I was hoping this 4-tier system would make dungeons atleast alittle harder for the end-game (or close) community, but they're still soloable/duoable with a sub-par setup...
It's fairly easy to duo any II dungeon on veteran with Hard Mode for all achievments. Are there any plans to actually increase the difficulty considering we now have 4 possible tiers to do them on @ZOS_Finn ?
The reasoning for not increasing the difficulty since the birth of this game has always been to provide the more leant-back casual portion of the userbase with content they can complete aswell, but do they really need 4 possible tiers of difficulty? I'd think atleast one of them should enforce the use of higher-tier setups and promote skill, no?
And before people inevitably start QQing about elitism and/or making things too hard etc. you'd still have 3 other difficulties to get your keys on. Dungeons wouldn't even need to be that much harder, just difficult enough to make it mandatory to have all roles in the trinity present whilst still keeping it inside a somewhat casual nature. People shouldn't be able to solo their way to 2 keys in a single run...
Lord_Dexter wrote: »I was hoping this 4-tier system would make dungeons atleast alittle harder for the end-game (or close) community, but they're still soloable/duoable with a sub-par setup...
It's fairly easy to duo any II dungeon on veteran with Hard Mode for all achievments. Are there any plans to actually increase the difficulty considering we now have 4 possible tiers to do them on @ZOS_Finn ?
The reasoning for not increasing the difficulty since the birth of this game has always been to provide the more leant-back casual portion of the userbase with content they can complete aswell, but do they really need 4 possible tiers of difficulty? I'd think atleast one of them should enforce the use of higher-tier setups and promote skill, no?
And before people inevitably start QQing about elitism and/or making things too hard etc. you'd still have 3 other difficulties to get your keys on. Dungeons wouldn't even need to be that much harder, just difficult enough to make it mandatory to have all roles in the trinity present whilst still keeping it inside a somewhat casual nature. People shouldn't be able to solo their way to 2 keys in a single run...
We should not want it to be as difficult as trials..
Therr should be a difference..
Khaos_Bane wrote: »ZoS is never going to make the majority of content exclusive to 1% of the population. That wouldn't make sense at all. People have asked for a difficulty slider though, but that should offer nothing but achievement, not exclusive gear.
Khaos_Bane wrote: »ZoS is never going to make the majority of content exclusive to 1% of the population. That wouldn't make sense at all. People have asked for a difficulty slider though, but that should offer nothing but achievement, not exclusive gear.
Doctordarkspawn wrote: »Khaos_Bane wrote: »ZoS is never going to make the majority of content exclusive to 1% of the population. That wouldn't make sense at all. People have asked for a difficulty slider though, but that should offer nothing but achievement, not exclusive gear.
They allready have.
When all content being developed is exclusively for the people who want difficulty, everyone else gets to suck a fat one. And that's what the group content has been, since development started. Imperial city, Maw with thieves guild, Shadows of the hist, their all aimed at difficutly centric people, there is no trace of the casual air the old dungeons had.
It's allready happening.
Doctordarkspawn wrote: »Khaos_Bane wrote: »ZoS is never going to make the majority of content exclusive to 1% of the population. That wouldn't make sense at all. People have asked for a difficulty slider though, but that should offer nothing but achievement, not exclusive gear.
They allready have.
When all content being developed is exclusively for the people who want difficulty, everyone else gets to suck a fat one. And that's what the group content has been, since development started. Imperial city, Maw with thieves guild, Shadows of the hist, their all aimed at difficutly centric people, there is no trace of the casual air the old dungeons had.
It's allready happening.
Have you ever done a normal trial? DLC dungeons on normal? Exact same gear (except for gold versions in trials, which is how it should be), far less of a challenge. I like the fact that veteran content is aimed at actual veteran players. Normal content is aimed at normal players. Just the way it honestly should be...
Doctordarkspawn wrote: »Doctordarkspawn wrote: »Khaos_Bane wrote: »ZoS is never going to make the majority of content exclusive to 1% of the population. That wouldn't make sense at all. People have asked for a difficulty slider though, but that should offer nothing but achievement, not exclusive gear.
They allready have.
When all content being developed is exclusively for the people who want difficulty, everyone else gets to suck a fat one. And that's what the group content has been, since development started. Imperial city, Maw with thieves guild, Shadows of the hist, their all aimed at difficutly centric people, there is no trace of the casual air the old dungeons had.
