Now it is much more in-line with how a traditional Elder Scrolls game works, and makes it more rewarding (xp and gear wise) to visit places you would have other wise been too high of a level to gain anything from.
This is great for me.
spectre303 wrote: »Maybe try it for a few days first before dismissing it outright.
UndeadBlood wrote: »This is exactly what I was talking about in the Zone chat today, and people told me "thre was no gear progression anyways". Like wtf?
This will turn off new players like nothing else. My lvl 17 dk does almost as much dmg with critical rush, as my nb main. Any weapon, any gear is meaningless up until lvl 50.
You get your starter gear, and you can literally wear it up to lvl 50, cuz it scales anyways. People don't understand that it's boring as *** to not see your character grow in dmg/hp/ressources over time, as you get better and better gear and level up.
I honestly don't care about myself, but for new players, this will simply be dull.
Giant_Lizard wrote: »Also, when I encountered a strong mob (a group boss maybe) and I wanted to take it down alone, if I couldn't, I just made some lvl more, became stronger, went back and kicked his...butt. Now it's useless. If I can't kill a mob, I just can't. I will be forced to do it with a group of people. That's not funny.
UndeadBlood wrote: »spectre303 wrote: »Maybe try it for a few days first before dismissing it outright.
There is no testing it before dismissing it outright. It is what it is. It's boring (atleast for new players).
You can literally wear grey level 4 gear up until lvl 50 and you'll be just fine. You know that feeling when you character gets more dmg with that new sword, and all of a sudden you wreck the enemies? That's gone, cuz your weapon will scale to crazy dmg, no matter which one you use.
Actually, it is the opposite - gear quality is much more important now than it used to be, as it affects the overall scaling. Lower level characters could run around with pretty much anything and it didn't really matter. Not quite so much now (see other threads by low levels complaining things are much harder to kill now).UndeadBlood wrote: »spectre303 wrote: »Maybe try it for a few days first before dismissing it outright.
There is no testing it before dismissing it outright. It is what it is. It's boring (atleast for new players).
You can literally wear grey level 4 gear up until lvl 50 and you'll be just fine. You know that feeling when you character gets more dmg with that new sword, and all of a sudden you wreck the enemies? That's gone, cuz your weapon will scale to crazy dmg, no matter which one you use.
Giant_Lizard wrote: »I don't know your feelings about it
UndeadBlood wrote: »
You get your starter gear, and you can literally wear it up to lvl 50, cuz it scales anyways. People don't understand that it's boring as *** to not see your character grow in dmg/hp/ressources over time, as you get better and better gear and level up.
I don't think you understand how battle-leveling works when pertaining to armor. Each level I go up on a low level character my stats go down because my armor is that much further from my level. So yes, level of your armor does make a difference.
Now it is much more in-line with how a traditional Elder Scrolls game works, and makes it more rewarding (xp and gear wise) to visit places you would have other wise been too high of a level to gain anything from.
This is great for me.
Taleof2Cities wrote: »Please make sure you are aware of how scaling works before you comment on it in a thread ...