I'm unconvinced. One, if you have the patience you can now reach CP600 without ever leaving your starting island. Two, you could complete every quest, run every dungeon, complete all the trials with one hand tied behind your back, and still be in danger of being killed by a mudcrab on the starting island. To me, both of those possibilities just existing immediately makes the game less appealing.It did not kill the game it is in fact good for the overall health of the game.
I can understand your view, there is really no goal to work towards when your characters power stays relatively the same from level 1 through 50. The game ultimately becomes stale unless you really enjoy the questing and exploration.
It feels more "TES" now, I just love that.
And also, I like the fact that now it actually takes time to kill a mob, our characters aren't like the other TES' super heroes characters that basically can one shot everything. Sounds silly but it's more realistic now.
Hallothiel wrote: »@hmsdragonfly
Not all crafters actually sell their mats - some craft for free / donations, especially for guild mates.
And I do like a challenge. But not sure battle scaling in this way is going to really be one.
But can't really tell as yet as am still waiting for the damn thing to download....
lordrichter wrote: »
Actually, doesn't sound like you do. The root of my issue is that crafting is out of sync with the rest of the game, and all they did for One Tamriel is remove part of the crafting game play. Crafting needs to be fixed, and when they do that, they can restore that game play.
lordrichter wrote: »
You aren't supposed to kill the giants easily.
The feeling of progression has to do wiith the ability to return to a place of failure when stronger. The first time you encounter The Troll on the way to High Hrothgar, for example. Yes, you can stay there until you beat him. You likely did not beat him the first time. Alternately you can go around, and come back later, when you can beat him. Skyrim does this better than ESO because the scaling does not attempt to make sure that you are always matched with The Troll.
As for Morrowind, you noticed that I did not mention it, but I am glad you did. Morrowind is where ESO came from, prior to the scaled DLC zones. Not what I am suggesting.
Doctordarkspawn wrote: »It killed this game but I dont think I'm saying that in the way most are.
Dungeons have become a hell where I must be eliteist because most dont have the DPS to finish them anymore. It's become idiotic.
This game suffers from the Devs doing things without realizing the consequences of their actions. First softcaps, now scaling, now the dungeon buffs. They are out of touch with their own game and the wants of the playerbase at large.
hmsdragonfly wrote: »lordrichter wrote: »
Actually, doesn't sound like you do. The root of my issue is that crafting is out of sync with the rest of the game, and all they did for One Tamriel is remove part of the crafting game play. Crafting needs to be fixed, and when they do that, they can restore that game play.
OK I see your points now. You can't farm mats for others, you can only farm mats for yourself. This can be tweaked, you should make a new thread about it so people can discuss about it and ZOS can know about your points, commenting here ain't helping. Make sure to underline the issue "Problem in crafting since One Tamriel".lordrichter wrote: »
You aren't supposed to kill the giants easily.
The feeling of progression has to do wiith the ability to return to a place of failure when stronger. The first time you encounter The Troll on the way to High Hrothgar, for example. Yes, you can stay there until you beat him. You likely did not beat him the first time. Alternately you can go around, and come back later, when you can beat him. Skyrim does this better than ESO because the scaling does not attempt to make sure that you are always matched with The Troll.
As for Morrowind, you noticed that I did not mention it, but I am glad you did. Morrowind is where ESO came from, prior to the scaled DLC zones. Not what I am suggesting.
Yeah, then what they need to do is making a minimum level for Trolls/Giants or some sort of scary creatures. If I understand your point correctly it will fix your issue with feeling of progression. Other creatures should be scaled. This is a good idea you should make a thread about it.
As for me... And hope/chance this automatic scaling of areas can be TURNED OFF, at least in future? I completely and utterly despise this feature in _any game_. It kills any enjoyment of becoming more powerful. And I believe there are _lot_ of people who feel the same, even if perhaps minority (though I'm not sure even about that :-p)
hmsdragonfly wrote: »As for me... And hope/chance this automatic scaling of areas can be TURNED OFF, at least in future? I completely and utterly despise this feature in _any game_. It kills any enjoyment of becoming more powerful. And I believe there are _lot_ of people who feel the same, even if perhaps minority (though I'm not sure even about that :-p)
There's a reason why most people are fine when Bethesda introduce scaling system in Oblivion and Skyrim.