It's allready happening.
Have you ever done a normal trial? DLC dungeons on normal? Exact same gear (except for gold versions in trials, which is how it should be), far less of a challenge. I like the fact that veteran content is aimed at actual veteran players. Normal content is aimed at normal players. Just the way it honestly should be...
I've done normal trials.
I've done veteran dungeons, including shadows of the hist dungeons.
My stance remains the same. If veteran dungeons are now officially for the 'meta' players only, you have ripped content from the hands of people who previously had it, and have repurposed it. You have taken it. Taken dev time, and content, from everyone else.
I have not met a single person who can do the veteran hard mode fully scaled to 160. And no one that has tried, has wanted to do it again. The content will go by the wayside, and people will forget about it. With the alternate questgiver going up in a couple of days, nobody will do these dungeons anymore. mark my words. It'll be more effort for the same reward they could get if they just did the other pledges, and your brilliant temples to difficulty, will remain empty. Until the designers wake up and realize how small the audience really is.
Yet another "content-is-too-easy"-thread. Need no-cp mode not only in PvP-campaign special for hardcore-seekers
Unfortunatelly, the age of the hard and challenging mmorpgs are long gone. The casuals have taken the market and ZOS knows that. Look at this very forum.
The game is clearly oriented to the casual-solo-scrolls player and there isn't much what we can do.Yet another "content-is-too-easy"-thread. Need no-cp mode not only in PvP-campaign special for hardcore-seekers
This is really stupid comment of someone that doesn't have anything to add on the subject. We don't want to get rid of cp to have challenging content, we want content that can stand up upon or cps and we want proper rewards that match the level of difficulty. Right now the group dungeons are just a give-away gear fest. It just ridiculous.
Doctordarkspawn wrote: »Shadow of the hist dungeons need nerfed.
People dont do those or ICP now. Difficulty isn't what people want, their just too scared of being yelled at by the difficulty enthusiasts to say it out loud.
What will the difficult dungeons do? What will a third difficulty tier do, for the playerbase? I'd be fine with the dudes who loooove shadow of the hist to get a third difficulty where things drop only in gold so they can flood the market and make lots of money, that's fair enough, but quit trying to suffocate the game by making it ultrahard and driving away all but the hardcore audience. If anything, a third difficulty tier needs to be made so that the devs can focus on trying to make -interesting- dungeons instead of trying to pander to a small part of the playerbase.
People have told me if we make it all easy it'll kill the game. That's not what I've seen. I've seen parts of the game that are just barren, be the hardest parts. Hopefully, when the new questgiver goes live in four days the devs will get an accurate read on what the playerbase actually wants, and tune things accordingly. There just needs to be a -three- tier difficulty system so we can finally get it out of the way.
Unfortunatelly, the age of the hard and challenging mmorpgs are long gone. The casuals have taken the market and ZOS knows that. Look at this very forum.
The game is clearly oriented to the casual-solo-scrolls player and there isn't much what we can do.Yet another "content-is-too-easy"-thread. Need no-cp mode not only in PvP-campaign special for hardcore-seekers
This is really stupid comment of someone that doesn't have anything to add on the subject. We don't want to get rid of cp to have challenging content, we want content that can stand up upon or cps and we want proper rewards that match the level of difficulty. Right now the group dungeons are just a give-away gear fest. It just ridiculous.
Attackopsn wrote: »
He wants a monster helm, so there is no lower tier possible.
ZOS buff reading, please.
KoshkaMurka wrote: »Doctordarkspawn wrote: »Shadow of the hist dungeons need nerfed.
People dont do those or ICP now. Difficulty isn't what people want, their just too scared of being yelled at by the difficulty enthusiasts to say it out loud.
What will the difficult dungeons do? What will a third difficulty tier do, for the playerbase? I'd be fine with the dudes who loooove shadow of the hist to get a third difficulty where things drop only in gold so they can flood the market and make lots of money, that's fair enough, but quit trying to suffocate the game by making it ultrahard and driving away all but the hardcore audience. If anything, a third difficulty tier needs to be made so that the devs can focus on trying to make -interesting- dungeons instead of trying to pander to a small part of the playerbase.
People have told me if we make it all easy it'll kill the game. That's not what I've seen. I've seen parts of the game that are just barren, be the hardest parts. Hopefully, when the new questgiver goes live in four days the devs will get an accurate read on what the playerbase actually wants, and tune things accordingly. There just needs to be a -three- tier difficulty system so we can finally get it out of the way.
