Bandit1215 wrote: »Everyone praises DPS for how high their numbers are, but maybe the community should also praise tanks for their ability, like how long can you last solo against a boss or something.
We've seen it all. Magicka tanks. Health tanks. Stamina tanks. Sturdy tanks. Ultimate generation tanks. Ultimate reduction tanks. Sorc Tanks. Nightblade Sap Tanks. Templar House Tanks.
The thing is... tanks are so rare nowadays outside of trials!
Tanks are cool because they literally have TONS of different setups and CP allocations. There is no "best" tank setup, unlike damage dealers where you have to use this skill or this gear because it provides maximum damage output.
So sign up today folks, create a tank and you'll actually see how fun it is! :')
BlazingDynamo wrote: »We've seen it all. Magicka tanks. Health tanks. Stamina tanks. Sturdy tanks. Ultimate generation tanks. Ultimate reduction tanks. Sorc Tanks. Nightblade Sap Tanks. Templar House Tanks.
The thing is... tanks are so rare nowadays outside of trials!
Tanks are cool because they literally have TONS of different setups and CP allocations. There is no "best" tank setup, unlike damage dealers where you have to use this skill or this gear because it provides maximum damage output.
So sign up today folks, create a tank and you'll actually see how fun it is! :')
Tanks aren't needed for much outside of tirals. And in trials you either have to run what people think is meta or you suck. Thr flexibility of being a tank has died. I use to craft a new set every week and try sonething different. Than I was told I need THIS or I'm not good enough. That's why I don't care much for tanking anymore.
I'll still out tank any scrubby DK anyday tho you know that
BlazingDynamo wrote: »We've seen it all. Magicka tanks. Health tanks. Stamina tanks. Sturdy tanks. Ultimate generation tanks. Ultimate reduction tanks. Sorc Tanks. Nightblade Sap Tanks. Templar House Tanks.
The thing is... tanks are so rare nowadays outside of trials!
Tanks are cool because they literally have TONS of different setups and CP allocations. There is no "best" tank setup, unlike damage dealers where you have to use this skill or this gear because it provides maximum damage output.
So sign up today folks, create a tank and you'll actually see how fun it is! :')
Tanks aren't needed for much outside of tirals. And in trials you either have to run what people think is meta or you suck. Thr flexibility of being a tank has died. I use to craft a new set every week and try sonething different. Than I was told I need THIS or I'm not good enough. That's why I don't care much for tanking anymore.
I'll still out tank any scrubby DK anyday tho you know that
Do me a favor, go put on 2hwithbow and solo tank the axes in vAA and i'll cede the meta is but words to be ignored.
BlazingDynamo wrote: »We've seen it all. Magicka tanks. Health tanks. Stamina tanks. Sturdy tanks. Ultimate generation tanks. Ultimate reduction tanks. Sorc Tanks. Nightblade Sap Tanks. Templar House Tanks.
The thing is... tanks are so rare nowadays outside of trials!
Tanks are cool because they literally have TONS of different setups and CP allocations. There is no "best" tank setup, unlike damage dealers where you have to use this skill or this gear because it provides maximum damage output.
So sign up today folks, create a tank and you'll actually see how fun it is! :')
Tanks aren't needed for much outside of tirals. And in trials you either have to run what people think is meta or you suck. Thr flexibility of being a tank has died. I use to craft a new set every week and try sonething different. Than I was told I need THIS or I'm not good enough. That's why I don't care much for tanking anymore.
I'll still out tank any scrubby DK anyday tho you know that
Do me a favor, go put on 2hwithbow and solo tank the axes in vAA and i'll cede the meta is but words to be ignored.
subtlezeroub17_ESO wrote: »Honestly, I would tank if we had double roles. Right now I have built my blood mage (MagNB) as a DPS/utility. I would love to make a tanking spec for the occasional Vet dungeon but we cannot and I have not leveled tank oriented skills because of the lack of double spec.
I could easily create a blood magic/spider theme. Using all these spider web sets plus the trapping webs skill. I love themed but functional characters. My own blood mage is getting geared for high end trials.
Maybe my next stam NB will be a tank of that theme if we cannot have double specs.
Did you not read what @code65536 just wrote above?
It takes a simple gear and skill swap to transform your character.
I tank with every class, and each of those characters can easily swap roles with just two clisk using the Dressing Room addon.
Heck, on my magicka templar I can easily swap between all three roles.
Doctordarkspawn wrote: »There's two reasons why there are no tanks.
One. Eliteist snobs will say there is one way to tank. Lets face it. We all seen that guy. I run a templar tank based on sweep healing. I've been kicked for it before. it happens. The meta is law, and any do not follow that law are heathens who must be stoned.
Two. Tank nerfs are a constant, and blacksmith tempers are some of the most expensive in the game. It's not cheap to gear a tank. It really isn't. Day one of the DB patch, half the tanks had to regear and the prices hiked specifically to target them. Feels bad man.
Couple that with the fact the roll is not easy, the fact that it is a thankless job, the fact that, exept for a few senario's, your are completely dependent on the DPS to finish fighters faster, and so on. It's no wonder people dont wanna tank. Oh. And lets not forget that the only area they actually shine, is group play. Completeing VMA with a tank is a *** achievement.
But hey, at least there's no shortage of DPS so I can run triple deeps whenever I run pledges.
subtlezeroub17_ESO wrote: »subtlezeroub17_ESO wrote: »Honestly, I would tank if we had double roles. Right now I have built my blood mage (MagNB) as a DPS/utility. I would love to make a tanking spec for the occasional Vet dungeon but we cannot and I have not leveled tank oriented skills because of the lack of double spec.
