tinythinker wrote: »Thealteregoroman wrote: »They are silent because the mobs on here are bi-polar. If I was ZOS all I would see coming on this forum is mobs full of pitchforks and fire.
I do understand the annoyance with the game most are experiencing but I feel its hard to have that open communication like some other MMO's do............that are on PS4......cause they are like/loved.
A majority of people on here are extremely snobbish.......how can you talk to a snobbish person? Ignore them.
I feel as a community to be taken seriously we should be adults about things......especially when we don't get our way.
That just highlights the inability to take criticism positively, even negatively portrayed criticism.
If there are fundamental flaws in the game, and thousands of players are infuriated by it; probably best not to ignore it...
When ESO was a subscription based model, we had attentiveness tot he point where support were 'roleplaying' everything they were saying. I just don't see the same community involvement anymore.
Yeah, the engagement went from 8/10 to 2/10. Oh well, just fix Eclipse and we can call it even, ZOS
With all possible respect Gina, but this not what's happening these last hotfixes and/or maintenances.ZOS_GinaBruno wrote: »As far as bug reports go, we do our best to let you know if something is being investigated or if we have a fix in the pipeline, but we know there's always room for improvement.
ZOS_GinaBruno wrote: »We know everyone's super anxious to hear about the next new thing. Hang tight - we have some info coming soon.
ZOS_GinaBruno wrote: »ZOS_GinaBruno wrote: »Hey guys, thanks for taking the time to give us your thoughts. In general, we like to wait to give you information until we know for sure when a feature is being introduced, and remember we do usually have a bigger plan about when/how we announce updates. As far as bug reports go, we do our best to let you know if something is being investigated or if we have a fix in the pipeline, but we know there's always room for improvement.
We know everyone's super anxious to hear about the next new thing. Hang tight - we have some info coming soon.
Honestly I would just like to see devs talking to players a bit more on these forums and not on Reddit, or in some interview off site. Bring back some Q&As. They are a great, controlled method for interaction.
I guess you could say I'm not so interested in feature/fix announcements and "omg new stuff" as knowing that the devs are alive (and as a bonus, happy) and not locked away in a box working solely on crown store features. That you still have humans back there somewhere.
For what it's worth, the developers do mainly post here and rarely post on reddit (with the exception of when we host an AMA over there). The reason we like to host an AMA on the ESO subreddit is so everyone can participate (our forums require an invitation code), and it's also much easier to track and answer questions with multiple people due to how their formatting is. Interviews on external sites are a different beast.
Yolokin_Swagonborn wrote: »Stopnaggin wrote: »ZOS_GinaBruno wrote: »Hey guys, thanks for taking the time to give us your thoughts. In general, we like to wait to give you information until we know for sure when a feature is being introduced, and remember we do usually have a bigger plan about when/how we announce updates. As far as bug reports go, we do our best to let you know if something is being investigated or if we have a fix in the pipeline, but we know there's always room for improvement.
We know everyone's super anxious to hear about the next new thing. Hang tight - we have some info coming soon.
Thank you, this is the very kind of communication we've been asking for. To me it goes along way with your community.
Is it really? You actually think SOON is good communication? Here's a little experiment you can do. Try responding SOON whenever a family member or significant other asks you when you are going to do something you promised to do. See how far SOON gets you.
ZOS_GinaBruno wrote: »Also, just want to make sure everyone is aware of our Dev Tracker. It's a little hidden, but can be found at the top of the forum next to Recent Discussions (or you can just click here: https://forums.elderscrollsonline.com/en/tracker)
Rohamad_Ali wrote: »Gina stopped by to say soon lol . When will soon be then ?

We were actually just talking about options for this yesterday afternoon. With the way things are currently setup, the Z icon next to threads is tied to any staff post (whether it be an admin, moderator, dev, etc). Removing the icon also removes the green text, border, and background from staff posts. It's not ideal, but we are seeing what else we can do.GreenSoup2HoT wrote: »ZOS_GinaBruno wrote: »Also, just want to make sure everyone is aware of our Dev Tracker. It's a little hidden, but can be found at the top of the forum next to Recent Discussions (or you can just click here: https://forums.elderscrollsonline.com/en/tracker)
Will Moderators ever get there own "Z" symbol?
