't make things more "simple" for the sorc rotation neither in PVP or PVE.
And you won't even be able to keep a 100% uptime on curse BECAUSE PEOPLE WILL CLEANSE IT. 6 seconds is way too long, and another "echoing" bulls. 6 seconds later is unnecessary when you can just recast the *** skill.
I actually no-lifed this game since the Trueflame reset, rolling for emp and all. I seriously played almost 20 hours per day because I could and because I freaking love my sorc. But now? It just seems so utterly pointless. I mean why should you even bother with sorc this next month knowing that you'll lose pretty much half of what made your class attractive in February.
As someone playing with curse + Master Ice staff, I just want to cry.
just lol
Hey I know it's just a game and all. But still, having invested a *** ton of time in my magicka sorc, which is pretty much the only thing I'm good at, and playing with an Ice staff, those changes are unexpected and unwanted.
They promised stamina balance. Not further magicka sorc nerfs.
I know right, why should you even bother with a class that got flat out buffed across the board on single target and AOE through new destro passives, force pulse non reflect and pet buffs, when your curse now pops 2.5 seconds later? Bloody murder I tell you.
covenant_merchant wrote: »covenant_merchant wrote: »covenant_merchant wrote: »Looks bad. I don't see the use.
Nobody does. Even in PVE, a 3.5 second curse was fine. And dumb dds that can't keep up with the rotation weren't using it anyways. It doesn't make things more "simple" for the sorc rotation neither in PVP or PVE.
And you won't even be able to keep a 100% uptime on curse BECAUSE PEOPLE WILL CLEANSE IT. 6 seconds is way too long, and another "echoing" bulls. 6 seconds later is unnecessary when you can just recast the *** skill.
I actually no-lifed this game since the Trueflame reset, rolling for emp and all. I seriously played almost 20 hours per day because I could and because I freaking love my sorc. But now? It just seems so utterly pointless. I mean why should you even bother with sorc this next month knowing that you'll lose pretty much half of what made your class attractive in February.
As someone playing with curse + Master Ice staff, I just want to cry.
just lol
Hey I know it's just a game and all. But still, having invested a *** ton of time in my magicka sorc, which is pretty much the only thing I'm good at, and playing with an Ice staff, those changes are unexpected and unwanted.
They promised stamina balance. Not further magicka sorc nerfs.
I know right, why should you even bother with a class that got flat out buffed across the board on single target and AOE through new destro passives, force pulse non reflect and pet buffs, when your curse now pops 2.5 seconds later? Bloody murder I tell you.
The diversity of builds got significantly smaller. Have you tried playing with pets open world ? It's a nightmare. They don't provide a reliable burst, they don't offer any help in 1vX situations to kill a target and even with the buffed resistances (that don't matter since they don't impact shields), killing a pet is still easy and good luck trying to conjure them again with the cast time while being constantly rooted and bashed /cced. Pet sorc is a niche build, it's not the go-to thing for every player.
Nobody needed the non-reflectable force pulse. I'd rather have my curse back.
Same thing goes for fire and lightning staff, damage was fine, I don't see why they buffed it. And they rendered frost staff useless for PVP.
You won't kill anyone with just force pulse + frags. You need curse. And you seem to have forgotten that curse is purgeable. So while some templars may forget it in 3.5 sec, 6 seconds is more than enough to do it. And the "echoing" part is dumb af either way.
covenant_merchant wrote: »covenant_merchant wrote: »covenant_merchant wrote: »Looks bad. I don't see the use.
Nobody does. Even in PVE, a 3.5 second curse was fine. And dumb dds that can't keep up with the rotation weren't using it anyways. It doesn't make things more "simple" for the sorc rotation neither in PVP or PVE.
And you won't even be able to keep a 100% uptime on curse BECAUSE PEOPLE WILL CLEANSE IT. 6 seconds is way too long, and another "echoing" bulls. 6 seconds later is unnecessary when you can just recast the *** skill.
