Considering that you can run vMA as many times as you want and that ZOS said long time ago, that master weapons are supposed to be rare, not something everyone will have, then yes. What are other ways to keep them rare? You aren't supposed to expect to have it and farm it.
Considering that you can run vMA as many times as you want and that ZOS said long time ago, that master weapons are supposed to be rare, not something everyone will have, then yes. What are other ways to keep them rare? You aren't supposed to expect to have it and farm it.
Why would I run it though when it is a waste of time and only causes frustration?
I'm not asking for the weapons to be easy to acquire. Just a light at the end of the tunnel. If you put in hard work, you should be rewarded. Period.
I can't speak for you or other people obviously, but if I think something is a waste of time, then I'm not going to do it 100+ times. Why bother? There are other better things to do.
LegendaryArcher wrote: »
Judgedread101071 wrote: »
That's not a problem, that's a solution to having rare gear and not having 1 week cooldowns, like in WoW, for example. How else do you want them to gear rare? Make content that almost no one can complete? But then all these people will complain that it has to be herfed, which we saw multiple times. Only give weapons once a week in a weekly reward per account? There, btw, can give one token a week for an account and then require 100 of them per weapon of your choice.
But that's not a solution long term, considering this game doesn't have raid tiers and instead everything is scaled. Long term anything but RNG means that everyone will have those weapons at some point.
LegendaryArcher wrote: »That's not a problem, that's a solution to having rare gear and not having 1 week cooldowns, like in WoW, for example. How else do you want them to gear rare? Make content that almost no one can complete? But then all these people will complain that it has to be herfed, which we saw multiple times. Only give weapons once a week in a weekly reward per account? There, btw, can give one token a week for an account and then require 100 of them per weapon of your choice.
But that's not a solution long term, considering this game doesn't have raid tiers and instead everything is scaled. Long term anything but RNG means that everyone will have those weapons at some point.
And what is bad about it? I'd be completely fine getting one token per week. At least I'd know that in 100 weeks I'll have my Sharpened Inferno. You want things that are rare? Fine. Make them purely cosmetic. Like the Daedra polymorphs when they came out. I used to grind Imperial City like crazy, spent Millions of Tel Var Stones on boxes. But guess what, they never dropped. Others invested less than 1/10 the effort I did and got all 3 of them. But it's just cosmetics, cool to have, but doesn't prevent me from being competitive. Later, they made them sellable, and I bought them. I would not've had a problem with it if they stayed BoP and continued grinding once in a while. It's ok to place pure RNG in the right spots. But BiS weapons isn't one of them.
Judgedread101071 wrote: »Are kidding me bro??
So in order to keep them rare the ppl doing the same content some lucky ones get it and most of the rest dont and you pose this as a solution???
Let me guess,you got your desired loot easily enough so you dont give a f**k for other who have to run the same content over and ove again and they never got lucky.
Rareity should be based on if you are able to complete the hard content and not luck!!!
And never understood why anyone would want to defend a system so wrong for the majority of the players unless they work for ZOS or they go around the forums trolling cause they are little ppl.
[quote]Rareity should be based on if you are able to complete the hard content and not luck!!![/quote]This is complete BS, don't you see? We are talking about the game that has no cooldowns on dungeons and has one of the most whining playerbases ever. If the intent is to make a weapon rare,let's say for 10% or 1% of characters to have it, and if we follow your BS statement that it has to bebased only on an ability to complete the hard content, then the content must be so hard, that statistically only around 10 or 1% of players can complete it.
Why would I run it though when it is a waste of time and only causes frustration?
I'm not asking for the weapons to be easy to acquire. Just a light at the end of the tunnel. If you put in hard work, you should be rewarded. Period.
I can't speak for you or other people obviously, but if I think something is a waste of time, then I'm not going to do it 100+ times. Why bother? There are other better things to do.
Rune_Relic wrote: »Judgedread101071 wrote: »
That's not a problem, that's a solution to having rare gear and not having 1 week cooldowns, like in WoW, for example. How else do you want them to gear rare? Make content that almost no one can complete? But then all these people will complain that it has to be herfed, which we saw multiple times. Only give weapons once a week in a weekly reward per account? There, btw, can give one token a week for an account and then require 100 of them per weapon of your choice.
