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PTS Patch Notes v2.6.1

  • Lord_Eomer
    Lord_Eomer
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    No body want to use destro in PVP except may be sorcerers (do not have any good spam DPS skill)

    Give a good reason, why mages should throw away Dual Wield or Restro Staff for Destro? In pvp

    Believe us this ultimate not worth at all, Metror is still best for PVE and PVP.

    I will never use Destro Ultimate for PVP or PVE, better ultimates are already available at lower cost i.e. Metror (this even gives 2% max magicka and recovery). Sould assault is even better now, will check ifbcan use or not but clearly deatrobultinate has no chance.

    Will be disappointed, Weapon Ultimates are ulseless so far for magicka and best for stamina.
  • Lord_Eomer
    Lord_Eomer
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    No body want to use destro in PVP except may be sorcerers (do not have any good spam DPS skill)

    Give a good reason, why mages should throw away Dual Wield or Restro Staff for Destro? In pvp

    Believe us this ultimate not worth at all, Metror is still best for PVE and PVP.

    I will never use Destro Ultimate for PVP or PVE, better ultimates are already available at lower cost i.e. Metror (this even gives 2% max magicka and recovery). Soul assault may be better now, will check if can use or not but clearly Destro or Restro Ultimate have no chance.

    I am disappointed, Magicka Weapon Ultimates are ulseless so far and stamina ultimates are very good.
    Edited by Lord_Eomer on September 13, 2016 4:02AM
  • RDMyers65b14_ESO
    RDMyers65b14_ESO
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    No body want to use destro in PVP except may be sorcerers (do not have any good spam DPS skill)

    Give a good reason, why mages should throw away Dual Wield or Restro Staff for Destro? In pvp

    Believe us this ultimate not worth at all, Metror is still best for PVE and PVP.

    I will never use Destro Ultimate for PVP or PVE, better ultimates are already available at lower cost i.e. Metror (this even gives 2% max magicka and recovery). Soul assault may be better now, will check if can use or not but clearly Destro or Restro Ultimate have no chance.

    I am disappointed, Magicka Weapon Ultimates are ulseless so far and stamina ultimates are very good.

    Um, I have used a destro many times in PVP. The knock back from flame reach is great against the tower mage as well as unsuspecting enemies on the walls. I have it as my primary weapon on my Templar healer.
  • Lord_Eomer
    Lord_Eomer
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    meteor does 12k damage on impact plus Dot.

    Storm does 12k in total

    Ur calculations are wrong, metror with buff stats crit like 50k+ normally..

    Optimize ur build..
    Edited by Lord_Eomer on September 13, 2016 5:23AM
  • Dracane
    Dracane
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    Deltia wrote: »
    I don't mean to be a d**k, but seriously, did you go test meteor vs the new change of elemental storm? Literally go hit meteor single target, then AoE, do the same for storm, compare and adjust. Shooting Star gives ultimate back, passives buff your damage just slotting it, empower when casted and it can be empowered, the benefits are enormous.

    If you're looking for some feedback on making them comparable, please read these forum comments, but upping damage then halving the duration is nonsensical. I'm tired of riding the ESO balance roller-coaster, please invest in testing these abilities more.

    Lastly on Soul Assault, giving everyone a powerful beam isn’t a good way to balance Radiant. Especially since you can’t bash it….really? Removing counter play? Great, more damage, fine, but bashing? Come on that’s removing skill from the game not adding to a dynamic PvP environment.

    @Deltia I think it's alright that you can't bash it.
    But it shouldn't grant CC immunity while casting. Being unbashable makes it reliable. It's an ultimate and an ultimate shouldn't be able to be stopped with simple abilities like purge, cloak or bash.

    But CC immunity makes it way too noob friendly. That should be changed.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.
  • Derra
    Derra
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    Have we been unclear is what we want?
    The destro ultimate. I get why you did it. We wanted some burst and raising the damage while lowering the duration gives us more of that but doesn't upset your original calculation for how much damage the ultimate should do. Problem: your original calculation was in serious error. As folks have already pointed out, meteor still out-damages it and has other benefits to boot which at a cheaper cost just makes it the go to ultimate to use. I get it the desto ult has a bigger AoE, but in any important trial boss fight, I only care about an AOE as big as a meteor, and the ultimate is not big enough to prevent PvP people from simply walking out of it. For 250 ult, this thing better do something more than just damage - because all the other big ults do.

    Usually when stuff hits the PTS they don't really want to do a major rework on anything, but they really need to rework that ultimate. I can't fathom why they think this ultimate should have the same cost as standard.

    I don´t get their intentions either.

    I mean i would atleast try to offer a choice that can achieve comparable results in theory. The destro ultimate even with the recent "buff" (50% dmg with 40% less duration is well - meh) can not even in theory compete with meteor/negate/standard/nova/batswarm.

