I think the irrational fear of elitism is getting out of hand here lol.
No one wants to take anything away from casuals. People are just asking for a version of non-DLC dungeons that are not a snooze fest. Compare normal and veteran dungeons in one tamriel. From what I understand, doing a dungeon on normal and veteran has almost no difference with respect to loot. Any non-accessory gear can be upgraded to gold and there would be no difference to how you got said piece of loot; from veteran or from normal.
You could for instance, add an extra layer of difficulty that drops gold accessories that are in the difficulty range of the hist DLC dungeons. You will lose nothing but the shot at gold accessories which 99% of the time casuals had no way of acquiring anyway. (you arent going to get gold VO drops for ex, by doing normal trials). This is just adding stuff to the game. And if you are a casual, you still have full access to EZ mode dungeons for a shot at purple accessories.
Dont see how this is elitist. Elitist would be like, oh make the current vet dungeons 5 times harder and make normals drop cp150 gear!!!. But no. We arent asking for this. You can do ur normals or the current vet ones for blue and purple CP160 loot while the new layer will just give a shot at gold accessories. Kind of like how the vet trials work.
So both casuals and hardcore gamers can all have their fun in their comfort zone and get appropriately rewarded based on their skill level. Ignoring the needs one group of gamers just because they make up the minority (ie CP 500+ players who are very skilled and are getting bored with vet content) is akin to share-holder oppression lol. ESO is already very casual friendly in terms of people having access to 99% of the best loot by doing face-roll content. Besides, look at the new overland sets being opened up to everyone. Anyone can get these with close to 0 effort. If anything, ESO is becoming carebear land.... nothing to do with elitism. People good at the game just want something to do that isnt a snore-fest (for them).
Doctordarkspawn wrote: »I think the irrational fear of elitism is getting out of hand here lol.
No one wants to take anything away from casuals. People are just asking for a version of non-DLC dungeons that are not a snooze fest. Compare normal and veteran dungeons in one tamriel. From what I understand, doing a dungeon on normal and veteran has almost no difference with respect to loot. Any non-accessory gear can be upgraded to gold and there would be no difference to how you got said piece of loot; from veteran or from normal.
You could for instance, add an extra layer of difficulty that drops gold accessories that are in the difficulty range of the hist DLC dungeons. You will lose nothing but the shot at gold accessories which 99% of the time casuals had no way of acquiring anyway. (you arent going to get gold VO drops for ex, by doing normal trials). This is just adding stuff to the game. And if you are a casual, you still have full access to EZ mode dungeons for a shot at purple accessories.
Dont see how this is elitist. Elitist would be like, oh make the current vet dungeons 5 times harder and make normals drop cp150 gear!!!. But no. We arent asking for this. You can do ur normals or the current vet ones for blue and purple CP160 loot while the new layer will just give a shot at gold accessories. Kind of like how the vet trials work.
So both casuals and hardcore gamers can all have their fun in their comfort zone and get appropriately rewarded based on their skill level. Ignoring the needs one group of gamers just because they make up the minority (ie CP 500+ players who are very skilled and are getting bored with vet content) is akin to share-holder oppression lol. ESO is already very casual friendly in terms of people having access to 99% of the best loot by doing face-roll content. Besides, look at the new overland sets being opened up to everyone. Anyone can get these with close to 0 effort. If anything, ESO is becoming carebear land.... nothing to do with elitism. People good at the game just want something to do that isnt a snore-fest (for them).
It's not irrational. It's very rational, considering now we have most of the dev cycle under Wrobel and this year geared toward difficult content. This game is not like other games, nobody cares about the gear. The gear will only be a real factor next update with all the sets. What we want, is content we can do without dedicating two hours to it. Without running the latest greatest meta build.
You are making that impossible. And you will kill this game by hedging out whoever dislikes what is being developed, by sheer virtue of "There's more content for me, than for you."
You want this game, you'll have to take it from my cold dead hands.
Doctordarkspawn wrote: »I think the irrational fear of elitism is getting out of hand here lol.
No one wants to take anything away from casuals. People are just asking for a version of non-DLC dungeons that are not a snooze fest. Compare normal and veteran dungeons in one tamriel. From what I understand, doing a dungeon on normal and veteran has almost no difference with respect to loot. Any non-accessory gear can be upgraded to gold and there would be no difference to how you got said piece of loot; from veteran or from normal.
You could for instance, add an extra layer of difficulty that drops gold accessories that are in the difficulty range of the hist DLC dungeons. You will lose nothing but the shot at gold accessories which 99% of the time casuals had no way of acquiring anyway. (you arent going to get gold VO drops for ex, by doing normal trials). This is just adding stuff to the game. And if you are a casual, you still have full access to EZ mode dungeons for a shot at purple accessories.
Dont see how this is elitist. Elitist would be like, oh make the current vet dungeons 5 times harder and make normals drop cp150 gear!!!. But no. We arent asking for this. You can do ur normals or the current vet ones for blue and purple CP160 loot while the new layer will just give a shot at gold accessories. Kind of like how the vet trials work.
So both casuals and hardcore gamers can all have their fun in their comfort zone and get appropriately rewarded based on their skill level. Ignoring the needs one group of gamers just because they make up the minority (ie CP 500+ players who are very skilled and are getting bored with vet content) is akin to share-holder oppression lol. ESO is already very casual friendly in terms of people having access to 99% of the best loot by doing face-roll content. Besides, look at the new overland sets being opened up to everyone. Anyone can get these with close to 0 effort. If anything, ESO is becoming carebear land.... nothing to do with elitism. People good at the game just want something to do that isnt a snore-fest (for them).
It's not irrational. It's very rational, considering now we have most of the dev cycle under Wrobel and this year geared toward difficult content. This game is not like other games, nobody cares about the gear. The gear will only be a real factor next update with all the sets. What we want, is content we can do without dedicating two hours to it. Without running the latest greatest meta build.
You are making that impossible. And you will kill this game by hedging out whoever dislikes what is being developed, by sheer virtue of "There's more content for me, than for you."
You want this game, you'll have to take it from my cold dead hands.
Like the older dungeons have a different story for normal and vet. What we are proposing is add one more difficulty to it with the same story (aka content) as the vet one. So you are effectively missing 0% of the game. Just slap 40% more HP to boss and maybe 25% more damage to stuff. Add shot at gold jewellery. Same story. Same dialogue. Same dungeon.
So doing a vet version or a hm vet version with the same story but with mobs hitting harder and more hp is taking away content that you want to do?? Explain pls. What exactly would I be prying out of your cold dead hands. Or did u even read what I wrote.
Bryanonymous wrote: »Take off your armor. Problem solved. Smh... Elitist nonsense.
Or another idea... That tryhard min/max build you worked so hard for to make the game easier... They should just nerf it. Then maybe you would find the difficulty more entertaining. I'm serious. No one forces you people to allocate you cp. Play without them.
Whatever you're on, I want some. But at the same time I don't.
That gear I worked so hard on to make the game easier? Wtf is that? I make gear and CP allocations to what's BiS to make myself better, not make the game easier.
Noone forces casuals to be *** at the game. Noone forces end-game players to be good at the game. We do these things because it's our own way of enjoying it.
Now get the *** out of my thread if you're gonna post stupid *** like that. Kthx.
How have "we" monopolized the dev cycle? Stop being delusional. Nobody WANTS to make things too difficult. I want to take a small piece of content that many people enjoy and make it more challenging for those who are interested. It wouldn't take anything away from casuals. I don't see what the big deal is.Doctordarkspawn wrote: »Doctordarkspawn wrote: »I think the irrational fear of elitism is getting out of hand here lol.
No one wants to take anything away from casuals. People are just asking for a version of non-DLC dungeons that are not a snooze fest. Compare normal and veteran dungeons in one tamriel. From what I understand, doing a dungeon on normal and veteran has almost no difference with respect to loot. Any non-accessory gear can be upgraded to gold and there would be no difference to how you got said piece of loot; from veteran or from normal.
You could for instance, add an extra layer of difficulty that drops gold accessories that are in the difficulty range of the hist DLC dungeons. You will lose nothing but the shot at gold accessories which 99% of the time casuals had no way of acquiring anyway. (you arent going to get gold VO drops for ex, by doing normal trials). This is just adding stuff to the game. And if you are a casual, you still have full access to EZ mode dungeons for a shot at purple accessories.
Dont see how this is elitist. Elitist would be like, oh make the current vet dungeons 5 times harder and make normals drop cp150 gear!!!. But no. We arent asking for this. You can do ur normals or the current vet ones for blue and purple CP160 loot while the new layer will just give a shot at gold accessories. Kind of like how the vet trials work.
So both casuals and hardcore gamers can all have their fun in their comfort zone and get appropriately rewarded based on their skill level. Ignoring the needs one group of gamers just because they make up the minority (ie CP 500+ players who are very skilled and are getting bored with vet content) is akin to share-holder oppression lol. ESO is already very casual friendly in terms of people having access to 99% of the best loot by doing face-roll content. Besides, look at the new overland sets being opened up to everyone. Anyone can get these with close to 0 effort. If anything, ESO is becoming carebear land.... nothing to do with elitism. People good at the game just want something to do that isnt a snore-fest (for them).
It's not irrational. It's very rational, considering now we have most of the dev cycle under Wrobel and this year geared toward difficult content. This game is not like other games, nobody cares about the gear. The gear will only be a real factor next update with all the sets. What we want, is content we can do without dedicating two hours to it. Without running the latest greatest meta build.
You are making that impossible. And you will kill this game by hedging out whoever dislikes what is being developed, by sheer virtue of "There's more content for me, than for you."
You want this game, you'll have to take it from my cold dead hands.
Like the older dungeons have a different story for normal and vet. What we are proposing is add one more difficulty to it with the same story (aka content) as the vet one. So you are effectively missing 0% of the game. Just slap 40% more HP to boss and maybe 25% more damage to stuff. Add shot at gold jewellery. Same story. Same dialogue. Same dungeon.
So doing a vet version or a hm vet version with the same story but with mobs hitting harder and more hp is taking away content that you want to do?? Explain pls. What exactly would I be prying out of your cold dead hands. Or did u even read what I wrote.
Before, I was in favor of this. Then I slept on it for a few days.
You realize this isn't gonna end, right? You realize this constant asking for new difficulty modes will never end with this? It''ll keep going, and going. It does not matter what you propose -now-, once you get traction with this we'll get the second wave come out of the woodwork demanding the entire game be changed to suit the difficulty crowd.
Domino's, M'boy. You have allready monopolized the dev cycle. It wont be that hard to persuade them to focus exclusively on an audience that will seem bigger than it actually is.
Edit: You*
Bryanonymous wrote: »Bryanonymous wrote: »Take off your armor. Problem solved. Smh... Elitist nonsense.
Or another idea... That tryhard min/max build you worked so hard for to make the game easier... They should just nerf it. Then maybe you would find the difficulty more entertaining. I'm serious. No one forces you people to allocate you cp. Play without them.
Whatever you're on, I want some. But at the same time I don't.
That gear I worked so hard on to make the game easier? Wtf is that? I make gear and CP allocations to what's BiS to make myself better, not make the game easier.
Noone forces casuals to be *** at the game. Noone forces end-game players to be good at the game. We do these things because it's our own way of enjoying it.
Now get the *** out of my thread if you're gonna post stupid *** like that. Kthx.
'Better'... Right. It's delusional to think increasing stats makes you somehow more 'skilled'. And that stuff I'm on, it's called logic. Try some. Then maybe you wouldn't be trying to *** up this game for personal self worth.
Come back and complain after you beat everything with no cp and no armor. The entire progression system is a very long difficulty slider, and it goes from challenging to easy mode. You can start by playing with different skills, and dedicate your style to a specific niche instead of using every flavor of the month exploit you can find and then complaining that it's too easy.
Also, the whole 'casuals' attitude being thrown around is just a huge circle jerk. Might as well be calling them noobs or scrubs. Is this game the highlight of your life? Kinda pathetic. Enjoy the one place you feel entitled to talk down to people through the cover of anonymity.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »I think the irrational fear of elitism is getting out of hand here lol.
No one wants to take anything away from casuals. People are just asking for a version of non-DLC dungeons that are not a snooze fest. Compare normal and veteran dungeons in one tamriel. From what I understand, doing a dungeon on normal and veteran has almost no difference with respect to loot. Any non-accessory gear can be upgraded to gold and there would be no difference to how you got said piece of loot; from veteran or from normal.
You could for instance, add an extra layer of difficulty that drops gold accessories that are in the difficulty range of the hist DLC dungeons. You will lose nothing but the shot at gold accessories which 99% of the time casuals had no way of acquiring anyway. (you arent going to get gold VO drops for ex, by doing normal trials). This is just adding stuff to the game. And if you are a casual, you still have full access to EZ mode dungeons for a shot at purple accessories.
Dont see how this is elitist. Elitist would be like, oh make the current vet dungeons 5 times harder and make normals drop cp150 gear!!!. But no. We arent asking for this. You can do ur normals or the current vet ones for blue and purple CP160 loot while the new layer will just give a shot at gold accessories. Kind of like how the vet trials work.
So both casuals and hardcore gamers can all have their fun in their comfort zone and get appropriately rewarded based on their skill level. Ignoring the needs one group of gamers just because they make up the minority (ie CP 500+ players who are very skilled and are getting bored with vet content) is akin to share-holder oppression lol. ESO is already very casual friendly in terms of people having access to 99% of the best loot by doing face-roll content. Besides, look at the new overland sets being opened up to everyone. Anyone can get these with close to 0 effort. If anything, ESO is becoming carebear land.... nothing to do with elitism. People good at the game just want something to do that isnt a snore-fest (for them).
It's not irrational. It's very rational, considering now we have most of the dev cycle under Wrobel and this year geared toward difficult content. This game is not like other games, nobody cares about the gear. The gear will only be a real factor next update with all the sets. What we want, is content we can do without dedicating two hours to it. Without running the latest greatest meta build.
You are making that impossible. And you will kill this game by hedging out whoever dislikes what is being developed, by sheer virtue of "There's more content for me, than for you."
You want this game, you'll have to take it from my cold dead hands.