Those "difficult dungeons" all have normal modes that are specifically made for casual players.
If we're talking about SoTH dungeons, normal modes even drop helmets (+all gear sets of course). Keys for dailies will be equalized in 1T update, so youll get the rewards anyway (just one key instead of 2, but thats fair).
So whats the issue?
If dungeon are too easy for your 531+ characters in BiS and experienced in mechanics, try to carry cp200 characters in the group. Or go to vet trials. They are designed as next difficulty tier as I understand. Also few groups could do DLC dungeons legit. Vet dungeons should be ok for cp300+ characters, so they will be naturally easy for you.
I yet to go with a pug group that beats vWGT legit, there is always at least one person that does not understands portals even after careful explanation and few wipes. I had much better luck with vICP and beaten it on my tank few times.
Bryanonymous wrote: »Take off your armor. Problem solved. Smh... Elitist nonsense.
Or another idea... That tryhard min/max build you worked so hard for to make the game easier... They should just nerf it. Then maybe you would find the difficulty more entertaining. I'm serious. No one forces you people to allocate you cp. Play without them.
KoshkaMurka wrote: »Doctordarkspawn wrote: »Shadow of the hist dungeons need nerfed.
People dont do those or ICP now. Difficulty isn't what people want, their just too scared of being yelled at by the difficulty enthusiasts to say it out loud.
What will the difficult dungeons do? What will a third difficulty tier do, for the playerbase? I'd be fine with the dudes who loooove shadow of the hist to get a third difficulty where things drop only in gold so they can flood the market and make lots of money, that's fair enough, but quit trying to suffocate the game by making it ultrahard and driving away all but the hardcore audience. If anything, a third difficulty tier needs to be made so that the devs can focus on trying to make -interesting- dungeons instead of trying to pander to a small part of the playerbase.
People have told me if we make it all easy it'll kill the game. That's not what I've seen. I've seen parts of the game that are just barren, be the hardest parts. Hopefully, when the new questgiver goes live in four days the devs will get an accurate read on what the playerbase actually wants, and tune things accordingly. There just needs to be a -three- tier difficulty system so we can finally get it out of the way.
Those "difficult dungeons" all have normal modes that are specifically made for casual players.
If we're talking about SoTH dungeons, normal modes even drop helmets (+all gear sets of course). Keys for dailies will be equalized in 1T update, so youll get the rewards anyway (just one key instead of 2, but thats fair).
So whats the issue?
Doctordarkspawn wrote: »Doctordarkspawn wrote: »Khaos_Bane wrote: »ZoS is never going to make the majority of content exclusive to 1% of the population. That wouldn't make sense at all. People have asked for a difficulty slider though, but that should offer nothing but achievement, not exclusive gear.
They allready have.
When all content being developed is exclusively for the people who want difficulty, everyone else gets to suck a fat one. And that's what the group content has been, since development started. Imperial city, Maw with thieves guild, Shadows of the hist, their all aimed at difficutly centric people, there is no trace of the casual air the old dungeons had.
It's allready happening.
Have you ever done a normal trial? DLC dungeons on normal? Exact same gear (except for gold versions in trials, which is how it should be), far less of a challenge. I like the fact that veteran content is aimed at actual veteran players. Normal content is aimed at normal players. Just the way it honestly should be...
I've done normal trials.
I've done veteran dungeons, including shadows of the hist dungeons.
My stance remains the same. If veteran dungeons are now officially for the 'meta' players only, you have ripped content from the hands of people who previously had it, and have repurposed it. You have taken it. Taken dev time, and content, from everyone else.
I have not met a single person who can do the veteran hard mode fully scaled to 160. And no one that has tried, has wanted to do it again. The content will go by the wayside, and people will forget about it. With the alternate questgiver going up in a couple of days, nobody will do these dungeons anymore. mark my words. It'll be more effort for the same reward they could get if they just did the other pledges, and your brilliant temples to difficulty, will remain empty. Until the designers wake up and realize how small the audience really is.
I'm not asking for anything to be removed or taken away from anyone. I only originally stated that there are 4 tiers of difficulty and asked why one isn't significantly harder than the other 3. Now, I'm not asking for one of those 4 to be removed, I'm asking for something to be added... An additional level of difficulty.