    The only interesting functionality (that being perma root) got nerfed by having less duration now.

    Can someone please explain the thought process behind this @Wrobel @ZOS_GinaBruno ? I can not fathom a situation where a logically thinking person looks at this ultimate and thinks it is fine (and seemingly most other players can´t aswell).
    Please enlighten us.
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  • ArtOfShred
    ArtOfShred
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    Deltia wrote: »
    Lastly on Soul Assault, giving everyone a powerful beam isn’t a good way to balance Radiant. Especially since you can’t bash it….really? Removing counter play? Great, more damage, fine, but bashing? Come on that’s removing skill from the game not adding to a dynamic PvP environment.

    +1

    One of the great things ESO always had going for it was the functionality of its core mechanics: Blocking, bashing, dodging, CC Immunity, always functioned in a predictable way for the most part (at least in PVP). We're getting further and further away from it by making certain abilities just completely ignore the normal interaction with core mechanics. This is not the way to balance abilities.
  • Faulgor
    Faulgor
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    Increasing damage while decreasing duration is feasible to improve the burst damage of an ability while keeping its overall damage in line. Which seems contradictory to the theme of the skill, but it might work out.

    However, I still see nothing that would justify the high ultimate cost and 2 second startup time. Icy Rage seems situationally useful, but why aren't these effects part of the base skill?
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  • Cogo
    Cogo
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    OVERVIEW
    We've also made adjustments to some of the Weapon Ultimates based on your feedback,

    Listening to feedback is awesome. BASING changes on it, is not.

    Just because player A doesnt like or understand weapon B, simply cant be a reason to change stuff?

    My feedback: STOP MAKING STUFF EASIER!
    Edited by Cogo on September 13, 2016 7:50AM
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
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  • BenevolentBowd
    BenevolentBowd
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    @ZOS_GinaBruno I'm wondering if the Cyrodiil Golden Vendor was fixed. I don't see any notes about it. Her title is incomplete and she has offered the same items two weeks in a row. I submitted a bug report.

    Heh, people get pretty salty when the golden vendor is broken. :smile:
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  • Lord_Eomer
    Lord_Eomer
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    Cogo wrote: »
    OVERVIEW
    We've also made adjustments to some of the Weapon Ultimates based on your feedback,

    Listening to feedback is awesome. BASING changes on it, is not.

    Just because player A doesnt like or understand weapon B, simply cant be a reason to change stuff?

    My feedback: STOP MAKING STUFF EASIER!

    I like the way ZOS handles users issues, they are now reading forum feedback and adress issues.

    This is not nerf or making contents easy. Its like listening to customers and addressing their issues.

    +1 for @ZOS
  • FearlessOne_2014
    FearlessOne_2014
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    Yup it looks like ZOS is happy with not even trying to achieve any semblance of a balance. So I guess that long break is in order. At least till magicka becomes interesting in this game again.

    Remember ZOS there are so of us that do have stamina characters. But absolutely hate the brute force play style. So even so, for some of us it's either magicka or nothing.

    Can't really speak for others. However it seems ESO has completely lost all of the magic that made it a decent addition to the TES series. It would be a completely insult to the TES fans and serious name to have the Elder Scrolls name on this game. It's shall we say a highly Anti-Magic based game that absolutely hates anything to do with the magicka play style. Just another typical Mage hating MMO on the market.

    Oh well can't say I didn't try. I guess pretty shortly ESO will follow down to the same path. That made ANet's GW2's sPvP and WvW nearly completely devoid of players. There only question is that since ESO, is nowhere near as casual as GW2. Would it even take that long for most players. To abandon this title, company, and members on the staff. Only time will tell.

    Anyways have fun with your Mage hating MMO. May there be warm sands in your future.
  • sebban
    sebban
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    Remove the nerf to lightning staff heavy attack aoe. It wasn't over powered and only useful for some specific builds.

    We finally found a use for something other than fire staff. No need to nerf it, killing diversity.
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  • Ragnaroek93
    Ragnaroek93
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    Yup it looks like ZOS is happy with not even trying to achieve any semblance of a balance. So I guess that long break is in order. At least till magicka becomes interesting in this game again.

    Remember ZOS there are so of us that do have stamina characters. But absolutely hate the brute force play style. So even so, for some of us it's either magicka or nothing.

    Can't really speak for others. However it seems ESO has completely lost all of the magic that made it a decent addition to the TES series. It would be a completely insult to the TES fans and serious name to have the Elder Scrolls name on this game. It's shall we say a highly Anti-Magic based game that absolutely hates anything to do with the magicka play style. Just another typical Mage hating MMO on the market.

