Judgedread101071 wrote: »strikeback1247 wrote: »Judgedread101071 wrote: »Smasherx74 wrote: »I think deltia did this, and it was pretty much irrefutable proof the undaunted chest drops were favoring the two obsolete traits on everything.
And does this surprise you?
we all suffer this terrible "RNG" but they dont give a [SNIIP].
We don't all suffer bad rng. There are enough people with good rng, but they aren't complaining here on the forums, therefore you don't hear about them. RNG is RNG which means that some will be lucky and some will be unlucky.
Working as intended.
To elaborate on this. I have always had good RNG luck. I dont know why or how. It just happens. Probably the downfall is you're completing something trying to get a specific thing, where you need to just do it for FUN (shocker) and you will be surprised with what you want eventually. Like i got both masks in under 1 hour on the first day of the halloween event, i have 10 bloody mara recipes, and an extra mask. Picked up 3 sharp spriggan daggers, 2 sharp maces, 10 sharp bows, all three Xivkin polys in under 20 blue imperial chests (not even kidding) and each stack of 200 mats i usually pull 5-8 gold mats.
OP: you just need to not care so much and learn to enjoy all of it no matter what the outcome is. You will have more fun that way and you will randomly just get what you want, be surprised when it happens and the feels when it does are better than getting so upset over the: " i did this 'X' amount of times and got NOTHING!"
Really happy for you mate ,i trully am.
But whenever someone says "good RNG' and they dont see the fault of that statment or the fact thats its either RNG or its not,then probably you lost the whole meaning of the thread.
strikeback1247 wrote: »If you want to convince everyone that the RNG is rigged, just prove it. Take a relatively large sample size and compute the chances of the sharpened drops. You can't just give your own experiences and immediately conclude that there is a pattern.
Judgedread101071 wrote: »spectre303 wrote: »Judgedread101071 wrote: »We could discuss if Rng system is is too layered, too detrimental for the enjoyment of the game or just a flawed system all togheter.. But please stop with this nonsense of rigged drops, has to be one the stupidest notions ever made on this forums.
Ok,i ll play along.Since we both make assumption due to the lack of hard evidence (unless you are a ZOS employe and you can provide such), I base mine upon personal experience of drops (150 maelstrom weapons and the only sharpened are the restos and swords) as well as counless other "winers" like me who posted in the forums that there is something fishy going on with the loot upon examining their loot as well.
I'd like to know where your assumption is based on,
And pls dont bring up that lottery thing again!
RNG in this game is a embeded code which as i understand it can be manipulated.
And sorry if i dont trust ZOS when they say that it can't be manipulated .I am too old to be that gullible.
i've done about 50 runs maybe less i have 2 sharp lightning staves, 3 sharp 2H, sharp resto, 3 sharp daggers, 1 sharp axe, l think i even have some sharp S+B weapons but dont use em so not sure on traits. point being its random and you're just unlucky. theres no conspiracy to hide the truth about maelstrom drops. All that said, i'd really like a sharpened inferno staff still. guess ill keep doing maelstrom runs.
Mehh i give up!!
Of course there is rng involved up to a point and of course there are people who get sharpened weapons!!!!!!!!!Never said otherwise!! Hell i even have sharpened restos and swords as i earlier said!
But YOU my friend along with a few others are a minority.And if you bring yourself as an example i can lead to you to @Decado who after 1000+ runs never got a sharpened firestaff. Not to mention counless other guildies with 200+ runs and still no destro sharpened.
So your point is: random is random right?
Okies then you got me covered.
Judgedread101071 wrote: »strikeback1247 wrote: »If you want to convince everyone that the RNG is rigged, just prove it. Take a relatively large sample size and compute the chances of the sharpened drops. You can't just give your own experiences and immediately conclude that there is a pattern.
Yes you are right.
This is the ONLY thread in the forum about rng!!
Mate if by now after countless threads in the forum about rng and drops by so many other players haven't convinced you that there IS something wrong then it would be pointless for me to try anything.
