FriedEggSandwich wrote: »Judgedread101071 wrote: »CapuchinSeven wrote: »Everything described here is the very DEFINITION of the RNG.
It's not broken. Your last roll does not have any bearing on your next roll.
It's as simple as that.
1% chance is always 1% chance and while improbable but not impossible you could play the game until the end of time and still not get the drop you want.
OR someone could get it on their very first try.
And another thing.According to your logic there should be plenty of players out there with more sharpened weapons than the other traits.If you could find even one in the whole game I will give you all my gold and i will just quit the game.
There will be some players with more sharpened weapons over a small sample size of runs, but the more runs you do the more stuff will even out. It's possible to get 2 sharpened weapons on your first 2 runs and then you have 100% sharpened weapons. @CapuchinSeven is right; it's unconditional rng, just like a 2 ball lottery, and nothing is favoured by unconditional rng. Getting the weapon you want is like getting your first number drawn, and getting the trait you want is like getting your second number drawn, and bingo! The chances of getting both are small which is why you mostly get stuff that annoys you. The human mind looks for patterns and suddenly you're convinced the system is weighted to give you mostly bad traits/weapons, but in reality it's just not weighted to give you mostly good traits/weapons.
By now it should really be obvious to everyone that some traits (bad ones) have much higher chance of droping. Just look at Undaunted dungeons, i can finish all pledges of the day, look in my inventory for drops and see everysingle item in there is either prosperous or training.
Judgedread101071 wrote: »FriedEggSandwich wrote: »Judgedread101071 wrote: »CapuchinSeven wrote: »Everything described here is the very DEFINITION of the RNG.
It's not broken. Your last roll does not have any bearing on your next roll.
It's as simple as that.
1% chance is always 1% chance and while improbable but not impossible you could play the game until the end of time and still not get the drop you want.
OR someone could get it on their very first try.
And another thing.According to your logic there should be plenty of players out there with more sharpened weapons than the other traits.If you could find even one in the whole game I will give you all my gold and i will just quit the game.
There will be some players with more sharpened weapons over a small sample size of runs, but the more runs you do the more stuff will even out. It's possible to get 2 sharpened weapons on your first 2 runs and then you have 100% sharpened weapons. @CapuchinSeven is right; it's unconditional rng, just like a 2 ball lottery, and nothing is favoured by unconditional rng. Getting the weapon you want is like getting your first number drawn, and getting the trait you want is like getting your second number drawn, and bingo! The chances of getting both are small which is why you mostly get stuff that annoys you. The human mind looks for patterns and suddenly you're convinced the system is weighted to give you mostly bad traits/weapons, but in reality it's just not weighted to give you mostly good traits/weapons.
Not again with "the human mind sees patterns"guys.
Its quite simple if you take a look at the players loot.Out of the 200+ weapons i have (and i believe that applies for all the players)only a small fraction are sharpened.And by your logic if it IS really RNG you should be able to find players with most of their weapons sharpened right? And i don't mean out ofa pool of 5 weapons cause for sure there .you could have more sharpned.
But if you find a player with 100+ weapons and he has more sharpened than the other traits (which again by your explanation of RNG could happen)I ll make you the same deal ,I ll give you my gold and i ll quit the game.
LegendaryArcher wrote: »But then again, BiS items are BoE there.
AHahah what a joke of an MMO.
But seriously everyone. Stop complaining, because way more players complain that system is "not rewarding" and that there's not reason to go to trials because they don't need the loot from there. Well guess what? You're making marketologists think that most players play for loot and there you have it. Yes, 10 people will quit because they don't get their perfect weapons in VMA. But losing 10 cry babies is nothing. On the contrary, it looks like if there was any guarantee of getting a perfect weapon, then way more players would quit because they already have all the loot they need.
I don't understand this approach, for me the game starts only after I get all the loot I want, but apparently a lot of players "need rewards" for their "effort"(ahahha go tusk yourself, what effort, it's a game). Well, there you have it. Enjoy what the majority asked for.
The irony is that all of you sound like you oh so need that gear -> play for gear -> get bored and leave if you don't have any gear to work for. So all the threads like that are counter productive.
LegendaryArcher wrote: »But then again, BiS items are BoE there.
AHahah what a joke of an MMO.
But seriously everyone. Stop complaining, because way more players complain that system is "not rewarding" and that there's not reason to go to trials because they don't need the loot from there. Well guess what? You're making marketologists think that most players play for loot and there you have it. Yes, 10 people will quit because they don't get their perfect weapons in VMA. But losing 10 cry babies is nothing. On the contrary, it looks like if there was any guarantee of getting a perfect weapon, then way more players would quit because they already have all the loot they need.
