Maintenance for the week of December 15:
· [COMPLETE] PC/Mac: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] Xbox: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] PlayStation®: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

Scaling killed the game (for me)

  • saucefarb16_ESO
    saucefarb16_ESO
    ✭✭✭
    Annalyse wrote: »
    I don't know your feelings about it, but for me this "feature" really destroyed any fun I had in the game.

    I'm still not even lvl 50, and I like to do quests and kill mobs in order to increase my lvl and become stronger. Now what? I don't even need it. I can go anywhere, my lvl will be scaled, or the mobs lvl will be, so I don't have any fun or need in doing it. It would be only for the skills.

    What's the sense in that?

    Also, when I encountered a strong mob (a group boss maybe) and I wanted to take it down alone, if I couldn't, I just made some lvl more, became stronger, went back and kicked his...butt. Now it's useless. If I can't kill a mob, I just can't. I will be forced to do it with a group of people. That's not funny.

    Really, in the last weeks I logged in and played as much as I could, every time I had some free time to spare. Now, I logged in, went to some old-low-level zone, fought some monster and saw how long it takes me now to kill them...I just logged out. Now we have to be careful wherever we are, but not too much because there is no one who can really kill us. It's so "flat" that takes all the fun away.


    My opinion, of course.

    but dude, you can exploit so many stuff, abuse so many things!, like get meteor at level 3, and bomb the sh#t out ppl in blackwaterblade pvp, or get master wizard title before level 10 and so on! :)

    Things like this is what concerns me the most. If everything is going to be scaled, then certain things should be level-locked. The mage's guild questline especially should no longer advance simply from levelling the skill line with lorebooks, as one can now hop from land to land gathering every lorebook and be able to complete the mage's guild questline at a very low level. It should be level-locked so that you have to actually level up some before each new section of that questline becomes available.

    I haven't played much since the update so I don't have much feedback otherwise at this point. But I can say that from what I experience with scaled DLCs, I am not really looking forward to it. When I first tried Orsinium, I discovered that my level 40ish alt actually killed things faster than my 400+CP character. I'm unsure how scaling works, but that makes progression feel very backwards. Why would I want to bother levelling if I feel like I'm getting weaker? I ended up not doing the DLC content on my alts under 50 because of it.

    All in all there are more things about this update that I don't like than there are things that I like, but it's here and we all have to live with it.

    Not at all, there are grinders out there that despise questing and alts not to mention the horrendous group system you get when questing with others, they want to be able to pick up the quest line for mage guild at a very low level.
    old_mufasa wrote: »
    I have two crafted sets of gear on my templar at level 30 while i'm level 47, because gear now uses levels it has rendered my gear completely obsolete and i have a hard time killing elites where before it was 3-4 hits with puncturing sweeps.

    I don't want to sit and craft gear every third level, i will uninstall before doing any of that.

    A hard time.. or just its taking longer then it used to?

    about 3-4 times longer to kill the exact same thing, gear is not just scaling levels but also rarity, so you can have the best set in the game for leveling but if that set is much lower level than you and has green or blue rarity you will still be gimped.

    Don't get me started on merging all factions together and the rudeness that comes with too many questing in the same area, it has killed the little enjoyment you got out of questing at your own pace, for me it was the final nail in the coffin, my alt is 47 and will still at that level, i refuse to waste my precious time further grinding 3-4 times as slow as i did before, questing is trivial enough as it is running back and forward feeling they were made to waste your time deliberately.
  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    Ten years ago, the Bethesda forums were full of torches and pitchforks.

    Ten years ago I didn't even know games had forums for them, and I played the *** out of Oblivion. Never forget that most game forums are populated by not even a tenth of all people playing the game. I didn't mod the leveling out of Oblivion because it never ocurred to me as an issue. The game was designed that way and offered enough alternatives for me to have a sense of progression.
    Plus that difficulty slider was mint.

