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Does Velocious curse need a nerf ?

  • Dracane
    Dracane
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    KisoValley wrote: »
    Dracane wrote: »
    KisoValley wrote: »
    Dracane wrote: »
    KisoValley wrote: »
    Vamp ult will be aids too

    Little zerglings spamming it on you? No thanks

    People also said, these liddle zerglings would be spamming soul assault :) But as it turned out, not a single soul is using that crap. Was better before they nerfed it (it was a nerf).

    Let's see what they mean with "high" damage.
    My force shock is roughly 10k damage, so I expect this ult to hit for 13-14k damage to be considered high.

    Not talking about the damage. Talking about the fact every single gap closer snares. Now instead of ambush, EVERY class will spam this to snare u while people beam you etc.

    But the bat swarm only lasts 5 seconds. I think we're overreacting again.
    We neither know the damage, nor if it really applies a gap close snare.

    I don't like the idea, that this ult might be appealing and get more players to become vamp. Because this undeath passive combined with heavy armor is totally broken.

    I know you Dracane. But I rarely see you in Cyrodiil. Play in Cyro for a day and you'll realise every single gap closer is snaring you, wehther intended or not. This will be just the same.

    Uhm, I know they do ? I'm not living behind Masser and Secunda. :)
    And I know it's annoying, but we still don't know, if this ult has the same effect.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Biro123
    Biro123
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    No
    Derra wrote: »
    Biro123 wrote: »
    Dymence wrote: »

    You're right, but it's not the 'massive nerf' people are making it out to be. It's just going to slightly change gameplay, and I'm mostly just positive about it because this allows backbarring. Gives just a little bit more options for the front bar.

    Unless you're a DW sorc - in which case it simply destroys that whole playstyle.

    Well everybody always complained how DW gave more dmg than equipping a staff.
    They gave inferno staff an 8% dmg increase to make up for that.

    Now people complain that they can no longer play DW bc of the curse changes.

    You're right - it doesn't make sense that DW does more - but then with DW builds - its not about overall damage - its a choice to go for a build which is all about the burst and sacrifices a lot of sustained damage for that vs the standard destro builds. It was never really over-performing and in any need of being removed - I just don't like that they removed that build diversity (especially when it's my build!).

    I guess the plus side ? Sharpened Willpower/spinners etc. swords will suddenly become a LOT cheaper!
    Edited by Biro123 on January 4, 2017 2:12PM
    Minalan owes me a beer.

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  • Lord_Wrath
    Lord_Wrath
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    No
    This should have been the new morph for the summoned pets. A longer time makes perfect sense in this case.
    1300+ CP | Lørd Wrath | - Sorcerer - Palatine - Grand Master Crafter - 30000 Achievement Points
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  • Minalan
    Minalan
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    No
    I posted this elsewhere, but Here's honestly what they're probably thinking:

    In order to buff damage by 8% from a destro passive, it has to come from somewhere else. Because unless I'm wrong, every pulse, frag, and curse will 8% hit harder (maybe not curse, it's an AOE?)

    That stacks with minor brutality by the way, add in that, spinner, non-reflectable pulse, non-blockable 3.5 second curse, and maybe elemental drain and you're tearing through magicka DK's in seconds. It's too much pressure.

    I'm a DW sorc, and as much as I hate this and it ruins my fun, build, and play style, I get why they did it. I'd rather they kept force pulse reflectable and found another buff for fire staves, but it is what it is.

    ZOS never changes anything once it hits PTS, and they don't give a damn about out feedback. The devs have a unique mix of stubborn and arrogant here that you don't find in most other games. Bioware would have changed it if the community was this negative (and right).
  • K4RMA
    K4RMA
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    No
    Hasn't the magicka sorc seen enough nerfs these past 4 patches? Do we really need to nerf the class into the ground, a class I believe to be fairly balanced? The class isn't as easy mode as it used to be, when you could line up insta-kill burst on literally 90% of the PVP playerbase. With the nerf to shields and streak, it takes a little more skill to manage resources, manage shields all the while maintaining pressure on your opponent/opponents as to not fall into a defensive posture for the rest of the fight, which would ultimately end in a loss. ZOS, I plead that you leave the class alone. Why nerf a class that already has a relatively high skill cap in PVP?

    And as always... #nerfmdk
    nerf mdk
  • Minalan
    Minalan
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    No
    Biro123 wrote: »
    Derra wrote: »
    Biro123 wrote: »
    Dymence wrote: »

    You're right, but it's not the 'massive nerf' people are making it out to be. It's just going to slightly change gameplay, and I'm mostly just positive about it because this allows backbarring. Gives just a little bit more options for the front bar.

    Unless you're a DW sorc - in which case it simply destroys that whole playstyle.