I actually no-lifed this game since the Trueflame reset, rolling for emp and all. I seriously played almost 20 hours per day because I could and because I freaking love my sorc. But now? It just seems so utterly pointless. I mean why should you even bother with sorc this next month knowing that you'll lose pretty much half of what made your class attractive in February.
As someone playing with curse + Master Ice staff, I just want to cry.
just lol
Hey I know it's just a game and all. But still, having invested a *** ton of time in my magicka sorc, which is pretty much the only thing I'm good at, and playing with an Ice staff, those changes are unexpected and unwanted.
They promised stamina balance. Not further magicka sorc nerfs.
I know right, why should you even bother with a class that got flat out buffed across the board on single target and AOE through new destro passives, force pulse non reflect and pet buffs, when your curse now pops 2.5 seconds later? Bloody murder I tell you.
The diversity of builds got significantly smaller. Have you tried playing with pets open world ? It's a nightmare. They don't provide a reliable burst, they don't offer any help in 1vX situations to kill a target and even with the buffed resistances (that don't matter since they don't impact shields), killing a pet is still easy and good luck trying to conjure them again with the cast time while being constantly rooted and bashed /cced. Pet sorc is a niche build, it's not the go-to thing for every player.
Nobody needed the non-reflectable force pulse. I'd rather have my curse back.
Same thing goes for fire and lightning staff, damage was fine, I don't see why they buffed it. And they rendered frost staff useless for PVP.
You won't kill anyone with just force pulse + frags. You need curse. And you seem to have forgotten that curse is purgeable. So while some templars may forget it in 3.5 sec, 6 seconds is more than enough to do it. And the "echoing" part is dumb af either way.
I know pets aren't very useful in open world. I was just mentioning it as one of the things that got buffed. They're god in duels though.
Maybe lightning and fire staves were fine before. They're better now. Nothing to complain about. And frost staves are HARDLY useless now for PVP, they just cater to a different kind of role now.
And not entire cyrodiil is made up out of templars.
Father_X_Zombie wrote: »Sorcs are supposed to deal high timed burst damage, this is what defines our class just like stealth attacks define nightblades and etc.
So taking away our timed burst damage is the right way to go? That's like adding a cast time to surprise attack
Wrobel......if you hate mag Sorcs just make all of our abilities cost stam and be done with it.
These patch notes are really dissapointing
Really? Really?
i thought i had seen thread upon thread and post upon post describing streak as the "clas defining" skill back in the day when streak was being changed.
Then, i am really sure i saw that shields were class defining too when they were getting changes made.
Now it curse and its role in a very specific 3s timer combined boom burst (as opposed to the same burst at the 6s mark) that is now the new definition of "class defining" for sorcs, right?
Do i have that down?
A while back i determined from observation that "class defining" just means "whatever you are talking about changing to anything weaker or that to something i dont like" and its good to see that the sorc class is so versatile that every time a change is made to a "class defining" aspect it just miraculously develops a new class definition.
A class that versatile and robust = obviously OP.
So you're happy we got a fat DPS nerf.
Want a cookie?
Father_X_Zombie wrote: »Sorcs are supposed to deal high timed burst damage, this is what defines our class just like stealth attacks define nightblades and etc.
So taking away our timed burst damage is the right way to go? That's like adding a cast time to surprise attack
Wrobel......if you hate mag Sorcs just make all of our abilities cost stam and be done with it.
These patch notes are really dissapointing
Really? Really?
i thought i had seen thread upon thread and post upon post describing streak as the "clas defining" skill back in the day when streak was being changed.
Then, i am really sure i saw that shields were class defining too when they were getting changes made.
Now it curse and its role in a very specific 3s timer combined boom burst (as opposed to the same burst at the 6s mark) that is now the new definition of "class defining" for sorcs, right?
Do i have that down?
A while back i determined from observation that "class defining" just means "whatever you are talking about changing to anything weaker or that to something i dont like" and its good to see that the sorc class is so versatile that every time a change is made to a "class defining" aspect it just miraculously develops a new class definition.
A class that versatile and robust = obviously OP.
Father_X_Zombie wrote: »Sorcs are supposed to deal high timed burst damage, this is what defines our class just like stealth attacks define nightblades and etc.