We do typically promote an AMA on the ESO subreddit on these forums ahead of time, and update the OP with the link when it begins.ZOS_GinaBruno wrote: »ZOS_GinaBruno wrote: »Hey guys, thanks for taking the time to give us your thoughts. In general, we like to wait to give you information until we know for sure when a feature is being introduced, and remember we do usually have a bigger plan about when/how we announce updates. As far as bug reports go, we do our best to let you know if something is being investigated or if we have a fix in the pipeline, but we know there's always room for improvement.
We know everyone's super anxious to hear about the next new thing. Hang tight - we have some info coming soon.
Honestly I would just like to see devs talking to players a bit more on these forums and not on Reddit, or in some interview off site. Bring back some Q&As. They are a great, controlled method for interaction.
I guess you could say I'm not so interested in feature/fix announcements and "omg new stuff" as knowing that the devs are alive (and as a bonus, happy) and not locked away in a box working solely on crown store features. That you still have humans back there somewhere.
For what it's worth, the developers do mainly post here and rarely post on reddit (with the exception of when we host an AMA over there). The reason we like to host an AMA on the ESO subreddit is so everyone can participate (our forums require an invitation code), and it's also much easier to track and answer questions with multiple people due to how their formatting is. Interviews on external sites are a different beast.
Thanks for the reply, but the subreddit really doesn't have the desired visibility to community as a whole. If you are doing things there, it would at least be nice to see a schedule ahead of time and a link to the AMA/QA from here on the forums and in the announcements.
ColoursYouHave wrote: »To me, more important than the amount of communication is the quality of communication. ZOS' primary form of communication seems to be keep everything a big secret with bits and pieces of information thrown in to keep us interested, release something new, then rarely talk about it again.
For instance, we've received bits and pieces of information about balance changes coming in the next major update. I can almost guarantee that ZOS is going to be fairly quiet until they eventually come out with a big announcement about the next update, have it on the PTS within a week or so, ignore most feedback about class balance, and then a couple weeks after it goes live, go back to focusing on releasing bits and pieces of information about the next update, with very little dialogue about the content they just released ever occurring. They will tell us what they are doing every couple months, but give nearly no explanation as to why they're doing it. And this makes it feel like the developers have no real vision or direction for the game's future.
What I would really like to see is more dialogue between major updates. This doesn't mean you need to tell us everything you're doing, but talking about what you would like to see moving forward would go a long way towards making the community feel like they share a common goal with the developers. For example, rather than simply telling us you're going to change some of the proc sets, you could have Eric Wrobel start a thread discussing his thoughts on proc sets, including things like why he thinks proc sets may need to be changed, what types of changes he is considering for proc sets (again, we don't need to hear exactly what you want to do with a specific set, but rather a more general statement like "We would like to see proc sets do less burst damage, but we are also considering making them proc less reliably"), what potential changes wouldn't be good for proc sets, etc. What this does is not only provide the community with the sense that the developers have a long term vision for the game's future that they are actively working towards, but it also opens up a channel of communication between the community and developers where both parties can express their thoughts and concerns about a specific topic. The developers don't always need to agree with the community's suggestions, and they shouldn't be expected too, but simply explaining why they don't think an idea will work effectively would go a very long way towards easing relations between the developers and the community.
A great example of this is when Blizzard released a new Hearthstone expansion (for those who are unfamiliar with Hearthstone, I'll keep this simple enough that the only thing you need to know about Hearthstone is that it is a card game where players choose cards based on their class) that gave the worst class in the game nothing but bad cards, with one of them being arguably the worst card in the game. After players expressed their frustration with the decision, the lead developer, Ben Brode, made a video for his "Designer Insights" YouTube Series (another great PR idea for ZOS; developers periodically releasing brief 5-10 minute videos discussing popular topics within the community) talking about their decision to release those cards in that expansion. In the video he discussed that in hindsight they realized they made a mistake. He explained why they made that mistake, in that they had a poor read on the community's feelings towards balance, and while they were well aware that the cards they released weren't necessarily "good" cards, they did serve a purpose of being "fun" cards for people to make creative, though non-competitive decks. He also discussed what they are going to do to fix the mistake, where he explained that they have a larger plan to improve the class that couldn't be implemented immediately, but they were going to make some smaller short-term changes to improve things in the mean time. And while some people naturally still had their criticisms of the developer's decisions, it helped ease the tension between the developers and the community massively, where even many of those who remained critical of their decisions were still at least somewhat content that the developers acknowledged that there was an issue, explained why they made their decisions, and provided information on how they are going to improve things moving forward.