There's also an ongoing argument in TES fanbase (just like in here) about the scaling system. A group of the fanbase wants the game to be like Morrowind, no scaling. So, in the end, you can't please everyone. A group has to be compromised. If they remove the scaling, there will be a huge *** from people who like the scaling. And believe me there are way more of them, just look at the sales of Skyrim.
daedalusAI wrote: »hmsdragonfly wrote: »As for me... And hope/chance this automatic scaling of areas can be TURNED OFF, at least in future? I completely and utterly despise this feature in _any game_. It kills any enjoyment of becoming more powerful. And I believe there are _lot_ of people who feel the same, even if perhaps minority (though I'm not sure even about that :-p)
There's a reason why most people are fine when Bethesda introduce scaling system in Oblivion and Skyrim.
There's also an ongoing argument in TES fanbase (just like in here) about the scaling system. A group of the fanbase wants the game to be like Morrowind, no scaling. So, in the end, you can't please everyone. A group has to be compromised. If they remove the scaling, there will be a huge *** from people who like the scaling. And believe me there are way more of them, just look at the sales of Skyrim.
Indeed: you can't please both sides.
But right now you got a system that has scaling for everyone <160cp which means don't feel powerful no matter where you go because everything is scaled to 160cp as a fixed value.
For everyone >160cp the scaling isn't an issue because they out-scale that fixed value easily with plenty of cp.
Which in turn means everyone that doesn't invest time to get above 160cp won't get that "progression and powerful" feeling you get in other games when visiting starter areas in your shiny armor with your god-like spells or paying some old enemy another visit because you had to avoid him earlier when you were a pup.
Rune_Relic wrote: »daedalusAI wrote: »hmsdragonfly wrote: »As for me... And hope/chance this automatic scaling of areas can be TURNED OFF, at least in future? I completely and utterly despise this feature in _any game_. It kills any enjoyment of becoming more powerful. And I believe there are _lot_ of people who feel the same, even if perhaps minority (though I'm not sure even about that :-p)
There's a reason why most people are fine when Bethesda introduce scaling system in Oblivion and Skyrim.
There's also an ongoing argument in TES fanbase (just like in here) about the scaling system. A group of the fanbase wants the game to be like Morrowind, no scaling. So, in the end, you can't please everyone. A group has to be compromised. If they remove the scaling, there will be a huge *** from people who like the scaling. And believe me there are way more of them, just look at the sales of Skyrim.
Indeed: you can't please both sides.
But right now you got a system that has scaling for everyone <160cp which means don't feel powerful no matter where you go because everything is scaled to 160cp as a fixed value.
For everyone >160cp the scaling isn't an issue because they out-scale that fixed value easily with plenty of cp.
Which in turn means everyone that doesn't invest time to get above 160cp won't get that "progression and powerful" feeling you get in other games when visiting starter areas in your shiny armor with your god-like spells or paying some old enemy another visit because you had to avoid him earlier when you were a pup.
Many people don't want faceroll easy godmode......it gets boring when you arent challenged in some way.
How is pressing 111111111 satisfying in any way ?
Its not that I don't understand those who crave power and dominance and want godmode to satisfy their ego.
It just doesn't work in a multiplayer game for all players at the same time.
It definitively doesn't work in a game with PvP.
The only thing you can do is have part time godmode....and the closest we have to that is ultimates and emperor.
I really don't understand how people can complain this much on a feature that improves the game to many and takes literally nothing from you.
crowzub17_ESO wrote: »I just honestly wish I could go back and in time and not of wasted my money on this the way it is now and again I know that's just tuff luck. But that's the part the irritates me.
Oh well that's life
Overall I think the change is in the correct direction,.. but I do think there should be a slight adjustment.
While yes, everyone is cp160... there should be a small scale of difficulty increase in the harder zones. On starter islands, and the initial zones, they should be easier than in the latter zones.
