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"RNG".Yeah right!!!

  • Judgedread101071
    Judgedread101071
    ✭✭✭
    Artis wrote: »

    That's not a problem, that's a solution to having rare gear and not having 1 week cooldowns, like in WoW, for example. How else do you want them to gear rare? Make content that almost no one can complete? But then all these people will complain that it has to be herfed, which we saw multiple times. Only give weapons once a week in a weekly reward per account? There, btw, can give one token a week for an account and then require 100 of them per weapon of your choice.

    But that's not a solution long term, considering this game doesn't have raid tiers and instead everything is scaled. Long term anything but RNG means that everyone will have those weapons at some point. [/quote]

    Are kidding me bro??
    So in order to keep them rare the ppl doing the same content some lucky ones get it and most of the rest dont and you pose this as a solution???
    Let me guess,you got your desired loot easily enough so you dont give a f**k for other who have to run the same content over and ove again and they never got lucky.
    Rareity should be based on if you are able to complete the hard content and not luck!!!
    And never understood why anyone would want to defend a system so wrong for the majority of the players unless they work for ZOS or they go around the forums trolling cause they are little ppl.
    Edited by Judgedread101071 on November 2, 2016 6:41PM
  • Vythri
    Vythri
    ✭✭✭✭
    Artis wrote: »
    Considering that you can run vMA as many times as you want and that ZOS said long time ago, that master weapons are supposed to be rare, not something everyone will have, then yes. What are other ways to keep them rare? You aren't supposed to expect to have it and farm it.

    Why would I run it though when it is a waste of time and only causes frustration?

    I'm not asking for the weapons to be easy to acquire. Just a light at the end of the tunnel. If you put in hard work, you should be rewarded. Period.

    I can't speak for you or other people obviously, but if I think something is a waste of time, then I'm not going to do it 100+ times. Why bother? There are other better things to do.
  • LegendaryArcher
    LegendaryArcher
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    Vythri wrote: »
    Artis wrote: »
    Considering that you can run vMA as many times as you want and that ZOS said long time ago, that master weapons are supposed to be rare, not something everyone will have, then yes. What are other ways to keep them rare? You aren't supposed to expect to have it and farm it.

    Why would I run it though when it is a waste of time and only causes frustration?

    I'm not asking for the weapons to be easy to acquire. Just a light at the end of the tunnel. If you put in hard work, you should be rewarded. Period.

    I can't speak for you or other people obviously, but if I think something is a waste of time, then I'm not going to do it 100+ times. Why bother? There are other better things to do.

    And the sad part is that "100+" is not even a realistic number to get your weapon. Not even close. We're looking at 1000+, and all the 2x event will be doing is turning 1000+ into 500+. And no one will run vMA 500+ times in 2 weeks. But hey, out of thousands of players (Millions, if you believe ZOS) there will be those lucky few who will get their Sharpened Infernos and then come to these forums to shove it in everyone's face and consider their gear "earned."
    Edited by LegendaryArcher on November 3, 2016 7:57AM
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates
  • Judgedread101071
    Judgedread101071
    ✭✭✭

    Why would I run it though when it is a waste of time and only causes frustration?

    I'm not asking for the weapons to be easy to acquire. Just a light at the end of the tunnel. If you put in hard work, you should be rewarded. Period.

    I can't speak for you or other people obviously, but if I think something is a waste of time, then I'm not going to do it 100+ times. Why bother? There are other better things to do. [/quote]

    And the sad part is that "100+" is not even a realistic number to get your weapon. Not even close. We're looking at 1000+, and all the 2x event will be doing is turning 1000+ into 500+. And no one will run vMA 500+ times in 2 weeks. But hey, out of thousands of players (Millions, if you believe ZOS) there will be those lucky few who will get their Sharpened Infernos and then come to these forums to shove it in everyone's face and consider their gear "earned."[/quote]

    Yep and if u concider the fact that there are already ppl who have run it 1000+ times and never got what they wanted.doesn't make the whole x2 thing very appealing
  • Rune_Relic
    Rune_Relic
    ✭✭✭✭✭
    Artis wrote: »

    That's not a problem, that's a solution to having rare gear and not having 1 week cooldowns, like in WoW, for example. How else do you want them to gear rare? Make content that almost no one can complete? But then all these people will complain that it has to be herfed, which we saw multiple times. Only give weapons once a week in a weekly reward per account? There, btw, can give one token a week for an account and then require 100 of them per weapon of your choice.

    But that's not a solution long term, considering this game doesn't have raid tiers and instead everything is scaled. Long term anything but RNG means that everyone will have those weapons at some point.

