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Scale Everyone to Max CP on CP Campaigns

  • Taylor_MB
    Taylor_MB
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    Reverb wrote: »
    Lord_Hev wrote: »
    What is the point of CP and time commitment?

    I don't think a player should be given a stat advantage over another just because of time commitment. Especially in a competitive environment.

    Why not? People who have dedicated time to any hobby or sport will always have a competetive advantage over those who haven't. There's a difference between fair and equal. There inequality in the stats of low vs. high CP players, but it is just and fair, given the structure of the game.

    As stated, you have the option of playing the non CP campaign. If you don't like playing there that's on you, it doesn't give justification to change the structure of CP camps.

    That's called skill and knowledge, not a raw statistical advantage.
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  • arkansas_ESO
    arkansas_ESO
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    Sure, why not? I never liked the idea of "Because I spent more time clicking virtual zombies to death to get imaginary video game points, I should be stronger than you" anyways. You can't have competitive PVP when so much of PVP boils down to whoever has grinded the most.


    Grand Overlord 25/8/17
  • arkansas_ESO
    arkansas_ESO
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    Lord_Hev wrote: »
    Taylor_MB wrote: »
    Why are so many people afraid to fight people with the same statistical modifiers that you have? Why not use your skill and experience you've developed by playing longer rather then a raw statistical advantage?

    Because that died with 1.5


    I, and many others put effort, and invested time into this game. I disagree with this grey equality notion. If anything, they need to reward their loyal players with a removal of this silly CP cap.

    Are you trolling?


    Grand Overlord 25/8/17
  • God_flakes
    God_flakes
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    Sure, why not? I never liked the idea of "Because I spent more time clicking virtual zombies to death to get imaginary video game points, I should be stronger than you" anyways. You can't have competitive PVP when so much of PVP boils down to whoever has grinded the most.

    Then what should it be based on??? Popularity? Looks? If not the grind...then what???? You really think you should come into the game *now* and have the same competetive edge as someone who has been playing their a$$ off since beta?? Come on now :expressionless:
    Edited by God_flakes on December 24, 2016 7:28AM
  • God_flakes
    God_flakes
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    Lord_Hev wrote: »
    Taylor_MB wrote: »
    Why are so many people afraid to fight people with the same statistical modifiers that you have? Why not use your skill and experience you've developed by playing longer rather then a raw statistical advantage?

    Because that died with 1.5


    I, and many others put effort, and invested time into this game. I disagree with this grey equality notion. If anything, they need to reward their loyal players with a removal of this silly CP cap.

    Are you trolling?

    He's one of said original players....and you are???
  • arkansas_ESO
    arkansas_ESO
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    God_flakes wrote: »
    Sure, why not? I never liked the idea of "Because I spent more time clicking virtual zombies to death to get imaginary video game points, I should be stronger than you" anyways. You can't have competitive PVP when so much of PVP boils down to whoever has grinded the most.

    Then what should it be based on??? Popularity? Looks? If not the grind...then what???? You really think you should come into the game *now* and have the same competetive edge as someone who has been playing their a$$ off since beta?? Come on now :expressionless:

    Uh...getting better at the game?


    Grand Overlord 25/8/17
  • arkansas_ESO
    arkansas_ESO
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    God_flakes wrote: »
    Lord_Hev wrote: »
    Taylor_MB wrote: »
    Why are so many people afraid to fight people with the same statistical modifiers that you have? Why not use your skill and experience you've developed by playing longer rather then a raw statistical advantage?

    Because that died with 1.5


    I, and many others put effort, and invested time into this game. I disagree with this grey equality notion. If anything, they need to reward their loyal players with a removal of this silly CP cap.

    Are you trolling?

    He's one of said original players....and you are???

    I've been playing since beta. And I don't see how personally attacking me has anything to do with the topic at hand. (But feel free to shoot me a message if you'd likely to arrange a friendly duel some time, I'm PC NA.)



