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Tanking is the most flexible role, but nobody wants to tank :'(

  • Zensonar
    Zensonar
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    Gargath wrote: »

    Imo this game needs an official in-game tutorial at the beggining, for everyone to explain clearly the basics and requirements for all classes in certain activities like dungeons/trials. Something to restrain inexperienced players running alone without guild (thus nobody who can learn them) from doing their tank/healer/dd roles in a way that can ruin the others' fun.
    My 50cents.
    They have something like that in Final Fantasy. Hall of the Novice. A series of solo challenges that require you to use class role skills, correct positioning, avoid AOE, etc. With some decent lowbie gear as reward.

  • Drummerx04
    Drummerx04
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    I would take a good tank (or tank it myself) over a third dps any day of the week. A good tank also takes into account things like mob range and LOS while tanking as well as properly grouping mobs for good AOE and interrupting attacks.

    You know how melee dps always say something like, "hang on I need to switch to ranged dps at a huge loss," at the end of vet fungal grotto? I then reply, "don't change a damn thing, watch this" and the boss sprints out of her highly damaging ground effects and parks herself right next to the dps and waits patiently while they beat the crap out of her.

    Keeping the boss STATIONARY is also extremely helpful for the 2 remaining dps. If the boss isn't running around chasing after kiting dps, then the boss is standing through the entire duration of LL, WoE, AV, and any other ground dot used to increase dps.

    Having said that, depending on the boss, I switch from tank to pure dps because the boss can't be taunted or controlled (i.e. vet darkshade)
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  • Trashkan
    Trashkan
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    I think the issue is that if you have a tank build you like you are only gonna have 1 toon tank and like my tank has all his undaunted and all dungeon achievements. So I don't run pledges But all other toons are more likely to be dps and maybe a healer thrown in there. So that leaves everyone looking for a tank all the time.
  • Wolfchild07
    Wolfchild07
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    Over half my account consists of tanks. Why? Cause then I don't have to sit in group finder queue for an hour as DPS.

    Having said that, you can DPS most vet dungeons as a tank anyway. As long as you have enough resistances and health, either of the taunts, and a self heal just in case, you'll be fine.

    One of my tanks uses Bahraha's Curse (yes, that's right, Bahraha's Curse) + a set of heavy Hunding's + Nerieneth's. The damage from these is an ok boost to damage.

    Many of the dungeons just require you to taunt, then you can switch to dual wield/2-hander, and just block heavy, interrupt, and move out of red if you need to. It's not that bad.

    I just wish werewolf had a way to taunt so I could use it more. Would be a great DPS-tank.
  • Flaminir
    Flaminir
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    So I had a traditional DK tank that was as hard as nails... could quite happily sit behind block all day long, self sustain, & virtually unkillable...

    But that's dull to me, and despite being the traditional tanking setup really didnt inspire me to want to tank anything!

    SO... I have decided to take up the challenge that @Wrobel laid down with the surge changes a couple of patchs ago... He said the changes would make surge more viable for "crit build sorc tanks"!!!

    Everybody laughed at him.... but I decided to see if I can make it work.... & by gods it does! :)

    So I now have a Sorc Tank/DPS hybrid that's designed around tanking 4 man content.

    I'm still finalizing & tweaking, but so far it does 15k+ single target, has 5-7k per second self healing EVERY second, and also tanks at the same time! (While also buffing all stamina dps in the group via NMG).

    Its the most fun & dynamic tanking experience I've had! :)
    GM of the Unholy Legacy
    PC/EU/EP
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Tanks have the most difficult role in this game.

    If a tank does not understand mechanics, the group often wipes.
    However, most DDs have no idea about this, seeing tanks as stupid blockers.

    As a healer, I have a complex task.
    But I would not dare to play this game as a tank.

    Thank you, good tanks. It is a pleasure to play with you guys!