    Are kidding me bro??
    So in order to keep them rare the ppl doing the same content some lucky ones get it and most of the rest dont and you pose this as a solution???
    Let me guess,you got your desired loot easily enough so you dont give a f**k for other who have to run the same content over and ove again and they never got lucky.
    Rareity should be based on if you are able to complete the hard content and not luck!!!
    And never understood why anyone would want to defend a system so wrong for the majority of the players unless they work for ZOS or they go around the forums trolling cause they are little ppl.
    [/quote]

    I call it ivory tower syndrome.
    They build ever higher walls around them and start pulling up more and more of the drawer bridges.
    This protects their little bubble of nice special things that only they and their buddies are entitled to.
    Special snowflake is special snowflake.

    There are those that exclude others and those that include.
    Those that believe in supremacy and those that believe in equality.
    MMOs are choc full of all kinds.
    Edited by Rune_Relic on November 3, 2016 10:18AM
    Anything that can be exploited will be exploited
  • Artis
    Artis
    ✭✭✭✭✭
    Artis wrote: »
    That's not a problem, that's a solution to having rare gear and not having 1 week cooldowns, like in WoW, for example. How else do you want them to gear rare? Make content that almost no one can complete? But then all these people will complain that it has to be herfed, which we saw multiple times. Only give weapons once a week in a weekly reward per account? There, btw, can give one token a week for an account and then require 100 of them per weapon of your choice.

    But that's not a solution long term, considering this game doesn't have raid tiers and instead everything is scaled. Long term anything but RNG means that everyone will have those weapons at some point.

    And what is bad about it? I'd be completely fine getting one token per week. At least I'd know that in 100 weeks I'll have my Sharpened Inferno. You want things that are rare? Fine. Make them purely cosmetic. Like the Daedra polymorphs when they came out. I used to grind Imperial City like crazy, spent Millions of Tel Var Stones on boxes. But guess what, they never dropped. Others invested less than 1/10 the effort I did and got all 3 of them. But it's just cosmetics, cool to have, but doesn't prevent me from being competitive. Later, they made them sellable, and I bought them. I would not've had a problem with it if they stayed BoP and continued grinding once in a while. It's ok to place pure RNG in the right spots. But BiS weapons isn't one of them.

    Nothing bad, I suggested it :) Except that some people will say that 100 weeks for one weapon is too much and will start asking to nerf it and make it couple of months tops.

    Yes, theyshould have rare polymorphs and mounts and all that (unfortunately it's gonna be crown crates),. but there should also be something meaningful that's rare. Something that affects your combat power. Something that affects your build so we don't have everyone running the same thing. Yes, some BIS items must be rare. If everyone has them or can reliably get them - then what's the point and why not just make them easy to get? But then it's not that rewarding to get them.
    Are kidding me bro??
    So in order to keep them rare the ppl doing the same content some lucky ones get it and most of the rest dont and you pose this as a solution???
    Let me guess,you got your desired loot easily enough so you dont give a f**k for other who have to run the same content over and ove again and they never got lucky.
    Rareity should be based on if you are able to complete the hard content and not luck!!!
    And never understood why anyone would want to defend a system so wrong for the majority of the players unless they work for ZOS or they go around the forums trolling cause they are little ppl.

    I'm listening to your suggestions on how to keep that gear rare and at the same time keep vMA doable for most players. Also, you don't know me at all to make assumptions like that. I never cared about gear or those weapons. You don't need them. I ran vma a lot because it was fun. In the end, I got some weapons I wanted and didn't get others. Do I care and kill my nervous cells? No, it's a game.
    [quote]Rareity should be based on if you are able to complete the hard content and not luck!!![/quote]
    
    This is complete BS, don't you see? We are talking about the game that has no cooldowns on dungeons and has one of the most whining playerbases ever. If the intent is to make a weapon rare,let's say for 10% or 1% of characters to have it, and if we follow your BS statement that it has to bebased only on an ability to complete the hard content, then the content must be so hard, that statistically only around 10 or 1% of players can complete it.

    In that case, people won't buy DLC, since they won't pay for something they can't complete. Or they will complain and ask to nerf the dungeon. It's a lose-lose situation. What they should do instead is keep it RNG but make sure content is fun to do and weapons are just a nice bonus on top.
    Vythri wrote: »

    Why would I run it though when it is a waste of time and only causes frustration?

    I'm not asking for the weapons to be easy to acquire. Just a light at the end of the tunnel. If you put in hard work, you should be rewarded. Period.