SublimeSparo wrote: »I always wanted to make a poll-
ESO+ get good vMA drops
ESO+ get crap vMA drops
No ESO+ own Orsinium get good vMA drops
No ESO+ own Orsinium get crap vMA drops
ESO+ own Orsinium get good vMA drops
ESO+ own Orsinium get crap vMA drops
Purely as i am ESO+ don't own Orsinium and get awful drops and my good friend has never been ESO+ but owns Orsinium and gets really good drops.
SublimeSparo wrote: »I always wanted to make a poll-
ESO+ get good vMA drops
ESO+ get crap vMA drops
No ESO+ own Orsinium get good vMA drops
No ESO+ own Orsinium get crap vMA drops
ESO+ own Orsinium get good vMA drops
ESO+ own Orsinium get crap vMA drops
Purely as i am ESO+ don't own Orsinium and get awful drops and my good friend has never been ESO+ but owns Orsinium and gets really good drops.
The thing about randomness is... well, you're going to see shapes in clouds. You're going to try to find a pattern, because that's what humans do instinctively. And there will be things that look like patterns in anything that's truly random.
I got a sharpened Inferno staff within my first dozen runs. And have never seen another one since. So am I lucky? Or unlucky? Depends on which slice of the data you look at, doesn't it?
Anyway, no, the system isn't rigged. It doesn't treat one person more fairly or more unfairly than another person. It's just luck. That said, using luck is a horrible way to reward tasks that are based on skill. Luck is what you use to reward people who pull levers on a slot machine. Luck isn't what you use to pay your employees.
SublimeSparo wrote: »I always wanted to make a poll-
ESO+ get good vMA drops
ESO+ get crap vMA drops
No ESO+ own Orsinium get good vMA drops
No ESO+ own Orsinium get crap vMA drops
ESO+ own Orsinium get good vMA drops
ESO+ own Orsinium get crap vMA drops
Purely as i am ESO+ don't own Orsinium and get awful drops and my good friend has never been ESO+ but owns Orsinium and gets really good drops.
The thing about randomness is... well, you're going to see shapes in clouds. You're going to try to find a pattern, because that's what humans do instinctively. And there will be things that look like patterns in anything that's truly random.
I got a sharpened Inferno staff within my first dozen runs. And have never seen another one since. So am I lucky? Or unlucky? Depends on which slice of the data you look at, doesn't it?
Anyway, no, the system isn't rigged. It doesn't treat one person more fairly or more unfairly than another person. It's just luck. That said, using luck is a horrible way to reward tasks that are based on skill. Luck is what you use to reward people who pull levers on a slot machine. Luck isn't what you use to pay your employees.
If people are arguing the system is rigged, then they are picking the wrong hill to die on. That's a losing battle no matter what you say or do because you'll never have enough data to prove it.
The real argument should be about whether it's fair or not. Is it fair for somebody to spend days, weeks, and months farming for something and maybe never getting it? Is it a good idea to make players frustrated, disheartened, and apathetic about the game? If you want to make somebody work for something, then fine. But at least put a light at the end of the damn tunnel. And this isn't just about VMA. It's about all loot in this game. I'm not sure any reasonable people here want to be handed everything. But as it stands right now that's exactly what's happening to the lucky few, all while pissing off the unlucky many.
There has to be a better way.
https://www.youtube.com/watch?v=_ICbcBcXVC0SublimeSparo wrote: »SublimeSparo wrote: »I always wanted to make a poll-
ESO+ get good vMA drops
ESO+ get crap vMA drops
No ESO+ own Orsinium get good vMA drops
No ESO+ own Orsinium get crap vMA drops
ESO+ own Orsinium get good vMA drops
ESO+ own Orsinium get crap vMA drops
Purely as i am ESO+ don't own Orsinium and get awful drops and my good friend has never been ESO+ but owns Orsinium and gets really good drops.
The thing about randomness is... well, you're going to see shapes in clouds. You're going to try to find a pattern, because that's what humans do instinctively. And there will be things that look like patterns in anything that's truly random.
I got a sharpened Inferno staff within my first dozen runs. And have never seen another one since. So am I lucky? Or unlucky? Depends on which slice of the data you look at, doesn't it?