    Well everybody always complained how DW gave more dmg than equipping a staff.
    They gave inferno staff an 8% dmg increase to make up for that.

    Now people complain that they can no longer play DW bc of the curse changes.

    You're right - it doesn't make sense that DW does more - but then with DW builds - its not about overall damage - its a choice to go for a build which is all about the burst and sacrifices a lot of sustained damage for that vs the standard destro builds. It was never really over-performing and in any need of being removed - I just don't like that they removed that build diversity (especially when it's my build!).

    I guess the plus side ? Sharpened Willpower/spinners etc. swords will suddenly become a LOT cheaper!

    The 8% buff to single target still doesn't add up to a dual wield damage.

    1. It only applies to single target. Curse won't benefit from it. The DW twin and blunt passive thing applies 5% damage to everything.

    2. DW builds have higher spell damage because of the two swords, we get the same benefit nightblades and DK's did. Seriously guys, it's like having Julianos bonus on at all times, it's that good.

    3. Plus the extra set piece which allowed us to front bar two five piece sets and a monster set.

    The build is done for because the 3.5 second curse was our 'pressure'. At six seconds the periods in between burst and pressure are too long. It could sort of keep up with vigor. Now vigor will just heal them back up, and don't get me started on Templar BOL.

    I seriously doubt you'll be able to double haunting curse people. It's probably the same damn debuff timer and descriptor.
    Edited by Minalan on January 4, 2017 2:41PM
  • tailedfox
    tailedfox
    No
    Wait really? Where can I see the things they're nerfing? Like is it written down somewhere cause I can't find the patch notes for it
  • Methariorn
    Methariorn
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    No
    Without curse mag sorc lost burst damage. There is no big change for sorc running in large organizzed wb when you don't even slot curse. For people like me running in small grp of 3-5 players losing curse will make an huge difference.
    Methariorn sorc EU server AD
    Acciughina NB EU server AD
    Aiacos Templar EU server AD
    Sevoltan DK EU server AD
  • Derra
    Derra
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    No
    Minalan wrote: »
    Biro123 wrote: »
    Derra wrote: »
    Biro123 wrote: »
    Dymence wrote: »

    You're right, but it's not the 'massive nerf' people are making it out to be. It's just going to slightly change gameplay, and I'm mostly just positive about it because this allows backbarring. Gives just a little bit more options for the front bar.

    Unless you're a DW sorc - in which case it simply destroys that whole playstyle.

    Well everybody always complained how DW gave more dmg than equipping a staff.
    They gave inferno staff an 8% dmg increase to make up for that.

    Now people complain that they can no longer play DW bc of the curse changes.

    You're right - it doesn't make sense that DW does more - but then with DW builds - its not about overall damage - its a choice to go for a build which is all about the burst and sacrifices a lot of sustained damage for that vs the standard destro builds. It was never really over-performing and in any need of being removed - I just don't like that they removed that build diversity (especially when it's my build!).

    I guess the plus side ? Sharpened Willpower/spinners etc. swords will suddenly become a LOT cheaper!

    The 8% buff to single target still doesn't add up to a dual wield damage.

    1. It only applies to single target. Curse won't benefit from it. The DW twin and blunt passive thing applies 5% damage to everything.

    Depends on how it´s calculated:

    Curse and mages fury have dedicated aoe and singletarget components mentioned in their tooltip (unlike templar sweeps for example).
    I could very much be the case that the curse singletarget dmg gets the 8% dmg increase.
    <Noricum>
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    Derrah - EP - Sorc - AvA 50

  • MusekininKanchou
    MusekininKanchou
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    Okay so, we had lost detonation and dawnbreaker, we had lost most of our shields and damage into Thaumaturge CP, we had been outsustained by heavy armor.
    And now, we're losing elemental drain AND velocious curse, the latter making half of your damage in PVP . @ZOS_GinaBruno why ? Could you please explain why you feel this is necessary? Do you feel like curse is overperforming somewhat? And if so, why not look at tremorscale and snares, and things that actually do ?

    @ZOS_RichLambert anyone? Team ?

    I see so much complaining about Tremorscale in the forums but I'm the only one I ever see using it? Am I raising that much hell? Considering the damage isn't that high on it I don't understand it. With heavy armor and tons of cp into resists and stuff and I still take 18k to 24k one shots from NB and Templar.

    As far as your curse goes maybe a little nerf but from the looks of the patch notes they probably went too far. Sorc kind of took a beating lately anyway. I sometimes get hit by inexplicably high damage from it. Take that away and I'm good with it. Kind of how they're taking the crit out of stuff like Tremorscale. I don't kill that many people with it anyway. I mostly use it to take the wind out zergs so allies can kill them.
  • Dymence
    Dymence
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    Derra wrote: »
    Minalan wrote: »
    Biro123 wrote: »
    Derra wrote: »
    Biro123 wrote: »
    Dymence wrote: »

    You're right, but it's not the 'massive nerf' people are making it out to be. It's just going to slightly change gameplay, and I'm mostly just positive about it because this allows backbarring. Gives just a little bit more options for the front bar.