    I can't speak for you or other people obviously, but if I think something is a waste of time, then I'm not going to do it 100+ times. Why bother? There are other better things to do.

    Because it's awesome and fun and makes you a better player. Also, for loot. If you don't want to run it - don't run it, no one is forcing you.

    No, you shouldn't be rewarded just because you put in hard work. Especially since no one is asking you to put hard work.

    Then don't do it. You aren't supposed to expect to have weapons. I run VMA occasionally because it's fun. So I don't put hard work. At some point I'll get all weapons. Or not, who cares? They are not needed anywhere. They are nice to have, but instead you can run x2 5 set bonuses and your numbers will be comparable.
    Rune_Relic wrote: »
    Artis wrote: »

    That's not a problem, that's a solution to having rare gear and not having 1 week cooldowns, like in WoW, for example. How else do you want them to gear rare? Make content that almost no one can complete? But then all these people will complain that it has to be herfed, which we saw multiple times. Only give weapons once a week in a weekly reward per account? There, btw, can give one token a week for an account and then require 100 of them per weapon of your choice.

    But that's not a solution long term, considering this game doesn't have raid tiers and instead everything is scaled. Long term anything but RNG means that everyone will have those weapons at some point.

    Are kidding me bro??
    So in order to keep them rare the ppl doing the same content some lucky ones get it and most of the rest dont and you pose this as a solution???
    Let me guess,you got your desired loot easily enough so you dont give a f**k for other who have to run the same content over and ove again and they never got lucky.
    Rareity should be based on if you are able to complete the hard content and not luck!!!
    And never understood why anyone would want to defend a system so wrong for the majority of the players unless they work for ZOS or they go around the forums trolling cause they are little ppl.

    I call it ivory tower syndrome.
    They build ever higher walls around them and start pulling up more and more of the drawer bridges.
    This protects their little bubble of nice special things that only they and their buddies are entitled to.
    Special snowflake is special snowflake.

    There are those that exclude others and those that include.
    Those that believe in supremacy and those that believe in equality.
    MMOs are choc full of all kinds.[/quote]

    Instead of trying to insult other people, you should think about what's better for the game overall, not just for this entitled generation who thinks they are entitled to have anything they want. "Oh but I put so much work into it". Pff.
    I never had rare mounts in WOW or whatever, but it was cool that they were there and I had a chance to get them if I kept running that content. And sometimes you'd see them and be like 'wow nice, that's rare'.

    Supremacy/equality? BS. There's no contradiction like that. It's not about supremacy. In fact, we are talking about equality, since everyone was in the same conditions so far. You just want the equality of outcomes and everyone having the weapon, don't you?


    So what is your solution for having some meaningful rare gear?
  • Judgedread101071
    Judgedread101071
    ✭✭✭
    Artis wrote: »
    Artis wrote: »
    That's not a problem, that's a solution to having rare gear and not having 1 week cooldowns, like in WoW, for example. How else do you want them to gear rare? Make content that almost no one can complete? But then all these people will complain that it has to be herfed, which we saw multiple times. Only give weapons once a week in a weekly reward per account? There, btw, can give one token a week for an account and then require 100 of them per weapon of your choice.

    But that's not a solution long term, considering this game doesn't have raid tiers and instead everything is scaled. Long term anything but RNG means that everyone will have those weapons at some point.

    And what is bad about it? I'd be completely fine getting one token per week. At least I'd know that in 100 weeks I'll have my Sharpened Inferno. You want things that are rare? Fine. Make them purely cosmetic. Like the Daedra polymorphs when they came out. I used to grind Imperial City like crazy, spent Millions of Tel Var Stones on boxes. But guess what, they never dropped. Others invested less than 1/10 the effort I did and got all 3 of them. But it's just cosmetics, cool to have, but doesn't prevent me from being competitive. Later, they made them sellable, and I bought them. I would not've had a problem with it if they stayed BoP and continued grinding once in a while. It's ok to place pure RNG in the right spots. But BiS weapons isn't one of them.

    Nothing bad, I suggested it :) Except that some people will say that 100 weeks for one weapon is too much and will start asking to nerf it and make it couple of months tops.

    Yes, theyshould have rare polymorphs and mounts and all that (unfortunately it's gonna be crown crates),. but there should also be something meaningful that's rare. Something that affects your combat power. Something that affects your build so we don't have everyone running the same thing. Yes, some BIS items must be rare. If everyone has them or can reliably get them - then what's the point and why not just make them easy to get? But then it's not that rewarding to get them.
    Are kidding me bro??
    So in order to keep them rare the ppl doing the same content some lucky ones get it and most of the rest dont and you pose this as a solution???
    Let me guess,you got your desired loot easily enough so you dont give a f**k for other who have to run the same content over and ove again and they never got lucky.
    Rareity should be based on if you are able to complete the hard content and not luck!!!
    And never understood why anyone would want to defend a system so wrong for the majority of the players unless they work for ZOS or they go around the forums trolling cause they are little ppl.