In short, what I really want to say is that ZOS needs to talk to us, not at us. Don't just tell us what you are going to do, tell us why you are going to do it. If you don't think our ideas will be effective, tell us why they won't be effective. Do something to give us some sort of indication that there is a bigger vision for the game's future than just taking it one patch at a time.
ZOS_GinaBruno wrote: »[We'll also have some discussions internally about creating a "here's why we did this thing" either as a forum thread, or even a few lines in the patch notes. How's that sound?
ZOS_GinaBruno wrote: »[We'll also have some discussions internally about creating a "here's why we did this thing" either as a forum thread, or even a few lines in the patch notes. How's that sound?
In some kind of Developer Discussion where the Developer actually participates in the discussion would be a good place for this. It could be in patch notes or a thread.
But the community impression is, developers don't listen to the players, particularly on the PTS. Which makes us wonder, is the PTS a test environment or a preview environment? It seems more a marketing tool than a development tool designed to make the game as good as it could be. Perhaps in the feedback threads in the PTS, developers could chime in with thoughts and philosophies. Right now it just seems that people are yelling at a wall.
ZOS_GinaBruno wrote: »ZOS_GinaBruno wrote: »[We'll also have some discussions internally about creating a "here's why we did this thing" either as a forum thread, or even a few lines in the patch notes. How's that sound?
In some kind of Developer Discussion where the Developer actually participates in the discussion would be a good place for this. It could be in patch notes or a thread.
But the community impression is, developers don't listen to the players, particularly on the PTS. Which makes us wonder, is the PTS a test environment or a preview environment? It seems more a marketing tool than a development tool designed to make the game as good as it could be. Perhaps in the feedback threads in the PTS, developers could chime in with thoughts and philosophies. Right now it just seems that people are yelling at a wall.
The team definitely reads the threads and posts during a PTS testing cycle and takes your feedback into account. It can be hard to see in the cases where feedback doesn't seem to get implemented, but there are reasons. Sometimes it's because an idea just wouldn't mesh with another aspect of the game in the grander scope. Sometimes it's just due to lack of time.
ZOS_GinaBruno wrote: »We'll also have some discussions internally about creating a "here's why we did this thing" either as a forum thread, or even a few lines in the patch notes. How's that sound?
ZOS_GinaBruno wrote: »Also, just want to make sure everyone is aware of our Dev Tracker. It's a little hidden, but can be found at the top of the forum next to Recent Discussions (or you can just click here: https://forums.elderscrollsonline.com/en/tracker)
Why can't i find DevTracker on the mobile site? Anyone want to point out its location to me in case I'm missing it or does it really not exist?
Emphasis addedColoursYouHave wrote: »I can almost guarantee that ZOS is going to be fairly quiet until they eventually come out with a big announcement about the next update, have it on the PTS within a week or so, ignore most feedback about class balance, and then a couple weeks after it goes live, go back to focusing on releasing bits and pieces of information about the next update, with very little dialogue about the content they just released ever occurring. ...And this makes it feel like the developers have no real vision or direction for the game's future.
But the community impression is, developers don't listen to the players, particularly on the PTS. Which makes us wonder, is the PTS a test environment or a preview environment? It seems more a marketing tool than a development tool designed to make the game as good as it could be.
ZOS_GinaBruno wrote: »The team definitely reads the threads and posts during a PTS testing cycle and takes your feedback into account. It can be hard to see in the cases where feedback doesn't seem to get implemented, but there are reasons. Sometimes it's because an idea just wouldn't mesh with another aspect of the game in the grander scope. Sometimes it's just due to lack of time.