But that's not a solution long term, considering this game doesn't have raid tiers and instead everything is scaled. Long term anything but RNG means that everyone will have those weapons at some point.
Are kidding me bro??
So in order to keep them rare the ppl doing the same content some lucky ones get it and most of the rest dont and you pose this as a solution???
Let me guess,you got your desired loot easily enough so you dont give a f**k for other who have to run the same content over and ove again and they never got lucky.
Rareity should be based on if you are able to complete the hard content and not luck!!!
And never understood why anyone would want to defend a system so wrong for the majority of the players unless they work for ZOS or they go around the forums trolling cause they are little ppl.
LegendaryArcher wrote: »That's not a problem, that's a solution to having rare gear and not having 1 week cooldowns, like in WoW, for example. How else do you want them to gear rare? Make content that almost no one can complete? But then all these people will complain that it has to be herfed, which we saw multiple times. Only give weapons once a week in a weekly reward per account? There, btw, can give one token a week for an account and then require 100 of them per weapon of your choice.
But that's not a solution long term, considering this game doesn't have raid tiers and instead everything is scaled. Long term anything but RNG means that everyone will have those weapons at some point.
And what is bad about it? I'd be completely fine getting one token per week. At least I'd know that in 100 weeks I'll have my Sharpened Inferno. You want things that are rare? Fine. Make them purely cosmetic. Like the Daedra polymorphs when they came out. I used to grind Imperial City like crazy, spent Millions of Tel Var Stones on boxes. But guess what, they never dropped. Others invested less than 1/10 the effort I did and got all 3 of them. But it's just cosmetics, cool to have, but doesn't prevent me from being competitive. Later, they made them sellable, and I bought them. I would not've had a problem with it if they stayed BoP and continued grinding once in a while. It's ok to place pure RNG in the right spots. But BiS weapons isn't one of them.
Nothing bad, I suggested itExcept that some people will say that 100 weeks for one weapon is too much and will start asking to nerf it and make it couple of months tops.
Yes, theyshould have rare polymorphs and mounts and all that (unfortunately it's gonna be crown crates),. but there should also be something meaningful that's rare. Something that affects your combat power. Something that affects your build so we don't have everyone running the same thing. Yes, some BIS items must be rare. If everyone has them or can reliably get them - then what's the point and why not just make them easy to get? But then it's not that rewarding to get them.Judgedread101071 wrote: »Are kidding me bro??
So in order to keep them rare the ppl doing the same content some lucky ones get it and most of the rest dont and you pose this as a solution???
Let me guess,you got your desired loot easily enough so you dont give a f**k for other who have to run the same content over and ove again and they never got lucky.
Rareity should be based on if you are able to complete the hard content and not luck!!!
And never understood why anyone would want to defend a system so wrong for the majority of the players unless they work for ZOS or they go around the forums trolling cause they are little ppl.
I'm listening to your suggestions on how to keep that gear rare and at the same time keep vMA doable for most players. Also, you don't know me at all to make assumptions like that. I never cared about gear or those weapons. You don't need them. I ran vma a lot because it was fun. In the end, I got some weapons I wanted and didn't get others. Do I care and kill my nervous cells? No, it's a game.[quote]Rareity should be based on if you are able to complete the hard content and not luck!!![/quote]This is complete BS, don't you see? We are talking about the game that has no cooldowns on dungeons and has one of the most whining playerbases ever. If the intent is to make a weapon rare,let's say for 10% or 1% of characters to have it, and if we follow your BS statement that it has to bebased only on an ability to complete the hard content, then the content must be so hard, that statistically only around 10 or 1% of players can complete it.
In that case, people won't buy DLC, since they won't pay for something they can't complete. Or they will complain and ask to nerf the dungeon. It's a lose-lose situation. What they should do instead is keep it RNG but make sure content is fun to do and weapons are just a nice bonus on top.