Like the older dungeons have a different story for normal and vet. What we are proposing is add one more difficulty to it with the same story (aka content) as the vet one. So you are effectively missing 0% of the game. Just slap 40% more HP to boss and maybe 25% more damage to stuff. Add shot at gold jewellery. Same story. Same dialogue. Same dungeon.
So doing a vet version or a hm vet version with the same story but with mobs hitting harder and more hp is taking away content that you want to do?? Explain pls. What exactly would I be prying out of your cold dead hands. Or did u even read what I wrote.
Before, I was in favor of this. Then I slept on it for a few days.
You realize this isn't gonna end, right? You realize this constant asking for new difficulty modes will never end with this? It''ll keep going, and going. It does not matter what you propose -now-, once you get traction with this we'll get the second wave come out of the woodwork demanding the entire game be changed to suit the difficulty crowd.
Domino's, M'boy. You have allready monopolized the dev cycle. It wont be that hard to persuade them to focus exclusively on an audience that will seem bigger than it actually is.
Edit: You*
Doctordarkspawn wrote: »KoshkaMurka wrote: »Doctordarkspawn wrote: »Shadow of the hist dungeons need nerfed.
People dont do those or ICP now. Difficulty isn't what people want, their just too scared of being yelled at by the difficulty enthusiasts to say it out loud.
What will the difficult dungeons do? What will a third difficulty tier do, for the playerbase? I'd be fine with the dudes who loooove shadow of the hist to get a third difficulty where things drop only in gold so they can flood the market and make lots of money, that's fair enough, but quit trying to suffocate the game by making it ultrahard and driving away all but the hardcore audience. If anything, a third difficulty tier needs to be made so that the devs can focus on trying to make -interesting- dungeons instead of trying to pander to a small part of the playerbase.
People have told me if we make it all easy it'll kill the game. That's not what I've seen. I've seen parts of the game that are just barren, be the hardest parts. Hopefully, when the new questgiver goes live in four days the devs will get an accurate read on what the playerbase actually wants, and tune things accordingly. There just needs to be a -three- tier difficulty system so we can finally get it out of the way.
Those "difficult dungeons" all have normal modes that are specifically made for casual players.
If we're talking about SoTH dungeons, normal modes even drop helmets (+all gear sets of course). Keys for dailies will be equalized in 1T update, so youll get the rewards anyway (just one key instead of 2, but thats fair).
So whats the issue?
The issue was that the choice was either "Do the dungeons when pledges come up or take the day off". Most people took the day off.
Now that their geting their own quest giver in like two days, this wont be an issue anymore, as the content will need to be able to stand on it's own interest wise or get nerfed into the ground to get people playing it.
How have "we" monopolized the dev cycle? Stop being delusional. Nobody WANTS to make things too difficult. I want to take a small piece of content that many people enjoy and make it more challenging for those who are interested. It wouldn't take anything away from casuals. I don't see what the big deal is.Doctordarkspawn wrote: »Doctordarkspawn wrote: »I think the irrational fear of elitism is getting out of hand here lol.
No one wants to take anything away from casuals. People are just asking for a version of non-DLC dungeons that are not a snooze fest. Compare normal and veteran dungeons in one tamriel. From what I understand, doing a dungeon on normal and veteran has almost no difference with respect to loot. Any non-accessory gear can be upgraded to gold and there would be no difference to how you got said piece of loot; from veteran or from normal.
You could for instance, add an extra layer of difficulty that drops gold accessories that are in the difficulty range of the hist DLC dungeons. You will lose nothing but the shot at gold accessories which 99% of the time casuals had no way of acquiring anyway. (you arent going to get gold VO drops for ex, by doing normal trials). This is just adding stuff to the game. And if you are a casual, you still have full access to EZ mode dungeons for a shot at purple accessories.
Dont see how this is elitist. Elitist would be like, oh make the current vet dungeons 5 times harder and make normals drop cp150 gear!!!. But no. We arent asking for this. You can do ur normals or the current vet ones for blue and purple CP160 loot while the new layer will just give a shot at gold accessories. Kind of like how the vet trials work.
So both casuals and hardcore gamers can all have their fun in their comfort zone and get appropriately rewarded based on their skill level. Ignoring the needs one group of gamers just because they make up the minority (ie CP 500+ players who are very skilled and are getting bored with vet content) is akin to share-holder oppression lol. ESO is already very casual friendly in terms of people having access to 99% of the best loot by doing face-roll content. Besides, look at the new overland sets being opened up to everyone. Anyone can get these with close to 0 effort. If anything, ESO is becoming carebear land.... nothing to do with elitism. People good at the game just want something to do that isnt a snore-fest (for them).
It's not irrational. It's very rational, considering now we have most of the dev cycle under Wrobel and this year geared toward difficult content. This game is not like other games, nobody cares about the gear. The gear will only be a real factor next update with all the sets. What we want, is content we can do without dedicating two hours to it. Without running the latest greatest meta build.
You are making that impossible. And you will kill this game by hedging out whoever dislikes what is being developed, by sheer virtue of "There's more content for me, than for you."
You want this game, you'll have to take it from my cold dead hands.
Like the older dungeons have a different story for normal and vet. What we are proposing is add one more difficulty to it with the same story (aka content) as the vet one. So you are effectively missing 0% of the game. Just slap 40% more HP to boss and maybe 25% more damage to stuff. Add shot at gold jewellery. Same story. Same dialogue. Same dungeon.
So doing a vet version or a hm vet version with the same story but with mobs hitting harder and more hp is taking away content that you want to do?? Explain pls. What exactly would I be prying out of your cold dead hands. Or did u even read what I wrote.
Before, I was in favor of this. Then I slept on it for a few days.
You realize this isn't gonna end, right? You realize this constant asking for new difficulty modes will never end with this? It''ll keep going, and going. It does not matter what you propose -now-, once you get traction with this we'll get the second wave come out of the woodwork demanding the entire game be changed to suit the difficulty crowd.
Domino's, M'boy. You have allready monopolized the dev cycle. It wont be that hard to persuade them to focus exclusively on an audience that will seem bigger than it actually is.
Edit: You*Bryanonymous wrote: »Bryanonymous wrote: »Take off your armor. Problem solved. Smh... Elitist nonsense.
Or another idea... That tryhard min/max build you worked so hard for to make the game easier... They should just nerf it. Then maybe you would find the difficulty more entertaining. I'm serious. No one forces you people to allocate you cp. Play without them.
Whatever you're on, I want some. But at the same time I don't.
That gear I worked so hard on to make the game easier? Wtf is that? I make gear and CP allocations to what's BiS to make myself better, not make the game easier.
Noone forces casuals to be *** at the game. Noone forces end-game players to be good at the game. We do these things because it's our own way of enjoying it.
Now get the *** out of my thread if you're gonna post stupid *** like that. Kthx.
'Better'... Right. It's delusional to think increasing stats makes you somehow more 'skilled'. And that stuff I'm on, it's called logic. Try some. Then maybe you wouldn't be trying to *** up this game for personal self worth.
Come back and complain after you beat everything with no cp and no armor. The entire progression system is a very long difficulty slider, and it goes from challenging to easy mode. You can start by playing with different skills, and dedicate your style to a specific niche instead of using every flavor of the month exploit you can find and then complaining that it's too easy.
Also, the whole 'casuals' attitude being thrown around is just a huge circle jerk. Might as well be calling them noobs or scrubs. Is this game the highlight of your life? Kinda pathetic. Enjoy the one place you feel entitled to talk down to people through the cover of anonymity.
The whole "elitist" attitude being thrown around is just a huge circle jerk. You think it's completely fine to call people elitist ***, but as soon as the "casual" word is thrown around alittle you get sand in your ***? That's certainly not logic you're on.
Why should I remove my armor? It's a part of the game. Removing it only creates artificial difficulty
How about instead of me removing ***, you take the time to grind some CPs and follow a meta build. I bet it'd be too much to handle for your little casual mindset.
Doctordarkspawn wrote: »How have "we" monopolized the dev cycle? Stop being delusional. Nobody WANTS to make things too difficult. I want to take a small piece of content that many people enjoy and make it more challenging for those who are interested. It wouldn't take anything away from casuals. I don't see what the big deal is.Doctordarkspawn wrote: »Doctordarkspawn wrote: »I think the irrational fear of elitism is getting out of hand here lol.
No one wants to take anything away from casuals. People are just asking for a version of non-DLC dungeons that are not a snooze fest. Compare normal and veteran dungeons in one tamriel. From what I understand, doing a dungeon on normal and veteran has almost no difference with respect to loot. Any non-accessory gear can be upgraded to gold and there would be no difference to how you got said piece of loot; from veteran or from normal.
You could for instance, add an extra layer of difficulty that drops gold accessories that are in the difficulty range of the hist DLC dungeons. You will lose nothing but the shot at gold accessories which 99% of the time casuals had no way of acquiring anyway. (you arent going to get gold VO drops for ex, by doing normal trials). This is just adding stuff to the game. And if you are a casual, you still have full access to EZ mode dungeons for a shot at purple accessories.
Dont see how this is elitist. Elitist would be like, oh make the current vet dungeons 5 times harder and make normals drop cp150 gear!!!. But no. We arent asking for this. You can do ur normals or the current vet ones for blue and purple CP160 loot while the new layer will just give a shot at gold accessories. Kind of like how the vet trials work.
So both casuals and hardcore gamers can all have their fun in their comfort zone and get appropriately rewarded based on their skill level. Ignoring the needs one group of gamers just because they make up the minority (ie CP 500+ players who are very skilled and are getting bored with vet content) is akin to share-holder oppression lol. ESO is already very casual friendly in terms of people having access to 99% of the best loot by doing face-roll content. Besides, look at the new overland sets being opened up to everyone. Anyone can get these with close to 0 effort. If anything, ESO is becoming carebear land.... nothing to do with elitism. People good at the game just want something to do that isnt a snore-fest (for them).
It's not irrational. It's very rational, considering now we have most of the dev cycle under Wrobel and this year geared toward difficult content. This game is not like other games, nobody cares about the gear. The gear will only be a real factor next update with all the sets. What we want, is content we can do without dedicating two hours to it. Without running the latest greatest meta build.
You are making that impossible. And you will kill this game by hedging out whoever dislikes what is being developed, by sheer virtue of "There's more content for me, than for you."
You want this game, you'll have to take it from my cold dead hands.
Like the older dungeons have a different story for normal and vet. What we are proposing is add one more difficulty to it with the same story (aka content) as the vet one. So you are effectively missing 0% of the game. Just slap 40% more HP to boss and maybe 25% more damage to stuff. Add shot at gold jewellery. Same story. Same dialogue. Same dungeon.
So doing a vet version or a hm vet version with the same story but with mobs hitting harder and more hp is taking away content that you want to do?? Explain pls. What exactly would I be prying out of your cold dead hands. Or did u even read what I wrote.
Before, I was in favor of this. Then I slept on it for a few days.
You realize this isn't gonna end, right? You realize this constant asking for new difficulty modes will never end with this? It''ll keep going, and going. It does not matter what you propose -now-, once you get traction with this we'll get the second wave come out of the woodwork demanding the entire game be changed to suit the difficulty crowd.
Domino's, M'boy. You have allready monopolized the dev cycle. It wont be that hard to persuade them to focus exclusively on an audience that will seem bigger than it actually is.
Edit: You*Bryanonymous wrote: »Bryanonymous wrote: »Take off your armor. Problem solved. Smh... Elitist nonsense.
Or another idea... That tryhard min/max build you worked so hard for to make the game easier... They should just nerf it. Then maybe you would find the difficulty more entertaining. I'm serious. No one forces you people to allocate you cp. Play without them.
Whatever you're on, I want some. But at the same time I don't.
That gear I worked so hard on to make the game easier? Wtf is that? I make gear and CP allocations to what's BiS to make myself better, not make the game easier.
Noone forces casuals to be *** at the game. Noone forces end-game players to be good at the game. We do these things because it's our own way of enjoying it.
Now get the *** out of my thread if you're gonna post stupid *** like that. Kthx.
'Better'... Right. It's delusional to think increasing stats makes you somehow more 'skilled'. And that stuff I'm on, it's called logic. Try some. Then maybe you wouldn't be trying to *** up this game for personal self worth.
Come back and complain after you beat everything with no cp and no armor. The entire progression system is a very long difficulty slider, and it goes from challenging to easy mode. You can start by playing with different skills, and dedicate your style to a specific niche instead of using every flavor of the month exploit you can find and then complaining that it's too easy.
Also, the whole 'casuals' attitude being thrown around is just a huge circle jerk. Might as well be calling them noobs or scrubs. Is this game the highlight of your life? Kinda pathetic. Enjoy the one place you feel entitled to talk down to people through the cover of anonymity.
The whole "elitist" attitude being thrown around is just a huge circle jerk. You think it's completely fine to call people elitist ***, but as soon as the "casual" word is thrown around alittle you get sand in your ***? That's certainly not logic you're on.
Why should I remove my armor? It's a part of the game. Removing it only creates artificial difficulty
How about instead of me removing ***, you take the time to grind some CPs and follow a meta build. I bet it'd be too much to handle for your little casual mindset.
Every raid and dungeon released past Craglorn has been for the people who want insane difficulty.
You have monopolized the dev cycle whether you like it or not.
Doctordarkspawn wrote: »How have "we" monopolized the dev cycle? Stop being delusional. Nobody WANTS to make things too difficult. I want to take a small piece of content that many people enjoy and make it more challenging for those who are interested. It wouldn't take anything away from casuals. I don't see what the big deal is.Doctordarkspawn wrote: »Doctordarkspawn wrote: »I think the irrational fear of elitism is getting out of hand here lol.
No one wants to take anything away from casuals. People are just asking for a version of non-DLC dungeons that are not a snooze fest. Compare normal and veteran dungeons in one tamriel. From what I understand, doing a dungeon on normal and veteran has almost no difference with respect to loot. Any non-accessory gear can be upgraded to gold and there would be no difference to how you got said piece of loot; from veteran or from normal.
You could for instance, add an extra layer of difficulty that drops gold accessories that are in the difficulty range of the hist DLC dungeons. You will lose nothing but the shot at gold accessories which 99% of the time casuals had no way of acquiring anyway. (you arent going to get gold VO drops for ex, by doing normal trials). This is just adding stuff to the game. And if you are a casual, you still have full access to EZ mode dungeons for a shot at purple accessories.