ZOS_GinaBruno wrote: »ColoursYouHave wrote: »To me, more important than the amount of communication is the quality of communication. ZOS' primary form of communication seems to be keep everything a big secret with bits and pieces of information thrown in to keep us interested, release something new, then rarely talk about it again.
For instance, we've received bits and pieces of information about balance changes coming in the next major update. I can almost guarantee that ZOS is going to be fairly quiet until they eventually come out with a big announcement about the next update, have it on the PTS within a week or so, ignore most feedback about class balance, and then a couple weeks after it goes live, go back to focusing on releasing bits and pieces of information about the next update, with very little dialogue about the content they just released ever occurring. They will tell us what they are doing every couple months, but give nearly no explanation as to why they're doing it. And this makes it feel like the developers have no real vision or direction for the game's future.
What I would really like to see is more dialogue between major updates. This doesn't mean you need to tell us everything you're doing, but talking about what you would like to see moving forward would go a long way towards making the community feel like they share a common goal with the developers. For example, rather than simply telling us you're going to change some of the proc sets, you could have Eric Wrobel start a thread discussing his thoughts on proc sets, including things like why he thinks proc sets may need to be changed, what types of changes he is considering for proc sets (again, we don't need to hear exactly what you want to do with a specific set, but rather a more general statement like "We would like to see proc sets do less burst damage, but we are also considering making them proc less reliably"), what potential changes wouldn't be good for proc sets, etc. What this does is not only provide the community with the sense that the developers have a long term vision for the game's future that they are actively working towards, but it also opens up a channel of communication between the community and developers where both parties can express their thoughts and concerns about a specific topic. The developers don't always need to agree with the community's suggestions, and they shouldn't be expected too, but simply explaining why they don't think an idea will work effectively would go a very long way towards easing relations between the developers and the community.
A great example of this is when Blizzard released a new Hearthstone expansion (for those who are unfamiliar with Hearthstone, I'll keep this simple enough that the only thing you need to know about Hearthstone is that it is a card game where players choose cards based on their class) that gave the worst class in the game nothing but bad cards, with one of them being arguably the worst card in the game. After players expressed their frustration with the decision, the lead developer, Ben Brode, made a video for his "Designer Insights" YouTube Series (another great PR idea for ZOS; developers periodically releasing brief 5-10 minute videos discussing popular topics within the community) talking about their decision to release those cards in that expansion. In the video he discussed that in hindsight they realized they made a mistake. He explained why they made that mistake, in that they had a poor read on the community's feelings towards balance, and while they were well aware that the cards they released weren't necessarily "good" cards, they did serve a purpose of being "fun" cards for people to make creative, though non-competitive decks. He also discussed what they are going to do to fix the mistake, where he explained that they have a larger plan to improve the class that couldn't be implemented immediately, but they were going to make some smaller short-term changes to improve things in the mean time. And while some people naturally still had their criticisms of the developer's decisions, it helped ease the tension between the developers and the community massively, where even many of those who remained critical of their decisions were still at least somewhat content that the developers acknowledged that there was an issue, explained why they made their decisions, and provided information on how they are going to improve things moving forward.
In short, what I really want to say is that ZOS needs to talk to us, not at us. Don't just tell us what you are going to do, tell us why you are going to do it. If you don't think our ideas will be effective, tell us why they won't be effective. Do something to give us some sort of indication that there is a bigger vision for the game's future than just taking it one patch at a time.
Wow, thanks for writing out your thoughts! All well said, and totally understand where you're coming from. As mentioned on an earlier page, we do have a much larger plan about when and how we release information when it comes to major updates; there are many internal and external parties involved.
For "smaller" things that aren't necessarily a major update - like balance changes - we typically prefer to wait until we have our plans squared away to share them with everyone for a number of reasons. First, it obviously takes a lot of time to figure out what exactly we're going to be changing and how it will impact the entire game; there's a ton of discussion that occurs across different departments. In figuring out how we're going to change something, we also look at different sources of data including hard numbers from our BI department, feedback from forums and in-game reports, internal playtests and discussions, and more. This is all a pretty fast moving train with things changing by the minute in cases where we're figuring out how to solve a problem, and requesting a developer keep a thread updated is time spent away from implementing the actual work. The time spent making a post may seem inconsequential, but it does take time to type out replies (hell, the time it's taken to write this one has been well over 15 minutes so far, but I also get interrupted a lot).
