starkerealm wrote: »This is clearly stated in the tooltips of magicka/stamina. Just read them!There are a few things the game does a really poor job of explaining. I think weapon power/splee power, weapon crit/spell crit are reasonably well explained but here is a list of things that are not well explained or not explained at all:
-light/heavy attacking gives "heroism" and builds ultimate. Same with blocking or healing someone who has the buff.
-heavy attacking gives back resources. I don't think this is mentioned anywhere. How would a new person ever know?
-resource pools also increase damage. In most games resources are separated from damage stats.
And yet the pools do not affect the "printed" weapon and spell damage on the character sheet. For the longest time, I thought the tooltips were wrong, because increasing stamina or magicka did not increase weapon power or spell power.
Here's the thing: It's a video game. Here's another thing: It's a video game that requires no skill, only time. I'm sorry, okay? It's true. I've pointed this out before, but you're not speed running Mega Man 1, here. You're not doing anything skilful when you're wearing purples and using the very best min-maxed builds.
This is clearly stated in the tooltips of magicka/stamina. Just read them!There are a few things the game does a really poor job of explaining. I think weapon power/splee power, weapon crit/spell crit are reasonably well explained but here is a list of things that are not well explained or not explained at all:
-light/heavy attacking gives "heroism" and builds ultimate. Same with blocking or healing someone who has the buff.
-heavy attacking gives back resources. I don't think this is mentioned anywhere. How would a new person ever know?
-resource pools also increase damage. In most games resources are separated from damage stats.
Hm...then this is maybe the only description which is correct in german, but wrong in english
In German it's like: Determines how many magicka-abilities you can cast and effects their effectiveness. Your staff-attacks scale with your max-magicka.
edit: can you provide a screenshot of this description? i can't rly believe the part about regeneration and damage tbh...
Acrolas is one of the few people talking any sense. Instead of, you know, puffing out chests, preening, and acting all foppish.
Here's the thing: It's a video game. Here's another thing: It's a video game that requires no skill, only time. I'm sorry, okay? It's true. I've pointed this out before, but you're not speed running Mega Man 1, here. You're not doing anything skilful when you're wearing purples and using the very best min-maxed builds. You're just a clone of everyone else, with some vague idea of wanting to be cool, only left frustrated that you can't achieve it.
And that's the psychology behind the competition in this game. Everyone has a vague idea of 'cool' but no one actually knows what they want, or how to really achieve anything. So instead, it comes down to these simplistic comparisons of build or CP level. And that's poisoning the well for everyone. I think it's fair to say that I can speak for 90~ per cent of those playing an MMO when I say that we play for fun.
The vast majority don't have delusions of hardcore. As opposed to grandeur, in this case.
For us to move forward, MMO developers need to stop encouraging this idea. All veteran dungeons require are more grinding for better gear to help the game play itself. That's not hardcore, that's time investment. None of the people who're doing this could speed run Mega Man 1. And none of them could do a group dungeon in only greens with an average build and only one bar. In a group even, let alone solo.
We really need to just burst this bubble, because it is a delusion. There's no such thing as 'hardcore' in MMO. When I see a person in yellow/purple gear, all I can do is shake my head and think that that's a person who's wasted their life. Again, I'm sorry, but it's true. It doesn't impress me. I'll say it again -- I'd be impressed by the person who doesn't wear that gear and can still do the content. But how many of these high CP braggers could actually do that? None. None of them.
What's happening here is this: timeSpent = visibleBraggingRights
That happens in every MMO. It leads to power creep, increasing numbers, bad balance, and a game that locks a lot of people out of content that they'd like to play. The game suffers for that, because you're stopping a massive amount of people from playing your game. Wildstar was all 'hardcore' content. Wildstar is very dead.
Why can't we just go back to playing for fun? And if we want challenges, why can't we set our own instead of having these illusory faux efforts? It's just that people want to feel like special snowflakes when they aren't. An MMO lets them put in more time than anyone with a job or real life responsibilities can, in order to lord it over everyone else. That's really, truly sad. And it's why MMOs have a certain... reputation. And a very serious image problem that accompanies that reputation.