    Sad but true the rage tells I receive in PvP for not being killedby some ones ganking spam attacks made that clear.
  • Gargath
    Gargath
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    Peekachu99 wrote: »
    A good tank:
    -Provides group wide buffs: warhorn, igneous weapons, etc.
    I just read somewhere on the forum that warhorn is a healer's supporting domain - it seems the opinions vary a lot sometimes.
    And imho for the best tanking class (DK) the best ultimate is Magma Armor->Magma Shell, not warhorn. I remember putting this ulti even for my DK stamina DD in some Gold what saved my skin during final boss fight in the lava :).

    Edited by Gargath on September 10, 2016 6:15PM
    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • Brrrofski
    Brrrofski
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    Schemering wrote: »
    Brrrofski wrote: »
    OP just because tanks are fun to BUILD doesn't mean they are fun to play.

    In the end, all tanks just have a cheese tanking skill or 2 and hold block while taunting the boss. Tank GAMEPLAY is garbage.

    Nah, not really. Go try that in a vet trial and see how far just holding block gets you.

    In fact, make a tank and go tank ICP with no healer. Record and post please.

    It is rather easy to tank prison without healer unfortunately, with 3dd everthing is dead really fast. Same with no tank, 3dd and 1 healer. And without healer and tank it becomes only faster and easier; with 4 dd everything melts almost instantly

    Fortunately vet trials are different:) they need skilled tanks

    I agree, if you know what you're doing. The guy I quoted claimed it was just Ransack and block. You won't get far doing that.
  • Wifeaggro13
    Wifeaggro13
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    Brrrofski wrote: »
    Schemering wrote: »
    Brrrofski wrote: »
    OP just because tanks are fun to BUILD doesn't mean they are fun to play.

    In the end, all tanks just have a cheese tanking skill or 2 and hold block while taunting the boss. Tank GAMEPLAY is garbage.

    Nah, not really. Go try that in a vet trial and see how far just holding block gets you.

    In fact, make a tank and go tank ICP with no healer. Record and post please.

    It is rather easy to tank prison without healer unfortunately, with 3dd everthing is dead really fast. Same with no tank, 3dd and 1 healer. And without healer and tank it becomes only faster and easier; with 4 dd everything melts almost instantly

    Fortunately vet trials are different:) they need skilled tanks

    I agree, if you know what you're doing. The guy I quoted claimed it was just Ransack and block. You won't get far doing that.

    Well you can do a lot with just that truthfully. About VWGT ICP and Hist it changes. And most of the Norm trials need very little more then that.
  • Humatiel
    Humatiel
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    actosh wrote: »
    Humatiel wrote: »
    Create an AoE taunt and far more will want to tank.

    Cuz they want a spamable easymodebutton ^^.

    Aoe taunts r ok for games with aggrometer, but wouldnt fit in eso.

    Hi 2014 is calling to say it never made the jump to 2016. This entire game is now easymode, trying to use that as a reason to not input something is insanity.
    VMA | vHRC-HM | vAA-HM | vSO-HM | vMOL-HM
    700+ CP
    GM of Luxury Raids
  • Loves_guars
    Loves_guars
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    My experience is that I like tanking, but only with my friends.

    In this game there are a lot of untaunteable bosses or even being taunted they can damage the rest of the party with random attacks. Also, there isn't an aoe taunt. I don't want to be yelled at by clueless players cause they think I'm not maintaining aggro.
  • code65536
    code65536
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    Trashkan wrote: »
    I think the issue is that if you have a tank build you like you are only gonna have 1 toon tank and like my tank has all his undaunted and all dungeon achievements. So I don't run pledges But all other toons are more likely to be dps and maybe a healer thrown in there. So that leaves everyone looking for a tank all the time.

    Well, yes, it's easier to do pledges on support characters.

    But none of my tanks are pure tanks (not even my trials tank). They're all spec'ed fully into DPS, and all it takes is a change of gear, food, and mundus stone to turn them into a tank.