Dont see how this is elitist. Elitist would be like, oh make the current vet dungeons 5 times harder and make normals drop cp150 gear!!!. But no. We arent asking for this. You can do ur normals or the current vet ones for blue and purple CP160 loot while the new layer will just give a shot at gold accessories. Kind of like how the vet trials work.
So both casuals and hardcore gamers can all have their fun in their comfort zone and get appropriately rewarded based on their skill level. Ignoring the needs one group of gamers just because they make up the minority (ie CP 500+ players who are very skilled and are getting bored with vet content) is akin to share-holder oppression lol. ESO is already very casual friendly in terms of people having access to 99% of the best loot by doing face-roll content. Besides, look at the new overland sets being opened up to everyone. Anyone can get these with close to 0 effort. If anything, ESO is becoming carebear land.... nothing to do with elitism. People good at the game just want something to do that isnt a snore-fest (for them).
It's not irrational. It's very rational, considering now we have most of the dev cycle under Wrobel and this year geared toward difficult content. This game is not like other games, nobody cares about the gear. The gear will only be a real factor next update with all the sets. What we want, is content we can do without dedicating two hours to it. Without running the latest greatest meta build.
You are making that impossible. And you will kill this game by hedging out whoever dislikes what is being developed, by sheer virtue of "There's more content for me, than for you."
You want this game, you'll have to take it from my cold dead hands.
Like the older dungeons have a different story for normal and vet. What we are proposing is add one more difficulty to it with the same story (aka content) as the vet one. So you are effectively missing 0% of the game. Just slap 40% more HP to boss and maybe 25% more damage to stuff. Add shot at gold jewellery. Same story. Same dialogue. Same dungeon.
So doing a vet version or a hm vet version with the same story but with mobs hitting harder and more hp is taking away content that you want to do?? Explain pls. What exactly would I be prying out of your cold dead hands. Or did u even read what I wrote.
Before, I was in favor of this. Then I slept on it for a few days.
You realize this isn't gonna end, right? You realize this constant asking for new difficulty modes will never end with this? It''ll keep going, and going. It does not matter what you propose -now-, once you get traction with this we'll get the second wave come out of the woodwork demanding the entire game be changed to suit the difficulty crowd.
Domino's, M'boy. You have allready monopolized the dev cycle. It wont be that hard to persuade them to focus exclusively on an audience that will seem bigger than it actually is.
Edit: You*Bryanonymous wrote: »Bryanonymous wrote: »Take off your armor. Problem solved. Smh... Elitist nonsense.
Or another idea... That tryhard min/max build you worked so hard for to make the game easier... They should just nerf it. Then maybe you would find the difficulty more entertaining. I'm serious. No one forces you people to allocate you cp. Play without them.
Whatever you're on, I want some. But at the same time I don't.
That gear I worked so hard on to make the game easier? Wtf is that? I make gear and CP allocations to what's BiS to make myself better, not make the game easier.
Noone forces casuals to be *** at the game. Noone forces end-game players to be good at the game. We do these things because it's our own way of enjoying it.
Now get the *** out of my thread if you're gonna post stupid *** like that. Kthx.
'Better'... Right. It's delusional to think increasing stats makes you somehow more 'skilled'. And that stuff I'm on, it's called logic. Try some. Then maybe you wouldn't be trying to *** up this game for personal self worth.
Come back and complain after you beat everything with no cp and no armor. The entire progression system is a very long difficulty slider, and it goes from challenging to easy mode. You can start by playing with different skills, and dedicate your style to a specific niche instead of using every flavor of the month exploit you can find and then complaining that it's too easy.
Also, the whole 'casuals' attitude being thrown around is just a huge circle jerk. Might as well be calling them noobs or scrubs. Is this game the highlight of your life? Kinda pathetic. Enjoy the one place you feel entitled to talk down to people through the cover of anonymity.
The whole "elitist" attitude being thrown around is just a huge circle jerk. You think it's completely fine to call people elitist ***, but as soon as the "casual" word is thrown around alittle you get sand in your ***? That's certainly not logic you're on.
Why should I remove my armor? It's a part of the game. Removing it only creates artificial difficulty
How about instead of me removing ***, you take the time to grind some CPs and follow a meta build. I bet it'd be too much to handle for your little casual mindset.
Every raid and dungeon released past Craglorn has been for the people who want insane difficulty.
You have monopolized the dev cycle whether you like it or not.
Doctordarkspawn wrote: »KoshkaMurka wrote: »Doctordarkspawn wrote: »Shadow of the hist dungeons need nerfed.
People dont do those or ICP now. Difficulty isn't what people want, their just too scared of being yelled at by the difficulty enthusiasts to say it out loud.
What will the difficult dungeons do? What will a third difficulty tier do, for the playerbase? I'd be fine with the dudes who loooove shadow of the hist to get a third difficulty where things drop only in gold so they can flood the market and make lots of money, that's fair enough, but quit trying to suffocate the game by making it ultrahard and driving away all but the hardcore audience. If anything, a third difficulty tier needs to be made so that the devs can focus on trying to make -interesting- dungeons instead of trying to pander to a small part of the playerbase.
People have told me if we make it all easy it'll kill the game. That's not what I've seen. I've seen parts of the game that are just barren, be the hardest parts. Hopefully, when the new questgiver goes live in four days the devs will get an accurate read on what the playerbase actually wants, and tune things accordingly. There just needs to be a -three- tier difficulty system so we can finally get it out of the way.
Those "difficult dungeons" all have normal modes that are specifically made for casual players.
If we're talking about SoTH dungeons, normal modes even drop helmets (+all gear sets of course). Keys for dailies will be equalized in 1T update, so youll get the rewards anyway (just one key instead of 2, but thats fair).
So whats the issue?
The issue was that the choice was either "Do the dungeons when pledges come up or take the day off". Most people took the day off.
Now that their geting their own quest giver in like two days, this wont be an issue anymore, as the content will need to be able to stand on it's own interest wise or get nerfed into the ground to get people playing it.
Doctordarkspawn wrote: »How have "we" monopolized the dev cycle? Stop being delusional. Nobody WANTS to make things too difficult. I want to take a small piece of content that many people enjoy and make it more challenging for those who are interested. It wouldn't take anything away from casuals. I don't see what the big deal is.Doctordarkspawn wrote: »Doctordarkspawn wrote: »I think the irrational fear of elitism is getting out of hand here lol.
No one wants to take anything away from casuals. People are just asking for a version of non-DLC dungeons that are not a snooze fest. Compare normal and veteran dungeons in one tamriel. From what I understand, doing a dungeon on normal and veteran has almost no difference with respect to loot. Any non-accessory gear can be upgraded to gold and there would be no difference to how you got said piece of loot; from veteran or from normal.
You could for instance, add an extra layer of difficulty that drops gold accessories that are in the difficulty range of the hist DLC dungeons. You will lose nothing but the shot at gold accessories which 99% of the time casuals had no way of acquiring anyway. (you arent going to get gold VO drops for ex, by doing normal trials). This is just adding stuff to the game. And if you are a casual, you still have full access to EZ mode dungeons for a shot at purple accessories.
Dont see how this is elitist. Elitist would be like, oh make the current vet dungeons 5 times harder and make normals drop cp150 gear!!!. But no. We arent asking for this. You can do ur normals or the current vet ones for blue and purple CP160 loot while the new layer will just give a shot at gold accessories. Kind of like how the vet trials work.
So both casuals and hardcore gamers can all have their fun in their comfort zone and get appropriately rewarded based on their skill level. Ignoring the needs one group of gamers just because they make up the minority (ie CP 500+ players who are very skilled and are getting bored with vet content) is akin to share-holder oppression lol. ESO is already very casual friendly in terms of people having access to 99% of the best loot by doing face-roll content. Besides, look at the new overland sets being opened up to everyone. Anyone can get these with close to 0 effort. If anything, ESO is becoming carebear land.... nothing to do with elitism. People good at the game just want something to do that isnt a snore-fest (for them).
It's not irrational. It's very rational, considering now we have most of the dev cycle under Wrobel and this year geared toward difficult content. This game is not like other games, nobody cares about the gear. The gear will only be a real factor next update with all the sets. What we want, is content we can do without dedicating two hours to it. Without running the latest greatest meta build.
You are making that impossible. And you will kill this game by hedging out whoever dislikes what is being developed, by sheer virtue of "There's more content for me, than for you."
You want this game, you'll have to take it from my cold dead hands.
Like the older dungeons have a different story for normal and vet. What we are proposing is add one more difficulty to it with the same story (aka content) as the vet one. So you are effectively missing 0% of the game. Just slap 40% more HP to boss and maybe 25% more damage to stuff. Add shot at gold jewellery. Same story. Same dialogue. Same dungeon.
So doing a vet version or a hm vet version with the same story but with mobs hitting harder and more hp is taking away content that you want to do?? Explain pls. What exactly would I be prying out of your cold dead hands. Or did u even read what I wrote.
Before, I was in favor of this. Then I slept on it for a few days.
You realize this isn't gonna end, right? You realize this constant asking for new difficulty modes will never end with this? It''ll keep going, and going. It does not matter what you propose -now-, once you get traction with this we'll get the second wave come out of the woodwork demanding the entire game be changed to suit the difficulty crowd.
Domino's, M'boy. You have allready monopolized the dev cycle. It wont be that hard to persuade them to focus exclusively on an audience that will seem bigger than it actually is.
Edit: You*Bryanonymous wrote: »Bryanonymous wrote: »Take off your armor. Problem solved. Smh... Elitist nonsense.
Or another idea... That tryhard min/max build you worked so hard for to make the game easier... They should just nerf it. Then maybe you would find the difficulty more entertaining. I'm serious. No one forces you people to allocate you cp. Play without them.
Whatever you're on, I want some. But at the same time I don't.
That gear I worked so hard on to make the game easier? Wtf is that? I make gear and CP allocations to what's BiS to make myself better, not make the game easier.
Noone forces casuals to be *** at the game. Noone forces end-game players to be good at the game. We do these things because it's our own way of enjoying it.
Now get the *** out of my thread if you're gonna post stupid *** like that. Kthx.
'Better'... Right. It's delusional to think increasing stats makes you somehow more 'skilled'. And that stuff I'm on, it's called logic. Try some. Then maybe you wouldn't be trying to *** up this game for personal self worth.
Come back and complain after you beat everything with no cp and no armor. The entire progression system is a very long difficulty slider, and it goes from challenging to easy mode. You can start by playing with different skills, and dedicate your style to a specific niche instead of using every flavor of the month exploit you can find and then complaining that it's too easy.
Also, the whole 'casuals' attitude being thrown around is just a huge circle jerk. Might as well be calling them noobs or scrubs. Is this game the highlight of your life? Kinda pathetic. Enjoy the one place you feel entitled to talk down to people through the cover of anonymity.
The whole "elitist" attitude being thrown around is just a huge circle jerk. You think it's completely fine to call people elitist ***, but as soon as the "casual" word is thrown around alittle you get sand in your ***? That's certainly not logic you're on.
Why should I remove my armor? It's a part of the game. Removing it only creates artificial difficulty
How about instead of me removing ***, you take the time to grind some CPs and follow a meta build. I bet it'd be too much to handle for your little casual mindset.
Every raid and dungeon released past Craglorn has been for the people who want insane difficulty.
You have monopolized the dev cycle whether you like it or not.
? Have u even TRIED doing a normal raid? U can grab a random group of CP 200+ players and smash thru nAA or nSO. Ofcourse u just need semi-decent players and DPS that can pull at least 15k. But that isnt whats considered insane difficulty... And u get all loot short of gold accessories in normal mode.... So where exactly is the monopoly?
Doctordarkspawn wrote: »KoshkaMurka wrote: »Doctordarkspawn wrote: »Shadow of the hist dungeons need nerfed.
People dont do those or ICP now. Difficulty isn't what people want, their just too scared of being yelled at by the difficulty enthusiasts to say it out loud.
What will the difficult dungeons do? What will a third difficulty tier do, for the playerbase? I'd be fine with the dudes who loooove shadow of the hist to get a third difficulty where things drop only in gold so they can flood the market and make lots of money, that's fair enough, but quit trying to suffocate the game by making it ultrahard and driving away all but the hardcore audience. If anything, a third difficulty tier needs to be made so that the devs can focus on trying to make -interesting- dungeons instead of trying to pander to a small part of the playerbase.
People have told me if we make it all easy it'll kill the game. That's not what I've seen. I've seen parts of the game that are just barren, be the hardest parts. Hopefully, when the new questgiver goes live in four days the devs will get an accurate read on what the playerbase actually wants, and tune things accordingly. There just needs to be a -three- tier difficulty system so we can finally get it out of the way.
Those "difficult dungeons" all have normal modes that are specifically made for casual players.
If we're talking about SoTH dungeons, normal modes even drop helmets (+all gear sets of course). Keys for dailies will be equalized in 1T update, so youll get the rewards anyway (just one key instead of 2, but thats fair).
So whats the issue?
The issue was that the choice was either "Do the dungeons when pledges come up or take the day off". Most people took the day off.
Now that their geting their own quest giver in like two days, this wont be an issue anymore, as the content will need to be able to stand on it's own interest wise or get nerfed into the ground to get people playing it.
But that's not the games fault. People could just have done the pledge on normal for a silver key, store it for next patch and get exactly the same reward. You just cannot blame the game for this...
Doctordarkspawn wrote: »Doctordarkspawn wrote: »How have "we" monopolized the dev cycle? Stop being delusional. Nobody WANTS to make things too difficult. I want to take a small piece of content that many people enjoy and make it more challenging for those who are interested. It wouldn't take anything away from casuals. I don't see what the big deal is.Doctordarkspawn wrote: »Doctordarkspawn wrote: »I think the irrational fear of elitism is getting out of hand here lol.
No one wants to take anything away from casuals. People are just asking for a version of non-DLC dungeons that are not a snooze fest. Compare normal and veteran dungeons in one tamriel. From what I understand, doing a dungeon on normal and veteran has almost no difference with respect to loot. Any non-accessory gear can be upgraded to gold and there would be no difference to how you got said piece of loot; from veteran or from normal.