I don't understand this approach, for me the game starts only after I get all the loot I want, but apparently a lot of players "need rewards" for their "effort"(ahahha go tusk yourself, what effort, it's a game). Well, there you have it. Enjoy what the majority asked for.
The irony is that all of you sound like you oh so need that gear -> play for gear -> get bored and leave if you don't have any gear to work for. So all the threads like that are counter productive.
As much as the Devs like to say that there is no bias in MA weapon type drops, trait drop rates, etc..... I feel they are outright lying to us.
The experiences of many thousands of players running content like Vet Maelstrom can prove you wrong.
The experiences of the entire playerbase can call you out when you say Undaunted set traits are equal in drop rate.
It's simply false. I don't buy it at all, and if RNG has conveniently given players Prosperous/Training on the majority of their drops (and almost everyone says this is happening) then maybe it's time to.... I don't know..... remove Prosperous/Training from endgame loot drops? Give Divines/Impen/Infused higher drop rates than other traits?
Do something please.
As much as the Devs like to say that there is no bias in MA weapon type drops, trait drop rates, etc..... I feel they are outright lying to us.
The experiences of many thousands of players running content like Vet Maelstrom can prove you wrong.
The experiences of the entire playerbase can call you out when you say Undaunted set traits are equal in drop rate.
It's simply false. I don't buy it at all, and if RNG has conveniently given players Prosperous/Training on the majority of their drops (and almost everyone says this is happening) then maybe it's time to.... I don't know..... remove Prosperous/Training from endgame loot drops? Give Divines/Impen/Infused higher drop rates than other traits?
Do something please.
danielpatrickkeaneub17_ESO wrote: »Let's assume you get your perfect weapon on your next run. What are you planning on doing next?
That question always perplexed me when I hear of a player running the same content ad nauseam for a reward.
There are so many threads about this topic.
I can repeat. the Loot system at the current state is broken. Too many combinations of useless items and traits to dilute the loot tables.
What we need is a Finish Line. One solution the the problem is a Token-System. There are many more.
We need a change fast.
blackronin83x wrote: »I feel for the OP. I ran vMA 100-150 times before they opened up the loot table... was lucky enough to get what I needed but still kind of enjoyed it. After the loot table opened up I got 2 craps drops and have not run it since. Would consider doing it again if some of these suggestions (i.e. the Undaunted treasure chest thing or reducing the loot table) were implemented. If not, i will just continue to be grateful that Irish luck translates into Tamriel.
LegendaryArcher wrote: »But then again, BiS items are BoE there.
AHahah what a joke of an MMO.
By now it should really be obvious to everyone that some traits (bad ones) have much higher chance of droping.
CapuchinSeven wrote: »
By now it should really be obvious to everyone that some traits (bad ones) have much higher chance of droping.
Yes but that doesn't mean the system is broken, just that a better weapons have a lower chance to drop and good but meh trait weapons have a higher chance to drop. So there are more people with "rubbish" weapons then "good" weapons.
Guys... this is basic MMO 101 and ESO isn't even CLOSE to being the worse one for it.
LegendaryArcher wrote: »LegendaryArcher wrote: »But then again, BiS items are BoE there.
AHahah what a joke of an MMO.
@Artis The best MMO there is imo. ZOS were just lucky enough to build their game on really amazing lore, which is the reason many are playing this game (and the reason I like it). If you judge based on graphics, performance, scale, combat system, game modes, amount of content, complexity, etc., ESO has no chance against BDO. Not in the slightest.
Almost no one can afford to buy Kzarka weapons. And no, it's not like in ESO. You can't just go and buy the gold for it on some gold seller website. Everyone who ever tried got banned permanently. Permanently for real, not ZOS-permanently. They don't fall under US legislation. You get a lot of money/expensive items from a person that has never been your friend, you never ran dungeons with, never met before, etc., you get a ban. And then YOU prove you're not buying gold, or stay banned. That's why on every popular gold selling site you won't find any money sales for BDO, only consumables (potions, etc.).
The effort of getting enough money to actually buy a Kzarka weapon is equivalent to at least 500 vMA runs. But everyone has to go through it. It's not like lots of competitive players were given those weapons for free for a month and after that they were made hard to get. It's a fair system where, while one can theoretically get very lucky, no one will get completely screwed. With vMA in ESO, 20% will get lucky (less than 200 runs), 60% will invest significantly more effort than the 20%, 20% will be screwed completely (1000+ runs without a specific weapon). This is not a fair loot system.
