Double procs every six seconds
Guaranteed detonations even if target expires
Echo mechanic
Not ready to call it a nerf until it's been tested.
Father_X_Zombie wrote: »Sorcs are supposed to deal high timed burst damage, this is what defines our class just like stealth attacks define nightblades and etc.
So taking away our timed burst damage is the right way to go? That's like adding a cast time to surprise attack
Wrobel......if you hate mag Sorcs just make all of our abilities cost stam and be done with it.
These patch notes are really dissapointing
Really? Really?
i thought i had seen thread upon thread and post upon post describing streak as the "clas defining" skill back in the day when streak was being changed.
Then, i am really sure i saw that shields were class defining too when they were getting changes made.
Now it curse and its role in a very specific 3s timer combined boom burst (as opposed to the same burst at the 6s mark) that is now the new definition of "class defining" for sorcs, right?
Do i have that down?
A while back i determined from observation that "class defining" just means "whatever you are talking about changing to anything weaker or that to something i dont like" and its good to see that the sorc class is so versatile that every time a change is made to a "class defining" aspect it just miraculously develops a new class definition.
A class that versatile and robust = obviously OP.
IzakiBrotheSs wrote: »I am very certain, that you can reapply curse after the first detonation to get 2 curse explosions after the next 6 seconds. (will be overpowered as hell vs non templars)
It must be this way, otherwise it's daedric prey for poor people.
Nooo I'm sure it's working as I've described. Let's see once the pts goes online.
12 sec burst vs 3.5 sec burst?... Idk. In PvE sure it can be good, but the rotation will be boring AF. If what you say is true, it is a DPS boost though.
In PvP? I'd rather be able to burst someone in 3.5 seconds than 12 seconds.
I'm still not too happy with this change from both perspectives. Will have to adapt, but at this point, I can forget my DW build and take out the BSW and Destro staff. Goodbye variety.
Your potential burst dmg is going to be a lot higher. No one is going to survive 2 curses and a frag proc at the same time. And those will acutally hit even harder cause of destro passives.
JamieAubrey wrote: »No, if timed right with other skills it can do high damage, you just need to know how to play a Sorc
I am very certain, that you can reapply curse after the first detonation to get 2 curse explosions after the next 6 seconds. (will be overpowered as hell vs non templars)
It must be this way, otherwise it's daedric prey for poor people.
Nooo I'm sure it's working as I've described. Let's see once the pts goes online.
IzakiBrotheSs wrote: »IzakiBrotheSs wrote: »I am very certain, that you can reapply curse after the first detonation to get 2 curse explosions after the next 6 seconds. (will be overpowered as hell vs non templars)
It must be this way, otherwise it's daedric prey for poor people.
Nooo I'm sure it's working as I've described. Let's see once the pts goes online.
12 sec burst vs 3.5 sec burst?... Idk. In PvE sure it can be good, but the rotation will be boring AF. If what you say is true, it is a DPS boost though.
In PvP? I'd rather be able to burst someone in 3.5 seconds than 12 seconds.
I'm still not too happy with this change from both perspectives. Will have to adapt, but at this point, I can forget my DW build and take out the BSW and Destro staff. Goodbye variety.
Your potential burst dmg is going to be a lot higher. No one is going to survive 2 curses and a frag proc at the same time. And those will acutally hit even harder cause of destro passives.
I don't like destro in PvP.
IzakiBrotheSs wrote: »IzakiBrotheSs wrote: »I am very certain, that you can reapply curse after the first detonation to get 2 curse explosions after the next 6 seconds. (will be overpowered as hell vs non templars)
It must be this way, otherwise it's daedric prey for poor people.
Nooo I'm sure it's working as I've described. Let's see once the pts goes online.
12 sec burst vs 3.5 sec burst?... Idk. In PvE sure it can be good, but the rotation will be boring AF. If what you say is true, it is a DPS boost though.
In PvP? I'd rather be able to burst someone in 3.5 seconds than 12 seconds.
I'm still not too happy with this change from both perspectives. Will have to adapt, but at this point, I can forget my DW build and take out the BSW and Destro staff. Goodbye variety.
Your potential burst dmg is going to be a lot higher. No one is going to survive 2 curses and a frag proc at the same time. And those will acutally hit even harder cause of destro passives.
I don't like destro in PvP.
Then u are using DW which is more dmg than destro so whats the difference?