You could for instance, add an extra layer of difficulty that drops gold accessories that are in the difficulty range of the hist DLC dungeons. You will lose nothing but the shot at gold accessories which 99% of the time casuals had no way of acquiring anyway. (you arent going to get gold VO drops for ex, by doing normal trials). This is just adding stuff to the game. And if you are a casual, you still have full access to EZ mode dungeons for a shot at purple accessories.
Dont see how this is elitist. Elitist would be like, oh make the current vet dungeons 5 times harder and make normals drop cp150 gear!!!. But no. We arent asking for this. You can do ur normals or the current vet ones for blue and purple CP160 loot while the new layer will just give a shot at gold accessories. Kind of like how the vet trials work.
So both casuals and hardcore gamers can all have their fun in their comfort zone and get appropriately rewarded based on their skill level. Ignoring the needs one group of gamers just because they make up the minority (ie CP 500+ players who are very skilled and are getting bored with vet content) is akin to share-holder oppression lol. ESO is already very casual friendly in terms of people having access to 99% of the best loot by doing face-roll content. Besides, look at the new overland sets being opened up to everyone. Anyone can get these with close to 0 effort. If anything, ESO is becoming carebear land.... nothing to do with elitism. People good at the game just want something to do that isnt a snore-fest (for them).
It's not irrational. It's very rational, considering now we have most of the dev cycle under Wrobel and this year geared toward difficult content. This game is not like other games, nobody cares about the gear. The gear will only be a real factor next update with all the sets. What we want, is content we can do without dedicating two hours to it. Without running the latest greatest meta build.
You are making that impossible. And you will kill this game by hedging out whoever dislikes what is being developed, by sheer virtue of "There's more content for me, than for you."
You want this game, you'll have to take it from my cold dead hands.
Like the older dungeons have a different story for normal and vet. What we are proposing is add one more difficulty to it with the same story (aka content) as the vet one. So you are effectively missing 0% of the game. Just slap 40% more HP to boss and maybe 25% more damage to stuff. Add shot at gold jewellery. Same story. Same dialogue. Same dungeon.
So doing a vet version or a hm vet version with the same story but with mobs hitting harder and more hp is taking away content that you want to do?? Explain pls. What exactly would I be prying out of your cold dead hands. Or did u even read what I wrote.
Before, I was in favor of this. Then I slept on it for a few days.
You realize this isn't gonna end, right? You realize this constant asking for new difficulty modes will never end with this? It''ll keep going, and going. It does not matter what you propose -now-, once you get traction with this we'll get the second wave come out of the woodwork demanding the entire game be changed to suit the difficulty crowd.
Domino's, M'boy. You have allready monopolized the dev cycle. It wont be that hard to persuade them to focus exclusively on an audience that will seem bigger than it actually is.
Edit: You*Bryanonymous wrote: »Bryanonymous wrote: »Take off your armor. Problem solved. Smh... Elitist nonsense.
Or another idea... That tryhard min/max build you worked so hard for to make the game easier... They should just nerf it. Then maybe you would find the difficulty more entertaining. I'm serious. No one forces you people to allocate you cp. Play without them.
Whatever you're on, I want some. But at the same time I don't.
That gear I worked so hard on to make the game easier? Wtf is that? I make gear and CP allocations to what's BiS to make myself better, not make the game easier.
Noone forces casuals to be *** at the game. Noone forces end-game players to be good at the game. We do these things because it's our own way of enjoying it.
Now get the *** out of my thread if you're gonna post stupid *** like that. Kthx.
'Better'... Right. It's delusional to think increasing stats makes you somehow more 'skilled'. And that stuff I'm on, it's called logic. Try some. Then maybe you wouldn't be trying to *** up this game for personal self worth.
Come back and complain after you beat everything with no cp and no armor. The entire progression system is a very long difficulty slider, and it goes from challenging to easy mode. You can start by playing with different skills, and dedicate your style to a specific niche instead of using every flavor of the month exploit you can find and then complaining that it's too easy.
Also, the whole 'casuals' attitude being thrown around is just a huge circle jerk. Might as well be calling them noobs or scrubs. Is this game the highlight of your life? Kinda pathetic. Enjoy the one place you feel entitled to talk down to people through the cover of anonymity.
The whole "elitist" attitude being thrown around is just a huge circle jerk. You think it's completely fine to call people elitist ***, but as soon as the "casual" word is thrown around alittle you get sand in your ***? That's certainly not logic you're on.
Why should I remove my armor? It's a part of the game. Removing it only creates artificial difficulty
How about instead of me removing ***, you take the time to grind some CPs and follow a meta build. I bet it'd be too much to handle for your little casual mindset.
Every raid and dungeon released past Craglorn has been for the people who want insane difficulty.
You have monopolized the dev cycle whether you like it or not.
? Have u even TRIED doing a normal raid? U can grab a random group of CP 200+ players and smash thru nAA or nSO. Ofcourse u just need semi-decent players and DPS that can pull at least 15k. But that isnt whats considered insane difficulty... And u get all loot short of gold accessories in normal mode.... So where exactly is the monopoly?
That wasn't the case until extremely recently.
Nice. Try.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »How have "we" monopolized the dev cycle? Stop being delusional. Nobody WANTS to make things too difficult. I want to take a small piece of content that many people enjoy and make it more challenging for those who are interested. It wouldn't take anything away from casuals. I don't see what the big deal is.Doctordarkspawn wrote: »Doctordarkspawn wrote: »I think the irrational fear of elitism is getting out of hand here lol.
No one wants to take anything away from casuals. People are just asking for a version of non-DLC dungeons that are not a snooze fest. Compare normal and veteran dungeons in one tamriel. From what I understand, doing a dungeon on normal and veteran has almost no difference with respect to loot. Any non-accessory gear can be upgraded to gold and there would be no difference to how you got said piece of loot; from veteran or from normal.
You could for instance, add an extra layer of difficulty that drops gold accessories that are in the difficulty range of the hist DLC dungeons. You will lose nothing but the shot at gold accessories which 99% of the time casuals had no way of acquiring anyway. (you arent going to get gold VO drops for ex, by doing normal trials). This is just adding stuff to the game. And if you are a casual, you still have full access to EZ mode dungeons for a shot at purple accessories.
Dont see how this is elitist. Elitist would be like, oh make the current vet dungeons 5 times harder and make normals drop cp150 gear!!!. But no. We arent asking for this. You can do ur normals or the current vet ones for blue and purple CP160 loot while the new layer will just give a shot at gold accessories. Kind of like how the vet trials work.
So both casuals and hardcore gamers can all have their fun in their comfort zone and get appropriately rewarded based on their skill level. Ignoring the needs one group of gamers just because they make up the minority (ie CP 500+ players who are very skilled and are getting bored with vet content) is akin to share-holder oppression lol. ESO is already very casual friendly in terms of people having access to 99% of the best loot by doing face-roll content. Besides, look at the new overland sets being opened up to everyone. Anyone can get these with close to 0 effort. If anything, ESO is becoming carebear land.... nothing to do with elitism. People good at the game just want something to do that isnt a snore-fest (for them).
It's not irrational. It's very rational, considering now we have most of the dev cycle under Wrobel and this year geared toward difficult content. This game is not like other games, nobody cares about the gear. The gear will only be a real factor next update with all the sets. What we want, is content we can do without dedicating two hours to it. Without running the latest greatest meta build.
You are making that impossible. And you will kill this game by hedging out whoever dislikes what is being developed, by sheer virtue of "There's more content for me, than for you."
You want this game, you'll have to take it from my cold dead hands.
Like the older dungeons have a different story for normal and vet. What we are proposing is add one more difficulty to it with the same story (aka content) as the vet one. So you are effectively missing 0% of the game. Just slap 40% more HP to boss and maybe 25% more damage to stuff. Add shot at gold jewellery. Same story. Same dialogue. Same dungeon.
So doing a vet version or a hm vet version with the same story but with mobs hitting harder and more hp is taking away content that you want to do?? Explain pls. What exactly would I be prying out of your cold dead hands. Or did u even read what I wrote.
Before, I was in favor of this. Then I slept on it for a few days.
You realize this isn't gonna end, right? You realize this constant asking for new difficulty modes will never end with this? It''ll keep going, and going. It does not matter what you propose -now-, once you get traction with this we'll get the second wave come out of the woodwork demanding the entire game be changed to suit the difficulty crowd.
Domino's, M'boy. You have allready monopolized the dev cycle. It wont be that hard to persuade them to focus exclusively on an audience that will seem bigger than it actually is.
Edit: You*Bryanonymous wrote: »Bryanonymous wrote: »Take off your armor. Problem solved. Smh... Elitist nonsense.
Or another idea... That tryhard min/max build you worked so hard for to make the game easier... They should just nerf it. Then maybe you would find the difficulty more entertaining. I'm serious. No one forces you people to allocate you cp. Play without them.
Whatever you're on, I want some. But at the same time I don't.
That gear I worked so hard on to make the game easier? Wtf is that? I make gear and CP allocations to what's BiS to make myself better, not make the game easier.
Noone forces casuals to be *** at the game. Noone forces end-game players to be good at the game. We do these things because it's our own way of enjoying it.
Now get the *** out of my thread if you're gonna post stupid *** like that. Kthx.
'Better'... Right. It's delusional to think increasing stats makes you somehow more 'skilled'. And that stuff I'm on, it's called logic. Try some. Then maybe you wouldn't be trying to *** up this game for personal self worth.
Come back and complain after you beat everything with no cp and no armor. The entire progression system is a very long difficulty slider, and it goes from challenging to easy mode. You can start by playing with different skills, and dedicate your style to a specific niche instead of using every flavor of the month exploit you can find and then complaining that it's too easy.
Also, the whole 'casuals' attitude being thrown around is just a huge circle jerk. Might as well be calling them noobs or scrubs. Is this game the highlight of your life? Kinda pathetic. Enjoy the one place you feel entitled to talk down to people through the cover of anonymity.
The whole "elitist" attitude being thrown around is just a huge circle jerk. You think it's completely fine to call people elitist ***, but as soon as the "casual" word is thrown around alittle you get sand in your ***? That's certainly not logic you're on.
Why should I remove my armor? It's a part of the game. Removing it only creates artificial difficulty
How about instead of me removing ***, you take the time to grind some CPs and follow a meta build. I bet it'd be too much to handle for your little casual mindset.
Every raid and dungeon released past Craglorn has been for the people who want insane difficulty.
You have monopolized the dev cycle whether you like it or not.
? Have u even TRIED doing a normal raid? U can grab a random group of CP 200+ players and smash thru nAA or nSO. Ofcourse u just need semi-decent players and DPS that can pull at least 15k. But that isnt whats considered insane difficulty... And u get all loot short of gold accessories in normal mode.... So where exactly is the monopoly?
That wasn't the case until extremely recently.
Nice. Try. By the way. Try adressing the new points I edited in. I'd love to see how you explain a veteran dungeon having vet raid mechanics equivilent to the hardest raid in the game.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »KoshkaMurka wrote: »Doctordarkspawn wrote: »Shadow of the hist dungeons need nerfed.
People dont do those or ICP now. Difficulty isn't what people want, their just too scared of being yelled at by the difficulty enthusiasts to say it out loud.
What will the difficult dungeons do? What will a third difficulty tier do, for the playerbase? I'd be fine with the dudes who loooove shadow of the hist to get a third difficulty where things drop only in gold so they can flood the market and make lots of money, that's fair enough, but quit trying to suffocate the game by making it ultrahard and driving away all but the hardcore audience. If anything, a third difficulty tier needs to be made so that the devs can focus on trying to make -interesting- dungeons instead of trying to pander to a small part of the playerbase.
People have told me if we make it all easy it'll kill the game. That's not what I've seen. I've seen parts of the game that are just barren, be the hardest parts. Hopefully, when the new questgiver goes live in four days the devs will get an accurate read on what the playerbase actually wants, and tune things accordingly. There just needs to be a -three- tier difficulty system so we can finally get it out of the way.
Those "difficult dungeons" all have normal modes that are specifically made for casual players.
If we're talking about SoTH dungeons, normal modes even drop helmets (+all gear sets of course). Keys for dailies will be equalized in 1T update, so youll get the rewards anyway (just one key instead of 2, but thats fair).
So whats the issue?
The issue was that the choice was either "Do the dungeons when pledges come up or take the day off". Most people took the day off.
Now that their geting their own quest giver in like two days, this wont be an issue anymore, as the content will need to be able to stand on it's own interest wise or get nerfed into the ground to get people playing it.
But that's not the games fault. People could just have done the pledge on normal for a silver key, store it for next patch and get exactly the same reward. You just cannot blame the game for this...
I can. And I will.
If it wasn't the games fault, why are they -fixing- it?
Doctordarkspawn wrote: »Doctordarkspawn wrote: »How have "we" monopolized the dev cycle? Stop being delusional. Nobody WANTS to make things too difficult. I want to take a small piece of content that many people enjoy and make it more challenging for those who are interested. It wouldn't take anything away from casuals. I don't see what the big deal is.Doctordarkspawn wrote: »Doctordarkspawn wrote: »I think the irrational fear of elitism is getting out of hand here lol.
No one wants to take anything away from casuals. People are just asking for a version of non-DLC dungeons that are not a snooze fest. Compare normal and veteran dungeons in one tamriel. From what I understand, doing a dungeon on normal and veteran has almost no difference with respect to loot. Any non-accessory gear can be upgraded to gold and there would be no difference to how you got said piece of loot; from veteran or from normal.
You could for instance, add an extra layer of difficulty that drops gold accessories that are in the difficulty range of the hist DLC dungeons. You will lose nothing but the shot at gold accessories which 99% of the time casuals had no way of acquiring anyway. (you arent going to get gold VO drops for ex, by doing normal trials). This is just adding stuff to the game. And if you are a casual, you still have full access to EZ mode dungeons for a shot at purple accessories.
Dont see how this is elitist. Elitist would be like, oh make the current vet dungeons 5 times harder and make normals drop cp150 gear!!!. But no. We arent asking for this. You can do ur normals or the current vet ones for blue and purple CP160 loot while the new layer will just give a shot at gold accessories. Kind of like how the vet trials work.