    I'm listening to your suggestions on how to keep that gear rare and at the same time keep vMA doable for most players. Also, you don't know me at all to make assumptions like that. I never cared about gear or those weapons. You don't need them. I ran vma a lot because it was fun. In the end, I got some weapons I wanted and didn't get others. Do I care and kill my nervous cells? No, it's a game.
    [quote]Rareity should be based on if you are able to complete the hard content and not luck!!![/quote]
    
    This is complete BS, don't you see? We are talking about the game that has no cooldowns on dungeons and has one of the most whining playerbases ever. If the intent is to make a weapon rare,let's say for 10% or 1% of characters to have it, and if we follow your BS statement that it has to bebased only on an ability to complete the hard content, then the content must be so hard, that statistically only around 10 or 1% of players can complete it.

    In that case, people won't buy DLC, since they won't pay for something they can't complete. Or they will complain and ask to nerf the dungeon. It's a lose-lose situation. What they should do instead is keep it RNG but make sure content is fun to do and weapons are just a nice bonus on top.
    Vythri wrote: »

    Why would I run it though when it is a waste of time and only causes frustration?

    I'm not asking for the weapons to be easy to acquire. Just a light at the end of the tunnel. If you put in hard work, you should be rewarded. Period.

    I can't speak for you or other people obviously, but if I think something is a waste of time, then I'm not going to do it 100+ times. Why bother? There are other better things to do.

    Because it's awesome and fun and makes you a better player. Also, for loot. If you don't want to run it - don't run it, no one is forcing you.

    No, you shouldn't be rewarded just because you put in hard work. Especially since no one is asking you to put hard work.

    Then don't do it. You aren't supposed to expect to have weapons. I run VMA occasionally because it's fun. So I don't put hard work. At some point I'll get all weapons. Or not, who cares? They are not needed anywhere. They are nice to have, but instead you can run x2 5 set bonuses and your numbers will be comparable.
    Rune_Relic wrote: »
    Artis wrote: »

    That's not a problem, that's a solution to having rare gear and not having 1 week cooldowns, like in WoW, for example. How else do you want them to gear rare? Make content that almost no one can complete? But then all these people will complain that it has to be herfed, which we saw multiple times. Only give weapons once a week in a weekly reward per account? There, btw, can give one token a week for an account and then require 100 of them per weapon of your choice.

    But that's not a solution long term, considering this game doesn't have raid tiers and instead everything is scaled. Long term anything but RNG means that everyone will have those weapons at some point.

    Are kidding me bro??
    So in order to keep them rare the ppl doing the same content some lucky ones get it and most of the rest dont and you pose this as a solution???
    Let me guess,you got your desired loot easily enough so you dont give a f**k for other who have to run the same content over and ove again and they never got lucky.
    Rareity should be based on if you are able to complete the hard content and not luck!!!
    And never understood why anyone would want to defend a system so wrong for the majority of the players unless they work for ZOS or they go around the forums trolling cause they are little ppl.

    I call it ivory tower syndrome.
    They build ever higher walls around them and start pulling up more and more of the drawer bridges.
    This protects their little bubble of nice special things that only they and their buddies are entitled to.
    Special snowflake is special snowflake.

    There are those that exclude others and those that include.
    Those that believe in supremacy and those that believe in equality.
    MMOs are choc full of all kinds.

    Instead of trying to insult other people, you should think about what's better for the game overall, not just for this entitled generation who thinks they are entitled to have anything they want. "Oh but I put so much work into it". Pff.
    I never had rare mounts in WOW or whatever, but it was cool that they were there and I had a chance to get them if I kept running that content. And sometimes you'd see them and be like 'wow nice, that's rare'.

    Supremacy/equality? BS. There's no contradiction like that. It's not about supremacy. In fact, we are talking about equality, since everyone was in the same conditions so far. You just want the equality of outcomes and everyone having the weapon, don't you?