So taking away our timed burst damage is the right way to go? That's like adding a cast time to surprise attack
Wrobel......if you hate mag Sorcs just make all of our abilities cost stam and be done with it.
These patch notes are really dissapointing
Really? Really?
i thought i had seen thread upon thread and post upon post describing streak as the "clas defining" skill back in the day when streak was being changed.
Then, i am really sure i saw that shields were class defining too when they were getting changes made.
Now it curse and its role in a very specific 3s timer combined boom burst (as opposed to the same burst at the 6s mark) that is now the new definition of "class defining" for sorcs, right?
Do i have that down?
A while back i determined from observation that "class defining" just means "whatever you are talking about changing to anything weaker or that to something i dont like" and its good to see that the sorc class is so versatile that every time a change is made to a "class defining" aspect it just miraculously develops a new class definition.
A class that versatile and robust = obviously OP.
So you're happy we got a fat DPS nerf.
Want a cookie?
No... but i am unhappy with everything being a class defining aspect when it gets reviewed. its basically a cheap easy throw in ephemera that just skips the "what really happens" with emotional BS.
if you dont like the change, argue the numbers not some holy sanctified status that gets trotted out every time it is needed.
personally, most of the time i see a lot of comments describing a "best way" to get kills i have a knee jerk "OP" vibe going.
Seen quite a bit of the curse/frags/wrath type comments going on and the key was the curse timing.
So i am not surprised its getting removed - the short timer - ESPECIALLY given the impact of lag on short timer counters - but as i suggested on another thread there are a lot of non-3s options they could pursue instead of the 6s second boom.
but 3.5s velicurse morph is not class defining... or should e go back to the last couple patches and see all the "only class defining" threads to prove that?
Destro changes don't have anything to do with curse, or even sorc, for that matter. Yeah, pet buffs - a pet build doesn't even run velocious. So you get a big fat "0" for illustrating why the sorc class gets velocious nerfed.covenant_merchant wrote: »covenant_merchant wrote: »Looks bad. I don't see the use.
Nobody does. Even in PVE, a 3.5 second curse was fine. And dumb dds that can't keep up with the rotation weren't using it anyways. It doesn't make things more "simple" for the sorc rotation neither in PVP or PVE.
And you won't even be able to keep a 100% uptime on curse BECAUSE PEOPLE WILL CLEANSE IT. 6 seconds is way too long, and another "echoing" bulls. 6 seconds later is unnecessary when you can just recast the *** skill.
I actually no-lifed this game since the Trueflame reset, rolling for emp and all. I seriously played almost 20 hours per day because I could and because I freaking love my sorc. But now? It just seems so utterly pointless. I mean why should you even bother with sorc this next month knowing that you'll lose pretty much half of what made your class attractive in February.
As someone playing with curse + Master Ice staff, I just want to cry.
just lol
Hey I know it's just a game and all. But still, having invested a *** ton of time in my magicka sorc, which is pretty much the only thing I'm good at, and playing with an Ice staff, those changes are unexpected and unwanted.
They promised stamina balance. Not further magicka sorc nerfs.
I know right, why should you even bother with a class that got flat out buffed across the board on single target and AOE through new destro passives, force pulse non reflect and pet buffs, when your curse now pops 2.5 seconds later? Bloody murder I tell you.
Father_X_Zombie wrote: »Sorcs are supposed to deal high timed burst damage, this is what defines our class just like stealth attacks define nightblades and etc.
So taking away our timed burst damage is the right way to go? That's like adding a cast time to surprise attack
Wrobel......if you hate mag Sorcs just make all of our abilities cost stam and be done with it.
These patch notes are really dissapointing
Really? Really?
i thought i had seen thread upon thread and post upon post describing streak as the "clas defining" skill back in the day when streak was being changed.
Then, i am really sure i saw that shields were class defining too when they were getting changes made.
Now it curse and its role in a very specific 3s timer combined boom burst (as opposed to the same burst at the 6s mark) that is now the new definition of "class defining" for sorcs, right?
Do i have that down?