    Oh well can't say I didn't try. I guess pretty shortly ESO will follow down to the same path. That made ANet's GW2's sPvP and WvW nearly completely devoid of players. There only question is that since ESO, is nowhere near as casual as GW2. Would it even take that long for most players. To abandon this title, company, and members on the staff. Only time will tell.

    Anyways have fun with your Mage hating MMO. May there be warm sands in your future.

    What a ***. Have you played this game at release? It was pretty much Magicka or get the *** out here for one whole year. And before Dark Brotherhood good magicka sorcs were nearly unkillable without using Shieldbreaker for example. The MSA leaderboards were dominated by magicka builds. Many people who play magicka builds are just bad players who jump on the nerf stamina QQ train now and trying to justify their bad performance with game balance. This patch stamina is dominant (magicka is still way more viable than stamina was back in the days lol) and some magicka players (who were pretty strong in the past) cry around like it is the end of the world. Update 13 will turn around the meta back to magicka, I'm pretty sure about this.

    Also try to play a normal stamina build which doesn't incluce Black Rose, Viper and Velidreth (to be honest, no need to complain about Velidreth anymore because the new Skoria is Velidreth on crack) and show me how overpowered you are. And you will get an I win button with that new Soul Strike ult against my class.
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • James-Wayne
    James-Wayne
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    Loving my new ultimate damage, thanks for the boost!

    14359065_10155370874998782_5274711569848449785_n.jpg?oh=7ed54856dfeb642a671619ab5889ab0c&oe=5882CD5D
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  • Lord_Eomer
    Lord_Eomer
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    Loving my new ultimate damage, thanks for the boost!

    14359065_10155370874998782_5274711569848449785_n.jpg?oh=7ed54856dfeb642a671619ab5889ab0c&oe=5882CD5D

    You must be 50K + magicka and around 3.5k spell damage, channel time is 4 second.

    Bow ultimates deliver similar damage and even that does not require you to cast (morph)..
    Edited by Lord_Eomer on September 13, 2016 10:33AM
  • James-Wayne
    James-Wayne
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    Loving my new ultimate damage, thanks for the boost!

    14359065_10155370874998782_5274711569848449785_n.jpg?oh=7ed54856dfeb642a671619ab5889ab0c&oe=5882CD5D

    You must be 50K + magicka and around 3.5k spell damage, channel time is 4 second.

    Bow ultimates deliver similar damage and even that does not require you to cast (morph)..

    That's with 39.5k Magicka and 4100 Spell damage and that's not taking into account crits or CP passives. For only 96 ultimate it's not terrible but it is situational and would need to be used with other DOT skills for maximum effect but good that Magicka users have something simular to Stam Bow users.
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  • juhasman
    juhasman
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    Loving my new ultimate damage, thanks for the boost!

    14359065_10155370874998782_5274711569848449785_n.jpg?oh=7ed54856dfeb642a671619ab5889ab0c&oe=5882CD5D

    On mag sorc empowered with entropy it should show over 90k and and it'cost 85 ulti. Maybe dual wield with detonation will return.
  • juhasman
    juhasman
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    Still no answer from @Wrobel explaining changes to destro ulti? I would be glad to hear what makes this ultimate now worth of charging 250 ultimate to use it.
  • Dracane
    Dracane
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    juhasman wrote: »
    Loving my new ultimate damage, thanks for the boost!

    14359065_10155370874998782_5274711569848449785_n.jpg?oh=7ed54856dfeb642a671619ab5889ab0c&oe=5882CD5D

    On mag sorc empowered with entropy it should show over 90k and and it'cost 85 ulti. Maybe dual wield with detonation will return.

    Guuuuuys. Please understand, that you can't fully empower damage over time effects :)
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.
  • Solariken
    Solariken
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    • Soul Magic
      • Shatter Soul (Soul Strike morph): Increased the explosion damage by 50%.
      • Soul Strike:
        • This ability can no longer can be purged or interrupted, but can now be blocked.
        • You will now be immune to CC while channeling this ability.
        • Increased the damage from this ability by 15%.
        • This ability now prevents your target from entering stealth and invisibility for 2 seconds.

    I'm really happy that you guys decided to try to make this ult relevant.

    However, I don't like that the caster will be CC immune. The ult is pretty low cost and will have high damage, I would like to make sure there is proper counterplay available.

    Is it feasible to make it so that the victim of the beam cannot interrupt or CC the caster, but any other enemy can? @Wrobel @ZOS_BrianWheeler

    PS - please also do something cool with Soul Trap. There is no reason this ability has to be so bad. :)
    Edited by Solariken on September 13, 2016 1:44PM
  • juhasman
    juhasman
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    Dracane wrote: »
    juhasman wrote: »
    Loving my new ultimate damage, thanks for the boost!

    14359065_10155370874998782_5274711569848449785_n.jpg?oh=7ed54856dfeb642a671619ab5889ab0c&oe=5882CD5D

    On mag sorc empowered with entropy it should show over 90k and and it'cost 85 ulti. Maybe dual wield with detonation will return.