    Unless you're a DW sorc - in which case it simply destroys that whole playstyle.

    Well everybody always complained how DW gave more dmg than equipping a staff.
    They gave inferno staff an 8% dmg increase to make up for that.

    Now people complain that they can no longer play DW bc of the curse changes.

    You're right - it doesn't make sense that DW does more - but then with DW builds - its not about overall damage - its a choice to go for a build which is all about the burst and sacrifices a lot of sustained damage for that vs the standard destro builds. It was never really over-performing and in any need of being removed - I just don't like that they removed that build diversity (especially when it's my build!).

    I guess the plus side ? Sharpened Willpower/spinners etc. swords will suddenly become a LOT cheaper!

    The 8% buff to single target still doesn't add up to a dual wield damage.

    1. It only applies to single target. Curse won't benefit from it. The DW twin and blunt passive thing applies 5% damage to everything.

    Depends on how it´s calculated:

    Curse and mages fury have dedicated aoe and singletarget components mentioned in their tooltip (unlike templar sweeps for example).
    I could very much be the case that the curse singletarget dmg gets the 8% dmg increase.

    Pretty sure curse is classified as single target.
  • psychotic13
    psychotic13
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    No
    So when's the PTS up? I want to know the deal with curse and I'm on console so rely on you PC guys for feedback
  • Methariorn
    Methariorn
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    No
    Okay so, we had lost detonation and dawnbreaker, we had lost most of our shields and damage into Thaumaturge CP, we had been outsustained by heavy armor.
    And now, we're losing elemental drain AND velocious curse, the latter making half of your damage in PVP . @ZOS_GinaBruno why ? Could you please explain why you feel this is necessary? Do you feel like curse is overperforming somewhat? And if so, why not look at tremorscale and snares, and things that actually do ?

    @ZOS_RichLambert anyone? Team ?

    I see so much complaining about Tremorscale in the forums but I'm the only one I ever see using it? Am I raising that much hell? Considering the damage isn't that high on it I don't understand it. With heavy armor and tons of cp into resists and stuff and I still take 18k to 24k one shots from NB and Templar.

    As far as your curse goes maybe a little nerf but from the looks of the patch notes they probably went too far. Sorc kind of took a beating lately anyway. I sometimes get hit by inexplicably high damage from it. Take that away and I'm good with it. Kind of how they're taking the crit out of stuff like Tremorscale. I don't kill that many people with it anyway. I mostly use it to take the wind out zergs so allies can kill them.

    Tremorscale is one of the most cancerous set around: 50% chance to proc, 70% snare for 8sec and can go out every 4 sec. Coupled with viper and you got 5-7k of free dps every 4sec and your target perma snared.
    Methariorn sorc EU server AD
    Acciughina NB EU server AD
    Aiacos Templar EU server AD
    Sevoltan DK EU server AD
  • Minalan
    Minalan
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    No
    Methariorn wrote: »
    Okay so, we had lost detonation and dawnbreaker, we had lost most of our shields and damage into Thaumaturge CP, we had been outsustained by heavy armor.
    And now, we're losing elemental drain AND velocious curse, the latter making half of your damage in PVP . @ZOS_GinaBruno why ? Could you please explain why you feel this is necessary? Do you feel like curse is overperforming somewhat? And if so, why not look at tremorscale and snares, and things that actually do ?

    @ZOS_RichLambert anyone? Team ?

    I see so much complaining about Tremorscale in the forums but I'm the only one I ever see using it? Am I raising that much hell? Considering the damage isn't that high on it I don't understand it. With heavy armor and tons of cp into resists and stuff and I still take 18k to 24k one shots from NB and Templar.

    As far as your curse goes maybe a little nerf but from the looks of the patch notes they probably went too far. Sorc kind of took a beating lately anyway. I sometimes get hit by inexplicably high damage from it. Take that away and I'm good with it. Kind of how they're taking the crit out of stuff like Tremorscale. I don't kill that many people with it anyway. I mostly use it to take the wind out zergs so allies can kill them.

    Tremorscale is one of the most cancerous set around: 50% chance to proc, 70% snare for 8sec and can go out every 4 sec. Coupled with viper and you got 5-7k of free dps every 4sec and your target perma snared.

    But CURSE needed the nerf. Not tremorscale. These developers are just absolutely terrible.