So both casuals and hardcore gamers can all have their fun in their comfort zone and get appropriately rewarded based on their skill level. Ignoring the needs one group of gamers just because they make up the minority (ie CP 500+ players who are very skilled and are getting bored with vet content) is akin to share-holder oppression lol. ESO is already very casual friendly in terms of people having access to 99% of the best loot by doing face-roll content. Besides, look at the new overland sets being opened up to everyone. Anyone can get these with close to 0 effort. If anything, ESO is becoming carebear land.... nothing to do with elitism. People good at the game just want something to do that isnt a snore-fest (for them).
It's not irrational. It's very rational, considering now we have most of the dev cycle under Wrobel and this year geared toward difficult content. This game is not like other games, nobody cares about the gear. The gear will only be a real factor next update with all the sets. What we want, is content we can do without dedicating two hours to it. Without running the latest greatest meta build.
You are making that impossible. And you will kill this game by hedging out whoever dislikes what is being developed, by sheer virtue of "There's more content for me, than for you."
You want this game, you'll have to take it from my cold dead hands.
Like the older dungeons have a different story for normal and vet. What we are proposing is add one more difficulty to it with the same story (aka content) as the vet one. So you are effectively missing 0% of the game. Just slap 40% more HP to boss and maybe 25% more damage to stuff. Add shot at gold jewellery. Same story. Same dialogue. Same dungeon.
So doing a vet version or a hm vet version with the same story but with mobs hitting harder and more hp is taking away content that you want to do?? Explain pls. What exactly would I be prying out of your cold dead hands. Or did u even read what I wrote.
Before, I was in favor of this. Then I slept on it for a few days.
You realize this isn't gonna end, right? You realize this constant asking for new difficulty modes will never end with this? It''ll keep going, and going. It does not matter what you propose -now-, once you get traction with this we'll get the second wave come out of the woodwork demanding the entire game be changed to suit the difficulty crowd.
Domino's, M'boy. You have allready monopolized the dev cycle. It wont be that hard to persuade them to focus exclusively on an audience that will seem bigger than it actually is.
Edit: You*Bryanonymous wrote: »Bryanonymous wrote: »Take off your armor. Problem solved. Smh... Elitist nonsense.
Or another idea... That tryhard min/max build you worked so hard for to make the game easier... They should just nerf it. Then maybe you would find the difficulty more entertaining. I'm serious. No one forces you people to allocate you cp. Play without them.
Whatever you're on, I want some. But at the same time I don't.
That gear I worked so hard on to make the game easier? Wtf is that? I make gear and CP allocations to what's BiS to make myself better, not make the game easier.
Noone forces casuals to be *** at the game. Noone forces end-game players to be good at the game. We do these things because it's our own way of enjoying it.
Now get the *** out of my thread if you're gonna post stupid *** like that. Kthx.
'Better'... Right. It's delusional to think increasing stats makes you somehow more 'skilled'. And that stuff I'm on, it's called logic. Try some. Then maybe you wouldn't be trying to *** up this game for personal self worth.
Come back and complain after you beat everything with no cp and no armor. The entire progression system is a very long difficulty slider, and it goes from challenging to easy mode. You can start by playing with different skills, and dedicate your style to a specific niche instead of using every flavor of the month exploit you can find and then complaining that it's too easy.
Also, the whole 'casuals' attitude being thrown around is just a huge circle jerk. Might as well be calling them noobs or scrubs. Is this game the highlight of your life? Kinda pathetic. Enjoy the one place you feel entitled to talk down to people through the cover of anonymity.
The whole "elitist" attitude being thrown around is just a huge circle jerk. You think it's completely fine to call people elitist ***, but as soon as the "casual" word is thrown around alittle you get sand in your ***? That's certainly not logic you're on.
Why should I remove my armor? It's a part of the game. Removing it only creates artificial difficulty
How about instead of me removing ***, you take the time to grind some CPs and follow a meta build. I bet it'd be too much to handle for your little casual mindset.
Every raid and dungeon released past Craglorn has been for the people who want insane difficulty.
You have monopolized the dev cycle whether you like it or not.
? Have u even TRIED doing a normal raid? U can grab a random group of CP 200+ players and smash thru nAA or nSO. Ofcourse u just need semi-decent players and DPS that can pull at least 15k. But that isnt whats considered insane difficulty... And u get all loot short of gold accessories in normal mode.... So where exactly is the monopoly?
That wasn't the case until extremely recently.
Nice. Try. By the way. Try adressing the new points I edited in. I'd love to see how you explain a veteran dungeon having vet raid mechanics equivilent to the hardest raid in the game.
Try putting your points into;
I dont want more difficulty layers because;
#1 Reason one
#2 Reason two
etc.
Im having serious trouble trying to get what it is you are trying to say. Apologies if my reading comprehension is bad but please humor me. Tell me exactly why it is like u feel u are missing out on content and why harder difficulties affect your gameplay because normal mode has the same story and 99% same loot.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »KoshkaMurka wrote: »Doctordarkspawn wrote: »Shadow of the hist dungeons need nerfed.
People dont do those or ICP now. Difficulty isn't what people want, their just too scared of being yelled at by the difficulty enthusiasts to say it out loud.
What will the difficult dungeons do? What will a third difficulty tier do, for the playerbase? I'd be fine with the dudes who loooove shadow of the hist to get a third difficulty where things drop only in gold so they can flood the market and make lots of money, that's fair enough, but quit trying to suffocate the game by making it ultrahard and driving away all but the hardcore audience. If anything, a third difficulty tier needs to be made so that the devs can focus on trying to make -interesting- dungeons instead of trying to pander to a small part of the playerbase.
People have told me if we make it all easy it'll kill the game. That's not what I've seen. I've seen parts of the game that are just barren, be the hardest parts. Hopefully, when the new questgiver goes live in four days the devs will get an accurate read on what the playerbase actually wants, and tune things accordingly. There just needs to be a -three- tier difficulty system so we can finally get it out of the way.
Those "difficult dungeons" all have normal modes that are specifically made for casual players.
If we're talking about SoTH dungeons, normal modes even drop helmets (+all gear sets of course). Keys for dailies will be equalized in 1T update, so youll get the rewards anyway (just one key instead of 2, but thats fair).
So whats the issue?
The issue was that the choice was either "Do the dungeons when pledges come up or take the day off". Most people took the day off.
Now that their geting their own quest giver in like two days, this wont be an issue anymore, as the content will need to be able to stand on it's own interest wise or get nerfed into the ground to get people playing it.
But that's not the games fault. People could just have done the pledge on normal for a silver key, store it for next patch and get exactly the same reward. You just cannot blame the game for this...
I can. And I will.
If it wasn't the games fault, why are they -fixing- it?
Doctordarkspawn wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »How have "we" monopolized the dev cycle? Stop being delusional. Nobody WANTS to make things too difficult. I want to take a small piece of content that many people enjoy and make it more challenging for those who are interested. It wouldn't take anything away from casuals. I don't see what the big deal is.Doctordarkspawn wrote: »Doctordarkspawn wrote: »I think the irrational fear of elitism is getting out of hand here lol.
No one wants to take anything away from casuals. People are just asking for a version of non-DLC dungeons that are not a snooze fest. Compare normal and veteran dungeons in one tamriel. From what I understand, doing a dungeon on normal and veteran has almost no difference with respect to loot. Any non-accessory gear can be upgraded to gold and there would be no difference to how you got said piece of loot; from veteran or from normal.
You could for instance, add an extra layer of difficulty that drops gold accessories that are in the difficulty range of the hist DLC dungeons. You will lose nothing but the shot at gold accessories which 99% of the time casuals had no way of acquiring anyway. (you arent going to get gold VO drops for ex, by doing normal trials). This is just adding stuff to the game. And if you are a casual, you still have full access to EZ mode dungeons for a shot at purple accessories.
Dont see how this is elitist. Elitist would be like, oh make the current vet dungeons 5 times harder and make normals drop cp150 gear!!!. But no. We arent asking for this. You can do ur normals or the current vet ones for blue and purple CP160 loot while the new layer will just give a shot at gold accessories. Kind of like how the vet trials work.
So both casuals and hardcore gamers can all have their fun in their comfort zone and get appropriately rewarded based on their skill level. Ignoring the needs one group of gamers just because they make up the minority (ie CP 500+ players who are very skilled and are getting bored with vet content) is akin to share-holder oppression lol. ESO is already very casual friendly in terms of people having access to 99% of the best loot by doing face-roll content. Besides, look at the new overland sets being opened up to everyone. Anyone can get these with close to 0 effort. If anything, ESO is becoming carebear land.... nothing to do with elitism. People good at the game just want something to do that isnt a snore-fest (for them).
It's not irrational. It's very rational, considering now we have most of the dev cycle under Wrobel and this year geared toward difficult content. This game is not like other games, nobody cares about the gear. The gear will only be a real factor next update with all the sets. What we want, is content we can do without dedicating two hours to it. Without running the latest greatest meta build.
You are making that impossible. And you will kill this game by hedging out whoever dislikes what is being developed, by sheer virtue of "There's more content for me, than for you."
You want this game, you'll have to take it from my cold dead hands.
Like the older dungeons have a different story for normal and vet. What we are proposing is add one more difficulty to it with the same story (aka content) as the vet one. So you are effectively missing 0% of the game. Just slap 40% more HP to boss and maybe 25% more damage to stuff. Add shot at gold jewellery. Same story. Same dialogue. Same dungeon.
So doing a vet version or a hm vet version with the same story but with mobs hitting harder and more hp is taking away content that you want to do?? Explain pls. What exactly would I be prying out of your cold dead hands. Or did u even read what I wrote.
Before, I was in favor of this. Then I slept on it for a few days.
You realize this isn't gonna end, right? You realize this constant asking for new difficulty modes will never end with this? It''ll keep going, and going. It does not matter what you propose -now-, once you get traction with this we'll get the second wave come out of the woodwork demanding the entire game be changed to suit the difficulty crowd.
Domino's, M'boy. You have allready monopolized the dev cycle. It wont be that hard to persuade them to focus exclusively on an audience that will seem bigger than it actually is.
Edit: You*Bryanonymous wrote: »Bryanonymous wrote: »Take off your armor. Problem solved. Smh... Elitist nonsense.
Or another idea... That tryhard min/max build you worked so hard for to make the game easier... They should just nerf it. Then maybe you would find the difficulty more entertaining. I'm serious. No one forces you people to allocate you cp. Play without them.
Whatever you're on, I want some. But at the same time I don't.
That gear I worked so hard on to make the game easier? Wtf is that? I make gear and CP allocations to what's BiS to make myself better, not make the game easier.
Noone forces casuals to be *** at the game. Noone forces end-game players to be good at the game. We do these things because it's our own way of enjoying it.
Now get the *** out of my thread if you're gonna post stupid *** like that. Kthx.
'Better'... Right. It's delusional to think increasing stats makes you somehow more 'skilled'. And that stuff I'm on, it's called logic. Try some. Then maybe you wouldn't be trying to *** up this game for personal self worth.
Come back and complain after you beat everything with no cp and no armor. The entire progression system is a very long difficulty slider, and it goes from challenging to easy mode. You can start by playing with different skills, and dedicate your style to a specific niche instead of using every flavor of the month exploit you can find and then complaining that it's too easy.
Also, the whole 'casuals' attitude being thrown around is just a huge circle jerk. Might as well be calling them noobs or scrubs. Is this game the highlight of your life? Kinda pathetic. Enjoy the one place you feel entitled to talk down to people through the cover of anonymity.
The whole "elitist" attitude being thrown around is just a huge circle jerk. You think it's completely fine to call people elitist ***, but as soon as the "casual" word is thrown around alittle you get sand in your ***? That's certainly not logic you're on.
Why should I remove my armor? It's a part of the game. Removing it only creates artificial difficulty
How about instead of me removing ***, you take the time to grind some CPs and follow a meta build. I bet it'd be too much to handle for your little casual mindset.
Every raid and dungeon released past Craglorn has been for the people who want insane difficulty.
You have monopolized the dev cycle whether you like it or not.
? Have u even TRIED doing a normal raid? U can grab a random group of CP 200+ players and smash thru nAA or nSO. Ofcourse u just need semi-decent players and DPS that can pull at least 15k. But that isnt whats considered insane difficulty... And u get all loot short of gold accessories in normal mode.... So where exactly is the monopoly?
That wasn't the case until extremely recently.
Nice. Try. By the way. Try adressing the new points I edited in. I'd love to see how you explain a veteran dungeon having vet raid mechanics equivilent to the hardest raid in the game.
Try putting your points into;
I dont want more difficulty layers because;
#1 Reason one
#2 Reason two
etc.
Im having serious trouble trying to get what it is you are trying to say. Apologies if my reading comprehension is bad but please humor me. Tell me exactly why it is like u feel u are missing out on content and why harder difficulties affect your gameplay because normal mode has the same story and 99% same loot.
I'll do it if you tell me in what reasonable universe a dungeon boss has raid mechanics.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »KoshkaMurka wrote: »Doctordarkspawn wrote: »Shadow of the hist dungeons need nerfed.
People dont do those or ICP now. Difficulty isn't what people want, their just too scared of being yelled at by the difficulty enthusiasts to say it out loud.
What will the difficult dungeons do? What will a third difficulty tier do, for the playerbase? I'd be fine with the dudes who loooove shadow of the hist to get a third difficulty where things drop only in gold so they can flood the market and make lots of money, that's fair enough, but quit trying to suffocate the game by making it ultrahard and driving away all but the hardcore audience. If anything, a third difficulty tier needs to be made so that the devs can focus on trying to make -interesting- dungeons instead of trying to pander to a small part of the playerbase.
People have told me if we make it all easy it'll kill the game. That's not what I've seen. I've seen parts of the game that are just barren, be the hardest parts. Hopefully, when the new questgiver goes live in four days the devs will get an accurate read on what the playerbase actually wants, and tune things accordingly. There just needs to be a -three- tier difficulty system so we can finally get it out of the way.
Those "difficult dungeons" all have normal modes that are specifically made for casual players.
If we're talking about SoTH dungeons, normal modes even drop helmets (+all gear sets of course). Keys for dailies will be equalized in 1T update, so youll get the rewards anyway (just one key instead of 2, but thats fair).
So whats the issue?
The issue was that the choice was either "Do the dungeons when pledges come up or take the day off". Most people took the day off.