Anyway, no, the system isn't rigged. It doesn't treat one person more fairly or more unfairly than another person. It's just luck. That said, using luck is a horrible way to reward tasks that are based on skill. Luck is what you use to reward people who pull levers on a slot machine. Luck isn't what you use to pay your employees.
I understand randomness, hence why i said before that i doubt the system is rigged.
The trouble with human generated randomness is that well it isn't always entirely random.I'm assuming that the rng in this game is seed based, but where is the seed pulled from? Could it be time, acount details etc most likely a combination of sources, but with lazy design the seeding could skew the resultant string of random numbers (rewards)
I calculated the chances of me not pulling a sharpened weapon of any type out of the box, it's a ridiculously small number. It'd be like throwing an 8 sided dice hundreds of times and never rolling a 1, but at some point rolling nine 6's (a string of charged weapons i got) data like that makes you think the dice might weighted lol
But yes as my friend literally plays right beside me I do naturally look to patterns, the most obvious of which is the basis for speculating on that poll.
My point is i doubt it is rigged intentionally, but the possibility remains that through unintended consequences it might be slightly buggy (not that zos has a history of bugs or anything)
I definitely agree it's a crap reward system. Would tokens really kill them, 1 per run, 10 for a 1h, 20 for a 2h weapon. That's still 40 runs to gear out 1 character with either dw & bow or double destro, with a chance to 'get lucky' and get what you need sooner
Just my quick 2 cents. I'm more of a casual low-stress player, and despite my 420 CP I'm far from being able to even complete vMA (stuck in arena 2 with the rotating blades). Still I very much agree that an RNG is a very bad choice for a reward system for the hardest content in the game.
I don't care if I have to kill dolmens or world bosses a few times to get what I want. But putting time, money and (lots of) sweat into something like vMA and just have a lottery at the end? No thank you.
I don't necessarily think the RNG is rigged. They don't have to. The loot tables are diluted enough as they are. The people posting and complaining on the forum are way too small a sample to provide a statistically sound result. It's more like the system itself that stinks. Content like vMA must NOT have a lottery at the end! The same, to a lesser degree, goes for the Undaunted chests.
When I was looking for my Selene shoulder the other day, I got a Divines one on the 3rd key. Yesterday it took 30 keys to get a well-fitted Ilambris shoulder. Likewise, during my last WGT run to get SPC, I got a training chest and prosperous pants. On the other hand, yesterday we did Fungal Grotto to get a sharpened Viper dagger for a friend. I found one right at the first boss.
That's RNG for ya. But I don't really see myself spending hours doing the pledge dungeons just to be greeted by a lottery. I want predictable results if I'm going to sink my time into this! Never knowing if you're gonna get your desired item tomorrow or not at all is just too frustrating and puts off too many players.
ZOS, it's time to change this! Token system please! You're not going to make your players happier by introducing MORE LEVELS of lottery (i.e. 3-way pledge system in 1T)!
I've been experimenting alot with the game RNG on crafting side. The RNG is not rigged, you just need to run vMA over 5000 times to get even distribution.
And this is why i don't run vMA. I'll stay out until there is a token system.
https://www.youtube.com/watch?v=_ICbcBcXVC0SublimeSparo wrote: »SublimeSparo wrote: »I always wanted to make a poll-
ESO+ get good vMA drops
ESO+ get crap vMA drops
No ESO+ own Orsinium get good vMA drops
No ESO+ own Orsinium get crap vMA drops
ESO+ own Orsinium get good vMA drops
ESO+ own Orsinium get crap vMA drops
Purely as i am ESO+ don't own Orsinium and get awful drops and my good friend has never been ESO+ but owns Orsinium and gets really good drops.
The thing about randomness is... well, you're going to see shapes in clouds. You're going to try to find a pattern, because that's what humans do instinctively. And there will be things that look like patterns in anything that's truly random.
I got a sharpened Inferno staff within my first dozen runs. And have never seen another one since. So am I lucky? Or unlucky? Depends on which slice of the data you look at, doesn't it?