    Sigh. It looks like a force pulse fire staff build is coming. Sadly that only does 750 or so per element to someone in heavy armor, or about 2K per shot. That's not even enough to keep up with vigor.
  • Joy_Division
    Joy_Division
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    Dymence wrote: »
    Dymence wrote: »
    Dracane wrote: »
    Dracane wrote: »
    I am very certain, that you can reapply curse after the first detonation to get 2 curse explosions after the next 6 seconds. (will be overpowered as hell vs non templars)
    It must be this way, otherwise it's daedric prey for poor people.

    Nooo I'm sure it's working as I've described. Let's see once the pts goes online.

    12 sec burst vs 3.5 sec burst?... Idk. In PvE sure it can be good, but the rotation will be boring AF. If what you say is true, it is a DPS boost though.
    In PvP? I'd rather be able to burst someone in 3.5 seconds than 12 seconds.

    I'm still not too happy with this change from both perspectives. Will have to adapt, but at this point, I can forget my DW build and take out the BSW and Destro staff. Goodbye variety.

    I know.
    But imagine if you really get a double curse explosion. That will be very lethal.

    I seriously doubt it's going to work this way. It's probably going to overwrite itself if you apply it again while it's still running, much like the current curse.

    Still, I wouldn't call the new curse morph a nerf. It's an interesting change for sure. It's going to offer more sustain as you have to spend magicka on it less and it opens up the possibility for backbarring it. The burst damage doesn't actually change, it simply takes longer.

    But all the things people have been asking for and they go for something nobody asked for, again. Like you say the change might not be a nerf, but the current curse didn't need any change according to most of the players who use it, so why did zos opt for such a drastic change? It's baffling. Either they have some sort of long-term super-vision that nobody can predict, or they actually are clueless and feeling their way around in the dark.

    It is absolutely 100% a nerf and a big one at that. Specifically it is nearly a 42% nerf to DPS with the skill.

    Theory =/= practice, and you're talking about how burst DPS is the most important, which remains unchanged. Sustained DPS is changed.

    But it is changed. Time is a crucial component to a fight and this change is nearly doubling the length it takes for a sorcerer to pull off a burst.

    As someone who mains a templar, I will 100% guarantee I will never have a curse explode on me as long as I am alive. Even with the 3.5 second time, I still cleansed it like 85%. Still potentially useful though since there were I times when I was stunned and prioritized cleansed rather than attack because of the short duration.

    The only possible way this change would be inviting to a sorc over velocious is if the game did not consider an "echo" to be an active curse and thus allowed you to time 2 explosions in 12 seconds. Which would be absolutely broken since it's not too hard to get a 8K curse in PVP, even with BattleSpiriit, and 16K unblockable damage at the same is way too much.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • pieratsos
    pieratsos
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    pieratsos wrote: »
    pieratsos wrote: »
    Dracane wrote: »
    I am very certain, that you can reapply curse after the first detonation to get 2 curse explosions after the next 6 seconds. (will be overpowered as hell vs non templars)
    It must be this way, otherwise it's daedric prey for poor people.

    Nooo I'm sure it's working as I've described. Let's see once the pts goes online.

    12 sec burst vs 3.5 sec burst?... Idk. In PvE sure it can be good, but the rotation will be boring AF. If what you say is true, it is a DPS boost though.
    In PvP? I'd rather be able to burst someone in 3.5 seconds than 12 seconds.

    I'm still not too happy with this change from both perspectives. Will have to adapt, but at this point, I can forget my DW build and take out the BSW and Destro staff. Goodbye variety.

    Your potential burst dmg is going to be a lot higher. No one is going to survive 2 curses and a frag proc at the same time. And those will acutally hit even harder cause of destro passives.

    I don't like destro in PvP.

    Then u are using DW which is more dmg than destro so whats the difference?

    Its impossible to kill anyone with a 12 second combo. And I don't have a spammable either.

    You do realise that this conversation started with the assumption that u can stack the curses right? In that case its not 12 its 6 seconds and u will have 2 curses and a frag blowing up at the same time. Then u have ult and execute that can go off at the same time. If the curses can stack the burst potential will be ridiculous and thats actually in favor of DW builds which completely rely on burst to kill people. Also the question was after u said i dont use destro so i wont have 8% extra dmg. But DW gives more spell dmg anw so there is no difference. And the game is not gonna be balanced around ur build. You can choose how to play but if choose to intentionally gimp ur build by refusing to adapt to changes its ur fault.
    Edited by pieratsos on January 4, 2017 4:21PM
  • Akimbro
    Akimbro
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    No
    pieratsos wrote: »
    pieratsos wrote: »
    pieratsos wrote: »
    Dracane wrote: »
    I am very certain, that you can reapply curse after the first detonation to get 2 curse explosions after the next 6 seconds. (will be overpowered as hell vs non templars)
    It must be this way, otherwise it's daedric prey for poor people.

    Nooo I'm sure it's working as I've described. Let's see once the pts goes online.