Now that their geting their own quest giver in like two days, this wont be an issue anymore, as the content will need to be able to stand on it's own interest wise or get nerfed into the ground to get people playing it.
But that's not the games fault. People could just have done the pledge on normal for a silver key, store it for next patch and get exactly the same reward. You just cannot blame the game for this...
I can. And I will.
If it wasn't the games fault, why are they -fixing- it?
Lol...so ZOS offers the same reward for a much lower difficulty, people refuse to use this option and you blame the game for people not doing the pledge? wtf? If they want a key they can do it on normal, if they don't do it they just shouldn't complain about the pledge. It's their choice to not get the key.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »How have "we" monopolized the dev cycle? Stop being delusional. Nobody WANTS to make things too difficult. I want to take a small piece of content that many people enjoy and make it more challenging for those who are interested. It wouldn't take anything away from casuals. I don't see what the big deal is.Doctordarkspawn wrote: »Doctordarkspawn wrote: »I think the irrational fear of elitism is getting out of hand here lol.
No one wants to take anything away from casuals. People are just asking for a version of non-DLC dungeons that are not a snooze fest. Compare normal and veteran dungeons in one tamriel. From what I understand, doing a dungeon on normal and veteran has almost no difference with respect to loot. Any non-accessory gear can be upgraded to gold and there would be no difference to how you got said piece of loot; from veteran or from normal.
You could for instance, add an extra layer of difficulty that drops gold accessories that are in the difficulty range of the hist DLC dungeons. You will lose nothing but the shot at gold accessories which 99% of the time casuals had no way of acquiring anyway. (you arent going to get gold VO drops for ex, by doing normal trials). This is just adding stuff to the game. And if you are a casual, you still have full access to EZ mode dungeons for a shot at purple accessories.
Dont see how this is elitist. Elitist would be like, oh make the current vet dungeons 5 times harder and make normals drop cp150 gear!!!. But no. We arent asking for this. You can do ur normals or the current vet ones for blue and purple CP160 loot while the new layer will just give a shot at gold accessories. Kind of like how the vet trials work.
So both casuals and hardcore gamers can all have their fun in their comfort zone and get appropriately rewarded based on their skill level. Ignoring the needs one group of gamers just because they make up the minority (ie CP 500+ players who are very skilled and are getting bored with vet content) is akin to share-holder oppression lol. ESO is already very casual friendly in terms of people having access to 99% of the best loot by doing face-roll content. Besides, look at the new overland sets being opened up to everyone. Anyone can get these with close to 0 effort. If anything, ESO is becoming carebear land.... nothing to do with elitism. People good at the game just want something to do that isnt a snore-fest (for them).
It's not irrational. It's very rational, considering now we have most of the dev cycle under Wrobel and this year geared toward difficult content. This game is not like other games, nobody cares about the gear. The gear will only be a real factor next update with all the sets. What we want, is content we can do without dedicating two hours to it. Without running the latest greatest meta build.
You are making that impossible. And you will kill this game by hedging out whoever dislikes what is being developed, by sheer virtue of "There's more content for me, than for you."
You want this game, you'll have to take it from my cold dead hands.
Like the older dungeons have a different story for normal and vet. What we are proposing is add one more difficulty to it with the same story (aka content) as the vet one. So you are effectively missing 0% of the game. Just slap 40% more HP to boss and maybe 25% more damage to stuff. Add shot at gold jewellery. Same story. Same dialogue. Same dungeon.
So doing a vet version or a hm vet version with the same story but with mobs hitting harder and more hp is taking away content that you want to do?? Explain pls. What exactly would I be prying out of your cold dead hands. Or did u even read what I wrote.
Before, I was in favor of this. Then I slept on it for a few days.
You realize this isn't gonna end, right? You realize this constant asking for new difficulty modes will never end with this? It''ll keep going, and going. It does not matter what you propose -now-, once you get traction with this we'll get the second wave come out of the woodwork demanding the entire game be changed to suit the difficulty crowd.
Domino's, M'boy. You have allready monopolized the dev cycle. It wont be that hard to persuade them to focus exclusively on an audience that will seem bigger than it actually is.
Edit: You*Bryanonymous wrote: »Bryanonymous wrote: »Take off your armor. Problem solved. Smh... Elitist nonsense.
Or another idea... That tryhard min/max build you worked so hard for to make the game easier... They should just nerf it. Then maybe you would find the difficulty more entertaining. I'm serious. No one forces you people to allocate you cp. Play without them.
Whatever you're on, I want some. But at the same time I don't.
That gear I worked so hard on to make the game easier? Wtf is that? I make gear and CP allocations to what's BiS to make myself better, not make the game easier.
Noone forces casuals to be *** at the game. Noone forces end-game players to be good at the game. We do these things because it's our own way of enjoying it.
Now get the *** out of my thread if you're gonna post stupid *** like that. Kthx.
'Better'... Right. It's delusional to think increasing stats makes you somehow more 'skilled'. And that stuff I'm on, it's called logic. Try some. Then maybe you wouldn't be trying to *** up this game for personal self worth.
Come back and complain after you beat everything with no cp and no armor. The entire progression system is a very long difficulty slider, and it goes from challenging to easy mode. You can start by playing with different skills, and dedicate your style to a specific niche instead of using every flavor of the month exploit you can find and then complaining that it's too easy.
Also, the whole 'casuals' attitude being thrown around is just a huge circle jerk. Might as well be calling them noobs or scrubs. Is this game the highlight of your life? Kinda pathetic. Enjoy the one place you feel entitled to talk down to people through the cover of anonymity.
The whole "elitist" attitude being thrown around is just a huge circle jerk. You think it's completely fine to call people elitist ***, but as soon as the "casual" word is thrown around alittle you get sand in your ***? That's certainly not logic you're on.
Why should I remove my armor? It's a part of the game. Removing it only creates artificial difficulty
How about instead of me removing ***, you take the time to grind some CPs and follow a meta build. I bet it'd be too much to handle for your little casual mindset.
Every raid and dungeon released past Craglorn has been for the people who want insane difficulty.
You have monopolized the dev cycle whether you like it or not.
? Have u even TRIED doing a normal raid? U can grab a random group of CP 200+ players and smash thru nAA or nSO. Ofcourse u just need semi-decent players and DPS that can pull at least 15k. But that isnt whats considered insane difficulty... And u get all loot short of gold accessories in normal mode.... So where exactly is the monopoly?
That wasn't the case until extremely recently.
Nice. Try. By the way. Try adressing the new points I edited in. I'd love to see how you explain a veteran dungeon having vet raid mechanics equivilent to the hardest raid in the game.
Try putting your points into;
I dont want more difficulty layers because;
#1 Reason one
#2 Reason two
etc.
Im having serious trouble trying to get what it is you are trying to say. Apologies if my reading comprehension is bad but please humor me. Tell me exactly why it is like u feel u are missing out on content and why harder difficulties affect your gameplay because normal mode has the same story and 99% same loot.
I'll do it if you tell me in what reasonable universe a dungeon boss has raid mechanics.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »KoshkaMurka wrote: »Doctordarkspawn wrote: »Shadow of the hist dungeons need nerfed.
People dont do those or ICP now. Difficulty isn't what people want, their just too scared of being yelled at by the difficulty enthusiasts to say it out loud.
What will the difficult dungeons do? What will a third difficulty tier do, for the playerbase? I'd be fine with the dudes who loooove shadow of the hist to get a third difficulty where things drop only in gold so they can flood the market and make lots of money, that's fair enough, but quit trying to suffocate the game by making it ultrahard and driving away all but the hardcore audience. If anything, a third difficulty tier needs to be made so that the devs can focus on trying to make -interesting- dungeons instead of trying to pander to a small part of the playerbase.
People have told me if we make it all easy it'll kill the game. That's not what I've seen. I've seen parts of the game that are just barren, be the hardest parts. Hopefully, when the new questgiver goes live in four days the devs will get an accurate read on what the playerbase actually wants, and tune things accordingly. There just needs to be a -three- tier difficulty system so we can finally get it out of the way.
Those "difficult dungeons" all have normal modes that are specifically made for casual players.
If we're talking about SoTH dungeons, normal modes even drop helmets (+all gear sets of course). Keys for dailies will be equalized in 1T update, so youll get the rewards anyway (just one key instead of 2, but thats fair).
So whats the issue?
The issue was that the choice was either "Do the dungeons when pledges come up or take the day off". Most people took the day off.
Now that their geting their own quest giver in like two days, this wont be an issue anymore, as the content will need to be able to stand on it's own interest wise or get nerfed into the ground to get people playing it.
But that's not the games fault. People could just have done the pledge on normal for a silver key, store it for next patch and get exactly the same reward. You just cannot blame the game for this...
I can. And I will.
If it wasn't the games fault, why are they -fixing- it?
Lol...so ZOS offers the same reward for a much lower difficulty, people refuse to use this option and you blame the game for people not doing the pledge? wtf? If they want a key they can do it on normal, if they don't do it they just shouldn't complain about the pledge. It's their choice to not get the key.
Their purposefully taking the quests off the main questgivers and making their own questgiver.
It has become such a problem, they must give it their own questgiver. WAKE. UP.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »KoshkaMurka wrote: »Doctordarkspawn wrote: »Shadow of the hist dungeons need nerfed.
People dont do those or ICP now. Difficulty isn't what people want, their just too scared of being yelled at by the difficulty enthusiasts to say it out loud.
What will the difficult dungeons do? What will a third difficulty tier do, for the playerbase? I'd be fine with the dudes who loooove shadow of the hist to get a third difficulty where things drop only in gold so they can flood the market and make lots of money, that's fair enough, but quit trying to suffocate the game by making it ultrahard and driving away all but the hardcore audience. If anything, a third difficulty tier needs to be made so that the devs can focus on trying to make -interesting- dungeons instead of trying to pander to a small part of the playerbase.
People have told me if we make it all easy it'll kill the game. That's not what I've seen. I've seen parts of the game that are just barren, be the hardest parts. Hopefully, when the new questgiver goes live in four days the devs will get an accurate read on what the playerbase actually wants, and tune things accordingly. There just needs to be a -three- tier difficulty system so we can finally get it out of the way.
Those "difficult dungeons" all have normal modes that are specifically made for casual players.
If we're talking about SoTH dungeons, normal modes even drop helmets (+all gear sets of course). Keys for dailies will be equalized in 1T update, so youll get the rewards anyway (just one key instead of 2, but thats fair).
So whats the issue?
The issue was that the choice was either "Do the dungeons when pledges come up or take the day off". Most people took the day off.
Now that their geting their own quest giver in like two days, this wont be an issue anymore, as the content will need to be able to stand on it's own interest wise or get nerfed into the ground to get people playing it.
But that's not the games fault. People could just have done the pledge on normal for a silver key, store it for next patch and get exactly the same reward. You just cannot blame the game for this...
I can. And I will.
If it wasn't the games fault, why are they -fixing- it?
Lol...so ZOS offers the same reward for a much lower difficulty, people refuse to use this option and you blame the game for people not doing the pledge? wtf? If they want a key they can do it on normal, if they don't do it they just shouldn't complain about the pledge. It's their choice to not get the key.
Their purposefully taking the quests off the main questgivers and making their own questgiver.
It has become such a problem, they must give it their own questgiver. WAKE. UP.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »KoshkaMurka wrote: »Doctordarkspawn wrote: »Shadow of the hist dungeons need nerfed.
People dont do those or ICP now. Difficulty isn't what people want, their just too scared of being yelled at by the difficulty enthusiasts to say it out loud.
What will the difficult dungeons do? What will a third difficulty tier do, for the playerbase? I'd be fine with the dudes who loooove shadow of the hist to get a third difficulty where things drop only in gold so they can flood the market and make lots of money, that's fair enough, but quit trying to suffocate the game by making it ultrahard and driving away all but the hardcore audience. If anything, a third difficulty tier needs to be made so that the devs can focus on trying to make -interesting- dungeons instead of trying to pander to a small part of the playerbase.
People have told me if we make it all easy it'll kill the game. That's not what I've seen. I've seen parts of the game that are just barren, be the hardest parts. Hopefully, when the new questgiver goes live in four days the devs will get an accurate read on what the playerbase actually wants, and tune things accordingly. There just needs to be a -three- tier difficulty system so we can finally get it out of the way.
Those "difficult dungeons" all have normal modes that are specifically made for casual players.
If we're talking about SoTH dungeons, normal modes even drop helmets (+all gear sets of course). Keys for dailies will be equalized in 1T update, so youll get the rewards anyway (just one key instead of 2, but thats fair).
So whats the issue?
The issue was that the choice was either "Do the dungeons when pledges come up or take the day off". Most people took the day off.
Now that their geting their own quest giver in like two days, this wont be an issue anymore, as the content will need to be able to stand on it's own interest wise or get nerfed into the ground to get people playing it.
But that's not the games fault. People could just have done the pledge on normal for a silver key, store it for next patch and get exactly the same reward. You just cannot blame the game for this...
I can. And I will.
If it wasn't the games fault, why are they -fixing- it?
Lol...so ZOS offers the same reward for a much lower difficulty, people refuse to use this option and you blame the game for people not doing the pledge? wtf? If they want a key they can do it on normal, if they don't do it they just shouldn't complain about the pledge. It's their choice to not get the key.
Their purposefully taking the quests off the main questgivers and making their own questgiver.
It has become such a problem, they must give it their own questgiver. WAKE. UP.
KoshkaMurka wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »How have "we" monopolized the dev cycle? Stop being delusional. Nobody WANTS to make things too difficult. I want to take a small piece of content that many people enjoy and make it more challenging for those who are interested. It wouldn't take anything away from casuals. I don't see what the big deal is.Doctordarkspawn wrote: »Doctordarkspawn wrote: »I think the irrational fear of elitism is getting out of hand here lol.
No one wants to take anything away from casuals. People are just asking for a version of non-DLC dungeons that are not a snooze fest. Compare normal and veteran dungeons in one tamriel. From what I understand, doing a dungeon on normal and veteran has almost no difference with respect to loot. Any non-accessory gear can be upgraded to gold and there would be no difference to how you got said piece of loot; from veteran or from normal.