    EDIT: I'll raise you one better and claim that - not the majority - but a good chunk of players didn't even know Oblivion is modable.

    No, most did not mod it out. That does not mean that BGS did the right thing. They were short sighted and made a game that they did not think people would play beyond the main quest. They were probably largely right in that.

    In many ways, ESO is more a succesor to Oblivion than all of the other Elder Scrolls games, including Skyrim. The main quest is even the same basic idea.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Pheefs
    Pheefs
    ✭✭✭✭✭
    Once Upon A One Tamriel my CP 86 Dunmer went for a walk outside of Vulkhel Guard, she fought Maomer Pirates, accidentally dodge rolled right into another set & lightly DIED, & then finished her outing by closing a Dolmen & CP 88.

    & we all lived happily ever after!
    <3
    { Forums are Weird........................ Nerfy nerfing nerf nerfers, buff you b'netches!....................... Popcorn popcorn! }
  • Greifenherz
    Greifenherz
    ✭✭✭
    No, most did not mod it out. That does not mean that BGS did the right thing. They were short sighted and made a game that they did not think people would play beyond the main quest. They were probably largely right in that.

    In many ways, ESO is more a succesor to Oblivion than all of the other Elder Scrolls games, including Skyrim. The main quest is even the same basic idea.

    I can see where you're coming from! And I agree on the successing part, and that's one of the biggest reasons ESO has me hooked so strongly - it feels like an Oblivion 2 to me. And Oblivion is my favourite TES, so ye. That's not to say Oblivion is perfect or anything, given it's a Bethesda game it almost couldn't be farther away from perfect, right? It's the little mistakes that add up. That said somehow Oblivion's main storyline's last battle is somehow more epic and satisfying than Skyrim's despite having less actual gameplay. I always thought that was funny. :D
  • CossackHD
    CossackHD
    ✭✭
    Before the update, I had to skip lots of side quests because I played PvP and PvE on same character and my level was ahead of my story progression. I had to skip so much content, otherwise would have spoiled (made rewardless) the storylines by over-leveling.
    Now this problem is gone, now I can return to the skipped content. SO MUCH CONTENT. I finally have playable and rewarding quests in non-DLC zones, my CP 470+ char is no longer "the guy who retired from proper adventuring and does repeatable daily quests", I don't really have to "build an alt" unless I want to pick another class or alliance.
    Leveling also unlocks skillpoints and with that you get more abilities to use, develop your own combat style, it also allows you to reallocate health/stamina/magicka according to your needs (those are evenly scaled on low levels otherwise) and you also get more money to craft legit better gear. Problems?

    I have Oblivion and Skyrim, modded to have non-scaleable enemies (I pushed these games to make them less like ESO for sake of variety), having non-leveled world is interesting in the beginning but burns out when you get semi-decent gear and skills because you get somewhat overpowered and there are very few challenging activities left in the game. Reminds you of ESOmething? Now that problem is gone. Accept the fact and get the best out of this change - it's worth more than a storyline DLC and you get this change for free.
    Edited by CossackHD on October 6, 2016 7:21PM
  • MasterSpatula
    MasterSpatula
    ✭✭✭✭✭
    ✭✭✭✭✭

    EDIT: I'll raise you one better and claim that - not the majority - but a good chunk of players didn't even know Oblivion is modable.

    I'd take that bet. I don't know a soul who plays TES games on PC who doesn't consider modding an inherent part of the game. And I don't know a soul who plays TES games on console who doesn't constantly complain about not being able to mod.
    Edited by MasterSpatula on October 6, 2016 7:30PM
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • dodgehopper_ESO
    dodgehopper_ESO
    ✭✭✭✭✭
    ✭✭✭
    CossackHD wrote: »
    Before the update, I had to skip lots of side quests because I played PvP and PvE on same character and my level was ahead of my story progression. I had to skip so much content, otherwise would have spoiled (made rewardless) the storylines by over-leveling.
    Now this problem is gone, now I can return to the skipped content. SO MUCH CONTENT. I finally have playable and rewarding quests in non-DLC zones, my CP 470+ char is no longer "the guy who retired from proper adventuring and does repeatable daily quests", I don't really have to "build an alt" unless I want to pick another class or alliance.
    Leveling also unlocks skillpoints and with that you get more abilities to use, develop your own combat style, it also allows you to reallocate health/stamina/magicka according to your needs (those are evenly scaled on low levels otherwise) and you also get more money to craft legit better gear. Problems?

