DRXHarbinger wrote: »All I takes is someone to give some friendly advice. Back at v3/4 I was a sorc in heavy armor doing it all solo with a lit staff and 2h. One thing that is abundantly clear with eso...if you don't come into the likes of forums or watch yt videos etc nothing is clear about how to have high damage etc. For me it wasn't until iirc @Nifty2g put a post up many moons ago on how to achieve high damage and what stats mean etc. Nothing says stamina is for mêlée weapons etc in the game. You are left largely to your own devices.
Noobs should find a guild instead of going into the dungeon finder unprepared. Because, you know, if you wanna learn something you gotta actually talk to people. (Crazy, I know right?)
Honestly I don't even see how this has anything to do with access to guides and guilds and such.
You must be a real special potato if you can't comprehend that you have abilities to use them, rather than just using light and heavy attacks.
It's not rocket science people.
TheDarkRuler wrote: »I play Random normal as CP561+.
Why? I like to relax at the end of the day and love how fast everything falls.
Ofc there are people with bad sets who are failing in normal. But imagine those in Vet.
Even worse!
And don't coach people during a pickup game. That doesn't make you a hero. That makes you an *** hole. Because pickup games aren't about winning. They're about trying things and having fun while failing. If people get bent out of shape, *** 'em. Non-organized groups don't need basic bros who can't set their pride aside for a little while and re-experience things through the eyes of a beginner. If you want a challenge or have a goal, group up accordingly.
Honestly I don't even see how this has anything to do with access to guides and guilds and such.
You must be a real special potato if you can't comprehend that you have abilities to use them, rather than just using light and heavy attacks.
It's not rocket science people.
I can tell you exactly why, when I was a newbie, I mostly light-attacked. You have tooltips for abilities, but no context for what those numbers mean. How much enemy does that boss have? How much damage does a light and heavy attack do in comparison? Enemy health numbers and SCT are both disabled by default (and didn't even exist in the game when I was first starting out). A new player casually starting out isn't going to seek out FTC or even know what that is. And on top of all that, the one tutorial that the game does give you just tells you to light and heavy attack, which also happens to be enough for the easy questing and overland content in the game.
It's an opaque game that doesn't punish people for doing it wrong. At least, not until they hit a group dungeon. At that point, many will be forced adapt and learn.
Honestly I don't even see how this has anything to do with access to guides and guilds and such.
You must be a real special potato if you can't comprehend that you have abilities to use them, rather than just using light and heavy attacks.
It's not rocket science people.
I can tell you exactly why, when I was a newbie, I mostly light-attacked. You have tooltips for abilities, but no context for what those numbers mean. How much enemy does that boss have? How much damage does a light and heavy attack do in comparison? Enemy health numbers and SCT are both disabled by default (and didn't even exist in the game when I was first starting out). A new player casually starting out isn't going to seek out FTC or even know what that is. And on top of all that, the one tutorial that the game does give you just tells you to light and heavy attack, which also happens to be enough for the easy questing and overland content in the game.
It's an opaque game that doesn't punish people for doing it wrong. At least, not until they hit a group dungeon. At that point, many will be forced adapt and learn.
And I wouldn't expect people to care for the numbers behind it. I'll call light/heavy attacks 'auto attacks' for the sake of consistency and comparison. If you play any other MMO, or even a MOBA, would you expect simply auto attacking to be stronger than using your abilities?
Or are ESO players just exceptionally dull? Do people not feel the 'thrill' anymore of unlocking a new ability and playing around with it, simply because it looks and feels awesome?
Honestly I don't even see how this has anything to do with access to guides and guilds and such.
You must be a real special potato if you can't comprehend that you have abilities to use them, rather than just using light and heavy attacks.
It's not rocket science people.
I can tell you exactly why, when I was a newbie, I mostly light-attacked. You have tooltips for abilities, but no context for what those numbers mean. How much enemy does that boss have? How much damage does a light and heavy attack do in comparison? Enemy health numbers and SCT are both disabled by default (and didn't even exist in the game when I was first starting out). A new player casually starting out isn't going to seek out FTC or even know what that is. And on top of all that, the one tutorial that the game does give you just tells you to light and heavy attack, which also happens to be enough for the easy questing and overland content in the game.
It's an opaque game that doesn't punish people for doing it wrong. At least, not until they hit a group dungeon. At that point, many will be forced adapt and learn.
And I wouldn't expect people to care for the numbers behind it. I'll call light/heavy attacks 'auto attacks' for the sake of consistency and comparison. If you play any other MMO, or even a MOBA, would you expect simply auto attacking to be stronger than using your abilities?
Or are ESO players just exceptionally dull? Do people not feel the 'thrill' anymore of unlocking a new ability and playing around with it, simply because it looks and feels awesome?
ESO is my first (and still only) MMO. Or online game of any sort. The only reason I got it was because it was Elder Scrolls, and I was, at the time, more interested in the story than in how fast I could kill things. I suspect that there are a lot of other players in that boat.
Doctordarkspawn wrote: »Noobs should find a guild instead of going into the dungeon finder unprepared. Because, you know, if you wanna learn something you gotta actually talk to people. (Crazy, I know right?)