Why would I run it though when it is a waste of time and only causes frustration?
I'm not asking for the weapons to be easy to acquire. Just a light at the end of the tunnel. If you put in hard work, you should be rewarded. Period.
I can't speak for you or other people obviously, but if I think something is a waste of time, then I'm not going to do it 100+ times. Why bother? There are other better things to do.
Because it's awesome and fun and makes you a better player. Also, for loot. If you don't want to run it - don't run it, no one is forcing you.
No, you shouldn't be rewarded just because you put in hard work. Especially since no one is asking you to put hard work.
Then don't do it. You aren't supposed to expect to have weapons. I run VMA occasionally because it's fun. So I don't put hard work. At some point I'll get all weapons. Or not, who cares? They are not needed anywhere. They are nice to have, but instead you can run x2 5 set bonuses and your numbers will be comparable.Rune_Relic wrote: »Judgedread101071 wrote: »
That's not a problem, that's a solution to having rare gear and not having 1 week cooldowns, like in WoW, for example. How else do you want them to gear rare? Make content that almost no one can complete? But then all these people will complain that it has to be herfed, which we saw multiple times. Only give weapons once a week in a weekly reward per account? There, btw, can give one token a week for an account and then require 100 of them per weapon of your choice.
But that's not a solution long term, considering this game doesn't have raid tiers and instead everything is scaled. Long term anything but RNG means that everyone will have those weapons at some point.
Are kidding me bro??
So in order to keep them rare the ppl doing the same content some lucky ones get it and most of the rest dont and you pose this as a solution???
Let me guess,you got your desired loot easily enough so you dont give a f**k for other who have to run the same content over and ove again and they never got lucky.
Rareity should be based on if you are able to complete the hard content and not luck!!!
And never understood why anyone would want to defend a system so wrong for the majority of the players unless they work for ZOS or they go around the forums trolling cause they are little ppl.
I call it ivory tower syndrome.
They build ever higher walls around them and start pulling up more and more of the drawer bridges.
This protects their little bubble of nice special things that only they and their buddies are entitled to.
Special snowflake is special snowflake.
There are those that exclude others and those that include.
Those that believe in supremacy and those that believe in equality.
MMOs are choc full of all kinds.
zergbase_ESO wrote: »They could just implement token system for gear and weapons already... Save x amount tokens for item you want. This RNG thing is seriously like sticking needles inside your eyes and hoping that game gives you what you want or need.
We all know what RNG is. We all know that it entails both fortunate and miserable outcomes. No one is challenging the definition of RNG. What is being challenged is that fact that RNG is a piece of garbage system and has no place unbounded in a AAA game in the modern era. Get a clue and fix it while you still have an end game player base that cares about this game.
Any system that includes mathematical misery is a stupid system and should not exist anywhere in the gaming industry let alone a AAA game behind a major brand.

ForsakenSin wrote: »
On a seriouse side..
there might be a way to fix this , token system would work however what about this options
1) make VMSA two man party , two people will run it at the same time it will be more fun with your buddy as this is MMO after all also in the end you can trade weapons with that person.
2) make a vendor sell them like the one when you enter msa .. HANG ON hang on... i didn't finish lol... you can't buy it with gold you can buy them with the special stones ( like telvar) maybe call them Daedric Essence ? will be dropped by each boss in msa and in VMSA. In VMSA drop will be increased of course as it is much harder.
For example , each weapon is 1000 Daedric Essence VMSA bosses will drop 25 Daedric Essence so one run of VMSA is 225 Daedric Essence so you will need to run it a bit more then 4 times to get the weapons you want and normal MSA drop would be like 15 Daedric Essence OR less..
This way ... you are working towards something you know there is RNG to get a weapon in the end and if not you know you can save up Daedric Essence and just buy the item you need and want.
strikeback1247 wrote: »Smasherx74 wrote: »I think deltia did this, and it was pretty much irrefutable proof the undaunted chest drops were favoring the two obsolete traits on everything.