You play an MMO if you have no life, that's the general consensus. Being an Elder Scrolls MMO, ESO really would do well to move away from this idea by creating an accessible MMO that people can just have fun with by fooling around, and learning at their own pace. By encouraging this intense toxicity fuelled by people who desperately want to achieve some kind of hardcore status, but can't? All that's happening is the toxicity we see day after day. Where people get kicked from groups for not having high enough of a CP rating, or chastised for not having the best builds.
Normal should be accessible to casuals of any group size. Then you can add Hyper Elite Uber X-Treme Accolade Supreme Plus R if you must on top of Veteran as a higher level difficulty, but not one that offers exclusive content or rewards. By offering exclusive content and rewards in this way, ESO is feeding into the negative MMO image of MMOs just beinf for people who have no life. Which is going to see it buried by the next MMO that actually overcomes this. Or, you know, ZOS could actually bother to tackle this and not fade into stagnant obsolescence.
When a game isn't about being fun any more, it's failed as a game.
What ZOS should do is go the Secret World route and add an in-game browser that can be used to access help resources (even videos), then create a WIKI and generate a structure for it, fill it with basic information, and then allow players to correct/fix/edit/add whatever is needed, or when it's changed by patches.
Then the in-game UI can have tooltips that have links to suck wiki, that directly points to the relevant article, and open the in-game browser.
Is not that difficult, any competent developer can manage to produce this in a couple of months.
Doctordarkspawn wrote: »Hm...then this is maybe the only description which is correct in german, but wrong in english
In German it's like: Determines how many magicka-abilities you can cast and effects their effectiveness. Your staff-attacks scale with your max-magicka.
edit: can you provide a screenshot of this description? i can't rly believe the part about regeneration and damage tbh...
https://s17.postimg.org/88npitpv1/Screenshot_20161210_183608.png
@Destruent
My memory was apparently slipshot as it is still staff-attacks but I'm still one of those guys what when damage is not explicitly mentioned, I tend to think auxillary stats. Like if you say accuracy, I tend to think chance to hit. By not puting 'damage' on that tooltip their being needlessly misleading.
Still, you get the general idea. The way it's currently written, and the fact it's never brought up in any in game tutorial means that plenty of people are not even gonna see -that- much, I know most noobs dont.
Edit: The fact it only mentions staff damage might reasonibly lead you to conclude this relates only to staff attacks. They need to be more specific.
Doctordarkspawn wrote: »Hm...then this is maybe the only description which is correct in german, but wrong in english
In German it's like: Determines how many magicka-abilities you can cast and effects their effectiveness. Your staff-attacks scale with your max-magicka.
edit: can you provide a screenshot of this description? i can't rly believe the part about regeneration and damage tbh...
https://s17.postimg.org/88npitpv1/Screenshot_20161210_183608.png
@Destruent
My memory was apparently slipshot as it is still staff-attacks but I'm still one of those guys what when damage is not explicitly mentioned, I tend to think auxillary stats. Like if you say accuracy, I tend to think chance to hit. By not puting 'damage' on that tooltip their being needlessly misleading.
Still, you get the general idea. The way it's currently written, and the fact it's never brought up in any in game tutorial means that plenty of people are not even gonna see -that- much, I know most noobs dont.
Edit: The fact it only mentions staff damage might reasonibly lead you to conclude this relates only to staff attacks. They need to be more specific.
And yet, this description is entirely right. Nothing wrong with it.
It just says:
- magicka let you cast magica-consuming spells
- increases the effectiveness of them
- staff-weapon-attacks scale with magicka
if you don't understand it, it's imo not the games fault.
Although i'd prefer a better tutorial (especially about animation cancelling), the game itself provides a lot more information than some people seem to think and use.
If you want to learn the games basics you can do it with the given information, to master it, you will have to ask other people for advice (which isn't a bad thing itself).
Doctordarkspawn wrote: »Doctordarkspawn wrote: »Hm...then this is maybe the only description which is correct in german, but wrong in english
In German it's like: Determines how many magicka-abilities you can cast and effects their effectiveness. Your staff-attacks scale with your max-magicka.
edit: can you provide a screenshot of this description? i can't rly believe the part about regeneration and damage tbh...
https://s17.postimg.org/88npitpv1/Screenshot_20161210_183608.png
@Destruent
My memory was apparently slipshot as it is still staff-attacks but I'm still one of those guys what when damage is not explicitly mentioned, I tend to think auxillary stats. Like if you say accuracy, I tend to think chance to hit. By not puting 'damage' on that tooltip their being needlessly misleading.