    I have Oblivion and Skyrim, modded to have non-scaleable enemies (I pushed these games to make them less like ESO for sake of variety), having non-leveled world is interesting in the beginning but burns out when you get semi-decent gear and skills because you get somewhat overpowered and there are very few challenging activities left in the game. Reminds you of ESOmething? Now that problem is gone. Accept the fact and get the best out of this change - it's worth more than a storyline DLC and you get this change for free.

    This is why I'd love a way to repeat old quests if I wanted to. It would be nice to see if those quests had already been cleared. The notion is similar to the way we can repeat much of say the Wrothgar storyline. I love that feature of the Orc map.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Greifenherz
    Greifenherz
    ✭✭✭
    Yeah, that was probably too far out the window of me. :D But without factual data my claim is safe. X'D
    Edited by Greifenherz on October 6, 2016 7:38PM
  • old_mufasa
    old_mufasa
    ✭✭✭✭
    old_mufasa wrote: »
    KerinKor wrote: »
    Sigtric wrote: »
    Now it is much more in-line with how a traditional Elder Scrolls game works, and makes it more rewarding (xp and gear wise) to visit places you would have other wise been too high of a level to gain anything from.

    This is great for me.
    Let's see:

    Arena - nope, no level scaling
    Daggerfall - nope, no level scaling
    Morrowind - nope, no level scaling
    Oblivion - yes, lousy feature that a few modded out but the majority left alone
    Skyrim - level scaling sort of, a few modded out but the majority left alone

    Not sure how you define 'traditional' but none of the TES games I play, either by design or by choice, sadly ESO doesn't have the choice to mod out this abomination.

    Of course, 'traditional' TES games use entirely different leveling mechanics so ESO is utterly unlike any 'traditional' TES game in its basic mechanics.

    There fixed it in bold....


    You're probably right about Skyrim, but if you honestly think your "fix" is even the tiniest bit true of Oblivion on the PC platform, you're not living in objective reality. Ten years ago, the Bethesda forums were full of torches and pitchforks.

    As someone who modded the hell out of my ES games.. I never had a issue with Oblivions level scaling and never modded it out of my game.. no one I know did.. most of the mods we used just balanced player power to deal with its such as arrow damage increase... as putting 200 arrows in to a target was a but of issue.. but most of us liked the fact when we hit are 40+ range the game was a cake walk... Oblivion was as easy to mod and the game was as main stream mod friendly as Skyrim so no I think the objective reality was lost on you for Oblivion as most never modded the game to start with.

    As far as skyrim.. they did a better job of the scaling.. and I have almost 200 mods on my skyrim running.. never had a issue with scaling with Skyrim..

    You seem to be ignoring the main thing though.. not one of the other ES games were a MMO.. and that changes everything.. This isn't about YOUR game play or YOUR version of TES... Its about ours as a community and group.. This change is be make the world relevant across all levels and players through the life of the game.. and that is the main reason for this change.. not that some games had level scaling or not.
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    old_mufasa wrote: »
    old_mufasa wrote: »
    KerinKor wrote: »
    Sigtric wrote: »
    Now it is much more in-line with how a traditional Elder Scrolls game works, and makes it more rewarding (xp and gear wise) to visit places you would have other wise been too high of a level to gain anything from.