    So what is your solution for having some meaningful rare gear? [/quote]

    LOL I love it when ppl have the answer to everything.
    Feel free NOT to roam the forums to post your "BS" the game is fine,.rng is fine blahh blahh blahh,pvp is ok blah blah blah" and the devs are so cool.
    From what Ive seen, most of the threads like this one who complain about the loot system in this game have a good reason to complain.
    If you are so satisfied with the game go and play it and stop coming to the forum to answer to threads like this one since according to you everything is a ok.
  • zergbase_ESO
    zergbase_ESO
    ✭✭✭✭
    They could just implement token system for gear and weapons already... Save x amount tokens for item you want. This RNG thing is seriously like sticking needles inside your eyes and hoping that game gives you what you want or need.
  • Judgedread101071
    Judgedread101071
    ✭✭✭
    They could just implement token system for gear and weapons already... Save x amount tokens for item you want. This RNG thing is seriously like sticking needles inside your eyes and hoping that game gives you what you want or need.

    Well that would make things fair but according to ZOS's logic (and some trolls :) ) fair= bad and RNG= fun!!
    We cant have anyone who completes the arena running around with those weapons!!
    Only the lucky ones are allowed to have them!!
  • Armitas
    Armitas
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    ✭✭✭✭
    We all know what RNG is. We all know that it entails both fortunate and miserable outcomes. No one is challenging the definition of RNG. What is being challenged is that fact that RNG is a piece of garbage system and has no place unbounded in a AAA game in the modern era. You need to fix it while you still have an end game player base that cares about this game.

    Any system that includes mathematical misery is a stupid system and should not exist anywhere in the modern gaming industry let alone a AAA game behind a major brand.
    Edited by Armitas on November 3, 2016 9:45PM
    Retired.
    Nord mDK
  • Judgedread101071
    Judgedread101071
    ✭✭✭
    Armitas wrote: »
    We all know what RNG is. We all know that it entails both fortunate and miserable outcomes. No one is challenging the definition of RNG. What is being challenged is that fact that RNG is a piece of garbage system and has no place unbounded in a AAA game in the modern era. Get a clue and fix it while you still have an end game player base that cares about this game.

    Any system that includes mathematical misery is a stupid system and should not exist anywhere in the gaming industry let alone a AAA game behind a major brand.

    Hopefully they'll realise that be4 its too late and maybe then they'll start paying more attention to the game instead of focusing on the crown store items,wich I know is the moneymaker since subscriptions are going down the drain but its a poor excuse for letting the game die.
  • ForsakenSin
    ForsakenSin
    ✭✭✭✭✭
    hjeud.jpg



    On a seriouse side..

    there might be a way to fix this , token system would work however what about this options

    1) make VMSA two man party , two people will run it at the same time it will be more fun with your buddy as this is MMO after all also in the end you can trade weapons with that person.

    2) make a vendor sell them like the one when you enter msa .. HANG ON hang on... i didn't finish lol... you can't buy it with gold you can buy them with the special stones ( like telvar) maybe call them Daedric Essence ? will be dropped by each boss in msa and in VMSA. In VMSA drop will be increased of course as it is much harder.

    For example , each weapon is 1000 Daedric Essence VMSA bosses will drop 25 Daedric Essence so one run of VMSA is 225 Daedric Essence so you will need to run it a bit more then 4 times to get the weapons you want and normal MSA drop would be like 15 Daedric Essence OR less..


    This way ... you are working towards something you know there is RNG to get a weapon in the end and if not you know you can save up Daedric Essence and just buy the item you need and want.
    "By many i am seen as hero...as a savior of the Tamriel i will not stop until every Daedra every evil there is in Tamriel is vanquish by my hands..
    However i do this for my own purpose to gain trust of mortals to worship me and to eliminate my competition i will not bend my knee to lead your army to serve you Molag Bal , i will simply just take it from you.."--- Forsaken Sin( Magica Sorc)



    Arise From Darkness Forsaken SIn
    "You have been a loyal High Elf Magica Sorc
    Conjure of Darkness, Master of Magic
    Killer of Molag Bal and Savior of Ebonheart Pact
    Until Dark Brotherhood killed you...
    but now..NOW its time to Arise From Darkness once again..."

  • Judgedread101071
    Judgedread101071
    ✭✭✭
    hjeud.jpg



    On a seriouse side..

    there might be a way to fix this , token system would work however what about this options

    1) make VMSA two man party , two people will run it at the same time it will be more fun with your buddy as this is MMO after all also in the end you can trade weapons with that person.

    2) make a vendor sell them like the one when you enter msa .. HANG ON hang on... i didn't finish lol... you can't buy it with gold you can buy them with the special stones ( like telvar) maybe call them Daedric Essence ? will be dropped by each boss in msa and in VMSA. In VMSA drop will be increased of course as it is much harder.