Anyway, no, the system isn't rigged. It doesn't treat one person more fairly or more unfairly than another person. It's just luck. That said, using luck is a horrible way to reward tasks that are based on skill. Luck is what you use to reward people who pull levers on a slot machine. Luck isn't what you use to pay your employees.
I understand randomness, hence why i said before that i doubt the system is rigged.
The trouble with human generated randomness is that well it isn't always entirely random.I'm assuming that the rng in this game is seed based, but where is the seed pulled from? Could it be time, acount details etc most likely a combination of sources, but with lazy design the seeding could skew the resultant string of random numbers (rewards)
I calculated the chances of me not pulling a sharpened weapon of any type out of the box, it's a ridiculously small number. It'd be like throwing an 8 sided dice hundreds of times and never rolling a 1, but at some point rolling nine 6's (a string of charged weapons i got) data like that makes you think the dice might weighted lol
But yes as my friend literally plays right beside me I do naturally look to patterns, the most obvious of which is the basis for speculating on that poll.
My point is i doubt it is rigged intentionally, but the possibility remains that through unintended consequences it might be slightly buggy (not that zos has a history of bugs or anything)
I definitely agree it's a crap reward system. Would tokens really kill them, 1 per run, 10 for a 1h, 20 for a 2h weapon. That's still 40 runs to gear out 1 character with either dw & bow or double destro, with a chance to 'get lucky' and get what you need sooner
Judgedread101071 wrote: »Further more and although it has been posted before in this thread i feel the need to repost this video which explains (at least for me) why ZOS keeps their current loot system.
And although i feel kind of stupid for still playing this game [even though i still love some aspects (especially the social one when I raid with guildies)] sadly and for now the lack of a job leaves me with too much time in my hands so i ll probably keep playing.https://www.youtube.com/watch?v=_ICbcBcXVC0
I'd recommened for everyone to pass it along so more ppl have an idea of what we are dealing with.
Judgedread101071 wrote: »Further more and although it has been posted before in this thread i feel the need to repost this video which explains (at least for me) why ZOS keeps their current loot system.
And although i feel kind of stupid for still playing this game [even though i still love some aspects (especially the social one when I raid with guildies)] sadly and for now the lack of a job leaves me with too much time in my hands so i ll probably keep playing.https://www.youtube.com/watch?v=_ICbcBcXVC0
I'd recommened for everyone to pass it along so more ppl have an idea of what we are dealing with.
She is extremely difficult to watch talk, but theres alot of great information there.
Many articles about MMO RNG out there. This MMO falls in line with the keep them on the hamster wheel approach to keep us playing. I believe from my own experience that the traites have equal value to drop , it's in the item itself they do not have equal chance values.
Some mite get super lucky and beat the odds but many of us know it's pure luck. Not because the drop rates are equal , computer generated RNG is not pure and is easily manipulated with value assignment. Much like epic or legendary drop chances.
jedtb16_ESO wrote: »
sure
If people are arguing the system is rigged, then they are picking the wrong hill to die on. That's a losing battle no matter what you say or do because you'll never have enough data to prove it.
The real argument should be about whether it's fair or not. Is it fair for somebody to spend days, weeks, and months farming for something and maybe never getting it? Is it a good idea to make players frustrated, disheartened, and apathetic about the game? If you want to make somebody work for something, then fine. But at least put a light at the end of the damn tunnel. And this isn't just about VMA. It's about all loot in this game. I'm not sure any reasonable people here want to be handed everything. But as it stands right now that's exactly what's happening to the lucky few, all while pissing off the unlucky many.
There has to be a better way.
The problem is much more fundamental: it's the use of luck to reward an activity that's based on skill. Period.
That's not a problem, that's a solution to having rare gear and not having 1 week cooldowns, like in WoW, for example. How else do you want them to gear rare? Make content that almost no one can complete? But then all these people will complain that it has to be herfed, which we saw multiple times. Only give weapons once a week in a weekly reward per account? There, btw, can give one token a week for an account and then require 100 of them per weapon of your choice.
But that's not a solution long term, considering this game doesn't have raid tiers and instead everything is scaled. Long term anything but RNG means that everyone will have those weapons at some point.