    This is great for me.
    Let's see:

    Arena - nope, no level scaling
    Daggerfall - nope, no level scaling
    Morrowind - nope, no level scaling
    Oblivion - yes, lousy feature that a few modded out but the majority left alone
    Skyrim - level scaling sort of, a few modded out but the majority left alone

    Not sure how you define 'traditional' but none of the TES games I play, either by design or by choice, sadly ESO doesn't have the choice to mod out this abomination.

    Of course, 'traditional' TES games use entirely different leveling mechanics so ESO is utterly unlike any 'traditional' TES game in its basic mechanics.

    There fixed it in bold....


    You're probably right about Skyrim, but if you honestly think your "fix" is even the tiniest bit true of Oblivion on the PC platform, you're not living in objective reality. Ten years ago, the Bethesda forums were full of torches and pitchforks.

    As someone who modded the hell out of my ES games.. I never had a issue with Oblivions level scaling and never modded it out of my game.. no one I know did.. most of the mods we used just balanced player power to deal with its such as arrow damage increase... as putting 200 arrows in to a target was a but of issue.. but most of us liked the fact when we hit are 40+ range the game was a cake walk... Oblivion was as easy to mod and the game was as main stream mod friendly as Skyrim so no I think the objective reality was lost on you for Oblivion as most never modded the game to start with.

    As far as skyrim.. they did a better job of the scaling.. and I have almost 200 mods on my skyrim running.. never had a issue with scaling with Skyrim..

    You seem to be ignoring the main thing though.. not one of the other ES games were a MMO.. and that changes everything.. This isn't about YOUR game play or YOUR version of TES... Its about ours as a community and group.. This change is be make the world relevant across all levels and players through the life of the game.. and that is the main reason for this change.. not that some games had level scaling or not.

    Plus those non-scaling traditions are as old as the genre itself. Sometimes traditions are made to be broken.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • OtarTheMad
    OtarTheMad
    ✭✭✭✭✭
    ✭✭
    I really like the idea of One Tamriel because all the characters I just leveled in BWB can now go back and get credit for the stuff they skipped, it's nice. Plus I can get some pretty good sets dropped so it feels more rewarding to do this content versus before.
  • Dahveed
    Dahveed
    ✭✭✭✭✭
    For me it's a question of difficulty adjustment.

    I've called for some sort of difficulty slider (as have others) to no avail, and a frequent suggestion here on the forums from other players is to "create your own difficulty". One such suggestion is to go to zones which outlevel you.

    I was soloing Craglorn way below the suggested level and frequently getting my butt kicked, but it gave me something to work towards. Every gear upgrade felt essential and every single champion point I spent was valuable.

    I haven't jumped back in, but I have a really bad felling that all of Craglorn will just be a faceroll with no more challenges.

    I wish there were an opt-out option for One Tamriel.
  • BrianDavion
    BrianDavion
    ✭✭✭✭
    the progression comes from new skills etc. it's best to look at ESO now as being the MMO equivilant to a leveless "skill based" paper and pen RPG instead of a level based D&D style game. the excitement isn't so much gaining new levels, and having a directly greater power curve that way, but rather gaining new abilities etc. that allow for you to do more, and becoming more powerful THAT WAY.
    Edited by BrianDavion on October 6, 2016 8:59PM
  • nimander99
    nimander99
    ✭✭✭✭✭
    ✭✭
    Lets not forget that scaling was also a massive part of the game anyways, dungeons scale to leader level, all DLC's are scaled which means the rest of Tamriel, which we haven't explored yet would be scaled with the exception of the starter zones which wouldn't make sense from a continuity point. Best to educate new players on the game right from the start, that way you don't hit end game only to have to learn an entirely new style of gameplay.

    Guild Wars 2 is the only other mmo, other than ESO, that has held my attention for longer than the leveling process and the reason it did was scaling, every zone remained a challenge, plus I could go wherever at any time as long as I had explored it already.