    For example, here is my mag DK (screenshot was taken with a 501 CP cap).
    Ahsg10C.png
    Her attribute points are all in magicka. With the exception of a few green points (13 in Shadow Ward, 1 in Warlord), her CP points are that of a magicka DK DPS. All it takes for me to switch to DPS is to put on my DPS gear, change out of the Atronach mundus, and switch from purple food to blue food. And this is the build that I use when I tank vet trials.

    All of my characters can gear-swap into a support role for pledges. You don't need good gear for that... for example, one of my stam DPS, swaps into pledge tanking using the dropped junk gear that I had lying around: 5p Imperium, 4p Permafrost (jewelry plus Maelstrom shield... I like it because I had Arcane rings and the set bonuses make up for my lack of magicka), Maelstrom 1H sword (lol, it's trash, but it has a health bonus and I was too cheap to spend Rubedite), and 2p Engine. I didn't spend a single crafting mat on this setup, but it's good enough for pledges, and it's why I was able to hit Undaunted 9 in just 10 days.
    Nightfighters ― PC/NA and PC/EU

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  • Balticthunder
    Balticthunder
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    There are a few reasons no one plays tanks, outside of trials.
      .
    1. They aren't necessary. Outside of Trials, most players nowadays don't really feel the need for tanks in Dungeons when 4 DPS, or 3 DPS + Healer can complete most other content without much hassle.

    You "high and mighty super awesome players" with posts about how you breeze through vWGT, you, people, assume that everyone is maxed CP in this game, but guess what - there is still many low level players, who straggle in dungeons because no good tank around! I still see and witness myself how groups split up and cannot continue because of bad tanks, dps as tanks, dps with low damage, bad healers, dps healers etc. I mean - outside your awesome guild, there are many other people playing this game in their own pace and skill, so we need good tanks!

  • code65536
    code65536
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    There are a few reasons no one plays tanks, outside of trials.
      .
    1. They aren't necessary. Outside of Trials, most players nowadays don't really feel the need for tanks in Dungeons when 4 DPS, or 3 DPS + Healer can complete most other content without much hassle.

    You "high and mighty super awesome players" with posts about how you breeze through vWGT, you, people, assume that everyone is maxed CP in this game, but guess what - there is still many low level players, who straggle in dungeons because no good tank around! I still see and witness myself how groups split up and cannot continue because of bad tanks, dps as tanks, dps with low damage, bad healers, dps healers etc. I mean - outside your awesome guild, there are many other people playing this game in their own pace and skill, so we need good tanks!

    And as other people have said, tankless runs are often harder. I've done tankless vWGT once, with good people who can all faceroll vWGT. And I assure you, it's a lot harder without a tank, and it was something that I did not want to ever do again. I suspect that people who claim that 4 DPS is easier really mean, "It's easier to just wing it than to try to find a tank." If finding a tank isn't a problem, then you should go with a tank.
    Edited by code65536 on September 10, 2016 7:08PM
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    PC/Console Add-Ons: Combat AlertsGroup Buff Panels
    Media: YouTubeTwitch
  • sneakymitchell
    sneakymitchell
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    https://youtu.be/yaUK_zvF4oU


    My stam tank DK health recovery.
    I change my cp to be in the more of the ritual cause it seems that it would be better for DPS for me. I can tank and sustain on my own with very less burst heals to go around with the healer. (also I moved my cp in the shadow to the tower with stam cost reduction)
    NA-Xbox one- Ebonheart Pact- Nord Tank DK
    PC-NA Ebonheart Pact Nord Stam Templar
  • subtlezeroub17_ESO
    subtlezeroub17_ESO
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    Honestly, I would tank if we had double roles. Right now I have built my blood mage (MagNB) as a DPS/utility. I would love to make a tanking spec for the occasional Vet dungeon but we cannot and I have not leveled tank oriented skills because of the lack of double spec.

    I could easily create a blood magic/spider theme. Using all these spider web sets plus the trapping webs skill. I love themed but functional characters. My own blood mage is getting geared for high end trials.