    Grand Overlord 25/8/17
  • Manoekin
    Manoekin
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    I've played since beta too. I think it's better for the game when the learning curve isn't also a grinding curve.
  • Lord_Hev
    Lord_Hev
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    Lord_Hev wrote: »
    Taylor_MB wrote: »
    Why are so many people afraid to fight people with the same statistical modifiers that you have? Why not use your skill and experience you've developed by playing longer rather then a raw statistical advantage?

    Because that died with 1.5


    I, and many others put effort, and invested time into this game. I disagree with this grey equality notion. If anything, they need to reward their loyal players with a removal of this silly CP cap.

    Are you trolling?


    I'm not.


    If CP is a balance issue, then it needs to be balanced or removed entirely. Caps and dumbing-down of a given progression system are not proper solutions. Either address the tumor, or remove it.
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  • Derra
    Derra
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    Azuras star is only harder than cp campaigns because things like resource poisons and fasallas are not balanced there. If those things are out of the question, then Azuras star is much easier than cp campaigns.

    ^This.

    There are certain sets and mechanics in existance that are specifically designed with the CP system being a part of the game.

    There is nothing more challenging about azura. You can get comparable regen and sustain with the right equip there. What changes is DMG to HP ratio (you will loose about 40 to 50% of you dmg output but only 15 to 20% of your HP). This makes the game slower and shifts the balance from burst to sustain dmg builds.

    Also because sustain is and always will be the end all be all of esos pvp the builds are much more linear and boring. There is no experimenting on azura. For magica it´s seducer, alterationmastery, amberplasm, lich - done.
    There is no debate on spinner vs bsw or julianos (with thief, shadow or mage mundus) or going with a clever alchemist backbar setup - because all of this is only vaible if you want to play eso mashed potatoe simulator noncp2001.
    A competent enemy can survive any high dmg build on noncp and when that happens and you have no sustain - you´re done.
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  • Derra
    Derra
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    Lord_Hev wrote: »
    Lord_Hev wrote: »
    Taylor_MB wrote: »
    Why are so many people afraid to fight people with the same statistical modifiers that you have? Why not use your skill and experience you've developed by playing longer rather then a raw statistical advantage?

    Because that died with 1.5


    I, and many others put effort, and invested time into this game. I disagree with this grey equality notion. If anything, they need to reward their loyal players with a removal of this silly CP cap.

    Are you trolling?


    I'm not.


    If CP is a balance issue, then it needs to be balanced or removed entirely. Caps and dumbing-down of a given progression system are not proper solutions. Either address the tumor, or remove it.

    I agree here.

    I always thought the CP system should have had a cap at ~750cp at the current systems bonuses BUT come with a logarithmic XP curve providing new players with ~500 cp extremely fast (about the amount of xp v16 required back in the days) and after that gradually slowing down and having the cap as more of a theoretical goal requiring a lot more XP than the old 3600cp cap system did.

    This way the system would have provided minimal statistical advantages for long term players but everyone would still have the option of character progression.
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  • IxSTALKERxI
    IxSTALKERxI
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    Siege is a lot more devastating on Azura.
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  • Docmandu
    Docmandu
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    Lord_Hev wrote: »
    What is the point of CP and time commitment?

    I don't think a player should be given a stat advantage over another just because of time commitment. Especially in a competitive environment.

    Actually they should. Players who put more time and effort into grinding cp should have more of an advantage than those who don't. You can go to a non cp campaign, or even BWB, if you don't want to work for cp.

    Think we've found a proponent for death by proc set here... exit skill, insert pve time spend 2 win in pvp.

  • LeifErickson
    LeifErickson
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    If you disagree with me, then you basically don't want to have a balanced game. A player with 160cp should be able to enter Trueflame and allocate 561cp to their champion system to be on the same cp level as everyone else. If that player cannot do that, then they are at a huge disadvantage which is unbalanced.
  • Chuga_Rei
    Chuga_Rei
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    I don't and have never run seducer or lich in azuras. I just don't think people have put in the time to be making the claims they are.

