silvereyes wrote: »So ... where are the quality of life improvements for guild management? Guild bank tabs? More permissions options? Fixing kiosk bid spying?
Very disappointed.
Not me. I felt I was in a good place with a little over 200K. I will not live so long as to get the high end homes as it has taken a couple years to get the 200k.
Valen_Byte wrote: »[snip]
Frost staff changes looks interesting, but what abbout endless block builds?
1. Get high stam and magicka regen
2. Equip 1h and shield and frost staff.
3. Stand in block with shield until you run out of stamina
4. Weapon swap and stand in block with frost staff until you run out of magicka
Another [snip] build opportunity here.
LittlePumpkin030 wrote: »White wabbit wrote: »No stam nightblade nerf guess still be wearing heavy then
Why do you want a stamina based nightblade nerffed? I can barely beat some of the PvE bosses with what I have.MercTheMage wrote: »Are you *** serious?? How many people actually have 4m gold
Not me. I felt I was in a good place with a little over 200K. I will not live so long as to get the high end homes as it has taken a couple years to get the 200k.
I have 1 million on my bank account. Get a trading guild and everything is solved
This change to frost staff is about to break magic builds in pvp
Tri Focus:
This passive ability now taunts the enemy after you use a fully-charged Frost Heavy Attack.
This passive ability now causes your block to drain Magicka (instead of Stamina) and stops your Magicka Recovery (instead of Stamina Recovery) while blocking when you have a Frost Destruction Staff equipped.
Ancient Knowledge: This passive ability no longer decreases the cast time of your Destruction Staff Heavy Attacks by 5/10%. Instead, it grants you a bonus as long as you have one Destruction Staff ability slotted. This bonus depends on your staff type:
Flame Staves: Increases your single-target damage dealt by 4/8%.
Frost Staves: Increases the amount of damage you Block by 10/20%, and reduces the cost of Block by 15/30%.
Lightning Staves: Increases your Area of Effect damage dealt by 4/8%.
MrSinister213 wrote: »I dont know why anybody is surprised. This game has been a joke since 1.6. At least Camelot Unchained Beta is right around the corner.
Valen_Byte wrote: »[snip]
Destro ult is still OP. just spam that like 95% of mag buildsFrost staff changes looks interesting, but what abbout endless block builds?
1. Get high stam and magicka regen
2. Equip 1h and shield and frost staff.
3. Stand in block with shield until you run out of stamina
4. Weapon swap and stand in block with frost staff until you run out of magicka
Another [snip] build opportunity here.
Thats the thing though, magicka regens while blocking, if this isn't addressed, welcome to permablocking meta.
So in short Zenimax is telling us:
We are aware of the issue that PvP groups stack templars with destro ulti instead of using any skill or tactics, and we adress it by strengthening the destro ulti, abolishing the existing AoE cap, and of course by allowing Healing Ritual to be used without movement restriction ?
Wow!
There has got to be a better word to use than 'Magickasteal'. It's quite cumbersome. My first thought, to go along with 'Lifesteal' (which is not called 'Healthsteal' for probably the same reason), would be 'Manasteal'. "But mana's not a thing in Elder Scrolls," you cry. Yes it is. It's mentioned, without definition, in Arcana Restored and The Vagaries of Magicka, there's a plant called "Mana Bloom", a source of Ambrosia (Restore Health) and Lichor (Restore Magicka), in Oblivion, "Mana Ice" is a Restore Magicka Potion in Shadowkey, and there's a "Mana Font" in the Soul Cairn during Battlespire.ZOS_GinaBruno wrote: »Combat & Gameplay
Buffs & Debuffs
- Created a new debuff category, Minor Magickasteal. This is a debuff applied to enemies that restores a flat value of Magicka to the attacker every second (400 Magicka every second at CP160).
As far as I know, there is no quest anywhere in the game called "Hold the Line". So I don't know what this fix is referring to.ZOS_GinaBruno wrote: »Quests & Zones
Fighters Guild
- Hold the Line: Destroying Dark Anchors can now be shared amongst your group.
Greenshade
- Hold the Line: This quest will no longer erroneously display Malabal Tor in the quest journal when referring to Greenshade.