    Maybe my next stam NB will be a tank of that theme if we cannot have double specs.
  • Elmour0Fudd
    Elmour0Fudd
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    Am a relative newbie in relation to this game but went with what I think is a sorc tank he's up at cp200+,
    I have no clue on the terms and some searches have turned up nothing useful :(.
    would love to get involved but things are a steep curve lol.
    anyone got a list of the term's used in the ingame chat, would be a help :)
    Try Cat herding it's fun thay said you'll love it it's a good honest job........ bollock's you need Silverweave body armour to stop em fighting, but a stuffed mouse on a string can help!


    • Snarrffffff


    [/PC NA mainly dead Breton magic sorcerer b]

    https://1drv.ms/i/s!Alg5EQDPhr8CemxApWeDYYkydrc

    oh what fun
  • damtotb16_ESO
    damtotb16_ESO
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    Kammakazi wrote: »
    We've seen it all. Magicka tanks. Health tanks. Stamina tanks. Sturdy tanks. Ultimate generation tanks. Ultimate reduction tanks. Sorc Tanks. Nightblade Sap Tanks. Templar House Tanks.

    The thing is... tanks are so rare nowadays outside of trials!

    Tanks are cool because they literally have TONS of different setups and CP allocations. There is no "best" tank setup, unlike damage dealers where you have to use this skill or this gear because it provides maximum damage output.

    So sign up today folks, create a tank and you'll actually see how fun it is! :')

  • Dubhliam
    Dubhliam
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    Honestly, I would tank if we had double roles. Right now I have built my blood mage (MagNB) as a DPS/utility. I would love to make a tanking spec for the occasional Vet dungeon but we cannot and I have not leveled tank oriented skills because of the lack of double spec.

    I could easily create a blood magic/spider theme. Using all these spider web sets plus the trapping webs skill. I love themed but functional characters. My own blood mage is getting geared for high end trials.

    Maybe my next stam NB will be a tank of that theme if we cannot have double specs.

    Did you not read what @code65536 just wrote above?

    It takes a simple gear and skill swap to transform your character.

    I tank with every class, and each of those characters can easily swap roles with just two clisk using the Dressing Room addon.
    Heck, on my magicka templar I can easily swap between all three roles.
    >>>Detailed Justice System Concept thread<<<
  • Woeler
    Woeler
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    *Reads topic*

    *Shakes head*

    *Goes back to forum overview*
  • damtotb16_ESO
    damtotb16_ESO
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    Kammakazi wrote: »
    We've seen it all. Magicka tanks. Health tanks. Stamina tanks. Sturdy tanks. Ultimate generation tanks. Ultimate reduction tanks. Sorc Tanks. Nightblade Sap Tanks. Templar House Tanks.

    The thing is... tanks are so rare nowadays outside of trials!

    Tanks are cool because they literally have TONS of different setups and CP allocations. There is no "best" tank setup, unlike damage dealers where you have to use this skill or this gear because it provides maximum damage output.

    So sign up today folks, create a tank and you'll actually see how fun it is! :')

    Agree with everything you said except with the last one: how fun is it
    Came to eso from Age of Conan where i played tank strait for 4 years and where only the best could and dared to tank.
    Whereas in eso worst players can tank just fine and 90% of so called hard mode dungeons are done without tanks by experienced groups. Prove me wrong?
    Think there is valid reasons tanks are dying out, still I compliment your enthusiasm
  • sickboy2808
    sickboy2808
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    I played Tank since launch right up untill few weeks ago. I loved the role but trust me it is really very difficult. I will admit i was never great at it but i certainly wasnt the worst,so Tanks out there have my respect. Dam those axes in AA
    ZOS takes cheating very Lightly. You have been warned, and any cheaters found out will get the Least punishment possible...
  • Cazic
    Cazic
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    I have a DK tank. Heavy armor. Its a lot of fun for dungeons. Pretty useless in PvP thiugh. I like having a tank to play for variety and change of play style. My other toon is dps.
  • Wing
    Wing
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    the problem is the 90% of the rest of the game when your running solo, everything is much more easy as a DPS then a tank.