    For example , each weapon is 1000 Daedric Essence VMSA bosses will drop 25 Daedric Essence so one run of VMSA is 225 Daedric Essence so you will need to run it a bit more then 4 times to get the weapons you want and normal MSA drop would be like 15 Daedric Essence OR less..


    This way ... you are working towards something you know there is RNG to get a weapon in the end and if not you know you can save up Daedric Essence and just buy the item you need and want.

    Many of the ideas including yours are really good (except the 2 ppl thing :) ). But making ZOS change the current system......mehh.
  • MakoFore
    MakoFore
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    Smasherx74 wrote: »
    I think deltia did this, and it was pretty much irrefutable proof the undaunted chest drops were favoring the two obsolete traits on everything.

    But Rich posted the real data from the undaunted chest drops which proved that the drops aren't rigged. So much for the "irrefutable proof" :^)

    yeah the real data showed was very very clear- it showed that deltia got divines and impen and the rest was dog ***.
    the graph was meant to show an even distribution of all traiit-s but all i saw was 2 good traits and 7 dog *** ones..... so in that sense his graph - meant to be smart jus highlighted how broken their deceoopement of traits systems is. .

    rather than improving RNG they need to fix the other traits. make it so that people can come up with clever and interesting builds- but this means making the other traits viable. sturdy and well fitted , infused, etc- these traits need major buffing because as it is- all I'm doing in this game is trying to find sharpened , divines and impen gear for my 6 toons- which is necessary to make build that can stand up tot he ganks, tanks and proc s out there, or get someone thru vma with a decent score, or trials with a decent dps.
  • Tylersoh
    Tylersoh
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    I guess the devs are too busy closing threads they dont like.
    .

    So true
  • MakoFore
    MakoFore
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    I quit ESO after 300 runs of not getting a single useful weapon.

    We have a guild in Black Desert with over 30 players that quit ESO solely because of not getting their vMA weapons after hundreds of runs (almost 50 ex-ESO players overall that quit for various reasons). Some of them didn't get a single Inferno after 1000+ runs. People who have been leading the leaderboards for months. Overall, I know 6 people that didn't get their Inferno after 1000+ runs, but the other 3 didn't want to come with us to BDO.

    BDO has a "bad luck protection" system implemented in its RNG. Chances increase to get a certain item on the next roll when you didn't get it the previous time. But then again, BiS items are BoE there. And the chances to get something that is hard to get are equal for everyone. Never in hell would the devs hand out BiS weapons to decent players for some time and then lock them behind impossible odds for everyone else who doesn't have them yet in a later patch, like ZOS did.

    You should really check out BDO to see what a good game looks like. If you also got screwed hard by vMA RNG, feel free to shoot me a private message. Always happy to have more skilled, competitive players in our BDO guild.

    I know its old news- but after the day in the arena that i.ve had- i just needed to vent.

    I JUST WANTED TO BUMP this so that someone in ZOS might read it and pass it along. this is important zos. your losing customers. i ran vMA five times today , five times yesterday. all in hopes of getting a 2hand sharp weapon to complete my build. 6 resto staffs, a defending bow, 2hand maul in infused, sword and board and a precise inferno staff. my 4th.
    I've run it about 40 - 50 times now- not much i know- but of that- i d say at least a third of them are resto staffs, and the rest bows and sword and boards. (mind u - I'm no andy s or streak one that can just zing thru in 35 minutes with two glow sticks flawlessly. for me its at least an hour and a half, *** lag- RNG deaths, frustration, sweating, swearing and a real gold dump in terms of repairs, stamina potions, soul gems for charging weapons , etc. it costs me ALOT of time and gold.)

    not a single dagger, and and certainly not my 2hand great sword in any traits. I've just started my grind - and I'm already having my love for the game tested. finishing maelstrom was awesome- one of the best things I've done in the game. something i used to look at with awe as top players completed it. it took months of farming gear, weeks of refining my build and a week of modification , improvement, grdinigna nd all that to finish it at my cp.
    but now I've joined the ranks of players who are just starting to despise it. I used to think of the people that complained as just show off s who wanted to let people know they could finish the content- but seriously it really is a painful painful thing to go thru such a difficult dungeon to not get rewarded at all- and in fact get spited and insulted with another resto staff.
    i still have the goal of finishing it on every class-but they just need to give us a finish line, end goal token system- something like uve stated above that will make this fun again. PLEASE LISTEN ZOS!

    edited:

    (I did just pick up one sharp inferno - and for that I'm grateful- as i know how rare they are- but thats the thing. if a bumbling fool like me can get one- when i dont even have a mag character yet- and elite players who have run it 1000 times dont- then wtf !!!)
    Edited by MakoFore on December 22, 2016 2:49PM
  • G0ku
    G0ku
    ✭✭✭✭
    3 sharpened daggers
    2 precise daggers
    1 precise axe
    1 sharpened axe
    1 sharpened bow
    2 precise bow
    1 sharpened lightning
    1 precise fire
    1 precise resto
    and masses of other garbage

    When all I want is sharpened inferno. I did not count how many runs, but looking at the loot above you can imagine it was plenty of runs. Equal distribution of traits may hold true, but every 2nd s/b weapon in sharpened doesn´t count to equal distribution imo.