    But again I feel the entire argument is moot as CP should go. It is really a unmitigated disaster for balance.



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  • Maikon
    Maikon
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    This is just another one of those "I don't want to do anything, but I want everything for free" posts. I bet his next post will be just make everyone lvl 50, with all skills morphed and maxed, with every set of gear, and with max cp from the creation screen.

    And he'll probably want 1 mil crowns for free on top of that. Cause you know, liberals.
    Edited by Maikon on December 24, 2016 5:17PM
  • LeifErickson
    LeifErickson
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    Maikon wrote: »
    This is just another one of those "I don't want to do anything, but I want everything for free" posts. I bet his next post will be just make everyone lvl 50, with all skills morphed and maxed, with every set of gear, and with max cp from the creation screen.

    And he'll probably want 1 mil crowns for free on top of that. Cause you know, liberals.

    It's way harder for pvp players to get good gear, money, and cp. But at least with gear and money you aren't just totally mindlessly grinding (most of the time at least). But this post isn't about having to work for something, it's about fixing a balance issue. By the way, I have over 700cp and wear a full set of gold gear on my main.
  • Dyride
    Dyride
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    Solariken wrote: »
    I'm guessing there wouldn't really be a way to fully implement your idea OP because the CP stars have to be allocated manually.

    A compromise would be to give low CP players the resource equivalence (~22 Magicka/Stamina/Health per CP) of the CP cap but not the ability to allocate into constellations beyond their current Champion rank.

    This would give experienced players advantage in CP placement but give similar available resources to all players depending on gear.

    I wouldn't mind an overall nerf to the CP system either.
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    1. OdinForge
      OdinForge
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      Lord_Hev wrote: »
      What is the point of CP and time commitment?

      I don't think a player should be given a stat advantage over another just because of time commitment. Especially in a competitive environment.

      You think ESO is a competitive environment? Nothing about ESO is competitive, lol. Either remove the CP system and return the game to how it properly used to be before patch 1.6 turned it on its head, where everyone was at a relatively even playing field at max level, or leave it alone. The whole point of the progression system in the eyes of ZOS was for players to progress past other players, rewarding players who have been around longer or play more.
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    2. God_flakes
      God_flakes
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      If you disagree with me, then you basically don't want to have a balanced game. A player with 160cp should be able to enter Trueflame and allocate 561cp to their champion system to be on the same cp level as everyone else. If that player cannot do that, then they are at a huge disadvantage which is unbalanced.

      I bet you also think janitors should make the same as CEO's without having to put in any effort to become a CEO simply because they work for the same company.
    3. Valen_Byte
      Valen_Byte
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      Just stop playing in the CP campaigns....The non-CP camps have always been much better in every way. Boggles my mind that people still play TF lol
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    4. IzanagiTensei-O
      IzanagiTensei-O
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      LeifErickson wrote: »
      » show previous quotes

      I don't think a player should be given a stat advantage over another just because of time commitment. Especially in a competitive environment.

      going in my list of favorite quotes. unbelievable... especially in a competitive environment

      btw-i got like over 2000 hrs in, 666 cp, most gear, or ofcourse, access to it, most, and im still pretty scrubby. get my butt flap handed to me daily, my skill is lacking, in comparison. have problems focusing, keeping interest, comprehension, plus im lacking in social skills and abilities, bad, especially now, loss my med funding, too expensive, but, i can try, i can try harder, invest more TIME and ENERGY, in an attempt to compensate. i have more stats? oh. well, im glad i earned them, cuz i still get two shot all the time with em. while spamming my shield stacking. yeah, im a scrub. some have to try harder. fair? who cares? if things were fair, life would lose whatever flavor it might have as it is. it would be bland. wouldnt it? idk. fair...im pretty sure theres meds out there that would give me a decent chance at being a productive citizen, but, they cost $x amount, andapparently im only worth <$x. fair? oh wait a min, you didnt even say anything about fair did ya? like i said, focus, comprehension, disregard entire post please.
    5. IzanagiTensei-O
      IzanagiTensei-O
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      haha! well, i thought it funny. sorry. i need some meds. haha.
    6. IzanagiTensei-O
      IzanagiTensei-O
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      what the hell? just realized my ps on the first isnt there.
    7. IzanagiTensei-O
      IzanagiTensei-O
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      and it cut that comment too! i give up. cant even post right. flogging time. farewell.
    8. arkansas_ESO
      arkansas_ESO
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      God_flakes wrote: »
      If you disagree with me, then you basically don't want to have a balanced game. A player with 160cp should be able to enter Trueflame and allocate 561cp to their champion system to be on the same cp level as everyone else. If that player cannot do that, then they are at a huge disadvantage which is unbalanced.