But Rich posted the real data from the undaunted chest drops which proved that the drops aren't rigged. So much for the "irrefutable proof" :^)
Judgedread101071 wrote: »I guess the devs are too busy closing threads they dont like.
.
LegendaryArcher wrote: »I quit ESO after 300 runs of not getting a single useful weapon.
We have a guild in Black Desert with over 30 players that quit ESO solely because of not getting their vMA weapons after hundreds of runs (almost 50 ex-ESO players overall that quit for various reasons). Some of them didn't get a single Inferno after 1000+ runs. People who have been leading the leaderboards for months. Overall, I know 6 people that didn't get their Inferno after 1000+ runs, but the other 3 didn't want to come with us to BDO.
BDO has a "bad luck protection" system implemented in its RNG. Chances increase to get a certain item on the next roll when you didn't get it the previous time. But then again, BiS items are BoE there. And the chances to get something that is hard to get are equal for everyone. Never in hell would the devs hand out BiS weapons to decent players for some time and then lock them behind impossible odds for everyone else who doesn't have them yet in a later patch, like ZOS did.
You should really check out BDO to see what a good game looks like. If you also got screwed hard by vMA RNG, feel free to shoot me a private message. Always happy to have more skilled, competitive players in our BDO guild.
Judgedread101071 wrote: »Hey there is no ETA or magic bullet that will fix the RNG that you are experiencing, also its working on our end so can you post pics or a video of the situation that you are experiencing and maybe we can have a fix in a year or so, that might compound something else. But hey check out our hella fly new player housing!
LOL, true!
But they don't even have the courtesy to answer to any of these threads even with a *** answer like that!
And tbh the fact they never answer makes more angry!
LegendaryArcher wrote: »I quit ESO after 300 runs of not getting a single useful weapon.
We have a guild in Black Desert with over 30 players that quit ESO solely because of not getting their vMA weapons after hundreds of runs (almost 50 ex-ESO players overall that quit for various reasons). Some of them didn't get a single Inferno after 1000+ runs. People who have been leading the leaderboards for months. Overall, I know 6 people that didn't get their Inferno after 1000+ runs, but the other 3 didn't want to come with us to BDO.
LegendaryArcher wrote: »I quit ESO after 300 runs of not getting a single useful weapon.
We have a guild in Black Desert with over 30 players that quit ESO solely because of not getting their vMA weapons after hundreds of runs (almost 50 ex-ESO players overall that quit for various reasons). Some of them didn't get a single Inferno after 1000+ runs. People who have been leading the leaderboards for months. Overall, I know 6 people that didn't get their Inferno after 1000+ runs, but the other 3 didn't want to come with us to BDO.
This is the sort of feedback ZOS needs.
LegendaryArcher wrote: »I quit ESO after 300 runs of not getting a single useful weapon.
We have a guild in Black Desert with over 30 players that quit ESO solely because of not getting their vMA weapons after hundreds of runs (almost 50 ex-ESO players overall that quit for various reasons). Some of them didn't get a single Inferno after 1000+ runs. People who have been leading the leaderboards for months. Overall, I know 6 people that didn't get their Inferno after 1000+ runs, but the other 3 didn't want to come with us to BDO.
This is the sort of feedback ZOS needs.
Actually, I and some friends of mine have been looking into that guild for a while. It's definitely one of the stronger and most competitive guilds in BDO. I'd say the amount of players there who quit ESO over vMA RNG is much higher than 30. I'd say around 50.
Well, the moderators do read it. And everytime I mention this guild my post is gone instantly without a message or explanation. This is probably due to the fact that I'm part of one of the most competitive raids in ESO (Aquila Raiders, 1st group). We compete for number 1 scores and ZOS knows us. They're even watching our stream sometimes when we raid. And I have no doubt they know the BDO guild as well.
When I say that I'm planning to quit ESO for BDO because of vMA RNG, the post is gone in 10 seconds. And yes, I and some friends of mine will be quitting ESO if vMA RNG isn't fixed/changed next big patch (Homestead). Many, if not most, of the people I liked to play with have already quit ESO for BDO anyway. Now watch this post disappear!