    12 sec burst vs 3.5 sec burst?... Idk. In PvE sure it can be good, but the rotation will be boring AF. If what you say is true, it is a DPS boost though.
    In PvP? I'd rather be able to burst someone in 3.5 seconds than 12 seconds.

    I'm still not too happy with this change from both perspectives. Will have to adapt, but at this point, I can forget my DW build and take out the BSW and Destro staff. Goodbye variety.

    Your potential burst dmg is going to be a lot higher. No one is going to survive 2 curses and a frag proc at the same time. And those will acutally hit even harder cause of destro passives.

    I don't like destro in PvP.

    Then u are using DW which is more dmg than destro so whats the difference?

    Its impossible to kill anyone with a 12 second combo. And I don't have a spammable either.

    You do realise that this conversation started with the assumption that u can stack the curses right? In that case its not 12 its 6 seconds and u will have 2 curses and a frag blowing up at the same time. Then u have ult and execute that can go off at the same time. If the curses can stack the burst potential will be ridiculous and thats actually in favor of DW builds which completely rely on burst to kill people. Also the question was after u said i dont use destro so i wont have 8% extra dmg. But DW gives more spell dmg anw so there is no difference. And the game is not gonna be balanced around ur build. You can choose how to play but if choose to intentionally gimp ur build by refusing to adapt to changes its ur fault.

    You can't have simultaneous curses from the same player...why would you even think that? Using curse a second time will override the first applied curse, just like every other dot in the game. Learn 2 mechanics.
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  • hedna123b14_ESO
    hedna123b14_ESO
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    No
    What if we got it all wrong and the echo component of haunting curse still hits if we recast curse after 6 seconds?
  • Xvorg
    Xvorg
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    No
    One of the things I did this patch was to try a hybrid build without pelinal's: magicka sorc in medium armor, with a bow (elegance + red mountain sets)

    It is crap in PvP, but it has some uses in PvE. The bow light attack spam (with a lightning enchantment to get a double chance of implosion) is good, and pairing poison injection + velocious + endless fury + any ocassional frag proc, worked better than expected. I have to say I enjoyed a lot developing this toon.

    The velocious nerf hits her a lot. Her playing style was to get the mobs at 25% health as fast as possible and she did it nicely using velocious and endless fury. Now velocious is a 6 secs curse.

    It took me a couple of weeks to develop something different from the shield-spamming-lit-staff-sorc everyone uses in this game, just to face the changes comming. This, and the nerfs to mageblade and the "things" you are planning for mDK give me little motivation to keep on playing.

    Thanks ZoS for encouraging innovation...
    Edited by Xvorg on January 4, 2017 5:26PM
    Sarcasm is something too serious to be taken lightly

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  • pieratsos
    pieratsos
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    Akimbro wrote: »
    pieratsos wrote: »
    pieratsos wrote: »
    pieratsos wrote: »
    Dracane wrote: »
    I am very certain, that you can reapply curse after the first detonation to get 2 curse explosions after the next 6 seconds. (will be overpowered as hell vs non templars)
    It must be this way, otherwise it's daedric prey for poor people.

    Nooo I'm sure it's working as I've described. Let's see once the pts goes online.

    12 sec burst vs 3.5 sec burst?... Idk. In PvE sure it can be good, but the rotation will be boring AF. If what you say is true, it is a DPS boost though.
    In PvP? I'd rather be able to burst someone in 3.5 seconds than 12 seconds.

    I'm still not too happy with this change from both perspectives. Will have to adapt, but at this point, I can forget my DW build and take out the BSW and Destro staff. Goodbye variety.

    Your potential burst dmg is going to be a lot higher. No one is going to survive 2 curses and a frag proc at the same time. And those will acutally hit even harder cause of destro passives.

    I don't like destro in PvP.

    Then u are using DW which is more dmg than destro so whats the difference?

    Its impossible to kill anyone with a 12 second combo. And I don't have a spammable either.

    You do realise that this conversation started with the assumption that u can stack the curses right? In that case its not 12 its 6 seconds and u will have 2 curses and a frag blowing up at the same time. Then u have ult and execute that can go off at the same time. If the curses can stack the burst potential will be ridiculous and thats actually in favor of DW builds which completely rely on burst to kill people. Also the question was after u said i dont use destro so i wont have 8% extra dmg. But DW gives more spell dmg anw so there is no difference. And the game is not gonna be balanced around ur build. You can choose how to play but if choose to intentionally gimp ur build by refusing to adapt to changes its ur fault.

    You can't have simultaneous curses from the same player...why would you even think that? Using curse a second time will override the first applied curse, just like every other dot in the game. Learn 2 mechanics.

