buff magicka
FearlessOne_2014 wrote: »Reduce the damage on all of their abilities by %40.
FearlessOne_2014 wrote: »Reduce evasion chance to %5 on Evasion and all of it's morphs.
Move dodge rolling, blocking, and breaking free to another bar.
Reduce the damage on all of their abilities by %40.
Discuss!
strikeback1247 wrote: »FearlessOne_2014 wrote: »Reduce evasion chance to %5 on Evasion and all of it's morphs.
Move dodge rolling, blocking, and breaking free to another bar.
Reduce the damage on all of their abilities by %40.
Discuss!
Lmao, no-one will take this serious.
Imo the damage of magicka abilities should be reduced by 100%. Also shields should deal damage to the user.
Shuffle need to be nerfed to 10% evasion, at least.
Redguard adrenaline rush passive need to be change for a flat stamina recovery instead of a percentage.
No other nerf need to be done IMO, at least not on stamina itself.
Other change who may be good :
- magicka and stamina cost of skill are not balanced, magicka cost need to be diminished.
- light armor need a serious buff, for his damage but also for his utilities.
- burst set need to be toned down, seriously. Mostly stamina set here, but do not give magicka he same thing.
- HA damage need to be seriously nerfed, but armor penetration also need a nerf. HA should be tanky without shield but not bursty.
- destruction staff need a major overhault, with a clear separation for the three staffs with unique effect on spell, not only a little variation of color and secondary effect.
- really, finding a way to avoid burst-only meta seem necessary. Dot build (and especially magDK) are in a very bad place now in pvp, burst ganker are boring, and bursts heals are too much (not only BoL).
- a new sort of damage scaling may be an interesting idea : damage skills only scale with weapon/spell damage, healing skill scale only with magicka/stamina pool, and the scaling curve need to give diminushing return, as CP now and as softcap before.
FearlessOne_2014 wrote: »strikeback1247 wrote: »FearlessOne_2014 wrote: »Reduce evasion chance to %5 on Evasion and all of it's morphs.
Move dodge rolling, blocking, and breaking free to another bar.
Reduce the damage on all of their abilities by %40.
Discuss!
Lmao, no-one will take this serious.
Imo the damage of magicka abilities should be reduced by 100%. Also shields should deal damage to the user.
@strikeback1247 Hmm, I guess then those of us here now discussing these issues are nobody's then ah? Since you are not a nobody and are just making troll comments. I guess that makes you the general forum troll.
As I tell others, if you are going to forum troll. At least have some type of decency and class while doing it.Shuffle need to be nerfed to 10% evasion, at least.
Redguard adrenaline rush passive need to be change for a flat stamina recovery instead of a percentage.
No other nerf need to be done IMO, at least not on stamina itself.
Other change who may be good :
- magicka and stamina cost of skill are not balanced, magicka cost need to be diminished.
- light armor need a serious buff, for his damage but also for his utilities.
- burst set need to be toned down, seriously. Mostly stamina set here, but do not give magicka he same thing.
- HA damage need to be seriously nerfed, but armor penetration also need a nerf. HA should be tanky without shield but not bursty.
- destruction staff need a major overhault, with a clear separation for the three staffs with unique effect on spell, not only a little variation of color and secondary effect.
- really, finding a way to avoid burst-only meta seem necessary. Dot build (and especially magDK) are in a very bad place now in pvp, burst ganker are boring, and bursts heals are too much (not only BoL).
- a new sort of damage scaling may be an interesting idea : damage skills only scale with weapon/spell damage, healing skill scale only with magicka/stamina pool, and the scaling curve need to give diminushing return, as CP now and as softcap before.
On more serious note, yes this comment I fully agree with you @RoyJade . But what do you all think about evasion being reduced to %10 chance to evade. As well as being cut down to 6 secs duration Also cost the same amount of stamina as shields do from magicka?
I don't know about seeing magicka abilities cost decrease. Me personally I'd rather see stamina abilities cost increased to avoid more power creep. One of the problems in my honest opinion. Is that people are able to spam abilities with no care or tactics in the world.
