LeifErickson wrote: »
Why not? People who have dedicated time to any hobby or sport will always have a competetive advantage over those who haven't. There's a difference between fair and equal. There inequality in the stats of low vs. high CP players, but it is just and fair, given the structure of the game.
As stated, you have the option of playing the non CP campaign. If you don't like playing there that's on you, it doesn't give justification to change the structure of CP camps.
Why are so many people afraid to fight people with the same statistical modifiers that you have? Why not use your skill and experience you've developed by playing longer rather then a raw statistical advantage?
Because that died with 1.5
I, and many others put effort, and invested time into this game. I disagree with this grey equality notion. If anything, they need to reward their loyal players with a removal of this silly CP cap.
arkansas_ESO wrote: »Sure, why not? I never liked the idea of "Because I spent more time clicking virtual zombies to death to get imaginary video game points, I should be stronger than you" anyways. You can't have competitive PVP when so much of PVP boils down to whoever has grinded the most.
arkansas_ESO wrote: »Why are so many people afraid to fight people with the same statistical modifiers that you have? Why not use your skill and experience you've developed by playing longer rather then a raw statistical advantage?
Because that died with 1.5
I, and many others put effort, and invested time into this game. I disagree with this grey equality notion. If anything, they need to reward their loyal players with a removal of this silly CP cap.
Are you trolling?
God_flakes wrote: »arkansas_ESO wrote: »Sure, why not? I never liked the idea of "Because I spent more time clicking virtual zombies to death to get imaginary video game points, I should be stronger than you" anyways. You can't have competitive PVP when so much of PVP boils down to whoever has grinded the most.
Then what should it be based on??? Popularity? Looks? If not the grind...then what???? You really think you should come into the game *now* and have the same competetive edge as someone who has been playing their a$$ off since beta?? Come on now
God_flakes wrote: »arkansas_ESO wrote: »Why are so many people afraid to fight people with the same statistical modifiers that you have? Why not use your skill and experience you've developed by playing longer rather then a raw statistical advantage?
Because that died with 1.5
I, and many others put effort, and invested time into this game. I disagree with this grey equality notion. If anything, they need to reward their loyal players with a removal of this silly CP cap.
Are you trolling?
He's one of said original players....and you are???
arkansas_ESO wrote: »Why are so many people afraid to fight people with the same statistical modifiers that you have? Why not use your skill and experience you've developed by playing longer rather then a raw statistical advantage?
Because that died with 1.5
I, and many others put effort, and invested time into this game. I disagree with this grey equality notion. If anything, they need to reward their loyal players with a removal of this silly CP cap.
Are you trolling?
LeifErickson wrote: »Azuras star is only harder than cp campaigns because things like resource poisons and fasallas are not balanced there. If those things are out of the question, then Azuras star is much easier than cp campaigns.
arkansas_ESO wrote: »Why are so many people afraid to fight people with the same statistical modifiers that you have? Why not use your skill and experience you've developed by playing longer rather then a raw statistical advantage?
Because that died with 1.5
I, and many others put effort, and invested time into this game. I disagree with this grey equality notion. If anything, they need to reward their loyal players with a removal of this silly CP cap.
Are you trolling?
I'm not.
If CP is a balance issue, then it needs to be balanced or removed entirely. Caps and dumbing-down of a given progression system are not proper solutions. Either address the tumor, or remove it.
ChandraNalaar wrote: »LeifErickson wrote: »
Actually they should. Players who put more time and effort into grinding cp should have more of an advantage than those who don't. You can go to a non cp campaign, or even BWB, if you don't want to work for cp.
This is just another one of those "I don't want to do anything, but I want everything for free" posts. I bet his next post will be just make everyone lvl 50, with all skills morphed and maxed, with every set of gear, and with max cp from the creation screen.
And he'll probably want 1 mil crowns for free on top of that. Cause you know, liberals.
I'm guessing there wouldn't really be a way to fully implement your idea OP because the CP stars have to be allocated manually.
LeifErickson wrote: »
LeifErickson wrote: »If you disagree with me, then you basically don't want to have a balanced game. A player with 160cp should be able to enter Trueflame and allocate 561cp to their champion system to be on the same cp level as everyone else. If that player cannot do that, then they are at a huge disadvantage which is unbalanced.
God_flakes wrote: »LeifErickson wrote: »If you disagree with me, then you basically don't want to have a balanced game. A player with 160cp should be able to enter Trueflame and allocate 561cp to their champion system to be on the same cp level as everyone else. If that player cannot do that, then they are at a huge disadvantage which is unbalanced.
I bet you also think janitors should make the same as CEO's without having to put in any effort to become a CEO simply because they work for the same company.
arkansas_ESO wrote: »God_flakes wrote: »LeifErickson wrote: »If you disagree with me, then you basically don't want to have a balanced game. A player with 160cp should be able to enter Trueflame and allocate 561cp to their champion system to be on the same cp level as everyone else. If that player cannot do that, then they are at a huge disadvantage which is unbalanced.
I bet you also think janitors should make the same as CEO's without having to put in any effort to become a CEO simply because they work for the same company.
1.) Quit bringing real world politics into a virtual game.
2.) You didn't "earn" your CP rank, or your max level character, or your dungeon sets. Much like that janitor you disparaged, you just clocked in every day and grinded away until RNGesus finally gave you what you wanted. You didn't get better at the game. You barely even put any effort into it--there's a reason people often automate grinding in MMOs: it's a simple, repetitive task that's boring to most. You just did the same repetitive task over and over until the game said "You win!" and made your character stronger. To compare you sitting in a computer chair and clicking virtual zombies to death for hours on end to being a CEO is hilarious.
God_flakes wrote: »2. I don't wear dungeon sets and don't do even 5 seconds of pve like EVER. I pvp and exclusively pvp. I wear a set my bf purchased for me.