The reason I quit ESO? I'm not playing to get the weapons. I'm playing to be competitive. I want to be number 1 on all leaderboards. Try getting a top 10 score in vMA without a vMA weapon. You can play as perfectly as you want, with 5% (in case of stam weapons, 10%+) less dps, you will never beat Andy or Streak. And I was number 1 in vMA before. That's why my competitive guild fell apart (Almost Heroes). We were number 1 pretty much everywhere until vMA came out. Then groups naturally started to split into groups with vMA weapons and groups without.
Right now, it's only three groups of 12 competing on EU: Hodor, Aquila and Beyond. And I dare you to get a spot in any of those groups without BiS gear. And ofc I can create my own group and compete. I have a guild full of competitive gamers in BDO that love ESO, but who are looking for fair competition. I don't want to be "exactly like or better than Hodor, but with 5% less score due to bad game design." I want to be number 1. And if that opportunity is taken away from me due to bad game design, it's reason enough not to compete at all. It's extremely demotivating.
It would be different if the people in those raids actually "worked for their weapons" (like many like to say), but they didn't. They all just ran it before DB and got all those fancy Sharpened weps handed to them, so they even run them on both bars. If they all had to run vMA 1000 times and I would have to do it, too, that would MAYBE be fair. But that's not the case. And why anyone would advocate such a system is beyond me.
LegendaryArcher wrote: »LegendaryArcher wrote: »But then again, BiS items are BoE there.
AHahah what a joke of an MMO.
@Artis The best MMO there is imo. ZOS were just lucky enough to build their game on really amazing lore, which is the reason many are playing this game (and the reason I like it). If you judge based on graphics, performance, scale, combat system, game modes, amount of content, complexity, etc., ESO has no chance against BDO. Not in the slightest.
Almost no one can afford to buy Kzarka weapons. And no, it's not like in ESO. You can't just go and buy the gold for it on some gold seller website. Everyone who ever tried got banned permanently. Permanently for real, not ZOS-permanently. They don't fall under US legislation. You get a lot of money/expensive items from a person that has never been your friend, you never ran dungeons with, never met before, etc., you get a ban. And then YOU prove you're not buying gold, or stay banned. That's why on every popular gold selling site you won't find any money sales for BDO, only consumables (potions, etc.).
The effort of getting enough money to actually buy a Kzarka weapon is equivalent to at least 500 vMA runs. But everyone has to go through it. It's not like lots of competitive players were given those weapons for free for a month and after that they were made hard to get. It's a fair system where, while one can theoretically get very lucky, no one will get completely screwed. With vMA in ESO, 20% will get lucky (less than 200 runs), 60% will invest significantly more effort than the 20%, 20% will be screwed completely (1000+ runs without a specific weapon). This is not a fair loot system.
The reason I quit ESO? I'm not playing to get the weapons. I'm playing to be competitive. I want to be number 1 on all leaderboards. Try getting a top 10 score in vMA without a vMA weapon. You can play as perfectly as you want, with 5% (in case of stam weapons, 10%+) less dps, you will never beat Andy or Streak. And I was number 1 in vMA before. That's why my competitive guild fell apart (Almost Heroes). We were number 1 pretty much everywhere until vMA came out. Then groups naturally started to split into groups with vMA weapons and groups without.
Right now, it's only three groups of 12 competing on EU: Hodor, Aquila and Beyond. And I dare you to get a spot in any of those groups without BiS gear. And ofc I can create my own group and compete. I have a guild full of competitive gamers in BDO that love ESO, but who are looking for fair competition. I don't want to be "exactly like or better than Hodor, but with 5% less score due to bad game design." I want to be number 1. And if that opportunity is taken away from me due to bad game design, it's reason enough not to compete at all. It's extremely demotivating.
It would be different if the people in those raids actually "worked for their weapons" (like many like to say), but they didn't. They all just ran it before DB and got all those fancy Sharpened weps handed to them, so they even run them on both bars. If they all had to run vMA 1000 times and I would have to do it, too, that would MAYBE be fair. But that's not the case. And why anyone would advocate such a system is beyond me.
Idk, checked out gameplay videos and the site. Looks cartoonish, and looks like they force you to pay. Too much stuff has to be paid by real money.
And idk how getting gold is better. You're saying no gold selling, ok? But then what? I need to trade to get good weapons? Like, trading is soo not something many players enjoy, they'd rather play, fight something, not try to flip stuff trying to make profits. To each their own I guess, though.