Still, you get the general idea. The way it's currently written, and the fact it's never brought up in any in game tutorial means that plenty of people are not even gonna see -that- much, I know most noobs dont.
Edit: The fact it only mentions staff damage might reasonibly lead you to conclude this relates only to staff attacks. They need to be more specific.
And yet, this description is entirely right. Nothing wrong with it.
It just says:
- magicka let you cast magica-consuming spells
- increases the effectiveness of them
- staff-weapon-attacks scale with magicka
if you don't understand it, it's imo not the games fault.
Although i'd prefer a better tutorial (especially about animation cancelling), the game itself provides a lot more information than some people seem to think and use.
If you want to learn the games basics you can do it with the given information, to master it, you will have to ask other people for advice (which isn't a bad thing itself).
Dont know what to tell you man, because alot of people arrent geting it because of how it's written. And when this game is -this- hostile to new players, having trouble geting them ready for endgame and the community being as toxic as can be, we dont have alot of options.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »Hm...then this is maybe the only description which is correct in german, but wrong in english
In German it's like: Determines how many magicka-abilities you can cast and effects their effectiveness. Your staff-attacks scale with your max-magicka.
edit: can you provide a screenshot of this description? i can't rly believe the part about regeneration and damage tbh...
https://s17.postimg.org/88npitpv1/Screenshot_20161210_183608.png
@Destruent
My memory was apparently slipshot as it is still staff-attacks but I'm still one of those guys what when damage is not explicitly mentioned, I tend to think auxillary stats. Like if you say accuracy, I tend to think chance to hit. By not puting 'damage' on that tooltip their being needlessly misleading.
Still, you get the general idea. The way it's currently written, and the fact it's never brought up in any in game tutorial means that plenty of people are not even gonna see -that- much, I know most noobs dont.
Edit: The fact it only mentions staff damage might reasonibly lead you to conclude this relates only to staff attacks. They need to be more specific.
And yet, this description is entirely right. Nothing wrong with it.
It just says:
- magicka let you cast magica-consuming spells
- increases the effectiveness of them
- staff-weapon-attacks scale with magicka
if you don't understand it, it's imo not the games fault.
Although i'd prefer a better tutorial (especially about animation cancelling), the game itself provides a lot more information than some people seem to think and use.
If you want to learn the games basics you can do it with the given information, to master it, you will have to ask other people for advice (which isn't a bad thing itself).
Dont know what to tell you man, because alot of people arrent geting it because of how it's written. And when this game is -this- hostile to new players, having trouble geting them ready for endgame and the community being as toxic as can be, we dont have alot of options.
It's still possible to learn the basics with the information provided by the game, if you want to...
Although, if you want to endgame-ready you have to do more than just reading/understanding tooltips. you will have to do your own tests and talk with your groupmembers. that's just how it works.
ok....so just look at the most common "mistakes" people make on their way to the endgame and what the game provides to avoid them (only pve-wise):
1. mixing stam and magicka-weapons: Read the tooltip of magicka/stamina and you'll see that they scale from different stats. You should now get the idea, that's it is not the best idea to mix them
2. heavy armor for DPS: if you'd read the arnor passives, it should be obviously, that heavy is not meant for DPS and that medium/light are better choices.
3. tanks not using a taunt: if you look at the skillines you will see a skill which taunts an enemy and which is marked as a "tankskill". You should also see, that bosses don't attack you reliable, if you don't use that skill.
4. DDs using mostly lightattacks: why should something which is free to cast be more efficient than something which drains ressources?
5. spamming dots: if you read the description of the skills, you'll see a duration of them. It should be common sense, that it is pointless to reapply them before they run out.
6. not using anything for aoe: by comparing the numbers between your aoe-spam and the ST-spam you should be able to see, that with a lot of enemys the aoe-skill is better
7. DDs stacking HP: while this is ok in the beginning, with reading the tooltips, you should see that with more stam/magicka youu'll do more dps and you should therefore reduce your HP to get more of them...
are these enough examples? With a little bit of thinking, most big mistakes can be avoided. Sure, you won't be doing everything right, but you will be "good" enough to do your job in dungeons. For more you will have to test things and compare them.