    I mean just go farm resources as a tank compared to a dps when ever little bear and spider just slows you down so much as a tank and you feel like your doing no damage to it (because comparatively your not)

    tanks are rare because they are the hardest to just "play" the game as. healers not so much because the same stats the make heals better and more efficient ALSO make magicka damage stronger (aside from straight +healing done/recived)

    and obviously dps have no trouble.

    TL;DR: tanks are slow.
    ESO player since beta.
    game got too disappointing.
  • Bandit1215
    Bandit1215
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    Literally everything about tanking is hard. Levelling, some of the great tank gear can be hard to get, learning EVERY mechanic so you aren't the reason your group wipes, keeping aggro on as many mobs as possible, sustaining all 3 of your resource pools because you need stamina, magicka and health to be uo all the time. Tanking is EASILY the hardest role in the game, and is also the most thankless. Massive props to those of you who main tanks in ESO, you guys are rocking it and deserve more respect for the effort you put in.
    CP 561
    • vSO HM - Completed
    • vAA - Completed
    • vHRC - Completed

  • Bandit1215
    Bandit1215
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    Everyone praises DPS for how high their numbers are, but maybe the community should also praise tanks for their ability, like how long can you last solo against a boss or something.
    CP 561
    • vSO HM - Completed
    • vAA - Completed
    • vHRC - Completed

  • Soundwave
    Soundwave
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    Tanking takes a certain kind of player, and no matter what happens. Either two outcomes, one its your fault or two good job you're awesome. I am good with dealing with that headache everytime I go in.
  • DMuehlhausen
    DMuehlhausen
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    Kammakazi wrote: »
    We've seen it all. Magicka tanks. Health tanks. Stamina tanks. Sturdy tanks. Ultimate generation tanks. Ultimate reduction tanks. Sorc Tanks. Nightblade Sap Tanks. Templar House Tanks.

    The thing is... tanks are so rare nowadays outside of trials!

    Tanks are cool because they literally have TONS of different setups and CP allocations. There is no "best" tank setup, unlike damage dealers where you have to use this skill or this gear because it provides maximum damage output.

    So sign up today folks, create a tank and you'll actually see how fun it is! :')

    You want to fully fund my cp 160 gear set for my Stam DK tank I'll go through any dungeon you want anytime I'm on.
  • LegacyDM
    LegacyDM
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    Just recruit from cyrodil. Everyone's a damn tank and they put out massive damage too!
    Edited by LegacyDM on September 10, 2016 10:13PM
    Legacy of Kain
    Vicious Carnage
    ¥ampire Lord of the South
  • Silver_Strider
    Silver_Strider
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    There are a few reasons no one plays tanks, outside of trials.
      .
    1. They aren't necessary. Outside of Trials, most players nowadays don't really feel the need for tanks in Dungeons when 4 DPS, or 3 DPS + Healer can complete most other content without much hassle.

    You "high and mighty super awesome players" with posts about how you breeze through vWGT, you, people, assume that everyone is maxed CP in this game, but guess what - there is still many low level players, who straggle in dungeons because no good tank around! I still see and witness myself how groups split up and cannot continue because of bad tanks, dps as tanks, dps with low damage, bad healers, dps healers etc. I mean - outside your awesome guild, there are many other people playing this game in their own pace and skill, so we need good tanks!

    This isn't so much an elitist post as it is just a post about how ESO is. Most mechanics are just DPS races or healer checks, with very few mechanics where tanks are required or needed at all. Why aren't there mechanics that 1 shot players if they get behind the tank to absorb the blow? Why are there bosses that you cannot aggro at all, outright negating the role of the tank almost entirely? Why does my tank need to swap gear in the middle of a dungeon because there is a DPS mechanic that I might need to fulfill?

    It's because of this that I feel that tanks aren't outright required. Sure, they might make life easier but when the entire game is 90% DPS races 9% heal checks and 1% Tank Mechanic, it feels like a very lackluster, unfulfilling and overall unnecessary role.
    Argonian forever
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