    I believe, for the long term health of this game, ZoS made the absolute right and only move they could make. Just my opine though.
    I AM UPDATING MY PRIVACY POLICY

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    ∽∽∽ 2 years of Elder Scrolls Online ∼∼∼
    "Give us money" = Box sales & monthly sub fees,
    "moar!" = £10 palomino horse,
    "MOAR!" = Switch to B2P, launch cash shop,
    "MOAR!!" = Charge for DLC that subs had already paid for,
    "MOAR!!!" = Experience scrolls and riding lessons,
    "MOARR!!!" = Vampire/werewolf bites,
    "MOAARRR!!!" = CS exclusive motifs,
    "MOOAARRR!!!" = Crown crates,
    "MOOOAAARRR!!!" = 'Chapter's' bought separately from ESO+,
    "MOOOOAAAARRRR!!!!" = ???

    Male, Dunmer, VR16, Templar, Aldmeri Dominion, Master Crafter & all Traits, CP450
  • Sorowynn
    Sorowynn
    Come back when you're CP 531and see if you say the same......
    Edited by Sorowynn on October 6, 2016 9:36PM
  • smacx250
    smacx250
    ✭✭✭✭✭
    Reemo wrote: »
    I like the idea of One Tamriel, scaling, being able to go where I want.

    But boy do I hate the increase in difficulty.
    I'm a solo player through and through and not at level cap yet (level 43).

    Before I could play just fine; not too difficult as long as I didn't do anything stupid and with bosses I just had to be careful or come back a little later with 1 or 2 extra levels or gear updates under my belt.

    Now, in the same area, fighting 3 mobs is doable but a chore (takes rather long) and bosses have become (almost) impossible.
    The difficulty seems to have increased by 50 to 100%.
    So what was a challenging, but doable and thus fun, game has suddenly turned into a frustrating grind that is not much of my kind of fun any more.

    I'll give it a couple more tries, maybe wait for possible fine-tuning patches etc., but my very first impressions are not good at all.
    @Reemo, check the stars in the upper right of your character screen. The reason they put those in now is that gear is very important for the scaling of your character. Before at lower levels gear was much more forgiving - but now that it affects the scaling it isn't. A little work on gear (and I don't mean having all the BoP sets and stuff - just getting it closer to level & upgraded) might make a big difference for you.

  • Sheridan
    Sheridan
    ✭✭✭✭✭
    2) Team with your friends: I literally had 10 friends from another game quit ESO over this one. Now it is possible for a cp 561 and a level 2 character to team up and everyone gets at least SOME reward. Teaming is the point of an mmo, and when you have all your slots filled with Veterans its nice to be able to help low level friends.
    Quite the opposite for me, actually. Previously I aways played in duo with my low-level friend, helping him to complete party dungeons as he progressed from one zone to another, but now with One Tamriel that's impossible (oh, the bitter irony of all that One Tamriel mottos of "teaming up with your friends and going anywhere"...) Also, he's not "low-level" anymore, technically we are all around the same level, so I am simply not that much of a help now.
    Your comment looks like getting the REWARD is more important thing to you, not teaming up with your friends.

  • Sheridan
    Sheridan
    ✭✭✭✭✭
    old_mufasa wrote: »
    Sheridan wrote: »
    Well, your stats still improve via attribute points and stronger enchantments, and you get more skill points and better passives over time and stuff like that, not to mention better gear.
    There's still some progression, but it's more incremental. More subtle. Less direct and vertical.
    Atrribute points progression? Well, it's so strange to see that my naked lvl15 Khajiit crafter now has more Health than my CP341 main character... And talking about better gear, it's also very strange to see that all weapons at the crafting table now have the same damage, from lvl1 iron sword to cp160 rubedite sword...

    As you level up though your level 15 will lose stats in percentage to there level
    And you call that a progression?