In the past, we've tried to give more insight and information on ESO Live. We'll continue to try and do that when we pick the show back up next year. We'll also have some discussions internally about creating a "here's why we did this thing" either as a forum thread, or even a few lines in the patch notes. How's that sound?
ZOS_GinaBruno wrote: »[We'll also have some discussions internally about creating a "here's why we did this thing" either as a forum thread, or even a few lines in the patch notes. How's that sound?
In some kind of Developer Discussion where the Developer actually participates in the discussion would be a good place for this. It could be in patch notes or a thread.
Perhaps in the feedback threads in the PTS, developers could chime in with thoughts and philosophies. Right now it just seems that people are yelling at a wall.
That would be bloody fantasticZOS_GinaBruno wrote: »In the past, we've tried to give more insight and information on ESO Live. We'll continue to try and do that when we pick the show back up next year. We'll also have some discussions internally about creating a "here's why we did this thing" either as a forum thread, or even a few lines in the patch notes. How's that sound?

ZOS_GinaBruno wrote: »ColoursYouHave wrote: »To me, more important than the amount of communication is the quality of communication. ZOS' primary form of communication seems to be keep everything a big secret with bits and pieces of information thrown in to keep us interested, release something new, then rarely talk about it again.
For instance, we've received bits and pieces of information about balance changes coming in the next major update. I can almost guarantee that ZOS is going to be fairly quiet until they eventually come out with a big announcement about the next update, have it on the PTS within a week or so, ignore most feedback about class balance, and then a couple weeks after it goes live, go back to focusing on releasing bits and pieces of information about the next update, with very little dialogue about the content they just released ever occurring. They will tell us what they are doing every couple months, but give nearly no explanation as to why they're doing it. And this makes it feel like the developers have no real vision or direction for the game's future.
What I would really like to see is more dialogue between major updates. This doesn't mean you need to tell us everything you're doing, but talking about what you would like to see moving forward would go a long way towards making the community feel like they share a common goal with the developers. For example, rather than simply telling us you're going to change some of the proc sets, you could have Eric Wrobel start a thread discussing his thoughts on proc sets, including things like why he thinks proc sets may need to be changed, what types of changes he is considering for proc sets (again, we don't need to hear exactly what you want to do with a specific set, but rather a more general statement like "We would like to see proc sets do less burst damage, but we are also considering making them proc less reliably"), what potential changes wouldn't be good for proc sets, etc. What this does is not only provide the community with the sense that the developers have a long term vision for the game's future that they are actively working towards, but it also opens up a channel of communication between the community and developers where both parties can express their thoughts and concerns about a specific topic. The developers don't always need to agree with the community's suggestions, and they shouldn't be expected too, but simply explaining why they don't think an idea will work effectively would go a very long way towards easing relations between the developers and the community.
A great example of this is when Blizzard released a new Hearthstone expansion (for those who are unfamiliar with Hearthstone, I'll keep this simple enough that the only thing you need to know about Hearthstone is that it is a card game where players choose cards based on their class) that gave the worst class in the game nothing but bad cards, with one of them being arguably the worst card in the game. After players expressed their frustration with the decision, the lead developer, Ben Brode, made a video for his "Designer Insights" YouTube Series (another great PR idea for ZOS; developers periodically releasing brief 5-10 minute videos discussing popular topics within the community) talking about their decision to release those cards in that expansion. In the video he discussed that in hindsight they realized they made a mistake. He explained why they made that mistake, in that they had a poor read on the community's feelings towards balance, and while they were well aware that the cards they released weren't necessarily "good" cards, they did serve a purpose of being "fun" cards for people to make creative, though non-competitive decks. He also discussed what they are going to do to fix the mistake, where he explained that they have a larger plan to improve the class that couldn't be implemented immediately, but they were going to make some smaller short-term changes to improve things in the mean time. And while some people naturally still had their criticisms of the developer's decisions, it helped ease the tension between the developers and the community massively, where even many of those who remained critical of their decisions were still at least somewhat content that the developers acknowledged that there was an issue, explained why they made their decisions, and provided information on how they are going to improve things moving f
]
Wow, thanks for writing out your thoughts! All well said, and totally understand where you're coming from. As mentioned on an earlier page, we do have a much larger plan about when and how we release information when it comes to major updates; there are many internal and external parties involved.
