crowzub17_ESO wrote: »DeepPlayGamer wrote: »so as a console player it's not really clear for me , you do get stronger in combat terms the more cp you have or not ?
Don't tell me there is no difference or little between a sub lvl 50 and a cp531 please and that the only differences are the proc's from sets that are just to choose and pick up where they are
I'm quite confused when i read this comments
Yep a lvl 4 and a cp531 are the same for the most part.
If the cp531 makes a lvl 4 toon then the lvl 4 toon has been known to be stronger than the cp531 toon in some situations since the cp531's alt lvl 4 has the same champion points going for it plus the boost that's being added to the lvl 4.
Makes no sense to me at all.
crowzub17_ESO wrote: »DeepPlayGamer wrote: »so as a console player it's not really clear for me , you do get stronger in combat terms the more cp you have or not ?
Don't tell me there is no difference or little between a sub lvl 50 and a cp531 please and that the only differences are the proc's from sets that are just to choose and pick up where they are
I'm quite confused when i read this comments
Yep a lvl 4 and a cp531 are the same for the most part.
If the cp531 makes a lvl 4 toon then the lvl 4 toon has been known to be stronger than the cp531 toon in some situations since the cp531's alt lvl 4 has the same champion points going for it plus the boost that's being added to the lvl 4.
Makes no sense to me at all.
crowzub17_ESO wrote: »DeepPlayGamer wrote: »so as a console player it's not really clear for me , you do get stronger in combat terms the more cp you have or not ?
Don't tell me there is no difference or little between a sub lvl 50 and a cp531 please and that the only differences are the proc's from sets that are just to choose and pick up where they are
I'm quite confused when i read this comments
Yep a lvl 4 and a cp531 are the same for the most part.
If the cp531 makes a lvl 4 toon then the lvl 4 toon has been known to be stronger than the cp531 toon in some situations since the cp531's alt lvl 4 has the same champion points going for it plus the boost that's being added to the lvl 4.
Makes no sense to me at all.
What? I am so confused, why?
Now it is much more in-line with how a traditional Elder Scrolls game works, and makes it more rewarding (xp and gear wise) to visit places you would have other wise been too high of a level to gain anything from.
This is great for me.
crowzub17_ESO wrote: »My wife and I have been playing eso since beta. Bought the imperial edition, etc. We have been paying members since day 1 and have never missed a month of subscription.
That said it may be time for us to move on. I have 10 maxed out toons. I have basically done all you can do in the game pve wise and Im too old now to get into pvp that much anymore and the wife doesn't care for pvp at all in any game.
So basically I kept my account going to run with her when she wanted to game together. She is the reason we have accounts still and she is TICKED off about this stupid update.
What she payed for was to farm and do writs. That is all she likes to do. So eso was getting $30 a month for her to go out and pick plants, mine rocks and harvest dead trees. So $360 a year for her to do writs.
I had no problem with this because hey it makes the wife happy. That's worth $360 a year
She leveled up her toons JUST TO FARM WRITS. She doesn't like fighting. Now her leveled up toons are not leveled up anymore so she isn't having fun doing writs anymore. I told her to give it a bit more time but I have a feeling eso just kissed off $360 a year easy month here. Which that $360 a year in the grand scheme of things may not seem like much but how many other people were doing the same thing I wonder?
Personally I think the update is the single most stupid Idea any gaming company ever had and Ive been gaming on computers not consoles since 1977.
Several people in here echo'd the core problem I have with it. Whats the point in leveling up if you never get stronger? If everywhere you go its just as hard as it was to kill the monsters 25 levels ago? Well eso isn't hard in my opinion but you get the idea.
There is no sense of accomplishment. No point in playing if you spend x time doing x things and your right where you were when you started. Yeah that makes me want to pay good money for that.... NOT.
Admitting something was a bad idea has never been eso's strong point so I doubt this cruds going to get rolled back. So I have a feeling unless the wife figures out a way to do her writ stuff without getting ganked by what used to be low lvl monsters were problem going to drop the subscription. I have a feeling eso's wallet might find there are more players like my wife they WERE making money off of.........
Mandragora wrote: »crowzub17_ESO wrote: »My wife and I have been playing eso since beta. Bought the imperial edition, etc. We have been paying members since day 1 and have never missed a month of subscription.