  • Asardes
    Asardes
    ✭✭✭✭✭
    ✭✭✭✭
    Sheridan wrote: »
    2) Team with your friends: I literally had 10 friends from another game quit ESO over this one. Now it is possible for a cp 561 and a level 2 character to team up and everyone gets at least SOME reward. Teaming is the point of an mmo, and when you have all your slots filled with Veterans its nice to be able to help low level friends.
    Quite the opposite for me, actually. Previously I aways played in duo with my low-level friend, helping him to complete party dungeons as he progressed from one zone to another, but now with One Tamriel that's impossible (oh, the bitter irony of all that One Tamriel mottos of "teaming up with your friends and going anywhere"...) Also, he's not "low-level" anymore, technically we are all around the same level, so I am simply not that much of a help now.
    Your comment looks like getting the REWARD is more important thing to you, not teaming up with your friends.

    Those dungeons are actually designed for 4 people, so down-scaling them and running them as duo was some sort of exploit, some people were even doing 12 man trials like that. For one I'm glad nobody is spamming my chats with "LFG Lvl10 for nMoL motif farm". From my own experience teaming up with people from zone chat and doing them is not such a bad experience, if everyone follows the mechanics - guides can be found on the internet since those dungeons are already 2.5 years old. The normal modes for those dungeons are just as before, with one the slightly harder veteran dungeons added by the current update. So completing those should be no issue, even with PuG.
    Edited by Asardes on October 7, 2016 2:26PM
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Giant_Lizard
    Giant_Lizard
    ✭✭✭
    well, that's it. I tried to play until today, when I realized that this scaling thing didn't just screw the pve but also the crafting. I can't craft anymore for my low-level characters because now all the materials I find are scaled to my crafting level: so without low-level materials I can't create low-level items. The only way would be to buy the materials or directly the item I need. But it seems very stupid to me to have to buy them (and waste my money), when I AM a crafter :neutral: I lost that freedom I had before, I'm much more limited and I don't like it.

    PVE is bad too, now. I waited a lot for someone to pass by a boss fight and ask for help, but even in 2 or 3 it was impossible to kill him. And there was no one else. I wasted a lot of time for nothing. I should be forced to join a guild and ask, but I seem to remember that Zenimax was proud of the fact that you could also play this game alone, which I really liked (and just sometimes group to do dungeons, which I could have waited when I would have been stronger and do them alone).


    So, yeah, this upgrade changed completely the gameplay, and for me, killed the solo game. I don't have fun anymore, so I've just uninstalled the game. The only positive side I can see is that I enjoyed a lot (until this patch) and that this change came just before I bought the DLCs, so that I actually saved some money (the worst would have been if this came up just after I spent the money for them :neutral: ).

    I understand that there are not many solo-players here, but I hope they will understand my point of view.
    Edited by Giant_Lizard on October 15, 2016 4:55PM
    An Italian in Paris.
    Giant Lizard: retrogamer, collector, passionate about "finish games 100%", blogger on The Lizard's Lair (all in english).
  • Lucious90
    Lucious90
    ✭✭✭
    I feel scaling like OT may not work in a MMO title
    Xbox/NA
    Naturegoat - Stam Warden
    Healgoat- Mag temp
    Staticgoat- Stam Sorc
  • KimberlyannKitsuragi
    P.S.: I'd like to see them add the capacity to replay old missions, at the very least the side missions (Though it would be fun to repeatedly kill Molag Bal over and over).

    Go to the center of the imperial sewers in cyrodiil and kill Molag Bal to your hearts content my friend.

    I too, am a completionist but I find it frustrating now as I have to relearn my rotation (since I can't solo anything easily as a stam NB CP182) and farming for mats (trying to become master crafter) isn't easy anymore because the nodes scale
    Feel free to add me. I'm part of the Gummy Guars PC/Mac NA server. Master crafter and working on getting 9 traits on everything
  • buxuus
    buxuus
    No, most did not mod it out. That does not mean that BGS did the right thing. They were short sighted and made a game that they did not think people would play beyond the main quest. They were probably largely right in that.