    People were talking about the possibility of being able to recast curse after the first explosion and thats how this conversation started. Instead of telling me to learn 2 mechanics how about u learn 2 read.
  • Izaki
    Izaki
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    No
    pieratsos wrote: »
    pieratsos wrote: »
    pieratsos wrote: »
    Dracane wrote: »
    I am very certain, that you can reapply curse after the first detonation to get 2 curse explosions after the next 6 seconds. (will be overpowered as hell vs non templars)
    It must be this way, otherwise it's daedric prey for poor people.

    Nooo I'm sure it's working as I've described. Let's see once the pts goes online.

    12 sec burst vs 3.5 sec burst?... Idk. In PvE sure it can be good, but the rotation will be boring AF. If what you say is true, it is a DPS boost though.
    In PvP? I'd rather be able to burst someone in 3.5 seconds than 12 seconds.

    I'm still not too happy with this change from both perspectives. Will have to adapt, but at this point, I can forget my DW build and take out the BSW and Destro staff. Goodbye variety.

    Your potential burst dmg is going to be a lot higher. No one is going to survive 2 curses and a frag proc at the same time. And those will acutally hit even harder cause of destro passives.

    I don't like destro in PvP.

    Then u are using DW which is more dmg than destro so whats the difference?

    Its impossible to kill anyone with a 12 second combo. And I don't have a spammable either.

    You do realise that this conversation started with the assumption that u can stack the curses right? In that case its not 12 its 6 seconds and u will have 2 curses and a frag blowing up at the same time. Then u have ult and execute that can go off at the same time. If the curses can stack the burst potential will be ridiculous and thats actually in favor of DW builds which completely rely on burst to kill people. Also the question was after u said i dont use destro so i wont have 8% extra dmg. But DW gives more spell dmg anw so there is no difference. And the game is not gonna be balanced around ur build. You can choose how to play but if choose to intentionally gimp ur build by refusing to adapt to changes its ur fault.

    You were saying curse is fine. Its not fine for every build. It has effectively murdered DW builds. You confirmed it yourself in your last sentence. And forget the stackable curses, its too OP. My current curses hit up to 10k. 20k unblockable damage is too much and ZOS aren't that inconoetent to not realize that.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Izaki
    Izaki
    ✭✭✭✭✭
    ✭✭
    No
    pieratsos wrote: »
    Akimbro wrote: »
    pieratsos wrote: »
    pieratsos wrote: »
    pieratsos wrote: »
    Dracane wrote: »
    I am very certain, that you can reapply curse after the first detonation to get 2 curse explosions after the next 6 seconds. (will be overpowered as hell vs non templars)
    It must be this way, otherwise it's daedric prey for poor people.

    Nooo I'm sure it's working as I've described. Let's see once the pts goes online.

    12 sec burst vs 3.5 sec burst?... Idk. In PvE sure it can be good, but the rotation will be boring AF. If what you say is true, it is a DPS boost though.
    In PvP? I'd rather be able to burst someone in 3.5 seconds than 12 seconds.

    I'm still not too happy with this change from both perspectives. Will have to adapt, but at this point, I can forget my DW build and take out the BSW and Destro staff. Goodbye variety.

    Your potential burst dmg is going to be a lot higher. No one is going to survive 2 curses and a frag proc at the same time. And those will acutally hit even harder cause of destro passives.

    I don't like destro in PvP.

    Then u are using DW which is more dmg than destro so whats the difference?

    Its impossible to kill anyone with a 12 second combo. And I don't have a spammable either.

    You do realise that this conversation started with the assumption that u can stack the curses right? In that case its not 12 its 6 seconds and u will have 2 curses and a frag blowing up at the same time. Then u have ult and execute that can go off at the same time. If the curses can stack the burst potential will be ridiculous and thats actually in favor of DW builds which completely rely on burst to kill people. Also the question was after u said i dont use destro so i wont have 8% extra dmg. But DW gives more spell dmg anw so there is no difference. And the game is not gonna be balanced around ur build. You can choose how to play but if choose to intentionally gimp ur build by refusing to adapt to changes its ur fault.

    You can't have simultaneous curses from the same player...why would you even think that? Using curse a second time will override the first applied curse, just like every other dot in the game. Learn 2 mechanics.

    People were talking about the possibility of being able to recast curse after the first explosion and thats how this conversation started. Instead of telling me to learn 2 mechanics how about u learn 2 read.

    L2read yourself, its only a possibility that was mentionned. We don't know how it works.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • pieratsos
    pieratsos
    ✭✭✭✭✭
    ✭✭
    pieratsos wrote: »
    pieratsos wrote: »
    pieratsos wrote: »
    Dracane wrote: »
    I am very certain, that you can reapply curse after the first detonation to get 2 curse explosions after the next 6 seconds. (will be overpowered as hell vs non templars)
    It must be this way, otherwise it's daedric prey for poor people.