Not sure why you think that everyone should have the same gear though. And for someone going for a number one you whine too much, sorry. That's what it takes, I guess. You gave up and went to another game. Well, at least try to enjoy that one. But overall your attitude to computer games is wrong. I mean, unless you're already making millions of dollars and there's nowhere to compete in IRL, guess you might as well compete in game.
shepardTHEweak wrote: »12 pledge keys..4 prosperous,4 training,2 infused,1 reduce cost of sprinting/rolling,1 reinforced
I think you might be in denial. Gameplay videos and screenshots look like crap. More effects, sure, but it just looks less realistic overall. I guess, it's about stylistics.LegendaryArcher wrote: »All items in the cash shop are purely cosmetic. None of them will make you a better/stronger player. Regarding graphics, I'm not a big fan of cartoony graphics myself, and imo BDO looks more "realistic" (less cartoony) than ESO.
Yeah, but in ESO you can't buy endgame gear with gold (as it should be).LegendaryArcher wrote: »Regarding trading, the weapon "worth" is decided by the population/market price, pretty much like the Master Merchant addon works in ESO. Hence, if someone buys a Kzarka weapon on some shady website for real money and then gets it traded (in this case, sold for very little; classical trading doesn't exist there) from a complete stranger, it will be recognized as gold selling activity. Not saying there aren't ways to do shady activity over a long period of time, just referring to the "P2W" aspect some people have been mentioning. If you look for BDO gold selling, you will only find scam sites, since it's not lucrative for gold sellers (instant bot bans, "we ban, you prove you're innocent" mentality). In ESO, you can just google "buy ESO gold," click on the first search result, and have those 10M sent to you by mail within 5 min. Neither you, nor the gold seller gets banned. Nor his bots.
Idk, you were in the same conditions as them. Averagely, they had the same amount of clears as you. Someone just got it faster, but someone got it later. Either way, you would complain even if there was a viable alternative. Viable != exactly the same outcome of course. Actually, there are viable alternatives already, but you want that 1-2k more dps. Oh well. If you dont' understand that it's very little, then keep complaining or play something else. In real life less than 10% difference is fairly good.LegendaryArcher wrote: »Back to ESO: I played through every single aspect of it, and I got better at it. When you're done with absolutely everything that the game offers, all that is left is competition. I hit my skill cap long ago. Now I want to compete with the best. But the game design isn't allowing it, because, in the end of the day, what makes skill-capped people competitive in ESO is the vMA weapon. Of course I don't want everyone to have the same gear. But there needs to be a viable alternative to vMA weapons, which doesn't exist. That's why, in the end, it's only those lucky enough that can join the competition ranks, while the other ones are basically told, "ESO hates you, you're done here, no competition for you. Play another game."
Judgedread101071 wrote: »shepardTHEweak wrote: »12 pledge keys..4 prosperous,4 training,2 infused,1 reduce cost of sprinting/rolling,1 reinforced
That was the point i was trying to make.Their so called "RNG" seems to favour crappy traits.
Out of my 20(!) maelstrom bows I have 5 nirn, 6 precise, 3 infused, 2 powered (lol who thought to put powered on a bow!!), 2 charged 2 defending and guess what 0 sharpened!.
Who ever doesnt see something wrong with those numbers and traits then i have to rest my case because nothing I'd say or show them will change their mind.
Yes i know that RNG means random number generator and you could argue that since it's rng everything goes but my point is that their "RNG" is rigged cause most of the drops in MSA ( and not only in there) come with a useless trait.
Oh look. Another vma rng drop thread. Pretty sure there's no more rng to how often one of these will pop up.
To those who *** and whine, I'll just leave with my sharpened, precise, infused and nirnhoned inferno staffs from <30 runs and see you in the next one.
https://www.youtube.com/watch?v=_ICbcBcXVC0 strikeback1247 wrote: »Judgedread101071 wrote: »shepardTHEweak wrote: »12 pledge keys..4 prosperous,4 training,2 infused,1 reduce cost of sprinting/rolling,1 reinforced
That was the point i was trying to make.Their so called "RNG" seems to favour crappy traits.
Out of my 20(!) maelstrom bows I have 5 nirn, 6 precise, 3 infused, 2 powered (lol who thought to put powered on a bow!!), 2 charged 2 defending and guess what 0 sharpened!.
Who ever doesnt see something wrong with those numbers and traits then i have to rest my case because nothing I'd say or show them will change their mind.
Yes i know that RNG means random number generator and you could argue that since it's rng everything goes but my point is that their "RNG" is rigged cause most of the drops in MSA ( and not only in there) come with a useless trait.
Well, if you think that a test with only 20 samples is proof that the RNG is rigged then I have to rest my case, because nothing I'd say or show you will change your mind.
Oh look.Another vma rng drop thread. Pretty sure there's no more rng to how often one of these will pop up.
To those who *** and whine, I'll just leave with my sharpened, precise, infused and nirnhoned inferno staffs from <30 runs and see you in the next one.