    Guuuuuys. Please understand, that you can't fully empower damage over time effects :)

    I think You can if skill is channeled.
    Edited by juhasman on September 13, 2016 2:35PM
  • Cogo
    Cogo
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    Loving my new ultimate damage, thanks for the boost!

    14359065_10155370874998782_5274711569848449785_n.jpg?oh=7ed54856dfeb642a671619ab5889ab0c&oe=5882CD5D

    Cost: 96 ulti
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  • Dracane
    Dracane
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    juhasman wrote: »
    Dracane wrote: »
    juhasman wrote: »
    Loving my new ultimate damage, thanks for the boost!

    14359065_10155370874998782_5274711569848449785_n.jpg?oh=7ed54856dfeb642a671619ab5889ab0c&oe=5882CD5D

    On mag sorc empowered with entropy it should show over 90k and and it'cost 85 ulti. Maybe dual wield with detonation will return.

    Guuuuuys. Please understand, that you can't fully empower damage over time effects :)

    I think You can if skill is channeled.

    No. Beams are even worse than dots.
    Dots at least get their first tick empowered.
    Beams like soul assault completely ignore empower. Just tested it even
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.
  • Xvorg
    Xvorg
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    Loving my new ultimate damage, thanks for the boost!

    14359065_10155370874998782_5274711569848449785_n.jpg?oh=7ed54856dfeb642a671619ab5889ab0c&oe=5882CD5D

    I think I'll save some mats for an Oblivion's foe set and some money for then new Soulshine

    BTW, magplars will have now 2 beams
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  • Destruent
    Destruent
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    Dracane wrote: »
    juhasman wrote: »
    Dracane wrote: »
    juhasman wrote: »
    Loving my new ultimate damage, thanks for the boost!

    14359065_10155370874998782_5274711569848449785_n.jpg?oh=7ed54856dfeb642a671619ab5889ab0c&oe=5882CD5D

    On mag sorc empowered with entropy it should show over 90k and and it'cost 85 ulti. Maybe dual wield with detonation will return.

    Guuuuuys. Please understand, that you can't fully empower damage over time effects :)

    I think You can if skill is channeled.

    No. Beams are even worse than dots.
    Dots at least get their first tick empowered.
    Beams like soul assault completely ignore empower. Just tested it even

    You can only empower dots with a first direct hit (for example vamps bane) but not those with only dot-damage (for example wall of elements).
    Noobplar
  • Dracane
    Dracane
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    Destruent wrote: »
    Dracane wrote: »
    juhasman wrote: »
    Dracane wrote: »
    juhasman wrote: »
    Loving my new ultimate damage, thanks for the boost!

    14359065_10155370874998782_5274711569848449785_n.jpg?oh=7ed54856dfeb642a671619ab5889ab0c&oe=5882CD5D

    On mag sorc empowered with entropy it should show over 90k and and it'cost 85 ulti. Maybe dual wield with detonation will return.

    Guuuuuys. Please understand, that you can't fully empower damage over time effects :)

    I think You can if skill is channeled.

    No. Beams are even worse than dots.
    Dots at least get their first tick empowered.
    Beams like soul assault completely ignore empower. Just tested it even

    You can only empower dots with a first direct hit (for example vamps bane) but not those with only dot-damage (for example wall of elements).

    That's what I meant.
    I wasn't clear enough. Thanks Destruent :)
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    Trinimac is my shield,
    Magnus is my mind.
  • Toc de Malsvi
    Toc de Malsvi
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    RoyJade wrote: »
    So, only a 20% increased damage on elemental storm ? Seriously...
    Meteor without any boost still does 30% more damage with far more utility and less cost. The frost version may be useful now in pvp, and even here it short duration will wreck it utility.

    Soul assault (a morph) now does the same damage as rapid fire (the base skill). The utility is a little better for soul assault, but the ballista morph for rapid fire is still far better.

    The imbalance is still here.

    I can't believe a 100 cost ultimate does the same damage as a 175 cost ult, talk about imbalance.
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  • RoyJade
    RoyJade
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    I can't believe a 100 cost ultimate does the same damage as a 175 cost ult, talk about imbalance.

    You got a point, but on an other hand I'ld love a 175 cost soul assault without the main problem of the skill : the channel. This point give a large advantage for the bow ultimate.
  • Dan_Fazzyub17_ESO
    Dan_Fazzyub17_ESO
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    RoyJade wrote: »
    Is Power Lash still giving opposing players CC immunity? If so, damn it.

    Yes, but they said on the power lash thread that it will be fixed next maj. CC+CC immunity for mobs, but not for players.

    Next Maj? As in Major Update? Please tell me I'm wrong.
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