skyprowerb14_ESO wrote: »The ultimate fact is that Elder Scrolls has never done level scaling right. Daggerfall's level scaling was compounded by painful difficulty (admittedly the game is basically a first-person roguelike), Oblivion was an absolute mess, and Skyrim's level scaling was a decent chunk of the reason that game was so bland (you know how everyone went back to talking about FONV a few months after FO4 came out? That's what would have happened to Skyrim had it not been hyped to hell and back).
AKSb16_ESO2 wrote: »I think the scaling was done wrong. It should be like it is in Guild Wars.
Do not scale the lowbies up, scale the veterans down to the levels of the specific area.
Loot is for your specific level of course.
This would be much better and the lowlevels still have the feeling of getting stronger when levelling.
Gamers are one of the most conservative bunch out there!
None detest changes as much as gamers, it is quite astounding.
Give it a few days before you dismiss it!
This is an ES game as well, not just an MMO, and we still have progression gear wise and champion-point wise. The first 50 levels are all about exploring.
ComboBreaker88 wrote: »Giant_Lizard wrote: »I don't know your feelings about it, but for me this "feature" really destroyed any fun I had in the game.
I'm still not even lvl 50
Honestly you lost all credibility there. Hitting lvl 50 takes about 20 hours of game play. Not grinding, just regular game play. So you're telling me you haven't even played for a full day and your opinion about the way the game works should matter? Step off that soap box before you hurt yourself.
I have a character with 150 days played. And several 30 day alts. The update just came out. Cool it on how you think it killed the game when you haven't even played long enough to know what the game is.
Now it is much more in-line with how a traditional Elder Scrolls game works, and makes it more rewarding (xp and gear wise) to visit places you would have other wise been too high of a level to gain anything from.
This is great for me.
UndeadBlood wrote: »This is exactly what I was talking about in the Zone chat today, and people told me "thre was no gear progression anyways". Like wtf?
This will turn off new players like nothing else. My lvl 17 dk does almost as much dmg with critical rush, as my nb main. Any weapon, any gear is meaningless up until lvl 50.
You get your starter gear, and you can literally wear it up to lvl 50, cuz it scales anyways. People don't understand that it's boring as *** to not see your character grow in dmg/hp/ressources over time, as you get better and better gear and level up.
I honestly don't care about myself, but for new players, this will simply be dull.
Giant_Lizard wrote: »I don't know your feelings about it, but for me this "feature" really destroyed any fun I had in the game.
I'm still not even lvl 50, and I like to do quests and kill mobs in order to increase my lvl and become stronger. Now what? I don't even need it. I can go anywhere, my lvl will be scaled, or the mobs lvl will be, so I don't have any fun or need in doing it. It would be only for the skills.
What's the sense in that?
Also, when I encountered a strong mob (a group boss maybe) and I wanted to take it down alone, if I couldn't, I just made some lvl more, became stronger, went back and kicked his...butt. Now it's useless. If I can't kill a mob, I just can't. I will be forced to do it with a group of people. That's not funny.
Really, in the last weeks I logged in and played as much as I could, every time I had some free time to spare. Now, I logged in, went to some old-low-level zone, fought some monster and saw how long it takes me now to kill them...I just logged out. Now we have to be careful wherever we are, but not too much because there is no one who can really kill us. It's so "flat" that takes all the fun away.
My opinion, of course.
They should make a special category on this forum for the posts that begin with "game is dying because of X" or "game is dead already because of Y" or "game will die of a slow and painful death because of Z". The number of such posts would be probably constant and quite high over the last 2.5 years. Somehow though the game is still very much alive. And now it's much better than before IMO. In fact, the old fixed scaling made zones "dead" halfway trough them, because you had outleveled them by 5-6, gaining no loot and no XP from kills, and meager XP from quests. Happened to me on 4 chars and then decided not to level the other 4. Once you hit 50 and had CP 160+ (about a couple of weeks of normal gameplay at most, with the current XP gain curve and sources) everything but the DLCs, the last 2 zones in "Silver" and "Gold" were "dead" from this POV as well. Now nowhere is "dead" since formerly starter areas now are auto-scaled and they drop good sets to boot.
skywarnmc27 wrote: »Fresh off the boat I am CP 160, why even level in this game now. No point to it, nothing to gain besides skill points. Hell attributes do not matter since your scaled to CP 160.
Now it is much more in-line with how a traditional Elder Scrolls game works, and makes it more rewarding (xp and gear wise) to visit places you would have other wise been too high of a level to gain anything from.
This is great for me.
Giant_Lizard wrote: »Anyway, I made other tests. I went to a low-level (well, old low-level) public dungeon to try to clean it out all by myself. I can't anymoreI HAVE to do it with a group now, it's impossible to do it alone.
So, with this, solo play is actually really dead, we can't do everything alone, we are forced to find a group. That's another negative side of this new feature. We can't simply become stronger and do it.
I'm a nightblade, I liked to play alone.
RinaldoGandolphi wrote: »The only part of One Tamriel that irks me is the cross faction stuff, Storywise this kills the 3 Banners War completely.
Daggerfall is being occupied by EP and AD soldiers. Auridon is being occupied by EP and DC soldiers, Mournhold is being occupised by DC and Ad soliders...wth is anyone fighting for?
Play Skyrim, you will be wandering around the world and see The Stormcloaks come across the Thalmor and immediately they are fighting to death...no way the Stormcloaks are going to allow the Thalmor to walk freely in their country.
But in ESO, the Lion Guard simply doesn't care that a former EP Emp and EP solider is walkiong around freely in their capital...who gives a damn right? TES has ALWAYS been about the story, and now the Alliance War has no story...not as long as the guards and such don't care that enemies to their country are occupying their lands and no one gives a rat about it.
its relaly laughable at this point. Look One tamriel is not all bad, they have done a lot of stuff I like. Many of the changes im excited about, but they could have implemented cross faction without killing the lore of the 3 Banners War off completely...like i dunno...say the Lion Guard will want to kill EP and Ad players on sight because ya know...they are currently the enemy to their country, to their government, and currently they are in a war with them at the moment maybe? lol....
What going on right now would be the equivalent of Ulfic Stormcloak bending his knee to Thalmor (Simply not gonna happen, he would rather die first)
Giant_Lizard wrote: »Anyway, I made other tests. I went to a low-level (well, old low-level) public dungeon to try to clean it out all by myself. I can't anymoreI HAVE to do it with a group now, it's impossible to do it alone.
So, with this, solo play is actually really dead, we can't do everything alone, we are forced to find a group. That's another negative side of this new feature. We can't simply become stronger and do it.
I'm a nightblade, I liked to play alone.
RinaldoGandolphi wrote: »In Morrowind there were places you simply didn't go until you were high enough level with the right gear or you got rext.