You could for instance, add an extra layer of difficulty that drops gold accessories that are in the difficulty range of the hist DLC dungeons. You will lose nothing but the shot at gold accessories which 99% of the time casuals had no way of acquiring anyway. (you arent going to get gold VO drops for ex, by doing normal trials). This is just adding stuff to the game. And if you are a casual, you still have full access to EZ mode dungeons for a shot at purple accessories.
Dont see how this is elitist. Elitist would be like, oh make the current vet dungeons 5 times harder and make normals drop cp150 gear!!!. But no. We arent asking for this. You can do ur normals or the current vet ones for blue and purple CP160 loot while the new layer will just give a shot at gold accessories. Kind of like how the vet trials work.
So both casuals and hardcore gamers can all have their fun in their comfort zone and get appropriately rewarded based on their skill level. Ignoring the needs one group of gamers just because they make up the minority (ie CP 500+ players who are very skilled and are getting bored with vet content) is akin to share-holder oppression lol. ESO is already very casual friendly in terms of people having access to 99% of the best loot by doing face-roll content. Besides, look at the new overland sets being opened up to everyone. Anyone can get these with close to 0 effort. If anything, ESO is becoming carebear land.... nothing to do with elitism. People good at the game just want something to do that isnt a snore-fest (for them).
It's not irrational. It's very rational, considering now we have most of the dev cycle under Wrobel and this year geared toward difficult content. This game is not like other games, nobody cares about the gear. The gear will only be a real factor next update with all the sets. What we want, is content we can do without dedicating two hours to it. Without running the latest greatest meta build.
You are making that impossible. And you will kill this game by hedging out whoever dislikes what is being developed, by sheer virtue of "There's more content for me, than for you."
You want this game, you'll have to take it from my cold dead hands.
Like the older dungeons have a different story for normal and vet. What we are proposing is add one more difficulty to it with the same story (aka content) as the vet one. So you are effectively missing 0% of the game. Just slap 40% more HP to boss and maybe 25% more damage to stuff. Add shot at gold jewellery. Same story. Same dialogue. Same dungeon.
So doing a vet version or a hm vet version with the same story but with mobs hitting harder and more hp is taking away content that you want to do?? Explain pls. What exactly would I be prying out of your cold dead hands. Or did u even read what I wrote.
Before, I was in favor of this. Then I slept on it for a few days.
You realize this isn't gonna end, right? You realize this constant asking for new difficulty modes will never end with this? It''ll keep going, and going. It does not matter what you propose -now-, once you get traction with this we'll get the second wave come out of the woodwork demanding the entire game be changed to suit the difficulty crowd.
Domino's, M'boy. You have allready monopolized the dev cycle. It wont be that hard to persuade them to focus exclusively on an audience that will seem bigger than it actually is.
Edit: You*Bryanonymous wrote: »Bryanonymous wrote: »Take off your armor. Problem solved. Smh... Elitist nonsense.
Or another idea... That tryhard min/max build you worked so hard for to make the game easier... They should just nerf it. Then maybe you would find the difficulty more entertaining. I'm serious. No one forces you people to allocate you cp. Play without them.
Whatever you're on, I want some. But at the same time I don't.
That gear I worked so hard on to make the game easier? Wtf is that? I make gear and CP allocations to what's BiS to make myself better, not make the game easier.
Noone forces casuals to be *** at the game. Noone forces end-game players to be good at the game. We do these things because it's our own way of enjoying it.
Now get the *** out of my thread if you're gonna post stupid *** like that. Kthx.
'Better'... Right. It's delusional to think increasing stats makes you somehow more 'skilled'. And that stuff I'm on, it's called logic. Try some. Then maybe you wouldn't be trying to *** up this game for personal self worth.
Come back and complain after you beat everything with no cp and no armor. The entire progression system is a very long difficulty slider, and it goes from challenging to easy mode. You can start by playing with different skills, and dedicate your style to a specific niche instead of using every flavor of the month exploit you can find and then complaining that it's too easy.
Also, the whole 'casuals' attitude being thrown around is just a huge circle jerk. Might as well be calling them noobs or scrubs. Is this game the highlight of your life? Kinda pathetic. Enjoy the one place you feel entitled to talk down to people through the cover of anonymity.
The whole "elitist" attitude being thrown around is just a huge circle jerk. You think it's completely fine to call people elitist ***, but as soon as the "casual" word is thrown around alittle you get sand in your ***? That's certainly not logic you're on.
Why should I remove my armor? It's a part of the game. Removing it only creates artificial difficulty
How about instead of me removing ***, you take the time to grind some CPs and follow a meta build. I bet it'd be too much to handle for your little casual mindset.
Every raid and dungeon released past Craglorn has been for the people who want insane difficulty.
You have monopolized the dev cycle whether you like it or not.
? Have u even TRIED doing a normal raid? U can grab a random group of CP 200+ players and smash thru nAA or nSO. Ofcourse u just need semi-decent players and DPS that can pull at least 15k. But that isnt whats considered insane difficulty... And u get all loot short of gold accessories in normal mode.... So where exactly is the monopoly?
That wasn't the case until extremely recently.
Nice. Try. By the way. Try adressing the new points I edited in. I'd love to see how you explain a veteran dungeon having vet raid mechanics equivilent to the hardest raid in the game.
Try putting your points into;
I dont want more difficulty layers because;
#1 Reason one
#2 Reason two
etc.
Im having serious trouble trying to get what it is you are trying to say. Apologies if my reading comprehension is bad but please humor me. Tell me exactly why it is like u feel u are missing out on content and why harder difficulties affect your gameplay because normal mode has the same story and 99% same loot.
I'll do it if you tell me in what reasonable universe a dungeon boss has raid mechanics.
Theyre not comparable though.
When vMoL was released, it took a while even for top guilds to beat it.
When SoTh was released, I went in one of the dungeons and finished it at the first evening.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »KoshkaMurka wrote: »Doctordarkspawn wrote: »Shadow of the hist dungeons need nerfed.
People dont do those or ICP now. Difficulty isn't what people want, their just too scared of being yelled at by the difficulty enthusiasts to say it out loud.
What will the difficult dungeons do? What will a third difficulty tier do, for the playerbase? I'd be fine with the dudes who loooove shadow of the hist to get a third difficulty where things drop only in gold so they can flood the market and make lots of money, that's fair enough, but quit trying to suffocate the game by making it ultrahard and driving away all but the hardcore audience. If anything, a third difficulty tier needs to be made so that the devs can focus on trying to make -interesting- dungeons instead of trying to pander to a small part of the playerbase.
People have told me if we make it all easy it'll kill the game. That's not what I've seen. I've seen parts of the game that are just barren, be the hardest parts. Hopefully, when the new questgiver goes live in four days the devs will get an accurate read on what the playerbase actually wants, and tune things accordingly. There just needs to be a -three- tier difficulty system so we can finally get it out of the way.
Those "difficult dungeons" all have normal modes that are specifically made for casual players.
If we're talking about SoTH dungeons, normal modes even drop helmets (+all gear sets of course). Keys for dailies will be equalized in 1T update, so youll get the rewards anyway (just one key instead of 2, but thats fair).
So whats the issue?
The issue was that the choice was either "Do the dungeons when pledges come up or take the day off". Most people took the day off.
Now that their geting their own quest giver in like two days, this wont be an issue anymore, as the content will need to be able to stand on it's own interest wise or get nerfed into the ground to get people playing it.
But that's not the games fault. People could just have done the pledge on normal for a silver key, store it for next patch and get exactly the same reward. You just cannot blame the game for this...
I can. And I will.
If it wasn't the games fault, why are they -fixing- it?
Lol...so ZOS offers the same reward for a much lower difficulty, people refuse to use this option and you blame the game for people not doing the pledge? wtf? If they want a key they can do it on normal, if they don't do it they just shouldn't complain about the pledge. It's their choice to not get the key.
Their purposefully taking the quests off the main questgivers and making their own questgiver.
It has become such a problem, they must give it their own questgiver. WAKE. UP.
Yeah because people REFUSE To accept doing it on normal for the SILVER key. YOU WAKE UP lol.
Doctordarkspawn wrote: »KoshkaMurka wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »How have "we" monopolized the dev cycle? Stop being delusional. Nobody WANTS to make things too difficult. I want to take a small piece of content that many people enjoy and make it more challenging for those who are interested. It wouldn't take anything away from casuals. I don't see what the big deal is.Doctordarkspawn wrote: »Doctordarkspawn wrote: »I think the irrational fear of elitism is getting out of hand here lol.
No one wants to take anything away from casuals. People are just asking for a version of non-DLC dungeons that are not a snooze fest. Compare normal and veteran dungeons in one tamriel. From what I understand, doing a dungeon on normal and veteran has almost no difference with respect to loot. Any non-accessory gear can be upgraded to gold and there would be no difference to how you got said piece of loot; from veteran or from normal.
You could for instance, add an extra layer of difficulty that drops gold accessories that are in the difficulty range of the hist DLC dungeons. You will lose nothing but the shot at gold accessories which 99% of the time casuals had no way of acquiring anyway. (you arent going to get gold VO drops for ex, by doing normal trials). This is just adding stuff to the game. And if you are a casual, you still have full access to EZ mode dungeons for a shot at purple accessories.
Dont see how this is elitist. Elitist would be like, oh make the current vet dungeons 5 times harder and make normals drop cp150 gear!!!. But no. We arent asking for this. You can do ur normals or the current vet ones for blue and purple CP160 loot while the new layer will just give a shot at gold accessories. Kind of like how the vet trials work.
So both casuals and hardcore gamers can all have their fun in their comfort zone and get appropriately rewarded based on their skill level. Ignoring the needs one group of gamers just because they make up the minority (ie CP 500+ players who are very skilled and are getting bored with vet content) is akin to share-holder oppression lol. ESO is already very casual friendly in terms of people having access to 99% of the best loot by doing face-roll content. Besides, look at the new overland sets being opened up to everyone. Anyone can get these with close to 0 effort. If anything, ESO is becoming carebear land.... nothing to do with elitism. People good at the game just want something to do that isnt a snore-fest (for them).
It's not irrational. It's very rational, considering now we have most of the dev cycle under Wrobel and this year geared toward difficult content. This game is not like other games, nobody cares about the gear. The gear will only be a real factor next update with all the sets. What we want, is content we can do without dedicating two hours to it. Without running the latest greatest meta build.
You are making that impossible. And you will kill this game by hedging out whoever dislikes what is being developed, by sheer virtue of "There's more content for me, than for you."
You want this game, you'll have to take it from my cold dead hands.
Like the older dungeons have a different story for normal and vet. What we are proposing is add one more difficulty to it with the same story (aka content) as the vet one. So you are effectively missing 0% of the game. Just slap 40% more HP to boss and maybe 25% more damage to stuff. Add shot at gold jewellery. Same story. Same dialogue. Same dungeon.
So doing a vet version or a hm vet version with the same story but with mobs hitting harder and more hp is taking away content that you want to do?? Explain pls. What exactly would I be prying out of your cold dead hands. Or did u even read what I wrote.
Before, I was in favor of this. Then I slept on it for a few days.
You realize this isn't gonna end, right? You realize this constant asking for new difficulty modes will never end with this? It''ll keep going, and going. It does not matter what you propose -now-, once you get traction with this we'll get the second wave come out of the woodwork demanding the entire game be changed to suit the difficulty crowd.
Domino's, M'boy. You have allready monopolized the dev cycle. It wont be that hard to persuade them to focus exclusively on an audience that will seem bigger than it actually is.
Edit: You*Bryanonymous wrote: »Bryanonymous wrote: »Take off your armor. Problem solved. Smh... Elitist nonsense.
Or another idea... That tryhard min/max build you worked so hard for to make the game easier... They should just nerf it. Then maybe you would find the difficulty more entertaining. I'm serious. No one forces you people to allocate you cp. Play without them.
Whatever you're on, I want some. But at the same time I don't.
That gear I worked so hard on to make the game easier? Wtf is that? I make gear and CP allocations to what's BiS to make myself better, not make the game easier.
Noone forces casuals to be *** at the game. Noone forces end-game players to be good at the game. We do these things because it's our own way of enjoying it.
Now get the *** out of my thread if you're gonna post stupid *** like that. Kthx.
'Better'... Right. It's delusional to think increasing stats makes you somehow more 'skilled'. And that stuff I'm on, it's called logic. Try some. Then maybe you wouldn't be trying to *** up this game for personal self worth.
Come back and complain after you beat everything with no cp and no armor. The entire progression system is a very long difficulty slider, and it goes from challenging to easy mode. You can start by playing with different skills, and dedicate your style to a specific niche instead of using every flavor of the month exploit you can find and then complaining that it's too easy.
Also, the whole 'casuals' attitude being thrown around is just a huge circle jerk. Might as well be calling them noobs or scrubs. Is this game the highlight of your life? Kinda pathetic. Enjoy the one place you feel entitled to talk down to people through the cover of anonymity.
The whole "elitist" attitude being thrown around is just a huge circle jerk. You think it's completely fine to call people elitist ***, but as soon as the "casual" word is thrown around alittle you get sand in your ***? That's certainly not logic you're on.
Why should I remove my armor? It's a part of the game. Removing it only creates artificial difficulty
How about instead of me removing ***, you take the time to grind some CPs and follow a meta build. I bet it'd be too much to handle for your little casual mindset.
Every raid and dungeon released past Craglorn has been for the people who want insane difficulty.
You have monopolized the dev cycle whether you like it or not.
? Have u even TRIED doing a normal raid? U can grab a random group of CP 200+ players and smash thru nAA or nSO. Ofcourse u just need semi-decent players and DPS that can pull at least 15k. But that isnt whats considered insane difficulty... And u get all loot short of gold accessories in normal mode.... So where exactly is the monopoly?
That wasn't the case until extremely recently.
Nice. Try. By the way. Try adressing the new points I edited in. I'd love to see how you explain a veteran dungeon having vet raid mechanics equivilent to the hardest raid in the game.
Try putting your points into;
I dont want more difficulty layers because;
#1 Reason one
#2 Reason two
etc.
Im having serious trouble trying to get what it is you are trying to say. Apologies if my reading comprehension is bad but please humor me. Tell me exactly why it is like u feel u are missing out on content and why harder difficulties affect your gameplay because normal mode has the same story and 99% same loot.
I'll do it if you tell me in what reasonable universe a dungeon boss has raid mechanics.