Yes Light Armor needs a buff badly. A big damage buff would put light armor back where it needs to be. However on this note. What do you all say to a medium, and heavy armor nerf in damage? So that they are put back at Light Armor level. Those two nerfs in them selves would be buffing Light Armor without. Again adding more skill less power creep to this game.
The burst stamina ganker (Nightblade) play style is only boring because. They don't even have to work or set up their ganks any more. These days most just light attack with Velidreth and Viper for the proc and then the way. Massive Rally and Vigor heal ticks. The play style it self is not boring per say. It's more so that it's become so unbalanced and easy. That for the most part you are not doing much at all. The game is playing for you. That's what makes this play style now boring. At least in my case. All ZOS needs to do is put in another battle spirit PvP stat. ( All Monster Set item bonuses while in Cyrodiil are reduced by %25 damage and healing effectiveness.)
There's nothing to discuss if you think that evasion is used only by stamina builds.FearlessOne_2014 wrote: »Reduce evasion chance to %5 on Evasion and all of it's morphs.
Discuss!
Shuffle need to be nerfed to 10% evasion, at least.
Redguard adrenaline rush passive need to be change for a flat stamina recovery instead of a percentage.
No other nerf need to be done IMO, at least not on stamina itself.
Other change who may be good :
- magicka and stamina cost of skill are not balanced, magicka cost need to be diminished.
- light armor need a serious buff, for his damage but also for his utilities.
- burst set need to be toned down, seriously. Mostly stamina set here, but do not give magicka he same thing.
- HA damage need to be seriously nerfed, but armor penetration also need a nerf. HA should be tanky without shield but not bursty.
- destruction staff need a major overhault, with a clear separation for the three staffs with unique effect on spell, not only a little variation of color and secondary effect.
- really, finding a way to avoid burst-only meta seem necessary. Dot build (and especially magDK) are in a very bad place now in pvp, burst ganker are boring, and bursts heals are too much (not only BoL).
- a new sort of damage scaling may be an interesting idea : damage skills only scale with weapon/spell damage, healing skill scale only with magicka/stamina pool, and the scaling curve need to give diminushing return, as CP now and as softcap before.
Reduce Shuffle duration to 12 seconds. That's pretty much it
Shuffle need to be nerfed to 10% evasion, at least.
Redguard adrenaline rush passive need to be change for a flat stamina recovery instead of a percentage.
No other nerf need to be done IMO, at least not on stamina itself.
Other change who may be good :
- magicka and stamina cost of skill are not balanced, magicka cost need to be diminished.
- light armor need a serious buff, for his damage but also for his utilities.
- burst set need to be toned down, seriously. Mostly stamina set here, but do not give magicka he same thing.
- HA damage need to be seriously nerfed, but armor penetration also need a nerf. HA should be tanky without shield but not bursty.
- destruction staff need a major overhault, with a clear separation for the three staffs with unique effect on spell, not only a little variation of color and secondary effect.
- really, finding a way to avoid burst-only meta seem necessary. Dot build (and especially magDK) are in a very bad place now in pvp, burst ganker are boring, and bursts heals are too much (not only BoL).
- a new sort of damage scaling may be an interesting idea : damage skills only scale with weapon/spell damage, healing skill scale only with magicka/stamina pool, and the scaling curve need to give diminushing return, as CP now and as softcap before.
This. Second paragraph especially.
Combat needs to be slower. And more competitive, more back and forths during a fight. No more button mashing race for whose ability hits hardest. No more 100 to 15% with one ability use.
strikeback1247 wrote: »FearlessOne_2014 wrote: »strikeback1247 wrote: »FearlessOne_2014 wrote: »Reduce evasion chance to %5 on Evasion and all of it's morphs.
Move dodge rolling, blocking, and breaking free to another bar.
Reduce the damage on all of their abilities by %40.
Discuss!
Lmao, no-one will take this serious.
Imo the damage of magicka abilities should be reduced by 100%. Also shields should deal damage to the user.
@strikeback1247 Hmm, I guess then those of us here now discussing these issues are nobody's then ah? Since you are not a nobody and are just making troll comments. I guess that makes you the general forum troll.