    In many ways, ESO is more a succesor to Oblivion than all of the other Elder Scrolls games, including Skyrim. The main quest is even the same basic idea.

    Sadly ESO doesn't implement the "don't sleep" workaround that was used to deal with the vagaries of Oblivion level scaling.

    Edited by buxuus on October 15, 2016 7:12PM
  • xeNNNNN
    xeNNNNN
    ✭✭✭✭✭
    Auricle wrote: »
    I think the title of this thread is a touch melodramatic. I know change is new and scary, but it's not as bad as all that. There are many ways to improve in strength besides just leveling.

    This ^

    Seriously, I feel like it isnt that you are upset that you cant become stronger. I think its your upset because you cant one shot mobs anymore.

    While that may sound like a harsh statement at first it isnt. Plenty of people feel like that. I used to feel like that.

    My DK end game can 1 shot mobs almost. But only world mobs. Dungeons are a different story.

    As someone else pointed out as well, this maybe an MMO but its also an elder scrolls game (regardless of what some think) and the way its done now through scaling is actually how elder scrolls games are.

    its just a matter of getting used to it.
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • Integral1900
    Integral1900
    ✭✭✭✭✭
    ✭✭
    Im fairly below average in skill and while I like the odd group thing I don't really want to do it most of the time. I am a full bore solo hero, for me everyone else may be a vestige but I'm The Vestige. That's the beauty of eso, want to pvp, go for it, want to role play as a dedicated warrior of one faction, go for it, for me it's about saying screw the faction loyalty, I'm saving this world weather you three cluster cretins like it or not (except emetic, great character)

    Here are a few rules that should smooth the path, no need for riots, pitchforks or rage quitting
    1 you dont have to do it all, I hate pvp with a passion and I'd rather mash my hand in a revolving door than do most vet dungeons, but that's okay, that stuff wasn't meant for me anyway, it still leaves 99% of the stories and the vast majority of this huge game world to enjoy. If I see a world boss I just count the number of squares either side of the health bar, more than one either side and I call in zone chat or come back later when there are more people.

    2 don't rush, there are so many players that rip their way up to max champion points only to find they can't handle the game. This is NOT A SPRINT, it's a marathon. Roam the world, talk to people, find what you love and run with it, if others criticise you for it there is always the ignore option in zone chat >:)

    3 stop comparing this game to others or you'll end up like the rage trolls on Reddit, endlessly screaming into the void about how one elder scrolls is better than another, they are all different, like flavours on a menu, if they were all like oblivion I'd have walked away years ago. Its never going to be perfect because no game ever is, I still think of skyrim as perfection but these days I just can't play it anymore as I miss eso :D

    4 get advice, never ever assume you know it all, the Devs certainly don't, I don't mean that as an insult but as a fact. This beast is so complex that no one can be the ultimate master of it's every facet. Even people on YouTube like deltia or sypher say that they do not know it all, they are still learning. Incidentally those two are a great source of know how with hordes of videos

    5 lastly it's okay to put eso down and come back later, we have all hit the rage wall, in my case shortly before realising I was marching confidently up a blind alley. The game will still be here when you come back. ZOS have said there is still balancing to be done, especially in the four playe dungeons, some of which are currently dealing more damage than the vet ones :D they will get it right in time. After all, skyrim has more bugs than a termite mound in an earthquake but I still remember it fondly
  • crowzub17_ESO
    My wife and I have been playing eso since beta. Bought the imperial edition, etc. We have been paying members since day 1 and have never missed a month of subscription.

    That said it may be time for us to move on. I have 10 maxed out toons. I have basically done all you can do in the game pve wise and Im too old now to get into pvp that much anymore and the wife doesn't care for pvp at all in any game.