A Morrowind type experience where you would be killed by a mud crab at level1 may not work, i can understand that,... but I believe the NPC's are a little too equal... a small scale of difficulty would be nice.
hmsdragonfly wrote: »Doctordarkspawn wrote: »It killed this game but I dont think I'm saying that in the way most are.
Dungeons have become a hell where I must be eliteist because most dont have the DPS to finish them anymore. It's become idiotic.
This game suffers from the Devs doing things without realizing the consequences of their actions. First softcaps, now scaling, now the dungeon buffs. They are out of touch with their own game and the wants of the playerbase at large.
The scaling in dungeon is really off right now, it doesn't scale well. The problem is not because there's scaling, it's because it doesn't scale well. It's something ZOS have to fix.
Kronosphere wrote: »Scaling SAVED the game. im literally only playing because in my eyes its revived the game. not being smart but if you dont like it go play Lord of the rings online that doesnt have scaling to my knowledge.
now 90% of the zones arent absolutely useless after you hit 50. its like a tes game again
I guess my problem is with UP-scaling: level twenties going to Coldharbor and owning mobs while level fifties struggle.
I like the idea of venturing to lower-level areas and not have the mobs completely trivialized. But I want to experience some worth to my progression through levels and champion points and gear.
I've seen some games that only upscale for specific zones while only higher levels are downscaled for lower zones.
gel214thb14_ESO wrote: »I guess my problem is with UP-scaling: level twenties going to Coldharbor and owning mobs while level fifties struggle.
I like the idea of venturing to lower-level areas and not have the mobs completely trivialized. But I want to experience some worth to my progression through levels and champion points and gear.
I've seen some games that only upscale for specific zones while only higher levels are downscaled for lower zones.
To be fair, Guild Wars 2 has scaling everywhere and it works beautifully. HIgh level players that are downscaled are a bit more powerful than low level players in lower zones. I wouldn't say it trivialises that content, but it is certainly easier.
In ESO this apparently happens when you gain more than 160 champion points. Which is a LOT lol :-) I have not been able to find an XP chart for gaining Champion Points but 160 doesn't seem to be trivial.
daedalusAI wrote: »Rune_Relic wrote: »daedalusAI wrote: »hmsdragonfly wrote: »As for me... And hope/chance this automatic scaling of areas can be TURNED OFF, at least in future? I completely and utterly despise this feature in _any game_. It kills any enjoyment of becoming more powerful. And I believe there are _lot_ of people who feel the same, even if perhaps minority (though I'm not sure even about that :-p)
There's a reason why most people are fine when Bethesda introduce scaling system in Oblivion and Skyrim.
There's also an ongoing argument in TES fanbase (just like in here) about the scaling system. A group of the fanbase wants the game to be like Morrowind, no scaling. So, in the end, you can't please everyone. A group has to be compromised. If they remove the scaling, there will be a huge *** from people who like the scaling. And believe me there are way more of them, just look at the sales of Skyrim.
Indeed: you can't please both sides.
But right now you got a system that has scaling for everyone <160cp which means don't feel powerful no matter where you go because everything is scaled to 160cp as a fixed value.
For everyone >160cp the scaling isn't an issue because they out-scale that fixed value easily with plenty of cp.
Which in turn means everyone that doesn't invest time to get above 160cp won't get that "progression and powerful" feeling you get in other games when visiting starter areas in your shiny armor with your god-like spells or paying some old enemy another visit because you had to avoid him earlier when you were a pup.
Many people don't want faceroll easy godmode......it gets boring when you arent challenged in some way.
How is pressing 111111111 satisfying in any way ?
Its not that I don't understand those who crave power and dominance and want godmode to satisfy their ego.
It just doesn't work in a multiplayer game for all players at the same time.
It definitively doesn't work in a game with PvP.
The only thing you can do is have part time godmode....and the closest we have to that is ultimates and emperor.
That facerolling is still there but is now locked behind the time you have to invest to farm up cp to break through the worldwide scaling of 160cp.
At that point you can still press 111 and destroy your standard landscape mob with ease.