    Same with monster helmets, I always get those you want in impen in dvines and vice versa. Diabolical trolling if you ask me.
    - First AD EU Group to finish DSA VET -
    AD Altmer V16 Templar Alliance Rank 30 - EU - DSA Conqueror (pre-nerf) flawless vMSA
    AD Argonian V16 Dragonknight Alliance Rank 15
    AD Bosmer V16 Nightblade Alliance Rank 16
    AD Kahjiit V16 Sorcerer Alliance Rank 10
    AD Dunmer V16 Dragonknight Alliance Rank 9
    AD Altmer V16 Templar Alliance Rank 10 - flawless vMSA
    DC Altmer V16 Sorcerer Alliance Rank 9 - flawless vMSA
    AD Breton V16 Templar Alliance Rank 10
    AD Altmer V16 Sorceress Alliance Rank 21
    AD Kahjiit Warden
    AD Altmer Nightblade
  • Greenwood1900
    Greenwood1900
    ✭✭
    Something that they could do is make all weapon traits playable. Not desirable, playable.

    For example:

    They could make Spriggan and Spinner sets give the same armor penetration that Sharpened weapons gives. That would make Nirnhoned weapons actually worth something. Maybe they could even buff Nirnhoned a bit.
    Edited by Greenwood1900 on December 22, 2016 6:15PM
    Ormesson Stamina NB 2H-Bow
  • DMuehlhausen
    DMuehlhausen
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    ✭✭
    Lucious90 wrote: »
    Hey there is no ETA or magic bullet that will fix the RNG that you are experiencing, also its working on our end so can you post pics or a video of the situation that you are experiencing and maybe we can have a fix in a year or so, that might compound something else. But hey check out our hella fly new player housing!

    LOL, true!
    But they don't even have the courtesy to answer to any of these threads even with a *** answer like that!
    And tbh the fact they never answer makes more angry!

    Ever since Eyonix at Blizzard had the awesome Bus Shock inciddent Devs don't even read the boards it's not part of their job so of course they aren't going to answer. Stop being butt hurt over a random system.
  • Phinix1
    Phinix1
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    I quit ESO after 300 runs of not getting a single useful weapon.

    We have a guild in Black Desert with over 30 players that quit ESO solely because of not getting their vMA weapons after hundreds of runs (almost 50 ex-ESO players overall that quit for various reasons). Some of them didn't get a single Inferno after 1000+ runs. People who have been leading the leaderboards for months. Overall, I know 6 people that didn't get their Inferno after 1000+ runs, but the other 3 didn't want to come with us to BDO.

    This is the sort of feedback ZOS needs.

    Thing is, I doubt they will hear it. It is clear now the people making decisions live in an echo chamber.

    People complain for months about RNG so what do they do? Remove BOE drops from trials and group content making it even more difficult to get anything really good.

    People complain for months about the gambling crates tainting the image of the company and detracting from an otherwise quality product so what do they do? Put a halt to new content while they raise the prices on boring mounts and do gambling crates anyway.

    So often what we see is the laziest thing they could possibly come out with and still charge money for, more often than not with apparently no testing whatsoever (costumes you can't dye, $40 dollar mounts with no cosmetic horse training effects, glitchy camera since Ont Tamriel, mounts start and stop constantly, stand-still jumping for years, etc., etc.).

    People have been asking for crafted jewelry for 2 years and what progress has ZOS made? "No ETA." Yet they now shift to pushing new motifs to the Crown store with no way to earn them in-game, and even make the crafting materials to use them like Monsanto seeds, where you have to pay them MORE money every single time you want to craft an item with the motif you already bought!

    They stubbornly refuse to listen to community feedback and introduce bad decisions and greedy gimmicks that drive people away. Then when they see people leaving, they just assume the reason must be a lack of bad decisions and greedy gimmicks, and shovel in more of the same.

    Whoever was running the business school these guys went to should lose their licence.

