1. Remove Major Evasion from the game (and buff the skills that previously had it to compensate).
2. Slightly reduce the burst heal from Rally and the scaling coefficient for Vigor.
3. Change various proc sets (Viper/Believe/etc) to give the same overall DPS increase but less burst damage.
CaptainVenom wrote: »Stamina doesn't need a nerf. Actually Magicka needs a buff. People need to stop asking for stamina nerfs when they should be asking for magicka buffs.
Silver_Strider wrote: »A lot of the problems in this game can be handled by just changing how Dodge, Break Free and Block cost are used.
Introduce an Endurance resource bar that is affected by Heavy Armor. Change the Heavy Armor Wraith passive to reduce the cost of Endurance based actions instead of giving damage, same thing with the "Endurance" jewelry set. Heavy armor should make you tanky, but not be a wrecking ball either.
Another thing that I personally feel needs to be changed is passive dodge chance, in that it needs to be flat out removed entirely. Active Dodging should be enough without RNG dodge chance being a factor as well.
Anti_Virus wrote: »Silver_Strider wrote: »A lot of the problems in this game can be handled by just changing how Dodge, Break Free and Block cost are used.
Introduce an Endurance resource bar that is affected by Heavy Armor. Change the Heavy Armor Wraith passive to reduce the cost of Endurance based actions instead of giving damage, same thing with the "Endurance" jewelry set. Heavy armor should make you tanky, but not be a wrecking ball either.
Another thing that I personally feel needs to be changed is passive dodge chance, in that it needs to be flat out removed entirely. Active Dodging should be enough without RNG dodge chance being a factor as well.
Remove the roll dodge penalty then evasion skills can be removed.
FearlessOne_2014 wrote: »Reduce evasion chance to %5 on Evasion and all of it's morphs.
Move dodge rolling, blocking, and breaking free to another bar.
Reduce the damage on all of their abilities by %40.
Discuss!
- Evasion is praticly a SHILD they should make it "6" seconds....
mzapkeneb18_ESO wrote: »The problem with dodge is that the 20% dodge chance don't block 1 of 5 attacks but much more.
Your guy becomes invicible for a very short amount of time( i think 0.3 seconds? ), so the actual amounts of attacks you dodge is much higher. Now throw dodge roll into it and super vigor/rally since they put everything into wd, crit and max stam and you know why a single stam user can survive the onslaught of a whole zerg.
Ghost-Shot wrote: »For everyone suggesting to buff mag instead, keep in mind that continuous buffing does not create balance when you have stam specs capable of instant kills right now. We need a middle ground, mag should be buffed a bit to avoid gutting stam but stam needs a bit of a nerf.
Ghost-Shot wrote: »For everyone suggesting to buff mag instead, keep in mind that continuous buffing does not create balance when you have stam specs capable of instant kills right now. We need a middle ground, mag should be buffed a bit to avoid gutting stam but stam needs a bit of a nerf.
as I wrote in other post.....you cant balance with only buffs, its nonsense, balance need a bit this and a bit of other this.
now dual maelstrom getting small nerf and this is good, nerf something to good instead of buffing all all other things around which will start doing problems for begginers, easier and better to nerf just 1 overpowered thing "instead of buffing all"