    Nooo I'm sure it's working as I've described. Let's see once the pts goes online.

    12 sec burst vs 3.5 sec burst?... Idk. In PvE sure it can be good, but the rotation will be boring AF. If what you say is true, it is a DPS boost though.
    In PvP? I'd rather be able to burst someone in 3.5 seconds than 12 seconds.

    I'm still not too happy with this change from both perspectives. Will have to adapt, but at this point, I can forget my DW build and take out the BSW and Destro staff. Goodbye variety.

    Your potential burst dmg is going to be a lot higher. No one is going to survive 2 curses and a frag proc at the same time. And those will acutally hit even harder cause of destro passives.

    I don't like destro in PvP.

    Then u are using DW which is more dmg than destro so whats the difference?

    Its impossible to kill anyone with a 12 second combo. And I don't have a spammable either.

    You do realise that this conversation started with the assumption that u can stack the curses right? In that case its not 12 its 6 seconds and u will have 2 curses and a frag blowing up at the same time. Then u have ult and execute that can go off at the same time. If the curses can stack the burst potential will be ridiculous and thats actually in favor of DW builds which completely rely on burst to kill people. Also the question was after u said i dont use destro so i wont have 8% extra dmg. But DW gives more spell dmg anw so there is no difference. And the game is not gonna be balanced around ur build. You can choose how to play but if choose to intentionally gimp ur build by refusing to adapt to changes its ur fault.

    You were saying curse is fine. Its not fine for every build. It has effectively murdered DW builds. You confirmed it yourself in your last sentence. And forget the stackable curses, its too OP. My current curses hit up to 10k. 20k unblockable damage is too much and ZOS aren't that inconoetent to not realize that.

    Thats how this conversation started tho. With the assumption that they can stack. You said urself that stackable curses will be OP so you basically agree with me.
  • CyrusArya
    CyrusArya
    ✭✭✭✭✭
    ✭✭✭
    No
    I've been exploring ways to take advantage of the curse change in the event that it doesn't stack with a prior haunting curse. It would be such a sense less change that drastically lowers the skill cap for optimal use of curse, but one concept I've been exploring that would allow for rather skillful use of it is to slot curse on the overload bar. 12 seconds is more than enough time to re-open the 3rd bar, and if you animation cancel overload the transition can be pretty seamless. I was thinking about replacing curse with ele drain on my front bar. That would put my overall pen at ~20k and give minor magicka steal which in conjunction with the new destro passives for fire staves would somewhat compensate for the loss of effectiveness on curse and help combat heavy armor builds.

    This is most likely what I'll do if what I fear comes to pass. That being said, any thoughts? I will definitely throw curse on my overload bar but any ideas on better options to replace it with rather than ele drain?
    A R Y A
    -Atmosphere
    -Ary'a
    Czarya
    The K-Hole ~ Phałanx
    My PvP Videos
  • pieratsos
    pieratsos
    ✭✭✭✭✭
    ✭✭
    pieratsos wrote: »
    Akimbro wrote: »
    pieratsos wrote: »
    pieratsos wrote: »
    pieratsos wrote: »
    Dracane wrote: »
    I am very certain, that you can reapply curse after the first detonation to get 2 curse explosions after the next 6 seconds. (will be overpowered as hell vs non templars)
    It must be this way, otherwise it's daedric prey for poor people.

    Nooo I'm sure it's working as I've described. Let's see once the pts goes online.

    12 sec burst vs 3.5 sec burst?... Idk. In PvE sure it can be good, but the rotation will be boring AF. If what you say is true, it is a DPS boost though.
    In PvP? I'd rather be able to burst someone in 3.5 seconds than 12 seconds.

    I'm still not too happy with this change from both perspectives. Will have to adapt, but at this point, I can forget my DW build and take out the BSW and Destro staff. Goodbye variety.

    Your potential burst dmg is going to be a lot higher. No one is going to survive 2 curses and a frag proc at the same time. And those will acutally hit even harder cause of destro passives.

    I don't like destro in PvP.

    Then u are using DW which is more dmg than destro so whats the difference?

    Its impossible to kill anyone with a 12 second combo. And I don't have a spammable either.

    You do realise that this conversation started with the assumption that u can stack the curses right? In that case its not 12 its 6 seconds and u will have 2 curses and a frag blowing up at the same time. Then u have ult and execute that can go off at the same time. If the curses can stack the burst potential will be ridiculous and thats actually in favor of DW builds which completely rely on burst to kill people. Also the question was after u said i dont use destro so i wont have 8% extra dmg. But DW gives more spell dmg anw so there is no difference. And the game is not gonna be balanced around ur build. You can choose how to play but if choose to intentionally gimp ur build by refusing to adapt to changes its ur fault.