Would it be great to have better descriptions/tutorials? yes
Can you blame the game for such big mistakes? No
This is clearly stated in the tooltips of magicka/stamina. Just read them!There are a few things the game does a really poor job of explaining. I think weapon power/splee power, weapon crit/spell crit are reasonably well explained but here is a list of things that are not well explained or not explained at all:
-light/heavy attacking gives "heroism" and builds ultimate. Same with blocking or healing someone who has the buff.
-heavy attacking gives back resources. I don't think this is mentioned anywhere. How would a new person ever know?
-resource pools also increase damage. In most games resources are separated from damage stats.
danielpatrickkeaneub17_ESO wrote: »Nyghthowler wrote: »danielpatrickkeaneub17_ESO wrote: »It's 2016. People who don't Google things are stupid. Sorry to be so harsh but this goes for EVERYTHING, not just ESO. You have all of the world's available information literally at your fingertips.
You can learn anything from ESO builds, to installing hot water heaters, to what Spider 2 Y Banana means and all the way up to making creme brûlée or doing CPR. Just ask it.
Yeah, people who want to actually explore the game and not just look up all the answers should be burned at the stake!
/sarcasm
Hardly. The OPs example was that these people didn't know anything because their friend who got them into the game refused to help them. Meanwhile they got to CP200 so chances are they had at least a month or three to figure out a solution other than relying on a crappy friend. If all that is true and no one thought to Google things as a potential solution they are in fact stupid.
danielpatrickkeaneub17_ESO wrote: »Nyghthowler wrote: »danielpatrickkeaneub17_ESO wrote: »It's 2016. People who don't Google things are stupid. Sorry to be so harsh but this goes for EVERYTHING, not just ESO. You have all of the world's available information literally at your fingertips.
You can learn anything from ESO builds, to installing hot water heaters, to what Spider 2 Y Banana means and all the way up to making creme brûlée or doing CPR. Just ask it.
Yeah, people who want to actually explore the game and not just look up all the answers should be burned at the stake!
/sarcasm
Hardly. The OPs example was that these people didn't know anything because their friend who got them into the game refused to help them. Meanwhile they got to CP200 so chances are they had at least a month or three to figure out a solution other than relying on a crappy friend. If all that is true and no one thought to Google things as a potential solution they are in fact stupid.
That is an idiotic opinion actually...... There are those who enjoy trial and error they also enjoy exploring things for themselves without data mining, or doing a web search. I find the quest I do without the help of google are the most enjoyable because I discovered it on my own without the answer book. It's a very Millennial generation thing to decide that anyone that doesn't take shortcuts is stupid.
/shrug.
danielpatrickkeaneub17_ESO wrote: »danielpatrickkeaneub17_ESO wrote: »Nyghthowler wrote: »danielpatrickkeaneub17_ESO wrote: »It's 2016. People who don't Google things are stupid. Sorry to be so harsh but this goes for EVERYTHING, not just ESO. You have all of the world's available information literally at your fingertips.
You can learn anything from ESO builds, to installing hot water heaters, to what Spider 2 Y Banana means and all the way up to making creme brûlée or doing CPR. Just ask it.
Yeah, people who want to actually explore the game and not just look up all the answers should be burned at the stake!
/sarcasm
Hardly. The OPs example was that these people didn't know anything because their friend who got them into the game refused to help them. Meanwhile they got to CP200 so chances are they had at least a month or three to figure out a solution other than relying on a crappy friend. If all that is true and no one thought to Google things as a potential solution they are in fact stupid.
That is an idiotic opinion actually...... There are those who enjoy trial and error they also enjoy exploring things for themselves without data mining, or doing a web search. I find the quest I do without the help of google are the most enjoyable because I discovered it on my own without the answer book. It's a very Millennial generation thing to decide that anyone that doesn't take shortcuts is stupid.
/shrug.
Except that was not what the original post was about. The people in his example were searching for ideas because their "friend who got them into the game" refused to help. They were not "trying to figure things out on their own".
Using Google is not a shortcut in this situation. It's a logical step when you're searching for information but the only source you have is stonewalling you.
But yeah, millennials. Clearly the problem.