That said it may be time for us to move on. I have 10 maxed out toons. I have basically done all you can do in the game pve wise and Im too old now to get into pvp that much anymore and the wife doesn't care for pvp at all in any game.
So basically I kept my account going to run with her when she wanted to game together. She is the reason we have accounts still and she is TICKED off about this stupid update.
What she payed for was to farm and do writs. That is all she likes to do. So eso was getting $30 a month for her to go out and pick plants, mine rocks and harvest dead trees. So $360 a year for her to do writs.
I had no problem with this because hey it makes the wife happy. That's worth $360 a year
She leveled up her toons JUST TO FARM WRITS. She doesn't like fighting. Now her leveled up toons are not leveled up anymore so she isn't having fun doing writs anymore. I told her to give it a bit more time but I have a feeling eso just kissed off $360 a year easy month here. Which that $360 a year in the grand scheme of things may not seem like much but how many other people were doing the same thing I wonder?
Personally I think the update is the single most stupid Idea any gaming company ever had and Ive been gaming on computers not consoles since 1977.
Several people in here echo'd the core problem I have with it. Whats the point in leveling up if you never get stronger? If everywhere you go its just as hard as it was to kill the monsters 25 levels ago? Well eso isn't hard in my opinion but you get the idea.
There is no sense of accomplishment. No point in playing if you spend x time doing x things and your right where you were when you started. Yeah that makes me want to pay good money for that.... NOT.
Admitting something was a bad idea has never been eso's strong point so I doubt this cruds going to get rolled back. So I have a feeling unless the wife figures out a way to do her writ stuff without getting ganked by what used to be low lvl monsters were problem going to drop the subscription. I have a feeling eso's wallet might find there are more players like my wife they WERE making money off of.........
I still do not understand - how do you farm wrists and how can you get to fighting while doing that? The only mats I can imagine are hides? so she was farming the lower hides for her low level alts? Well, you could still kill mudcrabs/wolves - it is a bit harder now, but not difficult or is it?
I think they didn't have to make it really random with One Tamriel - it used to be in DLC areas, because there was no other option, but in One Tamriel, you can go everywhere, so even the materials could remain the same as it used to be - different for each zone? And also to make the crafting without crafting level restrictions - like to craft a "bow" without any other specifications, then you could choose the material you have and also your reward would be according to that.
About that fighting difficulty:
Another solution to the one I said before would be to make the mobs around the starting area (Glenumbra) a bit weaker and around more far away areas a bit stronger (or to have the same difficulty as they have now, only around Glenumbra it would be a bit downgraded) - so it will not be the same way as it used to be, but it also wouldn't be the same level mobs everywhere, and together with that suggested feature - that around the starting area of the zone main quest would be weaker and far away stronger.
So together with the different zone itself difficulty it could give you the feel of progression and also going back if you want to be a bit stronger.
And still you could go everywhere, only the mobs would be a bit tougher (you would need blue set equipment) and around Glenumbra a bit weaker (you would need white/green non set equipment).
Old players wouldn't mind that and new players would have time to look around or they would be warned to have really good equipment if they want to go more far away - but still they could manage.
What do you think abou this compromise?
Giant_Lizard wrote: »I don't know your feelings about it, but for me this "feature" really destroyed any fun I had in the game.
I'm still not even lvl 50, and I like to do quests and kill mobs in order to increase my lvl and become stronger. Now what? I don't even need it. I can go anywhere, my lvl will be scaled, or the mobs lvl will be, so I don't have any fun or need in doing it. It would be only for the skills.
What's the sense in that?
Also, when I encountered a strong mob (a group boss maybe) and I wanted to take it down alone, if I couldn't, I just made some lvl more, became stronger, went back and kicked his...butt. Now it's useless. If I can't kill a mob, I just can't. I will be forced to do it with a group of people. That's not funny.
Really, in the last weeks I logged in and played as much as I could, every time I had some free time to spare. Now, I logged in, went to some old-low-level zone, fought some monster and saw how long it takes me now to kill them...I just logged out. Now we have to be careful wherever we are, but not too much because there is no one who can really kill us. It's so "flat" that takes all the fun away.
My opinion, of course.