I could easily create a blood magic/spider theme. Using all these spider web sets plus the trapping webs skill. I love themed but functional characters. My own blood mage is getting geared for high end trials.
Maybe my next stam NB will be a tank of that theme if we cannot have double specs.
Did you not read what @code65536 just wrote above?
It takes a simple gear and skill swap to transform your character.
I tank with every class, and each of those characters can easily swap roles with just two clisk using the Dressing Room addon.
Heck, on my magicka templar I can easily swap between all three roles.
I am far too lazy to go to mournhold to respec every time and then build a new tank gear set while I am at it. Furthurmore, I said before. I have 0 tank related skills right now.Doctordarkspawn wrote: »There's two reasons why there are no tanks.
One. Eliteist snobs will say there is one way to tank. Lets face it. We all seen that guy. I run a templar tank based on sweep healing. I've been kicked for it before. it happens. The meta is law, and any do not follow that law are heathens who must be stoned.
Two. Tank nerfs are a constant, and blacksmith tempers are some of the most expensive in the game. It's not cheap to gear a tank. It really isn't. Day one of the DB patch, half the tanks had to regear and the prices hiked specifically to target them. Feels bad man.
Couple that with the fact the roll is not easy, the fact that it is a thankless job, the fact that, exept for a few senario's, your are completely dependent on the DPS to finish fighters faster, and so on. It's no wonder people dont wanna tank. Oh. And lets not forget that the only area they actually shine, is group play. Completeing VMA with a tank is a *** achievement.
But hey, at least there's no shortage of DPS so I can run triple deeps whenever I run pledges.
No, what people hate are tanks with no taunts/no cc/not wearing heavy armor/no nothing to help protect the group.
If people are hating you its because youre calling yourself a tank but people are still dying because youre not adequate.
Me? I dont care what class you are as long as you have: heavy armor, taunts and cc. We are good.
If you are in DC(EU), do not roll as tank. I often see tanks spamming LFG messages in all EU zones.
- It takes very long get in the group as tank (even cp370). There is a big oversupply of tanks in DC(EU). I spend half of hour on chat to get the group for one of three dailies. I have much better luck with DD.
- Going through gold and silver zones is nightmare, and you have to have two set of gears: no-dps and barely-acceptable-dps (like destro-line).
- In PvP tanks have no use. And if you are stamina tank, you would likely need Vigour from PvP. Your best bet would be joining zergs, and just annoying enemy.
Schemering wrote: »clocksstoppe wrote: »OP just because tanks are fun to BUILD doesn't mean they are fun to play.
In the end, all tanks just have a cheese tanking skill or 2 and hold block while taunting the boss. Tank GAMEPLAY is garbage.
Nah, not really. Go try that in a vet trial and see how far just holding block gets you.
In fact, make a tank and go tank ICP with no healer. Record and post please.
It is rather easy to tank prison without healer unfortunately, with 3dd everthing is dead really fast. Same with no tank, 3dd and 1 healer. And without healer and tank it becomes only faster and easier; with 4 dd everything melts almost instantly
Fortunately vet trials are different:) they need skilled tanks
I tried, and i immediately lost desire at level 10. Im not one to slowly whittle an opponent down as i take hits, i need to feel like my attacks actually take large chunks of health away.
As i see it, a tank is only good if it has a damage dealer to support, and i already have a support character in the form of my healing templar who also has some mean damage output.
There's just an initial upfront investment of some skill points, leveling some skills up, and the gear. That's all there is to it. The whole point of gear-swap tank builds is that you never have to respec. Just equip different gear, eat different food, and maybe go grab a different Mundus stone (which I don't bother to do on my magblade--I tank with my Thief stone), and you're done. With the help of addons like Dressing Room, my magblade takes literally just a few seconds to swap from tank to a full DPS spec at the Planar Inhibitor. And a few more seconds to go from DPS back to full tank.subtlezeroub17_ESO wrote: »I am far too lazy to go to mournhold to respec every time and then build a new tank gear set while I am at it. Furthurmore, I said before. I have 0 tank related skills right now.
Silver_Strider wrote: »Balticthunder wrote: »Silver_Strider wrote: »There are a few reasons no one plays tanks, outside of trials..
- They aren't necessary. Outside of Trials, most players nowadays don't really feel the need for tanks in Dungeons when 4 DPS, or 3 DPS + Healer can complete most other content without much hassle.
You "high and mighty super awesome players" with posts about how you breeze through vWGT, you, people, assume that everyone is maxed CP in this game, but guess what - there is still many low level players, who straggle in dungeons because no good tank around! I still see and witness myself how groups split up and cannot continue because of bad tanks, dps as tanks, dps with low damage, bad healers, dps healers etc. I mean - outside your awesome guild, there are many other people playing this game in their own pace and skill, so we need good tanks!
This isn't so much an elitist post as it is just a post about how ESO is. Most mechanics are just DPS races or healer checks, with very few mechanics where tanks are required or needed at all. Why aren't there mechanics that 1 shot players if they get behind the tank to absorb the blow? Why are there bosses that you cannot aggro at all, outright negating the role of the tank almost entirely? Why does my tank need to swap gear in the middle of a dungeon because there is a DPS mechanic that I might need to fulfill?
It's because of this that I feel that tanks aren't outright required. Sure, they might make life easier but when the entire game is 90% DPS races 9% heal checks and 1% Tank Mechanic, it feels like a very lackluster, unfulfilling and overall unnecessary role.