I was hoping this 4-tier system would make dungeons atleast alittle harder for the end-game (or close) community, but they're still soloable/duoable with a sub-par setup...
It's fairly easy to duo any II dungeon on veteran with Hard Mode for all achievments. Are there any plans to actually increase the difficulty considering we now have 4 possible tiers to do them on @ZOS_Finn ?
The reasoning for not increasing the difficulty since the birth of this game has always been to provide the more leant-back casual portion of the userbase with content they can complete aswell, but do they really need 4 possible tiers of difficulty? I'd think atleast one of them should enforce the use of higher-tier setups and promote skill, no?
And before people inevitably start QQing about elitism and/or making things too hard etc. you'd still have 3 other difficulties to get your keys on. Dungeons wouldn't even need to be that much harder, just difficult enough to make it mandatory to have all roles in the trinity present whilst still keeping it inside a somewhat casual nature. People shouldn't be able to solo their way to 2 keys in a single run...
We don't need a game for one percent of the player base. Take two hundred cp away from your 531 in your signature line and run the dungeon with 331 cp. that might be the challange you are looking for. I am there for a helm or shoulders in a specific trait and a specific weight. I derive no pleasure from spending two plus hours in a dungeon. Getting good a dungeons to me would be like getting good at the chores my wife makes me do.
I did it with 300CP templates with testing gear... 1 DD and 1 Healer.We don't need a game for one percent of the player base. Take two hundred cp away from your 531 in your signature line and run the dungeon with 331 cp. that might be the challange you are looking for. I am there for a helm or shoulders in a specific trait and a specific weight. I derive no pleasure from spending two plus hours in a dungeon. Getting good a dungeons to me would be like getting good at the chores my wife makes me do.
It is a 4 tier difficulty system... you can do Dungeon I on norm and vet aswell as Dungeon II on norm and vet. That means 4 tiers of difficulty with 2 storymodes.It's not a 4 tier of difficulty, it's still a 2 tier but with secondary stories on some dungeons.
Still, the higher tier is too easy.
Not all dungeons have a version II, and from the sounds of it, they wanted normal, and vet, versions of I and II to be on par with one another. If anything, it's 3 tiers if you count hard mode. And I'll grant you, the last version should probably be harder. Still, you're never going to truly satisfy those looking for really difficult challenges in an MMO.It is a 4 tier difficulty system... you can do Dungeon I on norm and vet aswell as Dungeon II on norm and vet. That means 4 tiers of difficulty with 2 storymodes.It's not a 4 tier of difficulty, it's still a 2 tier but with secondary stories on some dungeons.
Still, the higher tier is too easy.
Attackopsn wrote: »We don't need a game for one percent of the player base. Take two hundred cp away from your 531 in your signature line and run the dungeon with 331 cp. that might be the challange you are looking for. I am there for a helm or shoulders in a specific trait and a specific weight. I derive no pleasure from spending two plus hours in a dungeon. Getting good a dungeons to me would be like getting good at the chores my wife makes me do.
And you don't have to spend two hours in there, you can complete it at a lower tier of difficulty. I don't even know if these dungeons would be that difficult at 0 cp with an optimized team. Would be really cool if they released a significantly more difficult tier of difficulty with cosmetic rewards or something so that all the crybabies can't say it's preventing them from progressing in the game. To anyone that complains about dungeons too, dungeons are by far the easiest form of pve group content, and if you are struggling here, asking for a nerf to dungeons may help you beat the dungeon, but it won't help you progress as a player so that you will be prepared for the later content.
Umm there isn't 4 tiers of difficulty.
Example
Normal fungal grotto story 1 and story 2
Veteran fungal grotto story 1 and story 2
I wouldn't consider hard mode on vet anything but what is always done, but you may consider it a 3rd difficulty tier if you like.
There is no 4 tier difficulty system.
Dungeons I and II should be seen as individual dungeons. It has nothing to do with tiering. So there is still only normal and vet.
Umm there isn't 4 tiers of difficulty.
Example
Normal fungal grotto story 1 and story 2
Veteran fungal grotto story 1 and story 2
I wouldn't consider hard mode on vet anything but what is always done, but you may consider it a 3rd difficulty tier if you like.There is no 4 tier difficulty system.
Dungeons I and II should be seen as individual dungeons. It has nothing to do with tiering. So there is still only normal and vet.
In all fairness it kindof is... Different bosses and a different story to reflect easier content, but the same name and the same environment. The difference between for example Spindle I norm and Spindle I vet as compared to Spindle II norm and Spindle II vet is pretty significant and it does make up a basic 4-tiered difficulty system. Spindle I vet is less difficult than Spindle II norm etc.
Attackopsn wrote: »
once again,the problem isn't the proposed difficulty.it's the lazy "buff hps on the boss and use the same mechanic throughout the dungeon".
Leave the content as is for casuals
Development needs to create content for longevity to sustain players through drought til the next dlc.
I'd love to see a dungeon that adapts intelligently or evolves according to the players reactions and abilities.but I believe that's far off.