    So basically I kept my account going to run with her when she wanted to game together. She is the reason we have accounts still and she is TICKED off about this stupid update.

    What she payed for was to farm and do writs. That is all she likes to do. So eso was getting $30 a month for her to go out and pick plants, mine rocks and harvest dead trees. So $360 a year for her to do writs.

    I had no problem with this because hey it makes the wife happy. That's worth $360 a year :)

    She leveled up her toons JUST TO FARM WRITS. She doesn't like fighting. Now her leveled up toons are not leveled up anymore so she isn't having fun doing writs anymore. I told her to give it a bit more time but I have a feeling eso just kissed off $360 a year easy month here. Which that $360 a year in the grand scheme of things may not seem like much but how many other people were doing the same thing I wonder?

    Personally I think the update is the single most stupid Idea any gaming company ever had and Ive been gaming on computers not consoles since 1977.

    Several people in here echo'd the core problem I have with it. Whats the point in leveling up if you never get stronger? If everywhere you go its just as hard as it was to kill the monsters 25 levels ago? Well eso isn't hard in my opinion but you get the idea.

    There is no sense of accomplishment. No point in playing if you spend x time doing x things and your right where you were when you started. Yeah that makes me want to pay good money for that.... NOT.

    Admitting something was a bad idea has never been eso's strong point so I doubt this cruds going to get rolled back. So I have a feeling unless the wife figures out a way to do her writ stuff without getting ganked by what used to be low lvl monsters were problem going to drop the subscription. I have a feeling eso's wallet might find there are more players like my wife they WERE making money off of.........


  • DPG76
    DPG76
    ✭✭✭
    so as a console player it's not really clear for me , you do get stronger in combat terms the more cp you have or not ?
    Don't tell me there is no difference or little between a sub lvl 50 and a cp531 please and that the only differences are the proc's from sets that are just to choose and pick up where they are

    I'm quite confused when i read this comments
  • Ciovala
    Ciovala
    ✭✭✭
    I like that I can now do any content I want and not worry about it. However, i think the way scaling works needs to be adjusted. My partner who is level 40 is having a much, much harder time now - from one extreme to another.

    Why can't they just have zones with level ranges and you get levelled to them? If people want to feel a bit powerful, perhaps just have our equipment or CP give us a boost when this happens? Sort of like GW2...also solves the stupid crafting mats issue.
    Looking for a mature and helpful social guild - play PvE, PvP, and like crafting.
  • crowzub17_ESO
    so as a console player it's not really clear for me , you do get stronger in combat terms the more cp you have or not ?
    Don't tell me there is no difference or little between a sub lvl 50 and a cp531 please and that the only differences are the proc's from sets that are just to choose and pick up where they are

    I'm quite confused when i read this comments

    Yep a lvl 4 and a cp531 are the same for the most part.

    If the cp531 makes a lvl 4 toon then the lvl 4 toon has been known to be stronger than the cp531 toon in some situations since the cp531's alt lvl 4 has the same champion points going for it plus the boost that's being added to the lvl 4.

    Makes no sense to me at all.


  • DPG76
    DPG76
    ✭✭✭
    so as a console player it's not really clear for me , you do get stronger in combat terms the more cp you have or not ?
    Don't tell me there is no difference or little between a sub lvl 50 and a cp531 please and that the only differences are the proc's from sets that are just to choose and pick up where they are

    I'm quite confused when i read this comments

    Yep a lvl 4 and a cp531 are the same for the most part.

    If the cp531 makes a lvl 4 toon then the lvl 4 toon has been known to be stronger than the cp531 toon in some situations since the cp531's alt lvl 4 has the same champion points going for it plus the boost that's being added to the lvl 4.

    Makes no sense to me at all.


    Yeah i miss the point in this but gotta see it with my own eye's when it launches .
    Also , i bet that high cp accounts massively create new low level chars to release them in Cyrodiil
Sign In or Register to comment.