    You can't have simultaneous curses from the same player...why would you even think that? Using curse a second time will override the first applied curse, just like every other dot in the game. Learn 2 mechanics.

    People were talking about the possibility of being able to recast curse after the first explosion and thats how this conversation started. Instead of telling me to learn 2 mechanics how about u learn 2 read.

    L2read yourself, its only a possibility that was mentionned. We don't know how it works.

    Nah you are the one who need to learn to read. Go back in the first page. Dracane said about the possibility to stack them u reply to that and thats how it started. You obviously said it urself that if they stack they will be OP which is the same thing i said so why did u even start this argument in the first place? Clearly ur issue is if they cant stack. Never said that it will be good if they dont stack so stop putting words that i never said in my mouth.
    Edited by pieratsos on January 4, 2017 6:13PM
  • Khaos_Bane
    Khaos_Bane
    ✭✭✭✭✭
    @Wrobel is moving towards homogenization of classes.
  • SanTii.92
    SanTii.92
    ✭✭✭✭✭
    No
    @CyrusArya rune cage still Ccs blocking targets right? something i've been thinking of, now with more time to set up the burst, and with the possibilty to move curse to the back bar, is trying a rune cage cc into comet burst. That could work.
    Edited by SanTii.92 on January 4, 2017 6:33PM
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    • No one asked for this change.
    • No one wanted this change.
    • There were NO nerf threads on the forums saying curse was OP.
    • There is absolutely NO REASON for this change.

    Curse was one of the few, reliable, usable abilities. Revert it or people will drop the class.
  • Dymence
    Dymence
    ✭✭✭✭✭
    Revert it or people will drop the class.

    Read: you
    Edited by Dymence on January 4, 2017 6:38PM
  • covenant_merchant
    covenant_merchant
    ✭✭✭✭✭
    No
    pieratsos wrote: »
    pieratsos wrote: »
    Akimbro wrote: »
    pieratsos wrote: »
    pieratsos wrote: »
    pieratsos wrote: »
    Dracane wrote: »
    I am very certain, that you can reapply curse after the first detonation to get 2 curse explosions after the next 6 seconds. (will be overpowered as hell vs non templars)
    It must be this way, otherwise it's daedric prey for poor people.

    Nooo I'm sure it's working as I've described. Let's see once the pts goes online.

    12 sec burst vs 3.5 sec burst?... Idk. In PvE sure it can be good, but the rotation will be boring AF. If what you say is true, it is a DPS boost though.
    In PvP? I'd rather be able to burst someone in 3.5 seconds than 12 seconds.

    I'm still not too happy with this change from both perspectives. Will have to adapt, but at this point, I can forget my DW build and take out the BSW and Destro staff. Goodbye variety.

    Your potential burst dmg is going to be a lot higher. No one is going to survive 2 curses and a frag proc at the same time. And those will acutally hit even harder cause of destro passives.

    I don't like destro in PvP.

    Then u are using DW which is more dmg than destro so whats the difference?

    Its impossible to kill anyone with a 12 second combo. And I don't have a spammable either.

    You do realise that this conversation started with the assumption that u can stack the curses right? In that case its not 12 its 6 seconds and u will have 2 curses and a frag blowing up at the same time. Then u have ult and execute that can go off at the same time. If the curses can stack the burst potential will be ridiculous and thats actually in favor of DW builds which completely rely on burst to kill people. Also the question was after u said i dont use destro so i wont have 8% extra dmg. But DW gives more spell dmg anw so there is no difference. And the game is not gonna be balanced around ur build. You can choose how to play but if choose to intentionally gimp ur build by refusing to adapt to changes its ur fault.

    You can't have simultaneous curses from the same player...why would you even think that? Using curse a second time will override the first applied curse, just like every other dot in the game. Learn 2 mechanics.

    People were talking about the possibility of being able to recast curse after the first explosion and thats how this conversation started. Instead of telling me to learn 2 mechanics how about u learn 2 read.

    L2read yourself, its only a possibility that was mentionned. We don't know how it works.

    Nah you are the one who need to learn to read. Go back in the first page. Dracane said about the possibility to stack them u reply to that and thats how it started. You obviously said it urself that if they stack they will be OP which is the same thing i said so why did u even start this argument in the first place? Clearly ur issue is if they cant stack. Never said that it will be good if they dont stack so stop putting words that i never said in my mouth.

    Curse can be applied to only one target at a time though. And 3.5sec was perfect for that open world - burst down one target, move to the next..
    If the curse will still apply to only one person at a time with a 12 second duration, the sorc doing it will get busted by other targets he can't focus because he's busy waiting for the burst to go off on one.

    Not to mention that 6 seconds is more than enough time to cleanse the curse, whereas with 3.5sec it was trickier.
    Edited by covenant_merchant on January 4, 2017 6:42PM
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