Double procs every six seconds
Guaranteed detonations even if target expires
Echo mechanic
Not ready to call it a nerf until it's been tested.
IzakiBrotheSs wrote: »IzakiBrotheSs wrote: »I am very certain, that you can reapply curse after the first detonation to get 2 curse explosions after the next 6 seconds. (will be overpowered as hell vs non templars)
It must be this way, otherwise it's daedric prey for poor people.
Nooo I'm sure it's working as I've described. Let's see once the pts goes online.
12 sec burst vs 3.5 sec burst?... Idk. In PvE sure it can be good, but the rotation will be boring AF. If what you say is true, it is a DPS boost though.
In PvP? I'd rather be able to burst someone in 3.5 seconds than 12 seconds.
I'm still not too happy with this change from both perspectives. Will have to adapt, but at this point, I can forget my DW build and take out the BSW and Destro staff. Goodbye variety.
Your potential burst dmg is going to be a lot higher. No one is going to survive 2 curses and a frag proc at the same time. And those will acutally hit even harder cause of destro passives.
I don't like destro in PvP.
Then u are using DW which is more dmg than destro so whats the difference?
i do not like destro too in pvp...
I am very certain, that you can reapply curse after the first detonation to get 2 curse explosions after the next 6 seconds. (will be overpowered as hell vs non templars)
It must be this way, otherwise it's daedric prey for poor people.
IzakiBrotheSs wrote: »I am very certain, that you can reapply curse after the first detonation to get 2 curse explosions after the next 6 seconds. (will be overpowered as hell vs non templars)
It must be this way, otherwise it's daedric prey for poor people.
Nooo I'm sure it's working as I've described. Let's see once the pts goes online.
12 sec burst vs 3.5 sec burst?... Idk. In PvE sure it can be good, but the rotation will be boring AF. If what you say is true, it is a DPS boost though.
In PvP? I'd rather be able to burst someone in 3.5 seconds than 12 seconds.
I'm still not too happy with this change from both perspectives. Will have to adapt, but at this point, I can forget my DW build and take out the BSW and Destro staff. Goodbye variety.
All magicka classes got some sort of nerf in update tho.
IzakiBrotheSs wrote: »I am very certain, that you can reapply curse after the first detonation to get 2 curse explosions after the next 6 seconds. (will be overpowered as hell vs non templars)
It must be this way, otherwise it's daedric prey for poor people.
Nooo I'm sure it's working as I've described. Let's see once the pts goes online.
12 sec burst vs 3.5 sec burst?... Idk. In PvE sure it can be good, but the rotation will be boring AF. If what you say is true, it is a DPS boost though.
In PvP? I'd rather be able to burst someone in 3.5 seconds than 12 seconds.
I'm still not too happy with this change from both perspectives. Will have to adapt, but at this point, I can forget my DW build and take out the BSW and Destro staff. Goodbye variety.
I know.
But imagine if you really get a double curse explosion. That will be very lethal.
IzakiBrotheSs wrote: »I am very certain, that you can reapply curse after the first detonation to get 2 curse explosions after the next 6 seconds. (will be overpowered as hell vs non templars)
It must be this way, otherwise it's daedric prey for poor people.
Nooo I'm sure it's working as I've described. Let's see once the pts goes online.
12 sec burst vs 3.5 sec burst?... Idk. In PvE sure it can be good, but the rotation will be boring AF. If what you say is true, it is a DPS boost though.
In PvP? I'd rather be able to burst someone in 3.5 seconds than 12 seconds.
I'm still not too happy with this change from both perspectives. Will have to adapt, but at this point, I can forget my DW build and take out the BSW and Destro staff. Goodbye variety.
I know.
But imagine if you really get a double curse explosion. That will be very lethal.
I seriously doubt it's going to work this way. It's probably going to overwrite itself if you apply it again while it's still running, much like the current curse.
Still, I wouldn't call the new curse morph a nerf. It's an interesting change for sure. It's going to offer more sustain as you have to spend magicka on it less and it opens up the possibility for backbarring it. The burst damage doesn't actually change, it simply takes longer.
IzakiBrotheSs wrote: »I am very certain, that you can reapply curse after the first detonation to get 2 curse explosions after the next 6 seconds. (will be overpowered as hell vs non templars)
It must be this way, otherwise it's daedric prey for poor people.