      I bet you also think janitors should make the same as CEO's without having to put in any effort to become a CEO simply because they work for the same company.

      1.) Quit bringing real world politics into a virtual game.

      2.) You didn't "earn" your CP rank, or your max level character, or your dungeon sets. Much like that janitor you disparaged, you just clocked in every day and grinded away until RNGesus finally gave you what you wanted. You didn't get better at the game. You barely even put any effort into it--there's a reason people often automate grinding in MMOs: it's a simple, repetitive task that's boring to most. You just did the same repetitive task over and over until the game said "You win!" and made your character stronger. To compare you sitting in a computer chair and clicking virtual zombies to death for hours on end to being a CEO is hilarious.
      Edited by arkansas_ESO on December 25, 2016 2:49AM


      Grand Overlord 25/8/17
    9. God_flakes
      God_flakes
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      God_flakes wrote: »
      If you disagree with me, then you basically don't want to have a balanced game. A player with 160cp should be able to enter Trueflame and allocate 561cp to their champion system to be on the same cp level as everyone else. If that player cannot do that, then they are at a huge disadvantage which is unbalanced.

      I bet you also think janitors should make the same as CEO's without having to put in any effort to become a CEO simply because they work for the same company.

      1.) Quit bringing real world politics into a virtual game.

      2.) You didn't "earn" your CP rank, or your max level character, or your dungeon sets. Much like that janitor you disparaged, you just clocked in every day and grinded away until RNGesus finally gave you what you wanted. You didn't get better at the game. You barely even put any effort into it--there's a reason people often automate grinding in MMOs: it's a simple, repetitive task that's boring to most. You just did the same repetitive task over and over until the game said "You win!" and made your character stronger. To compare you sitting in a computer chair and clicking virtual zombies to death for hours on end to being a CEO is hilarious.

      I don't wear dungeon sets and don't do even 5 seconds of pve like EVER. I pvp and exclusively pvp. I wear a set my bf purchased for me. :smile:

      [Edit to remove bait]
      Edited by [Deleted User] on December 25, 2016 5:59PM
    10. Taylor_MB
      Taylor_MB
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      God_flakes wrote: »
      2. I don't wear dungeon sets and don't do even 5 seconds of pve like EVER. I pvp and exclusively pvp. I wear a set my bf purchased for me. :smile:

      That is some impressive speed leveling to hit level 10.

      ---

      A progression system is necessary in PvE cause they are literally doing the same *** over and over again, the bosses don't change their tactics, just the same boring ***. So PvE'ers need CP, need new gear sets, need that constant "I can get 1% more dps if I grind 20hrs for more CP".

      Why do we need this for PvP? Every fight is different, we stay interested because PvP is the only truly dynamic aspect of this game. I don't deserve to have 561 more CP then someone just starting out who wants to play in an always populated server that just happens to be CP, they don't deserve to be immediately put at a statistical disadvantage.
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      LagPlar Ranged Lag Proof(ish) Magplar
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    11. raasdal
      raasdal
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      No. Come to NO CP campaign if you want level competition without max cp
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    12. Katinas
      Katinas
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      No. I earn my CPs for myself, not for others.
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