    That said I wouldn't play Black Desert if someone was jamming a hot poker in my eye trying to force me to. That game and their gimmicks are even more greedy than ESO.
  • Meld777
    Meld777
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    Phinix1 wrote: »
    I quit ESO after 300 runs of not getting a single useful weapon.

    We have a guild in Black Desert with over 30 players that quit ESO solely because of not getting their vMA weapons after hundreds of runs (almost 50 ex-ESO players overall that quit for various reasons). Some of them didn't get a single Inferno after 1000+ runs. People who have been leading the leaderboards for months. Overall, I know 6 people that didn't get their Inferno after 1000+ runs, but the other 3 didn't want to come with us to BDO.

    This is the sort of feedback ZOS needs.

    Actually, I and some friends of mine have been looking into that guild for a while. It's definitely one of the stronger and most competitive guilds in BDO. I'd say the amount of players there who quit ESO over vMA RNG is much higher than 30. I'd say around 50.

    Well, the moderators do read it. And everytime I mention this guild my post is gone instantly without a message or explanation. This is probably due to the fact that I'm part of one of the most competitive raids in ESO (Aquila Raiders, 1st group). We compete for number 1 scores and ZOS knows us. They're even watching our stream sometimes when we raid. And I have no doubt they know the BDO guild as well.
    When I say that I'm planning to quit ESO for BDO because of vMA RNG, the post is gone in 10 seconds. And yes, I and some friends of mine will be quitting ESO if vMA RNG isn't fixed/changed next big patch (Homestead). Many, if not most, of the people I liked to play with have already quit ESO for BDO anyway. Now watch this post disappear!
    Edited by Meld777 on December 22, 2016 8:22PM
    Maelstrom Arena Champion | Undaunted | Fighters Guild Victor

    Level 50 Magicka NB | CP160+

    nAA | vCoH1 HM | nSO | nCoA2 | nDSA | nMA | vVoM

    PC EU
  • Molec
    Molec
    ✭✭✭
    Meld777 wrote: »
    Phinix1 wrote: »
    I quit ESO after 300 runs of not getting a single useful weapon.

    We have a guild in Black Desert with over 30 players that quit ESO solely because of not getting their vMA weapons after hundreds of runs (almost 50 ex-ESO players overall that quit for various reasons). Some of them didn't get a single Inferno after 1000+ runs. People who have been leading the leaderboards for months. Overall, I know 6 people that didn't get their Inferno after 1000+ runs, but the other 3 didn't want to come with us to BDO.

    This is the sort of feedback ZOS needs.

    Actually, I and some friends of mine have been looking into that guild for a while. It's definitely one of the stronger and most competitive guilds in BDO. I'd say the amount of players there who quit ESO over vMA RNG is much higher than 30. I'd say around 50.

    Well, the moderators do read it. And everytime I mention this guild my post is gone instantly without a message or explanation. This is probably due to the fact that I'm part of one of the most competitive raids in ESO (Aquila Raiders, 1st group). We compete for number 1 scores and ZOS knows us. They're even watching our stream sometimes when we raid. And I have no doubt they know the BDO guild as well.
    When I say that I'm planning to quit ESO for BDO because of vMA RNG, the post is gone in 10 seconds. And yes, I and some friends of mine will be quitting ESO if vMA RNG isn't fixed/changed next big patch (Homestead). Many, if not most, of the people I liked to play with have already quit ESO for BDO anyway. Now watch this post disappear!

    I still see your post :D On a serious note the reward for effort in vMA is a joke! I know some lad who dragged himself through vMA, he was messaging me telling me he wants to quit the game because its so difficult and after the entire day of moaning he sent a link to his a Sharpened Inferno staff and this was his third run with a juicy 150k score. Now all I get is sarcastic comments from him when I complete the arena bragging about his staff and trying to tell me it's based on skill.. The content was fun for the first 10-15 runs but when you're close to 100 runs it wears incredibly thin grinding for a damned inferno sharpened.. Shocking RNG and lack of trait diversity for serious end game content is the killer IMHO.
    Edited by Molec on December 23, 2016 12:10AM
    PC-EU 666cp+

    Molec - Dunmer Magika Sorc
    Lucius Bal - Altmer Magika DK
    Avborh - Breton Magika Templar
    Skorun - Altmer Magika NB
    Darum-Zar - Khajiit Stamina DK
    Nephi Dagon - Argonian Mag Templar
    Warden of Red Mountain - Bosmer Stamina Warden
    Warden of Dagoth-Ur - Altmer Magika Warden

    George Carlin — "Never argue with an idiot. They will only bring you down to their level and beat you with experience"
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