A while back i determined from observation that "class defining" just means "whatever you are talking about changing to anything weaker or that to something i dont like" and its good to see that the sorc class is so versatile that every time a change is made to a "class defining" aspect it just miraculously develops a new class definition.
A class that versatile and robust = obviously OP.
So you're happy we got a fat DPS nerf.
Want a cookie?
No... but i am unhappy with everything being a class defining aspect when it gets reviewed. its basically a cheap easy throw in ephemera that just skips the "what really happens" with emotional BS.
if you dont like the change, argue the numbers not some holy sanctified status that gets trotted out every time it is needed.
personally, most of the time i see a lot of comments describing a "best way" to get kills i have a knee jerk "OP" vibe going.
Seen quite a bit of the curse/frags/wrath type comments going on and the key was the curse timing.
So i am not surprised its getting removed - the short timer - ESPECIALLY given the impact of lag on short timer counters - but as i suggested on another thread there are a lot of non-3s options they could pursue instead of the 6s second boom.
but 3.5s velicurse morph is not class defining... or should e go back to the last couple patches and see all the "only class defining" threads to prove that?
covenant_merchant wrote: »covenant_merchant wrote: »Looks bad. I don't see the use.
Nobody does. Even in PVE, a 3.5 second curse was fine. And dumb dds that can't keep up with the rotation weren't using it anyways. It doesn't make things more "simple" for the sorc rotation neither in PVP or PVE.
And you won't even be able to keep a 100% uptime on curse BECAUSE PEOPLE WILL CLEANSE IT. 6 seconds is way too long, and another "echoing" bulls. 6 seconds later is unnecessary when you can just recast the *** skill.
I actually no-lifed this game since the Trueflame reset, rolling for emp and all. I seriously played almost 20 hours per day because I could and because I freaking love my sorc. But now? It just seems so utterly pointless. I mean why should you even bother with sorc this next month knowing that you'll lose pretty much half of what made your class attractive in February.
As someone playing with curse + Master Ice staff, I just want to cry.
just lol
Hey I know it's just a game and all. But still, having invested a *** ton of time in my magicka sorc, which is pretty much the only thing I'm good at, and playing with an Ice staff, those changes are unexpected and unwanted.
They promised stamina balance. Not further magicka sorc nerfs.
Destro changes don't have anything to do with curse, or even sorc, for that matter. Yeah, pet buffs - a pet build doesn't even run velocious. So you get a big fat "0" for illustrating why the sorc class gets velocious nerfed.covenant_merchant wrote: »covenant_merchant wrote: »Looks bad. I don't see the use.
Nobody does. Even in PVE, a 3.5 second curse was fine. And dumb dds that can't keep up with the rotation weren't using it anyways. It doesn't make things more "simple" for the sorc rotation neither in PVP or PVE.
And you won't even be able to keep a 100% uptime on curse BECAUSE PEOPLE WILL CLEANSE IT. 6 seconds is way too long, and another "echoing" bulls. 6 seconds later is unnecessary when you can just recast the *** skill.
I actually no-lifed this game since the Trueflame reset, rolling for emp and all. I seriously played almost 20 hours per day because I could and because I freaking love my sorc. But now? It just seems so utterly pointless. I mean why should you even bother with sorc this next month knowing that you'll lose pretty much half of what made your class attractive in February.
As someone playing with curse + Master Ice staff, I just want to cry.
just lol
Hey I know it's just a game and all. But still, having invested a *** ton of time in my magicka sorc, which is pretty much the only thing I'm good at, and playing with an Ice staff, those changes are unexpected and unwanted.
They promised stamina balance. Not further magicka sorc nerfs.
I know right, why should you even bother with a class that got flat out buffed across the board on single target and AOE through new destro passives, force pulse non reflect and pet buffs, when your curse now pops 2.5 seconds later? Bloody murder I tell you.
At this point it should be clear, that daedric curse must become unpurgeable. It is no dot that deals damage every second and still has done something even if it gets cleansed. No, it does simply nothing even if it gets purged 0,1 seconds before it detonates.
It's not realiable this way, they should change that.