Nooo I'm sure it's working as I've described. Let's see once the pts goes online.
12 sec burst vs 3.5 sec burst?... Idk. In PvE sure it can be good, but the rotation will be boring AF. If what you say is true, it is a DPS boost though.
In PvP? I'd rather be able to burst someone in 3.5 seconds than 12 seconds.
I'm still not too happy with this change from both perspectives. Will have to adapt, but at this point, I can forget my DW build and take out the BSW and Destro staff. Goodbye variety.
I know.
But imagine if you really get a double curse explosion. That will be very lethal.
I seriously doubt it's going to work this way. It's probably going to overwrite itself if you apply it again while it's still running, much like the current curse.
Still, I wouldn't call the new curse morph a nerf. It's an interesting change for sure. It's going to offer more sustain as you have to spend magicka on it less and it opens up the possibility for backbarring it. The burst damage doesn't actually change, it simply takes longer.
FriedEggSandwich wrote: »IzakiBrotheSs wrote: »I am very certain, that you can reapply curse after the first detonation to get 2 curse explosions after the next 6 seconds. (will be overpowered as hell vs non templars)
It must be this way, otherwise it's daedric prey for poor people.
Nooo I'm sure it's working as I've described. Let's see once the pts goes online.
12 sec burst vs 3.5 sec burst?... Idk. In PvE sure it can be good, but the rotation will be boring AF. If what you say is true, it is a DPS boost though.
In PvP? I'd rather be able to burst someone in 3.5 seconds than 12 seconds.
I'm still not too happy with this change from both perspectives. Will have to adapt, but at this point, I can forget my DW build and take out the BSW and Destro staff. Goodbye variety.
I know.
But imagine if you really get a double curse explosion. That will be very lethal.
I seriously doubt it's going to work this way. It's probably going to overwrite itself if you apply it again while it's still running, much like the current curse.
Still, I wouldn't call the new curse morph a nerf. It's an interesting change for sure. It's going to offer more sustain as you have to spend magicka on it less and it opens up the possibility for backbarring it. The burst damage doesn't actually change, it simply takes longer.
But all the things people have been asking for and they go for something nobody asked for, again. Like you say the change might not be a nerf, but the current curse didn't need any change according to most of the players who use it, so why did zos opt for such a drastic change? It's baffling. Either they have some sort of long-term super-vision that nobody can predict, or they actually are clueless and feeling their way around in the dark.
FriedEggSandwich wrote: »
But all the things people have been asking for and they go for something nobody asked for, again. Like you say the change might not be a nerf, but the current curse didn't need any change according to most of the players who use it, so why did zos opt for such a drastic change? It's baffling. Either they have some sort of long-term super-vision that nobody can predict, or they actually are clueless and feeling their way around in the dark.
Twohothardware wrote: »FriedEggSandwich wrote: »IzakiBrotheSs wrote: »I am very certain, that you can reapply curse after the first detonation to get 2 curse explosions after the next 6 seconds. (will be overpowered as hell vs non templars)
It must be this way, otherwise it's daedric prey for poor people.
Nooo I'm sure it's working as I've described. Let's see once the pts goes online.
12 sec burst vs 3.5 sec burst?... Idk. In PvE sure it can be good, but the rotation will be boring AF. If what you say is true, it is a DPS boost though.
In PvP? I'd rather be able to burst someone in 3.5 seconds than 12 seconds.
I'm still not too happy with this change from both perspectives. Will have to adapt, but at this point, I can forget my DW build and take out the BSW and Destro staff. Goodbye variety.
I know.
But imagine if you really get a double curse explosion. That will be very lethal.
I seriously doubt it's going to work this way. It's probably going to overwrite itself if you apply it again while it's still running, much like the current curse.
Still, I wouldn't call the new curse morph a nerf. It's an interesting change for sure. It's going to offer more sustain as you have to spend magicka on it less and it opens up the possibility for backbarring it. The burst damage doesn't actually change, it simply takes longer.
But all the things people have been asking for and they go for something nobody asked for, again. Like you say the change might not be a nerf, but the current curse didn't need any change according to most of the players who use it, so why did zos opt for such a drastic change? It's baffling. Either they have some sort of long-term super-vision that nobody can predict, or they actually are clueless and feeling their way around in the dark.
It is absolutely 100% a nerf and a big one at that. Specifically it is nearly a 42% nerf to DPS with the skill.