Theyre not comparable though.
When vMoL was released, it took a while even for top guilds to beat it.
When SoTh was released, I went in one of the dungeons and finished it at the first evening.
They are compareable though.
Yes, people beat shadows of the hist dungeons when they first released. So? Some people have not even beaten the hardmode yet, and Velindreth -still- uses mechanics that have been used in raids.
In what universe is this acceptable? Why do dungeons need to be as hard as raids? Hardcore pandering and monopolizing the dev cycle.
Doctordarkspawn wrote: »KoshkaMurka wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »How have "we" monopolized the dev cycle? Stop being delusional. Nobody WANTS to make things too difficult. I want to take a small piece of content that many people enjoy and make it more challenging for those who are interested. It wouldn't take anything away from casuals. I don't see what the big deal is.Doctordarkspawn wrote: »Doctordarkspawn wrote: »I think the irrational fear of elitism is getting out of hand here lol.
No one wants to take anything away from casuals. People are just asking for a version of non-DLC dungeons that are not a snooze fest. Compare normal and veteran dungeons in one tamriel. From what I understand, doing a dungeon on normal and veteran has almost no difference with respect to loot. Any non-accessory gear can be upgraded to gold and there would be no difference to how you got said piece of loot; from veteran or from normal.
You could for instance, add an extra layer of difficulty that drops gold accessories that are in the difficulty range of the hist DLC dungeons. You will lose nothing but the shot at gold accessories which 99% of the time casuals had no way of acquiring anyway. (you arent going to get gold VO drops for ex, by doing normal trials). This is just adding stuff to the game. And if you are a casual, you still have full access to EZ mode dungeons for a shot at purple accessories.
Dont see how this is elitist. Elitist would be like, oh make the current vet dungeons 5 times harder and make normals drop cp150 gear!!!. But no. We arent asking for this. You can do ur normals or the current vet ones for blue and purple CP160 loot while the new layer will just give a shot at gold accessories. Kind of like how the vet trials work.
So both casuals and hardcore gamers can all have their fun in their comfort zone and get appropriately rewarded based on their skill level. Ignoring the needs one group of gamers just because they make up the minority (ie CP 500+ players who are very skilled and are getting bored with vet content) is akin to share-holder oppression lol. ESO is already very casual friendly in terms of people having access to 99% of the best loot by doing face-roll content. Besides, look at the new overland sets being opened up to everyone. Anyone can get these with close to 0 effort. If anything, ESO is becoming carebear land.... nothing to do with elitism. People good at the game just want something to do that isnt a snore-fest (for them).
It's not irrational. It's very rational, considering now we have most of the dev cycle under Wrobel and this year geared toward difficult content. This game is not like other games, nobody cares about the gear. The gear will only be a real factor next update with all the sets. What we want, is content we can do without dedicating two hours to it. Without running the latest greatest meta build.
You are making that impossible. And you will kill this game by hedging out whoever dislikes what is being developed, by sheer virtue of "There's more content for me, than for you."
You want this game, you'll have to take it from my cold dead hands.
Like the older dungeons have a different story for normal and vet. What we are proposing is add one more difficulty to it with the same story (aka content) as the vet one. So you are effectively missing 0% of the game. Just slap 40% more HP to boss and maybe 25% more damage to stuff. Add shot at gold jewellery. Same story. Same dialogue. Same dungeon.
So doing a vet version or a hm vet version with the same story but with mobs hitting harder and more hp is taking away content that you want to do?? Explain pls. What exactly would I be prying out of your cold dead hands. Or did u even read what I wrote.
Before, I was in favor of this. Then I slept on it for a few days.
You realize this isn't gonna end, right? You realize this constant asking for new difficulty modes will never end with this? It''ll keep going, and going. It does not matter what you propose -now-, once you get traction with this we'll get the second wave come out of the woodwork demanding the entire game be changed to suit the difficulty crowd.
Domino's, M'boy. You have allready monopolized the dev cycle. It wont be that hard to persuade them to focus exclusively on an audience that will seem bigger than it actually is.
Edit: You*Bryanonymous wrote: »Bryanonymous wrote: »Take off your armor. Problem solved. Smh... Elitist nonsense.
Or another idea... That tryhard min/max build you worked so hard for to make the game easier... They should just nerf it. Then maybe you would find the difficulty more entertaining. I'm serious. No one forces you people to allocate you cp. Play without them.
Whatever you're on, I want some. But at the same time I don't.
That gear I worked so hard on to make the game easier? Wtf is that? I make gear and CP allocations to what's BiS to make myself better, not make the game easier.
Noone forces casuals to be *** at the game. Noone forces end-game players to be good at the game. We do these things because it's our own way of enjoying it.
Now get the *** out of my thread if you're gonna post stupid *** like that. Kthx.
'Better'... Right. It's delusional to think increasing stats makes you somehow more 'skilled'. And that stuff I'm on, it's called logic. Try some. Then maybe you wouldn't be trying to *** up this game for personal self worth.
Come back and complain after you beat everything with no cp and no armor. The entire progression system is a very long difficulty slider, and it goes from challenging to easy mode. You can start by playing with different skills, and dedicate your style to a specific niche instead of using every flavor of the month exploit you can find and then complaining that it's too easy.
Also, the whole 'casuals' attitude being thrown around is just a huge circle jerk. Might as well be calling them noobs or scrubs. Is this game the highlight of your life? Kinda pathetic. Enjoy the one place you feel entitled to talk down to people through the cover of anonymity.
The whole "elitist" attitude being thrown around is just a huge circle jerk. You think it's completely fine to call people elitist ***, but as soon as the "casual" word is thrown around alittle you get sand in your ***? That's certainly not logic you're on.
Why should I remove my armor? It's a part of the game. Removing it only creates artificial difficulty
How about instead of me removing ***, you take the time to grind some CPs and follow a meta build. I bet it'd be too much to handle for your little casual mindset.
Every raid and dungeon released past Craglorn has been for the people who want insane difficulty.
You have monopolized the dev cycle whether you like it or not.
? Have u even TRIED doing a normal raid? U can grab a random group of CP 200+ players and smash thru nAA or nSO. Ofcourse u just need semi-decent players and DPS that can pull at least 15k. But that isnt whats considered insane difficulty... And u get all loot short of gold accessories in normal mode.... So where exactly is the monopoly?
That wasn't the case until extremely recently.
Nice. Try. By the way. Try adressing the new points I edited in. I'd love to see how you explain a veteran dungeon having vet raid mechanics equivilent to the hardest raid in the game.
Try putting your points into;
I dont want more difficulty layers because;
#1 Reason one
#2 Reason two
etc.
Im having serious trouble trying to get what it is you are trying to say. Apologies if my reading comprehension is bad but please humor me. Tell me exactly why it is like u feel u are missing out on content and why harder difficulties affect your gameplay because normal mode has the same story and 99% same loot.
I'll do it if you tell me in what reasonable universe a dungeon boss has raid mechanics.
Theyre not comparable though.
When vMoL was released, it took a while even for top guilds to beat it.
When SoTh was released, I went in one of the dungeons and finished it at the first evening.
They are compareable though.
Yes, people beat shadows of the hist dungeons when they first released. So? Some people have not even beaten the hardmode yet, and Velindreth -still- uses mechanics that have been used in raids.
In what universe is this acceptable? Why do dungeons need to be as hard as raids? Hardcore pandering and monopolizing the dev cycle.
Doctordarkspawn wrote: »KoshkaMurka wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »How have "we" monopolized the dev cycle? Stop being delusional. Nobody WANTS to make things too difficult. I want to take a small piece of content that many people enjoy and make it more challenging for those who are interested. It wouldn't take anything away from casuals. I don't see what the big deal is.Doctordarkspawn wrote: »Doctordarkspawn wrote: »I think the irrational fear of elitism is getting out of hand here lol.
No one wants to take anything away from casuals. People are just asking for a version of non-DLC dungeons that are not a snooze fest. Compare normal and veteran dungeons in one tamriel. From what I understand, doing a dungeon on normal and veteran has almost no difference with respect to loot. Any non-accessory gear can be upgraded to gold and there would be no difference to how you got said piece of loot; from veteran or from normal.
You could for instance, add an extra layer of difficulty that drops gold accessories that are in the difficulty range of the hist DLC dungeons. You will lose nothing but the shot at gold accessories which 99% of the time casuals had no way of acquiring anyway. (you arent going to get gold VO drops for ex, by doing normal trials). This is just adding stuff to the game. And if you are a casual, you still have full access to EZ mode dungeons for a shot at purple accessories.
Dont see how this is elitist. Elitist would be like, oh make the current vet dungeons 5 times harder and make normals drop cp150 gear!!!. But no. We arent asking for this. You can do ur normals or the current vet ones for blue and purple CP160 loot while the new layer will just give a shot at gold accessories. Kind of like how the vet trials work.
So both casuals and hardcore gamers can all have their fun in their comfort zone and get appropriately rewarded based on their skill level. Ignoring the needs one group of gamers just because they make up the minority (ie CP 500+ players who are very skilled and are getting bored with vet content) is akin to share-holder oppression lol. ESO is already very casual friendly in terms of people having access to 99% of the best loot by doing face-roll content. Besides, look at the new overland sets being opened up to everyone. Anyone can get these with close to 0 effort. If anything, ESO is becoming carebear land.... nothing to do with elitism. People good at the game just want something to do that isnt a snore-fest (for them).
It's not irrational. It's very rational, considering now we have most of the dev cycle under Wrobel and this year geared toward difficult content. This game is not like other games, nobody cares about the gear. The gear will only be a real factor next update with all the sets. What we want, is content we can do without dedicating two hours to it. Without running the latest greatest meta build.
You are making that impossible. And you will kill this game by hedging out whoever dislikes what is being developed, by sheer virtue of "There's more content for me, than for you."
You want this game, you'll have to take it from my cold dead hands.
Like the older dungeons have a different story for normal and vet. What we are proposing is add one more difficulty to it with the same story (aka content) as the vet one. So you are effectively missing 0% of the game. Just slap 40% more HP to boss and maybe 25% more damage to stuff. Add shot at gold jewellery. Same story. Same dialogue. Same dungeon.
So doing a vet version or a hm vet version with the same story but with mobs hitting harder and more hp is taking away content that you want to do?? Explain pls. What exactly would I be prying out of your cold dead hands. Or did u even read what I wrote.
Before, I was in favor of this. Then I slept on it for a few days.
You realize this isn't gonna end, right? You realize this constant asking for new difficulty modes will never end with this? It''ll keep going, and going. It does not matter what you propose -now-, once you get traction with this we'll get the second wave come out of the woodwork demanding the entire game be changed to suit the difficulty crowd.
Domino's, M'boy. You have allready monopolized the dev cycle. It wont be that hard to persuade them to focus exclusively on an audience that will seem bigger than it actually is.
Edit: You*Bryanonymous wrote: »Bryanonymous wrote: »Take off your armor. Problem solved. Smh... Elitist nonsense.
Or another idea... That tryhard min/max build you worked so hard for to make the game easier... They should just nerf it. Then maybe you would find the difficulty more entertaining. I'm serious. No one forces you people to allocate you cp. Play without them.
Whatever you're on, I want some. But at the same time I don't.
That gear I worked so hard on to make the game easier? Wtf is that? I make gear and CP allocations to what's BiS to make myself better, not make the game easier.
Noone forces casuals to be *** at the game. Noone forces end-game players to be good at the game. We do these things because it's our own way of enjoying it.
Now get the *** out of my thread if you're gonna post stupid *** like that. Kthx.
'Better'... Right. It's delusional to think increasing stats makes you somehow more 'skilled'. And that stuff I'm on, it's called logic. Try some. Then maybe you wouldn't be trying to *** up this game for personal self worth.
Come back and complain after you beat everything with no cp and no armor. The entire progression system is a very long difficulty slider, and it goes from challenging to easy mode. You can start by playing with different skills, and dedicate your style to a specific niche instead of using every flavor of the month exploit you can find and then complaining that it's too easy.
Also, the whole 'casuals' attitude being thrown around is just a huge circle jerk. Might as well be calling them noobs or scrubs. Is this game the highlight of your life? Kinda pathetic. Enjoy the one place you feel entitled to talk down to people through the cover of anonymity.
The whole "elitist" attitude being thrown around is just a huge circle jerk. You think it's completely fine to call people elitist ***, but as soon as the "casual" word is thrown around alittle you get sand in your ***? That's certainly not logic you're on.
Why should I remove my armor? It's a part of the game. Removing it only creates artificial difficulty
How about instead of me removing ***, you take the time to grind some CPs and follow a meta build. I bet it'd be too much to handle for your little casual mindset.
Every raid and dungeon released past Craglorn has been for the people who want insane difficulty.
You have monopolized the dev cycle whether you like it or not.
? Have u even TRIED doing a normal raid? U can grab a random group of CP 200+ players and smash thru nAA or nSO. Ofcourse u just need semi-decent players and DPS that can pull at least 15k. But that isnt whats considered insane difficulty... And u get all loot short of gold accessories in normal mode.... So where exactly is the monopoly?
That wasn't the case until extremely recently.
Nice. Try. By the way. Try adressing the new points I edited in. I'd love to see how you explain a veteran dungeon having vet raid mechanics equivilent to the hardest raid in the game.
Try putting your points into;
I dont want more difficulty layers because;
#1 Reason one
#2 Reason two
etc.
Im having serious trouble trying to get what it is you are trying to say. Apologies if my reading comprehension is bad but please humor me. Tell me exactly why it is like u feel u are missing out on content and why harder difficulties affect your gameplay because normal mode has the same story and 99% same loot.
I'll do it if you tell me in what reasonable universe a dungeon boss has raid mechanics.
Theyre not comparable though.
When vMoL was released, it took a while even for top guilds to beat it.
When SoTh was released, I went in one of the dungeons and finished it at the first evening.
They are compareable though.
Yes, people beat shadows of the hist dungeons when they first released. So? Some people have not even beaten the hardmode yet, and Velindreth -still- uses mechanics that have been used in raids.
In what universe is this acceptable? Why do dungeons need to be as hard as raids? Hardcore pandering and monopolizing the dev cycle.
Cmon...dungeons which were beaten on PTS within some hours are not comparable to a raid, which took months to finish for the best guilds.