For "smaller" things that aren't necessarily a major update - like balance changes - we typically prefer to wait until we have our plans squared away to share them with everyone for a number of reasons. First, it obviously takes a lot of time to figure out what exactly we're going to be changing and how it will impact the entire game; there's a ton of discussion that occurs across different departments. In figuring out how we're going to change something, we also look at different sources of data including hard numbers from our BI department, feedback from forums and in-game reports, internal playtests and discussions, and more. This is all a pretty fast moving train with things changing by the minute in cases where we're figuring out how to solve a problem, and requesting a developer keep a thread updated is time spent away from implementing the actual work. The time spent making a post may seem inconsequential, but it does take time to type out replies (hell, the time it's taken to write this one has been well over 15 minutes so far, but I also get interrupted a lot).
In the past, we've tried to give more insight and information on ESO Live. We'll continue to try and do that when we pick the show back up next year. We'll also have some discussions internally about creating a "here's why we did this thing" either as a forum thread, or even a few lines in the patch notes. How's that sound?
ZOS_GinaBruno wrote: »ZOS_GinaBruno wrote: »[We'll also have some discussions internally about creating a "here's why we did this thing" either as a forum thread, or even a few lines in the patch notes. How's that sound?
In some kind of Developer Discussion where the Developer actually participates in the discussion would be a good place for this. It could be in patch notes or a thread.
But the community impression is, developers don't listen to the players, particularly on the PTS. Which makes us wonder, is the PTS a test environment or a preview environment? It seems more a marketing tool than a development tool designed to make the game as good as it could be. Perhaps in the feedback threads in the PTS, developers could chime in with thoughts and philosophies. Right now it just seems that people are yelling at a wall.
The team definitely reads the threads and posts during a PTS testing cycle and takes your feedback into account. It can be hard to see in the cases where feedback doesn't seem to get implemented, but there are reasons. Sometimes it's because an idea just wouldn't mesh with another aspect of the game in the grander scope. Sometimes it's just due to lack of time.
ZOS_GinaBruno wrote: »ZOS_GinaBruno wrote: »[We'll also have some discussions internally about creating a "here's why we did this thing" either as a forum thread, or even a few lines in the patch notes. How's that sound?
In some kind of Developer Discussion where the Developer actually participates in the discussion would be a good place for this. It could be in patch notes or a thread.
But the community impression is, developers don't listen to the players, particularly on the PTS. Which makes us wonder, is the PTS a test environment or a preview environment? It seems more a marketing tool than a development tool designed to make the game as good as it could be. Perhaps in the feedback threads in the PTS, developers could chime in with thoughts and philosophies. Right now it just seems that people are yelling at a wall.
The team definitely reads the threads and posts during a PTS testing cycle and takes your feedback into account. It can be hard to see in the cases where feedback doesn't seem to get implemented, but there are reasons. Sometimes it's because an idea just wouldn't mesh with another aspect of the game in the grander scope. Sometimes it's just due to lack of time.
A simple "Sorry, but that isn't going to cooperate nicely with the way people expect things to work from other elements of the game, so that idea will have to go to the side for now. If it can be introduced in another way that doesn't seem confusing and contradictory, then we will be able to move forward with it."
...
"Sorry, but that idea just isn't going to be easy and simple enough to get in this time without pushing the whole update back. Sometimes the ship just has to set sail, this idea will have to come later."
jwboudreau1b16_ESO wrote: »ZOS_GinaBruno wrote: »ZOS_GinaBruno wrote: »[We'll also have some discussions internally about creating a "here's why we did this thing" either as a forum thread, or even a few lines in the patch notes. How's that sound?
In some kind of Developer Discussion where the Developer actually participates in the discussion would be a good place for this. It could be in patch notes or a thread.
But the community impression is, developers don't listen to the players, particularly on the PTS. Which makes us wonder, is the PTS a test environment or a preview environment? It seems more a marketing tool than a development tool designed to make the game as good as it could be. Perhaps in the feedback threads in the PTS, developers could chime in with thoughts and philosophies. Right now it just seems that people are yelling at a wall.