As I tell others, if you are going to forum troll. At least have some type of decency and class while doing it.Shuffle need to be nerfed to 10% evasion, at least.
Redguard adrenaline rush passive need to be change for a flat stamina recovery instead of a percentage.
No other nerf need to be done IMO, at least not on stamina itself.
Other change who may be good :
- magicka and stamina cost of skill are not balanced, magicka cost need to be diminished.
- light armor need a serious buff, for his damage but also for his utilities.
- burst set need to be toned down, seriously. Mostly stamina set here, but do not give magicka he same thing.
- HA damage need to be seriously nerfed, but armor penetration also need a nerf. HA should be tanky without shield but not bursty.
- destruction staff need a major overhault, with a clear separation for the three staffs with unique effect on spell, not only a little variation of color and secondary effect.
- really, finding a way to avoid burst-only meta seem necessary. Dot build (and especially magDK) are in a very bad place now in pvp, burst ganker are boring, and bursts heals are too much (not only BoL).
- a new sort of damage scaling may be an interesting idea : damage skills only scale with weapon/spell damage, healing skill scale only with magicka/stamina pool, and the scaling curve need to give diminushing return, as CP now and as softcap before.
On more serious note, yes this comment I fully agree with you @RoyJade . But what do you all think about evasion being reduced to %10 chance to evade. As well as being cut down to 6 secs duration Also cost the same amount of stamina as shields do from magicka?
I don't know about seeing magicka abilities cost decrease. Me personally I'd rather see stamina abilities cost increased to avoid more power creep. One of the problems in my honest opinion. Is that people are able to spam abilities with no care or tactics in the world.
Yes Light Armor needs a buff badly. A big damage buff would put light armor back where it needs to be. However on this note. What do you all say to a medium, and heavy armor nerf in damage? So that they are put back at Light Armor level. Those two nerfs in them selves would be buffing Light Armor without. Again adding more skill less power creep to this game.
The burst stamina ganker (Nightblade) play style is only boring because. They don't even have to work or set up their ganks any more. These days most just light attack with Velidreth and Viper for the proc and then the way. Massive Rally and Vigor heal ticks. The play style it self is not boring per say. It's more so that it's become so unbalanced and easy. That for the most part you are not doing much at all. The game is playing for you. That's what makes this play style now boring. At least in my case. All ZOS needs to do is put in another battle spirit PvP stat. ( All Monster Set item bonuses while in Cyrodiil are reduced by %25 damage and healing effectiveness.)
No-one will take the "reduce the damage of all their abilities by 40%" comment seriously. An average stamblade does like 20k dps, seems like a great idea to almost halve that. ZoS should hire you and fire Wrobel. You seem to know how perfect balance works. Your OP and your signature give me the strong feeling that you hate anything that has to do with stamina and would prefer if stam builds would be useless. Elder Robes Online were the good ol' times right?
FearlessOne_2014 wrote: »strikeback1247 wrote: »FearlessOne_2014 wrote: »strikeback1247 wrote: »FearlessOne_2014 wrote: »Reduce evasion chance to %5 on Evasion and all of it's morphs.
Move dodge rolling, blocking, and breaking free to another bar.
Reduce the damage on all of their abilities by %40.
Discuss!
Lmao, no-one will take this serious.
Imo the damage of magicka abilities should be reduced by 100%. Also shields should deal damage to the user.
@strikeback1247 Hmm, I guess then those of us here now discussing these issues are nobody's then ah? Since you are not a nobody and are just making troll comments. I guess that makes you the general forum troll.
As I tell others, if you are going to forum troll. At least have some type of decency and class while doing it.Shuffle need to be nerfed to 10% evasion, at least.
Redguard adrenaline rush passive need to be change for a flat stamina recovery instead of a percentage.
No other nerf need to be done IMO, at least not on stamina itself.
Other change who may be good :
- magicka and stamina cost of skill are not balanced, magicka cost need to be diminished.
- light armor need a serious buff, for his damage but also for his utilities.
- burst set need to be toned down, seriously. Mostly stamina set here, but do not give magicka he same thing.