Mandragora wrote: »I have no problem with that too, I don't understand that logic too - it was never important for me - the skills still are stronger for me with every level, but I think if they would remove classes and made the game really about skill trees, maybe it could work beter? I don't know. I was always more interested in the freedom to go to every zone esp. in a TES game and types of quests, I could do with different characters.
uniq_faznrb18_ESO wrote: »Honest to God they should just make the mobs around towns or cities be easier or lesser health so the new players could venture out and have a feel of progression. It also will make it feel like once you venture further into the wilderness, the enemies you encounter will be harder. This ties in well with the exploration theme.
Mandragora wrote: »I still do not understand - how do you farm wrists and how can you get to fighting while doing that? The only mats I can imagine are hides? so she was farming the lower hides for her low level alts? Well, you could still kill mudcrabs/wolves - it is a bit harder now, but not difficult or is it?
Being way over the cp cap with all my chars this will not affect me in the slightest, sure I may go and do some of the quests that I missed along the way as a time filler whilst awaiting on guild runs.
But if I was starting as a new player I don't think I would stay long in the game . I like the traditional way of progression in that some areas are out of bounds untill you level up and are capable of taking on the mobs and bosses. As it seems now the do anything in any area at any level will rob the new players of any fun, challenge ans sense of accomplishment.
Now it is much more in-line with how a traditional Elder Scrolls game works
DeepPlayGamer wrote: »crowzub17_ESO wrote: »DeepPlayGamer wrote: »so as a console player it's not really clear for me , you do get stronger in combat terms the more cp you have or not ?
Don't tell me there is no difference or little between a sub lvl 50 and a cp531 please and that the only differences are the proc's from sets that are just to choose and pick up where they are
I'm quite confused when i read this comments
Yep a lvl 4 and a cp531 are the same for the most part.
If the cp531 makes a lvl 4 toon then the lvl 4 toon has been known to be stronger than the cp531 toon in some situations since the cp531's alt lvl 4 has the same champion points going for it plus the boost that's being added to the lvl 4.
Makes no sense to me at all.
Yeah i miss the point in this but gotta see it with my own eye's when it launches .
Also , i bet that high cp accounts massively create new low level chars to release them in Cyrodiil
I can understand your view, there is really no goal to work towards when your characters power stays relatively the same from level 1 through 50. The game ultimately becomes stale unless you really enjoy the questing and exploration.
Arthur_Spoonfondle wrote: »I can understand your view, there is really no goal to work towards when your characters power stays relatively the same from level 1 through 50. The game ultimately becomes stale unless you really enjoy the questing and exploration.
Indeed, the feeling of making progress as you level, is lost.
Actually scaling has made me want to actually level my junior alts and not keep them as bank chars forever - though they are currently chaffing under the weight of the new sets, even if I only keep the divines.
lordrichter wrote: »One Tamriel is a boon to existing players. Best thing they ever did.
New accounts... not quite the same boon. For new accounts, the best thing about One Tamriel is zone sets, but getting to those places might be a challenge, and figuring out what set you want, and where to find it, is not easy. New players are more likely to just hang around where the started and run the game like before.
lordrichter wrote: »One Tamriel is a boon to existing players. Best thing they ever did.
New accounts... not quite the same boon. For new accounts, the best thing about One Tamriel is zone sets, but getting to those places might be a challenge, and figuring out what set you want, and where to find it, is not easy. New players are more likely to just hang around where the started and run the game like before.
I wish I had One Tamriel while leveling my 1st char. Because half way trough each zone everything became boring, because killing stuff and doing quests awarded no or very low XP. I also would have liked to have no veteran ranks, as I had to earn those too - the vet ranks were the snag that made me put of leveling my first 3 alts, which I did after DB when they were eliminated. With the vet ranks I was basically struggling to get enough points to spec my skills, as that char also became an universal crafter. Having those 16 points earlier would have been much better. On top of that, there were very few dropped sets, and those were underleveled by the time you got them, so pretty useless. So, being completely honest new players have it much easier today than it was 1-2 years ago. And there are some old players with a spiteful attitude as if plowing trough huge vet rank grind and boring alliance areas before that was a virtue.
I can understand your view, there is really no goal to work towards when your characters power stays relatively the same from level 1 through 50. The game ultimately becomes stale unless you really enjoy the questing and exploration.