Dunno about you, but I dont find a guild until I know I'ma actually put down roots in a game. If these people are just trying to get their foot in the door, see how it goes, this can and will screw them.
DRXHarbinger wrote: »All I takes is someone to give some friendly advice. Back at v3/4 I was a sorc in heavy armor doing it all solo with a lit staff and 2h. One thing that is abundantly clear with eso...if you don't come into the likes of forums or watch yt videos etc nothing is clear about how to have high damage etc. For me it wasn't until iirc @Nifty2g put a post up many moons ago on how to achieve high damage and what stats mean etc. Nothing says stamina is for mêlée weapons etc in the game. You are left largely to your own devices.
You could also read the tooltips for stamina/magicka, weapon/spell damage and critratings. They state pretty clear what they do and which kind of skills are effected by them. Don't blame the game for you not reading the tooltips/help provided...
This is clearly stated in the tooltips of magicka/stamina. Just read them!There are a few things the game does a really poor job of explaining. I think weapon power/splee power, weapon crit/spell crit are reasonably well explained but here is a list of things that are not well explained or not explained at all:
-light/heavy attacking gives "heroism" and builds ultimate. Same with blocking or healing someone who has the buff.
-heavy attacking gives back resources. I don't think this is mentioned anywhere. How would a new person ever know?
-resource pools also increase damage. In most games resources are separated from damage stats.
Inhuman003 wrote: »I give Deltia credit for helping noob's and old dogs to learn new tricks. But if people don't look for info and they will still be in the dark forever.
Not only are they out there, but they're probably the vast majority. It's easy to forget that we here on the forums are a tiny, tiny minority. Most people just install a game and play it. They don't go to the forums, or the FAQ's, or the wikis. They just install the game and play.FloppyTouch wrote: »Do people really not do any research into a game
FoolishHuman wrote: »You are all funny. If you "google" builds all you find is pro builds, old stuff, videos from 2014 and wikis that still have outdated skill description. The community here is a bit too small for that to work. There are almost no beginner guides around that help you understand the game. Just blindly copying a build won't really help you with that.
I wish this game had an official wiki, online handbook or something like that. Updated every patch by the community managers and trusted players. But I guess that is just too much to ask.
On the other hand it would be great if the community was a bit more patient with new people in dungeons, because getting kicked at every little problem also doesn't help with learning the game.
Noobs should find a guild instead of going into the dungeon finder unprepared. Because, you know, if you wanna learn something you gotta actually talk to people. (Crazy, I know right?)
What ESO players think they build:
What they've actually built:
Anybody thinking there's some sort of complex theory behind this game is just fooling themselves. We've just been around long enough to care a little bit more about the particulars of what we spam and what we wear. I sure didn't care my first year. I was too busy exploring and creating/deleting characters.
Life would be so much easier if everybody would just remember how uncompetitive they were at the beginning. Nobody needs to research and do homework. They just have to like the game enough to stick around. Then they can figure out which five Duplo blocks they want to put on each weapon bar.
And don't coach people during a pickup game. That doesn't make you a hero. That makes you an *** hole. Because pickup games aren't about winning. They're about trying things and having fun while failing. If people get bent out of shape, *** 'em. Non-organized groups don't need basic bros who can't set their pride aside for a little while and re-experience things through the eyes of a beginner. If you want a challenge or have a goal, group up accordingly.
I like those people in this post that just use Google as there answer that just show that those people just as afraid to interact with other as well and also that just tell me one thing that those people that use the word Google only care about themself and dont care about anyone one else but themself.
It is a shame how the MMO Community have went from help each other to i dont care about you damn if you mess up my game for them i go to forum whine and you should know that all about char are Google.
Also the game is not much of user friendly for new player at all then are not much off help text even SWTOR have info text in game pop up gave you run down on what have been add to later content both game mechanics and char update.
What ESO players think they build:
What they've actually built:
Anybody thinking there's some sort of complex theory behind this game is just fooling themselves. We've just been around long enough to care a little bit more about the particulars of what we spam and what we wear. I sure didn't care my first year. I was too busy exploring and creating/deleting characters.
Life would be so much easier if everybody would just remember how uncompetitive they were at the beginning. Nobody needs to research and do homework. They just have to like the game enough to stick around. Then they can figure out which five Duplo blocks they want to put on each weapon bar.
And don't coach people during a pickup game. That doesn't make you a hero. That makes you an *** hole. Because pickup games aren't about winning. They're about trying things and having fun while failing. If people get bent out of shape, *** 'em. Non-organized groups don't need basic bros who can't set their pride aside for a little while and re-experience things through the eyes of a beginner. If you want a challenge or have a goal, group up accordingly.
I've never understood why games are not accompanied by official handbooks published by the developers.
This is clearly stated in the tooltips of magicka/stamina. Just read them!There are a few things the game does a really poor job of explaining. I think weapon power/splee power, weapon crit/spell crit are reasonably well explained but here is a list of things that are not well explained or not explained at all:
-light/heavy attacking gives "heroism" and builds ultimate. Same with blocking or healing someone who has the buff.
-heavy attacking gives back resources. I don't think this is mentioned anywhere. How would a new person ever know?
-resource pools also increase damage. In most games resources are separated from damage stats.