The team definitely reads the threads and posts during a PTS testing cycle and takes your feedback into account. It can be hard to see in the cases where feedback doesn't seem to get implemented, but there are reasons. Sometimes it's because an idea just wouldn't mesh with another aspect of the game in the grander scope. Sometimes it's just due to lack of time.
A simple "Sorry, but that isn't going to cooperate nicely with the way people expect things to work from other elements of the game, so that idea will have to go to the side for now. If it can be introduced in another way that doesn't seem confusing and contradictory, then we will be able to move forward with it."
...
"Sorry, but that idea just isn't going to be easy and simple enough to get in this time without pushing the whole update back. Sometimes the ship just has to set sail, this idea will have to come later."
I think that everyone here has to understand that there aren't 2 or 3 items of feedback being provided during the PTS runs - there are many. Answering every suggestion and question would be overwhelming and these same people who the community are expecting a response from are the ones who are quickly trying to fix what isn't working and reviewing all of the suggestions coming in. As you'll notice, there are several PTS patches released during this period because of player feedback.
Also, keep in mind that although I'm sure the developers appreciate content suggestions, the primary goal of the PTS is to address bugs to ensure a smooth launch on Live.
Regarding the transparency, ZOS has been the most transparent developer I've seen. The ESO Live segments and active forum responses are indicative of this. They cannot answer everything, though. There is of course room for improvement, as there always is, but reading this thread, you would think that ZOS has never answered a question before.
I would love more ESO Lives in the future as they seemed to have winded down in the latter half of the year, but I think they're doing a pretty great job and we're constantly seeing player feedback incorporated into the game, even if ZOS didn't have the time to acknowledge the request/suggestion.
jwboudreau1b16_ESO wrote: »ZOS_GinaBruno wrote: »ZOS_GinaBruno wrote: »[We'll also have some discussions internally about creating a "here's why we did this thing" either as a forum thread, or even a few lines in the patch notes. How's that sound?
In some kind of Developer Discussion where the Developer actually participates in the discussion would be a good place for this. It could be in patch notes or a thread.
But the community impression is, developers don't listen to the players, particularly on the PTS. Which makes us wonder, is the PTS a test environment or a preview environment? It seems more a marketing tool than a development tool designed to make the game as good as it could be. Perhaps in the feedback threads in the PTS, developers could chime in with thoughts and philosophies. Right now it just seems that people are yelling at a wall.
The team definitely reads the threads and posts during a PTS testing cycle and takes your feedback into account. It can be hard to see in the cases where feedback doesn't seem to get implemented, but there are reasons. Sometimes it's because an idea just wouldn't mesh with another aspect of the game in the grander scope. Sometimes it's just due to lack of time.
A simple "Sorry, but that isn't going to cooperate nicely with the way people expect things to work from other elements of the game, so that idea will have to go to the side for now. If it can be introduced in another way that doesn't seem confusing and contradictory, then we will be able to move forward with it."
...
"Sorry, but that idea just isn't going to be easy and simple enough to get in this time without pushing the whole update back. Sometimes the ship just has to set sail, this idea will have to come later."
I think that everyone here has to understand that there aren't 2 or 3 items of feedback being provided during the PTS runs - there are many. Answering every suggestion and question would be overwhelming and these same people who the community are expecting a response from are the ones who are quickly trying to fix what isn't working and reviewing all of the suggestions coming in. As you'll notice, there are several PTS patches released during this period because of player feedback.
Also, keep in mind that although I'm sure the developers appreciate content suggestions, the primary goal of the PTS is to address bugs to ensure a smooth launch on Live.
Regarding the transparency, ZOS has been the most transparent developer I've seen. The ESO Live segments and active forum responses are indicative of this. They cannot answer everything, though. There is of course room for improvement, as there always is, but reading this thread, you would think that ZOS has never answered a question before.
I would love more ESO Lives in the future as they seemed to have winded down in the latter half of the year, but I think they're doing a pretty great job and we're constantly seeing player feedback incorporated into the game, even if ZOS didn't have the time to acknowledge the request/suggestion.