- HA damage need to be seriously nerfed, but armor penetration also need a nerf. HA should be tanky without shield but not bursty.
- destruction staff need a major overhault, with a clear separation for the three staffs with unique effect on spell, not only a little variation of color and secondary effect.
- really, finding a way to avoid burst-only meta seem necessary. Dot build (and especially magDK) are in a very bad place now in pvp, burst ganker are boring, and bursts heals are too much (not only BoL).
- a new sort of damage scaling may be an interesting idea : damage skills only scale with weapon/spell damage, healing skill scale only with magicka/stamina pool, and the scaling curve need to give diminushing return, as CP now and as softcap before.
On more serious note, yes this comment I fully agree with you @RoyJade . But what do you all think about evasion being reduced to %10 chance to evade. As well as being cut down to 6 secs duration Also cost the same amount of stamina as shields do from magicka?
I don't know about seeing magicka abilities cost decrease. Me personally I'd rather see stamina abilities cost increased to avoid more power creep. One of the problems in my honest opinion. Is that people are able to spam abilities with no care or tactics in the world.
Yes Light Armor needs a buff badly. A big damage buff would put light armor back where it needs to be. However on this note. What do you all say to a medium, and heavy armor nerf in damage? So that they are put back at Light Armor level. Those two nerfs in them selves would be buffing Light Armor without. Again adding more skill less power creep to this game.
The burst stamina ganker (Nightblade) play style is only boring because. They don't even have to work or set up their ganks any more. These days most just light attack with Velidreth and Viper for the proc and then the way. Massive Rally and Vigor heal ticks. The play style it self is not boring per say. It's more so that it's become so unbalanced and easy. That for the most part you are not doing much at all. The game is playing for you. That's what makes this play style now boring. At least in my case. All ZOS needs to do is put in another battle spirit PvP stat. ( All Monster Set item bonuses while in Cyrodiil are reduced by %25 damage and healing effectiveness.)
No-one will take the "reduce the damage of all their abilities by 40%" comment seriously. An average stamblade does like 20k dps, seems like a great idea to almost halve that. ZoS should hire you and fire Wrobel. You seem to know how perfect balance works. Your OP and your signature give me the strong feeling that you hate anything that has to do with stamina and would prefer if stam builds would be useless. Elder Robes Online were the good ol' times right?
No I just rather have stamina be nerfed. Then to see magicka buffed. Why you may ask? Because playing who got the hardest two sec one kill abilities is not fun at all in a RPG. Unless of course you are not looking for competitive play. And rather just be allow to yolo and spam buttons to win. Me personally, I rather have both magicka and stamina build taking a bit more time to kill each other. This is to allow more non gear more player skill counter play. Also adding more power creep at this point would be very bad for this game in my opinion.
Far as the %40 comment yeah that may or may not be abit overkill. But right now their are a lot of stamina abilities that just do much more dps and burst damage then my execute. That vigor and rally just laughs at as they'll not only allow stamina builds to survive the execute at less then %15 health. But also heals the user back up to around %45 health. Yet there are players just having trouble not getting bursted down by stamina abilities in 3 to 5secs.
@strikeback1247 It's appears to me that you don't want any type of resemblance of balance. You like the CoD style of skill less yolo, burst, kill, and forget style of play, and don't want to see any changes to it. You want to add more power creep to battle power creep. Which instead of taking 2 or 3 secs to kill people. They'll be able to just CC and kill you with the next attack. As if you only had 3k health with no armor or impen.
Far as the ganker goes. Yes we should keep the playstyle. Maybe keep the damage for nightblade abilities while at the same time increasing the cost of their abilities by %40. This would allow them to still gank. However they just couldn't yolo effortlessly kill and leave unharmed. It's make the player skill and tactics of a ganker matter much much more. Because again atm ganking takes little to no skill or tactics what so ever. ATM ganker is the playstyle you want to play because the game pretty much plays for you. That needs to change.
I think under 50 players worldwide have beat hard mode VMOL.
4 of which are stamina maybe 5 w/Grand Council beating it this week.
I am so over the stamina is OP flavor of the month forum posters.